02a - Root - Play Materials - Travelers & Outsiders

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The Champion

You are a would-be hero and legend, a defender of the innocent


and a standard-bearer of lost causes. Yours is the heroic
narrative, even if you sometimes oversimplify things

Name:
_________________________________ Choose Your Nature

Species
• fox, mouse, rabbit, bird, dog, ■ Advocate
other:_____________________
Details Clear your exhaustion track when you
• he, she, they, shifting confront a powerful NPC about their
• stout, focused, disheveled, vain mistreatment of the powerless or weak.
• ornate belt, heirloom ring, poetry
book, token of chivalry
Demeanor ■ Exemplar
• gruff, thoughtful, dramatic, kind
Clear your exhaustion track when you
publicly take on a challenging task on
Background behalf of the Just and those they represent.
Where do you call home?
„ ____________ clearing

Your Connections
„ the forest

Your Drives
„ a place far from here
Why are you a vagabond? Protector
„ I seek justice for all the Woodland ____________ is a true hero, someone
„ I wish to become a legend across choose two drives
whom even I look up to for their moral
many clearings
„ My enemies will burn any home I „ Justice clarity. What did they do that convinced
me of their righteousness?
try to make Advance when you achieve justice
„ I have sworn to redeem a lost or When they are in reach, mark exhaustion to
for someone wronged by a powerful,
failed cause take a blow meant for them. If you do, take
wealthy, or high-status individual. +1 ongoing to weapon moves for the rest of
„ I am running from a terrible secret
„ Principles the scene.
Whom have you left behind? Advance when you express or embody
„ my spouse
„ my mentor
your moral principles at great cost to Family
yourself or your allies. ____________ and I are more-or-less
„ my best friend
„ my ward „ Loyalty siblings after years spent in each other’s
company. Why have we struggled to get
„ my commander You’re loyal to someone; name them.
along in the past?
Which faction have you served Advance when you obey their order at a
When you help them fulfill their nature, you
the most? (mark two prestige for great cost to yourself.
both clear your exhaustion track.
appropriate group)
„ Ambition
With which faction have you Advance when you increase your
earned a special enmity? reputation with any faction.
(mark one notoriety for
appropriate group)

your reputation
_________________ -3 -2 -1 +0 +1 +2 +3
_________________ -3 -2 -1 +0 +1 +2 +3
_________________ -3 -2 -1 +0 +1 +2 +3
_________________ -3 -2 -1 +0 +1 +2 +3
_________________ -3 -2 -1 +0 +1 +2 +3
notoriety prestige
Your Moves
Charm [+1] you get take up the call, then choose one more
„ Take Up the Call
Cunning [-1]
Name two non-denizen factions: declare one to be the best hope for the
Woodland (The Just) and the other evil tyrants (The Enemy). Take +1 ongoing
to protect members of the Just or harm agents of the Enemy. You may switch
which factions you consider to be the Just or the Enemy at the end of any
Finesse [-1] session by clearing all prestige from the faction which no longer inspires you;
your reputation with both factions remains the same.
The Just:____________________ The Enemy:____________________

Luck [+1] Choose a role you often fill as a champion:


„ Luminary: When you persuade an NPC to fight for the Just or resist the
charms of the Enemy, roll with Might instead of Charm.
„ Paladin: When you inflict harm on the Enemy, inflict 1 additional harm;
Might [+2] when you suffer harm protecting the Just, suffer 1 fewer harm.
„ Emissary: When you mark prestige with the Just, mark an additional prestige.
When you mark notoriety with the Enemy, mark an additional notoriety.
add +1 to a stat of your choice, to a max of +2
„ Of the People
injury When your band travels down a path at a relaxing pace, roll with +1 instead
of -1. On a hit, you encounter friendly faces on the journey who offer food
exhaustion and assistance; your band marks half as much depletion as normal. On a
7-9, the characters you meet are in a bit of trouble; they expect you to lend a
depletion hand. On a miss, a dangerous foe committed to ending your “righteousness”
catches you (and your friends) unaware and unprepared.

Roguish Feats „ Skill Against Skill Alone


start with marked feat When you grapple with an enemy and roll a 12+, you may take their blows to
incapacitate them; suffer their full harm to fill their exhaustion or injury track.
„ Acrobatics „ Pick pocket
„ Blindside „ Sneak „ A Just Cause
„ Counterfeit „ Pick lock When you threaten an authority on behalf of the downtrodden, mark
„ Disable Device „
 Sleight of hand notoriety with the authority’s faction and roll with Might. On a hit, the force
„ Hide of your defiance unnerves them; they must make a concession right now to
your cause or openly attack you. On a 10+, your words are inspirational; you
Weapon Skills and your allies take a +1 ongoing against them and their allies if they attack
you. On a miss, the authority reveals that the cause you champion is not as
choose one bolded weapon skill to start just as you were led to believe.
„
„
Cleave
Confuse Senses
„
„
Parry
Quick Shot
„ Raw Force
Take one of the following weapon skills: Disarm or Parry. It does not count
„ Disarm „ Storm a Group
against your maximum. When you use either weapon skill, you can mark
„ Harry „ Trick Shot
exhaustion to roll with Might.
„ Improvise „ Vicious Strike

Equipment starting value: 11 carrying: ____ burdened (4 + might): ____ max (twice burdened): ____

Root® and Leder Games® logo and key art TM & © 2017 Leder Games. Text and design TM & © 2021 Magpie Games. All rights reserved.
The Chronicler
You are a sage who honors history and the written word, keeper
of lost, banned, or forbidden texts of truths the great Woodland
powers would rather be forgotten.

Name:
_________________________________ Choose Your Nature

Species
• fox, mouse, rabbit, bird, otter, ■ Observer
other:_____________________
Details Clear your exhaustion track when you
• he, she, they, shifting enter a dangerous situation to try to
• fastidious, rumpled, proper, colorful witness a significant or secret event or
• old scrolls, letter of introduction, meet an important individual.
small glasses, vest with secret pockets
Demeanor ■ Activist
• clumsy, endearing, sly, thoughtful
Clear your exhaustion track when you
publicly confront the leadership of a
Background clearing about changes you think are
vital to the community’s success.
Where do you call home?
„ ____________ clearing

