Item JSON: {"edible":"no","release_date":"27 February 2002","examine":"A lit candle.","tradeable":"no","weight":0.028,"value":3,"release_update_post":"Latest RuneScape News (27 February 2002)","destroy":"Drop","lendable":"no","disassembly":"no","gemw":false,"id":"33","highalch":1,"members":"no","equipable":"no","bankable":"yes","name":"White candle (lit)","death":"reclaimable","stacksinbank":"yes","stackable":"no","noteable":"no"}Is members only: false
A white candle (lit) is a Firemaking item used to light up dark areas. It is created by lighting a white candle. It is a basic light source and at least 3 lit candles must be carried in the inventory for maximum brightness (although 1 would be sufficient to prevent any "skittering insects" from attacking). Lit candles stay lit normally, but can be put out by the extinguish or drop option, or inadvertently by slipping on a stepping stone and falling into water, or swamp gas explosions.
Lit white candles can also be used in rituals for the Necromancy skill. They have a durability of 9 before they are used up.
Players who enter the Lumbridge Swamp Caves with candles should be careful, as they will ignite swamp gas in two areas in the caves: a northwestern area, just north of the Lumbridge Swamp entrance, and a semi-enclosed patch in the south (identifiable by scorch marks on the ground and white smoke coming from walls, black patches on the minimap; blue gas vents in the rest of the cave are perfectly safe).
The explosion will extinguish all lit candles, deal damage equal to about 11%-20% of your maximum life points (taking less percentage damage at higher levels), and leave players at the mercy of whatever lurks in the dark until the candle is relit. Players receive the warning "Your candle flares brightly!" and have a few seconds to put it out before damage is taken, but they are prevented from putting it out or dropping it (which automatically puts it out if done in a dark area) themselves if they do not have any other light source.
One can put a candle in an empty candle lantern to prevent this from happening. As the two areas contains little of interest players can opt to take other paths to reach the eastern parts of the caves instead; the southern patch is small enough you could simply run across during the warning period without the gas exploding.
Candles need to be extinguished before they can be traded or sold.