Wild Magic
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Wild Magic | |||||||||||||||||||
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Release | 20 November 2012 (Update) | ||||||||||||||||||
Members | No | ||||||||||||||||||
Skill | Magic | ||||||||||||||||||
Level | 55 | ||||||||||||||||||
Type | Threshold | ||||||||||||||||||
Target | ![]() | ||||||||||||||||||
Adrenaline | −15% | ||||||||||||||||||
Equipment | Any | ||||||||||||||||||
Average damage[?] | 280% | ||||||||||||||||||
Cooldown | ![]() | ||||||||||||||||||
Description | |||||||||||||||||||
Fire an unpredictable double magical attack at the target.
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Animation | |||||||||||||||||||
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Sound effect | |||||||||||||||||||
Advanced data | |||||||||||||||||||
Struct ID | 14733 | ||||||||||||||||||
Links | Struct14733 | ||||||||||||||||||
Wild Magic is a threshold Magic ability. It requires level 55 Magic to use. When activated, Wild Magic fires two "unpredictable" magical attacks at the target, each dealing 125-155% ability damage. With maximum boosts, it is possible to deal over 10,000 damage per hit of Wild Magic.
In most circumstances, this is by far the best magic threshold ability. An effective way to utilise Wild Magic is to Sunshine with a ring of vigour equipped, drink a Replenishment potion/Adrenaline potion, use two basic abilities, and then Wild Magic. With this rotation, Wild Magic can be used twice in a single Sunshine rotation, greatly increasing overall damage dealt.
Monsters that use Wild Magic[edit | edit source]
- Ambassador Jabari
- Armadylean battle-mage
- Armadylean shaman
- Armadylean shaman (Treasure Trails)
- Bandit Brawler
- Bandosian battle-mage
- Bandosian wild mage
- Bandosian wild mage (Treasure Trails)
- Black Heather
- Cabbagemancer
- Cabbageomancer
- Cadarn magus
- Captain Cora
- Chaos witch channeler
- Cloaked zealot
- Cruor
- Crystal Shapeshifter
- Dragon-hunter mage
- Echo of Jas
- Elite Sakadagami
- Elite Sotapanna
- Enlightened Sotapanna
- Eye of Cythan
- Fumus
- Glacies
- Goku the Unrelenting
- Hand of Dagnath
- Ikadia the Exile
- Imperial mage akh
- JMod clone
- Kalphite King
- Lady Himiko
- Manifestation of Erethdor
- Maw of Kolthregar
- Monkey spirit
- Olivia the Chronicler
- Oyu the Quietest
- Sakadagami
- Saradominist field medic
- Saradominist sage
- Saradominist thaumaturge
- Seasinger priestess
- Shame
- Shrine Maiden Elei
- Ulthven necromancer
- Umbra
- Zamorakian leader
- Zamorakian occultist
- Zamorakian warlock (Battle of Lumbridge)
Cosmetic overrides[edit | edit source]
Wild Magic has the following cosmetic overrides:
Name | Animation | Release Date | Source |
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Blessed Wild Magic | 13 March 2025 | Academy of Mages | |
Corrupted Wild Magic | 13 March 2025 | Academy of Mages |
Gallery[edit | edit source]
-
Staff animation
Transcript[edit | edit source]
Update history[edit | edit source]
This information has been compiled as part of the update history project. Some updates may not be included – see here for how to help out!
- patch 10 March 2025 (Update):
- Adjusted projectile heights and timings of greater chain, wild magic, and concentrated blast.
- patch 31 October 2022 (Update):
- Fixed the Wild Magic ability's tool tip to display the correct damage percentage.
- hotfix 1 November 2021 (Update):
- Additional hits from Wild Magic and Omnipower abilities now hit nearby targets when combined with the Greater Chain ability.
Trivia[edit | edit source]
- Wild Magic's projectiles visually resemble Fire Strike.
- When used with a staff of any kind, Wild Magic will land one tick faster.