Social Media and Its Impact To The Students
Social Media and Its Impact To The Students
Social Media and Its Impact To The Students
As what we can see now a days that, Some Students, either a 10 years old child
or an adult one has the ability to use computers, to explore the things on the improving
technology of ours. Up until people created social media, just like google the most
specific one, Facebook, Twitter, Instagram, and Etc. Twenty First Century People are
electronic texts, graphics, moving images and sound into a structured computerized
environment that allows people to interact with the data for appropriate purposes. The
digital environment can include the internet, telecoms and interactive digital television.
The web is becoming part of general business for communication, sales and services. It
is changing business practices. Its technical limitations affect the amount of material
and speed of access to material. The web primarily depends on phone line connections,
so the better these are across a territory, the more reliable the service. The inherent
limitations of passing large amounts of digital information down phone lines have
affected the type and quality of media that can be used effectively, as well as the nature
of the interaction allowed by the web. There are ways to increase the performance by
infrastructure that can deliver more data faster and reliably, called Broadband.
tools in education, marketing and communication. Social media plays an important role
in every student’s life. It is often easier and more convenient to access information,
provide information and communicate via social media. Tutors and students can be
connected to each other and can make good use of these platforms for the benefit of
Social media provides a platform where you can share your knowledge and gain
credibility in your chosen field(s) or specialism(s). Within an online community, you can
also acquire information and insights from others who have already been where you are
now or have completed similar research. It can be very cost effective communication
medium and is usually free for the end-user. Not only can you use it to communicate,
but it is also an excellent promotional tool for things like events, new courses and
Social networking never sleeps. You might not get an instant reply from someone
local, but most social networking sites are not restricted by geography and there is often
someone to chat to from the international community. Or you can post a question and
wait until daylight. Many people are increasingly spending a great deal of time on social
networking sites. Social media should be seen as a wide-reaching tool to reach a huge
audience and so getting your name, the university’s name out there on the web, in the
way we choose, is incredibly important. Search engines like Google and Bing are
increasingly indexing and ranking information from social networks. The more presence
we have on social media sites, the higher our ratings become in online search results.
The Miriam Hospital’s Centers for Behavioral and Preventive Medicine shows a
link between social media use and poor academic performance. The study wasn’t
limited to usage of traditional social media outlets like Twitter and Facebook, but instead
included popular social technology like texting. Freshman women spend upwards of 12
hours a day using some form of social media, researchers found. Social networking and
watching movies and TV were most negatively associated with academic performance
among the study participants. Nearly four in 10 students said they could not go 10
minutes without checking one of their mobile devices, “about the same amount of time it
The use of social media and networking services such as Facebook, Twitter,
Instagram and Snapchat have become an integral part of twenty first century students.
I’m not saying that social media is not good to use. But my point is, use social media in
a very special way. That your time for you to study, your time to make your report, will
go in a good process. And social media will not be the disturbance of it.
This study plays a vital role in helping the students to manage their time on using
social media in their daily lives. The main benefactors of this study are the Junior High
School students, researches like this are important to help students to set their mind on
The sole intention of this study is to provide an accurate reasons about the
effect of social media on the junior high school life. As for now we only see about the
negative effect on it as well as some part of positive effects on it. But we don’t even
realize the importance of social media on our daily lives. As for the junior high school
student, we only judge them by what we can see on the outside not even the inside. Or
The general objective of this study is to know more about SOCIAL MEDIA AND
2. To identify the factors that influence the students to use social media platform.
3. To discuss the possible effect of the social media on the performance of students.
Theoretical framework
Social media is one of the most used tool for communicating, for doing a
research on something, and to study a lesson that much more understandable than to a
book.
Social media also develops Social Awareness. Social media raises awareness in
the youth regarding sensitive issues that are not discussed in many societies. It raises
the consciousness of the hardships that people in different society face. It creates
political and social awareness and provides the information of how to access support in
case a certain situation arises. Social media is also a Source of Learning and Teaching.
platform for different sources for youth to improve their education. The sharing option
that it provides has created a thesaurus for us from which we can extract every single
bit of information no matter how rare the topic is. It helps youth to reach out to the
https://shadownetmc.com/5-negative-and-5-positive-effects-of-social-media-on-youth/ )
But in reality we can’t remove the negative impact of it, only we can do is to avoid
it in any case.
