Sign of the porter
Signs of the porter are pocket slot items craftable with the Divination skill, which automatically teleport collected items to your bank. Every time an item is teleported to the bank, one charge is used on the active sign. A sign will disappear when its charges have expired. Inactive signs in the inventory will not automatically equip and become active when the active sign expires. Active signs of the porter do not stack, and inactive signs can be noted.
When equipped to your character, a sign of the porter becomes an "Active sign of the porter". Once active, it can be unequipped but will remain active and no other signs can be equipped until the active one is depleted or destroyed.
New and activated signs can be consumed by a grace of the elves, storing up to 500 charges, or 2000 charges if the Dark Facet of Grace enchantment is unlocked.
If making porters it is recommended to use Modified diviner's headwear to save some energy supplies. The Elder divination outfit can also be used.
During certain events (including Golden Cape Hunt and Vorkath Hunt: Guard and Lantern), players may earn a porter buff, Infinite Porter, that acts as unlimited free porters while it lasts.
Mechanics[edit | edit source]
Signs of the porter function in all levels of the Wilderness, but notably do not function for grimy bloodweed.
Items are sent to the bank when they are obtained from a skilling action, or for items in the 'Other' category (see below), when they are picked up off the ground (which includes combat drops, such as dragon hides). Not only drops from monsters can be banked, but also items that a person was carrying in the Wilderness will be banked if the player picks up the loot while having an active sign.
When an ore is teleported through a sign of the porter, it will be stored in the player's metal bank accessible through any furnace, forge or anvil. When paired with stone spirits, one porter charge is consumed for every one stone spirit consumed, thereby banking two ores.
When archaeological materials are collected, they will be stored in the player's material storage container.
Urns will still be filled while collecting with an active sign. If the Varrock armour ore doubling effect is activated, the second ore is also banked. Shooting Star reward that doubles any ore will also be banked. Mining five ores from a concentrated coal or gold will bank all of them but only use one charge. When fishing shark, if you catch two, both are banked at no additional porter charge. If you do not have any space in your bank, the items you collect remain in your inventory.
Shark outfit and variants' "consume" option takes priority over porters, destroying all fish caught.
If used with the Bait and Switch relic power, the porter will activate and transport the fish to the bank after it has been cooked, despite cooked fish not normally being an item they can transport.
Premier artefact can be activated to have 50% chance of acting as a free sign of porter whenever a resource is gathered, for an hour. If a regular sign of the porter is also equipped, the premier artefact still has the 50% chance to activate, and porter charges are only depleted whenever the premier artefact fails to trigger.
Resources given to subjects for Managing Miscellania takes priority over porters.
Types of signs[edit | edit source]
Signs of the porter are created using divine energy and necklaces. Alternatively, they can also be created with memory shards.
Porter | Level | XP | Charges | Energy | Necklace | Memory shards | |||
---|---|---|---|---|---|---|---|---|---|
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I | 6 | 1.7 | 5 | ![]() |
Pale × 30 | ![]() |
Sapphire | N/A |
![]() |
II | 28 | 5.9 | 10 | ![]() |
Bright × 35 | ![]() |
Sapphire | N/A |
![]() |
III | 48 | 9.9 | 15 | ![]() |
Sparkling × 40 | ![]() |
Emerald | N/A |
![]() |
IV | 68 | 13.9 | 20 | ![]() |
Vibrant × 45 | ![]() |
Emerald | 16 |
![]() |
V | 88 | 20 | 25 | ![]() |
Radiant × 60 | ![]() |
Ruby | 22 |
![]() |
VI | 94 | 24 | 30 | ![]() |
Luminous × 80 | ![]() |
Diamond | 30 |
![]() |
VII | 99 | 30 | 50 | ![]() |
Incandescent × 120 | ![]() |
Dragonstone | 50 |
Cost[edit | edit source]
The tables below calculate how much it costs to make a sign of the porter by divine energy and necklaces with or without modified diviner's headwear, or by memory shards.
Porter | ![]() |
Energy | Total energy cost | Necklace | Necklace cost | Total cost | Charges | Cost per charge | Memory shards | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Basic | Headwear[1] | Basic | Headwear[1] | Total | Per charge | ||||||||||
![]() |
I | 6 | ![]() |
Pale × 30 | 13,170 | 12,841 | ![]() |
Sapphire | 3,729 | 16,899 | 5 | 3,380 | 3,314 | N/A | N/A |
![]() |
II | 28 | ![]() |
Bright × 35 | 14,875 | 14,503 | ![]() |
Sapphire | 3,729 | 18,604 | 10 | 1,860 | 1,823 | N/A | N/A |
![]() |
III | 48 | ![]() |
Sparkling × 40 | 18,120 | 17,667 | ![]() |
Emerald | 5,037 | 23,157 | 15 | 1,544 | 1,514 | N/A | N/A |
![]() |
IV | 68 | ![]() |
Vibrant × 45 | 15,705 | 15,312 | ![]() |
Emerald | 5,037 | 20,742 | 20 | 1,037 | 1,017 | 16 | 0.80 |
![]() |
V | 88 | ![]() |
Radiant × 60 | 15,840 | 15,444 | ![]() |
Ruby | 4,621 | 20,461 | 25 | 818 | 803 | 22 | 0.88 |
![]() |
VI | 94 | ![]() |
Luminous × 80 | 18,880 | 18,408 | ![]() |
Diamond | 4,632 | 23,512 | 30 | 784 | 768 | 30 | 1.00 |
![]() |
VII | 99 | ![]() |
Incandescent × 120 | 26,040 | 25,389 | ![]() |
Dragonstone | 10,652 | 36,692 | 50 | 734 | 721 | 50 | 1.00 |
- ^ a b The modified diviner's headwear saves half the energy 5% of the time. This reflects the 2.5% energy saved on average.
