Transcript of Extinction
Jump to navigation
Jump to search
This transcript involves dialogue with Adrasteia, Angof, Armadyl, Azzanadra, Commander Zilyana, Craftmaster, Echo of Kerapac, Elder Chahoua, Gorvek, Hannibus, Helwyr, Jas, Kerapac, Light Voice, Moia, Nex, Pastkeeper, Plantkeeper, Plantkeeper's Sister, Pondkeeper, Saradomin, Seren, Shadow Voice, The Raptor, Vicendithas, Vindicta, and the player.
Starting the quest[edit | edit source]
Talking to Hebe or Moia[edit | edit source]
- Moia: Watch yourself, World Guardian. More TzekHaar might come through that gate at any moment.
- Player: Moia? What are you doing here?
- Player: And what do you mean, more TzekHaar?
- Moia: I arrived here just in time to see a horde of them break through to the surface. I dealt with them, but I wonder what happened to your defenders.
- Moia: Looks like your allies need our help to finish this war.
- (Quest Overview interface opens.)
- Not Right Now
- (Dialogue ends.)
- Accept Quest
- (Without meeting the requirements:)
- You do not meet the requirements to start : 'Extinction'.
- (Meeting the requirements:)
- (Quest Overview interface closes.)
- Player: You do know that Zamorak abandoned the cathedral alliance, right?
- Moia: Of course I do.
- Player: Then what are you doing here?
- Moia: Zamorak may have decided that his strength is better used elsewhere but I do not agree.
- Moia: The fight below is one for the fate of Gielinor. I don't want to see your alliance lose, and I don't reckon much of your odds without us.
- Moia: So I left my armour behind and came here to see what I could do.
- Moia: Our new friend here had the same idea.
- Hebe: More or less. I heard about the fight and came to help.
- Hebe: I don't believe we've met, World Guardian. Please, call me Hebe. I wish we could meet under better circumstances.
- Player: You're trying to reach the cathedral too?
- Hebe: Yes. I've no hope of getting past those TzekHaar, though. I'm no warrior.
- Moia: A pity. Nevertheless, we need to clear the enemy out so we reach the cathedral.
- Player: Hold on. How can I trust you?
- Moia: If you had any sense you wouldn't trust me. I certainly wouldn't, if I were wearing your shoes.
- Moia: But considering that the TzekHaar are breaching the surface, I'd say you have little choice.
- Moia: You need all the help you can get and we have a common enemy. Trust doesn't need to come into it.
- Moia: I intend to reach the cathedral, World Guardian. Help me, or get out of my way.
- Player: Fine. If the defences are failing then I need to go there anyway.
- Moia: Go into the city and kill any TzekHaar you find. I will hold the surface entrance and stop any escaping. We'll meet at the cathedral when you are done.
- (Without meeting the requirements:)
Talking to Moia before going into Senntisten[edit | edit source]
Talking to Hebe before going into Senntisten[edit | edit source]
- Hebe: We'll stop any TzekHaar from reaching the surface.
Senntisten[edit | edit source]
Entering the ancient door[edit | edit source]
- Continue Extinction?
- Yes.
- (If audio is muted in some way:)
- A cutscene will be played shortly and you have some audio settings muted.
Would you like to hear the speech? - Switch on audio?
- Yes.
- (Continues below.)
- No.
- (Continues below.)
- A cutscene will be played shortly and you have some audio settings muted.
- Screen fades out.
- Seren: I need you to understand, I had no choice.
- Screen fades in and the camera pans to the entrance of the cathedral.
- Seren: In Senntisten, we were making our final stand. The creators of the universe were coming.
- Screen fades out and back in to Kerapac, the bound.
- Seren: My aunts had sent their generals to capture the eggs. If they succeeded, Gielinor would die.
- Screen fades out and back in. Camera pans to the elder eggs in the cathedral.
- Seren: Four gods united against the threat. We kept the eggs from hatching, while our forces faced the armies of the Elders.
- Screen fades out and back in to Croesus.
- Seren: Many fought. Many died.
- Screen fades out and back in to the Arch-Glacor.
- Seren: Our defences were failing. Our enemy pushed closer, and closer.
- Screen fades out and back in to TzKal-Zuk.
- Seren: Still, I thought we could find a way avoid extinction.
- Screen fades out and back in. Player appears inside Senntisten.
- (If audio is muted in some way:)
- No - enter the main dungeon.
- The player enters Senntisten before the events of Extinction.
- No - do nothing.
- (Dialogue ends.)
Entering the cathedral door before killing all the TzekHaar[edit | edit source]
- Player: I shouldn't open the door with the TzekHaar out here.
Killing TzekHaar[edit | edit source]
- TzekHaar remaining: [number]
- (If you killed all the TzekHaar:)
- Player: That's all of them. I should go to the cathedral and find out what happened to the defenders.
Inside the cathedral[edit | edit source]
Trying to repair any broken stained glass window inside the cathedral[edit | edit source]
- Player: Now is not the time for that.
Talking to anyone inside the cathedral[edit | edit source]
- Armadyl: World Guardian! Just who we need. The TzekHaar - you found a way through them?
- Player: I've faced worse.
- Armadyl: Good. I hope you kept your strength. You're going to need it.
- Player: What's going on? Why are the doors shut?
- Saradomin: The four fronts are under heavy attack, and we have been attempting to coordinate a response.
- Player: It seems I got here just in time.
- Armadyl: Indeed. Though I am surprised to see your companions. Moia? And...who is this?
- Saradomin: Someone who should know better.
- Hebe: I couldn't stay away. I heard how bad it was on this world - I couldn't stand by. I can help and you know it!
- Saradomin: You made me a promise.
- Hebe: A promise made when the universe wasn't falling apart! 'Never stand by when there are those in need.' Isn't that what you taught me, father?
- Saradomin: ...
- Hebe changes into Adrasteia.
- Saradomin: Allow me to present my daughter, Adrasteia.
- Player: Daughter?
- Saradomin: Yes. My daughter. Who should be safe - on Hallow.
- Adrasteia: If Gielinor falls, I won't be safe anywhere.
- Saradomin: The front lines are no place for you. If anything were to happen to you-
- Adrasteia: Have a little more faith in me, please. I know the dangers. This isn't some wilful little adventure. I'm here to help in any way I can.
- Armadyl: Thank you, Adrasteia.
- Adrasteia: Lord Armadyl. Lady Seren. It's such an honour to finally be in your presence.
- Saradomin: Hmph. I see some divine beings are worthy of your respect, then.
- Adrasteia: You will always have my respect, father.
- Adrasteia: So these are the eggs of the Elder Gods. I read about them, but...
- Adrasteia: I suppose they are unborn creator gods, are they not? No wonder you can feel their power.
- Seren: Keep your distance.
- Adrasteia: Oh. Of course.
- Saradomin: We have more important matters to discuss.
- Saradomin: Moia, general of Zamorak. Why should we not kill you where you stand, traitor?
- Adrasteia: Father, please!
- Moia: It's all right, Princess, your daddy doesn't scare me.
- Saradomin: Your master abandoned us to die for the sake of his own pride. His forces have scattered and now we face a dire threat without him. Do not try my patience.
- Saradomin: Why are you here?
- Moia: His pride was wounded, yes, and no wonder. He sacrificed his freedom and strength to help you, of all people, and look how you repaid him.
- Moia: Nothing but insults and suspicion. No wonder he grew tired of you. In the face of such disrespect, I would do the same.
- Moia: That being said, it was his pride - not mine - and I am not his mirror.
- Moia: This world still needs saving. He might think he can jolt you into stepping up to fix this mess, but I am not willing to leave it to chance.
- Moia: Gielinor is my home as much as it is yours. I'm here to make sure it survives - with you, or despite you.
- Adrasteia: I can vouch for her. She defended me from the TzekHaar, and she's telling the truth.
- Armadyl: What say you, World Guardian? Can we trust her?
- Select an Option
- Yes, she's on our side.
- Player: Yes, she's on our side.
- Moia: Very sensible of you.
- (Continues below.)
- No. Moia is only here to sabotage us.
- Player: She's only here to sabotage us.
- Moia: Disbelieve me all you want. It makes no difference to me.
- (Continues below.)
- Moia: I'll do what I must to make sure Gielinor endures. We all have a better chance of survival if we work together.
- Armadyl: She's right. We can't let ideological differences divide us now - not with the Elders so close to victory.
- Armadyl: Any Zamorakian willing to defy their master deserves a chance, in my eye.
- Select an Option
- Why are the fronts so close?
- Player: Why are the fronts so close? What happened?
- Saradomin: Our defence is weakened without Zamorak and his forces. After he cost us the Eye of Het, and without his necromancers, we have nothing to stem our losses.
- Armadyl: We've strengthened the wards as best we can and reinforced the doors. All our forces have been called back as far as possible.
- Armadyl: I'm not sure how long we can keep it up.
- (Shows the previous options.)
- How are the eggs?
- Player: How are the eggs?
- Saradomin: Unstable. With only three of us draining their anima, we can no longer prevent them from hatching. We're merely delaying it.
- Armadyl: We were hoping to buy enough time to formulate a new plan. Unfortunately, time is in short supply.
- Player: Seren? How soon are they going to hatch?
- Seren: ...
- Armadyl: Lady Seren?
- Seren: Please, do not disturb me.
- Player: What's wrong?
- Seren: It's the children.
- Seren: They're so close - they can feel that something is wrong. I am trying to keep them calm.
- Player: Where's Azzanadra? Can't he help?
- Saradomin: He is holding back the Arch-Glacor. Without Zamorakian support, that front has nearly collapsed and requires his full strength.
- (Shows the previous options.)
- Continue...
- Player: We need to get the fronts under control.
- Saradomin: Indeed. Gorvek, on the Croesus Front, is in most need of support right now.
- Player: I'll help him.
- Saradomin: Adrasteia - the wounded...
- Adrasteia: I'll see to them.
- Armadyl: Moia - you are best placed on the western front. Zilyana and Nex could do with some extra firepower against the Nodon cannons.
- Moia: Consider it done.
- Armadyl: Good luck, all. Be strong. We can't afford to fall now.
- Screen fades out and back in. Moia has left and the player is in front of Saradomin.
- Saradomin: I've opened the eastern gate. Go and help - they're being overwhelmed by that vile fungus.
Talking to Adrasteia after accepting to help[edit | edit source]
- Player: You're Saradomin's daughter?
- Adrasteia: I am, yes.
- Adrasteia: And you are Gielinor's World Guardian! It's wonderful to finally meet you. I've read so much about you.
- Player: What do you know about the battle?
- Adrasteia: I missed seeing the developments first-hand. I promised my father that I would stay on Hallow - he said I would be safe there.
- Adrasteia: I kept abreast of the war's developments as best I could from a distance. If you like, I can tell you what I know.
- Select an Option
- Ask about the Nodon Front.
- Adrasteia: After the eggs were brought here, the Elder God Jas sent her general, Kerapac, and an army of Nodon dragonkin to reclaim them.
