Omnipower: Difference between revisions

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==Transcript==
==Transcript==

Latest revision as of 14:31, 25 January 2025

Omnipower is an ultimate ability associated with the Magic skill. It requires level 2 Magic to use. When activated, the user conjures a powerful spell that deals 270% to 330% ability damage. This is an average of 300% ability damage.

Omnipower is one of the four abilities affected by the Ultimatums perk, reducing its adrenaline cost by 5% per rank to a maximum of a 20% reduction.

When activated with the igneous Kal-Mej or igneous Kal-Zuk worn, both Omnipower's adrenaline cost and the amount of adrenaline required to activate it are reduced to 60%, and it will instead fire 4 separate hits at the target, each dealing 120% to 150% ability damage. The bolstered Omnipower deals one hitsplat, which is followed by the next three on the next tick immediately after, which all deal damage simultaneously. This is a total of 480%–600% ability damage with an average of 540% ability damage. Some effects such as the ring of vigour and the Conservation of Energy relic still reduce the adrenaline cost by 10% as normal, making the ability even cheaper to use. However, the Ultimatums perk does not reduce the cost of the ability while wearing the cape. The bolstered Omnipower deals 65% of its normal damage in player killing situations, effectively reducing the damage range to 78%–97.5% per hit, or 312%–390% total (351% average).

Overpower is a melee version of Omnipower.

Monsters that use Omnipower[edit | edit source]

Cosmetic overrides[edit | edit source]

Omnipower has the following cosmetic overrides:

Name Animation Release Date Source
Frozen Omnipower 23 January 2025 Dungeon Delve: Daemonheim
Warped Omnipower 23 January 2025 Dungeon Delve: Daemonheim

Transcript[edit | edit source]

Update history[edit | edit source]

This information has been compiled as part of the update history project. Some updates may not be included – see here for how to help out!
  • update 4 March 2024 (Update):
    • Damage range (normal): 200-400% → 270-330%
    • Damage range (igneous cape): 90-180 → 120-150%
  • hotfix 1 November 2021 (Update):
    • Omnipower damage now matches the written tooltip.
    • Additional hits from Wild Magic and Omnipower abilities now hit nearby targets when combined with the Greater Chain ability.

Trivia[edit | edit source]

  • Although Omnipower's description and animation make it clear that all four elements are used, it will not be any more accurate against a target that is weak to a specific element. The same applies to Sever as animations themselves usually do not affect anything.
  • This ability can be cast even if the player does not have the Magic level to cast spells of all 4 elements, despite the description.