Master wand

From the RuneScape Wiki, the wiki for all things RuneScape
Jump to navigation Jump to search
Master wand
Release4 January 2006 (Update)
MembersYes
Quest itemNo
Properties
TradeableYes
EquipableYes
StackableNo
DisassemblyYes
NoteableYes
DestroyDrop
ExamineA master level wand.
Options [?]
BackpackWield
Values
Value2,500 coins
High alch1,500 coins
Low alch1,000 coins
On deathReclaimable
Value: 5,958,009
Reclaim: 5,958
Weight0.198 kg
Grand Exchange
Exchange5,958,009 coins (info)
Buy limit10
Volume5
Loading...
Advanced data
Item ID6914
LinksMRID • recipe
[view][talk]

The master wand is a wand that requires 60 Magic to wield. It can be obtained either by exchanging Pizazz points at the Mage Training Arena or through purchase from another player. Purchasing the master wand from Magic Training Area Shop requires 240 Telekinetic Pizazz points, 240 Alchemist Pizazz points, 2400 Enchantment Pizazz points, and 240 Graveyard Pizazz points, as well as a teacher wand to upgrade from.

The master wand is equal to the grifolic wand in terms of stats and requirements; the latter is much cheaper, costing only 40,665 coins.

If casting with a staff, one's spell damage is increased according to the staff, but cast speed is lower compared to a wand. If casting with a wand then one's spell damage is 100%, and cast speed is unaffected. When dual casting one's cast speed is doubled, but spell damage is reduced to 75%. The cost of runes can be offset by using a tome of frost for unlimited water runes for water spells.

Using a wand also allows the use of a shield, which can be useful in boss fights where extra armour and life points is needed to save food and take less damage, in comparison to only using a staff which does not allow the use of a shield. A mage can use a wand and take full advantage of shield abilities such as Rejuvenate to heal, Reflect to deflect 50% of damage, Debilitate to reduce damage received, and Resonance to heal damage on the next attack received. Ultimate abilities such as Barricade can completely block all damage for 10 seconds and Immortality can reduce damage received by 25% for 30 seconds, making a wand a much better choice for allowing one to use these abilities to mage tank.

Combat stats[edit | edit source]

RequirementsMaster wand equipped.png: Master wand equipped by a player
60 Magic
ClassSlot
Magic
Tier
60
AutoAbility
Damage0.0576
Accuracy1132
StyleSpell-casting
Range8
Speed
4 ticks (2.4s)
AttributesDamage reduction
Defence Armour0.0PvM: 0%PvP: 0%
Constitution Life points0Style bonuses
Prayer Prayer0
Strength0.0
Ranged0.0
Magic0.0
Necromancy0.0

Creation[edit | edit source]

Requirements
MembersYes
Ticks1 (0.6s)
FacilityMagic Training Area Shop
MaterialQuantityCost
Teacher wand13,033,793
Telekinetic Pizazz points240N/A
Alchemist Pizazz points240N/A
Enchantment Pizazz points2,400N/A
Graveyard Pizazz points240N/A
Total cost3,033,793
OutputQuantityCost
Master wand15,958,009
Profit2,924,216

Disassembly[edit | edit source]

Master wand
Disassembly categoryWands
Disassembly XP18.0
Item quantity required1
Material count8
Base junk chance  34.0%
Common materials
Base parts35/100
Head parts30/100
Magic parts30/100
Rare materials
Precise components3/100
Imbued components2/100

Update history[edit | edit source]

This information has been compiled as part of the update history project. Some updates may not be included – see here for how to help out!
  • update 20 November 2012 (Update):
    • The 10% magic magic damage has been removed from the Master wand. The wand now has a magic critical hit bonus instead.
  • update 2 September 2009 (Update):
    • As staves are no longer required for autocasting, we have granted some of the more special ones the ability to cause 10% more magic damage. Master wand is among the staves given this bonus.