Anarchy in Bretonnia
Anarchy in Bretonnia
Anarchy in Bretonnia
or
WE'LL KEEP THE BLACK FLAG FLYING
This is a scenario set in Gisoreux, the WFRP equivalent of mediaeval Paris. It uses my anarchist
career class and details about The Switzer (region of the Border Princes) as posted to the mailing
list, or available at the net.warhammer project. How you get your PCs to Gisoreux is entirely up
to you. I tend to run episode games, with several one offs, so it isn't a problem for me to hand out
pregenerated PCs and tell my players to expect a one-off game in Bretonnia. GMs should read
page 276 in the WFRP rulebook before running this scenario.
Recently, Lord Hincmar, steward to the royal governor Duke Hagen of Gisoreux and favourite of
King Louen, realised that he was slowly losing his grip on his populace. The infamous 'Gisoreux
Mob' were running riot more often than not, tax collections were virtually impossible in some
arrondisements (quarter of Gisoreux) and the King was voicing concern that Hincmar was unable
to successfully run the largest city in Bretonnia. As a result, Hincmar disbanded the citizen
militia and brought in a regiment of Switzer mercenaries, paid for at great expense to those
taxpayers that were actually paying tithes. This decision was highly unpopular amongst the
populace, who view the Switzers as foreign troops 'occupying' their city. Dissension is rife, and
the rotting prison hulks moored on the Ois are at bursting point.
Not all of the orgies of destruction by the Gisoreux Mob are started spontaneously by boredom
and overly hot weather. Numerous anarchist groups from across the Old-World view Gisoreux as
an ideal breeding ground for their theories, and most are attempting to spark off the one big
uprising that will topple the hated monarchy. The biggest group is the feared 'Oisillon Fist' (their
name refers to smashing down the Kings palace at Oisillon) whose ringleaders are Unsightly
Odo (the King of the Beggars) and Emanuelle Plonque, a female student of music at the Opera
school who was booted out of that establishment for her radical political views. Both are
planning a citizen assault upon the palace of Duke Hagen.
However, this being the Warhammer World, the threat of chaos cannot be far off. Odo &
Plonque are committed servants of Tzeentch, whose lore they initially delved into when they
believed the Changer of the Ways to be a deity sympathetic to their aims. Both of them are now
mutants and fanatically committed to the cause of overthrowing the nobility and replacing with
their own chaos-inspired views of a society. Needless to say, if the two were to gain control of
Gisoreux, the result would be most unpleasant.
Odo & Plonque have kept their secret to themselves and over the last six months have
masterminded a plan that has attracted anarchist groups from the Empire as well as Bretonnian
ones. The recent arrival of the Switzers has been a blessing for them, as the populace is now even
more disgruntled, but both are aware that the excellence of these troops may provide the mob
with problems.
The Meeting
Officially the meeting has been called by Free Rights of all Citizens, a rather conservative
agitator group that call for better living conditions for the poor. They have the support of the
local churches of Verena and Shallya, and the Oisillion Fist (the real brains behind the meeting)
have decided that a meeting organized by this group will not be broken up by the authorities.
One of their speakers is champion of the poor, Mother Ginette of the Temple of Verena. Odo &
Plonque plan to have her assassinated during the meeting, so that the authorities can be blamed,
when they leap up to take control of the meeting. Then, the mob mood can be harnessed and
directed against the Ile de Brion and its ruler.
Place de Gilles le Breton is crowded by noon, and several agitators have hung revolutionary
banners from the huge statue of the founder of modern Bretonnia. When the speakers start, they
are not the rabble-rousing group the PCs may have expected, but instead offer religious tracts
about charity to the poor, and the most anti-establishment view is offer is merely a student
calling up Hincmar to spend more money on city rat-catchers. The Switzer battalion sent to the
square stand in a nearby street, eyes open for troublemakers.
The next speaker is the unfortunate Mother Ginette, an aged priestess. As she begins a speech,
reading from notes, an arrow shoots from a window overlooking the square and kills her
outright.
The PCs may try and locate the assassin. Unless the PCs specifically stated that they would stand
at the edge or some way back from the crowd, the crush of people means that they will be unable
to pursue.
