Ronin
Ronin
Ronin
Name:
_________________________________ Choose Your Nature
Species
• fox, mouse, rabbit, bird, raccoon dog, ■ Survivor
other:____________________
Details Clear your exhaustion track when you
• he, she, they, shifting try to flee or cover allies’ flight from a
• militaristic, outlandish, simple, colorful dangerous or overwhelming situation.
• lord’s token, mark of esteem,
stringed instrument, board game
Demeanor ■ Pilgrim
• gruff, polite, direct, dangerous
Clear your exhaustion track when
you find an expert in a skill you don’t
Background possess.
Where do you now call home?
____________ clearing
Your Connections
the forest
Your Drives
a place far from here
Why are you a vagabond?
Partner
I want to build a masterless life __________ and I worked together
I seek a cause to redeem myself choose two drives
on my first real task of significance in
I aim to bring a hunted foe to
justice Principles the Woodland, deposing a dangerous
authority figure of a faction. Who did
I am hunted by old foes Advance when you express or embody
we depose? Why?
I need freedom to fulfill my your moral principles at great cost to
master’s last wish When you fill in this connection, you each
yourself or your allies.
mark 2-prestige with the faction you helped,
What happened to your last Revenge and mark 2-notoriety with the faction you
master? Name your foe. Advance when you
harmed. During play, if you are spotted
assassination together, then any prestige or notoriety gains
cause significant harm to them or their with those factions are doubled for the two
unjust imprisonment interests.
disappearance of you.
justified overthrow Thrills
betrayal Advance when you escape from certain Watcher
Which faction have you served death or incarceration. I see in ____________ many reminders of
Wanderlust
the most? (mark two prestige for my old master. I am drawn to them, even
appropriate group) as I watch them carefully. What is it that
Advance when you finish a journey to a reminds me of my old master? How do
With which faction have you clearing. they feel about my watchful eyes?
earned a special enmity? When you figure them out, you always hold
(mark one notoriety for 1, even on a miss. When you plead with them
appropriate group) to go along with you, you can let them clear
2-exhaustion instead of 1.
your reputation
_________________ -3 -2 -1 +0 +1 +2 +3
_________________ -3 -2 -1 +0 +1 +2 +3
_________________ -3 -2 -1 +0 +1 +2 +3
_________________ -3 -2 -1 +0 +1 +2 +3
_________________ -3 -2 -1 +0 +1 +2 +3
notoriety prestige
Your Moves choose three
Charm [+0]
Always Armed
Take the weapon skill Improvise a Weapon (it does not count against your
Cunning [+1] limit). When you deal harm with an improvised weapon, deal +1 harm.
Finesse [0] Might instead of Charm. When you trick a denizen of status, authority, or
power by playing subordinate, roll with Might instead of Cunning.
Well-Mannered
Luck [-1] When you enter a social environment dependent on manners and
etiquette, roll with Cunning. On a 10+, hold 3. On a 7-9, hold 2. Lose all
hold when you leave or when social rules fall apart. Spend hold 1-for-1 to:
Might [+2]
• Cover up a social faux pas on behalf of yourself or an ally; clear 1-exhaustion
• Call out someone else’s social faux pas; inflict 1-morale harm on them
• Charm someone; take +1 ongoing to speak to them while you have hold
• Demonstrate your value; mark prestige with a powerful denizen’s faction
add +1 to a stat of your choice, to a max of +2
On a miss, the rules of etiquette here are far different from what you
expected; mark exhaustion as you commit a gravely impolite error.
injury Fealty
exhaustion When you commit yourself to the cause of someone you deem worthy,
swear an oath to them stating what task you will complete on their behalf.
depletion Mark exhaustion to reroll a move made in pursuit of that task. You cannot
commit yourself to another cause until you accomplish the first, or break
Roguish Feats
your oath. If you break your oath, fill your exhaustion track and mark
4-notoriety with the faction whose trust you betrayed. If you fulfill your
start with marked feat oath, mark 4-prestige with the faction whose trust you kept.
Acrobatics Pickpocket The Rules of War
Blindside Sneak When you call upon a reasonable foe to uphold a rule of war, roll with
Counterfeit Pick Lock Might. On a hit, they feel obliged; choose one below they must follow. On a
Disable Device Sleight of Hand 7-9, they choose one that you must follow; disobey, and the obligation ends.
Hide • Show mercy to surrendering foes and prisoners
• Refrain from underhanded tactics in a fight
Weapon Skills • Face each other without aid, back-up, or assistance
• Keep the violence away from the unarmed or innocent
choose one bolded weapon skill to start
• Fight to surrender or subdual, without retreat
Cleave Parry On a miss, they feel no obligation to your ideas of war; prepare for a brutal
Confuse Senses Quick Shot lesson in the rules they adhere to.
Disarm Storm a Group
Harry Trick Shot Always Watching
Improvise Vicious Strike Take +1 Cunning (max +3).
Equipment starting value: 11 carrying: ____ burdened (4 + might): ____ max (twice burdened): ____
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