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IT2024-USER INTERFACE DESIGN

TWO MARKS QUESTIONS & ANSWERS


UNIT I

INTRODUCTION

HumanComputer Interface Characteristics Of Graphics Interface Direct Manipulation


Graphical System Web User Interface Popularity Characteristic & Principles.
UNIT II

HUMAN COMPUTER INTERACTION

10

User Interface Design Process Obstacles Usability Human Characteristics In Design


Human Interaction Speed Business Functions Requirement Analysis Direct
Indirect Methods Basic Business Functions Design Standards System Timings
Human Consideration In Screen Design Structures Of Menus Functions Of Menus
Contents Of Menu Formatting Phrasing The Menu Selecting Menu Choice
Navigating Menus Graphical Menus.
UNIT III WINDOWS

Characteristics Components Presentation Styles Types Managements


Organizations Operations Web Systems Device Based Controls Characteristics
Screen Based Controls Operate Control Text Boxes Selection Control
Combination Control Custom Control Presentation Control.
UNIT IV MULTIMEDIA

Text For Web Pages Effective Feedback Guidance & Assistance


Internationalization Accesssibility Icons Image Multimedia Coloring.
UNIT V

WINDOWS LAYOUT TEST

Prototypes Kinds Of Tests Retest Information Search Visualization


Hypermedia WWW Software Tools.
TOTAL: 45 PERIODS
TEXT BOOKS:
1. Wilbent. O. Galitz ,The Essential Guide To User Interface Design, John Wiley&
Sons, 2001.
2. Ben Sheiderman, Design The User Interface, Pearson Education, 1998.
REFERENCES:
1. Alan Cooper, The Essential Of User Interface Design, Wiley Dream Tech Ltd.,
2002.

JEPPIAAR ENGINEERING COLLEGE


DEPARTMENT OF INFORMATION TECHNOLOGY

IT2024-USER INTERFACE DESIGN


TWO MARKS QUESTIONS & ANSWERS
UNIT-I INTRODUCTION
1. What is meant by Human-computer interaction?(M/J 2012)
It is the study, planning and design of how people and computer work together so that a person
needs are satisfied in the most effective way.
2. What are the benefits of good design? (M/J 2012)
To improve screen clarity and readability.
It reduces decision making time.
Identifying and resolving problems during the design and development
3. What is meant by GUI?(N/D 2009)
GUI is a collection of techniques and mechanism to interact with pointing device of some kind.
4. Mention any 2 advantages of graphical system?
Symbols recognized faster than text.
The symbols can be recognized faster and more quickly than text and that graphical
attributes quickly classifying the objects.
5. What are visually presented elements in a graphical system?
Windows
Menus.
Icons.
Screen based controls.
Mouse point and cursor.
6. Define pick and click interaction?
Pick: To identify an element for a proposed action.
Click: The signal to perform an action.
7. Define Visualization. (M/J 2012)(M/J 2009)
It is a cognitive process that allows people to understand information that is difficult to perceive,
because it is either too voluminous or too abstract.
8. What is an object and its types?
Object is an entity. It can be manipulated as a single unit.
Objects can be classified into 3 types.
(l) Data object. (2) Container object. (3) Device object.
9. Define property/attribute specification and explain its sequence.
Property / attribute specification action establish or modify the attributes or properties of
objects.
Property / attribute specification sequence

(l) The user selects an object (ex) several words of text.