- Adrasteia: The Nodon were architects in their past lives, engineers and craftspeople, but now they are unwilling soldiers. Jas enslaved Kerapac for this purpose and he is controlling the Nodon. Such an awful fate.
- Adrasteia: Their race has already survived one Elder God hatching - the one that caused the last revision of the universe. I hope we can find a way to stop it happening again.
- (Shows the previous options.)
- Ask about the Glacor Front.
- Adrasteia: The glacors arrived after the Nodon. These are implacable ice creatures from the plane of Leng.
- Adrasteia: The Elder God Wen brought them here, led by a massive Arch-Glacor, though I wonder if such a creature can truly lead. If it thinks, it doesn't think in any way we can recognise.
- Adrasteia: How does one turn back something so alien? How could it be reasoned with?
- Adrasteia: Azzanadra holds it at the aqueduct for now, but if he falters, then it will plunge Gielinor into an eternal winter.
- Adrasteia: I've seen the night-winter of Hallow. A whole year without sun or warmth - I've seen what cruelties that can bring. And yet it pales in comparison to the Arch-Glacor's power.
- (Shows the previous options.)
- Ask about the Croesus Front.
- Adrasteia: Oh, this one is a true horror. When I first heard of it I didn't believe the reports.
- Adrasteia: A fungus creature, not alive, and therefore unkillable? It sounds like something from an Icyene fable - some parable decrying mortal hubris.
- Adrasteia: And yet, I was wrong.
- Adrasteia: It's a biological weapon. The Zarosian empire created it many ages ago, and were said to have destroyed it. The Elder God Bik revived it.
- Adrasteia: When it awoke it wiped out every defender on the eastern front, growing stronger for every living body it ate. It cannot be killed in the normal sense. It can, however, be rendered dormant by those with the necessary skills.
- Adrasteia: Our defence is led by the dragon Gorvek. His fire and the courage of adventurers brave enough to venture into the graveyard hold it back.
- (Shows the previous options.)
- Ask about the TzekHaar Front.
- Adrasteia: The most recent incursion, sent by the Elder God Ful.
- Adrasteia: Her soldiers were once TokHaar. They were made in the Elder Kiln to build planets, including this one.
- Adrasteia: After the Battle of the Monolith, however - where they were defeated by my father's forces - she sent them back to the Kiln, where they were remade as the TzekHaar.
- Adrasteia: They are led by a demigod, TzKal-Zuk. A human demigod, it must be said. One who can think, and is here because he wants to be.
- Adrasteia: He's here for the conflict and nothing more, but there must be something we can do to make him change his mind. There has to be.
- (Shows the previous options.)
- That's all.
- Adrasteia: Good luck in the fight.
Talking to Armadyl after accepting to help[edit | edit source]
- Armadyl: Keep going, we can't afford to fall now.
Talking to Saradomin after accepting to help[edit | edit source]
- Saradomin: Go now - help the eastern front. They're being overrun by that vile fungus.
Talking to Seren after accepting to help[edit | edit source]
- Seren: Please, do not disturb me.
Croesus Front[edit | edit source]
Talking to Gorvek or Hannibus[edit | edit source]
- Hannibus: World Guardian - you're here! We may yet survive this, after all.
- Gorvek: We are being pushed back. Croesus's slow creep forward is becoming...insurmountable.
- Hannibus: Patches of mutated fungus have formed in the graveyard. They're accelerating Croesus's growth to the point where we can't keep up. Poor Gorvek is exhausted.
- Gorvek: If you can get in there and remove them, we should be able to hold.
- Player: I'll see what I can do.
Battling Croesus[edit | edit source]
If Croesus debuffs your stats too much[edit | edit source]
- Gorvek swoops in to save the player. Screen fades out and back in. The player is next to Gorvek near the cathedral.
- Gorvek: You're back. You were succumbing to Croesus's fungus, so I pulled you out.
- Player: Ugh. Thanks for getting me out.
- Player: I'm going back in. I won't stop until we clear all of that mutated fungus.
- Gorvek: Be careful, World Guardian.
Removing the mutated fungals[edit | edit source]
First node[edit | edit source]
- Gorvek: One down, three to go!
Second node[edit | edit source]
- Gorvek: That's another cleared. Croesus is getting weaker!
Third node[edit | edit source]
- Gorvek: Only one more to go, Player!
Fourth node[edit | edit source]
- Croesus becomes dormant.
- Gorvek: Player, you've managed it. It looks like Croesus is dormant. The rest of its fungus is weakening!
- Gorvek: Thank you, World Guardian! Once again, you have saved us. No doubt the other fronts need your help now, though.
- Gorvek: Please - go and assist the others. Saradomin will tell you who needs the most help.
Talking to Gorvek or Hannibus after defeating Croesus[edit | edit source]
- Gorvek: World Guardian! You've done enough - the fungus has retreated.
- Gorvek: The Glacor Front is nearly overrun - speak with Saradomin! I will take over here.
Glacor Front[edit | edit source]
Talking to Saradomin[edit | edit source]
First time[edit | edit source]
- Saradomin: Good job, Player.
- Saradomin: Azzanadra needs your help. The southern front is being overrun by glacytes.
- Saradomin: The glacytes are forming on top of the aqueduct at a terrifying rate.
- Saradomin: We need to stop them before we are overrun!
- Player: I'll see what I can do.
- The eastern door closes and the southern door opens.
Afterwards[edit | edit source]
- Saradomin: You must be quick, Player.
- Saradomin: If the glacytes keep forming top of that aqueduct, Azzanadra will be overrun and they'll breach the Cathedral.
Talking to Helwyr[edit | edit source]
- Helwyr: Azzanadra needs your help! He's holding back the Arch-Glacor alone.
- Helwyr: Be careful. The glacytes have grown more numerous, and more keep coming.
- Helwyr: Find Azzanadra and see what he needs you to do.
Talking to The Raptor[edit | edit source]
- The Raptor: Get in there.
Battling glacors[edit | edit source]
Killing glacytes outside the area with Azzanadra[edit | edit source]
Before defeating the generating glacors[edit | edit source]
- Helwyr: There's no point in you killing the glacytes, they'll just regenerate. Focus on finding a way onto the aqueduct.
After defeating the generating glacors[edit | edit source]
- Helwyr: You don't need to kill anymore, Player. We can handle it from here.
Talking to Azzanadra[edit | edit source]
- Azzanadra: I hoped I might see you, World Guardian.
- Player: You're alone out here? What happened to the mages?
- Azzanadra: Enakhra, the coward, deserted us. Without her the defence collapsed. I ordered them to retreat before they lost their lives.
- Azzanadra: The Arch-Glacor I can just about handle, even without the mages, but it takes my full attention. This outpouring of glacytes must be stopped.
- Player: What do you need me to do?
- Azzanadra: The glacytes are forming on top of the aqueduct. The portal to reach the aqueduct still functions, but the Arch-Glacor's proximity interferes with it.
- Azzanadra: Light the braziers to weaken the Arch-Glacor's influence. When the portal activates, use it, and it will take you to the source of the glacytes.
- Azzanadra: You may need to experiment with different combinations of braziers to reach all parts of the aqueduct.
- Azzanadra: Find out what's creating the glacytes and kill it. Then, maybe we'll stand a chance.
Trying to enter a red portal[edit | edit source]
- Nothing happens... The ice pillars seems to be affecting the portal.
Portal changing colour[edit | edit source]
- Azzanadra: That looks to have done something. The portal has changed colour.
Killing generating glacors[edit | edit source]
First time[edit | edit source]
- Azzanadra: That's it! If you can clear out the others we should stand a chance!
Second time[edit | edit source]
- Azzanadra: They're slowing down more. Keep going!
Third time[edit | edit source]
- Azzanadra: If you can stop that last one, we should be able to hold the front!
Fourth time[edit | edit source]
- Azzanadra: Fantastic, the reproduction has nearly stopped entirely! Thank you, Player.
- Azzanadra: You've done it! We can hold it from here. Thank you, World Guardian.
- Azzanadra: The pressure is building at other fronts. Get back to the cathedral and speak with Saradomin.
Talking to Azzanadra after defeating the generating glacors[edit | edit source]
- Azzanadra: That will do. I have some space to breathe, at least. Should it strike again, I will be able to hold it.
- Azzanadra: I hear cannons of the western front - their attacks grow ever more fierce.
- Azzanadra: Go speak with Saradomin. The western defenders will likely need your assistance.
Talking to Helwyr after defeating the generating glacors[edit | edit source]
- Helwyr: Thank you, World Guardian. Now get back to Saradomin to see where you're needed.
Nodon Front[edit | edit source]
Talking to Saradomin[edit | edit source]
First time[edit | edit source]
- The southern cathedral doors close.
- Saradomin: The western side of the Cathedral is under heavy bombardment.
- Saradomin: Under such a ferocious onslaught, the Cathedral wont[sic] hold for long.
- Screen fades out and back in to show Nodon grunts firing cannons at the Cathedral. Screen fades out and in back to player. The western door has opened.
- Saradomin: The siege engines must be destroyed, and Nex and Decarte have enjoyed little success so far. Please, Player - help them.
Afterwards[edit | edit source]
- Saradomin: Get to the western front! Those siege engines must be destroyed before they bring down the roof!
Talking to Kenton Decarte[edit | edit source]
- Kenton Decarte: Be cautious, adventurer. You must survive this.
Talking to Moia[edit | edit source]
- Moia: The nerve of those two. 'Stay back and defend the doors, witch.'
- Moia: As if they weren't fighting for their lives.
Talking to Commander Zilyana[edit | edit source]
First time[edit | edit source]
- Commander Zilyana: World Guardian - about time. The Nodon have arrayed their full force of siege engines!
- Commander Zilyana: Under a barrage like this, the cathedral will not stand for long.
- Nex: Player, we need your help to destroy the cannons.
- Commander Zilyana: Kenton Decarte ordered one of the siege engines to be moved up here to aid in our defence.
- Player: Is it still functioning?
- Commander Zilyana: It should be - but it needs someone to operate it. Nex and I are occupied with defending it.
- Nex: And we can't trust that Zamorakian traitor with such a powerful weapon.
- Player: I'll give it a go. I'll destroy them much faster if I use it.
- Commander Zilyana: Be quick, Player. The roof won't hold for long.
Afterwards[edit | edit source]
- Commander Zilyana: Quickly, Player! Destroy the siege engines!
- Commander Zilyana: The roof won't hold for long.
Abandoned siege engine[edit | edit source]
Commanding the siege engine[edit | edit source]
- This activity uses the 'Extra action button' component. This component should be moved to a position that will not be obscured by other windows. You can modify its position in the 'Advanced options' section of 'Edit mode'.
- You take command of the siege engine.
Inspecting the siege engine[edit | edit source]
- Nothing interesting happens.
Abandoning the siege engine[edit | edit source]
- You abandon the siege engine.
Trying to shoot where you can't[edit | edit source]
- You can't shoot there!
Firing the siege engine[edit | edit source]
- (One of the following is seen randomly within both chat and overhead message:)
- Player: Begone, foul beast!
- Player: FIRE!
- Player: Take that!
- Player: You can't stop me!
