Troll Stronghold
Troll Stronghold (#57) | |||||||||||||||||||
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Release date | 24 August 2004 (Update) | ||||||||||||||||||
Members | Yes | ||||||||||||||||||
Voice Over | No | ||||||||||||||||||
Official series | Troll #2 | ||||||||||||||||||
Age | Fifth Age | ||||||||||||||||||
Timeline | Heroic | ||||||||||||||||||
Start area | Burthorpe | ||||||||||||||||||
Combat | NPC combat level 90–99 | ||||||||||||||||||
Advanced data | |||||||||||||||||||
Quest ID | 85 | ||||||||||||||||||
Quest create ID | 113 | ||||||||||||||||||
Quest timeline override sequence | 2 | ||||||||||||||||||
Official difficulty | Experienced | ||||||||||||||||||
Links | Quests | ||||||||||||||||||
Troll Stronghold is a quest about gaining access to the Troll Stronghold beneath Mount Trollheim in order to rescue Godric, a soldier from Burthorpe.
Official description[edit | edit source]
“ | The Imperial Guard raid was a failure, and Dunstan's son has been captured by the trolls!
Journey through Trollheim to the Troll Stronghold, and rescue him! |
” |
Overview[edit | edit source]
Start point | Talk to Commander Denulth at the Burthorpe training camp. Show on map | |||
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Member requirement | Members only | |||
Official length | Short to Medium | |||
Requirements |
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Items required | Items from the tool belt are not listed unless they do not work or are not automatically added.
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Recommended | ||||
Enemies to defeat |
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Troll Stronghold[edit | edit source]
Speak to Commander Denulth in Burthorpe. Ask him about the ongoing battle between the Imperial Guard and the trolls. He will tell you that their plan of ambushing the trolls backfired; they were attacked and Dunstan's son, Godric, was kidnapped and taken to their stronghold.
If Denulth tells you that the ambush is still being planned, try asking him about the White Knights.
Tell him that you would like to help get Godric back. Head to Freda (west of the Burthorpe lodestone and past the Warrior's Guild), talk to her, and ask to buy a pair of climbing boots for 12 coins.
Enter Sabbot's cave, north-west of Troll Invasion, and pass through the tunnel:
- Climb down the cliffside and squeeze through the gap to the east.
- Continue east and jump south over the crevice.
- Go south and swing across the rope swing to the west.
- Jump over the stepping stones and squeeze through the gap to the south.
- Climb up the cliffside and exit through the cliffside hole. You should see the Ambush Commander and 2 archers. The wall of rocks you must climb is immediately to the west.
Alternatively, it is faster to run through the Death Plateau on the surface, but low level players would need food and/or Protect from Ranged as they will be attacked by thrower trolls that can hit very hard. Outside Sabbot's cave, Death Plateau is to the north, and its entrance is also in the north, so you must run clockwise around it. Climb the cliffside to the east, then go northwest to reach the same wall of rocks.
Put your climbing boots on and climb over the wall of rocks. Head east and climb over another wall and you have reached the Troll arena.
Fighting Dad[edit | edit source]
A large troll named Dad waits in the arena. He does not allow anybody to pass unless they defeat him first.
He is level 77 and uses a giant log as a weapon. He can hit up to 1,925 and send players flying, stunning them temporarily. To begin this fight, you will need to attempt to open the north-western gate. He will begin walking towards you and will attack. Do not exit back through the gate as Dad will fully replenish his life points. Prayer can be used here, but it may be best if you save it for the Troll General later on, unless you have a prayer potion or plan on making a return trip.
Dad can easily be safe spotted; enter the gate (preferably the northern end, while also possible to do so in the western end), do not move and let him speak, and remain right beside the gate. If you mess up this spot, simply run to the other gate to the northeast; the corridor is too narrow for him to enter. Dad is weak to Water spells. Sometimes you won't be able to attack him with an error message "You are already under attack." so you might have to try a few times.
When Dad is at low health, a dialogue will trigger, players will have the option to kill or spare him. You can now pass through the northeast gate. Go past the level 74 and 75 mountain trolls, and enter the cave at the end of the path. Continue through the cave, and exit it. You should now be at the eastern side of a spiral mountain. Make your way north, then west around the mountain, passing the thrower trolls (Protect from Ranged will lessen the damage), until you reach an area full of mountain trolls on the western side of the mountain. It is possible with 47 Agility to use the cliffside shortcuts to bypass the thrower trolls.
Do not enter the troll camp, but rather go north through a ramp found immediately east of the camp to an entrance to the Troll Stronghold dungeon.
Troll Stronghold fortress[edit | edit source]
Inside are some more mountain trolls. From the entrance, walk south until you see a door on the west wall. Enter and go north to find three Troll Generals. Kill one general to get the prison key. Only one of the generals needs to be killed.
Due to their large size and rough terrain, it is very easy to safe spot them, such as at the entrances of their own chambers. If you are using melee without a halberd, use Protect from Melee, as it will negate some of the damage from their attacks.
Freeing the prisoners[edit | edit source]
After killing the general and getting the prison key, go back to the east section, then continue north up the passage way until you reach some stairs. Climb down the stairs and head east to the prison door. Unlock it and climb down the stairs to reach the jail. When you reach the prison cells, you will see two sleeping prison guards named Twig and Berry.