(2) The user then selects an action to apply to that object such as the action Bold.
10. Define concurrent performance of functions.
Graphic system may do 2 or more things at one time.
Multiple programs may run simultaneously.
11. What are the goals of web interface design?
It is to build hierarchy of menus and pages tat well structured.
It is graphically rich environment.
12. What is meant by web interface design?
It is essentially the design of navigation and the presentation of information. Proper interface
design is matter of properly balancing the Structure and relationships of menus, content and
other linked documents or graphics.
13. What are the similarities between GUI and web interface design?
They are interactive.
Both are used by people.
Both are software design.
14. Write any 2 differences between GUI and Webpage design.
GUI design
Webpage design
Characteristics of interface such as The user device may range from
monitor and modem are well handheld mechanism to high end work
designed
station.
It navigates through structured It navigates through links, book marks
menus, lists, screens dialogs and and typed URLs.
wizards.
15. Write any 2 differences between Printed page versus Web pages?
Printed page
Web pages
Layout is precise
Layout is approximation
They are presented as complete They are rendered slowly depending
entities and their entire contents are upon transmission speeds and page
available for reading or review content.
immediately.
16. Differentiate the term Internet, Intranet and Extranet.
Intranet: Within organization internal network over a shared infrastructure using
dedicate connections.
Internet: It is a huge network of computer networks.
Extranet: An extranet is a Special set of intranet that can be accessed by authorized
persons from outside an organization or company.
17. Mention any 2 difference between Intranet versus the Internet?
Intranet
Internet

It is used for an organization every day activities.


Need for cross-platform compatibility is minimized

It is used to find information


Need for cross-platform compatibility is
maximized

18. What is meant by transparency?


Permit the user to focus on the task or job without concern for the mechanics of the
interface.
19. Define user interface? What are the components of user interface.(A/M 2010)
It is a collection of techniques and mechanisms to interact with something. It has two
components Input & Output.
20 .What are the five ways to provide simplicity?
Use progressive disclosure, hiding things until they are needed.
Provide defaults.
Minimize screen alignment points.
Provide Uniformity & consistency.
21. State the impact of human characteristics on UID?(M/J 2009)

Perception

Memory

Sensory Storage

Visual Acuity

Foveal and Peripheral Vision

Information Processing

Mental Models

Movement Control

Learning

Skill

Individual Differences
22. How can you rate the popularity of web user interface? (M/J 2009)

Web usage has reflected this popularity. The number of Internet hosts has risen
dramatically.

Users have become much more discerning about good design. Slow download
times, confusing navigation, confusing page organization, disturbing animation, or other
undesirable site features often results in user abandonment of the site for others with a
more agreeable interface.
23.What is the need for direct manipulation? (N/D 2011)

Direction manipulation system is one in which the user is able to select an object and then
specify which actions are to be taken.

Continuous visibility of objects and actions

Virtual reality

WYSIWYG
24. What is human computer interface? (N/D 2008)


The humancomputer interface can be described as the point of communication
between the human user and the computer.

The flow of information between the human and computer is defined as the loop
of interaction.
25. Give the reason for popularity of a user interface? (N/D 2008)

Accessibility

Aesthetically Pleasing

Availability

Clarity

Compatibility

Configurability

Consistency

Control

Directness

Efficiency

Familiarity

Flexibility

Forgiveness

Immersion

Obviousness

Operability

Perceptibility

Positive First Impression

Predictability

Recovery

Responsiveness

Safety

Simplicity

Transparency

Trade-offs

Visibility

UNIT-II HUMAN COMPUTER INTERACTION


1. What are the common pitfalls in the design process?
The common pitfalls are.
No early analysis and understanding of the user's needs and expectations

Little or no creation of design element Prototypes


No usability testing.
Poor communication between members of the development team.