There is also three Theories: The Magic Bullet Theory, The Uses and
how people actively seek out specific media to satisfy specific needs. The driving
question of UGT is: Why do people use media and what do they use them for? UGT
discusses how users deliberately choose media that will satisfy given needs and allow
escape. It assumes that audience members are not passive consumers of media.
Rather, the audience has power over their media consumption and assumes an active
role in interpreting and integrating media into their own lives. Unlike other theoretical
perspectives, UGT holds that audiences are responsible for choosing media to meet
their desires and needs to achieve gratification. This theory would then imply that the
The initiative in linking need gratification to a specific medium choice rests with
People have enough self-awareness of their media use, interests, and motives to
Internet Usage
communication forms.
initial stages of each new mass communications medium: newspapers, radio and
television, and now the Internet." Furthermore, Ruggiero argues that new media forms
require analysis of potentially new uses and gratifications; for example, interactivity,
Scholars like LaRose et al. utilize UGT to understand Internet usage via a socio-
audience and explaining media usage in terms of only positive outcomes (gratifications).
LaRose et al. created measures for self-efficacy and self-disparagement and related
Media Examples of UGT: The application of New Media to the Uses and Gratifications
Theory has been positive. The introduction of the Internet, social media and
technological advances has provided another outlet for people to use and seek
gratification through those sources. Based on the models developed by Katz, Blumler,
Gurevitch and Lasswell, individuals can choose to seek out media in one outlet, all
The only difference now, is that the audience does not have to go to multiple
media outlets to fulfill each of their needs. The Internet has created a digital library,
allowing individuals to have access to all content from various mass medium outlets.
Being Immersed in Social Networking Environment: Face, book Groups, Uses and
The study ultimately yielded results through principal components factor analysis
with varimax rotation. The results showed that there were four needs for using
achieve a sense of community and peer support on the particular topic of the group
Self-Seeking: Students maintain and seek out their personal status, as well
functions and interpersonal communication options via sending tweets. Research has
found a positive correlation between active time spent on Twitter and the gratification of
Furthermore, the frequency of tweets and number of replies and public messages
mediated the relationship between Twitter users. This helped increase both use and
personality characteristics (sensation seeking and locus of control), the seven motives,
the effects of perceived news credibility and newsworthiness, and the intention to share
directly received and wholly accepted by the receiver. The model is rooted in 1930s
The "Magic Bullet" or "Hypodermic Needle Theory" of direct influence effects was
not as widely accepted by scholars as indicated. The magic bullet theory was not based
on empirical findings from research but rather on assumptions of the time about human
'instincts' and that they react more or less uniformly to whatever 'stimuli' came along"
The "Magic Bullet" theory assumes that the media's message is a bullet fired
from the "media gun" into the viewer's "head" (Berger 1995). Similarly, the "Hypodermic
Needle Model" suggests that the media injects its messages straight into the passive
essentially cannot escape from the media's influence, and is therefore considered a
"sitting duck" (Croteau, Hoynes 1997). Both models suggest that the public is vulnerable
to the messages shot at them because of the limited communication tools and the
studies of the media's effects on the masses at the time (Davis, Baron 1981).
Later developments
The phrasing "hypodermic needle" is meant to give a mental image of the direct,
methodology became more highly developed, it became apparent that the media had
Lazarsfeld disproved the "Magic Bullet" theory and "Hypodermic Needle Model Theory",
1944/1968)
Lazarsfeld concluded that the effects of the campaign were not all powerful to the
point where they completely persuaded "helpless audiences", a claim that the Magic
Bullet, Hypodermic Needle Model, and Lasswell asserted. These new findings also
suggested that the public can select which messages affect and don't affect them.
