GF - Battle Sisters v2.11

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About OPR Background Story


OPR (www.onepagerules.com) is the home of many free games Battle Sisters are all-female splinter factions of the Battle
which are designed to be fast to learn and easy to play. Brothers, which follow the lead of their own god-queen. They
are equipped with custom heavy battle armor and wield a lot of
This project was made by gamers for gamers and it can only
the same equipment as the Battle Brothers.
exist thanks to the support of our awesome community.
At the beginning of the god-king’s quest to conquer the galaxy
If you’d like to support the continued development of our
everyone was deemed equal, however with time his views
games you can donate on patreon.com/onepagerules.
became more extremist and he created the Battle Brothers,
Thank you for playing! deeming women unfit to fight. The god-queen, a respected
general at the time, saw this as a declaration of war on all
women, and took off to start her own faction of genetically
modified soldiers to establish her reign.

Battle Sisters are a solid force consisting of above average


troopers with good training, armor and a wide selection of
heavy weapons. Their forces are generally well rounded,
however they do have an affinity for roasting their enemies with
flamethrowers and fusion rifles.

They are fanatic warriors armed to the teeth and are bringing
equality to the galaxy… by force.

Game Design: Gaetano Ferrara

Illustrations: Brandon Gillam

1

Name [size] Qua Def Equipment Special Rules Upgrades Cost
Greater High Sister[1] 2+ 2+ Holy Energy Sword (A6, AP(2), Rending) Ambush, Fear, Flying, Hero, - 305pts
Flames of Retribution (12”, A6, AP(1)) Regeneration, Tough(6)
High Sister [1] 3+ 3+ Assault Rifle (24”, A1), CCW (A1) Hero, Relentless, Tough(3) A, B, C 65pts
Champion Sister [1] 3+ 3+ Assault Rifle (24”, A1), CCW (A1) Hero, Tough(3) A, B, C 55pts
Psychic Sister [1] 3+ 3+ Assault Rifle (24”, A1), CCW (A1) Hero, Psychic(1), Tough(3) A, B, D 75pts
Priest [1] 5+ 5+ Assault Rifle (24”, A1), CCW (A1) Hero, Tough(3), War Hymns A 45pts
Battle Sisters [5] 4+ 3+ Assault Rifles (24”, A1), CCWs (A1) - A, E 95pts
Support Sisters [5] 4+ 3+ Assault Rifles (24”, A1), CCWs (A1) Relentless A, F 105pts
Vanguard Sisters [5] 4+ 3+ Assault Rifles (24”, A1), CCWs (A1) Scout A, G 125pts
Fanatic Sisters [5] 4+ 5+ Heavy Chainsaw Swords (A6, AP(1)) Fearless, Furious H 135pts
Sacrosanct Sisters [5] 3+ 3+ Pistols (12”, A1), Sacred Maces (A2, AP(1)) Shield Wall I 140pts
Pistoleer Sisters [5] 3+ 3+ 2x Pistols (12”, A1), CCWs (A1) Ambush, Flying J 190pts
Assault Sisters [5] 3+ 3+ Pistols (12”,A1), Energy Swords (A2,AP(1),Rending) Ambush, Flying K 215pts
Paragon Sisters [3] 3+ 2+ Heavy Flamethrowers (12”, A6, AP(1)), CCWs (A3) Tough(3) L 250pts
Destroyer Sisters [5] 3+ 3+ Storm Rifles (24”, A2), Ambush, Tough(3) M 365pts
Energy Swords (A2, AP(1), Rending)
Biker Sisters [3] 4+ 3+ Assault Rifles (24”, A1), CCWs (A1) Fast, Impact(1) A, N, O 85pts
Biker Fanatics [3] 4+ 5+ Heavy Chainsaw Swords (A6, AP(1)) Fast,Impact(1),Fearless,Furious H, N 105pts
Crusaders [3] 4+ 4+ Energy Swords (A2, AP(1), Rending) Shield Wall - 70pts
Flagellants [3] 3+ 6+ Flails (A4, AP(1)) Regeneration - 85pts
Cult Assassins [3] 3+ 5+ 2x Energy Swords (A2, AP(1), Rending) Regeneration - 110pts