Yelling from the Nodon grunts[edit | edit source]
- (A random dialogue is selected from the following:)
- Nodon grunt: Die!
- Nodon grunt: Face our wrath!
- Nodon grunt: FIRE!
- Nodon grunt: On my command!
- Nodon grunt: SHOOT!
- Nodon grunt: Vor!
- Nodon grunt: Yield!
- Nodon grunt: You will fall!
- Nodon grunt: You will not win this battle.
- Nodon grunt: Your efforts are futile.
Destroying most of the siege engines[edit | edit source]
First time[edit | edit source]
- Screen fades out and back in. Kerapac arrives.
- Player: You're too late, Kerapac. I've already destroyed your siege engines.
- Kerapac, the bound: You haven't done anything.
- Kerapac, the bound: The siege will continue until the Cathedral falls.
- Player: Your army has gone.
- Kerapac, the bound: Lets[sic] see about that.
- Kerapac pounds the ground with the hilt of the Staff of Armadyl. Screen fades out and back in. The Nodon grunts and their siege engines have been rewinded back.
- Player: What?
- Kerapac, the bound: Continue the siege!
Second time[edit | edit source]
- Kerapac pounds the ground with the hilt of the Staff of Armadyl. Screen fades out and back in. The Nodon grunts and their siege engines have been rewinded back.
- (The following is seen as both chat and overhead message:)
- Kerapac: Give up, World Guardian!
- Nex: Ignore Kerapac! Get rid of the cannons again.
Third time[edit | edit source]
- Kerapac pounds the ground with the hilt of the Staff of Armadyl. Screen fades out and back in. The Nodon grunts and their siege engines have been rewinded back.
- (The following is seen as both chat and overhead message:)
- Kerapac: You're wasting your time!
- Nex: He can't keep this up. Keep attacking!
Fourth time[edit | edit source]
- (The following is seen as both chat and overhead message:)
- Kerapac: You can't stop this!
- Nex: Clear them again! We can't give up.
Fifth time[edit | edit source]
- Kerapac, the bound: Enough!
- Kerapac leaps into the air and destroys the abandoned siege engine.
- Kerapac, the bound: It's over. The cathedral is going to fall. Without the control of time, you can no longer stop it.
- Player: If you think I'm going to stop destroying your engines, you're sorely mistaken.
- Kerapac, the bound: Do as you will, Player. I have done what was required of me.
- Screen fades out and back in. Kerapac has left.
- Nex: Ignore him! We need to destroy the remaining engines. They can still collapse the roof.
Talking to Nex[edit | edit source]
- Nex: Quickly, Player! Destroy the siege engines!
- Nex: The roof won't hold for long.
Destroying the last siege engine[edit | edit source]
- Screen fades out and back in. TzKal-Zuk climbs out of the Senntisten sewers. He starts rampaging against the cathedral doors. Screen fades out and back in back to the player.
- Commander Zilyana: World Guardian! Zuk has arrived! Get to the cathedral. NOW!
Talking to Commander Zilyana or Nex after defeating the Nodon Front[edit | edit source]
- [Commander Zilyana/Nex]: Quickly - get into the Cathedral!
Talking to anyone inside the cathedral[edit | edit source]
- Saradomin: What is that?
- Player: It's Zuk! He's coming for the eggs!
- Seren: Don't let him near them.
- Armadyl: What do we do?
- Saradomin: Hold. He is merely a demigod - we can defeat him.
- Armadyl: But we can't stop draining the eggs!
- The cathedral shakes.
- Saradomin: World Guardian! Delay him! Armadyl, we have no more time. We must act.
- Armadyl: What do you mean?
- Armadyl: Oh. The eggs.
- Saradomin: We won't get another chance.
- Saradomin: Seren, turn away. You don't have to witness this.
- Seren: No! Don't you dare hurt them!
- Armadyl: They won't suffer. It will be a quick end, I promise. Painless.
- Seren: If you so much as scratch them, it will be your death.
- Saradomin: Stand aside.
- Seren: ...
- Seren: No.
- Seren teleports away with the eggs.
- Player: Seren!
- Saradomin: Don't hesitate! Find her! She's the only thing standing between the Elders and our destruction. You cannot let that happen!
- Saradomin: We will handle Zuk, and make sure the Elders' forces are confined to the city.
- The cathedral shakes.
- Saradomin: GO!
- Screen fades out and back in. The player is outside the Senntisten entrance with Adrasteia, Hannibus, and Moia.
Anachronia[edit | edit source]
Talking to anyone outside the Senntisten entrance[edit | edit source]
First time[edit | edit source]
- Adrasteia: We made it out!
- Hannibus: Now what do we do?
- Player: Seren took the eggs and teleported away somewhere. We need to find her before the Elders do.
- Player: Out here there's nothing stopping the Elders from touching the eggs and hatching them, and if that happens...
- Hannibus: We're all doomed.
- Moia: Do you have a plan for when we find them, World Guardian?
- Select an Option
- We'll get Seren to keep the eggs dormant.
- Player: We'll get Seren to keep the eggs dormant.
- Hannibus: Could she do that, on her own? Didn't she need the help of three other gods to manage it in Senntisten?
- Moia: If she can't do it, then the eggs will need to be destroyed.
- Hannibus: I'm not certain she would allow that.
- Moia: I'm sure she can be persuaded.
- Shadow voice: Ah, yes, threatening the first daughter of Mah. No way that could go wrong, hm?
- (Shows the previous options.)
- We'll build something to keep the Elders at bay.
- Player: We'll build something to keep the Elders at bay.
- Adrasteia: How?
- Moia: I didn't realise your World Guardian powers stretched that far.
- Light voice: Neither did we.
- Player: I mean...we could work something out.
- Moia: We need something more solid than that.
- (Shows the previous options.)
- We'll destroy the eggs.
- Player: We'll destroy the eggs.
- Moia: About time. They've caused more trouble than they're worth.
- Hannibus: Even if we find a way to do that - and I doubt there is one - I fear you would have to get past Seren first.
- Adrasteia: They're her family, aren't they?
- Hannibus: Indeed.
- Adrasteia: Surely we can fix this without harming them. There must be a way.
- Light voice: Aw. Such sweet naivety.
- (Shows the previous options.)
- Continue...
- Player: We have to find them first.
- Player: She might still be on Gielinor.
- Moia: What if she's not? A god of her power could be anywhere, on any world.
- Hannibus: And there are hundreds of worlds she could have gone to!
- Moia: Keep it together. We have a chance but only if we don't lose our focus.
- Moia: We should split up. I can search Gielinor. Teleporting is easy for me - I can cover more ground that way.
- Adrasteia: I'll go with you.
- Player: Are you sure that's a good idea?
- Moia: The fate of the universe is more important than any of our personal quarrels. I will not be foolish enough to stab your allies in the back, given the circumstances.
- Adrasteia: We have a common enemy, World Guardian. We will work together on this.
- Moia: That's the spirit, Princess.
- Light voice: If they're not fighting before the day is out I will eat my hat.
- Shadow Voice: You don't have a hat.
- Light Voice: Well. Someone's hat. I'm sure our World Guardian has a few.
- Player: I will go to the World Gate and start looking on other worlds.
- Moia: Without a strategy, you'll never find her in time. Do you have any way of narrowing your options?
- Player: Not really.
- Hannibus: I believe I may know something that can help. The eggs are anima sources, correct? Like the Stone of Jas?
- Player: That's right.
- Hannibus: Before I left Anachronia to join the fight, I heard that Vicendithas was working on something to do with anima. A collaboration with Charos, I believe.
- Player: What does Vicendithas know about anima?
- Hannibus: He believes it might be the key in his quest to help my people, the Ilujanka, survive. He said he needed a diviner...something to measure the anima of a world. If he was successful, it might help us find the eggs.
- Player: That sounds promising. We should talk to him before starting our search.
- Player: You two start at the Elder Halls. Seren may have taken the eggs back there.
- Moia: comm
- (Without space in backpack:)
- Moia: Drop something so I can give it to you.
- (With space in backpack:)
- Player receives communication device.
- Moia hands you a Communication Device.
- Player: What's this?
- Moia: A way of contacting me if you need it. Activate it and I will answer.
- Moia: If we find Seren, we will let you know, and we'll keep her occupied until you join us.
- Adrasteia, Hannibus, and Moia leave.
- Player: All right. I'll go talk to Vicendithas.
Afterwards[edit | edit source]
Activating the communication device before speaking to Vicendithas[edit | edit source]
- Player: I shouldn't use this until I've finished speaking to Vicendithas.
Entering the door to the laboratory[edit | edit source]
- Continue Extinction?
- Yes
- The player enters the quest variant of the laboratory.
- No
- The player enters the non-quest variant of the laboratory.
The Measure[edit | edit source]
Talking to Hannibus or Vicendithas[edit | edit source]
First time[edit | edit source]
- Vicendithas: Player. I wasn't expecting you. Do you need something?
- Player: Hannibus told me that you're building an anima diviner.
- Vicendithas: What do you need it for? What's happened?
- Player: Seren has taken the Elder God eggs from Senntisten. We need to find her before the Elders reach them and destroy the universe.
- Player: If you have any way to search for the eggs, it would help us.
- Vicendithas: I see.
- Vicendithas: Hannibus isn't wrong. I have been working on a diviner, of sorts. And I see why you think it might help, assuming the eggs are anything like the Stone of Jas...
- Player: What exactly is it that you're working on?
- Vicendithas: A tool. I'm working with the Ilujanka to resolve the problem of their infertility, which appears related to the anima of their homeworld, Iaia.
- Vicendithas: To help me investigate, I've been attempting to build a device for precisely measuring the ambient anima of a world.
- Player: Like the Measure does?
- Vicendithas: No, no, not like that.
- Vicendithas: As I understand it, from the enchanter Charos, the Measure is too narrow in scale. It was made for small, finely tuned adjustments. I need something that acts on a planar scale.
- Player: You've met Charos?
- Vicendithas: When he tried to break into my lab to steal Nodon technology, yes.
- Vicendithas: I put a stop to that particular plan, but he did persuade me to strike a deal.
- Vicendithas: He needed my hardware for his enchanting and I needed his anima knowledge for my Ilujanka experiments - the exchange proved mutually beneficial. He was the one who told me about the Measure, and about the Locator, too.
- Hannibus: Forgive my ignorance, but the Locator is...?
- Vicendithas: Another Elder Artefact. It was claimed by Saradomin centuries ago. I believe he's in the habit of wearing it as signifier of his rank as a god.
- Player: Not any more, he's not.
- Vicendithas: Oh?
- Player: You mean his crown, right? The one that Zaros took when he left for Erebus?
- Vicendithas: It's been stolen?
- Vicendithas: Maddening. The Locator is closer to what I need - what we need, in fact. It has the ability to search for artefacts of power on a given plane.
- Vicendithas: It can't search for the eggs themselves - the Elders shielded them from its effects - but it has the reach the Measure lacks, and its effect could be adapted to find other power sources.
- Player: Does your device not do that?