2. Define usability. (N/D 2007)(N/D 2009)


It describes the effectiveness of human performance. It can be defined as the capability to
be used by humans easily and effectively.
3. What are the common usability problems?
l. Ambiguous menus and icons.
2. Highlighting and selection limitations.
3. Unclear Step sequence.
4. Complex linkage between and within an application.
5. Inadequate feedback and confirmation
4. Identify human characteristics in design? (N/D 2011)
The important human characteristics in design are perception, memory, visual and
peripheral vision, sensory Storage, information processing & skill and individual differences.
5. Differentiate between short-term and long-term memory.
Short term
Long-term
Contains limited amount of information
Contains unlimited amount of information
Receives information from either the Receives information from short term
senses or long term memory
through learning process.
6. What is meant by visual activity?
The Capacity of the eye to resolve details is called visual activity. Visual activity is
approximately halved at a distance of 2.5 degrees from the point of eye fixation.
7. What are the direct methods in requirement analysis?
The direct methods consist of
Individual Face to Face interview.
Telephone Interview or survey.
Traditional Focus group.
Facilitated team work group.
Requirements Prototyping.
Usability Laboratory testing.
8. What are the indirect methods in requirement analysis?
The indirect methods include
Paper survey.
Electronic survey.
Electronic focus group
Marketing and sales.
Support Line.

Email Of Bulletin Board.


System Testing.

9. Define mental model.


It is an internal representation of a person's current conceptualization and understand of
something. Mental model are gradually developed in order to understand, explain and do
something.
10. What are the guidelines for designing conceptual model? (M/J 2012)
Reflect the user's mental model.
Provide proper and correct feedback.
Provide action-response compatibility.
Provide design consistency.
11. What are goals of interface design?
The goals in interface design are

Reduce visual work.

Reduce intellectual work.

Reduce memory work.

Reduce motor work.

12. What are the elements of screen?


Elements of a screen include control captions, data or information displayed on the screen
& headings and headlines.
13. What are the components of a statically graphic?
They have at least 2 axes, 2 scales, an area to Present the data, title, legend and key.
14. What are System Training tools?
System training will be based on users needs, system conceptual design, system learning
goals and System performance goals. Training may include tools such as video training, manuals,
online tutorials, reference manuals, quick reference guides and online help.
15. What is test for a good design?
It simply involves the use of display techniques, consistent location of elements, the proper use
of white space and groupings and an understanding of visually pleasing composition. The best
interface makes everything on the screen easily seen.
16. How to achieve clarity?
Clarity is influenced by a multiple factors, such as consistency in design, visually
pleasing composition, a logical and sequential ordering, the presentation of the proper amount of
information, groupings and alignment of screen items.
17. What are the qualities in visually pleasing composition?
Visually pleasing composition contain following qualities such as Balance, Symmetry,
Regularity, Predictability, Sequentially, economy, unity, proportion, simplicity and groupings.

18. What is known as Tabbing?


When a screen is first presented, the cursor must be positioned in the first field or control
in which information can be entered. Tabbing order must then follow the flow of information as
it is organized on the screen.
19. What is necessary for ordering?
Ordering is necessary to

Facilitate search for an item.

Provide information about the structure and relationship among items.

Provide compatibility with the users mental model of the item structure.

20. Define pull down menu.


It is the first level menus used to provide access to common and frequently used
application action that take on a wide variety of different windows.
21. What is the need for requirement analysis? (M/J 2009)

Establish international requirements at the beginning of product development


Establish a relationship within the target culture
Test the product as if it were new

22. State few applications where interaction speed has an effect on the UID? (M/J 2009)

The speed at which people can perform using various communication methods has been studied
by a number of researchers. The following, are summarized as table below
Reading
Prose text:
250300 words per minute.
Proofreading text on paper:
200 words per minute.
Proofreading text on a monitor:
180 words per minute.
Listening:
Speaking to a computer:
After recognition corrections:

150160 words per minute.


105 words per minute.
25 words per minute.

Keying
Typewriter
Fast typist:
Average typist:

150 words per minute and higher.


6070 words per minute.

Computer
Transcription:
Composition:

33 words per minute.


19 words per minute.

Two finger typists


Memorized text:

37 words per minute.

Copying text:
Hand printing
Memorized text:
Copying text:

27 words per minute.


31 words per minute.
22 words per minute.

23. Give any two applications which utilize the human interaction speed. (N/D 2011)
Reading
Prose text:
Proofreading text on paper:
Proofreading text on a monitor:
Listening:
Speaking to a computer:
After recognition corrections:

250300 words per minute.