Your Connections
„ the forest

Your Drives
„ a place far from here
Why are you a vagabond? Partner
„ I seek the Woodland’s secrets ____________ and I exposed a dark
„ I swore an oath to record true, choose two drives
secret of a faction, leading to a meaningful
unbiased history
„ I want to spread knowledge „ Justice political change. What was it? And which
member of that faction hates us for it?
throughout the Woodland Advance when you achieve justice
„ I aim to change the Woodland by When you fill in this connection, you each
for someone wronged by a powerful,
sharing its history mark 2-prestige with the faction you helped,
wealthy, or high-status individual. and mark 2-notoriety with the faction you
„ I crave adventure
„ Discovery harmed. During play, if you are spotted
together, then any prestige or notoriety gains
Who inspired your love of history? Advance when you encounter a new
„ My parents with those factions are doubled for the two
wonder or ruin in the forests. of you.
„ An older sibling
„ An old mentor „ Ambition
„ A lover or friend Advance when you increase your Peer
„ A formal school reputation with any faction. I think ____________ sees the truth of
„ Clean paws
Which faction have you served the world, and I value their perspective
the most? (mark two prestige for deeply. What kinds of information do
Advance when you accomplish an they see that I often overlook?
appropriate group)
illicit, criminal goal while maintaining a
If you share information with them after
With which faction have you believable veneer of innocence.
reading a tense situation, you both benefit
earned a special enmity? from the +1 for acting on the answers. If you
(mark one notoriety for help them while they attempt a roguish
appropriate group) feat, you gain choices on the help move as if
you had marked 2-exhaustion when you mark
1-exhaustion.

your reputation
_________________ -3 -2 -1 +0 +1 +2 +3
_________________ -3 -2 -1 +0 +1 +2 +3
_________________ -3 -2 -1 +0 +1 +2 +3
_________________ -3 -2 -1 +0 +1 +2 +3
_________________ -3 -2 -1 +0 +1 +2 +3
notoriety prestige
Your Moves
Charm [-1] you get the worth of a book, then choose two more
„ The Worth of a Book
Cunning [+2]
When you study your tomes and scrolls to discover old techniques or
methods to solve an intractable problem—curing a deadly disease, ending a
drought, legally unseating a leader, etc—decide what you want to accomplish
and tell the GM. The GM will give you between 1 to 4 conditions you
Finesse [+1] must fulfill to discover a path forward, including time taken, additional
information needed, mentors or translators needed, facilities/tools needed,
or the limits of your solution. When you fulfill the conditions, you gain

Luck
whatever knowledge you were seeking—it’s up to you to put to use.
[0] „ An Eye for the Real Story
When you read a tense situation, mark an exhaustion—even on a miss—to

Might [0]
spot someone who knows more than they’re letting on. Take a +1 ongoing to
convince them to share their secrets with you when you get them in private.

„ Search the Records


add +1 to a stat of your choice, to a max of +2 When you examine the documents, records, or assorted notes of an
important NPC (your call), roll with Cunning. On a hit, you discover evidence
injury of their secrets; the GM will tell you who would pay for the information you’ve
uncovered. On a 10+, you also take a 12+ instead of rolling the next time you try
exhaustion to figure them out. On a miss, your search yields terrible news—someone is
acting against you or your interests in an unexpected arena.
depletion
„ Loremaster
When you consult your knowledge in order to understand a political
Roguish Feats conflict, roll with Cunning. On a hit, the GM tells you what information
start with marked feats you remember that completes your understanding of the messy situation.
On a 10+, you can ask a followup question; the GM will answer honestly.
„ Acrobatics 
„ Pick pocket
On a miss, something about the situation doesn’t fit the history—the GM
„ Blindside „ Sneak
will tell you what has radically shifted.
 „
Counterfeit „ Pick lock
 „
Disable Device „ Sleight of hand „ Good Advice
„ Hide When you offer an NPC advice about a sticky situation, offer them the best
advice you’ve got and roll with Cunning. On a hit, they see the wisdom of your
Weapon Skills suggestion; they have to mark exhaustion or incorporate your advice into their
plans. On a 7-9, you let something about your own plans or allegiances slip as
choose one bolded weapon skill to start you try to help them out. On a miss, the advice angers or offends them; the GM
„ Cleave „ Parry will tell you what local custom you’ve overstepped with your meddling.
„ Confuse Senses „ Quick Shot
„ Disarm „ Storm a Group „ Dedicated Scholar
„ Harry „ Trick Shot Take an extra box of exhaustion. When you acquire a new tome or scroll
„ Improvise „ Vicious Strike documenting the history of the Woodland, clear your exhaustion track.

Equipment starting value: 8 carrying: ____ burdened (4 + might): ____ max (twice burdened): ____

Root® and Leder Games® logo and key art TM & © 2017 Leder Games. Text and design TM & © 2021 Magpie Games. All rights reserved.
The Envoy
You are a professional representative, capable of speaking for other powers while
maintaining plausible deniability, fashioned as the ultimate neutral agent and
diplomatic mercenary.

Name:
_________________________________ Choose Your Nature

Species
• fox, mouse, rabbit, bird, bat, ■ Agent
other:_____________________
Details Clear your exhaustion track when you
• he, she, they, shifting convince someone influential to allow
• bucolic, decadent, elegant, traveled you to represent their interests.
• fancy boots, token of esteem,
rugged scarf, pipe and leaf
Demeanor ■ Sworn
• commanding, kind, professional, sleazy
Clear your exhaustion track when you
openly commit to resolve a dangerous
Background conflict on behalf of someone vulnerable.
Where do you call home?
„ ____________ clearing

Your Connections
„ the forest

Your Drives
„ a place far from here
Why are you a vagabond? Watcher
„ I am called to serve a noble cause ____________ reminds me of a powerful
„ I want to make a name for myself choose two drives
political figure of the Woodland.
with every faction
„ I hold no loyalty save to the „ Loyalty Whom do they resemble? Why is the
resemblance so striking to me?
highest bidder You’re loyal to someone; name them.
„ I have many conflicting loyalties When you figure them out, you always hold
Advance when you obey their order at a
„ I seek the truth behind an ally’s 1, even on a miss. When you plead with them
great cost to yourself. to go along with you, you can let them clear
disappearance
„ Greed 2-exhaustion instead of 1.
Whom have you left behind? Advance when you secure a serious
„ my commander
„ my family
payday or treasure. Peer
„ my loved one „ Ambition ____________ and I negotiated a truce
between two warring parties within a
„ my master Advance when you increase your
„ my mentor clearing. Why were they so important
reputation with any faction.
to closing the deal?
Which faction have you served
the most? (mark two prestige for
„ Clean paws If you share information with them after
Advance when you accomplish an reading a tense situation, you both benefit
appropriate group) from the +1 for acting on the answers. If you
illicit, criminal goal while maintaining a
help them while they attempt a roguish
With which faction have you believable veneer of innocence.
feat, you gain choices on the help move as if
earned a special enmity? you had marked 2-exhaustion when you mark
(mark one notoriety for 1-exhaustion.
appropriate group)

your reputation
_________________ -3 -2 -1 +0 +1 +2 +3
_________________ -3 -2 -1 +0 +1 +2 +3
_________________ -3 -2 -1 +0 +1 +2 +3
_________________ -3 -2 -1 +0 +1 +2 +3
_________________ -3 -2 -1 +0 +1 +2 +3
notoriety prestige
Your Moves
Charm [0] you get diplomat, then choose two more
+0 +1 +2 +3
„ Diplomat
Cunning [+1] You are known across the Woodland as an accomplished diplomat; you
have a track (Diplomat) to reflect your professional reputation, starting
at a +1. When you raise your reputation with any faction, raise Diplomat;
when you lower your reputation with any faction, lower Diplomat. You
Finesse [0] cannot lower Diplomat below +0 or raise it above +3.
• Mark exhaustion to use Diplomat when you ask for a favor or meet
someone important for the first time, regardless of the faction of your target.