- Vicendithas: It will, when I have more time to perfect it. Right now, it's...rather blunt. And I've only tested it on Gielinor.
- Vicendithas: If, however, I could make it portable, building off some existing source of power, and if I could use it on another world...it could be used to look for exceptional anima signatures elsewhere.
- Vicendithas: Three Elder God eggs would certainly be exceptional. They would warp the runescape of any world they ended up on - change the anima of it far beyond normal fluctuations.
- Player: Would it help if I gave you the Measure?
- Vicendithas: That...would be ideal, considering what I need. Portable. A strong power source. Yes, that would help immensely. Is it in your possession?
- (If you don't have the Measure:)
- Player: It was. I lost it.
- Hannibus: You left it behind on Anachronia, Player. Mr Mordaut has been safekeeping it for you.
- Vicendithas: Go collect it from him and bring it here, then. Let us see what it can do.
- (If you have the Measure:)
- Player: It is!
- Vicendithas: Bring it here, then. Let us see what it can do.
Afterwards without the Measure[edit | edit source]
- Vicendithas: You don't appear to be carrying the Measure with you still. Go fetch it.
Talking to Mr Mordaut if you lost the Measure[edit | edit source]
- Mr Mordaut: Hello there, Player.
- Choose topic.
- (Non-quest dialogue) Anachronia.
- (Non-quest dialogue) Orthen Dig Site.
- Extinction (Quest)
- Player: Mr Mordaut, I lost the Measure!
- Player: Hannibus said I left it here on Anachronia and your were keeping it safe for me?
- Mr Mordaut: Yes, Player, you are correct.
- (Without space in backpack:)
- Mr Mordaut: However, you appear to have no room in your inventory. Clear some space and come back.
- (With space in backpack:)
- Player receives The Measure.
- Mr Mordaut hands over the Measure
- Mr Mordaut: Here you go.
Talking to Hannibus or Vicendithas with the Measure[edit | edit source]
- Player: I have the Measure!
- Vicendithas: Good.
- Player has the Measure removed from them.
- You hand the Measure over to Vicendithas
- Vicendithas: Hmm. I believe I can make this work with my device. Excuse me for a moment.
- Vicendithas walks to the nearest workbench to work.
After giving the Measure[edit | edit source]
Talking to Vicendithas when he is working on the device[edit | edit source]
- Vicendithas is too busy with the Measure to talk.
- (Repeated in a pop-up:)
- Vicendithas is too busy with the Measure to talk.
Talking to Hannibus[edit | edit source]
- Player: Have you been helping Vicendithas with his research?
- Hannibus: I have attempted to, yes. The matter of my people's survival is something dear to me.
- Hannibus: When I heard that Vicendithas was continuing his father's work trying to save us...I thought my experience would help.
- Hannibus: Instead, I found myself merely intruding.
- Player: What do you mean?
- Hannibus: I knew Kerapac, if only briefly. I had some insight into his work. I, ah, misjudged my approach, though. There are depths of feeling at play I had not anticipated. I thought-
- Vicendithas: Keep it down, please. I'm trying to focus.
- Hannibus: My apologies.
Talking to Hannibus or Vicendithas[edit | edit source]
- Vicendithas: If Seren is gone, what is the state of the battle?
- Player: The other gods stayed to contain the fighting. They are stopping it from spreading to the surface.
- Vicendithas: Have they found a way to kill my father yet?
- (Under unknown conditions:)
- Player: Not permanently.
- (Continues below.)
- (Under unknown conditions:)
- Player: Not yet.
- (Continues below.)
- Vicendithas: A pity.
- Hannibus: Kerapac is not acting of his own will. You cannot blame him for this.
- Vicendithas: He is entirely to blame. If it weren't for his hubris...
- Vicendithas: It doesn't matter. We're not having this argument again. My family affairs are still none of your business.
- Hannibus: That is true, but-
- Vicendithas: But nothing. Be quiet or leave my lab.
After Vicendithas had an outburst[edit | edit source]
Talking to Vicendithas[edit | edit source]
- Vicendithas angrily ignores you while he works on the Measure.
- (Repeated in a pop-up:)
- Vicendithas angrily ignores you while he works on the Measure.
Talking to Hannibus[edit | edit source]
- Player: Have you two had a fight?
- Hannibus: It's nothing. I offered my concern, and it was not welcomed. Quite understandable, really. Like he said - his family is not my business.
- Hannibus: Let's not speak of it here.
Talking to Hannibus or Vicendithas[edit | edit source]
- Vicendithas: I'm almost done.
- Player: Why are you helping the Ilujanka?
- Vicendithas: They are infertile and have been dying out for centuries, for so long that many of them have given up hope of ever recovering.
- Vicendithas: It's quite touching, actually, in a tragic way. I've visited Iaia and spoken to many of them over the course of my research. Most of their elders have accepted extinction as their fate.
- Vicendithas: They call it The End of Days, and they're at peace with it. The younger ones haven't quite given up yet, though, and so I am working on a cure for them.
- Vicendithas: ...
- Vicendithas: My father began this work, before he doomed us all. I plan to succeed where he abandoned it.
Talking to Hannibus or Vicendithas[edit | edit source]
- Vicendithas: There. One adapted Measure. Only lightly blasphemous, but I doubt the Roakin will care.
- Vicendithas: It's stable. All working as expected. Good.
- Player: Can you use it? Can you find the eggs?
- Vicendithas: Let me see...
- Vicendithas: I'm not detecting anything unusual. Gielinor's runescape is normal. I don't think the eggs are still here.
- Player: So she took them off-world.
- Vicendithas: The evidence strongly suggests that, yes.
- Hannibus: You should contact Moia with that device and let her know what we've found.
Contacting Moia[edit | edit source]
Talking to Hannibus[edit | edit source]
Having lost the communication device[edit | edit source]
- Player: I appear to have lost the Communication Device.
- Hannibus: Don't worry, I picked it up.
- (Without space in backpack:)
- Hannibus: However, you don't appear to have space in your inventory.
- (With space in backpack:)
- Player receives communication device.
- Hannibus hands you the communication device.
- Hannibus: You should use it to contact the others.
With the communication device[edit | edit source]
- Hannibus: You should use Moia's communication device to contact the others.
Talking to Vicendithas[edit | edit source]
- Vicendithas: Have you contacted your allies yet? Tell them that Seren has taken the eggs away from Gielinor.
Activating the communication device[edit | edit source]
First time[edit | edit source]
- Player: Moia? Are you there?
- Adrasteia: It's me. Everything all right?
- Player: We found Vicendithas. He's done some experiments and we found that the eggs aren't on Gielinor anymore. Seren's taken them somewhere else.
- Player: Can you meet me at the World Gate? I'm heading there now.
- Adrasteia: Of course. We'll be there soon.
- (If in the laboratory:)
- (If not in the laboratory:)
- Player: I should tell Hannibus and Vicendithas that we're going to the World Gate.
Afterwards[edit | edit source]
- Player: I've already talked to Moia.
Talking to Hannibus or Vicendithas[edit | edit source]
- Player: I'm going to the World Gate.
- Vicendithas: Allow me to leave my lab in an appropriate state and I will join you.
- Vicendithas: A chance to use an elder artefact on different worlds...if the end of the universe wasn't on the horizon, this would be exciting.
- Hannibus: I'll help too. I will meet you there.
- Select an Option
- Can you remind me where the World Gate is?
- Player: Can you remind me where the World Gate is?
- Vicendithas: In the far west of Gielinor, south of the mountain called Eagles' Peak and west of the city of Ardougne.
- Player: Thanks.
- (Continues below.)
- Continue.
- (Continues below.)
- Player: I hope we're not too late.
Before going to the World Gate[edit | edit source]
Talking to Hannibus before going to the World Gate[edit | edit source]
- Hannibus: We should go to the World Gate to meet the others.
Talking to Vicendithas before going to the World Gate[edit | edit source]
- Vicendithas: Allow me to leave my lab in an appropriate state and I will join you at the World Gate.
Word Gate[edit | edit source]
Enter[edit | edit source]
Outside the quest instance[edit | edit source]
- Select an Option
- Continue Extinction.
- The screen fades out and back in. The player is now in a quest instance.
- Go through world gate.
- The interface Travel to Freneskae opens.
In the quest instance[edit | edit source]
Talking to anyone[edit | edit source]
Outside the quest instance[edit | edit source]
- The screen fades out and back in. The player is now in a quest instance.
In the quest instance[edit | edit source]
- Vicendithas: We've not met.
- Adrasteia: I am Adrasteia. I'm here on behalf of Saradomin. This is Moia.
- Moia: And you are Kerapac's son.
- Vicendithas: I am. What of it?
- Moia: I've heard a lot about him.
- Moia: Ah, World Guardian. Well?
- Player: Seren and the eggs aren't on Gielinor. This is Vicendithas - he has a device that can pick up the eggs' anima signature.
- Adrasteia: Perfect.
- Player: But they're not here.
- Moia: So where do we look first?
- Select an Option
- Infernus
- Light voice: Now why would she take the eggs to one of the more dangerous lower planes?
- Shadow Voice: She could hold off the demons, no doubt. But there's no connection. Not the best place to check first.
- (Shows the previous options.)
- Hallow
- Light voice: Saradomin's shining capital? Are we sure?
- Shadow voice: He would have warned them about her already. They'd be waiting, if she arrived.
- Light voice: And the last thing she wants right now is to be bothered by another god's forces.
- (Shows the previous options.)
- Teragard
- Shadow voice: Oh, please. That frozen waste has no value to her.
- Light voice: Unless she thought to pass the eggs into the Schism... Seems unlikely, don't you think?
- (Shows the previous options.)
- Tarddiad
- Player: We should try Tarddiad first. There's lots of life there, and it's where Seren first met the elves.
- Player: There's a personal connection - it would be the first place she thinks of. She might think to hide there to keep the eggs safe.
- Vicendithas: Lead the way.
Leaving the area while in the quest instance[edit | edit source]
- Do you want to leave?
- Yes.
- Screen fades out and back in. The player exits the quest instance.
- No.
- Player walks back to Vicendithas.
Talking to anyone in the quest instance before talking to anyone in Tarddiad[edit | edit source]
Talking to anyone in the quest instance after talking to anyone in Tarddiad[edit | edit source]
- Vicendithas: We should go through the world gate to look for Seren.
Tarddiad[edit | edit source]
Talking to anyone in Tarddiad next to the World Gate[edit | edit source]
- Hannibus: So this is the world of the elves? The colours remind me of my own home, Iaia. Vibrant and full of wonder.
- Adrasteia: It's beautiful.
- Vicendithas: Beautiful, yes, but deadly. Watch yourselves. The elves that remained on this world have transformed into mindless beasts.
- Vicendithas: They've infused themselves with the crystals of this world and have become unstable as a result. It seems to offer remarkable morphogenic properties, but the cost on their sanity is overwhelming.
- Hannibus: Must you be so cold?
- Vicendithas: Would it be better to phrase it in a parable? Or perhaps a song? The truth is the truth, there's no reason to dress it up to make it prettier.
- Moia: I'm beginning to like you.
