Fast Attack
Fast Attack
Fast Attack
Name
Type
Mv
WS BS St To Wo In
At
Name
Type
Mv
WS BS St To Wo In
At
1
MC
4
5
3 4/6 4
3
5
4
7 4+
Composition: Lord
Hand Weapon; Great Weapon; Light Armour; Shield; Fear Elves; Hatred (Dwarves)
Great Cave Squig 1
3D6
4
5 4
3
3
3
Extra Boingy : Gains Impact Hits (1) if you roll three 6s. Loners: May only join Squig
Hopper units. Supreme Bounder : May re-roll Random Movement as long as character still
alive. If in unit, re-roll for whole unit.; Hatred (Dwarves); Stomp; Swiftstride
Night Goblin Squig Hoppers 5
Ca
4
2
3
3 3
1
3
1
3 6+
Composition: Special
Animosity; Random Movement (3D6)
Extra Boingy : Gains Impact Hits (1) if you roll three 6s.
Obnoxious: Characters cannot join unit.; Hand Weapon; Hatred (Dwarves); Immune to
Psychology; Skirmishers
Squig 5
Ca
3D6
4
5 3
1
3
2
5
-
Name
Gitilla (11 , 260 pts)
Gitilla Da Hunter
Bone Bow
Stinky Pelt
Ulda the Great Wolf
Da Howlerz
Giant Wolf
Name
Type
Mv
WS BS St To Wo In
1
Ca
4
4
4
4 4
2
4
Composition: Hero
Spear; Fast Cavalry; Fear Elves
1 Range 24", S3, Quick to Fire, Multiple Shots (3)
1 4+ Armour Save
1
9
3
3 3
1
3
May re-roll any Pursuit or Flee rolls; Swiftstride
9
Ca
4
2
3/4 3 3
1
2
Composition: Core
Animosity; Musician ; Standard Bearer ; Hand Weapon;
Cavalry; Fear Elves; Quick to Fire
1
Ca
4
2
3/4 3 3
1
2
Hand Weapon; Spear; Light Armour; Shield
10
WB
Swiftstride
Type
Mv
WS BS St To Wo In
At
3
[0]
60
[0]
3+
110
[0]
[0]
[0]
4+
150
4+
[12]
[0]
At
1
Ca
4
4
3
4 4
2
4
3
7 5+ 6+*
Composition: Hero
Forest Strider; Obstacle Strider; Hatred (Empire)
Creeping Assault Do not have to dismount to assault building. May not garrison.
Wall-crawler Treat ungarrisoned buildings as open terrain. May not finish move on or in
building.; Shield; Fast Cavalry; Fear Elves
Fangspike 1 Poisoned Attacks and Multiple Wounds (D3)
Sting of Snagla 1 One use only. Throwing weapon with Poisoned Attacks and Multriple Wounds
(D3)
Giant Spider 1
WB
7
3
3 3
1
4
1
2
Forest Strider; Obstacle Strider; Poisoned Attacks; Swiftstride
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107
115
[0]
[0]
[0]
Name
Type
Mv
WS BS St To Wo In
At
Deff Creepers
12
Ca
4
2
3
3 3
1
2
1
6 5+
212
Composition: Core
Animosity; Strider - Forest; Strider - Obstacle
Creeping Assault Do not have to dismount to assault building. May not garrison.
Wall-crawler Treat ungarrisoned buildings as open terrain. May not finish move on or in
building.; Devestating Charge; Musician ; Standard Bearer ; Hand Weapon; Short Bow;
Spear; Shield; Fast Cavalry; Fear Elves
Spider Rider Boss 1
Ca
4
2
3
3 3
1
2
2
6 5+
[14]
Hand Weapon; Short Bow; Spear; Shield
Giant Spider 13
WB
7
3
3 3
1
4
1
2
[0]
Forest Strider; Obstacle Strider; Poisoned Attacks; Swiftstride
Name
Type
Mv
WS BS St To Wo In
At
1
Mo
7
4
5 6
8
4
8
- 4+
320
Composition: Rare
Forest Strider; Obstacle Strider
Venom Surge Before attacking nominate one attack and roll seperately. This attack has the
Multiple Wounds (D6) rule.
Wall-crawler Treat ungarrisoned buildings as open terrain. May not finish move on or in
building.; Flinger; Forest Goblin Crew; Causes Terror; Immune to Psychology; Large Target;
Poisoned Attacks; Stubborn; Swiftstride; Thunder Stomp
Forest Goblin Crew 8
2
3
3
2
1
6
[0]
Crew are treated as part of the Spider. They may attack and shoot, but cannot be targeted in
return.; Short Bow; Spear
Name
Type
Mv
WS BS St To Wo In
At
1
WM
7
3
Composition: Rare
See Orc & Goblin rulebook p48 for Doom Diver rules
12-60", S5, Ignores Armour Saves
Goblin Crew 3
4
2
3
3 3
1
Hand Weapon; Fear Elves
Name
Mangler Squig (1 , 65 pts)
Mangler Squig
Name
Type
Mv
80
WS BS St To Wo In
At
1
Uq
3D6
6 4
3
3
*
3
65
Composition: Rare
Random Movement (3D6)
Ker-splat: If move brings them into contact with unit, move through placing 1" beyond unit.