Luck
• When you persuade or figure out an important NPC while acting on behalf
[+1] of another—not you or your band—roll with Diplomat instead of Charm.

„ Fancy Meeting You Here


Might [0]
When you carouse in a popular locale, roll with Luck. On a hit, you meet a
lackey of a powerful faction in the area—the GM will tell you what they do
for the faction, and you tell the GM when and how you met them in the past.
add +1 to a stat of your choice, to a max of +2 On a 10+, they get sloppy: they let a secret slip about the faction's plans or
offer to introduce you to the faction's leaders on friendly terms. On a miss,
someone who is looking for you finds you first.
injury
„ Turncoat
exhaustion You gain the roguish feats Blindside and Counterfeit (they do not count
depletion against your maximum for advancement). When you attempt a roguish feat
to blindside someone who trusts you, roll with Cunning instead of Finesse.

„ Plots and Schemes


Roguish Feats Take +1 Cunning (max+3).
start with marked feats
„ Trust in Me
„ Acrobatics „ Pick pocket When you soothe or placate an angry NPC, roll with Cunning. On a hit,
„ Blindside „
 Sneak you calm their rage. On a 7-9, choose 1. On a 10+, choose 2:
„ Counterfeit „
 Pick lock • They reveal an unexpected vulnerability
„ Disable Device „ Sleight of hand • They hesitate in their fury; you create an opportunity
 „
Hide • They take you further into their confidence
On a miss, you can only calm them by redirecting their frustrations.
Weapon Skills „ Kiss the Ring
choose one bolded weapon skill to start When you exit a meeting with someone rich or powerful, say you took a few
„ Cleave „ Parry of their things and roll with Cunning. On a hit, the GM tells you what valuable
„ Confuse Senses „ Quick Shot or interesting item you got. On a 7-9, it will be missed, but not until you are
„ Disarm „ Storm a Group gone; mark notoriety with that faction. On a miss, they’re going to notice; mark
„ Harry „ Trick Shot 2-notoriety with that faction and either run or come up with a good excuse.
„ Improvise „ Vicious Strike

Equipment starting value: 8 carrying: ____ burdened (4 + might): ____ max (twice burdened): ____

Root® and Leder Games® logo and key art TM & © 2017 Leder Games. Text and design TM & © 2021 Magpie Games. All rights reserved.
The Exile You were once a prominent member of a powerful faction, but now you are exiled from
it, and defined by what you do in relation to the group you once called your own.

Name:
_________________________________ Choose Your Nature

Species
• fox, mouse, rabbit, bird, lizard, ■ Schemer
other:_____________________
Details Clear your exhaustion track when you
• he, she, they, shifting promise valuable resources to a dangerous
• shabby, flashy, formal, inconspicuous Woodland figure to secure their aid.
• precious heirloom, mark of privilege,
ragged cloak, old book
Demeanor ■ Avenger
• bitter, cautious, clever, vain
Clear your exhaustion track when you
openly attack those who have wronged
Background you or your sworn vassals and wards.
Where do you call home?
„ ____________ clearing

Your Connections
„ the forest

Your Drives
„ a place far from here
What caused your fall? Protector
„ I led a failed coup or rebellion I see greatness in ____________ that
„ I committed a terrible crime choose two drives
I wish to nurture...and perhaps turn
„ I was betrayed by my closest allies
„ I fell prey to my rival’s schemes „ Loyalty to my own purposes. What is it about
them that inspires me so?
You’re loyal to someone; name them.
Why were you exiled (not killed)? When they are in reach, mark exhaustion to
Advance when you obey their order at a
„ A complex legal system protected take a blow meant for them. If you do, take
great cost to yourself. +1 ongoing to weapon moves for the rest of
my life
„ The last of my allies saved my life „ Revenge the scene.
„ My enemies granted me mercy Name your foe. Advance when you
„ I fled before facing judgment cause significant harm to them or their Family
Why are you a vagabond? interests. ____________ sheltered me in the
„ I seek a new home in the Woodland
„ I want to reclaim my prestige
„ Chaos earliest days of my exile when I was at my
most vulnerable. Why did they offer me
Advance when you topple a tyrannical or
„ I wish to make amends for my sins such kindness in my moment of need?
dangerously overbearing figure or order.
„ I seek revenge against my enemies When you help them fulfill their nature, you
Which faction exiled you? (set „ Infamy both clear your exhaustion track.
your reputation with them to -2) Advance when you decrease your
reputation with any faction.
Which faction now seeks your
loyalty or allegiance? (set your
reputation with them to +1)

your reputation
_________________ -3 -2 -1 +0 +1 +2 +3
_________________ -3 -2 -1 +0 +1 +2 +3
_________________ -3 -2 -1 +0 +1 +2 +3
_________________ -3 -2 -1 +0 +1 +2 +3
_________________ -3 -2 -1 +0 +1 +2 +3
notoriety prestige
Your Moves
Charm [+1] you get known by all, then choose two more
„ Known by All
Cunning [-1]
When you first encounter an important NPC from your former faction,
you may declare them to be an old ally—choose and mark one unmarked
option from the list below instead of meeting someone important—and roll.
„ They shared your political networks; roll with +1.
Finesse [0] „ You worked closely with them for years; roll with +2.
„ They were a loyal friend or dutiful servitor; roll with +3.
On a hit, their loyalty has not diminished; they offer whatever aid they can, even

Luck
risking their own reputation and safety. On a 7-9, they can only assist you if they
[+1] can pretend you forced their hand and cover their tracks when you leave; mark
as much notoriety with their faction as you added to your roll. On a miss, your
attempt to reconnect only reveals your desperation; mark as much notoriety as

Might [+1] you added to your roll and know that those who hunt you will be here soon.
When you have marked all three options, clear them all; your agents will tell
you of an opportunity to redeem yourself in the eyes of your faction now that
add +1 to a stat of your choice, to a max of +2
they know you are still active.

injury „ Above It All


When you trick an NPC into granting you access or information by pretending
exhaustion to be a high-ranking faction leader, roll with Charm instead of Cunning.
depletion „ I Bring You...
When you spend time talking to the denizens of a clearing, mark exhaustion to
learn what vital resource or fugitive the powers-that-be seek. When you deliver
Roguish Feats a vital resource or prisoner to a faction, you may ask for a favor from the faction
start with marked feat as if you rolled a 12+ in addition to marking prestige. If your reputation with that
faction is already +2 or greater, you may instead sway the NPC whose cause you
„ Acrobatics „ Pick pocket most directly benefited with your contribution as if you rolled a 12+.
„ Blindside „ Sneak

„ Counterfeit „ Pick lock „ Greatest of the Age
„ Disable Device „ Sleight of hand When you engage an enemy in melee, you take all four options and one for
„ Hide double effect when you roll a 12+.

