Arbiter
Arbiter
Arbiter
Name:
_________________________________ Choose Your Nature
Species
• fox, mouse, rabbit, bird, badger, ■ Defender
other:_____________________
Details Clear your exhaustion track when you
• he, she, they, shifting put yourself in harm’s way to defend
• large, scarred, well-groomed, old someone against injustice or dire threat.
• faded military insignia, eyepatch,
repaired clothes, tarnished locket
Demeanor ■ Punisher
• intimidating, honest, brusque, open
Clear your exhaustion track when you
tell a powerful or dangerous villain to
Background their face that you will punish them.
Where do you call home?
____________ clearing
Your Connections
the forest
Your Drives
a place far from here
Why are you a vagabond?
Protector
I’m being hunted by a powerful
I once protected ____________ from a
official choose two drives
mortal blow during a fight, and I would
I wish to make up for a past
transgression Justice do it again. Why?
I want to fight injustice When they are in reach, mark exhaustion to
Advance when you achieve justice
I must clear my tarnished name take a blow meant for them. If you do, take
for someone wronged by a powerful, +1 ongoing to weapon moves for the rest of
I have been exiled from most wealthy, or high-status individual.
clearings the scene.
your reputation
_________________ -3 -2 -1 +0 +1 +2 +3
_________________ -3 -2 -1 +0 +1 +2 +3
_________________ -3 -2 -1 +0 +1 +2 +3
_________________ -3 -2 -1 +0 +1 +2 +3
_________________ -3 -2 -1 +0 +1 +2 +3
notoriety prestige
Your Moves choose three
Charm [+1]
Brute
Take +1 Might (max +3).
Finesse [0] keep going, or stop for now. On a 10+, take +1 ongoing to dealing with
them peacefully. On a miss, NPCs turn their anger to you, and PCs take +1
ongoing against you for the scene.
Might [+2]
choose 1. On a 7–9, choose 2.
• You hurt yourself: mark injury
• You break an important part of your surroundings
• You damage or leave behind a piece of gear (GM’s choice)
add +1 to a stat of your choice, to a max of +2
On a miss, you smash through, but you leave yourself totally vulnerable on
the other side.
injury Hardy
exhaustion Take 1 additional injury box. Whenever time passes or you journey to a new
clearing, you can clear 2 injury boxes automatically.
depletion
Strong Draw
When you target someone with a bow, mark wear on the bow to roll
Roguish Feats with Might. On a hit, mark exhaustion to inflict 1 additional injury. Mark
choose one feat to start exhaustion again to make your shot ignore the enemy’s armor—they
cannot mark wear to absorb the injury.
Acrobatics Pickpocket
Blindside Sneak Guardian
Counterfeit Pick Lock When you defend someone or something from an immediate NPC or
Disable Device Sleight of Hand environmental threat, roll with Might. On a hit, you keep them safe and
Hide choose one. On a 7–9, it costs: expose yourself to danger or escalate the
situation.
Weapon Skills • Draw the attention of the threat; they focus on you now
• Put the threat in a vulnerable spot; take +1 forward to counterstrike
choose one bolded weapon skill to start • Push the threat back; you and your protectee have a chance to maneuver
Cleave Parry or flee
Confuse Senses Quick Shot On a miss, you take the full brunt of the blow intended for your protectee,
Disarm Storm a Group and the threat has you where it wants you.
Harry Trick Shot
Improvise Vicious Strike
Equipment starting value: 10 carrying: ____ burdened (4 + might): ____ max (twice burdened): ____
Root® and Leder Games® logo and key art TM & © 2017 Leder Games. Text and design TM & © 2021 Magpie Games. All rights reserved.