A Replace one Assault Rifle and CCW: F Replace any Assault Rifle: M Replace all Storm Rifles
Pistol (12”, A1) and CCW (A2) Free Heavy Flamethrower (12”, A6, AP(1)) +15pts and Energy Swords:
Heavy Chainsaw Sword (A6, AP(1)) +10pts Heavy Machinegun (36”, A3, AP(1)) +20pts 2x Energy Claws (A2,AP(1),Rending) +10pts
Replace one Pistol: Heavy Fusion Rifle +40pts Replace one Storm Rifle:
Shotgun (12”, A2) +5pts (24”, A1, AP(4), Deadly(6)) Heavy Flamethrower (12”, A6, AP(1)) +10pts
Plasma Pistol (12”, A1, AP(2)) +5pts Fusion Rifle (12”,A1,AP(4),Deadly(6)) +15pts
Fusion Pistol +10pts G Replace any Assault Rifle: Replace any Energy Sword:
(6”, A1, AP(4), Deadly(6)) Flamethrower (12”, A6) +5pts Energy Fist (A2, AP(3)) +5pts
Plasma Rifle (24”, A1, AP(2)) +10pts Storm Rifle (24”, A2) +5pts Heavy Chainsaw Sword (A6, AP(1)) +10pts
Storm Rifle (24”, A2) +10pts Fusion Rifle (12”,A1,AP(4),Deadly(6)) +15pts
Replace one CCW: Replace one Assault Rifle: N Upgrade all models with:
Energy Sword (A2, AP(1), Rending) +5pts Flamethrower Sniper Rifle +25pts Twin Assault Rifles (24”, A2) +20pts
Energy Fist (A2, AP(3)) +10pts (18”, A3, AP(1), Sniper)
Take one Assault Rifle attachment: O Replace all Assault Rifles and CCWs:
Plasma Rifle (24”, A1, AP(2)) +15pts H Replace one Heavy Chainsaw Sword: Pistols (12”, A1) and CCWs (A2) Free
Flamethrower (12”, A6) +15pts 2x Shock Whips (A3, Rending) Free Replace up to two Assault Rifles:
Fusion Rifle (12”,A1,AP(4),Deadly(6)) +25pts 2x Plasma Whips (A3, AP(2)) +5pts Flamethrower (12”, A6) +5pts
2x Force Whips (A3, Deadly(3)) +5pts Shred Rifle (18”, A2, Rending) +5pts
B Upgrade with one: Plasma Rifle (24”, A1, AP(2)) +5pts
Jetpack (Ambush, Flying) +15pts I Replace any Sacred Mace: Fusion Rifle (12”,A1,AP(4),Deadly(6)) +15pts
Combat Bike (Fast, Impact(1), +20pts Sacred Halberd (A2, Rending) Free
Twin Assault Rifle (24”,A2)) Replace one Sacred Mace: Special Rules
Destroyer Armor +55pts Sacred Spear (A2, AP(1), Rending) +5pts Blind Faith: When the hero and her unit are
(Ambush, Tough(+3)) Replace one Pistol: activated pick one of the following devotions,
Holy Anti-Grav Pulpit +145pts Flamethrower Pistol (6”, A6) +5pts and they get one of these special rules until
(Flame-Array (12”, A12, AP(1)), Plasma Pistol (12”, A1, AP(2)) +5pts the end of the round:
Strider, Tough(+6)) Fusion Pistol +10pts • Passion: +3” when moving
(6”, A1, AP(4), Deadly(6)) • Guidance: AP(+1) when shooting
Upgrade with:
• Spirit: AP(+1) when in melee
Celestial Infantry +5pts • Aegis: enemies get -1 to melee hits
J Replace one 2x Pistols:
C Upgrade with: 2x Flamethrower Pistols (6”, A6) +10pts
Canticle Megaphone: This model and her unit
Blind Faith +15pts 2x Fusion Pistols +20pts get the Fearless rule.
(6”, A1, AP(4), Deadly(6)) Celestial Infantry: This model gets +1 to its
D Upgrade Psychic(1) Replace one 2x Pistols and CCW: attack rolls for melee and shooting.
Psychic(2) +15pts Pistol (12”, A1) and CCW (A2) Free Medical Training: This model and her unit get
Plasma Pistol (12”, A1, AP(2)) +5pts the Regeneration rule.
E Upgrade all models with: and CCW (A2) Shield Wall: Enemies get -1 to hit when they
Celestial Infantry +15pts Replace one CCW: attack units where all models have this rule.
Upgrade one model with one: Energy Sword (A2, AP(1), Rending) +5pts War Hymns: The hero and her unit get AP(+1)
Canticle Megaphone +15pts and +1 attack in melee.
Sacred Banner (Fear) +20pts K Replace one Pistol:
Medical Training +45pts Plasma Pistol (12”, A1, AP(2)) +5pts Psychic Spells
Replace one Assault Rifle: Holy Tears (4+): Target friendly unit within 12”
Flamethrower (12”, A6) +5pts L Replace any Heavy Flamethrower: gets Poison in melee next time it fights.
Shred Rifle (18”, A2, Rending) +5pts Heavy Machinegun (36”, A3, AP(1)) +10pts Eternal Flame (4+): Target enemy unit within
Plasma Rifle (24”, A1, AP(2)) +5pts Heavy Fusion Rifle +30pts 12” takes 4 automatic hits.
Storm Rifle (24”, A2) +5pts (24”, A1, AP(4), Deadly(6)) Heretics (5+): Target enemy unit within 12”
Heavy Flamethrower (12”, A6, AP(1)) +10pts Replace any CCW: gets -1 to defense next time it takes hits.
Fusion Rifle (12”,A1,AP(4),Deadly(6)) +15pts Energy Sword (A3, AP(1), Rending) +10pts Admonition (5+): Target enemy model within
Heavy Machinegun (36”, A3, AP(1)) +15pts Energy Mace (A3, AP(3)) +10pts 12” takes 1 automatic hit with AP(3).
Heavy Fusion Rifle +35pts Upgrade any model with one: Litanies (6+): Target friendly unit within 12”
(24”, A1, AP(4), Deadly(6)) Twin Storm Rifle (24”, A4) +15pts may immediately shoot.
Twin Grenade Pod (24”, A2, Blast(3)) +25pts Righteous Wrath (6+): Target 2 enemy units
within 12” take 3 hits with AP(2) each.

