25 Small Sided Games PDF
25 Small Sided Games PDF
25 Small Sided Games PDF
uk
CONTENTS
Scoring Teams score a goal as normal but with the conditions discussed above.
Progressions If the ball is passed into the sniffer (#9) by the defenders or goalkeeper,
one of the defenders can go forward into the attacking half of the field
and join the sniffer to create a 2v3 and give them a better opportunity to
score.
Remove the half way line and play normally, encouraging shots from
distance. Add a second striker (sniffer). This gives the defenders less time
to stage an attack and get off a good shot. If playing with 6 outfield players,
have 4 at the back and 2 attacking sniffers.
Scoring Teams score a goal as normal but with the conditions discussed above.
Progressions Add Gk’s and bigger goals instead of using mini goals.
Limit the touches of the support players to 1 touch meaning they
can only be used as a 1-2 Pass.
At least one of the support players has to have touched the ball
before the team in possession are allowed to score.
Scoring Teams score a goal as normal but with the conditions discussed above.
Progressions Use mini goals instead of big goals which takes away the need
for any GK’s. Increase/decrease the size of the ‘passage’.
Limit all conditions and go into a normal game but keep the
‘passage’ zone coned to see if the players continue to combine
quickly between defence and attack.
Scoring Defending team can score into any of the 3 mini goals,
attacking team can score into the normal goal.
Progressions Match the teams evenly (5v5, 6v6) meaning the only
advantage the defending team has is the extra player in the
GK.
Take away the middle mini goal, encouraging the defending
team to play out from the back into wide areas.
Scoring Teams score a goal as normal but with the conditions discussed above.
Progressions Make both teams share who their #10 is so that the opposition
team can make it harder for them to be involved in possession
(the #10 will have to be man marking them.
Stop the #10 from scoring which effectively turns them into
a playmaker.
Scoring Teams score as normal but with the conditions discussed above.
Scoring Teams score as normal but with the conditions discussed above.
Progressions no progressions.
Scoring Teams score as normal but with the conditions discussed above.
Scoring Teams score as normal but with the conditions discussed above.
Scoring Teams score as normal in either of the 2 mini goals but with
the conditions discussed above.
Scoring Teams score as normal but with the conditions discussed above
Scoring Teams score as normal but with the conditions discussed above
Progressions None.
Progressions Add GK’s and swap the mini goals to normal goals. Randomise
the position of the goals (corners, completely random...)
Make it a 1 touch finish.
Progressions Add2 GK’s and swap the mini goals for normal goals.
Designate players a direction of play, ie: #3 can only move
vertically to replicate a full backs movement up and down
the line.
Scoring Teams can score in either of the 2 mini goals one they’ve broken
into the 6 yard end zone
Instructions Players start with the ball in hand, they have to look for
the head of a teammate who can then head it back to
them, head it into space or head it to another team mate.
The opposition can win the ball by intercepting it when its
in the air.
The player with the ball in hand can’t move, they can only
pivot on one foot.
The only way to score is with a header, you can shoot from
anywhere but the idea is to move the ball up the pitch and
into heading range.
Scoring Teams score as normal but with the conditions discussed above.
Progressions None.
Instructions Each team has 5 lives, every goal they concede is a life lost.
Once a team has lost all their lives, their goal is removed.
Play continues in all 4 squares however the team who have
been eliminated will be out until next round of play begins.
If the ball goes out of play, restart from the coach who
would pass the ball as close to the middle as possible.
Any intentional handballs will result in a life being lost, the
only way to stop a goal being score is to block or intercept
the ball.
Scoring Teams score as normal in all 4 mini goals but with the conditions
discussed above.
Progressions None.
Instructions 3v3 in the central zone with 1 defender and 1 striker in the
end zones.
Players must stay in their zones.
The coach or a server passes the ball to one of the teams
who must keep possession and then try to find the striker
in the end zone who is pressured by a defender .
When the blue team are in possession the blue players in
the end zones are strikers and the reds are defenders and
vice versa when the reds are in possesion.
Scoring Teams score as normal in all 4 mini goals but with the conditions
discussed above.
Progressions ‘X’ amount of passes in the central zone before looking for the
‘striker’. 1 touch finish in the end zones.
Instructions Normal play, normal rules but with one twist, once you’ve
scored a goal you restart with the ball and have to make
10 consecutive passes in order to lock the goal in.
If you score a goal then the opposition win the ball before
you’ve made 10 passes, the goal will be chalked off.
Scoring Teams score as normal but with the conditions discussed above.
Progressions Change the number of passes needed to lock the goal in.
Instructions Two players are in boxes either side of the goal they are
attacking; one players is in goal and the rest are in the
main area.
To score a team must pass to one of the boxed players,
who catches or picks up the ball and quickly looks to take
a throw-in using the correct technique.
The attacking team are looking to create a scoring
opportunity before the defending team can get organised.
The boxed support players should rotate every 3 minutes.
Scoring Teams score as normal but with the conditions discussed above.
Progressions None.
Instructions Normal rules, but the twist is that players are worth points.
Each player starts off being worth three points for a goal,
but once they have scored they lose a point - so a player
who has scored once is only worth two points for his next
goal, and then one point for his third.
After that the players goals are worth nothing to the team
so he can take deeper or playmaking role to support his
teammates.
Scoring Teams score as normal but with the conditions discussed above.
Progressions Always keep a players with 1 point meaning they still have an
incentive to score.
Instructions Each team selects one player to be the “target player”. This
players stands in the attacking end zone.
The aim of the game is to make a pass into the target man
who then has to finish the ball with his/her first touch.
After a shot is made the shooting player swaps with one
of the middle players.
Scoring Teams score as normal but with the conditions discussed above.
Instructions The exact same game as #18 (Headball) but headers are
replaced with volleys.
Players start with the ball in hand, they have to look for a
teammate who can then volley it back to them, volley it
into space or volley it to another team mate.
The opposition can win the ball by intercepting it when its
in the air.
The player with the ball in hand can’t move, they can only
pivot on one foot.
The only way to score is with a volley, you can shoot from
anywhere but the idea is to move the ball up the pitch
and into scoring range.
Scoring Teams score as normal but with the conditions discussed above.