Lazarsfeld's debunking of these models of communication provided the way for
new ideas regarding the media's effects on the public. Lazarsfeld introduced the idea of
the two step flow model of communication in 1944. Elihu Katz contributed to the model
in 1955 through studies and publications (Katz, Lazarsfeld 1955). The two step flow
model assumes that ideas flow from the mass media to opinion leaders and then to the
greater public (Katz, Lazarsfeld 1955). They believed the message of the media to be
media content and the most accessibility to the media as well. These leaders essentially
take in the media's information, and explain and spread the media's messages to others
(Katz, 1957).
Thus, the two step flow model and other communication theories suggest that the
media does not directly have an influence on viewers anymore. Instead, interpersonal
connections and even selective exposure play a larger role in influencing the public in
individuals in a society think, feel, act, and how the society operates as we move from
one technological age to another (Tribal- Literate- Print- Electronic- Social media).
Concept
individuals learn and feel and think the way we do because of the messages they
receive through the current technology that is available. The radio which was the
example used required people to listen and develop a sense of hearing. Television
engages both hearing and visual senses. We then transfer those developed senses into
our everyday lives and we want to use them again. The medium is then our message.
Social media brought about by emerging technology requires people to listen and
engaged often. People then interpret the messages sent to them from social media in
Humans do not have much free will at all. Whatever society as a whole is using
to communicate, they too will use to communicate. Therefore they will adapt to the
medium they are using so that they can send and receive messages like everyone else.
We know that there is one truth by observing what has happened over time. As the
medium changes so does society's way of communicating. People can only use the
medium for which it was created (phone for talking over lines or electronic mail for
talking via computer). If the medium is impersonal (mobile phone) then the message
too is impersonal. This theory is objective in that everyone will act and feel the same no
matter what the medium they are using provided that they are using the same medium.
Values are not involved because evidence is seen strictly through observation.
The theory explains that when new systems of technology are developed, the
culture or society is immediately changed to reflect the senses needed to use the new
technology. The theory predicts that with every new system of media technology,
society will change and adapt to that technology. It explains that there is a simple cause
and effect analysis between the introduction of new technology and the changes in
theory. With this theory he argued that media rarely have any direct effects and are
relatively powerless when compared with other social and psychological factors such as
social status, group membership, strongly held attitudes, education and so forth.
Concept
assertion is that the primary influence of media is to reinforce (not change) existing
attitudes and behaviours. Instead of disrupting society and creating unexpected social
change, media generally serve as agents of the status quo, giving people more reasons
to go on believing and acting as they already do. He argued that there simply are too
many barriers to media influence for drastic changes to occur except under very
unusual circumstances. Klapper‘s theory insists that ordinarily media does not serve as
a necessary and sufficient cause of audience effects, but rather functions among and
through a nexus of mediating factors and influences. He also explains that these
mediating factors are such that they typically render mass communication a contributory
agent, but not as the sole cause in a process of reinforcing the existing conditions.
Regardless of the condition in question and regardless of whether the effect in question,
be social or individual, the media are more likely to reinforce than to change. Klapper‘s
theory also assumes that mass communication does function in the service of change;
one of the two following conditions is likely to exist. The mediating factors he says will
be found to be inoperative and the effect of the media will be found to be direct; or the
toward change. Klapper did not exclude that media could have direct effects on
audience ―There are certain residual situations in which mass communication seems
functions‖.
The theories describe the framework under which the media is supposed to
operate. They explore the similarities between social media and the audience‘s
perception and opinion. The theories study seeks to determine the correlation between
the youth and their daily usage of the internet and interactive media, and to bring out the
effects experienced. This will determine the suitability of the models to the effects of
using social media in campuses. With everyone electronically mailing each other today,
there is no longer a need to write a joke down to remember it. You can just forward it to
a friend. We also do not communicate with distant friends as over the telephone
anymore. We have started to only communicate through the impersonal use of the
internet. The theories try to explain how youth have developed and what they have
changed. These theories provide a way to see why this has happened. The theories
explain the simple cause and effect analysis between the introduction of new
technology and the changes in youth's way of thinking, feeling, acting, or believing.
Hypothesis
1.) The Students of Osias National Highschool is having a behavioral changes in just
because of Social media. Also their grades, Their performance on their school, and their
2.) Majority of them using Social media in the form of communication, but not that good
as we think but as bad as we expect.