2

Name [size] Qua Def Equipment Special Rules Upgrades Cost
APC [1] 4+ 2+ Storm Rifle (24”, A2) Fast, Impact(6), Tough(6), A 160pts
Transport(11)
Infernal APC [1] 4+ 2+ Twin Heavy Flamethrower (12”, A12, AP(1)) Fast, Impact(6), Tough(6), A, B 170pts
Transport(6)
Organ Tank [1] 4+ 2+ Organ Mortar Fast, Impact(6), Tough(12) A, C 340pts
(48”, A3, AP(1), Blast(3), Indirect)
Assault Walker [1] 4+ 2+ 2x Heavy Flamethrowers (12”, A6, AP(1)), Fear, Fearless, Furious, D 225pts
2x Walker Fists (A2, AP(4)), Stomp (A2, AP(1)) Regeneration, Tough(6)
Support Walker [1] 4+ 2+ 2x Heavy Flamethrowers (12”, A6, AP(1)), Fear, Fearless, Regeneration, D, E 235pts
2x Walker Fists (A2, AP(4)), Stomp (A2, AP(1)) Relentless, Tough(6)

A Upgrade with any:


Dozer Blade (Strider) +5pts
Storm Rifle (24”, A2) +5pts
Hunter Missiles +10pts
(48”, A1, AP(3), Deadly(3))

B Replace Twin Heavy Flamethrower:


Twin Heavy Machinegun +15pts
(36”, A6, AP(1))
Twin Heavy Fusion Rifle +45pts
(24”, A2, AP(4), Deadly(6))

C Replace Organ Mortar:


Organ Missiles +10pts
(48”, A3, AP(3), Deadly(3), Indirect)

D Replace any Walker Fist:


Walker Sawblade (A4, AP(1)) Free
Walker Flail (A6) Free

E Replace any Heavy Flamethrower:


Heavy Machinegun (36”, A3, AP(1)) +10pts

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