GF - Battle Sisters v2.11
GF - Battle Sisters v2.11
GF - Battle Sisters v2.11
They are fanatic warriors armed to the teeth and are bringing
equality to the galaxy… by force.
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Name [size] Qua Def Equipment Special Rules Upgrades Cost
Greater High Sister[1] 2+ 2+ Holy Energy Sword (A6, AP(2), Rending) Ambush, Fear, Flying, Hero, - 305pts
Flames of Retribution (12”, A6, AP(1)) Regeneration, Tough(6)
High Sister [1] 3+ 3+ Assault Rifle (24”, A1), CCW (A1) Hero, Relentless, Tough(3) A, B, C 65pts
Champion Sister [1] 3+ 3+ Assault Rifle (24”, A1), CCW (A1) Hero, Tough(3) A, B, C 55pts
Psychic Sister [1] 3+ 3+ Assault Rifle (24”, A1), CCW (A1) Hero, Psychic(1), Tough(3) A, B, D 75pts
Priest [1] 5+ 5+ Assault Rifle (24”, A1), CCW (A1) Hero, Tough(3), War Hymns A 45pts
Battle Sisters [5] 4+ 3+ Assault Rifles (24”, A1), CCWs (A1) - A, E 95pts
Support Sisters [5] 4+ 3+ Assault Rifles (24”, A1), CCWs (A1) Relentless A, F 105pts
Vanguard Sisters [5] 4+ 3+ Assault Rifles (24”, A1), CCWs (A1) Scout A, G 125pts
Fanatic Sisters [5] 4+ 5+ Heavy Chainsaw Swords (A6, AP(1)) Fearless, Furious H 135pts
Sacrosanct Sisters [5] 3+ 3+ Pistols (12”, A1), Sacred Maces (A2, AP(1)) Shield Wall I 140pts
Pistoleer Sisters [5] 3+ 3+ 2x Pistols (12”, A1), CCWs (A1) Ambush, Flying J 190pts
Assault Sisters [5] 3+ 3+ Pistols (12”,A1), Energy Swords (A2,AP(1),Rending) Ambush, Flying K 215pts
Paragon Sisters [3] 3+ 2+ Heavy Flamethrowers (12”, A6, AP(1)), CCWs (A3) Tough(3) L 250pts
Destroyer Sisters [5] 3+ 3+ Storm Rifles (24”, A2), Ambush, Tough(3) M 365pts
Energy Swords (A2, AP(1), Rending)
Biker Sisters [3] 4+ 3+ Assault Rifles (24”, A1), CCWs (A1) Fast, Impact(1) A, N, O 85pts
Biker Fanatics [3] 4+ 5+ Heavy Chainsaw Swords (A6, AP(1)) Fast,Impact(1),Fearless,Furious H, N 105pts
Crusaders [3] 4+ 4+ Energy Swords (A2, AP(1), Rending) Shield Wall - 70pts
Flagellants [3] 3+ 6+ Flails (A4, AP(1)) Regeneration - 85pts
Cult Assassins [3] 3+ 5+ 2x Energy Swords (A2, AP(1), Rending) Regeneration - 110pts
A Replace one Assault Rifle and CCW: F Replace any Assault Rifle: M Replace all Storm Rifles
Pistol (12”, A1) and CCW (A2) Free Heavy Flamethrower (12”, A6, AP(1)) +15pts and Energy Swords:
Heavy Chainsaw Sword (A6, AP(1)) +10pts Heavy Machinegun (36”, A3, AP(1)) +20pts 2x Energy Claws (A2,AP(1),Rending) +10pts
Replace one Pistol: Heavy Fusion Rifle +40pts Replace one Storm Rifle:
Shotgun (12”, A2) +5pts (24”, A1, AP(4), Deadly(6)) Heavy Flamethrower (12”, A6, AP(1)) +10pts
Plasma Pistol (12”, A1, AP(2)) +5pts Fusion Rifle (12”,A1,AP(4),Deadly(6)) +15pts
Fusion Pistol +10pts G Replace any Assault Rifle: Replace any Energy Sword:
(6”, A1, AP(4), Deadly(6)) Flamethrower (12”, A6) +5pts Energy Fist (A2, AP(3)) +5pts
Plasma Rifle (24”, A1, AP(2)) +10pts Storm Rifle (24”, A2) +5pts Heavy Chainsaw Sword (A6, AP(1)) +10pts
Storm Rifle (24”, A2) +10pts Fusion Rifle (12”,A1,AP(4),Deadly(6)) +15pts
Replace one CCW: Replace one Assault Rifle: N Upgrade all models with:
Energy Sword (A2, AP(1), Rending) +5pts Flamethrower Sniper Rifle +25pts Twin Assault Rifles (24”, A2) +20pts
Energy Fist (A2, AP(3)) +10pts (18”, A3, AP(1), Sniper)
Take one Assault Rifle attachment: O Replace all Assault Rifles and CCWs:
Plasma Rifle (24”, A1, AP(2)) +15pts H Replace one Heavy Chainsaw Sword: Pistols (12”, A1) and CCWs (A2) Free
Flamethrower (12”, A6) +15pts 2x Shock Whips (A3, Rending) Free Replace up to two Assault Rifles:
Fusion Rifle (12”,A1,AP(4),Deadly(6)) +25pts 2x Plasma Whips (A3, AP(2)) +5pts Flamethrower (12”, A6) +5pts
2x Force Whips (A3, Deadly(3)) +5pts Shred Rifle (18”, A2, Rending) +5pts
B Upgrade with one: Plasma Rifle (24”, A1, AP(2)) +5pts