200 words per minute.
180 words per minute.
150160 words per minute.
105 words per minute.
25 words per minute.

24. What is the need for Design standards? (N/D 2011)

A design standard or style guide documents an agreed-upon way of doing something.


It also defines the interface standards, rules, guidelines, and conventions that must be followed in
detailed design.

25. What are system training tools? (N/D 2008)


System training will be based on user needs, system conceptual design, system learning
goals, and system performance goals.
Training may include such tools as formal or video training, manuals, online tutorials,
reference manuals, quick reference guides, and online help.
26. What are the structures of menus? (N/D 2008)

Single Menus
Sequential Linear Menus
Simultaneous Menus
Hierarchical Menus
Connected Menus
Event-Trapping Menus
UNIT-III WINDOWS

1. Define window.
A window is a area of the screen usually rectangular in shape, defined by a border that contains a
particular view of some area of the computer. It can be moved and rendered independently on the
screen.
2. What is known as split box?
A Window can split into 2 or more pieces or panes by manipulating a split box located above a
vertical scroll bar or to the left of a horizontal scroll bar.
3. Define size grip?

A size grip is a Microsoft windows Special hand]e included in a window to permit it be resized.
When the grip is dragged the window resizes following the same conventions as the sizing
border.
4. What are the presentation styles of windows?(N/D 2008)
The presentation style of a window refers to its spatial relationship to other windows.
There are two basic styles, commonly called tiled or overlapping.
(l) Tiled windows
(2) Overlapping windows
(3) Cascading windows
5. What are the advantages of Tiled windows?
Advantages of Tiled windows:
The system usual]y allocates and positions windows for the user, eliminating the
necessity to make positioning decisions.
Open windows are always visible, eliminating the possibility of them being lost and
forgotten.
Every window is always completely visible, eliminating the possibility of information
being hidden.
6. What is known as cascading window?
A special type of overlapping window has the window automatically arranged in a regular
progression. Each window is slightly offset from others.
7. What are the different features, of tiled & over lapping window?
Tiled window used for
Single task activities
Data that needs to be seen simultaneously
Tasks requiring little window manipulation
Novice or inexperienced users
0verlapping windows used for:
Switching between tasks
Tasks necessitating a greater amount of window manipulation
Except or experienced users
Unpredictable display contents
8. What are the various types of windows?(N/D 2009)
l. Primary window: It is the one that appears on a screen when an activity or action is started.
2. Secondary window: They are supplemental windows. It may be dependent or independent of
primary window.
9. Differentiate between cascading and unfolding.
Cascading: A cascade is used when advanced options at a lower level in complex dialog must be
presented. Present the additional dialog box in cascaded form.

Unfolding: To provide advanced options at the same level in a complex dialog. Provide a
command button with an expanding dialog symbol.
10. What are the various window management schemes?
(l) Single document interface
(2) Multiple document interfaces
(3) Workbooks
(4) Projects
11. Differentiate between SDI & MDI.
SDI
Single document interface
A single primary windows
with asset of secondary
windows
Object and window have
simple one to one relationship

MDI
Multiple document interface
Managing set of windows
To represent multiple occurrence
of an object.

12. What is meant by windows project?


A project is a similar to MDI, but does not visually contain child windows. The objects held
within the project window can be opened in primary windows that are peers with the project
window.
13. How window is organized?
Organize windows to support user tasks.
Support the most common tasks in the most efficient manner or fewest steps.
Use primary windows to perform major interaction.
Use secondary windows to obtain or display supplemental information
Related to the primary windows.
14. What are the advantages of frames in web systems?
They decrease the user's need to jump back and forth between screens, thereby reducing
navigation related cognitive overhead.
They increase the user's opportunity to request, view and compare multiple sources of
information.
They allow content pages to be developed independently of navigation pages.
15. List some example for device based controls. (M/J 2012)(N/D 2008)
Device based controls called input devices are the mechanism through which people
communicate their desires to the system.
Example: track ball, joystick, mouse, keyboard, voice, graphic tablet, light pen & touch screen

16. Differentiate the usage of keyboard with mouse?


Keyboard
Mouse
Keying process becomes fast Mouse is slower and it has
and well learned
tendency to move about the desk.
It remain in the same spot. Its Its location cannot be memorized
location can be memorized.
17. What is meant by graphic tablet?

