Lawful Neutral 4'2" DAB - High Thonian Male 40 Humanoid 190 Lbs
Lawful Neutral 4'2" DAB - High Thonian Male 40 Humanoid 190 Lbs
Lawful Neutral 4'2" DAB - High Thonian Male 40 Humanoid 190 Lbs
Cleric 1
PLAYER
Male
GENDER
Lawful Neutral
ALIGNMENT
REGION
CLASS
Humanoid
TEMPORARY, SCORE TEMPORARY MODIFIER
40
AGE
4'2"
190 lbs
WEIGHT WOUNDS/CURRENT HP
DEITY
LEVEL
TYPE
HEIGHT
EYES
ABILITY NAME
TOTAL
STR
STRENGTH
14 10 14 10 16 16
+2 +0 +2 +0 +3 +3
TOTAL
BASE,SAV E ABILITY MODIFIER
HP
HIT POINTS
10 16
TOTAL
20 ft/x4
=
DEX
DEXTERITY
AC
ARMOR CLASS
10
+4
ARMOR BONUS
+2
SHIELD BONUS
+0
DEX MODIFIER
+0
SIZE MODIFIER
+0
NATURAL ARMOR
+0
DEFLECT MOD
+0
MISC MOD
6
ARMOR CHECK PENALTY DAMAGE REDUCTION
CON
CONSTITUTION
INT
INTELLIGENCE
ARMOR CLASS
TOUCH
10
FLAT-FOOTED
ARMOR CLASS
16
CROSS-CLASS
SKILLS
SKILL NAME KEY ABILITY SKILL MODIFIER ABILITY MODIFIER
MAX RANKS
RANKS
4/2
MISC. MODIFIER
WIS
WISDOM
S Appraise
INT DEX* CHA STR* CON CHA CHA DEX* INT CHA WIS DEX* CHA STR* INT WIS DEX* CHA DEX INT WIS WIS WIS STR** DEX
INITIATIVE
MODIFIER
CHA
CHARISMA
+0
TOTAL
TEMPORARY MODIFIER
+0
DEX MODIFIER
+0
MISC. MODIFIER
S Balance S Bluff S Climb Concentration Diplomacy S Disguise S Escape Artist S Forgery S Gather Information Heal S Hide S Intimidate S Jump Knowledge (religion) S Listen S Move Silently
SAVING THROWS
MAGIC MODIFIER
MISC. MODIFIER
CONDITIONAL MODIFIERS
FORTITUDE
(CONSTITUTION)
+4 +0 +5
= = =
+2 +0 +2
+ + +
+2 +0 +3
+ + +
+0 +0 +0
+ + +
+0 +0 +0
+ + +
REFLEX
(DEXTERITY)
WILL
(WISDOM)
+0
+2
TOTAL
+0
BASE ATTACK
+2
STR MODIFIER
+0
SIZE MODIFIER
+0
MISC. MODIFIER
TOTAL
STR MODIFIER
SIZE MODIFIER
MISC. MODIFIER
TEMPORARY MODIFIER
MELEE
ATTACK BONUS
+2 +0
TOTAL
= =
+0 +0
BASE ATTACK BONUS
+ +
+2 +0
DEX MODIFIER
+ +
+0 +0
SIZE MODIFIER
+ +
+0 +0
MISC. MODIFIER
+ +
TEMPORARY MODIFIER
RANGED
ATTACK BONUS
DAMAGE
CRITICAL
+0 6 +3 4 +6 +3 +3 6 +0 +3 +3 6 +3 4 +4 +3 6 +3 +0 +0 +3 +3 +3 10 +0
= = = = = = = = = = = = = = = = = = = = = = = = = = = = =
0 0 3 2 2 3 3 0 0 3 3 0 3 2 0 3 0 3 0 0 3 3 3 2 0
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
0 0 0 0 4 0 0 0 0 0 0 0 0 0 4 0 0 0 0 0 0 0 0 0 0
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
0 -6 0 -6 0 0 0 -6 0 0 0 -6 0 -6 0 0 -6 0 0 0 0 0 0 -12 0
+2
SIZE
1d8+2
SPECIAL PROPERTIES
20/x2
8
AMMUNITION
One-handed
DAMAGE
CRITICAL
= = = = = =
+0
SIZE
1d8
SPECIAL PROPERTIES
19-20/x2
80 ft
4
WEAPON
Two-handed
DAMAGE
AMMUNITION
TOTAL ATTACK BONUS
CRITICAL
= = =
RANGE
WEIGHT
TYPE
SIZE
SPECIAL PROPERTIES
= = =
0
AMMUNITION
TOTAL ATTACK BONUS
DAMAGE
CRITICAL
= = =
WEAPON
RANGE WEIGHT TYPE
SIZE
SPECIAL PROPERTIES
= = =
0
AMMUNITION
TOTAL ATTACK BONUS
DAMAGE
CRITICAL
= = =
WEAPON
RANGE WEIGHT TYPE
SIZE
SPECIAL PROPERTIES
= = =
0
AMMUNITION
TOTAL ATTACK BONUS
DAMAGE
CRITICAL
= = =
WEAPON
RANGE WEIGHT TYPE
SIZE
SPECIAL PROPERTIES
0
AMMUNITION
Skills marked with can be used normally even if the character has zero (0) skill ranks.,Skills marked with S are cross-class skills.,* ARMOR CHECK PENALTY applies. ** Twice ARMOR CHECK PENALTY applies.