Items affected[edit | edit source]
Though not listed, crystal-flecked sandstone, bird's nests, raw ghostly soles, and eternal magic logs will be banked by a sign of the porter.
Additionally, produce obtained while under the influence of a harvest potion (sweet potatoes, red onions, cannonball cabbages, heirloom tomatoes, rainbow sweetcorn, white strawberries, and golden watermelons) will be banked by a sign of the porter.
Update history[edit | edit source]
- patch 25 March 2024 (Update):
- Added in some missing items within the Archaeology section when selecting the 'check items' option on Sign of the Porter:
- patch 25 July 2022 (Update):
- Dragonfruit items are now correctly transferred to the bank while using signs of the porter.
- patch 11 October 2021 (Update):
- Sign of the Porter now places items collected from Hunter nodes into the player's Bank if their Backpack is full.
- update 4 May 2021 (Update):
- Sign of the Porter VI, previously the highest level there was, has been shuffled down to a 94 Divination requirement, and now requires 80 Luminous Energy to craft. To make room for Sign of the Porter VII, a new level 99 sign that holds 50 charges and requires 120 Incandescent Energy to craft.
- patch 16 November 2020 (Update):
- Loot doubled by the waterfiend familiar is now correctly sent to the Bank by Sign of the Porter.
- ninja 21 September 2020 (Update):
- Tune Banite Ore can now be cast on banite rocks to mine monster-specific ore directly from the rock.
- Various boosts and buffs also apply to these ores, including banite stone Spirits, Signs of the Porter and Juju Potions.
- Tune Banite Ore can now be cast on banite rocks to mine monster-specific ore directly from the rock.
- patch 24 February 2020 (Update):
- Picking cave nightshade now also works with signs of the porter.
- patch 23 September 2019 (Update):
- Quick Chat now correctly counts the fish caught in Waiko/Whales maw when using porters or the Imp Souled perk.
- patch 17 June 2019 (Update):
- Signs of porter and Grace of the Elves will now successfully send farming produce to bank when your inventory is full.
- patch 28 January 2019 (Update):
- When mining with porters, if the mined resource can be stored in the metal bank, it'll be deposited into your metal bank instead of your bank.
- No longer send stardust to the bank when mining crashed stars.
- patch 14 January 2019 (Update):
- Sign of the porter now correctly list Muspah spines in the 'other' section.
- patch 28 August 2018 (Update):
- The buff bar will now display the correct amount of charges when a player is using a 'Sign of the Porter' to collect Mort Myre Fungus.
- patch 17 July 2017 (Update):
- The sign of the porter buff icon will now display when logging in, if the item is equipped.
- patch 12 June 2017 (Update):
- You can now track your active Sign of the Porter charges on your buff bar.
- hotfix 12 September 2016 (Update):
- Juju mining potions and signs of the porter no longer work while mining at Seren stones.
- patch 12 September 2016 (Update):
- You once again gain corrupted ore in your inventory when mining normal or harmonised Trahaearn rocks with a porter equipped.
- You also once again get a chance at double ore when mining harmonised rocks with a porter equipped.
- patch 15 August 2016 (Update):
- Signs of the porter no longer transport sea salt and alaea salt to the bank.
- ninja 4 July 2016 (Update):
- Removed Grenwall spikes from Sign of the Porter teleports, as they're already stackable.
- patch 7 March 2016 (Update):
- Replaced an instance of green salamander on the sign of the porter item checklist with swamp lizard.
- patch 3 August 2015 (Update):
- Corrupted ore can now be gained from harmonised rocks when using a sign of the porter.
- ninja 3 August 2015 (Update):
- Signs of the porter will now send items to the bank with a full inventory when:
- Mining regular ores, limestone, granite, bane ore, crystal and red sandstone
- Fishing
- Stealing phoenix feathers.
- Signs of the porter will now send items to the bank with a full inventory when:
- patch 5 January 2015 (Update):
- Living minerals will now be transported to players' banks in the correct amounts if wearing a sign of the porter instead of only one.
- patch 1 December 2014 (Update):
- Signs of the porter now bank snake weed when collecting from jungle vines, rather than when picked up.
- ninja 15 September 2014 (Update):
- Signs of the porter will now inform the player when their bank is full.
- patch 18 August 2014 (Update):
- Snapegrass is now teleported to your bank by Signs of the Porter when it is picked up rather than when it is harvested from farming patches.
- ninja 14 April 2014 (Update):
- The text shown when a sign of the porter depletes is now red so it stands out more.
- patch 13 January 2014 (Update):
- Signs of the porter now teleport snake hides to the bank when skinning swamp snakes during the Temple Trekking/Burgh de Rott Ramble minigame.
- ninja 30 October 2013 (Update):
- The sign of the porter now gives the correct message when receiving rubies or diamonds from mining ore.
- patch 22 October 2013 (Update):
- The interface displaying items for signs of the porter no longer covers up information with the borders.
Trivia[edit | edit source]
- Farming produce items are only banked if picked from a player-grown plant; raw potatoes, redberries, or cadava berries are not banked if picked from potato plants, redberry bushes, or cadava bushes that are not player-grown. Items harvested by the farming master cape are not banked.
- Signs of the porter do not work on uncut gems from the aquarium.
Divination products | |||||||
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Signs |
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Portents |
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Locators |