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Tele-group Fishing Guild teleports the caster along with anyone within a 3x3 square area (including those standing upon the player's square) outside the door of the Fishing Guild. Players must have Accept Aid turned on in order to be teleported by this spell. If there is no one in the 3x3 grid with "accept aid" on then only the caster will be teleported. As with all Lunar Magicks spells, the quest Lunar Diplomacy must be completed to cast this spell.
Input | Cost |
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10 3 3 | 3,324 |
Combo runes |
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10 3 3 | 12,154 |
10 3 3 | 26,254 |
10 3 3 | 24,774 |
Staves |
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3 3  | 2,634 |
3 3  | 2,634 |
3 3  | 2,634 |
10 3 2.7  | 3,250.5 |
3 3  | 2,634 |
3 3  | 2,634 |
3 3   | 2,634 |
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This information has been compiled as part of the update history project. Some updates may not be included – see here for how to help out!
- patch 10 August 2009 (Update):
- Group teleport spells were bringing up a message saying "%s1" if you got several teleport offers at the same time.
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Combat | Examine |
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Cure |
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Heal |
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Vengeance |
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Other |
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Teleport | |
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Skilling | Crafting |
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Farming |
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Hunter |
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Runecrafting |
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Assorted skills |
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Other |
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Removed | |
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All | |
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Standard | |
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Lunar | |
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Ancient |
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Removed | All |
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Standard |
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Ancient |
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Lunar |
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