SPECIAL ABILITIES/FEATS
RACE ABILITIES -2 Dexterity, +2 Intelligence, +2 Charisma Base land speed of 30 feet. Bonus Feat: Skill Focus Favored Class: Noble
MAX DEX BONUS
CAMPAIGN
EXPERIENCE POINTS
GEAR
ARMOR/PROTECTIVE ITEM
TYPE ARMOR BONUS
Scale mail
ACP SPELL FAILURE SPEED
Medium
WEIGHT
+4
SPECIAL PROPERTIES
+3
25%
20
30
ARMOR BONUS WEIGHT CHECK PENALTY SPELL FAILURE
SHIELD/PROTECTIVE ITEM
CLASS ABILITIES Proficient in all armor, and all shields(except tower shields) Proficient with all simple weapons. Spontaneous Casting Restricted Spells Turn Undead(Su) FEATS Endurance,
+2
SPECIAL PROPERTIES
15
15%
OTHER POSSESSIONS
ITEM GP 50.00 20.00
Wgt
30.00 15.00
ITEM
GP
Wgt
70.0
45.0
Common Chale
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 LIFT OVER HEAD LIFT OFF GROUND PUSH DRAG LIGHT LOAD MED LOAD HEAVY LOAD Turning Check Most Powerful Undead Affected(Max HD) # of HD Turned
CARRYING INFO
58 ## Times/Day
TURN ATTEMPTS
158
59116
117175
Used
+3
175
350
875
0 0 0 0 1 2 3 4 5
2d6+4 If your cleric level is double the HD of the undead or more, the undead are destroyed rather than turned. Dispelling rebuking works like turning, but you must equal or exceed the check result of the cleric who rebuked.
MONEY CP SP GP PP
# 3
# 3
# 3
# 3
# 3
# 3
# 3
# 3
# 3
13 0 3
#
14 1ST 2
# # # # # # # #
SPELL RANGES
CLOSE RANGE,(25 ft. + 5 ft. / 2 levels) MEDIUM RANGE,(100 ft. + 10 ft. / level) LONG RANGE,(400 ft. + 40 ft. / level) 25 ft. 110 ft. 440 ft.
2ND
3RD
4TH
5TH
6TH
7TH
8TH
9TH
+3
DC MOD
SPELL LIST
prep spell name
0-Level Spells (Orisons) Create Water Cure Minor Wounds Detect Magic Detect Poison Guidance Inflict Minor Wounds Light Mending Purify Food and Drink Read Magic Resistance Virtue 1st-Level Spells Bane Bless Bless Water Cause Fear Command Comprehend Languages Cure Light Wounds Curse Water Deathwatch Detect Chaos Detect Evil Detect Good Detect Law Detect Undead Divine Favor Doom Endure Elements Entropic Shield Hide from Undead Inflict Light Wounds Magic Stone Magic Weapon Obscuring Mist Protection from Chaos Protection from Evil Protection from Good Remove Fear Sanctuary Shield of Faith Summon Monster I
school
con(creation)[water] con(healing) div div div nec evo[light] tra tra div abj tra en(comp)[fear,mind] en(comp)[mind] tra[good] nec[fear,mind] en(comp)[lang,mind] div con(healing) nec[evil] nec[evil] div div div div div evo nec[fear,mind] abj abj abj nec tra tra con(creation) abj[lawful] abj[good] abj[evil] abj abj abj con(summon)*
comp
vs vs vs vs vs vs vm/df vs vs vsf vsm/df vsdf vsdf vsdf vsm vs v vsm/df vs vsm vs vsdf vsdf vsdf vsdf vsm/df vsdf vsdf vs vs vsdf vs vsdf vsdf vs vsm/df vsm/df vsm/df vs vsdf vsm vsf/df
cast time
1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1 min 1a 1a 1a 1a 1 min 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a fr
range
Close Touch 60 ft. Close Touch Touch Touch 10 ft. 10 ft. Personal Touch Touch 50 ft. 50 ft. Touch Close Close Personal Touch Touch 30 ft. 60 ft. 60 ft. 60 ft. 60 ft. 60 ft. Personal Med Touch Personal Touch Touch Touch Touch 20 ft. Touch Touch Touch Close Touch Touch Close
duration