A graphic tablet is a device with horizontal surface sensitive to pressure, heat,


light or the blockage of light.

It may lie on the desk or may be incorporated on a keyboard and is operated with
fingers & light pen.

18. What is meant by spin box?


A spin box called spin button is a single field followed by 2 small vertically arranged
buttons inscribed with up and down arrows. A selection entry is made by using the mouse to
point at one of the directional buttons and clicking.
19. What is meant by slider?
A slider is a scale that exhibits the amount or degree of a quantity or quality. A slider
incorporates the range of possible values and includes a shaft representing the range, the values
with label and visual indication of the relative setting through the location of a sliding arm.
20. Differentiate between tooltip from balloon tips.
Tool tips

Balloon tips

It can be posted at any time only one the


last posted will be possible.
It has one or two words that identify
button action

It is used for task bar for specified


minimum and maximum limits.
It has a small pop up window that
contain information presented in a word
balloon.

21. What is selection control? (M/J 2009)


A selection control presents on the screen all the possible alternatives, conditions, or
choices that may exist for an entity, property, or value.
The relevant item or items are selected from those displayed.
Selection controls include radio buttons, check boxes, list boxes, drop-down/pop-up list
boxes, and palettes.
22. What are the components of window? (M/J 2009) (N/D 2011)
Frame
Menu bar
Status bar
Tool bar
Scroll bar

Split box
Work area
Size grip
Command area
Title Bar
Title bar Icon
Window Sizing Buttons

23. What is the need for Text boxes? (N/D 2011)


A control, usually rectangular in shape, in which:
Text may be entered or edited.
Text may be displayed for read-only purposes.
Usually possesses a caption describing the kind of information contained within it.
Purpose:
To permit the display, entering, or editing of textual information.
To display read-only information.

UNIT-IV MULTIMEDIA
l. What type of words used in effective communication?
Short familiar words
Standard alphabetic characters
Complete words
Positive terms
Simple action words
Consistent words
2. What are the guidelines followed for sentence and message?
Sentence and messages must be
Brief and simple

Directly and immediately usable


An affirmative statement.
In an active voice.

3. Define message? What are the types of messages? (M/J 2012)


Messages are communication provided on the screen to the screen viewer. A message
should possess the proper tone and style and be consistent within it.
Types of message:
System message
Status message
Informational message
Warning message
Critical message
Question message
4. What is meant by instructional message?
Provide instructional information at the depth of detail needed by the user. Locate
instruction at Strategic points on screen. Display instructions in a manner that visually
differentiates from all other screen elements.
5. What is meant by response time?
Feed back to an user for an action must occur within certain time limits. System should
match the speed and flow of human through processes.
6. What is the use of progress indicator? (A/M 2011)
A progress indicator is a long rectangular box that is initially empty but filled as the
operation proceeds. Dynamically fill the bar with a color or shade of grey.
7. What is known as ear cons?
Sounds sometimes called ear cons, are useful for altering the user.

To minor and obvious mistakes


When something unexpected happens
When a long process is finished

8. Differentiate between slip and mistake?


Slip
Mistake
Can be reduced through Can be reduced by eliminating
proper application of human ambiguity from design.
factors in design.
9. What are the ways to prevent errors?
Errors can be reduced in a number of ways
Disable inapplicable choices.
Design screen using selection controls instead of entry controls.

Accept common misspelling whenever possible.


Before an action is performed, permit it to be reviewed.
Provide a common action mechanism.

l0. What is meant by contextual Help?