„ Born to Be a King
Weapon Skills Take +1 Charm (max+3).
choose one bolded weapon skill to start
„ Fancy Paper
„ Cleave „ Parry You gain the roguish feat Counterfeit (it does not count against your
„ Confuse Senses „ Quick Shot maximum for advancement). When you attempt a roguish feat to produce
„ Disarm „ Storm a Group counterfeit documents using your intimate knowledge of your home
„ Harry „ Trick Shot faction’s politics and procedures, mark notoriety with that faction to make
„ Improvise „ Vicious Strike the move as if you had rolled a 12+.

Equipment starting value: 11 carrying: ____ burdened (4 + might): ____ max (twice burdened): ____

Root® and Leder Games® logo and key art TM & © 2017 Leder Games. Text and design TM & © 2021 Magpie Games. All rights reserved.
The Heretic
You are a fervent believer in a cause or ideology that most Woodland denizens
and factions find distasteful and unacceptable, even if your beliefs are
genuinely for the greater good of the denizens.

Name:
_________________________________ Choose Your Nature

Species
• fox, mouse, rabbit, bird, ■ Believer
other:_____________________
Details Clear your exhaustion track when you
• he, she, they, shifting publicly call out a symbol or authority
• unkempt, young, clear-eyed, lithe dedicated to beliefs opposed to yours.
• colorful robes, facial tattoo, token
of belief, unique jewelry
Demeanor ■ Healer
• passionate, naive, eccentric, proud
Clear your exhaustion track when you
attempt to start a dialogue between two
Background foes from different factions.
Where do you call home?
„ ____________ clearing

Your Connections
„ the forest

Your Drives
„ a place far from here
What are the fundamental tenets Protector
of your cause? (Pick 2): ____________ has come to share my
„ To overturn a tradition choose two drives
beliefs; I must stand with them, no
„ To exalt the worthy
„ To unseat the corrupt „ Principles matter the cost. What happened to us
that convinced them of the wisdom of
„ To uplift the downtrodden Advance when you express or embody
my cause?
„ To destroy a falsehood your moral principles at great cost to
When they are in reach, mark exhaustion to
yourself or your allies.
Why are you a vagabond? take a blow meant for them. If you do, take
„ I must make amends for my past „ Protection +1 ongoing to weapon moves for the rest of
„ I want to bring my truth to all Name your ward. Advance when you the scene.
„ I seek still greater understanding protect them from significant danger, or
„ I’m being hunted by the powerful when time passes and your ward is safe. Watcher
Whom have you left behind?
„ Freedom ____________ was once hurt greatly
by someone who shared my cause. Why
„ my devotee „ my family
Advance when you free a group of
„ my guru „ my secret love do I think I might still win them over?
denizens from oppression.
What have I already tried to do to earn
Which faction is known to hate
those who share your cause? (set „ Chaos their trust?
Advance when you topple a tyrannical or When you figure them out, you always hold
your Reputation with them to -1)
dangerously overbearing figure or order. 1, even on a miss. When you plead with them
Which faction is known to harbor to go along with you, you can let them clear
those who share your cause? (set 2-exhaustion instead of 1.
your Reputation with them to +1)

your reputation
_________________ -3 -2 -1 +0 +1 +2 +3
_________________ -3 -2 -1 +0 +1 +2 +3
_________________ -3 -2 -1 +0 +1 +2 +3
_________________ -3 -2 -1 +0 +1 +2 +3
_________________ -3 -2 -1 +0 +1 +2 +3
notoriety prestige
Your Moves
Charm [+2] you get friends indeed & hear me, then choose one more
„ Friends Indeed
Cunning [0]
When you first seek out those who share your cause after arriving in a
clearing, roll with Charm. On a hit, you find one or two; they provide what
they can in service to your collective work. On a 7-9, they also tell you about a
threat to your shared ideology that has arisen in the clearing. On a miss, you
Finesse [-1] are caught by someone in the clearing who openly despises your kind.

„ Hear Me!
When you give an inspiring speech to a persuadable crowd in the service
Luck [+1] of your cause, mark exhaustion and roll with Charm. On a hit, you sway
them; pick 2. On a 7-9, you must put yourself at the crowd’s mercy and lead
them directly for them to follow through.

Might [0]
• They tear down an opposing symbol
• They overthrow a vulnerable tyrant
• They destroy the trappings of tradition
• They elevate someone overlooked
add +1 to a stat of your choice, to a max of +2
• They deliver justice to the wicked
On a miss, the crowd is moved to action but ignores your guidance, leading
injury to terrible consequences.

exhaustion „ Destroy Something Beautiful


When you wreck a false idol or symbol of oppression alongside your
depletion allies, roll with Charm instead of Might; you and all your allies clear an
exhaustion, even on a miss.

Roguish Feats „ Devilish Charm


start with marked feats When you trick an NPC you’ve previously aided or impressed, mark
exhaustion to make the move as if you had rolled a 12+, instead of rolling.
„ Acrobatics „ Pick pocket
„ Blindside „ Sneak „ Center of the Universe
 „
Counterfeit „ Pick lock Take +1 Charm (max +3).
„ Disable Device  „
Sleight of hand
„ Hide „ You Shall Not Pass
When you plant yourself in the way of your enemies, roll with Charm. On a

Weapon Skills
hit, your foes cannot get past you until they take you down—brace yourself.
On a 10+ choose 1. On a 7-9, choose 2:
choose one bolded weapon skill to start • You suffer +1 harm from all your enemies’ attacks
„ Cleave „ Parry • A single enemy (GM’s choice) slips past you
„ Confuse Senses „ Quick Shot • You cannot retreat from your position
„ Disarm „ Storm a Group On a miss, your enemies find or create a new way past you that makes your
„ Harry „ Trick Shot situation far worse.
„ Improvise „ Vicious Strike

Equipment starting value: 9 carrying: ____ burdened (4 + might): ____ max (twice burdened): ____

Root® and Leder Games® logo and key art TM & © 2017 Leder Games. Text and design TM & © 2021 Magpie Games. All rights reserved.
The Pirate
You are a rogue boat captain, at home on the waters of the Woodland’s rivers,
lakes, or bays, free from the sway of land-bound life and more than willing to do
whatever it takes to maintain that freedom.