The study seeks to find out the impacts of social media among the youth on
behavior change. While the study recognizes that new interactive technologies have
impacts on other age groups outside the youth bracket, and as such this study will limit
itself only to the youths in ONHS. The study will focus itself only on Osias National
Highschool that are based around Osias Purok 3 Kabacan Cotabato, as opposed to
boundary.
The study is limited by time and financial resources and as result the research
will have to source for more financial resources and use alternative means. Since few
similar studies have been done especially in institutions of higher learning, there is
limited empirical literature on the area of impacts of social media on behavior change
especially in the context of Osias National. Another expected limitation is that the youth
might fail to give correct information on the basis of invasion of their privacy. The
researcher will explain to them that the study is purely for academic purposes and not
It is evident that there exists a relation between social media and their impact on
the youth‘s change in behaviour. Consequently, messages can reach audiences and
target groups in real time and they can generate changes and tendencies. Today,
young generations grow up having great contact with different kinds of social media.
They are easily acquiring ―digital literacy‖ and live in a digital world to which adults are
as the ―Net Generation‖. Children are socializing in a hybrid virtual space, learning in
(Tappscott, 1998). The main characteristics of the ―N-Gen‖ culture are: independence,
emotional and intellectual openness, inclusion, free expression and strong views,
Survey results suggest that gaps between parents and children happens in
regulations in place, and in what parents believe their children are doing versus what
Bober, 2005).
Anxieties about the safety, health and balanced use of social media can be
classified in three main groups: worries about the exposition to unwanted material,
online victimization and the practice of dangerous online behaviors. What activities do
young people do online? With whom do young people establish relationships? How
much time do young people invest in online activities? What online behaviors do young
people demonstrate? What is the impact of the online interaction in the life and in youth
development? Therefore, this study is based in a theoretical approach that considers
young people are active agents who can manipulate, adapt, create, and disseminate
ideas and products through communication technologies (Berson and Berson, 2005).
According to Tapscott (1998), the digital literacy possessed by youth has given
power to children in their relations with adults as well as autonomy in the world. Children
are authorities on the internet. (Rettie, 2002). Also, technological modern developments
have contributed to the democratization of the family, especially in countries that are
media used by youth can be seen across ―diverse individuals versus socially stratified
culture, and nationally versus global identities and community‖ (Livignstone and
Bober, 2005).
The anxieties about ―the solitary nature of new media use is contrasted by
worries about lost community traditions and values‖. (Livignstone and Bober, 2005).
More specifically in relation to our aim the intensive or high levels of online participation
or internet use has been associated with online risk. But, the simple use of internet
cannot predict risk. (Enhancing Child Safety & Online Technologies, 2008 for Internet &
From the development perspective, it can be argued in relation to the use of the
internet by youth that ―the multiple sensory inputs are demanding on cognitive
making (Berson and Berson, 2005). At an early age, children are not aware of the risks,
and they require adult supervision. During adolescence, a child‘s ability to make life
choices is still under development (Berson and Berson, 2005). In fact, adolescents have
especially been often considered as vulnerable to risky behaviours like the consumption
challenging behaviors‘, since these online behaviors are commonly practice by youth
today and in the most cases these behaviors are not associated with negative
enjoy the full benefits of online applications (i.e., publish photos in social networks, chat,
Therefore, social media has an impact on the youth in various ways. For
instance, with regard to exposure to problematic material, the Internet has changed the
way the consumption of pornography takes place. People have greater possibility to
access pornography through their own initiative or accidentally. Research has revealed
that the 57 percent of 9 to 19 years old, have come into contact with online
pornography. Their encounters with pornography happened in different ways. The most
common was in pop-up advert, open porn site accidentally when looking for something
else or in junk mail. Also 22 percent of 9-19 year old, daily and weekly users have
site that is hostile or hateful to a group of people. (Livingstone and Bober, 2005).
