Direct Contrived Dramatized Experiences 1

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CONE OF

EXPERIENCE
Direct Purposeful Indirect Experiences
Experiences

Concrete and first hand experiences that make Experiences of other people
up the foundation of learning

Sensory experiences Vicarious experiences


Why purposeful?

Experiences are not purely mechanical, not mere sensory excitation.

Experiences are undergone in relation to a purpose, learning.


Where should these direct, purposeful experiences lead us to?

Direct experiences must not be the period or the dead end.

Learning must be brought to a higher plane- generalization and


abstraction.
What is the implication of direct, purposeful experiences to the teaching- learning process?

1. Immerse students to the world of experience.


2. Use real things as instructional materials as long as we can.
3. Help students develop the five senses to the fullest to heighten their sensitivity
to the world.
4. Guide students so that they can draw meaning from their
firsthand experiences and elevate their level of thinking.
“Edited”copies of reality and are used as substitutes for real things
when it is not practical or not possible to bring or do the real thing.

Designed to simulate real- life situations


Why do we make use of contrived experiences?

1. To overcome limitations of space and time


2. To “edit”reality in order to focus on parts or a process of a system
that we intend to study
3. To overcome difficulties of size
4. To understand the inaccessible

5. To help the learners understand abstractions


GAMES
Purposes: 1. To practice/ refine knowledge

2. To practice/ refine skill

3. To identify gaps and weaknesses in knowledge or skills

4. To serve as summation or review

5. To develop new relationships among concepts and principles


Questions to ask in evaluating any contrived experience
1. Is the model/ mock up necessary or can you make use of the original?
2. Could some other device such as a photograph or chart portray the idea more effectively?

3. Is the idea appropriate for representation in a model? Is it too elementary? Too complicated?

4. Are the important details of construction correct?

5. Could wrong impressions of size, color, and shape result from using this model?
Questions to ask in evaluating any contrived experience
6. Does the model oversimplify the idea?

7. If it is workable, will it stand up under frequent use?


8. If it is to be made by the students, is the model likely to be worth the time, effort and
money involved?

9. If it is purchased, will the model be used often enough to justify its cost?

10. Will the model act as a stimulus to further learning?


Activities:
Presentcontrived experiences and their various
forms by means of graphic organizer.

Compare a model and a mock up by the use of a


Venn Diagram.
Formal Plays- depict life, character, or culture or
a combination of all
Pageants- community dramas that are based on local
history, presented by local actors

Tableaus- picture- like scenes composed of people aginst a


backgroud
Pantomime- art of conveying a story through
bodily movements
Puppets- can present ideas with extreme simplicity

Types of Puppets

Glove and Finger Puppet


- makes use of olf gloves to
which small costumed
figures are attached
Marionette
- flexible, jointed puppets
operated by strings or wres
attached to a cross bar and
maneuvered from directly
above the stage
Rod Puppet
- Flat cut- out figures
tacked to a stick, with one
or more movable parts, and
operated from below the
stage level by wire rods or
slender sticks
Hand Puppet
- the puppet’s head is
operated by the forefinger of
the puppeteer, the little
finger and thumb being used
to animate the puppet
Shadow Puppet
- black flat silhouette made
from lightweight cardboard
and shown behind the screen
Role Playing- unrehearsed, unprepared, and spontaneous
dramatization of a “let’s pretend”situation where
assigned participants are absorbed by their own roles in
the situation described by the teacher

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