Item JSON: {"edible":"no","release_date":"15 January 2008","examine":"A charm used to summon familiars.","tradeable":"no","weight":0,"value":1,"release_update_post":"Summoning!","destroy":"Drop","lendable":"no","disassembly":"yes","gemw":false,"id":"12158","highalch":1,"members":"no","equipable":"no","bankable":"yes","name":"Gold charm","death":"always","stacksinbank":"yes","stackable":"yes","noteable":"no"}Is members only: false
A gold charm is the first- and lowest-tier charm of the four main types of charms used in the Summoningskill, and the only available in free-to-play, with no requirements to use. The amount of experience gained from creating Summoning pouches that use gold charms varies from 4.8 to 93.2 experience each, depending on the pouch being created.
Common ways to obtain gold charms are as a drop from various monsters, hunting charm sprites, and thieving Dorgesh-Kaan Rich Chests. Gelatinous abominations is one effective source for low-level players as they have a high drop rate and are easy to kill. It is possible to receive multiple charms in one drop from higher-level opponents.
Monsters with a significant gold charm drop rate (greater than 10%) are listed below. It is not meant to be inclusive of all monsters that drop gold charms.
Effective drop rate is the average number of charms received per monster killed.
Gold charms appear in Magestix and Pikkupstix's shop inventories, but they cannot be sold to them, and there is no stock of the item. There is a single free sample that can be taken, but it is an inefficient way to obtain them as it takes a long time to restock.
Gold charms were allowed for free players as of 4 March2013, along with the release of The World Wakes. All other charms remain members only.
There was also a 'glitch' in the Dagannoth Lighthouse where there is a gold charm that is dropped but unobtainable; however, some speculate this is a counter measure to bots as they will click on the unobtainable charm for hours, although this is probably just a mistake.