- Hannibus: Regardless, this world is magnificent to behold.
- Vicendithas: The most venomous creatures have the brightest colours, but yes, this world has its charm.
- Moia: Enough chatter. Is Seren here?
- Vicendithas: I can't tell from here. I'll need to take a few readings to see if the runescape of this world has been altered by the eggs' presence.
- Vicendithas: We'll need to investigate the area. Fortunately this world is covered in crystal formations, so it should just be a case of checking them for irregularities in the runescape.
- Vicendithas: We should head towards the old settlement and examine the crystals nearby. If Seren went anywhere it would likely be there.
- The screen fades out and back in. The others have gone to investigate the crystals.
Talking to Adrasteia, Hannibus, or Moia next to the resonating crystal[edit | edit source]
- [Ally]: Vicendithas suggests that we investigate large crystals formations like these. You should investigate them.
Talking to Vicendithas next to the resonating crystal[edit | edit source]
- Vicendithas: We need to calibrate the measuring device. This world's crystal formations are unique at retaining resonances. Try investigating nearby crystals, like this one here.
Investigating the crystals[edit | edit source]
Investigating the resonating crystal next to Adrasteia and Moia[edit | edit source]
- Adrasteia: Here, World Guardian. Take a look at this crystal.
- Moia: I'm surprised to see you getting your hands dirty, Princess. Don't you have servants for that sort of thing?
- Adrasteia: If everyone did everything for me, how would I learn anything? It's nice to be able to get my hands dirty for a change.
- Adrasteia: Back on Hallow, everyone was too worried to let me experience the mess of life. But I always like to. I love learning about agriculture, but how can I advise people on it if I don't till the soil and plant the seeds?
- Adrasteia: How can I advise on labour disputes, unless I've rolled up my sleeves and done a good day's work? I want to help, and if that means getting a little messy I'm happy with that.
- Moia: Hrm... I can respect that.
- (If this was the second investigated crystal:)
Investigating the resonating crystal next to Vicendithas[edit | edit source]
- Vicendithas: Fascinating. The crystals really do resonate in a unique manner. It's as if they are harmonising their anima together.
- Vicendithas: A crude analogy would say they're a choir singing the same song.
- Player: Like the crystals in Prifddinas? They've absorbed some of Seren's essence?
- Vicendithas: Nothing quite so fanciful as absorbed essence. They have been altered to share similar properties perhaps. But these are unstable, imperfect. I believe the crystals in Prifddinas are more refined.
- Player: What does that mean?
- Vicendithas: For one, they'll hold the resonance much longer. These crystals have long since lost their effectiveness, which would explain the decline of the local population.
- (If this was the second investigated crystal:)
Investigating an already investigated resonating crystal[edit | edit source]
- Player: I've already investigated here. I should look somewhere else.
After investigating two crystals[edit | edit source]
- The screen fades out and back in. The third crystal has appeared, and the allies are gathered around it.
Investigating the third resonating crystal[edit | edit source]
- As you investigate the crystal, you overhear a heated argument...
- Hannibus: Have you tried speaking with him yet?
- Vicendithas: This again? It's nothing to do with you.
- Hannibus: He's your father! I only just recently learned that I have a child, a fully grown daughter. I've known her barely any time at all, yet she is already the most important thing in my world.
- Hannibus: Your father must feel the same, deep down.
- Vicendithas: Then you and he are very different people, Hannibus. You knew him for mere days. I've had the misfortune of knowing him my whole life. I am nothing to him.
- Vicendithas: I am but a tool to him, or perhaps an unwanted servant. Nothing more. He doesn't even care enough to hate me.
- Vicendithas: I was useful to him for a time, and when that time ran its course, I was cast aside.
- Vicendithas: Enough of that. These crystals are telling me nothing. We should try and find one of the locals and see if they know anything more.
- The screen fades out and in. The allies have gone to meet Angof.
Talking to anyone or Angof[edit | edit source]
First time[edit | edit source]
- Angof: Well met. What brings you here and with so many unusual companions?
- Player: We're looking for Seren. We thought she might have come here.
- Angof: Seren has visited our world precisely once since she reformed. She came here seeking our forgiveness I think, though she professed concern for us instead.
- Angof: The moment she set foot on this world I could feel all my aches and pains, my worries and my doubts, just float away. I would have given her anything she asked.
- Angof: But it would have been a hollow forgiveness, taken by force and not given freely.
- Angof: I have fought hard for my free will. Overcome constant agony just to remember my own name and to fight myself free of those crystals.
- Angof: She undid all of that in the instant she arrived and when she left it was as though all my effort had been for nothing.
- Player: But you'd been to Gielinor and seen her there?
- Angof: True, but Gielinor is an alien place to me. The sounds, smells and even the taste of the runescape is unusual to me.
- Angof: So Seren's presence there did not hit me as hard. But here, it was all so familiar, as if falling back into the way things should be.
- Angof: She is not here. I would not welcome her if she was, but as always she has abandoned this world.
- Angof: If she were here, I would know, I would feel it. But instead I feel only the constant agony of her absence and I am glad for it.
- Kerapac, the bound: A pity.
- The screen fades out and in. Kerapac, the bound has appeared, and the camera is focused on everyone.
- Player: Kerapac! Everyone, get ready to fight!
- Camera focuses on Kerapac.
- Kerapac, the bound: A pointless gesture. You can no more harm me than you could avoid me.
- If an unknown condition is met:
- Kerapac, the bound: The World Guardian knows the futility of this battle. Should you defeat me, I rise again unharmed.
- (Continues below.)
- Otherwise, if some other unknown condition is met:
- Kerapac, the bound: In the unlikely event you defeat me, I rise again unharmed.
- (Continues below.)
- Kerapac, the bound: So let us avoid this pointless grandstanding. I am here for the eggs. Jas has sent me for them. Return them to me and I will not kill everyone here.
- Camera focuses on the player's group.
- Vicendithas: Nothing changes. You stride in here with the arrogance to believe that you are the smartest person on the planet and then as always you're completely wrong. She's not here.
- Camera focuses on Kerapac.
- Kerapac, the bound: You cannot hide her from me for long.
- Camera focuses on the player's group.
- Vicendithas: Wrong again. We're not hiding her from you at all. We're trying to find her.
- Hannibus: Kerapac, please! You can't want the Elder Gods to hatch and destroy us all.
- Camera focuses on Kerapac.
- Kerapac, the bound: What I want does not matter. The World Guardian saw to that. I serve the Roakin now, whether I want to or not and believe me I do not.
- Kerapac, the bound: I have fought against the Roakin for millennia, my every waking moment has been to try and free my people from their tyranny. But because one world matters to you more than all others, I am once more in chains.
- Kerapac, the bound: If my plan had worked, World Guardian, then you would not be dealing with the Roakin now. You would not be watching the final days of your universe.
- Kerapac, the bound: You could have left one world and visited countless others. But now you will watch as one by one the stars go out and everything you know and love is destroyed.
- Kerapac, the bound: I won't pity you.
- Camera focuses on everyone.
- Player: You'll die too!
- Kerapac, the bound: Will I? Will she let me? Or am I more useful a tool alive? The difference between you and me, World Guardian, is that I do not fear death. I welcome it.
- Kerapac, the bound: But enough of this. You have been a thorn in my side for far too long World Guardian, it's time I removed you. I will find Seren, but before I do I shall enjoy killing you.
- Camera focuses on Angof.
- Angof: Not today! Dewch ymlaen, Teulu!
- Camera focuses on everyone. Crystal shapeshifters surround and attack Kerapac.
- (One of the following is seen randomly. The dialogue continues with Angof's line.)
- Kerapac, the bound: Am I meant to be concerned?
- Kerapac, the bound: This is pointless.
- Kerapac, the bound: You cannot harm me.
- Angof: Don't just stand there! Run! We can't hold him for long! Get to the World Gate!
- Camera pans to the player's group. The screen fades out and back in. Player appears at the entrance of the World Gate on Gielinor.
Afterwards[edit | edit source]
- [Character]: Don't just stand there! We need to get through the World Gate!!
Talking to anyone or entering the World Gate in the quest instance[edit | edit source]
- Moia: Well, that was a bust. I really thought she'd have gone to Tarddiad for her precious elves. Where else could she be?
- Adrasteia: Would she go somewhere important to her do you think? Somewhere with memories?
- Adrasteia: If so, I wonder if Naragun would be an option.
- Moia: Why would she go to the world your father helped to destroy?
- Adrasteia: It was Guthix's world.
- Adrasteia: I've read about Guthix and his relationship with Seren. The two of them were close, more than just friends. Naragun would be a place filled with reminders of him.
- Player: It's worth a look.
- Hannibus: What about Kerapac? What if he finds us again?
- Player: We'll have to be ready to run if he does.
Naragun[edit | edit source]
Talking to anyone in Naragun near the World Gate[edit | edit source]
- Moia: Your father really did a number on this place, Princess. No intelligent creature left alive, as far as the eye can see.
- Adrasteia: He didn't destroy this world. It was Tuska and Skargaroth that did the damage.
- Moia: But your father led them here. He has a habit of bringing war and destruction wherever he goes, yet he still calls Zamorak the villain.
- Vicendithas: When you're quite done bickering, we should look around for signs of Seren. See if there are any strong anima traces remaining. It shouldn't be difficult on a dead world like this.
- The screen fades out and back in. The allies have moved further.
Talking to Adrasteia or Hannibus[edit | edit source]
- Adrasteia: It's so quiet and still. A whole world reduced to nothing more than a tomb.
- Hannibus: Is Moia right? Is this Saradomin's work?
- Adrasteia: Not by choice, no. My father came to this world once in search of an elder artefact. His crown allowed him to trace powerful sources of anima, which led him here.
- Light voice: Something like that would be really useful right about now.
- Shadow voice: If only someone hadn't run off with it through a sinister portal.
- Adrasteia: Once he was here, a terrible creature hunted him down from across the stars. A brutal thing. All rage, hunger and destruction.
- Hannibus: Tuska. I see.
- Adrasteia: My father fought the beast. He hurled lightning and unleashed divine fury on the creature as his icyene warriors struck at it from all sides. But Tuska was huge and her skin harder than any metal.
- Adrasteia: As valiant icyene fell to her claws, my father had no choice to save whom he could and to retreat from that world before too many brave icyene were lost.
- Adrasteia: He had hoped that Tuska would follow him, but then the hunter Skargaroth arrived and it was all too late.
- Hannibus: I've faced overwhelming battles and been forced to retreat. I've been forced to leave people behind - good soldiers. It never gets easier and no one ever forgives you.
- Adrasteia: Well, I forgive you, for what it's worth.
- Hannibus: It's worth a lot. Thank you.
- (If both Adrasteia or Hannibus and Moia or Vicendithas have been talked to:)
- The screen fades to black and back in. The allies have moved next to Guthix's final rest.
Talking to Moia or Vicendithas[edit | edit source]
- Vicendithas: Nothing here either. No sign of life. No trace of anima. This planet is utterly dead.
- Vicendithas: Not terribly surprising considering. We should look elsewhere, just to be sure. But I suspect she's not here.
