Super energy

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(1)(2)(3)(4)
Super energy (1)
Release1 September 2004 (Update)
MembersYes
Quest itemNo
Properties
TradeableYes
EquipableNo
StackableNo
DisassemblyYes
NoteableYes
DestroyDrop
Examine1 dose of super energy potion.
Options [?]
BackpackDrink, Empty
Bank[?]Drink
Values
Value90 coins
Cash out:
180 coins
High alch54 coins
Low alch36 coins
On deathReclaimable
Value: 1,834
Reclaim: 100
Weight0.02 kg
Grand Exchange
Exchange1,834 coins (info)
Buy limit1,000
Volume4,390
Loading...
Advanced data
Item ID3022
LinksMRID • recipe
[view][talk]

Super energy potions are made by mixing clean avantoe and then Mort myre fungi in a vial of water, giving 117.5 Herblore experience. It requires level 52 Herblore. Super energy (3) is also an ingredient for adrenaline potions and Stamina potions.

Making super energy potions can be a fast but sometimes expensive method to train Herblore. Based on the Grand Exchange Market Watch prices, the current cost to purchase clean avantoe, mort myre fungus, and vial of water would be 2,828 coins. The profit made by selling 3-dose super energy potions made using the ingredients bought from the Grand Exchange would be 4,659 coins.

Super energy potions recover 40% of a player's run energy per dose. Mint cakes are a viable alternative to super energy potions, since they restore 100% energy in one click.

Price per dose[edit | edit source]

Item GE price Price per dose
Incl. vial / flask Potion only
Super energy (1).png: RS3 Inventory image of Super energy (1) 1,834 1,834 1,832
Super energy (2).png: RS3 Inventory image of Super energy (2) 2,697 1,349 1,348
Super energy (3).png: RS3 Inventory image of Super energy (3) 7,487 2,496 2,495
Super energy (4).png: RS3 Inventory image of Super energy (4) 7,572 1,893 1,893
Super energy flask (6).png: RS3 Inventory image of Super energy flask (6) 31,963 5,327 3,132

Creation[edit | edit source]

Requirements
MembersYes
Ticks2 (1.2s) / 1 (0.6s) [r 1]
SkillLevelXP
Herblore Herblore52 (b?)117.5
MaterialQuantityCost
Avantoe potion (unf)12,063
Mort myre fungus11,795
Total cost3,858
OutputQuantityCost
Super energy (3)17,487
Profit3,629
  1. ^ When mixing a single potion

Production costs[edit | edit source]

HerbSecondaryVialMaterial costProfitProfit/XP
Clean avantoe Mort myre fungus Vial of water2,8284,65939.32
Grimy avantoe Mort myre fungus Vial of water2,3805,10739.74
N/A Mort myre fungus Avantoe potion (unf)3,8583,62930.89

Products[edit | edit source]

The following versions have no products: Super energy (1), Super energy (4). This, and the following lists are auto-generated (click here to update).

From 2 doses

This is an auto-generated list (update now), and shows the first 100 items alphabetically. For all items, click here.

From 3 doses

This is an auto-generated list (update now), and shows the first 100 items alphabetically. For all items, click here.

Drop sources[edit | edit source]

The following versions have no drop sources: Super energy (3). This, and the following lists are auto-generated (click here to update).

Super energy (1)

For an exhaustive list of all known sources for this item, see here.

Super energy (2)

For an exhaustive list of all known sources for this item, see here.

Super energy (4)

For an exhaustive list of all known sources for this item, see here.

Disassembly[edit | edit source]

(1)(2)(3)(4)
Super energy (1)
Disassembly categoryPotions and flasks
Disassembly XP1.5
Item quantity required1
Material count1
Base junk chance  42.8%
Common materials
Delicate parts35/101
Organic parts32/101
Crafted parts30/101
Rare materials
Enhancing components3/101
Healthy components1/101

Update history[edit | edit source]

This information has been compiled as part of the update history project. Some updates may not be included – see here for how to help out!
  • update 9 November 2009 (Update):
    • A large number of items with parentheses after their names have had spaces added for consistency and easier searching on the Grand Exchange (e.g. "Agility potion(4)" is now "Agility potion (4)").
  • update 9 June 2009 (Update):
    • Adjusted all energy-restoring potions and food so that they restore more run energy.
  • update 26 October 2004 (Update):
    • An "Empty" option was added to the item.

Trivia[edit | edit source]

  • Before the Run energy upgrade on 9 June 2009, super energy potions only restored 20 energy points of a player's run energy. The potion's market price experienced a large drop in market price after the release of the rest feature on that day. After the High-level Herblore Potions update, their price shot up because the 3-dose Super Energy potions are needed for making adrenaline potions.