It provides information within the context of a task being performed or about a specific
object being operated. Common kinds of contextual help command buttons, status bar messages
and tool tips.
ll. What is the purpose of hints?
To provide a few important contextual but specific items of information related to a
displayed screen.
It is more easily accessible and relevant to the current situation.
The objective is quickly get the user back on track when confusion occurs.
l2. What is meant by internalization?(N/D 2008)
It is the process of isolating culturally specific elements form a product.
The German text of a program developed in Germany for example is isolated from the
program itself.
13. What is meant by localization?
Localization is the process of infusing a specific cultural context into previously
internalized product.
Ex: Translating German Screen Components and message into English for American users.
l4. What is meant by Accessibility?(A/M 2010)
Accessibility means a system must be designed to be usable by an almost unlimited range
of people. It can be def1ned as providing easy access to a system for people with disabilities.
l5. What are the various types of disabilities?
Disabilities can be grouped into several categories.

Visual

Hearing

Physical movement

Speech or language impairments

Cognitive disorders

Seizure disorders

16. What is meant by icon? (M/J 2012)

Icons are used to represent objects and action with users can interact with or they can
manipulate. It may be stand alone on a desktop or in a window. It is to reinforce important
information a warning icon in a dialog message box.
17. What are the various kinds of icon? (M/J 2012)

Symbolic - An abstract image representing something.

Exemplar - An image illustrating an example or characteristic of something.

Arbitrary - An image completely arbitrary in appearance whose meaning must be learned.

Analogy - An image physically or semantically associated with something.

Resemblance An image that looks like what it means.

18. What is meant by dithering?


If pixels of different colors are placed next to each other, this tremor combines the 2
colors into a 3rd color. This is referred to dithering.
19. Mention the properties of a colour.(N/D 2008)

Hue: It is the spectral wavelength composition of a color.

Chroma or Saturation: It is the purity of a color in a scale from gray to the most vivid
version of the color.

Value or Intensity: It is the relative lightness or darkness of a color in a range from black
to white.

20) What is known as protanopia, deuteranopia and tritanopia.


Protanopia, Deuteranopia and Tritanopia are color viewing deficiencies.
Red viewing deficiency is called protanopia.
Green viewing deficiency is called deuteranopia.
Blue viewing deficiency is called tritanopia.
21.What the need for feed back in websites?(M/J 2009)
Loops through the interface that evaluate, moderate, and confirm processes as they pass from the
human through the interface to the computer and back.

22.Show how guidance improve the user interface? (M/J 2009)


Errors can be reduced by providing proper guidance and assistance
Errors can be reduced by
o Pretention
o Detection
o Correction.

UNIT-V WINDOWS LAYOUT


1. Differentiate control and section borders.
Control Border
Incorporate a thin single
line border around the
elements
of
selection
control

Section Border
Incorporate a thicker single line
border around
group of related entry or the
selection control elements.

2. What are the principles of good screen design?


Present the proper amount of information on each screen.
Providing an ordering that is logical, sequential and rhythmic to guide a persons eye
through the display.
Keep the proportion of the window devoted to information no more than 30 to 40 percent
of the windows entire area.
Maintaining a top to bottom, left to right flow.
3. What is the purpose of usability testing? (A/M 2011)
Usability testing serves a two hold purpose.
Testing is used to evaluate the product. It validates design decisions.
It establishes a communication bridge between developers and users.
4. What is meant by cognitive walk through?
In a cognitive walk through developers walk through an interface in the context of
representative user tasks. Individual task actions are examined and the evaluators try to establish
a logical reason way the user would perform each examined action.
5. What is meant by think-aloud evaluation?
The users perform specific tasks while thinking out load. The objective is to get the user to talk
continuously.
6. Define focus group.
In a focus group a small group of knowledgeable users and a moderator are brought together to
discuss an interface design prototype or proposed design tasks.
7. Define transition diagram.
It has a set of nodes that represents system states and a set of links between the nodes that
represents possible transitions.
Each link is labeled with the user action that selects that link and possible computer
responses.
8. What are importances of usability testing?
It is important for many reasons including the following.
Developers and users possess different models.
It is importance to predict usability from appearance.
Design standards and guidelines are not sufficient.