Additionally, a survey of risk, impact and prevention found that using the internet
intensively, taking risk online, going to chat rooms, and using the computer in other
people‘s homes are the most predictive behaviors associated with exposure to sexual
items is also on the rise. Thus, the youth are constantly exposed to different types of
marketing, not only by visiting web pages, but also through the practice of their favorite
hobbies. Virtual online communities and video games include exposition of real life
marketing inside the virtual settings. Some communities transform children‘s play into a
way of gathering information. (Chung and Grimes, 2005). New kinds of games and
virtual communities come into the picture when the user spends money to enhance the
gaming experience (e.g. subscriptions, purchasing virtual items). Many of these virtual
spaces are based on a real economic infrastructure where users Real Trade money
(RTM) in order to buy, sell, and exchange virtual items or virtual money. (Ortiz, A,
2007).
Social media has also resulted in online sexual victimization among the youth.
The Youth Internet Safety Survey, conducted by Crimes Against Children Research
Center at the University of New Hampshire interviewed 1,501 youth ages 10 to 17 years
that frequently use the internet found that the 19 percent of youth (77 percent were 14
years or older) have received an unwanted sexual solicitation via the web; only 24
percent of teens told a parent about the solicitation (29 percent told a peer); and 75
youth‘s access to the modern technologies. Bullying has occurred in a new territory,
online (Li, 2006). Studies suggest that offline bullying usually increases in middle school
but online harassment happens later and continues into high school (Wolak et al. 2006
). This technology has also resulted in the development of dangerous online behaviour.
Thus, not only the exposition to unwanted material has been considered as a serious
risk, but also the participation and the facility to become a member of controversial
groups. Some youth may identify strongly with this sort of material and they may feel
validated and encouraged to practice it. (Wolak, et al., 2003). Ybarra et, al. (2007) study
found that ―engaging in many different kinds of online risky behaviors explain online
Interestingly, according to Ybarra et al., (2007) engaging in online risky behaviour takes
place while youth is using the internet with friends or peers. (40 percent). Other forms of
dangerous online behaviour include bullying. Studies have often found an overlap
between cyber bullying offenders and victims. Although, it is recognized that adults
bulled minors, it is not precisely known how common it is. (Wolak et al, 2006).. Other
studies point out that minors are usually harassed by people of their same age. (Hinduja
and Patchin, 2009 in Enhancing Child Safety & Online Technologies, 2008 for Internet &
Society at Harvard University, 2008). Males are more likely to be bullies and cyber
bullies than females. (Li, 2006). It is also obvious that social media has led to increased
online socialization among the youth. An internet connection allows new ways to
establish fellowship and support previous ‗based in real life‘ relationships. Chats,
forums, web pages and the most recent web 2.0 technologies allow people to
interchange information and socialize in very creative ways. A Swedish study revealed
percent of the youth 12 to 16 years old is member in some virtual community. The 67
percent of the girls and the 42 percent of the boys are member of one of these
communities.
and socialization with strangers, and also regarding the use of technological tools to
friendship related, nonsexual, and formed between similar-aged youth and known to
parents‖ (Wolak et al. 2002). Thus in order to outline with satisfaction the impact of
social media on the youth, one has to consider the impact of socially interactive
technologies (SITs). SITs, such as instant messaging and text messaging, are
inexpensive, online communication, SITs allow for new online youth social networks to
form and evolve. These online networks, in turn, may affect the offline social and
friendship networks in which youth are immersed. Much has been said about the
prevalence of technology in the lives of adolescents. Reports in the press and surveys
from parents find points of view that range from exuberant, discussing how socially-
interactive technologies can save youth from social isolation and depression, to
behavior (Turow, 1999). The reality, of course, lies somewhere in-between these two
extremes. As with the adoption and use of any other technology, there are a variety of
factors that affect how SITs are used on an individual level, as well as group dynamics
that come into play. This theoretical content is vital to preliminary understandings of new
technology's usage. However, it does not delve into the heart of some of the more
interesting questions, such as what group dynamics influence youth to adopt particular
technologies or to use them in a particular manner, or how using these technologies
actually affects how children and adolescents communicate with one another. For
psychological, and other forms of support from their peers? Do SITs reflect the same
friendship networks that already exist? Part of the issue is that although social
groupings of adolescents are often mentioned as being an important part of online and
Moreover, the few studies that have been conducted on the social networks facilitated
by SITs have not collected or analyzed social network data (Kavanaugh, Carroll,
Rosson, Zin, & Reese, 2005; Schneider & Hemmer, 2005); nor is there any network
(e.g., a clique of "popular" kids at school and how they affect the network as a whole),
and of individuals within the networks (e.g., early adopters of instant messaging). For
interactive technologies on teen and pre-teen individuals (Livingstone & Bober, 2005).
