Augmented kalphite repriser

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chargeduncharged
Augmented kalphite repriser
Release13 June 2016 (Update)
MembersYes
Quest itemNo
Properties
TradeableNo
Stacks in bankNo
EquipableYes
StackableNo
DisassemblyYes
DestroyYou must augment another one using an augmentor. In addition, you will lose all the item's XP and gizmos.
ExamineA defensive weapon that can parry attacks, reducing damage and increases the accuracy of your next hit.
Options [?]
BackpackWield, Check, Disassemble
EquippedCheck
Values
Value1 coin
AlchemyNot alchemisable
On deathReclaimable
Value: 180,000
Reclaim: 180
Weight0.453 kg
Advanced data
Item ID37579
LinksMRID • recipe
[view][talk]

The augmented kalphite repriser is created by adding an Augmentor to a kalphite repriser.

A weapon gizmo or an armour gizmo charged with perks can be used to enhance the repriser's abilities. As a one-handed item, the Augmented kalphite repriser can hold 1 gizmo, allowing up to 2 perks.

Using this weapon in combat can gain experience to increase its level. Levelling the weapon will have no effect on its ability in combat, but it will improve the experience and materials gained for disassembling it.

This item uses charges stored in the universal charge pack. When the charge pack runs out of charges, the item loses stats and gizmo effects, and can also no longer gain any equipment experience. Full functionality will resume when the pack is recharged with divine charges.

Combat stats[edit | edit source]

RequirementsCharge drainAugmented kalphite repriser equipped.png: Augmented kalphite repriser equipped by a player
90 Ranged, 90 Defence1.87/s
ClassSlot
Ranged
TierType
90Repriser
AutoAbility
Damage0.0216
Accuracy2458
StyleBolts
Range7
Speed
4 ticks (2.4s)
AttributesDamage reduction
Defence Armour245.8PvM: 0%PvP: 0%
Constitution Life points0Style bonuses
Prayer Prayer0
Strength0.0
Ranged0.0
Magic0.0
Necromancy0.0

Passive effect[edit source]

  • When damaged:
    • 6.6% chance to reduce incoming damage by 50-95% and grant your next attack +20% hit chance.
  • +3% hit chance.


Creation[edit | edit source]

Requirements
MembersYes
Ticks? (edit)
Discovery
Augmentor
SkillLevelXP
Invention Invention2 (b?)? (edit)
MaterialQuantityCost
Kalphite repriser1N/A
Augmentor1542,384
Total cost542,384
OutputQuantityCost
Augmented kalphite repriser1N/A

Usage cost[edit | edit source]

Tier90
SlotOff-hand
Per hour
Charges6,750[uc 1]
Cost205,789.5
  1. ^ Can be reduced by research, equipment level, efficient and enhanced efficient perks, and the Invention cape perk.

Disassembly[edit | edit source]

Augmented kalphite repriser
Disassembly categoryDefenders, reprisers, and rebounders
Disassembly XP27.0
Item quantity required1
Material count8
Base junk chance0.0%
Common materials
Base parts
Deflecting parts
Uncommon materials
Precise components
Subtle components

The augmented kalphite repriser can be levelled up by using it. The equipment experience required for each level and the effect of disassembly is as follows:

Table of experience and effect
Item
level
Item
experience
Extra Invention experience (tier 80) Item level effects[note 1]
Disassembly Siphon
XP XP/Item XP XP XP/Item XP GP/XP
1 0 0 N/A N/A N/A
2 1,160 9,000 7.76 Disassembling this item has a 50% chance to return installed gizmos.
3 2,607 27,000 10.36 Disassembling this item gives double materials.
4 5,176 54,000 10.43 9,000 1.74 29.93 Disassembling this item never gives junk.
5 8,286 108,000 13.03 27,000 3.26 9.98 This item drains 10% less charge when used.
6 11,760 144,000 12.24 54,000 4.59 4.99 Disassembling this item gives triple materials.
7 15,835 198,000 12.50 108,000 6.82 2.49 Disassembling this item gives an extra random uncommon material.
8 21,152 270,000 12.76 144,000 6.81 1.87 Disassembling this item returns all installed gizmos.
9 28,761 378,000 13.14 198,000 6.88 1.36 Disassembling this item gives quadruple materials.
10 40,120 540,000 13.46 270,000 6.73 1.00 Disassembling this item gives the maximum extra Invention XP.
11 57,095 9.46 378,000 6.62 0.71 N/A
12 81,960 6.59 540,000 6.59 0.50 Siphoning this item gives the maximum extra Invention XP.[note 2]
13 117,397 4.60 4.60 0.25 Siphoning this item has a 50% chance to not consume the siphon.
14 166,496 3.24 3.24 This item drains 12.5% less charge when used.
15 232,755 2.32 2.32 This item can now be used with an Equipment separator.
16 320,080 1.69 1.69 0.00 Siphoning this item will no longer consume the siphon.
17 432,785 1.25 1.25 Using the Equipment separator on this item has a 25% chance to not consume the separator.
18 575,592 0.94 0.94 This item drains 15% less charge when used.
19 753,631 0.72 0.72 Using the Equipment separator on this item has a 50% chance to not consume the separator.
20 972,440 0.56 0.56 Helpful perks will activate 10% more frequently.[note 3]
  1. ^ As seen in the Check Invention interface.
  2. ^ Although siphoning an item at level 12 gives the most extra Invention XP, siphoning an item at level 9 gives the greatest Invention XP/Item XP, or Invention XP/hour.
  3. ^ The boost acts multiplicatively. See Perk benefits for a list of perks that are known to be affected.

Update history[edit | edit source]

This information has been compiled as part of the update history project. Some updates may not be included – see here for how to help out!