Informal feedback is inadequate.

9. What is meant by prototype? (M/J 2012)


A prototype is a simulation of an actual system tat can be quickly created. It is a vehicle for
exploration, communication and evaluation.
10. What are the various searches used in the multimedia document?
Photo search
Map search
Design or Diagram search
Sound search
Video search
Animation search
11. What are the features of user-interface building tools?

User interface independence


Rapid prototyping
Methodology and notation

12. List some software tools used for user interface design.(N/D 2007)
a) User interface model can be created with slide show presentation such as Adobe persuasion,
Microsoft-Power point.
b) Apple hyper card, Macro Mind director or A Symmetric Tool Book used for creating
multimedia applications.
c) Visual programming tool paragraph provide direct manipulation
13. What are the benefits of menu trees?
They are powerful as a specification tool since they sow users, managers, implementers
and other interested parties the complete and detailed coverage of the system.
It shows high level relationships and low level details.
14. What are the ways to categorizing the web?
Primary way of categorizing the web sites is by the originators identity.
Second way of categorizing the web sites is by goals of the organization.
Third way of categorizing the web sites is by the number of pages or amount of
information is accessible.
Fourth way of categorizing the web sites is by measure of success.
15. What are the various types of TTT?
One dimensional linear data
Two dimensional map data
Three dimensional data
Temporal data
Multi dimensional data
Tree data
Network data

16. What is the four phase framework to clarify user interfaces for textual search?
Formulation
Action
Results
Refinement
17. Define www.
World website design is a matter of balancing the structure and relationship of menu or one
pages and individual content pages or other linked graphics and documents.
18. Mention the types of prototypes. (M/J 2012)
Hand sketches and scenarios
Interactive paper prototype
Programmed faade.
19. Define hypermedia. (M/J 2009)
Hypermedia is used as a logical extension of the term hypertext in which graphics, audio, video,
plain text and hyperlinks intertwine to create a generally non-linear medium of information

20. List the information search techniques. (M/J 2009)


Textual Search
Multimedia Search

PART B 16 MARKS
UNIT-I INTRODUCTION
1)
2)
3)
4)

Explain the characteristics of GUI.(16N/D 2008)


Explain the significant characteristics of web UID. (16N/D 2008)
Compare and contrast GUI and web interface design. (16M/J 2011) (16N/D 2011)
Explain contrast between printed pages versus web pages. (8M/J 2011)(16M/J
2012)
5) Explain contrast between intranets versus internet. (8M/J 2011)
6) Explain the characteristics and principles of UID. (16M/J 2009)
7) What are the steps to be followed for creating an effective web user interface? Describe
in detail. (16M/J 2009)
8) Mention the advantages (16M/J 2012) & disadvantages of GUI in detail.
9) Explain the concept of direct and indirect manipulation and when it leads to infeasible
situation?
10) Discuss the characteristics and principle involved in web user interface design.
(16N/D 2007)

11) Write in brief about the need for human computer interface.(8N/D 2007)
12) Discuss the direct manipulation graphical system with examples.(8N/D 2007)
13) What are the general principles to be followed for user interface design? Explain any
five principles in detail. (16N/D 2011)