- Moia: ...
- Moia: Do you hate him? Kerapac?
- Vicendithas: What is this obsession with the relationship between me and my father? Hannibus keeps pestering me about it, now you?
- Moia: He's one of the most powerful beings in existence right now. A dragonkin armed with two elder artefacts: the Needle and the Siphon.
- Moia: Actually three, though he seems to ignore the Mirror for some reason. If you were on better terms you could leverage that power.
- Vicendithas: To what end? He has all the power, yes, but he lacks the will. Leveraging a relationship with him offers nothing.
- Vicendithas: If I wanted to gain, I would need to forge a relationship with the one who holds his leash. Do you think Jas needs a friend?
- Moia: A dog can always get free of its leash.
- Vicendithas: I suspect this leash is very well made.
- (If both Adrasteia or Hannibus and Moia or Vicendithas have been talked to:)
- The screen fades to black and back in. The allies have moved next to Guthix's final rest.
Talking to anyone near Guthix's final rest[edit | edit source]
- Adrasteia: Still nothing. I would have sworn she'd have come here. Find solace in the memories of the only person who ever really understood her.
- Moia: Well that's romantic nonsense. He's dead, long dead, and he hasn't been on Naragun for aeons. She'd have had more memories of him on Gielinor than here.
- Player: She's not here. We should head back to the World Gate and try somewhere else.
- The screen fades to black and back in. The allies have gone back to the World Gate.
Getting to the World Gate[edit | edit source]
- The screen fades to black and back in. The player appears at the gate with Kerapac, the bound. The camera is focused on Kerapac.
- Kerapac, the bound: Did you really think those pathetic creatures could kill me?
- Vicendithas: We wouldn't be so lucky. You're like a cockroach, I don't think anything will ever really kill you.
- Kerapac, the bound: Oh be quiet, child. Your sniping serves no value other than to irritate. Much like the rest of your pathetic existence. Where is Seren? Where are the eggs?
- Vicendithas: My pathetic existence? Shall we stop for a moment to examine yours? The great and mighty Kerapac a slave to the very beings he fought against. Laid low by his own hubris. AGAIN!
- Hannibus: Vicendithas...
- Hannibus: Kerapac. We were friends once, I think. You can't want this.
- Kerapac, the bound: No. I have no love for the Elder Gods and no desire to see their plan come to fruition. But as Vicendithas so succinctly put, my will is not my own.
- Player: But if it was?
- Kerapac, the bound: Then I would crush the eggs beneath my feet. I would turn the full power of the Needle on Jas herself, even if it would see me destroyed.
- Kerapac, the bound: But there is no room in my life for fantasy. Her will must be done.
- Moia: Maybe another time. Everyone RUN!
- The screen fades to black and back in. The player appears with the allies at the World Gate on Gielinor.
Talking to anyone or entering the World Gate in the quest instance[edit | edit source]
- Moia: That's two wrong. What now?
- Adrasteia: Maybe Seren took them somewhere that already resonated with Elder God energy. Somewhere that a previous egg was placed.
- Player: Do you mean somewhere like Kethsi? Where the Stone of Jas was kept?
- Adrasteia: Precisely!
- Vicendithas: The people of Kethsi were heavy users of the stone. The world might have a strong enough residual energy signature to disguise the new eggs for a while. It's as good a guess as anywhere.
- Player: Worth a shot. Let's try Kethsi.
- Player: And if Kerapac finds us there...maybe I can try to get through to him.
- Player: There must be something I can do to help him turn against Jas.
Talking to anyone before going to Kethsi in the quest instance[edit | edit source]
Kethsi[edit | edit source]
- Kerapac, the bound: You really thought you could just outrun me?
- Kerapac, the bound: No matter where you run. No matter how far you go. I will find you. I will be there. The Needle's power lets me rework time itself.
- Player: That's all we need, Kerapac. Time.
- Camera focuses on Vicendithas.
- Vicendithas: We need nothing from him.
- Camera focuses on the player.
- Select an Option
- [Reason with Kerapac]
- Player: You don't want this. You want none of this. If you could, you would help us, wouldn't you? Help us stop Jas?
- (Continues below.)
- [Chastise Kerapac]
- Player: Are you so easily humbled that you would choose to blindly obey Jas? Don't you have any strength of your own to fight against her?
- (Continues below.)
- Camera focuses on Kerapac.
- Kerapac, the bound: Perhaps. But what good is that when all I have are moments of free will, before her will seizes me.
- Camera focuses on everyone.
- Player: A moment is all we might need.
- Vicendithas: What are you suggesting?
- Player: You mentioned that Jas herself is coming. That she follows behind you, right?
- Kerapac, the bound: You stand no chance against me, what chance do you think you stand against one of the creators of the universe? Even her voice would destroy you. One word and you would be killed instantly.
- Player: I'm not looking to fight her. We just need you to delay her until we can find out a way to stop this. You can be a part of stopping her, without having to actively defy her.
- Kerapac, the bound: Why would I delay her?
- Select an Option
- [Reason with Kerapac]
- Player: To spite her? To be one step closer to stopping her? At the very least we need to find Seren before there's any reason to follow us. We don't have the eggs after all.
- Player: But with just a little more time, we might be able to find a way out of all of this. Help us.
- (Continues below.)
- [Chastise Kerapac]
- Player: Because you're not her slave? Isn't that enough? You hate me, I don't blame you, but don't you hate her more?
- Kerapac, the bound: There is enough hate in me for the both of you. But if I only had the opportunity to slay one of you, it would be her.
- Player: Then work with us. Defy her. With just a little more time, we might be able to find a way out of all of this.
- (Continues below.)
- Camera focuses on Kerapac
- Kerapac, the bound: You are crueler than I thought, Player, wounding me with hope. But I have nothing else.
- Kerapac, the bound: I cannot abandon my search, but I can drag my heels on this world for a time longer. It won't give you long to find a solution. But it's more time than you would have otherwise.
- Camera focuses on the player.
- Select an Option
- Thank you.
- Player: Thank you.
- (Continues below.)
- It's better than nothing.
- Player: It's better than nothing.
- (Continues below.)
- Camera focuses on everyone.
- Kerapac, the bound: Be sure, World Guardian, I don't do this for you. I do this for me. For a chance at vengeance, however small, however slight, against the Roakin. Know that I would die a thousand times over just to see her hurt.
- Kerapac, the bound: Go, make your plans. I will follow in time.
- The screen fades to black and back in. The player appears with the allies at the World Gate on Gielinor.
- Moia: Another dead end.
- Vicendithas: But one that did give me an idea.
- Vicendithas: Only one egg was ever in use on Kethsi. But what if instead we looked at a world where all the eggs had been?
- Vicendithas: What if we looked for a world where the eggs had already hatched?
- Player: Freneskae? It has a personal connection to Seren as well, it was her home for thousands of years.
- Vicendithas: Precisely! We should try there next.
Talking to anyone in the quest instance before going to Freneskae[edit | edit source]
Freneskae[edit | edit source]
Talking to anyone in Freneskae[edit | edit source]
- Vicendithas: She's here.
- Player: Freneskae. A dead world. Why would Seren bring them here?
- Hannibus: *cough* *cough* This...air...
- Player: Vicendithas, can you tell where she is?
- Vicendithas: It's not that precise. She is close by, and that's all I can say.
- Adrasteia: We can start by getting under cover before we all choke to death.
- Player: It's quite a climb, but the old Elder Halls aren't far from here. From there we can plan our search.
- Moia: No need. I can take us to the mountain above the Halls directly.
- Player: You can?
- Moia: This isn't the first time I've visited my father's homeworld. Come. Are you all ready?
- Select an Option
- Yes
- Moia: Onwards, then.
- The screen fades to black and back in. Everyone appears at The Cradle.
- No
- (Dialogue ends.)
The Cradle[edit | edit source]
Talking to anyone or trying descend down the ledge[edit | edit source]
- Adrasteia: I've never seen such a bleak world.
- Moia: They don't get deader than this.
- Adrasteia: What happened to it?
- Player: This is where the last generation of Elder Gods hatched. They bled the planet dry of anima, and then they moved on to the rest of the universe.
- Player: This is what will happen to any world the eggs hatch on.
- Adrasteia: I see.
- Player: Follow me and climb down this ledge. The Halls are this way, in the the[sic] heart of the mountain.
Talking to anyone afterwards[edit | edit source]
- Player: Follow me. The halls are this way.
Descending into the Elder Halls[edit | edit source]
- Choose an option:
- Extinction
- You descend into the Elder Halls.
- The Elder Halls
- You descend into the Elder Halls before Extinction.
Elder Halls[edit | edit source]
Exiting then Elder Halls[edit | edit source]
- Leave the Elder Halls?
- Continue Extinction.
- You climb the rock face back to the surface.
- Yes.
- You climb the rock face back to the surface before Extinction.
- No.
- (Dialogue ends.)
Talking to anyone[edit | edit source]
First time[edit | edit source]
- Seren: Begone from here.
- Player: We're not going anywhere.
- Seren: You are quite the persistent one, aren't you, World Guardian?
- Seren: You needn't worry, in any case. My recent exertions have been...draining, to me and to the children. We need to rest a while.
- Player: What were you thinking? The gods were about to end this for good. Why did you run?
- Seren: We needed to go somewhere safe.
- Seren: The war had become too dangerous. I know what the other gods wanted to do to us.
- Seren: Extinction.
- Seren: None of them are on our side. They want us all dead.
- Adrasteia: But why come here?
- Seren: I was born here. My mother made me in the cradle above these halls. It was my home before I knew what a home was.
- Seren: I thought I could rest the eggs here a while, so we could all regain some strength.
- Seren: This was once the perfect world, the birthplace of our mothers. I thought that bringing them here would...make things right, somehow.
- Seren: A foolish hope.
- The ground shakes.
- Seren: Even here, we are not safe.
- Player: What was that?
- Moia: Something above.
- Player: In the cradle?
- Vicendithas: It could be Kerapac.
- Player: Come on. Let's go see.
Afterwards[edit | edit source]
Dark Portal[edit | edit source]
Talking to anyone or approaching the Dark Portal[edit | edit source]
- Moia: By the Abyss...
- Adrasteia: What is that?
- Vicendithas: Don't get too close. The readings I'm getting...
- Hannibus: I feel it. World Guardian, can't you?
- Player: It feels like-
- Shadow voice: It's delicious.
- Light voice: Don't be disgusting.
- Shadow voice: Stick your hand in, Player. Taste it. Al that deep, deep, shadow...
- Light voice: It'll rot our soul!
- Shadow voice: And won't that feel just wonderful! Listen to it, World Guardian. Listen to that song...
- Player: Shut up!
- Hannibus: I didn't say anything.
- Vicendithas: We should go back to the Halls. This place is flooded with shadow anima - It's not safe. Seren needs to tell us what this means.
- Player: Right. Sure.
Approaching the Dark Portal afterwards[edit | edit source]
- You feel a powerful force trying to drag you into the portal.
- (Repeated in a pop-up:)
- You feel a powerful force trying to drag you into the portal.
