Arctic Items
Arctic Items
Wondrous item, uncommon (requires attunement) Wondrous item, rare (requires attunement)
While wearing these gloves, you can cast the magic stone As an action, you can speak the command word and throw
cantrip. If you have access to snow or water, the following the scarf on the ground within 30 feet of you. When you do,
changes are applied to the cantrip: the scarf turns into a snow serpent of pure ice that
You can create and target up to three snowballs. understands your languages and obeys your spoken
The snowballs gain the thrown property, and count as commands. If no commands are given, it defends itself and
ranged weapons with a range of 40/80 feet. attacks anyone attacking it. If the space where the snow
The snowballs deal 1d8 bludgeoning damage. serpent would appear is occupied by other creatures or
objects, or if there isn't enough space for it, the scarf doesn't
Heavy Boots of the Mammoth transform. The snow serpent reverts to its scarf form after 1
Wondrous item, rare (requires attunement) minute, if it drops to 0 hit points or you use an action to speak
the command word while touching it.
While wearing these heavy, furry boots, if a creature of your The snow serpent uses the statistics for a giant constrictor
size or smaller within 5 feet of you is prone, you can use a snake, with the following changes:
bonus action to stomp on it, making an unarmed attack It gains immunity to cold damage.
against it that deals 2d10 bludgeoning damage. It gains vulnerability to fire damage.
Maul of the Mammoth Tusk Once you use the scarf, it can't be used again until 2 days
Weapon (maul), very rare (requires attunement by a barbarian have passed.
or a goliath)
This weapon deals 2d8 damage, and the wielder can choose
whether to deal bludgeoning or piercing damage. When you
hit a corporeal creature no more than one size larger than
you with an attack with this weapon, you can choose to
impale the creature, automatically grappling it. If you do, you
must keep both hands on the weapon to maintain the
grapple, and can't use the weapon to attack.
Pelt of the Winter Wolf
Wondrous item, uncommon (requires attunement)
While wearing this pelt, you have advantage on Dexterity
(Stealth) checks made to hide in snowy terrain. In addition,
whenever you take cold damage, you regain a spent Hit Die.
You can't regain more than your total number of Hit Dice in
any one day.
Silver Dragon Necklace
Wondrous item, rare (requires attunement)
While wearing this necklace, imbued with magic by a silver
dragon, you can use an action to cast the polymorph spell on
yourself. You can also choose to transform into another
humanoid race using the spell. If you do, your appearance is
determined by the DM, and you keep all your statistics except
racial traits, but gain the racial traits of the race you
transformed into. The necklace can't be used this way again
until the next dawn.
Credits
Created by redditor groggen2.
Template provided by The Homebrewery
Art by: Eric Deschamps
This is version 1 (2016-11-02)