Stargate Setting For Genesys RPG Character Creation: EW Pecies
Stargate Setting For Genesys RPG Character Creation: EW Pecies
Stargate Setting For Genesys RPG Character Creation: EW Pecies
Character Creation
NEW SPECIES
• Freedom: Characters add b b to any check when they make
HUMAN an opposed social skill check with this character.
There's a good chance you are one! But your character • Tretonin: If your character is at least a teenager, they would
isn't limited to just the planet Earth - there's planets all have to rely on tretonin to supplement their immune system
after the removal of their Goa'uld symbiote. The tretonin is
over the galaxy where humans can be found, thanks to the
distributed through a transdermal patch worn on the skin that
Goa'uld spreading them around to work as slaves and
needs to be replaced every month. If the drug is not
worship them as gods. administered, the character suffers one wound per day since
the tretonin was last taken.
2 2 2 2 2 2 • Blended: Due to Naquadah in the symbiote's blood stream,
he may use technology with the trait NBS.
PILOT SPY
The Pilot counts the following skills as career skills: The Spy counts the following skills as career skills:
Cool, Driving, Gunnery, Mechanics, Perception, Coordination, Perception, Skulduggery,
Piloting, Ranged (Light), and Vigilance. Before Streetwise, Vigilance, Ranged (Light), Stealth,
spending experience during character creation, a Squad and Deception. Before spending experience during
Leader may choose four of their career skills and gain one character creation, a Squad Leader may choose four of
rank in each of them. their career skills and gain one rank in each of them.
NEW TALENTS
Linguist: Once per session, re-roll any Language Skill
check.
ATA Gene: A character with the ATA Gene is able to,
with practice, initialise and use any technology built by
the Ancients with either the ATO or ATI gear qualities.
This can be taken at character creation (meaning your
character had the ATA Gene naturally or by successful
gene therapy) or taken later. If taken after character
creation, your character must make an Average (d ddd)
Willpower check. If this roll succeeds, the character has
the recessive gene and the therapy is successful.
Otherwise, the character does not have the recessive gene.
Gear
RANGED WEAPONS
NAME SKILL DMG CRIT RANGE ENCUM SPECIAL
Ranged
9mm Pistol 5 4 Short 1
(Light)
Ranged
.44 Heavy Revolver 6 3 Medium 1 Limited Ammo 6
(Light)
Ranged
Assault Rifle (M16, AK-47) 8 3 Long 4 Auto-fire
(Heavy)
Ranged
Shotgun 8 3 Short 3 Blast 4, Knockdown, Vicious 2
(Heavy)
Ranged
M203 Grenade Launcher 8 4 Medium 6 Blast 6, Limited Ammo 6
(Heavy)
FIM-92 Stinger Rocket Blast 10, Breach 2, Cumbersome 3, Guided 3, Limited Ammo
Gunnery 20 2 Extreme 8
Launcher 1, Prepare 1
Ranged
699 10 2 Medium 4 Burn 1
(Heavy)
Ranged
Staff Weapon 8 2 Medium 5 Cumbersome 2, Inaccurate, Pierce 2, Vicious 2
(Heavy)
Ranged
Zat'nik'tel 5 6 Medium 1 Stun 3, Stun Damage, Pierce 5, Vicious 5
(Light)
Ranged
Wraith Stunner Rifle 7 - Medium 4 Stun 7
(Heavy)
Ranged
Frag Grenade 10 4 Short - Blast 8, Limited Ammo 1
(Light)
Ranged
Flashbang 10 5 Short - Blast 8, Limited Ammo 1, Stun Damage
(Light)
MELEE WEAPONS NEW GEAR
NAME SKILL DMG CRIT RANGE SPECIAL • Anti-Radiation Suit - Protects the user from high
radiation environments.
Combat • Binoculars - Allows the user to search at a distance.
Melee +1 3 Engaged
Knife
• Camera - A good quality camera capable of still and video
Sword Melee +2 2 Engaged Defensive 1 images. Images are stored digitally.
• Climbing Gear - A coil of nylon rope, with pitons and
Cumbersome ascenders. Grants a boost dice on climbing.
Staff Weapon Melee +2 4 Engaged
2
• Communications - All team members are equipped with a
secure Bluetooth earpiece & radio to allow encrypted
PRIMITIVE WEAPONS communications.
• Dry Suit - Used in diving to keep the swimmer warm and
NAME SKILL DMG CRIT RANGE SPECIAL dry.
• Face Paint - Camo sticks used to break up the silhouette
Ranged
Bow 3 2 Long when attempting to stealth and grants a boost dice.
(Heavy)
• Gas Mask - Allows characters to breath normally in areas
Ranged with a dangerous atmosphere.
Crossbow 5 2 Long Pierce 2
(Heavy) • Goggles (IR, UV, Night Vision, flash) - Specialist goggles
which have one of four filters, allowing the character to see
ARMOR in darkness normally, or avoid blinding from flash grenades.
• Hand Cuffs - Allows the character to manage prisoners.
NAME DEFENSE SOAK ENCUM Breaking out requires a Hard Brawn, Athletics or
Coordination.
Combat Vest 1 1 3
• Light Amplification Binoculars - Allows the user to
Riot Armor 2 1 4 search at a distance but since it also includes UV or IR
filters the binoculars grant a boost dice.
Light Battle Armor 0 2 3 • Medical Kit - This kit is a fully equipped kit which allows
Heavy Battle Armor (Jaffa the user to perform complicated medical procedures and
1 2 6 grants a boost dice.
Armor)
• Memory Recall Device - This device is attached to
Ghille Suit 1 0 1 people's heads to allow for the recollection of lost memories.
These devices are rare, so not readily available and may not
be selected as general gear.
• Tretonin - A drug synthesized in order to replace the
symbiote in the Jaffa. Each dose lasts one month, but one
wound is suffered for each day after the dose runs out.
VEHICLES
F-302 ATTACK FIGHTER BC-304 DAEDALUS CLASS BATTLECRUISER
5 3 -1 5 2
50 50
3 5 2 2 1
10 10
Control Skill: Pilot
Complement: 1 driver, 1 co-pilot
Passenger Capacity: 0
Consumables: 24 hours
Encumbrance Capacity:
Weapons:
• Nose-Mounted Railguns (Fire Arc Forward; Damage 2;
Critical 5; Range [Medium]; Auto-fire)
• Long Range air-to-air missles (Fire Arc Forward; Damage:
5; Critical 3; Range [Extreme]; Guided 3; Limited Ammo 4;)
THIS DOCUMENT WAS LOVINGLY CREATED USING GM BINDER.