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Idt Module 3 MCQ

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Idt Module 3 MCQ

Idt module 3 notes
Copyright
© © All Rights Reserved
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Download as PDF, TXT or read online on Scribd
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1.

In design thinking, BPM stands for


a. Business Process Modeling c. Business Prototype Modeling
b. Business Proper Modeling d. None of the above

2. Benefits of the BPM are


a. Transparency c. Improving Efficiency
b. Process Agility d. All of the above

3. An individual who plans and direct the work


a. Stake holder c. Team leader
b. Project Manager d. Programmer

4. In agile development it is more important to build software that meets the customers needs
today rather than worry about features that might be needed in the future
a. True c. May be
b. False d. Not sure

5. Agile Software Development is based on


a. Linear Development c. Iterative development
b. Incremental development d. Both Incremental and iterative
development

6. What is scenario-based prototyping?


a. A method of prototyping that uses scenarios c. A method of prototyping that use
to describe the desired behavior of a new models to describe the desired
product or service behavior of new product or service.
b. A method of prototyping that uses both d. All of the above
scenarios and models to desired behavior of
new product or service

7. Which of the following sequence in correct for waterfall methodology


a. Define-Design-Develop-Test-Deploy c. Define- -Develop- Design -Test-
Deploy
b. Define-Design-Develop-Deploy -Test d. Define-Design-Develop -Deploy-Test

8. Collaborative team work is essential in design think for


a. Equal importance to all members c. Unbiased selection of ideas
b. Solving multifaceted problem d. Better failure management

9. Design thinking follows


a. Waterfall model c. Both of these
b. Agile methodology d. Non of these

10. Design Thinking is best suited to addressing problems at the intersection of


a. business and society c. human needs and economic demands
b. logic and emotion d. All of the above

11. ______the way to narrow down the thoughts to reach at the final solution
a. Convergent thinking c. Divergent thinking
b. None of them d. Both a & b

12. How can a culture of continuous improvement be cultivated within a team ?


a. Ignoring opportunities for improvement c. Generating calculated test for
improvement efforts
b. Rejecting ideas from team members d. Discouraging suggestions form the
group

13. What is a key aspect of fostering openness within a team?


a. Keeping the responsibilities confidential c. Establishing open communication
channels
b. Organizing sessions in secrecy d. Withholding decision-making power

14. How can a stable work environment and work life balance be minted within the team
a. Encouraging over time and extra work c. Establishing rules to prevent violation
of working hours.
b. Setting unreasonable expections d. Ignore the well-being team members

15. Way of dividing business processes into their basic components : functions and performed
for the business is called
a. Building Product Management c. Business Product Management
b. Business Process Modelling d. Basic Product Management

16. Advantage of Business Process Modelling


a. Align operation with business strategy c. Increase control and consistency
b. Improves process communication d. All of these

17. BPM replaced the organization's previous effective packages,


a. Time and Motion Study (TMS) c. Both a and b
b. Total Quality Management (TQM) d. None

18. _______ is an iterative and incremental method of managing development and design.
a. Waterfall Model c. Cyclic Methodology
b. Agile Methodology d. All of the above

19. Agile methods are so popular in,


a. Software industry c. Textile industry
b. Manufacturing industry d. Cement industry

20. A timeboxed iteration of a continuous development cycle for planned amount of work that
has to completed by the team aand made ready for review is called
a. Prototyping c. Experience Design
b. Sprint d. Business Mode Design

21. Advantages of Agile Development Method used in software development in IT Industry


a. Solution are prototyped and results are c. To improve user experience short
verified iterations are possible
b. Fast feedback helps the designers and d. All of the above
developers

22. Reasons for Agile in Virtual Collaboration as the business want,


a. To utilize the best talent that can be found c. The cheapest labor in the world
locally
b. The higher productivity d. All of the above

23. As per the present, future demand and completion in the business it is ________ to state
that faster methods will not work with distributed teams.
a. Acceptable c. Sometime acceptable
b. Unacceptable d. None

24. Design thinking is best if concrete prototypes can be used t visualize new products and
services. However, in complex software systems with multiple users such portable
prototypes are not possible. The solution for this problem is,
a. Scenario Based Prototyping c. Total Quality Management
b. Business Process Modeling d. Time and Motion Study

25. What is characteristic for the location of a virtual team?


a. In the same building c. In the same industry
b. In the same country d. Remotely

26. What are the benefits of using design thinking in business process modeling?
a. It can help to create more user-friendly and c. It can help to improve communication
efficient business processes. and collaboration between
stakeholders
b. It can help to identify and address potential d. All of the above
problems with business process

27. Collaboration in design thinking for strategic innovation includes


a. Collaboration with design thinking team c. Collaboration with operation team
b. Collaboration with design thinking consultant d. Collaboration with all the members of
the organization for shared solution
for a complex problem

28. What is the usual order of problem-solving process?


a. Try, Reflect, Prepare, Define c. Prepare, Try, Define, Reflect
b. Try and Reflect d. Define, Prepare, Try, Reflect
29. Comprehensive Principle of Design Thinking does not include
a. Relationship c. Collaboration
b. Suppliers d. Communication

30. You are an Innovation Consultant helping a Team apply the Design Thinking approach.
This team is working on the Ideation step and have produced more than 100 ideas. What
would you suggest they do first?
a. To prototype some of these ideas c. To categorise their ideas
b. To continue iterating on ideas d. To vote for their preferred ideas

31. Who bought a collaborative design philosophy?


a. Henry Ford c. Henry Ford and Steve Jobs
b. Steve Jobs d. None of the above

32. What is the primary purpose of Business Process Modelling (BPM)?


a. To increase secrecy and confidentiality within c. To establish rigid hierarchical
the organization structures within teams
b. To divide business processes into basic d. To limit communication channels and
components and improve communication restrict access to process-related
between stakeholders. information.

33. Which advantage is NOT associated with Business Process Modelling (BPM)
a. Aligning operations with business strategy c. Improving process communication
b. Decreasing control and consistency d. Gaining competitive advantage

34. What is a key focus of Design Thinking in the Business Process Modelling (BPM)?
a. Establishing strict procedures and protocols c. Understanding and improving the
for process improvement experience of end users or customers
b. Limiting communication to traditional d. Enhancing secrecy and confidentiality
methods such as emails and meetings within the organization

35. What is the main idea behind developing a culture of courage and flexibility within a team?
a. Avoiding failure at all costs. c. Embracing immediate failure and
learning from it.
b. Punishing team members for taking risks. d. Avoiding any experimentation or
trying new approaches.

36. What is a key strategy for fostering openness in a company or team environment?
a. Enforcing strict confidentiality among team c. Restricting access to decision-making
members. processes.
b. Creating a transparent environment and d. Keeping responsibilities confidential
aligning decisions with company goals and to maintain control.
vision.

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