Inflicts 2D6 S6 Armour Piercing hits.
Gone Crazy : Once a Ker-splat attack is made, they move in a random direction in the
Cumpulsory Move phase.
Force of Total Destruction : Cannot be charged. Any unit moving into contact takes 2D6 S6
hits, and a further D6 S6 hits. Mangler Squig removed, and unit can continue move. Count as
in soft cover when taegeted with shooting attacks.
Completely Out of Control : Removed when they contact another Mangler Squig, roll triple
for movement, or a unit moves into contact.
Watch Out!: Take Dangerous Terrain test when moving over Forests, Marshland, Obstacles or
Mystical Monuments. If movement would take them into contact with a Building, Impassable
Terrain or off table, take Dangerous Terrain testt and stop 1" short.; Immune to Psychology
Type
Mv
WS BS St To Wo In
At
1
WM
7
3
Composition: Special
See rulebook p111 for Bolt Thrower rules
48", S6, Multiple Wounds (D3), Ignores Armour Saves.
Slipshod: If you roll a 1 To-Hit, roll on Stone Thrower Misfire table.
Goblin Crew 3
4
2
3
3 3
1
2
1
6
Hand Weapon; Fear Elves
Name
[0]
Type
Mv
WS BS St To Wo In
2
Ch
5 4
Composition: Special
Chariot; Scythed Wheels
Goblin Crew 3
4
2
3
3 3
Hand Weapon; Short Bow; Spear; Fear Elves
Giant Wolf 2
WB
9
3
3 3
Swiftstride
Created with Army Builder - Copyright (c) 1997-2012 Lone Wolf Development, Inc. All rights reserved.
At
35
[0]
5+
100
[0]
[0]
Name
Type
Mv
WS BS St To Wo In
9
Ca
4
2
3
3
Composition: Core
Animosity; Musician ; Standard Bearer
Fast Cavalry; Fear Elves
Wolf Rider Boss 1
Ca
4
2
3
3
Hand Weapon; Short Bow; Light Armour;
Giant Wolf
Name
10
WB
Swiftstride
Type
Mv
At
1
4+
150
4+
[12]
[0]
WS BS St To Wo In
At
1
Ca
4
3
3
3 4
2
2
Composition: Hero
Choppas; Size Matters - Orcs; Hand Weapon
War Boar 1
WB
7
3
3 4
1
3
Tusker Charge: +2 Strength when charging; Swiftstride
5+ 2+*
86
[0]
Dragonbane Gem
Orc Boar Boyz
War Boar
5
WB
7
3
3 4
1
3
Tusker Charge: +2 Strength when charging; Swiftstride
[0]
Total Cost:
2000
Option Footnotes
Flinger
Great Weapon
Hand Weapon
Light Armour
Musician
Shield
Short Bow
Spear
Standard Bearer
Choppas
Devestating Charge
Quick to Fire
Size Matters - Orcs
Stomp
Swiftstride
Thunder Stomp
Options
Range 12-48", S1(3), Multiple Wounds (D3), Stone Thrower, may fire if moved (but not marched), any unit
hit has Always Strikes Last rule until end of it's next turn, if Misfire just misses this turn.
+2 Strength; Always strikes last. Two-handed.
6+ Ward Save in combat when on foot and fighting with a shield; no effect if mounted.
6+ Armour save.
+1 to combat resolution in a tie. +1 Leadership when attempting to Rally (may not exceed 10). Allows Swift
Reform.
+1 Armour save bonus.
18" Range, Strength 3. Volley Fire
Fight in Extra Rank (does not apply if charging); +1 Strength when mounted and charging.
+1 to Combat Resolution; Standard can be captured if unit Flees.
Special
+1S in first round of each combat.
+1 Attack when charging
Do not suffer -1 to hit when moving and shooting. May always stand and shoot
Do not take Panic tests caused by Snotlings, Squigs, or Goblins.
1 automatic hit at creature's strength, Always strikes last
When charging / fleeing, units made entirely of models with Swiftstride roll 3D6 and discard the lowest
instead of 2D6 for distance.
D6 automatic hits at creature's strength, Always strikes last
Roster Statistics
General's Ld: 8
# Models: 75
Total Characters: 693
Total Core: 512
Total Magic Items: 5
Total Rare: 465
Total Special: 330
% Characters: 34.6
% Core: 25.6
Created with Army Builder - Copyright (c) 1997-2012 Lone Wolf Development, Inc. All rights reserved.
Created with Army Builder - Copyright (c) 1997-2012 Lone Wolf Development, Inc. All rights reserved.