If the PCs (or at least some of them) are in a position to give chase, they see a black clad figure
carrying a longbow exit a building in front of them, spot them and run off. When the PCs pursue,
the assassin will trip over and be revealed as the Middenheimer who spoke to them yesterday. He
will fight to the death, as he expects no mercy. He is fanatically committed to his cause.
Meanwhile, back at the rally, Odo & Plonque leap onto the rickety wooden stage and harangue
the authorities for their murder of an elderly priestess (our PCs will probably not be fooled
however). Any native of Gisoreux will be able to tell the PCs who the pair are.
Quickly, Odo's excellent oratory has whipped the usually volatile mob to near fever pitch, and
the cities populace erupts into a riot, as the Switzers are attacked, and general bedlam breaks out.
The large body of the mob moves through the streets on the short journey to Ile de Brion.
IMPORTANT !!! - The PCs will not be able to get near Odo or Plonque until Legendary
Defenders below. They are fast, stealthy and there are a swarm of other anarchists
protecting them at this point.
Ile de Brion
The Ile is a rectangular clump of rock sited in the middle of the Ois, the river that bisects
Gisoreux in two. Only two bridges lead to the island, Sud Bridge follows the compass line south
and connects to the southern half of the city, while Ouest Bridge leads west towards a peninsula
that juts out into the river. Both bridges are solid, wide stone structures with walls. On the south
river bank stand tall fortified gatehouses, but the anarchist army has over-run both and arrow-
peppered corpses hang out of windows.
The Ile itself is fenced by a solid 25 feet wall, topped by a further 5 feet that slopes back at 45
degrees to enable defenders to pour boiling oil and molten lead on attackers. There is nowhere to
moor around the bottom of the isle, so PCs that arrived here by boat will have to dock on the
other side of the river or use grappling hooks or similar to climb up to the bridge.
The roofs of buildings can be seen inside the great walls, and two tall spires stand upright within.
One is the personal chapel of Ranald, dedicated to the use of the Hager family, and the other is
the Emperors Clock-tower, a dwarven-designed edifice that holds a huge clock, a present from
the Emperor when the Empire & Bretonnia were on better terms.
When the PCs arrive, the far side of both bridges is blocked by a hedgehog of Switzer pikemen,
screened by a dozen or so skirmishers armed with arquebusiers. Two columns of anarchist troops
are advancing slowly towards the hedgehogs, black flags flying. Ahead of the Sud Bridge
storming party are Unsightly Odo & Emmanuelle Plonque, urging on their army. Followers fall
around them to arquebus fire, but these two remain unharmed (well, being the chosen of
Tzeentch should grant immunity to a trifling thing such as a skirmishing screen). The second
column on Ouest bridge is being led by one of Odo's beggar lieutenants and is really just a
diversion to distract some of the garrison.
If the PCs have not knocked out the flotilla, they are here, lobbing sporadic mortar shells into the
palace compound (unknown to our PCs, but planned so by the anarchists, much of the Switzer
garrison is sheltering under their beds, hands over their ears. They did not expect an artillery
armed foe).
After a brief skirmish, sheer weight of numbers is going to tell, and the Switzers are hacked
down by frenzied anarchist armies, pikes and bodies alike trampled underfoot by the victorious
mob. The PCs must be near the front of the column when this occurs, or at least near the Ile end
of the bridge.
Legendary Defenders
Suddenly, things change for the worse. Inexplicably, anarchist troops start routing in terror,
throwing down their improvised weaponry, fleeing back down the bridge or leaping into the
waters of the Ois. Odo & Plonque scream at their troops to keep moving but fail and quickly
sprint into the palace compound. Our PCs are left standing on a bridge covered in dead and dying
and the wreckage of battle. Half-remembered tales start to enter the PCs minds about the
defenders of Gisoreux that will be reborn to defend the city in times of great peril... ...stories they
were told to frighten them as small children... ...as they start to think of this, the gargoyle statues
just inside the complex start to animate... (Odo & Plonque have ran past them into the palace).
The PCs will have to fight off these gargoyles (4 of them) before proceeding. Incidentally, the
possibility of this happening has been disregarded as a folk tale for over a millennium so try to
impart some degree of the spookiness of this. Imagine the response if someone like King Arthur
or Roland arose from their graves to defend their homeland.