Name:
_________________________________ Choose Your Nature

Species
• fox, mouse, rabbit, bird, rat, ■ Rogue
other:_____________________
Details Clear your exhaustion track when you
• he, she, they, shifting attempt to doublecross, triplecross, or
• branded, fancy, grizzled, attractive betray a powerful or dangerous NPC.
• flashy hat, lucky trinket, flask of rum,
lodestone and compass
Demeanor ■ Merchant
• honest, flamboyant, stoic, strange
Clear your exhaustion track when you
carry valuable goods or treasure past
Background danger, difficulty, or blockade.
Where do you call home?
„ ____________ clearing

Your Connections
„ the forest

Your Drives
„ a place far from here
Why are you a vagabond? Partner
„ I believe I’m haunted by a ____________ and I seized valuable
powerful curse choose two drives
cargo from a faction together. Who did
„ I hear the call of gold and silver
„ I am despised by other denizens „ Freedom we rob? Why?
When you fill in this connection, you each
„ I am fleeing the legal Advance when you free a group of
mark 2-prestige with the faction you helped,
consequences of my piracy denizens from oppression. and mark 2-notoriety with the faction you
„ I wish to build a network of fellow
pirates and freebooters „ Revenge harmed. During play, if you are spotted
together, then any prestige or notoriety gains
Name your foe. Advance when you with those factions are doubled for the two
What happened to your captain? cause significant harm to them or their
„ disappearance of you.
interests.
„ died in a blaze of glory
„ mutiny „ Crime Family
„ imprisonment Advance when you illicitly score a ____________ had a good relationship
„ retirement significant prize or pull off an illegal with my former captain. How have they
Which faction have you served caper against impressive odds. supported me in taking on the role as
„ Infamy
the most? (mark two prestige for my own?
appropriate group) When you help them, you can mark
Advance when you decrease your
2-exhaustion to give a +2, instead of
With which faction have you reputation with any faction.
1-exhaustion for a +1.
earned a special enmity?
(mark one notoriety for
appropriate group)

your reputation
_________________ -3 -2 -1 +0 +1 +2 +3
_________________ -3 -2 -1 +0 +1 +2 +3
_________________ -3 -2 -1 +0 +1 +2 +3
_________________ -3 -2 -1 +0 +1 +2 +3
_________________ -3 -2 -1 +0 +1 +2 +3
notoriety prestige
Your Moves
Charm [+1] you get small ship & sail on, then choose one more
„ Small Ship
Cunning [0]
By default, your ship has a wear track with four boxes. Mark wear when it
suffers serious damage or when a move calls for it. When your ship’s wear track
is filled, it is dead in the water and must be repaired at port. If you must mark
wear on your ship but its whole track is full, your ship is lost. If you ever lose the
Finesse [0] ship the GM may present you with an opportunity to get a new one.
Your Ship’s Name: _____________________ Wear    
Blessings (choose 2):

Luck [+1]
„ stocked: your ship gains a 2-box depletion track of cargo and gear
„ nimble: take +1 ongoing to tricking NPCs when relying on your ship’s speed
„ renowned: take +1 to reputation with a chosen faction while on your ship
„ swift: once per session, mark wear to outrun any pursuer on the water
Might [0] Flaws (choose 2):
„ dreaded: take -1 to reputation with a chosen faction while on your ship
„ rickety: your ship has one fewer box of wear than usual
add +1 to a stat of your choice, to a max of +2
„ clumsy: take -1 ongoing to trusting fate when piloting your ship carefully
„ stolen: someone dangerous is pursuing you to recover their property
injury „ Sail On
exhaustion When you travel from clearing to clearing by ship, mark wear on the ship
and roll with Luck. On a hit, you reach the next port; the GM will tell you one
depletion (mostly) friendly denizen you know there. On a 7-9, they are holding a grudge—
work it out or offer at least 2-value to let things go. On a miss, you are caught in

Roguish Feats
a dangerous situation along your route before you arrive at port.

start with marked feats „ Swashbuckler


When you first charge into battle by swinging, diving, or leaping to engage
 „
Acrobatics „ Pick pocket
an enemy in melee at close range, roll with Luck instead of Might.
 „
Blindside „ Sneak
„ Counterfeit „
 Pick lock „ Eye for Treasure
„ Disable Device „ Sleight of hand When you ask around a port about valuable trade, roll with Luck. On a hit, you
„ Hide learn of nearby cargo worth your time. On a 10+, you know exactly where the
cargo is held or how to intercept the shipment. On a miss, you hear only of well-
Weapon Skills guarded or difficult to reach cargo...and your questions start drawing attention.

choose one bolded weapon skill to start „ Plenty of Rum


„ Cleave „ Parry Once per session, you may plead with a vagabond a second time in a session
„ Confuse Senses „ Quick Shot by sharing your rum (mark depletion) with the target of your pleading.
„ Disarm „ Storm a Group „ Sea Legs
„ Harry „ Trick Shot When you attempt a roguish feat aboard a ship to blindside, sneak, hide, or
„ Improvise „ Vicious Strike perform acrobatics, roll with Luck instead of Finesse.

Equipment starting value: 8 carrying: ____ burdened (4 + might): ____ max (twice burdened): ____

Root® and Leder Games® logo and key art TM & © 2017 Leder Games. Text and design TM & © 2021 Magpie Games. All rights reserved.
The Prince
You are a second-generation vagabond, heir to your parent’s masteries and
knowledge, but also born to this life of roguery and independence—you are not a
vagabond by your own volition.

Name:
_________________________________ Choose Your Nature

Species
• fox, mouse, rabbit, bird, ■ Scion
other:_____________________
Details Clear your exhaustion track when you
• he, she, they, shifting enter danger to attack the enemies or
• bright-eyed, practical, short, simple defend the allies of your parents.
• trusty backpack, comfortable jacket,
family compass, walking stick
Demeanor ■ Trailblazer
• arrogant, curious, foolhardy, brave
Clear your exhaustion track when you
depart on a wild and risky new course
Background of action with others.
Why did your parents raise you as
a vagabond?
„ They rejected the ordinary life of a
Your Connections
Your Drives
clearing of the Woodland
„ They feared their enemies would
find them if they settled down Peer
„ They wanted me to make my own ____________ used to work with one
choose two drives
choices free of society’s influence of my parents and invited me to join
„ Protection
„ They never fit in with the denizens the band when I came of age. How did I
„ They didn’t know how else to live impress them with my talents?
Name your ward. Advance when you
What happened to your parents? If you share information with them after
protect them from significant danger, or
reading a tense situation, you both benefit
„ Captured by a powerful faction when time passes and your ward is safe. from the +1 for acting on the answers. If you
„ Felled by a rival vagabond
„ Retired to a Woodland clearing „ Freedom help them while they attempt a roguish
feat, you gain choices on the help move as if
„ Missing in the forest, now Advance when you free a group of you had marked 2-exhaustion when you mark
presumed dead denizens from oppression. 1-exhaustion.
„ Killed in battle by agents of a
powerful faction „ Crime
Which faction did your parents
Advance when you illicitly score a Family
significant prize or pull off an illegal ____________ was mentored by one
serve the most? (mark two prestige caper against impressive odds. of my parents. What vagabond skills
for appropriate group)
„ Wanderlust
did they learn from my parents that I’ve
With faction did your parents always struggled to master?
Advance when you finish a journey to a
most often oppose? (mark one clearing.
When you help them fulfill their nature, you
notoriety for appropriate group) both clear your exhaustion track.