UNIT-II HUMAN COMPUTER INTERACTION


1) Write short notes on human characteristics in interface design. (16M/J 2011)
2) Explain the direct (16M/J 2012) and indirect methods for determining business
requirements analysis on user interface design. (16N/D 2008)
3) Discuss the impact of perception and memory in user interface design? (16M/J 2012)
4) Explain structure of menus. (16M/J 2011)
5) Explain the guidelines for formatting menus. Consistency
6) Explain in detail about determining basic business functions
7) Explain in detail about visually pleasing composition.
8) With suitable examples explain how the human characteristics improve the web user
interface design.(16N/D 2007)
9) What is requirement analysis? (8N/D 2011) What are the methods involved in it?
What is the impact of it on UI design? Explain. (8N/D 2007)
10) Discuss in detail about the structures and functions of menu with suitable illustrations.
(8N/D 2007)
11) Explain the concept of organizing screen display elements clearly and
meaningfully(16N/D 2008)
12) State the obstacles faced in UID? How is it improved by the designers? (16M/J 2009)
13) Discuss in detail menus and their usage on screen design(16M/J 2009)
14) Write a short note on usability(8N/D 2011)
15) Explain interface design goals(8N/D 2011)
16) Explain how users knowledge and experience can make a change in user interface
design (8N/D 2011)
UNIT-III WINDOWS
1) Explain the types (16M/J 2012) and components of windows. (16N/D 2008)
(16M/J 2011)
2) Explain in detail about radio buttons with suitable example? (16M/J 2012)
3) Give short notes on windows presentation styles and controls. (16M/J 2011)
4) Explain various window management techniques.
5) Explain briefly about devices used in device based controls and the characteristics of
device based controls(16N/D 2011)
6) Discuss about screen based selection controls. (16N/D 2008)
7) Discuss in detail about components and presentation styles of windows with suitable
illustrations. (16N/D 2007)
8) Explain how screen based controls are used in the web interface with appropriate
examples. (8N/D 2007)
9) Write in brief about selection and combination control(8N/D 2007)

10) Compare device and screen based controls and discuss in detail about any 3 screen based
controls(16M/J 2009)
11) Discuss in detail the components, characteristics and operation of windows. (16M/J
2009) (16N/D 2011)
UNIT-IV MULTIMEDIA
1)
2)
3)
4)
5)
6)
7)
8)

Discuss briefly elements of multimedia.


Explain the issues and guidelines for choosing colors in interface design. (16M/J 2012)
Explain the role of wizards in user interface design. (16M/J 2012)
Write a detailed note on multimedia representation? (16M/J 2011)
Discuss the guidelines to be followed to provide text for web pages? (16M/J 2011)
What is need for internationalization? Discuss the related issues. (16M/J 2009)
Explain in detail the icon design guidelines for user interface. (16N/D 2008)
What are the guidelines followed and mechanism used to select text for web pages?
Explain (8N/D 2007) (16N/D 2011)
9) Explain how the errors are reduced in UI by providing Guidance and Assistance to user,
with suitable examples. (8N/D 2007)
10) Explain how the accessibility can be improved in the UI? Elaborate on the corresponding
technique used for the same, (16N/D 2007)
11) Explain the role of accessibility in UID(16N/D 2008)
12) With suitable examples how icon improve user interface. (16M/J 2009)
13) Discuss the role of multimedia in UID. (16M/J 2009)
14) Write an elaborate note on guidance and assistance mechanisms(16N/D 2011)
UNIT V WINDOWS LAYOUT
1)
2)
3)
4)
5)
6)
7)
8)
9)

Explain in detail about prototypes(8N/D 2008) (16M/J 2011)


Explain the factor in choosing among user interface building tools. (16N/D 2008)
Explain detail about kinds of tests and retest
Explain in detail about hypermedia(6M/J 2011) (8N/D 2011)
Explain the different stages involved in conducting test? (10M/J 2011)
Explain in detail about visualization?
Explain www with example?
Discuss briefly about software tools.
What is the need for usability test? (8N/D 2008) what are the types of test? Explain any
two in detail (16N/D 2007). The stages involved in it and its guidelines (16N/D
2011) (16M/J 2012)
10) Write in detail about information search techniques (16M/J 2012) and hypermedia?
(16N/D 2007)
11) Elaborate on need and types of texts (16M/J 2009)
12) What are the guidelines to be followed for selection of software tools for generation of
user interface? Explain (16M/J 2009) (16N/D 2011)

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