technology-mediated communication more strongly into their social lives than do adults
(Brown, Mounts, Lamborn, & Steinberg, 1993; Madden & Rainie, 2003). Moreover,
although there has been considerable research about email communication and instant
messaging, there has been relatively little research on text messaging. This is surprising
since the low-cost, mobile nature of text messaging has made it very popular among
adolescents in many areas of the world (Eldridge & Grinter, 2001; Grinter & Eldridge,
2001, 2003; Grinter & Palen, 2002). It appears as though youth may have similar social
uses for text messaging as they have for instant messaging (IM), email, and mobile
phones; text messaging may often be used in conjunction with these other technologies
important future direction for research; the most recent report issued by the Project is
the first to include this technology (Lenhart, Madden, & Hitlin, 2005).
digital device, as well as interactive user feedback, creative participation and community
formation around the media content. Most technologies described as new media are
compressible, and interactive. Some examples may be the Internet, websites, computer
Until the 1980s media relied primarily upon print and analog broadcast models,
such as those of television and radio. The last twenty-five years have seen the rapid
transformation into media which are predicated upon the use of digital technologies,
such as the Internet and video games. Andrew L. Shapiro (1999) argues that the
control of information, experience and resources" (Shapiro cited in Croteau and Hoynes
2003: 322). W. Russell Neuman (1991) suggests that whilst the new media have
technical capabilities to pull in one direction, economic and social forces pull back in the
that will blur the distinction between interpersonal and mass communication and
between public and private communication" (Neuman cited in Croteau and Hoynes
2003: 322).
the model of mass communication, and radically reshapes the ways we interact and
filmmakers started using inexpensive digital cameras to create films. It was also the
time when moving image technology had developed, which was able to be viewed on
This development of new media technology was a new method for artists to
share their work and interact with the big world. Other settings of interactivity include
radio and television talk shows, letters to the editor, listener participation in such
considered a central concept in understanding new media, but different media forms
possess different degrees of interactivity and some forms of digitized and converged
media are in fact not interactive at all. New media have created virtual realities that are
becoming virtual extensions of the world we live in and it changes continuously because
interpersonal connections. This is particularly the case for young people. As early as
elementary school, many students are carrying cell phones. With ready access to the
internet and mobile phone technology, social networking has become a phenomenon of
technologies (SITs), such as instant messaging and text messaging, are beginning to
online communication, SITs allow for new online youth social networks to form and
evolve. New text-based technologies are picking up where phones left off. Email and
text messaging allow for rapid, asynchronous communication within one‘s peer network:
much of the discussion about the use of technology for connecting interpersonally uses
the term social networking, we need to begin by looking at the concept of a social
called ‗nodes,‘ which are tied (connected) by one or more specific types of
interdependency‖ (http://en.wikipedia.org/wiki/Social_network ).
Personal and organizational social networks are common among those who have
shared interests, attitudes, beliefs, kinships, and needs. Youth subculture groups in
networks. Today, open and restricted access social sites are burgeoning on the internet.
Most establish networks of diverse members from a wide geographic spectrum who
learn about each other and about a variety of topics and have numerous interchanges.
Sites allow members to design personal profiles, blogs, and forums that reflect direct
the hitherto separate activities of email, messaging, website creation, diaries, photo
albums and music or video uploading and downloading. From the user‘s viewpoint,
more than ever before, using media means creating as well as receiving, with user
difficult to grasp the nature and scope of what is happening, never mind appreciating all
the positive and negative implications. There are suggestions that the changes are
matters related to youth and social networking through new technologies are topics for
communication among friends and family, to make plans with one another, and to
because IMing and Text messaging are more convenient, less expensive, and faster
Research in this arena has shown that although preference for using
SITs to communicate is definitely on the rise, and the use of SITs has surpassed that of
Social network sites across the world are growing at dizzying rate. For example,
a July 2010 report in the New York Times indicates that Facebook has surged from 200
million to nearly 500 million users in the last 15 months. Available evidence suggests
that most internet users probably visit social network sites daily or at least every other
As defined by Boyd and Ellison (2007), social network sites are web-based
View and traverse their list of connections and those made by others
The nature and nomenclature of these connections may vary from site to site.