your reputation
_________________ -3 -2 -1 +0 +1 +2 +3
_________________ -3 -2 -1 +0 +1 +2 +3
_________________ -3 -2 -1 +0 +1 +2 +3
_________________ -3 -2 -1 +0 +1 +2 +3
_________________ -3 -2 -1 +0 +1 +2 +3
notoriety prestige
Your Moves
Charm [-1] you get heirloom weapon & legacy, then choose one more
„ Heirloom Weapon Wear

Cunning [+1]
Your parents bestowed a family heirloom upon you—it has 4 boxes of
wear, and its value is functionally priceless to you. If the weapon is ever
destroyed, the GM will tell you what tasks you must undertake to restore it.
• Choose a weapon type: dagger, axe, hammer, sword, spear, crossbow, bow
Finesse [+1] • Choose an appropriate range: intimate, close, far
• Choose two features:
„ Reliable: +2 boxes of wear and an „ Flexible: Choose 2 weapon skill

Luck
additional range tags for this weapon
[+1] „ Feared: When you engage „ Unique: Your weapon is of
in combat against foes who unusual design; once per
recognize this weapon, inflict session, mark exhaustion to

Might [0] morale harm on them


„ Deadly: When you inflict harm
ignore the harm inflicted on you
by a single attack
with this weapon, inflict +1 harm „ Rousing: After you successfully
add +1 to a stat of your choice, to a max of +2 „ Double-headed: One edge inflict injury on a dangerous
inflicts injury, the other enemy, mark wear to clear
exhaustion. Declare which side exhaustion from every ally who
injury you use at the start of a fight saw you land the blow
exhaustion „ Legacy
depletion When you meet someone important for the first time, mark your legacy
track to take a 10+ instead of rolling. When your legacy track is full, tell the
GM, clear the track, and roll. Take +1 for each “yes” to the following questions:
Roguish Feats • Are you in a clearing?
• Is anyone looking for you?
• Do you have +2 or -2 Reputation
with at least one faction?
start with marked and choose 2 more
On a hit, someone with unfinished business with your parents finds you. On
„ Acrobatics „ Pick pocket a 10+, they arrive without warning. On a miss, an ordinary denizen warns you
„ Blindside „ Sneak
 about someone who might seek you out; mark your legacy track.
„ Counterfeit „ Pick lock
„ Disable Device „ Sleight of hand „ One of Us
 „
Hide When you try to figure out or persuade vagabonds, bandits,
revolutionaries, or outcasts, roll with Luck instead of Charm.

Weapon Skills „ Tall Tales


choose one bolded weapon skill to start When you attempt to impress a crowd with a wild story, roll with Luck.
On a hit, the crowd is moved; everyone in your band takes +1 ongoing
„ Cleave „ Parry to persuade or trick someone in line with the story. On a 10+, someone
„ Confuse Senses „ Quick Shot foolish even approaches you with profitable work! On a miss, your stories
„ Disarm „ Storm a Group attract someone in desperate need of help you’re not equipped to give.
„ Harry „ Trick Shot
„ Improvise „ Vicious Strike „ No Jail Can Hold Me
Take the roguish feat pick lock. It doesn’t count against your maximum. When
you attempt to escape confinement, mark exhaustion to shift a miss to a 7-9.

„ Favored
Take +1 Luck (max+3).

Equipment starting value: 7 carrying: ____ burdened (4 + might): ____ max (twice burdened): ____

Root® and Leder Games® logo and key art TM & © 2017 Leder Games. Text and design TM & © 2021 Magpie Games. All rights reserved.
The Raconteur
You are a storyteller, making coin and earning trust by moving
amid the clearings and weaving tales that ultimately teach the
denizens the “truth” of what goes on in the Woodland.

Name:
_________________________________ Choose Your Nature

Species
• fox, mouse, rabbit, bird, weasel, ■ Legend
other:_____________________
Details Clear your exhaustion track when you
• he, she, they, shifting put on a performace in front of a large,
• shabby, flashy, haphazard, effete attentive audience.
• gold tooth, swirling cloak, homespun
memento, tuning fork
Demeanor ■ Companion
• ingenuous, passionate, verbose, smooth
Clear your exhaustion track when you
effusively praise a friend to a powerful
Background person or group.
Where do you call home?
„ ____________ clearing

Your Connections
„ the forest

Your Drives
„ a place far from here
Why are you a vagabond? Friend
„ I want to see all of the Woodland ____________ and I still talk about
„ I want to find a worthy hero to choose two drives
the time we were run out of a clearing,
write about
„ I want to witness a legendary „ Discovery even though we thought our adventures
would lead the powers-that-be to treat
moment firsthand Advance when you encounter a new
us as heroes. What did we do? How did
„ I want to find the kind of true love wonder or ruin in the forests.
it go wrong?
found in epic poetry
„ I have been run out of too many „ Thrills When you help them, you can mark
clearings to stay still Advance when you escape from certain 2-exhaustion to give a +2, instead of
death or incarceration. 1-exhaustion for a +1.
Whom have you wronged and how?
„ A lover, with my words „ Infamy Family
„ A friend, with my actions Advance when you decrease your
„ An innocent, with my silence ____________ and I have been through
reputation with any faction.
„ An ally, with my inaction battles, ruin-delves, heists, and more
„ A sibling, many times „ Clean Paws together. Which particular incident made
Advance when you accomplish an us close? How did I make it famous?
Which faction have you served
illicit, criminal goal while maintaining a When you help them fulfill their nature, you
the most? (mark two prestige for
believable veneer of innocence. both clear your exhaustion track.
appropriate group)

With which faction have you


earned a special enmity?
(mark one notoriety for
appropriate group)

your reputation
_________________ -3 -2 -1 +0 +1 +2 +3
_________________ -3 -2 -1 +0 +1 +2 +3
_________________ -3 -2 -1 +0 +1 +2 +3
_________________ -3 -2 -1 +0 +1 +2 +3
_________________ -3 -2 -1 +0 +1 +2 +3
notoriety prestige
Your Moves
Charm [+2] you get tools of the trade, then choose two more
„ Tools of the Trade Wear

Cunning [+1]
You have a valued (at least to you) symbol of your skill and talent; it starts with 3
boxes of wear and its value is essentially priceless to you.
• Choose a type: musical instrument, poetry book, unique costume, stage prop
• Choose a look: battered, fancy, delicate, stained, pristine
Finesse [+1] • Choose three features:
„ Sturdy: +2 boxes of wear; when you tend to your symbol after a public
performance, clear a box of wear.