Talking to anyone afterwards[edit | edit source]
Informing Seren about the portal[edit | edit source]
Talking to anyone in the Elder Halls after the Dark Portal[edit | edit source]
- Seren: Did you see it?
- Player: I saw a portal.
- Vicendithas: One giving off enough shadow anima to kill any of us.
- Seren: I thought we'd be safe. It's not meant to be here - it's meant to be far away, where it cannot ever reach us.
- Seren: Zaros, you fool! What did you do?
- Player: What's this got to do with Zaros? What do you know?
- Seren: It's looking for the eggs...
- Player: What is it?
- Seren: It's the Shadow Breach.
- Moia: That's not possible. The Shadow Breach is closed. It's in the Monolith, on Gielinor. Azzanadra closed it months ago.
- Seren: There are two. The one on Gielinor is contained in the Codex, yes. This one is wild.
- Seren: In my time on Freneskae, it was far, far away, far beyond my reach and that of my brother.
- Seren: Shadow flowed through it, and that gave Zaros power, but I never went near it, in the far Shadow Realm, for fear of the horrors that lay within.
- Player: Horrors within?
- Seren: You know where the Breaches led to, don't you?
- Player: Erebus.
- Seren: This Breach should not be here. It should never reach us!
- Seren: How can it find us now? How did it know we are here?
- Hannibus: Peace, Lady Seren. Peace. We'll find a way to fix this. You mentioned Zaros?
- Seren: It has to be his doing. I see no other explanation.
- Seren: He was always exploring the shadows when we were young. Experimenting. Tampering with things he should never touch.
- Seren: He must have found it...disturbed it...saw what lay beyond.
- Seren: Whatever he saw, it made him turn back. He must have thought the Codex Breach was safer.
- Moia: You said it knew we were here. Is it alive?
- Seren: Such a word means nothing to the forces of Erebus. It is a realm of entropy, not life, and it will do nothing but consume and destroy. It mindlessly seeks power, nothing more.
- Seren: It can feel the eggs - that must be why its mouth opened now, right above us all. There's something on the other side, searching for them.
- Seren: The Heart of Freneskae protects us from it for now, but I can hear it singing...
- Dialogue pauses briefly and a crashing sound is heard.
- Vicendithas: He's here.
- Seren: Who? What was that?
- Player: Someone who might be able to help us. Stay here. We'll go talk to him.
- Player: Adrasteia and Hannibus - you stay here. Make sure nothing happens to Seren. Moia, Vicendithas - brace yourselves. This could get a little painful.
Talking to Adrasteia, Hannibus, Moia, or Vicendithas[edit | edit source]
Talking to Seren[edit | edit source]
- Seren: Leave me be.
Talking to anyone after Kerapac's arrival[edit | edit source]
- Moia: You didn't give us much time, did you?
- Kerapac, the bound: As much as I was able. So... Seren came home. Where is she?
- Player: Below, in the Elder Halls. The eggs are with her.
- Kerapac, the bound: Is this portal your doing, World Guardian?
- Player: No.
- Kerapac, the bound: Curious. This is pure shadow anima.
- Vicendithas: We know. Don't get close.
- Kerapac, the bound: I've worked with shadow anima before, boy. I know all too well what it can do.
- Kerapac, the bound: Jas approaches. Quickly, now. Do you have a plan?
- Player: Uh...
- Select an Option
- Send her through the portal.
- Player: We will send her through the portal.
- Kerapac, the bound: She would never fall for such an obvious trap.
- (Shows the previous options.)
- Trap her in a time loop.
- Player: We need to keep her trapped here in a time loop.
- Kerapac, the bound: Such a trap would not work indefinitely. The Needle is of the Elders' creation. It will not hold her forever.
- (Shows the previous options.)
- Attack her with the Needle.
- Player: We should attack her with the Needle.
- Kerapac, the bound: Ludicrous. The Needle is not a weapon.
- (Shows the previous options.)
- Continue...
- Kerapac, the bound: I should have known better than to leave this to you.
- (Continues below.)
- The ground shakes.
- Kerapac, the bound: She is coming.
- The screen to black and back in.
- (If audio is muted in some way:)
- A cutscene will be played shortly and you have some audio settings muted.
Would you like to hear the speech? - Switch on audio?
- Yes.
- (Continues below.)
- No.
- (Continues below.)
- A cutscene will be played shortly and you have some audio settings muted.
- (The following is shown as a cutscene:)
- Noise is heard.
- Noise is heard louder. Jas's shadow covers the Dark portal.
- Jas: BE NO MORE!
- The screen fades out and back in.
- (Continues below.)
- Player: What just happened?
- Kerapac, the bound: I...I defied her.
- Kerapac, the bound: She gave me no orders about what to do once she had found the eggs. So I used the Needle against her.
- Kerapac, the bound: We are now a few minutes prior to her arrival. The Needle suffers under such a strain. I cannot ask it to defy its creators indefinitely, but I have given you time, World Guardian.
- Kerapac, the bound: Jas will return, inevitably, but she is delayed. Don't waste a moment.
- Player: We can't attack her, can we?
- Kerapac, the bound: No. There's nothing strong enough to harm her - in this universe, anyway.
- Player: In this universe?
- Player: Oh.
- Kerapac, the bound: The portal. It goes to the source of all shadow anima - I can tell. I've never felt it in such intensity.
- Kerapac, the bound: It is poisonous to her, just as it is to us. Your companions are already suffering its effects, stoic as they are about it. It burns the edges of their souls, the most pure and perfect of all corruptions.
- Kerapac, the bound: But you, World Guardian - you don't feel a thing.
- Moia: You don't?
- Vicendithas: This isn't hurting you?
- Player: No. It's not.
- Shadow voice: HA! How perfect. I see what we have to do.
- Light voice: We don't know what's in there. Seren said it was looking for the eggs.
- Shadow voice: There's a furious Elder God on our tail. One that we need to get rid of.
- Shadow voice: And if there's something in there looking for power to consume...we can give it the biggest meal of its life.
- Kerapac, the bound: What are you, World Guardian? What shadow-souled monstrosity could survive this onslaught?
- Kerapac, the bound: I am bound to the Needle. While it remains whole, I live, but you have no such power.
- Kerapac, the bound: You stand there on the brink of Erebus like it means nothing! Like it's not even touching you!
- Kerapac, the bound: What ARE you?
- Player: I don't know.
- Player: But I think I'm the only one who can stop her.
- Kerapac, the bound: She's almost here. I can turn back time again when she arrives to keep her at bay, but I don't know how many more times I can repeat such an act.
- Kerapac, the bound: World Guardian - whatever you are - move swiftly. We can't touch Jas. The forces of Erebus can.
- Kerapac, the bound: Go through the portal. Find something: a weapon, an ally, a beast... Anything that will poison her. Then bring it here, so we might end her tyranny for good.
- Kerapac, the bound: Hurry. Before she kills us all.
Approaching the Dark Portal[edit | edit source]
With less than six backpack spaces free or occupied by items from Erebus[edit | edit source]
- You need to have the Backpack space for up to six items from Erebus.
With at least six backpack spaces free or occupied by items from Erebus[edit | edit source]
- The screen fades to black and back in. The player appears in Erebus.
- Shadow voice: Wow! It's so much more beautiful than I imagined.
- Player: It's choking me. I can't breathe.
- Light voice: Maybe there's something here that can help.
- Shadow voice: You might die a painful death, but Kerapac can always bring you back. Come on, let's explore!
Talking to Moia or Vicendithas[edit | edit source]
Talking to Adrasteia inside the Elder Halls[edit | edit source]
- Adrasteia: You should go back to the cradle. The others need your help here.
Talking to Hannibus inside the Elder Halls[edit | edit source]
- Hannibus: You should go back to the cradle. Kerapac and the others are waiting.
Talking to Seren inside the Elder Halls[edit | edit source]
- Seren: Leave me be.
Erebus[edit | edit source]
Exiting Erebus[edit | edit source]
Not for the twentieth time[edit | edit source]
For the twentieth time[edit | edit source]
- (The following is shown in an interface titled "SELECT AN OPTION":)
- After twenty attempts your available time can increase each time you enter Erebus.
- Yes.
- (Continues below.)
- No.
- (Continues below.)
- After twenty attempts your available time can increase each time you enter Erebus.
Talking to Kerapac on Freneskae[edit | edit source]
Before having visited Erebus twenty times[edit | edit source]
After having visited Erebus twenty times[edit | edit source]
- Select an Option
- Ask about extra time.
- (If the extra time is toggled on:)
- Kerapac, the bound: You are using the extra time Erebus offers. Do you wish to stop?
- Disable extra time?
- Yes.
- (The extra time is disabled.)
- No.
- (The extra time remains enabled.)
- (If the extra time is toggled off:)
- Kerapac, the bound: You're not using the extra time Erebus offers. Do you wish to?
- Enable extra time?
- Yes.
- (The extra time is enabled.)
- No.
- (The extra time remains disabled.)
- (If the extra time is toggled on:)
- Ask for advice.
Kerapac's advice[edit | edit source]
Before entering a rift or capturing a soul remnant[edit | edit source]
- Kerapac, the bound: You came close to death inside. By rewinding time, I brought you back, but the Needle is breaking.
- Kerapac, the bound: Did you find anything that might help us?
- Player: Not yet. Something in there is slowing me down - I can barely move.
- Kerapac, the bound: You enter the dread realm of Erebus, progenitor of shadow anima itself, and merely complain of not being able to run.
- Kerapac, the bound: What I wouldn't give for that power, World Guardian.
- Kerapac, the bound: Keep going. Navigating Erebus will become easier once you have attuned yourself to it.
- Kerapac, the bound: Now get back in there and find something that will drive Jas away.
After entering a rift and before capturing a soul remnant[edit | edit source]
- Player: I made some progress. There are rifts in there, and they can take me between islands.
- Kerapac, the bound: Good. Use them where you can.
- Player: Some won't open for me, though.
- Kerapac, the bound: Then find a way to make them open.
After capturing a soul remnant and before moving the boulder[edit | edit source]
- Player: There are souls in there!
- Kerapac, the bound: Such essences will have power. See if you can find a way to use them.
After moving the boulder and before capturing the abyssal soul remnant[edit | edit source]
- Player: You were right - I can use the souls. I found one that helped me move a boulder.
- Kerapac, the bound: Thus revealing new paths for traversal, I'm sure.
- Kerapac, the bound: There may be other kinds of souls in there. Their power may give different effects.
After capturing abyssal soul remnant and before using it[edit | edit source]
- Player: I found a different type of soul.
- Kerapac, the bound: So you have. See if you can discover what it does.
After using an abyssal soul remnant on an inactive rift and before obtaining the relic of the titans[edit | edit source]
Without both soul remnants[edit | edit source]
- Kerapac, the bound: I wonder, could those souls survive outside Erebus? Could you bring them into this world?
- Kerapac, the bound: It could work to our advantage if they could.
With both soul remnants[edit | edit source]
- (Dialogue ends.)
