Augmented Robe top of the First Necromancer (Soul)

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chargeduncharged
Augmented Robe top of the First Necromancer (Soul)
Release19 February 2024 (Update)
MembersYes
Quest itemNo
Properties
TradeableNo
Stacks in bankNo
EquipableNo
StackableNo
Disassembly? (edit)
DestroyYou must augment another one using an augmentor. In addition, you will lose all the item's XP and gizmos.
ExamineRasial, the First Necromancer's robe top.
Options [?]
BackpackWear, Check, Use, Disassemble, Examine
Bank[?]Wear
Values
Value1,000,000 coins
High alch600,000 coins
Low alch400,000 coins
On deathReclaimable
Value: 1,000,000
Reclaim: 1,000
Weight0.453 kg
Advanced data
Item ID56466
LinksMRID • recipe
[view][talk]

Augmented Robe top of the First Necromancer (Soul) is an augmented and Soul dyed Robe top of the First Necromancer. It can hold two armour gizmos, and retains all the benefits of the unaugmented undyed item. It requires level 95 Necromancy and Defence to wear.

The Robes of the First Necromancer possess a set bonus which provides the following effects when enough pieces are worn:

  • 2 pieces: Per piece worn, increase the basic attack damage of your conjured spirits by 7%.
  • 4 pieces: Per piece worn, increase the duration of your conjured spirits by 5%.

This item uses charges stored in the universal charge pack. When the charge pack runs out of charges, the item loses stats and gizmo effects, and can also no longer gain any equipment experience. Full functionality will resume when the pack is recharged with divine charges.

Combat stats[edit | edit source]

RequirementsCharge drainRobes of the First Necromancer (Soul) equipped (male).png: Augmented Robe top of the First Necromancer (Soul) equipped by a player
95 Defence, 95 Necromancy4.37/s
ClassSlot
Necromancy
Tier
95
AutoAbility
Damage--
Accuracy-
Style-
Range-
AttributesDamage reduction
Defence Armour0.0PvM: 0%PvP: 0%
Constitution Life points0Style bonuses
Prayer Prayer0
Strength0.0
Ranged0.0
Magic0.0
Necromancy0.0

Creation[edit | edit source]

Loading...
AugmentingDyeing
Requirements
MembersYes
Ticks? (edit)
SkillLevelXP
Invention Invention2 (b?)? (edit)
Other requirements
Discover: Augmentor
MaterialQuantityCost
Robe top of the First Necromancer (Soul)1[r 1]958,168,549
Augmentor1428,834
Total cost958,597,383
OutputQuantityCost
Augmented Robe top of the First Necromancer (Soul)1N/A
  1. ^ Calculated value given on the item page (generally based on GE prices of ingredients): [show/hide formula] Price(Robe top of the First Necromancer) + Price(Soul dye).
Requirements
MembersYes
Ticks? (edit)
MaterialQuantityCost
Augmented Robe top of the First Necromancer1[r 1]262,361,277
Soul dye1696,236,106
Total cost958,597,383
OutputQuantityCost
Augmented Robe top of the First Necromancer (Soul)1N/A
  1. ^ Calculated value given on the item page (generally based on GE prices of ingredients): [show/hide formula] Price(Augmentor) + Price(Robe top of the First Necromancer).

Usage cost[edit | edit source]

Tier95
SlotTorso
Per hour
Charges15,750[uc 1]
Cost481,986.75
  1. ^ Can be reduced by research, equipment level, efficient and enhanced efficient perks, and the Invention cape perk.

Disassembly[edit | edit source]

Augmented Robe top of the First Necromancer (Soul)
Disassembly category? (edit)
Disassembly XP0.1
Item quantity required1
Material count? (edit)
Base junk chance? (edit)

Update history[edit | edit source]

This information has been compiled as part of the update history project. Some updates may not be included – see here for how to help out!