Luck
„ Enchanting: mark wear instead of exhaustion to add +2 when you help
[-1] another vagabond by distracting someone with your performance
„ Versatile: choose two equipment tags for your symbol
„ Revealing: when you perform in public, mark wear to ask any one

Might [-1]
character who watched “what truly motivates your character?”; take +1
when acting on the answer
„ Pleasant: when you perform for your band while traveling on a path,
add +1 to a stat of your choice, to a max of +2 mark wear to clear up to 2 additional exhaustion from each vagabond.
When you first put on an earnest, public performance in a clearing, roll with
injury Charm. On a hit, name a faction you flatter; an important member comes
forward to offer you work. On a 10+, mark prestige with their faction as well. On
exhaustion a miss, you draws the worst kind of attention to you and your friends.
depletion „ Adoring Fans
When you first enter a clearing, roll with Charm. On a hit, a fan recognizes
you; they relate gossip, offer a place to stay, and show your band around. On a
Roguish Feats 10+, your fan will go even further to help you. On a miss, you meet a fan with
start with marked feats good intentions who immediately makes your situation much, much worse.
„ Acrobatics „ Pick pocket
 „ All Eyes on Me
„ Blindside „ Sneak When you create a distraction through outlandish performance, mark
 „
Counterfeit „ Pick lock
 exhaustion and roll with Charm. On a hit, the room can’t look away; your allies
„ Disable Device „ Sleight of hand take +1 ongoing to sneak, hide, pickpocket, or trust fate while you perform. On
„ Hide a 10+, hold 1; spend the hold to grant an ally a +3 for one of the aforementioned
rolls instead. On a miss, your audience finds something about your performance
Weapon Skills insulting or misguided; they fall over themselves to give you their opinion.

choose one bolded weapon skill to start „ Quick Fingers, Quicker Eyes
When you read a tense situation while performing, you may always ask one
„ Cleave „ Parry
question, even on a miss.
„ Confuse Senses „ Quick Shot
„ Disarm „ Storm a Group „ Silver Tongue
„ Harry „ Trick Shot When you persuade an NPC with a colorful anecdote, mark exhaustion on a
„ Improvise „ Vicious Strike hit to make them reveal something important and relevant about the situation.

„ Sweet as Honey
Take +1 Charm (max +3).

Equipment starting value: 8 carrying: ____ burdened (4 + might): ____ max (twice burdened): ____

Root® and Leder Games® logo and key art TM & © 2017 Leder Games. Text and design TM & © 2021 Magpie Games. All rights reserved.
The Raider You are a bandit, a thief-by-force, dangerous and threatening, but perhaps with
the capacity to turn your axe to good use...and all the better if you get paid for it.

Name:
_________________________________ Choose Your Nature

Species
• fox, mouse, rabbit, bird, ■ Bandit
other:_____________________
Details Clear your exhaustion track when you
• he, she, they, shifting try to use the threat of force to secure
• well-groomed, huge, scarred, lean valuables from formidable opposition.
• sigil pendant, dark cloak, face paint,
sentimental talisman
Demeanor ■ Hero
• intimidating, jovial, curt, curious
Clear your exhaustion track when you
outright attack a dangerous, oppressive,
Background or villainous NPC.
Where do you call home?
„ ____________ clearing

Your Connections
„ the forest

Your Drives
„ a place far from here
Why are you a vagabond? Protector
„ I am feared by most denizens The first time I saw ____________ they
„ I wish to see all the Woodlands choose two drives
piqued my curiosity; I went out of my
have to offer
„ I refuse to serve someone „ Loyalty way to protect them from the ire of my
own band. What about them sparked
unworthy You’re loyal to someone; name them.
my loyalty?
„ I seek to overthrow all oppressors Advance when you obey their order at a
„ I am running from powerful When they are in reach, mark exhaustion to
great cost to yourself.
enemies take a blow meant for them. If you do, take
„ Chaos +1 ongoing to weapon moves for the rest of
Whom have you left behind? Advance when you topple a tyrannical or the scene.
„ my mentor dangerously overbearing figure or order.
„ my ward
„ my loved one „ Crime Watcher
„ my sibling
____________ bested me in combat
Advance when you illicitly score a
„ my best friend when I got out of hand. How? Why did I
significant prize or pull off an illegal
thank them for it?
Which faction have you served caper against impressive odds.
When you figure them out, you always hold
the most? (mark two prestige for
appropriate group)
„ Greed 1, even on a miss. When you plead with them
Advance when you secure a serious to go along with you, you can let them clear
payday or treasure. 2-exhaustion instead of 1.
With which faction have you
earned a special enmity?
(mark one notoriety for
appropriate group)

your reputation
_________________ -3 -2 -1 +0 +1 +2 +3
_________________ -3 -2 -1 +0 +1 +2 +3
_________________ -3 -2 -1 +0 +1 +2 +3
_________________ -3 -2 -1 +0 +1 +2 +3
_________________ -3 -2 -1 +0 +1 +2 +3
notoriety prestige
Your Moves choose three
Charm [0]
„ Eye For Battle
When you read a tense situation just as violence breaks out, roll with

Cunning [-1] Might instead of Cunning.

„ Ironhide
When a group inflicts harm on you, suffer 2 fewer harm from each attack

Finesse [+1] (minimum 1-harm); when you inflict harm on a group, inflict 1 additional harm.

„ Loot and Plunder


When you loot a rich area for valuables, roll with Finesse. On a hit,
Luck [0] something out of the ordinary catches your eye; claim it and it’s yours. On a
10+ all 3. on a 7-9 choose 1:
• It is worth a lot of money (+2-value)

Might [+2]
• It is of special value to a particular faction (+4 prestige if traded to them)
• It is extremely durable (+1-wear)
On a miss, you can get your hands on it, but it is sought by dangerous
denizens who are all too willing to kill to take it from whoever possesses it.
add +1 to a stat of your choice, to a max of +2
„ Merciful Might
injury When you try to befriend an NPC you’ve saved from the wrath of
another, spend time helping them further (mark exhaustion) or buy them
exhaustion a drink (mark depletion). Your continued kindness pays dividends; they’ll
share a valuable secret or grant you a serious favor.
depletion
„ Plan of Attack
When you work out a plan of attack with someone, roll with Might. On a
Roguish Feats 10+, hold 3. On a 7-9, hold 2. You can spend your hold 1-for-1, regardless of
start with marked feats distance, while the plan is being carried out to:
• Lend a hand; add +1 to someone’s roll (choose after rolling)
 „ Acrobatics
„ Pick pocket • Soften a blow; reduce by one the harm someone suffers from a single attack
 „ Blindside
„ Sneak • Ensure your gear holds; allow someone to ignore marking depletion or wear
„ Counterfeit „ Pick lock On a miss, hold 1, but your plan encounters some disastrous opposition
„ Disable Device „ Sleight of hand right from the start.
„ Hide
„ Fearsome Visage
Weapon Skills You can make a pointed threat or publicly draw attention to yourself as
an enemy of a faction when you have a Reputation of 0 or lower with that
choose one bolded weapon skill to start faction, not just the usual -3 or -2 reputation required. Remember, you roll
„ Cleave „ Parry as if your negative reputation was positive, so a -1 Reputation becomes a +1
„ Confuse Senses „ Quick Shot for the roll and a 0 remains a 0.
„ Disarm „ Storm a Group
„ Harry „ Trick Shot
„ Improvise „ Vicious Strike