The Aftermath
The PCs will win the eternal thanks of the Duke and whatever form of reward suits your
campaign. You may wish that the Duke decides to dispose of his rescuers (he wants to tie up
loose ends) and the PCs may end up enclosed in iron masks aboard an Ois prison hulk!
Assuming not, Gisoreux will be too hot for the PCs now. Much of it is in ruins, the Switzers
were decimated with 80%+ casualties and most of the populace who supported the uprising are
sworn enemies of the party. Worst still, the Duke begins an immediate crackdown upon
subversive elements, and the guillotine is kept busy during the months ahead
STATISTICS & EXPERIENCE POINT REWARDS
Anarchists
M WS BS S T I Ag Dex Int WP Fel W
4 33 35 30 30 40 29 29 29 34 29 11
Skills-
(For main anarchists) Chemistry, Concealment Urban, Disguise, Flee!, Public Speaking,
Silent Move Urban, Specialist Weapon - Bomb, Street Fighter
Trappings - Cloak & Hat, Bombs, Sword
The majority of the anarchist army are citizens armed with assorted weaponry, and the
statistics for NPCs from Shadows over Bogenhafen & Warhammer city can be used. The
Imperial Anarchist wears a breastplate (AP1 Body), and carries a longbow and sword.
Switzer Mercenaries
M WS BS S T I Ag Dex Int WP Fel W
4 43 35 40 30 40 29 29 29 39 29 12
Talents - Disarm, Reversal, Battle Tongue, Strike Mighty Blow, Strike to Stun, Melee (Two-
Handed, Polearms) + 10, Ranged (Gunpowder) +10
Weapons - Two handed, firearms, polearms
Trappings – Full Leather Armour, Mail shirt and helmet (AP 3 body and head, AP Legs &
Arms), Sword, Pike or Halberd or Hand-Gun
Gargoyles
M WS BS S T I Ag Dex Int WP Fel W
4 50 42 40 30 60 89 89 89 89 89 18
Traits: Armour 5, Belligerent, Champion, Corruption (Moderate), Fear 3, Fury, Horns +8,
Painless, Unstable, Ward 9+, Weapon+9
Unsightly Odo
M WS BS S T I Ag Dex Int WP Fel W
3 55 25 50 60 55 45 39 44 60 48 23
Trappings - Beggars club
Chaos Attributes
Spits Lead - Variant on Spits Acid. 10 yard range, use BS. S3 hit.
Blood Substitution - Leeches. When wounded, blood-gorged leeches stream from the wound.
Opponents must roll I to dodge or be hit by the leeches. Those hit by the leeches gain the
Poisoned Condition, plus an additional Poisoned Condition per -SL.
Each round roll d6. On a 1, the leeches are sated and fall off, removing 1 Poisoned Condition.
Odo is well-named. He is broken-backed and twisted and many believe that he was dwarf or
worse in his lineage. He dresses in beggars rags and befits his position as head of all the beggars
in Gisoreux. Despite this he has an excellent skill with the beggar’s club.
Emanuelle Plonque
M WS BS S T I Ag Dex Int WP Fel W
4 50 45 40 40 45 70 75 43 42 52 16
Traits – Armour 3, Fast, Impale, Mental Mutation, Regeneration, Stealthy, Weapon +8
Trappings - Leather Jack & coif (Ap 1 Head, Body and Arms), Rapier, Buckler
Chaos Attributes
Red Crest (reptilian membrane)
Rapid Regeneration – In addition to Wounds healed by regular Regeneration, Plonque may roll a
6+ on d10 to chaotically heal all her wounds and return from the dead.
Huge lacerations heal up, and spilled entrails are retracted into her body, gashes healing over
them.
Plonque is a woman in her twenties, clad in peasant clothes (the 'uniform' of a committed
worker/anarchist). She is well-known for her amazing crest of bleached hair; the reason for this
is to hide the reptilian membrane that runs along the top of her skull. Any PC who hits her on the
head will quickly realize this.
As usual, modify these for roleplaying etc. The awards for fights are not fixed - for example
if the PCs kill the gargoyles but at a cost of half their party and after blundering about, feel
free to give them less.
Enjoy!
Owen Cooper
([email protected])(University of Wolverhampton, England)