These researchers go on to emphasize that while the terms "social network site" and
"social networking sites" often are used interchangeably, they differ in emphasis and
networking is possible on these sites, it is not the primary practice on many of them, nor
strangers, but rather that they enable users to articulate and make visible their social
networks. This can result in connections between individuals that would not otherwise
be made, but that is often not the goal. On many of the large social network sites,
participants are not necessarily ‗networking‘ or looking to meet new people; instead,
they are primarily communicating with people who are already a part of their extended
social network.
sampling:
Livingstone (2009) emphasizes that ―at the heart of the explosion in online
peers.
Survey data indicate that ―48% of youth said that they use the Internet to
improve their relationships with friends, and 32% said that they use the Internet to make
is positively related to the time spent with friends and the quality of existing adolescent
friendships, and via this route, to their well-being. These positive effects may be
relationships at earlier ages were more likely to use online communication, which in turn
Notley (2009) stresses that ―it is clear from the research that participants‘ online
network use provided them with opportunities to participate in society in ways that were
social, economic, cultural, civic, and educational. In this way online network use had
Hundley and Shyles (2010) conclude that, ―In terms of socializing and staying
connected with peers with digital devices, particularly social network sites, a large
friends‘ list is a pride object with many teenagers the number of people on their friends‘
There are dangers associated with social networking includingdata theft and
viruses, which are on the rise. The most prevalent danger though ofteninvolves online
A range of concerns have been discussed about young peoples‘ use of social
network sites and mobile phones (e.g., Erdur-Baker, 2010; Fortunati, 2002; Livingstone
& Helsper, 2010; Home Office, 2008; Madden & Lenhart, 2009; National Cancer
Institute, 2010; Olsen, 2010; O‘Sullivan & Flanagin, 2003; Ship, 2010; Vandebosch &
Van Cleemput, 2009). And, of course, concerns are intensified because of the
The most prominently discussed concerns all revolve around personal risks such
as:
slapping‖)
Risky disclosure of personal information(e.g., unguarded sharing of
beyond one‘s level of maturity and ability to be responsible; increased exposure to peer
face interactions; use of mobiles phones as an inappropriate symbol to gain status [Katz
&
Society, 2010;
Science Daily, 2008] have suggested that heavy cell phone use may increase the
risk of cancer)
In addition to the above, teachers are raising concerns about a negative impact
on writing skills. Students are integrating texting or instant messaging lingo into school
work. More generally, schools are in a dither about how to control use of cell phones
and texting during school hours and how to counter their use as a device to aid
cheating.
Concerns, of course, often are in the eye of the beholder. That is, actor and
There are real concerns about social network sites. As Tynes (2007) states:
communication can far outweigh the potential dangers. These benefits include
developing cognitive skills that are consistent with those required in educational settings
and perspective-taking skills that are necessary for citizenship in an increasingly
multiracial society.
are twofold:
outcomes, and
discussed above.
Many schools and colleges are embracing social network sites and other internet
(Davis, 2010; Ito, Horst, Bittanti, Boyd, Herr-Stephenson, Lange, Pascow, &
are using social network sites (along with Skype) to create chat-room forums and
groups to discuss and clarify, provide a range of extra supports for learning, and
facilitate communication with families (especially those for whom face-to-face meetings
are difficult). Some schools are using smartphones to enable students to instant-
message peers and teachers with questions related to homework and to clarify difficult
material.
Social interactions through technology also can be an aid for students and
families who are shy or overly anxious in social situations (Pierce, 2009). More
participation on social network sites influences such matters as identity formation and
social skill development. A recent study suggests such participation may have positive
effects with respect to how youth cope with emotional distress such as grieving
For older students preparing for the workplace, the sites offer opportunities to
enhance technical skills and enable networking with professionals for internship and job
Facebook and staying in school (Morris, Reese, Beck, & Mattis, 2010).
practice for sharing and continuing education (e.g. educational blogs, e-portfolios,
formal and ad hoc communities, chats, discussion threads, and synchronous forums).
