Off-hand drygore mace (shadow)

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Off-hand drygore mace (shadow)
Release17 November 2014 (Update)
MembersYes
Quest itemNo
Properties
TradeableNo
Stacks in bankYes
EquipableYes
StackableNo
DisassemblyYes
DestroyDrop
ExamineAn off-hand mace created from kalphite body parts.
Options [?]
BackpackWield, Check charges
EquippedCheck charges
Values
Value500,000 coins
High alch300,000 coins
Low alch200,000 coins
On deathReclaimable
Value: 28,251,380
Reclaim: 28,251
Weight1.814 kg
Advanced data
Item ID33369
LinksMRID • recipe
Calculated value
Parsed1,281,007,609 coins
SMW{{GETotal|Off-hand drygore mace|Shadow dye}}
FormattedPrice(Off-hand drygore mace) + Price(Shadow dye)
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The shadow-dyed off-hand drygore mace is made by dyeing a off-hand drygore mace with Shadow dye. This process is irreversible, and the dyed version is untradeable. It has the same combat bonuses and degradation/repair mechanics as the regular off-hand drygore mace: it will degrade after 60,000 charges of combat (but loses 2 per hit, giving a minimum time of 5 hours of combat).

It can be repaired using 5,000 chitin scraps. Currently, the cost of a full repair using chitin scraps if purchased from the Grand Exchange would be 330,000 coins.

Alternative methods of repair are listed below.

Making a shadow-dyed off-hand drygore mace costs 1,281,007,609 coins.

Combat stats[edit | edit source]

RequirementsDegradesOff-hand drygore mace (shadow) equipped.png: Off-hand drygore mace (shadow) equipped by a player
90 Attack30,000 charges
ClassSlot
Melee
Tier
90
AutoAbility
Damage432.0432
Accuracy2458
StyleCrush
Range1
Speed
4 ticks (2.4s)
AttributesDamage reduction
Defence Armour0.0PvM: 0%PvP: 0%
Constitution Life points0Style bonuses
Prayer Prayer0
Strength0.0
Ranged0.0
Magic0.0
Necromancy0.0

Creation[edit | edit source]

Requirements
MembersYes
Ticks? (edit)
MaterialQuantityCost
Off-hand drygore mace128,251,380
Shadow dye11,252,756,229
Total cost1,281,007,609
OutputQuantityCost
Off-hand drygore mace (shadow)1N/A

Products[edit | edit source]

This is an auto-generated list (update now), and shows the first 100 items alphabetically. For all items, click here.

Repair cost[edit | edit source]

This item costs at most 1,500,000 coins to repair completely. The repair cost is calculated by the degradation percentage rounded down (e.g. with 75.5% charge remaining, a full repair would only cost 375,000 coins). It may be repaired through a variety of methods.

Non-player characters[edit source]

These methods cost more as they do not consider the player's Smithing level for a repair discount.

Improved methods[edit source]

These methods provide a repair cost discount of 0.5% per Smithing level (including boosts):

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Usage cost[edit | edit source]

Combat charges30,000
MethodRepair NPC, armour stand, whetstoneBackpack
Item(s) consumed1,500,000 x Coins.png: RS3 Inventory image of CoinsCoins[uc 1]5,000 x Chitin scraps.png: RS3 Inventory image of Chitin scrapsChitin scraps
Total GE price1,500,000330,000
Per hour
Average rate[uc 2]90,00019,800
High rate[uc 3]180,00039,600
Maximum rate[uc 4]300,00066,000
  1. ^ Cost at armour stand and whetstone is reduced by 0.5% per Smithing level (Reductions of 50% at 99 Smithing, 55.5% at 110 Smithing).
  2. ^ 1,800 charges per hour.
  3. ^ 3,600 charges per hour.
  4. ^ 6,000 charges per hour.

Disassembly[edit | edit source]

Off-hand drygore mace (shadow)
Disassembly categoryMaces
Disassembly XP27.0
Item quantity required1
Material count8
Base junk chance0.0%
Special materials
5 × Rumbling componentsAlways
Common materials
Base parts35/100
Head parts30/100
Smooth parts30/100
Rare materials
Heavy components3/100
Dextrous components2/100

Update history[edit | edit source]

This information has been compiled as part of the update history project. Some updates may not be included – see here for how to help out!
  • patch 3 April 2017 (Update):
    • Players can no longer disassemble dyed weapons in combat.