Operation: Extermination: by Miguel Federici
Operation: Extermination: by Miguel Federici
Operation: Extermination: by Miguel Federici
Operation:
Extermination
by Miguel Federici
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Table of Contents
Administrator Information
This is a short scenario where the characters are special agents
of an intelligence organization such as Orion, the CIA, the FBI
or the one used by you. They are about to be sent on a
termination mission, tracking down an old fello w agent. Their
controller or head of operations, will brief them on the
operation profile and send them out to hunt the enemy.
Vittorio Gianelli
Stiletto
5 ft. 9 in.
155 lbs.
Italian
22 Dec 51, Roma
REF
69
INT
70
WIL
75
CON
61
MOV
62
DEX
65
Sex:
Nationality:
Native Language:
Code Name:
Luck Points:
Male
Italian
Italian
Stiletto
4
The Gathering
Skills: Basic Firearms, Basic Liberal Arts, Basic Melee, Basic Science,
Brawling (3) [Attack/Defence, Multiple Attacks, Stun], Concealment (3),
Demolitions, Drive Automobile (3), Drive Motorcycle (2), Fingerprinting
(1), First Aid (1), Forgery (2), Interrogation (3), Knife (4), Language
English (5), Parachuting (2), Photography (1), Pistol (4), Rifle (2), Silent Kill
(2), Social Chameleon (4), Stealth (5), Stiletto (5), Submachine Gun (3),
Surveillance (3), Survival Desert (1), Survival Jungle (1)
End Rules Section
Nearly all agents have crossed Stiletto once but they have
never spoken to him; he is some kind of legend within the
organization.
The operator will conclude the briefing by explaining that the
characters have free reign as to when and how to dispose of
the traitor. They are issued the address of one club called
Mistic that he used to visit quite often.
The only requirement for the extermination is that it be
completed by Sunday, the briefing will finish at noon on
Wednesday.
Max Spd 130, Acc 14, Hand +20, Brake 35, Prot -35, # Pass 5,
Range 420.
This vehicle is equipped with one minor gadget: there is a
button hidden near the accelerator that activates a rear oil
spray (vehicles behind the car must roll driving checks or
consult the car crash table).
On The Road
A some time when the PCs are moving from place to place, a
civilian will cross in front of them (the agent who drives must
roll a driving check at 15 or run over the civilian for 1d4
locations of 1d8 wounds they were travelling too fast). The
driver can always spend a luck point to avoid running over the
poor soul; otherwise the police are called and the agents are
apprehended for interrogation (two witnesses swear that the
driver was going too fast). If they somehow escape, or dont
stop, the police will hunt the car (theres a 40% of
encountering a police car patrolling the area looking for them).
If they are apprehended, they spend the night in jail and are
released the next day thanks to the organization (remember to
reprimand the agents for being apprehended and for going too
fast).
The agents can search the building and ask a few questions to
the barman (Joe) but no one knows anything about the person
they are looking for. Actually Joe knows that Vittorio is a
frequent customer and will inform the PCs of this if one of
them attempts to either seduce him or bribe him with at least
$300. In both cases, treat Joe as a generic civilian for the
purposes of the appropriate WIL roll.
Remember that agents with lechery as a disadvantage will
have to make WIL rolls to avoid getting stuck with all the
pretty ladies.
If (when?) the PCs become frustrated, one of the male agents
suffers the following event:
He is looking for Vittorio when a woman accidentally falls by
his side yelling loudly and appearing to be wounded.
Immediately the character hears a loud voice coming from
behind, What the hell have you done?
When the agent turns round he is attacked by a man wearing a
black leather jacket (roll surprise for the agent, if surprised the
man is granted a free attack, otherwise roll initiative). The
man will fight until stunned or held.
Begin Rules Section
Mistic
The dance club Mistic is located near the commercial area of
the city, its a big building with only one visible entry. All
windows are black and seem to be closed from the inside
(actually the windows dont open!). The front door is guarded
by two security guards, that are always on the lookout for
trouble. The guards check all customers with a metal detector
rod (the kind used at airports).
Theres a back entry to the kitchen but this too is always
guarded by one security guard.
A ticket costs $30, with a free drink included!
There are a total of eight guards in the building.
REF
56
INT
42
WIL
38
CON
51
MOV
61
DEX
49
Skills: Basic Melee, Boxing (3) [Attack/Defend, Hold, Drop], Surveillance (0)
End Rules Section
STR
45
REF
55
INT
32
WIL
31
CON
51
MOV
50
DEX
41
If the man defeats the agent, the guards will stop the fight; if
the agent wins two guards will attack the agent and within
seconds a big bar fight takes place, enjoy! When the fight ends
those who fought are asked to leave the bar and to not return.
As they are leaving, one of the agents spot Stiletto some 80
yards ahead getting inside a black Audi. He appears to be
looking towards the agents and is smiling.
Wild Cars
One big bar is located to the far end of the building, one
staircase leads up to what appears to be the VIP section.
Stiletto drives his Audi away from the agents, making sure
that they follow him, he will try to ambush them later.
Stilettos Audi : The windows of the car are bullet-proofed,
counting as hard cover for bullets. Besides the car counts with
a nitro that gives an extra 10 acceleration for 8 seconds.
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Happy Ending?
Award the surviving agents three Fame and Fortune for
eliminating Stiletto and one extra for agents who performed
heroic acts beyond the line of duty (feel free to award them
more if you feel they deserve it or less if they dont).
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