Jetpack (Ambush, Flying) +15pts I Replace any Sacred Mace: Fusion Rifle (12”,A1,AP(4),Deadly(6)) +15pts
Combat Bike (Fast, Impact(1), +20pts Sacred Halberd (A2, Rending) Free
Twin Assault Rifle (24”,A2)) Replace one Sacred Mace: Special Rules
Destroyer Armor +55pts Sacred Spear (A2, AP(1), Rending) +5pts Blind Faith: When the hero and her unit are
(Ambush, Tough(+3)) Replace one Pistol: activated pick one of the following devotions,
Holy Anti-Grav Pulpit +145pts Flamethrower Pistol (6”, A6) +5pts and they get one of these special rules until
(Flame-Array (12”, A12, AP(1)), Plasma Pistol (12”, A1, AP(2)) +5pts the end of the round:
Strider, Tough(+6)) Fusion Pistol +10pts • Passion: +3” when moving
(6”, A1, AP(4), Deadly(6)) • Guidance: AP(+1) when shooting
Upgrade with:
• Spirit: AP(+1) when in melee
Celestial Infantry +5pts • Aegis: enemies get -1 to melee hits
J Replace one 2x Pistols:
C Upgrade with: 2x Flamethrower Pistols (6”, A6) +10pts
Canticle Megaphone: This model and her unit
Blind Faith +15pts 2x Fusion Pistols +20pts get the Fearless rule.
(6”, A1, AP(4), Deadly(6)) Celestial Infantry: This model gets +1 to its
D Upgrade Psychic(1) Replace one 2x Pistols and CCW: attack rolls for melee and shooting.
Psychic(2) +15pts Pistol (12”, A1) and CCW (A2) Free Medical Training: This model and her unit get
Plasma Pistol (12”, A1, AP(2)) +5pts the Regeneration rule.
E Upgrade all models with: and CCW (A2) Shield Wall: Enemies get -1 to hit when they
Celestial Infantry +15pts Replace one CCW: attack units where all models have this rule.
Upgrade one model with one: Energy Sword (A2, AP(1), Rending) +5pts War Hymns: The hero and her unit get AP(+1)
Canticle Megaphone +15pts and +1 attack in melee.
Sacred Banner (Fear) +20pts K Replace one Pistol:
Medical Training +45pts Plasma Pistol (12”, A1, AP(2)) +5pts Psychic Spells
Replace one Assault Rifle: Holy Tears (4+): Target friendly unit within 12”
Flamethrower (12”, A6) +5pts L Replace any Heavy Flamethrower: gets Poison in melee next time it fights.
Shred Rifle (18”, A2, Rending) +5pts Heavy Machinegun (36”, A3, AP(1)) +10pts Eternal Flame (4+): Target enemy unit within
Plasma Rifle (24”, A1, AP(2)) +5pts Heavy Fusion Rifle +30pts 12” takes 4 automatic hits.
Storm Rifle (24”, A2) +5pts (24”, A1, AP(4), Deadly(6)) Heretics (5+): Target enemy unit within 12”
Heavy Flamethrower (12”, A6, AP(1)) +10pts Replace any CCW: gets -1 to defense next time it takes hits.
Fusion Rifle (12”,A1,AP(4),Deadly(6)) +15pts Energy Sword (A3, AP(1), Rending) +10pts Admonition (5+): Target enemy model within
Heavy Machinegun (36”, A3, AP(1)) +15pts Energy Mace (A3, AP(3)) +10pts 12” takes 1 automatic hit with AP(3).
Heavy Fusion Rifle +35pts Upgrade any model with one: Litanies (6+): Target friendly unit within 12”
(24”, A1, AP(4), Deadly(6)) Twin Storm Rifle (24”, A4) +15pts may immediately shoot.
Twin Grenade Pod (24”, A2, Blast(3)) +25pts Righteous Wrath (6+): Target 2 enemy units
within 12” take 3 hits with AP(2) each.
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Name [size] Qua Def Equipment Special Rules Upgrades Cost
APC [1] 4+ 2+ Storm Rifle (24”, A2) Fast, Impact(6), Tough(6), A 160pts
Transport(11)
Infernal APC [1] 4+ 2+ Twin Heavy Flamethrower (12”, A12, AP(1)) Fast, Impact(6), Tough(6), A, B 170pts
Transport(6)
Organ Tank [1] 4+ 2+ Organ Mortar Fast, Impact(6), Tough(12) A, C 340pts
(48”, A3, AP(1), Blast(3), Indirect)
Assault Walker [1] 4+ 2+ 2x Heavy Flamethrowers (12”, A6, AP(1)), Fear, Fearless, Furious, D 225pts
2x Walker Fists (A2, AP(4)), Stomp (A2, AP(1)) Regeneration, Tough(6)
Support Walker [1] 4+ 2+ 2x Heavy Flamethrowers (12”, A6, AP(1)), Fear, Fearless, Regeneration, D, E 235pts
2x Walker Fists (A2, AP(4)), Stomp (A2, AP(1)) Relentless, Tough(6)