Equipment starting value: 9 carrying: ____ burdened (4 + might): ____ max (twice burdened): ____

Root® and Leder Games® logo and key art TM & © 2017 Leder Games. Text and design TM & © 2021 Magpie Games. All rights reserved.
The Seeker
You are an explorer by nature, interested in free-ranging discovery, delving into
ruins, and uncovering whatever secret wonders and ancient truths lie hidden
amid the Woodland.

Name:
_________________________________ Choose Your Nature

Species
• fox, mouse, rabbit, bird, mole, ■ Explorer
other:_____________________
Details Clear your exhaustion track when you
• he, she, they, shifting enter a ruin or other dangerous area of
• honest, traveled, whimsical, young the forest.
• trusty satchel, large and grandiose
hat, book of stamps, sturdy boots
Demeanor ■ Historian
• absentminded, driven, jovial, quiet
Clear your exhaustion track when you
refuse to allow someone to cover up or
Background obscure the truth.
Where do you call home?
„ ____________ clearing

Your Connections
„ the forest

Your Drives
„ a place far from here
Why are you a vagabond? Partner
„ I want to wander the Woodland. ____________ and I have seen the
„ I’m seeking answers to a mystery choose two drives
wonders of the Woodland together.
„ I need to find and reconnect with
a loved one „ Justice What makes them a stalwart
companion on my travels?
„ I am pursuing a treasure Advance when you achieve justice
„ I stole and sold something precious When you fill in this connection, you each
for someone wronged by a powerful,
from someone dangerous mark 2-prestige with the faction you helped,
wealthy, or high-status individual. and mark 2-notoriety with the faction you
Whom have you left behind? „ Discovery harmed. During play, if you are spotted
together, then any prestige or notoriety gains
„ my family Advance when you encounter a new
„ my spouse or loved one with those factions are doubled for the two
wonder or ruin in the forests. of you.
„ my best friend
„ my fellow explorer „ Greed
„ my idol Advance when you secure a serious Peer
Which faction have you served payday or treasure. ____________ is famous for a discovery
„ Wanderlust
the most? (mark two prestige for of their own. I greatly respect them!
appropriate group) What did they discover? How?
Advance when you finish a journey to a
If you share information with them after
With which faction have you clearing.
reading a tense situation, you both benefit
earned a special enmity? from the +1 for acting on the answers. If you
(mark one notoriety for help them while they attempt a roguish
appropriate group) feat, you gain choices on the help move as if
you had marked 2-exhaustion when you mark
1-exhaustion.

your reputation
_________________ -3 -2 -1 +0 +1 +2 +3
_________________ -3 -2 -1 +0 +1 +2 +3
_________________ -3 -2 -1 +0 +1 +2 +3
_________________ -3 -2 -1 +0 +1 +2 +3
_________________ -3 -2 -1 +0 +1 +2 +3
notoriety prestige
Your Moves
Charm [-1] you get word on the street, then choose two more
„ Word on the Street
Cunning [+1]
When you spend time in a clearing talking with locals, roll with Finesse. On a
hit, you catch wind of a nearby unexplored wonder or ruin; someone promises
to take you to it for a fair fee (1-value). On a 7-9, the dangers make their price
steeper—an additional 1-value of coin or gear. On a miss, the location is under
Finesse [+1] threat—soon it will be plundered, destroyed, or claimed by another power.

„ Never Lost
Take two additional boxes of injury and depletion you can mark when
Luck [+1] you confront dangers within a ruin and a +1 ongoing to trusting fate and
performing roguish feats while exploring such ancient locales.

„ Treasurer Hunter
Might [+0] When you sell the treasures you found in a ruin at market, roll with
Cunning. On a hit, you find some buyers. On a 7-9, take 1. On a 10+, both:
• you get a good price; you get double what such findings are usually worth
add +1 to a stat of your choice, to a max of +2 • you are popular; mark two prestige with the controlling faction
On a miss, you still sell the items for a fair price, but someone powerful
injury takes offense at your plunder of such sacred sites.

exhaustion „ Adventurer Contract


When you try to convince a powerful NPC to supply an exploratory
depletion adventure, roll with Cunning. On a hit, they give you 8-value in resources and
depletion—but you must fulfill a request. On a 10+, they ask for something

Roguish Feats
general—more riches, information, a prize or trophy. On a 7-9, they want
something specific—a singular treasure, secret knowledge, a lost ritual. On a
start with marked feats miss, they mount a competing expedition based on what you have told them.
 „ Acrobatics
„ Pick pocket „ Watch the Signs
„ Blindside „ Sneak When you first attune yourself to a ruin or mysterious site by taking in its
„ Counterfeit 
„ Pick lock signs, symbols, particular traits, and layout, roll with Cunning. On a 10+, hold
 „
Disable Device „ Sleight of hand 3. On a 7-9, hold 2. On a miss, you may mark an exhaustion to hold 1. While
„ Hide within that ruin or mysterious site, you can spend your hold 1 for 1 to:
• Identify the quickest path to the closest valuable treasure or knowledge
Weapon Skills • Disarm a trap or overcome a natural hazard without cost
• Name a character within reach about to suffer harm; you suffer it instead
choose one bolded weapon skill to start • Name a character in the ruin; you cross the distance to them instantly
„ Cleave „ Parry • Take cover in the ruin; ignore all harm from a single attack or catastrophe
„ Confuse Senses „ Quick Shot
„ Disarm „ Storm a Group „ Unstable Ground
„ Harry „ Trick Shot When you use a rough or chaotic environment—slippery rocks, a crowded
„ Improvise „ Vicious Strike market, etc—to gain an advantage over your opponents in a fight, you can
grapple them using Finesse instead of Might.

Equipment starting value: 8 carrying: ____ burdened (4 + might): ____ max (twice burdened): ____

Root® and Leder Games® logo and key art TM & © 2017 Leder Games. Text and design TM & © 2021 Magpie Games. All rights reserved.

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