Inst Inst [c]->1 min(D) Inst 1 min[d] Inst 10 min(D) Inst Inst 10 min 1 min 1 min. 1 min 1 min Inst 1d4 rd/1 rd* 1 rd 10 min Inst Inst 10 min [c]->10 min(D) [c]->10 min(D) [c]->10 min(D) [c]->10 min(D) [c]->1 min(D) 1 minute 1 min 24 hrs 1 min(D) 10 min(D) Inst 30 min[d] 1 min 1 min 1 min (D) 1 min (D) 1 min (D) 10 min* 1 rd 1 min 1 rd(D)
save
None Will half(h)* None None Will neg(h) Will half None Will neg(h,o) Will neg(o) Will neg(h) Fort neg(h) Will neg None Will neg(o) Will prtl Will neg None Will half(h)* Will neg(o) None None None None None None Will neg Will neg(h) Will neg(h)* Will half Will neg(h,o) Will neg(h,o) None Will neg(h) Will neg(h) Will neg(h) Will neg(h) Will neg Will neg(h) None
SR
No Yes(h)* No No Yes Yes No Yes(h,o) Yes(o) Yes(h) Yes(h) Yes Yes(h) Yes(o) Yes Yes No Yes(h)* Yes(o) No No No No No No Yes Yes(h) Yes Yes Yes(h,o) Yes(h,o) No No* No* No* Yes(h) No Yes(h) No
description
Creates 2 gallons of pure water. Cures 1 point of damage. Detects spells and magic items within 60 ft. Detects poison in one creature or object. +1 on one attack roll, saving throw, or skill check. Touch attack, 1 point of damage. Object shines like a torch. Makes minor repairs on an object. Purifies 1 cu. ft. of food or water. Read scrolls and spellbooks. Subject gains +1 on saving throws. Subject gains 1 temporary hp. Enemies take -1 on attack rolls and saves against fear. Allies gain +1 on attack rolls and saves against fear. Makes holy water. One creature of 5 HD or less flees for 1d4 rounds. One subject obeys selected command for 1 round. You understand all spoken and written languages. Cures 1d8+1 damage. Makes unholy water. Reveals how near death subjects within 30 ft. are. Reveals creatures, spells, or objects of selected alignment. Reveals creatures, spells, or objects of selected alignment. Reveals creatures, spells, or objects of selected alignment. Reveals creatures, spells, or objects of selected alignment. Reveals undead within 60 ft. You gain +1 on attack and damage rolls. One subject takes -2 on attack rolls, damage rolls, saves, and checks. Exist comfortably in hot or cold environments. Ranged attacks against you have 20% miss chance. Undead can't perceive 1 subject(s). Touch attack, 1d8+1 damage. Three stones gain +1 on attack, deal 1d6 +1 damage. Weapon gains +1 bonus. Fog surrounds you. +2 to AC and saves, counter mind control, hedge out elementals and outsiders. +2 to AC and saves, counter mind control, hedge out elementals and outsiders. +2 to AC and saves, counter mind control, hedge out elementals and outsiders. Suppresses fear or gives +4 on saves against fear for 1 subjects. Opponents can't attack you, and you can't attack. Aura grants +2 deflection bonus to Armor Class. Calls extraplanar creature to fight for you.
ref
phb:215 phb:216 phb:219 phb:219 phb:238 phb:244 phb:248 phb:253 phb:267 phb:269 phb:272 phb:298 phb:203 phb:205 phb:205 phb:208 phb:211 phb:212 phb:215 phb:216 phb:217 phb:218 phb:218 phb:219 phb:219 phb:220 phb:224 phb:225 phb:226 phb:227 phb:241 phb:244 phb:251 phb:251 phb:258 phb:266 phb:266 phb:266 phb:271 phb:274 phb:278 phb:285