Augmented seismic wand

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chargeduncharged
Augmented seismic wand
Release25 January 2016 (Update)
MembersYes
Quest itemNo
Properties
TradeableNo
Stacks in bankNo
EquipableYes
StackableNo
DisassemblyYes
DestroyYou must augment another one using an augmentor. In addition, you will lose all the item's XP and gizmos.
ExamineA powerful, augmented wand from the depths.
Options [?]
BackpackWield, Check, Disassemble
EquippedCheck
Values
Value833,334 coins
High alch500,000 coins
Low alch333,333 coins
On deathReclaimable
Value: 78,321,004
Reclaim: 78,321
Weight0.453 kg
Advanced data
Item ID36709
LinksMRID • recipe
Calculated value
Parsed78,749,838 coins
SMW{{GETotal|Seismic wand|Augmentor}}
FormattedPrice(Seismic wand) + Price(Augmentor)
[view][talk]

The augmented seismic wand is a level 90 Magic main hand weapon created by using an augmentor on a seismic wand.

Weapon gizmos charged with perks can be used to enhance the wand's abilities. As a one-handed weapon, the seismic wand can hold a single gizmo, allowing up to 2 perks.

Using the wand in combat can gain experience to increase its level. Levelling the wand will have no effect on its ability in combat, but it will improve the experience and materials gained for disassembling it.

This item uses charges stored in the universal charge pack. When the charge pack runs out of charges, the item loses stats and gizmo effects, and can also no longer gain any equipment experience. Full functionality will resume when the pack is recharged with divine charges.

Combat stats[edit | edit source]

RequirementsCharge drainAugmented seismic wand equipped.png: Augmented seismic wand equipped by a player
90 Magic3.75/s
ClassSlot
Magic
Tier
90
AutoAbility
Damage0.0864
Accuracy2458
StyleSpell-casting
Range8
Speed
4 ticks (2.4s)
AttributesDamage reduction
Defence Armour0.0PvM: 0%PvP: 0%
Constitution Life points0Style bonuses
Prayer Prayer0
Strength0.0
Ranged0.0
Magic0.0
Necromancy0.0

Creation[edit | edit source]

Requirements
MembersYes
Ticks? (edit)
Discovery
Augmentor
SkillLevelXP
Invention Invention2 (b?)? (edit)
MaterialQuantityCost
Seismic wand178,321,004
Augmentor1428,834
Total cost78,749,838
OutputQuantityCost
Augmented seismic wand1N/A

Products[edit | edit source]

This is an auto-generated list (update now), and shows the first 100 items alphabetically. For all items, click here.

Usage cost[edit | edit source]

Tier90
SlotMain hand
Per hour
Charges13,500[uc 1]
Cost413,131.5
  1. ^ Can be reduced by research, equipment level, efficient and enhanced efficient perks, and the Invention cape perk.

Disassembly[edit | edit source]

Augmented seismic wand
Disassembly categoryWands
Disassembly XP27.0
Item quantity required1
Material count8
Base junk chance0.0%
Special materials
5 × Rumbling componentsAlways
Common materials
Base parts35/100
Head parts30/100
Magic parts30/100
Rare materials
Precise components3/100
Imbued components2/100
Calculated value
{{GETotal|Seismic wand|Augmentor}}

The augmented seismic wand can be levelled up by using it. The equipment experience required for each level and the effect of disassembly is as follows:

Table of experience and effect
Item
level
Item
experience
Extra Invention experience (tier 90) Item level effects[note 1]
Disassembly Siphon
XP XP/Item XP XP XP/Item XP GP/XP
1 0 0 N/A N/A N/A
2 1,160 10,350 8.92 Disassembling this item has a 50% chance to return installed gizmos.
3 2,607 31,050 11.91 Disassembling this item gives double materials.
4 5,176 62,100 12.00 10,350 2.00 25.99 Disassembling this item never gives junk.
5 8,286 124,200 14.99 31,050 3.75 8.66 This item drains 10% less charge when used.
6 11,760 165,600 14.08 62,100 5.28 4.33 Disassembling this item gives triple materials.
7 15,835 227,700 14.38 124,200 7.84 2.17 Disassembling this item gives an extra random uncommon material.
8 21,152 310,500 14.68 165,600 7.83 1.62 Disassembling this item returns all installed gizmos.
9 28,761 434,700 15.11 227,700 7.92 1.18 Disassembling this item gives quadruple materials.
10 40,120 621,000 15.48 310,500 7.74 0.87 Disassembling this item gives the maximum extra Invention XP.
11 57,095 10.88 434,700 7.61 0.62 N/A
12 81,960 7.58 621,000 7.58 0.43 Siphoning this item gives the maximum extra Invention XP.[note 2]
13 117,397 5.29 5.29 0.22 Siphoning this item has a 50% chance to not consume the siphon.
14 166,496 3.73 3.73 This item drains 12.5% less charge when used.
15 232,755 2.67 2.67 This item can now be used with an Equipment separator.
16 320,080 1.94 1.94 0.00 Siphoning this item will no longer consume the siphon.
17 432,785 1.43 1.43 Using the Equipment separator on this item has a 25% chance to not consume the separator.
18 575,592 1.08 1.08 This item drains 15% less charge when used.
19 753,631 0.82 0.82 Using the Equipment separator on this item has a 50% chance to not consume the separator.
20 972,440 0.64 0.64 Helpful perks will activate 10% more frequently.[note 3]
  1. ^ As seen in the Check Invention interface.
  2. ^ Although siphoning an item at level 12 gives the most extra Invention XP, siphoning an item at level 9 gives the greatest Invention XP/Item XP, or Invention XP/hour.
  3. ^ The boost acts multiplicatively. See Perk benefits for a list of perks that are known to be affected.

Update history[edit | edit source]

This information has been compiled as part of the update history project. Some updates may not be included – see here for how to help out!