Skógarvörn - GM Binder

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N
ot much is known about this elusive
breed of guardian giants, apart from the
fcat that they tend to favor places
frequented by druids. Combine this with
their nature-based appearance and one Art Credit
can conclude that they must have some "Bungisngis Design" by Brian Valeza
sort of connection with nature. Why
nature would create something as devastating as these
things, though, is highly concerning.

 Until this grapple ends, the creature is restrained. The


skógarvörn has two hands, which can each grapple
Huge giant, lawful neutral
one creature. If a creature starts its turn being
grappled by the skógarvörn, it takes 11 (3d6)
Armor Class 18 (natural armour) bludgeoning damage, and if the skógarvörn hits a
Hit Points 253 (15d12 + 155) creature with a slam attack while grappling a creature
Speed 30 ft. in the same hand, the grapples creature takes half the
damage the target of the slam attack takes.
STR DEX CON INT WIS CHA Actions
25 (+7) 11 (+0) 24 (+7) 11 (+0) 14 (+2) 10 (+0) Multiattack. The skógarvörn makes three slam attacks.
Bite. Melee Weapon Attack: +12 to hit, reach 5 ft.,
Saving Throws Str + 12, Con +12 one target. Hit: 21 (3d8 + 7) piercing damage.
Skills Athletics +12
Damage Resistances poison; bludgeoning, piercing Slam. Melee Weapon Attack: +12 to hit, reach 10 ft.,
and slashing one target. Hit: 27 (3d12 + 7) bludgeoning damage,
Condition Immunities exhaustion, poisoned and the target is pushed back 10 feet and knocked
Senses tremorsense 15 ft., passive Perception 12 prone.
Languages Druidic, Giant Animate Terrain (1/Day). The skógarvörn magically
Challenge 13 (10,000 XP) animates up to two boulders it can see within 60 feet
of it. A boulder has statistics like those of a galeb
Siege Monster. The skógarvörn deals double damage duhr, except it has 1 Intelligence and 1 Charisma, it
to objects and structures. can't be charmed or frightened, and it lacks the
Animate Boulders action. A boulder remains
Stone Camouflage. The skógarvörn has advantage on animated for 10 minutes or until destroyed.
Dexterity (Stealth) checks made to hide in rocky
terrain.
Titan's Grip. If the skógarvörn hits a creature with a
slam attack, the skógarvörn can choose to grapple it
(escape DC 20).

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