With 30 Thieving, pickpocket both to get Cell key 1 for Godric's cell and Cell key 2 for Eadgar's cell. If you fail to pickpocket them, they will wake up and start to attack you. You then need to kill them to obtain the cell keys. If you do not want to fight them, you can hide behind one of the doors and stay until they become non-aggressive.
They can also be safe spotted; the best way is to go into the empty cell north of Eadgar's, since the cell door is too small for them to pass through.
Once you free both Eadgar and Godric, go to Dunstan. The easiest way to get back to him is by Home Teleport to Burthorpe. Once teleported head east to the most north-eastern house, just south-east of Commander Denulth. Otherwise, use the exit south of the prison. Once outside, continue south and climb over the rocks and back through the underground passage. Talk to Dunstan to complete the quest.
Rewards[edit | edit source]
- 1 quest point
- Two mysterious lamps that give 10,000 experience in any skill level 30 or above.
- Access to Trollheim and the Troll Stronghold
- Access to God Wars Dungeon with the requirement of 60 Agility or 60 Strength.
- 2 Treasure Hunter keys (Ironman accounts will not receive these)
- Music unlocked
Achievements[edit | edit source]
- Troll Stronghold ( 0) – Complete this quest.
Required for completing[edit | edit source]
Troll Stronghold is directly required for the following quests/miniquests:
- 'Phite Club
- A New Age
- Aftermath
- Alpha vs Omega
- Azzanadra's Quest
- Battle of the Monolith
- Beneath Scabaras' Sands
- Birthright of the Dwarves
- Children of Mah
- City of Senntisten
- Full comprehension of Curse of the Black Stone
- Desperate Creatures
- Desperate Measures
- Full comprehension of Desperate Times
- Dishonour among Thieves
- Do No Evil
- Full comprehension of Evil Dave's Big Day Out
- Extinction
- Eye of Het I
- Eye of Het II
- Fate of the Gods
- Full comprehension of Heart of Stone
- Full comprehension of Hero's Welcome
- In Memory of the Myreque (miniquest)
- Kindred Spirits
- King of the Dwarves
- Koschei's Troubles (miniquest)
- Full comprehension of Legacy of Seergaze
- Mahjarrat Memories (miniquest)
- Full comprehension of Missing, Presumed Death
- My Arm's Big Adventure
- Full comprehension of Nadir (saga)
- Nomad's Elegy
- Once Upon a Time in Gielinor: Finale
- Full comprehension of Once Upon a Time in Gielinor: Fortunes
- One of a Kind
- Our Man in the North
- Rebuilding Edgeville (miniquest)
- Recipe for Disaster
- Recipe for Disaster: Defeating the Culinaromancer
- Remains of the Necrolord
- Ritual of the Mahjarrat
- River of Blood
- Sins of the Father
- Sliske's Endgame
- Tales of Nomad (miniquest)
- The Branches of Darkmeyer
- The Curse of Zaros (miniquest)
- The General's Shadow (miniquest)
- The Light Within
- The Lord of Vampyrium
- The Lost Toys (miniquest)
- The Mighty Fall
- The Temple at Senntisten
- Full completion of The World Wakes
- Full comprehension of The World Wakes
- Twilight of the Gods
- Wandering Ga'al (miniquest)
Transcript[edit | edit source]
Credits[edit | edit source]
Troll Stronghold | ||||||||||
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Developers | ||||||||||
Developer | Chris S | |||||||||
Art and graphics | ||||||||||
Graphics | Mod Joe | |||||||||
Quality assurance | ||||||||||
Quality assurance | Andrew C | |||||||||
Audio | ||||||||||
Audio | Mod Ian | |||||||||
Other | ||||||||||
Quest help | Samir A | |||||||||
Update history[edit | edit source]
- patch 18 January 2016 (Update):
- Fixed an issue with using troll thistle on a fire in the Troll Stronghold quest.
- patch 13 May 2013 (Update):
- Dialogue regarding the Death Plateau quest no longer appears in Troll Stronghold if players have already completed it.
- patch 5 February 2013 (Update):
- Eadgar will no longer return to the Troll's cell after completing Troll Stronghold.
- patch 19 December 2012 (Update):
- The Troll Stronghold quest journal now states the correct combat level of the troll the player must defeat.
- patch 7 February 2012 (Update):
- Troll Stronghold now requires 30 Thieving, instead of recommending the level.
- patch 3 May 2011 (Update):
- Some dialogue at the beginning of this quest has been altered to stop repeating certain phrases.
- patch 13 May 2010 (Update):
- Updated some of the Pest Control core code and also some code used in the Troll Stronghold, though it should not cause any gameplay changes.
Trivia[edit | edit source]
- Upon completion of the quest, the Adventurer's Log states: Mountain climbing, gladiatorial combat and a prison break - it's all part of a day's work as an honorary member of the Imperial Guard!
- The original reward for the quest was a law talisman, but as it had nothing to do with the quest, it was changed to 2 mysterious lamps on 7 May 2008. Players who had completed it before the update received a message in the chatbox saying "Why not stop by Dunstan's house in Burthorpe? The smithy has a special reward for you.".
- After completing the quest, if you talk to Juna, your character will say, "...and, after I rescued Godric, Dunstan gave me two magic lamps as a reward!"
Part 2 of the Troll quest series | |||||||
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