For teachers, social network sites are another avenue to open the classroom door and
Schools, however, are just beginning to cope with challenges stemming from the
concerns that accompany such use. A first impulse for many has been to establish
controls against personal use of social communication technologies during the school
2009).
For staff who are ready to capitalize on social network technologies, another
challenge is the wholesale internet filtering and blocking that so many schools still do.
Models for creating safe social network sites to enhance learning are emerging.
METHODOLOGY
Research Design
data so as to provide answers to questions such as: what techniques will be used to
gather data? What sampling strategies and tools will be used? And how will time and
cost constraints be dealt with? (Leedy, 1993). The researcher proposes to use the
descriptive survey design to gather data relating to the impact of social media among
the youth on behavior change, attitude and perception. A descriptive survey aims at
According to Saunders et al., (2003) descriptive survey has a broad appeal for
planning, monitoring and evaluating policies. Price, (2001) says that any researcher
who adopts the descriptive research design attempts to produce data that is holistic,
The Role of the Researcher in this survey is to focus on the question, why there
are changes on the behavior of the students when it comes in Social media? What are
the different factors that influence the student to use social media We as the researcher
of these study will do our best to make it clearer and understandable to us.
Research instrument
The instrument that will be used to carry out this research is a questionnaire that
modified By Errold Jay C. Batay-an. The Questionnaire is composed of three parts, The
Effect of Social Media To them, What are the Social Media that they are using, and
What are the factors that influence them on using social media.
influence to the student of Osias National Highschool, the choosen students will serve
as the respondents of this research. The study will be conducted at the Osias National
There are numerous ways of collecting data and these depend on the purpose
and aims of the research. In this study data is collected by means of questionnaires and
interviews. Data collection involves contacting the members of the population that will
be sampled in order to collect the required information about the study (Saleemi, 1997).
The researcher will employ the services of research assistants who will be given a time
techniques to describe and illustrate, condense and recap, and evaluate data. ...
Indeed, researchers generally analyze for patterns in observations through the
As the researcher provides its own questionnaire, the researcher also using data
1.) Get Familiar to the data – Start by reading the data several times to get familiar
with it and start looking for basic observations or patterns. This also includes
2.) Revisit research objectives – Revisit the research objective and identify the
3.) Develop a Framework – Identify broad ideas, concepts, behaviors, or phrases and
assigns codes to them. This is helpful for structuring and labeling the data.
4.) Identify patterns and connections – Start identifying themes, looking for the most
common responses to questions, identifying data or patterns that can answer research
The study will be conducted at the Osias National Highschool, Kabacan , Cot,
And the students in there will be ask for a permission to make as our respondent on the
Study.
Ethical Consideration
As for our respect to the respondent of this study, and before we will going to
made a movement on this, we will going first ask them for a permission, and tell them
that this is for Educational Purposes only. That no one will harm and no one will be
harmed.
LITERATURE CITED
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from http://www.pewinternet.org/reports/2005/teens-and-technology.aspx
Croteau, D., & Hoynes, W. (2002). Media/society. Thousand Oaks, Calif: Pine
Forge.
Henning, E. (2004). Find your way in qualitative research. Pretoria: Van Schaik.
Hew, K. F., & Cheung, W. S. (2012). Student participation in online discussions:
Challenges, solutions, and future research. New York: Springer.
Hinduja, S., & Patchin, J. W. (2009). Bullying beyond the schoolyard: Preventing
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Khan R., Kellner D. (2004). New media and Internet Activism: From the battle of
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Leedy, P.D. (1993). Practical research: planning and design.6' ed. New Jersey:
Prentice Hall.
Lin, C. A., & Atkin, D. J. (2007). Communication technology and social change:
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Livingstone, S. M., & Haddon, L. (2009). Kids online: Opportunities and risks for
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Rhodes, R. L., Ochoa, S. H., & Ortiz, S. O. (2005). Assessing culturally and
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