After obtaining the relic of the titans and before obtaining the unimaginable memory[edit | edit source]
- Kerapac, the bound: What is that you're carrying?
- Player: I activated a lodestone in there. I think this is a fragment of it.
- Kerapac, the bound: Hm. Interesting. It may prove useful. Keep a hold of it.
After obtaining unimaginable memory and before giving it to the Boiling Rift[edit | edit source]
- Kerapac, the bound: You return with yet more curiosities.
- Player: It's a memory, I think. Like a wisp.
- Kerapac, the bound: How strange that it should survive with its body destroyed.
- Kerapac, the bound: Diviners know the power of memories. Find a way to put it to use.
Having fed the boiling rift an unimaginable memory but left or ran out of time[edit | edit source]
- Player: I could use the memory to explore more - it activated some sort of fissure.
- Player: You pulled me out before I could use it, though.
- Kerapac, the bound: Then be faster. Try again.
With an unimaginable memory and you are repeating another attempt with the boiling rift[edit | edit source]
- Kerapac, the bound: You should try activating that fissure again. It must be the right path.
Inside Erebus[edit | edit source]
Gaining attunement[edit | edit source]
Not unlocking a benefit[edit | edit source]
- [number]% Erebus anima attunement.
Reaching 20% attunement[edit | edit source]
- You feel more attuned to this universe. Your movement speed has increased.
- (Repeated in a pop-up:)
- You feel more attuned to this universe. Your movement speed has increased.
- (Continues below.)
- Player: My legs feel lighter.
- Shadow voice: We're becoming more attuned to this place.
- Light voice: I don't like it. This is not a good place to get used to.
Reaching 40% attunement[edit | edit source]
- You feel more attuned to this universe. You will be able to remain here longer.
- (Repeated in a pop-up:)
- You feel more attuned to this universe. You will be able to remain here longer.
- (Continues below.)
- Shadow voice: You're starting to breathe it? This poisonous air.
- Light voice: Wait. Do you hear that?
- Player: Hear what?
- Light voice: Something...something huge, out in the darkness. Looking for us.
Reaching 60% attunement[edit | edit source]
- You feel more attuned to this universe. Your movement speed has increased.
- (Repeated in a pop-up:)
- You feel more attuned to this universe. Your movement speed has increased.
- (Continues below.)
- Player: It feels like a huge weight has lifted.
- Light voice: Then let's hurry - that thing is still out there!
- Player: What is it?
- Light voice: A...leviathan. A predator. It feels...hungry?
- Shadow voice: It's hatred. Pure hatred. And it knows we're here.
Reaching 80% attunement[edit | edit source]
- You feel more attuned to this universe. You will be able to remain here longer.
- (Repeated in a pop-up:)
- You feel more attuned to this universe. You will be able to remain here longer.
- (Continues below.)
- Light voice: Can we leave? That thing is going to find us.
- Shadow voice: Let's get its attention!
- Light voice: Are you insane?
- Shadow voice: It[sic] it hates us so much, imagine what it'll think of overgrown clockface Jas.
- Shadow voice: Maybe it'll eat the eggs too. Too[sic] birds with one stone.
Reaching 100% attunement[edit | edit source]
- You feel more attuned to this universe. You have 100% Erebus anima attunement.
- (Repeated in a pop-up:)
- You feel more attuned to this universe. You have 100% Erebus anima attunement.
- (Continues below.)
- Shadow voice: You feel that, don't you?
- Light voice: Is this...is this what we were made for?
- Shadow voice: I don't know. I don't think so. But I like it.
- Light voice: So what now?
- Shadow voice: We need to get the leviathan's attention.
Moving next to an inactive rift[edit | edit source]
Without an abyssal soul remnant[edit | edit source]
- (In a pop-up:)
- The portal lies inert. Some essential element is missing from it.
With an abyssal soul remnant[edit | edit source]
- (In a pop-up:)
- The soul you captured squeals as you pass the sealed portal.
Moving next to the boulder with a telekinetic soul remnant[edit | edit source]
- (In a pop-up:)
- The soul you captured strains and squirms towards the nearby boulder.
Trying to levitate the boulder[edit | edit source]
Without an enduring soul remnant[edit | edit source]
- You can't move this on your own.
- (Repeated in a pop-up:)
- You can't move this on your own.
With an enduring soul remnant[edit | edit source]
- Player has enduring soul remnant removed from them.
- The soul unleashes its frustration on the boulder. Select where to move it.
- (Repeated in a pop-up:)
- The soul unleashes its frustration on the boulder. Select where to move it.
Attempting to capture another of the same soul remnant[edit | edit source]
- The jealous soul senses that you're carrying one like it, and refuses to accompany you.
- (Repeated in a pop-up:)
- The jealous soul senses that you're carrying one like it, and refuses to accompany you.
Attempting to capture a soul remnant very close to a boulder[edit | edit source]
- The boulder blocks your path to this soul.
- (Repeated in a pop-up:)
- The boulder blocks your path to this soul.
Teleporting through the lodestone without the relic of the titans[edit | edit source]
- Player receives relic of the titans.
- An odd looking relic catches your eye as you pass through the lodestone.
- (Repeated in a pop-up:)
- An odd looking relic catches your eye as you pass through the lodestone.
Entering Erebus with the relic of the titans in backpack[edit | edit source]
- The western rift activates.
- As you step through the rift, the portal leading to the lodestone reacts to the lodestone fragment and activates.
- (Repeated in a pop-up:)
- As you step through the rift, the portal leading to the lodestone reacts to the lodestone fragment and activates.
Teleporting with a rift with the relic of the titans in backpack[edit | edit source]
- The boulders move on the timeworn lodestone, activating it.
- The relic you found drags everything into its proper place.
- (Repeated in a pop-up:)
- The relic you found drags everything into its proper place.
Harvesting Font of unimaginable memories[edit | edit source]
- Player receives unimaginable memory.
- Ugly, unimaginable memories overwhelm you.
- (Repeated in a pop-up:)
- Ugly, unimaginable memories overwhelm you.
Giving memories to the boiling rift[edit | edit source]
Without the unimaginable memory[edit | edit source]
- You have nothing the rift wants.
- (Repeated in a pop-up:)
- You have nothing the rift wants.
With the unimaginable memory[edit | edit source]
- Player has unimanigable memory removed from them.
- The rift changes into a soul geyser.
- The memories boil away, creating an updraft.
- (Repeated in a pop-up:)
- The memories boil away, creating an updraft.
Activating Idol of the Leviathan[edit | edit source]
Without 100% attunement[edit | edit source]
- The beacon rejects you. You need to be more in attuned[sic] to this universe to pass.
With 100% attunement[edit | edit source]
- Light voice: What is this?
- Player: It's a structure of some kind. An idol, maybe?
- Shadow voice: It's an amplifier. Touch it!
- Light voice: Why?
- Shadow voice: It'll attract the leviathan. Do it! Quickly!
- Player touches the idol.
- You touch the strange idol. The surface is unexpectedly soft and wet, and freezing cold.
- Shadow voice: That did it! It's coming!
- Light voice: Now to get out of here before we're eaten alive.
- The screen fades to black and back in. Player appears on Freneskae next to the Dark Portal.
- Kerapac, the bound: Were you successful?
- Player: Something big is coming! Everyone get down!
- (If audio is muted in some way:)
- A cutscene will be played shortly and you have some audio settings muted.
Would you like to hear the speech? - Switch on audio?
- Yes.
- (Continues below.)
- No.
- (Continues below.)
- A cutscene will be played shortly and you have some audio settings muted.
- (The following is shown as a cutscene:)
- Seren: I took them to Freneskae. I thought we would be safe there.
- Seren: Jas found us. There was nothing we could to do[sic] stop her reclaiming the eggs.
- Seren: She could kill us all with merely a word.
- Seren: No power in this universe could stand in her way. I did not expect you to find it in another.
- Seren: The shadow leviathan struck without warning.
- Seren: I felt its presence tear into our reality.
- Seren: It was Kerapac that broke the balance.
- Seren: Heedless of the terrible pain his defiance earned him, he directed the full force of his artefacts towards their creator.
- Seren: Its power spent, the Needle broke.
- Seren: Distracted, Jas was overwhelmed.
- Seren: The monstrous intruder dragged its prey back into its own realm.
- Seren: Without the Needle, Kerapac was powerless to avoid the same fate.
- Seren: Its hunger satisfied, the breach snapped shut, leaving in its place a terrible silence.
- Seren: Jas was the greatest of us all. Irreplaceable.
- Seren: Her loss forced me to accept something.
- Seren: Your survival depends on our deaths.
- (Continues below.)
- Player has items from Erebus removed from them.
- The screen fades to black and back in. The player, Hannibus, Moia, and Vicendithas stand in front of the broken Needle.
Echo of Kerapac[edit | edit source]
Attempting to place a needle shard[edit | edit source]
- Player: I should hang on to these.
Talking to anyone after Jas and Kerapac were dragged into Erebus[edit | edit source]
- Hannibus: Player? What happened? We heard a disturbance, and I thought to come up and help...
- Player: ...
- Hannibus: Are you all right?
- Vicendithas: They just...defeated Jas.
- Vicendithas: The greatest of the Roakin. The ceaseless curse-bringer.
- Vicendithas: She's...gone.
- An echo of Kerapac appears beside the broken Needle.
- Hannibus: Kerapac! What happened to you?
- Echo of Kerapac: It is done.
- Echo of Kerapac: For millennia my people have suffered in chains at Jas' whim. They were bound to her stone and forced to endure unending agony for every moment that someone other than her borrowed its power.
- Echo of Kerapac: Now, she is gone.
- Echo of Kerapac: At my hand.
- Echo of Kerapac: I am a scientist, a being of calm logic and reason. But I confess that vengeance has burned in my heart ever since she destroyed our cities and inflicted us with her vile curse.
- Echo of Kerapac: Some claim that revenge solves nothing and leaves you hollow and empty, but they are lying. I have never known a greater feeling of satisfaction.
- Player: Didn't you vanish with her?
- Echo of Kerapac: The real me, yes. I am just an echo in time. I will be gone in a few moments.
- Echo of Kerapac: I have no regrets.
- Player: But you're lost too.
- Echo of Kerapac: True. But I will see her suffer.
- Echo of Kerapac: Whatever horrors I endure, I shall delight in them for I shall know that she suffers them too. Do not pity me Player, I could not ask for a better fate.
- Echo of Kerapac: Goodbye, World Guardian. I am glad we met.
- Hannibus: Wait.
- Hannibus: I know it isn't my place, but I need to say something, one father to another. Don't you have something to say to Vicendithas?
- Echo of Kerapac: Say? Why should I have something to say?
- Hannibus: An apology, perhaps? You haven't been the best father to him. Now might be your only chance to make amends.
- Echo of Kerapac: Apologise? For what?
- Echo of Kerapac: I created Vicendithas and although he has proven a disappointment, I have allowed him to live his own life. He has had access to resources and research that far exceed his capabilities and yet I have not prevented his studies.
- Echo of Kerapac: I have nothing to feel sorry for.
- Vicendithas: And I need no apology from you either.
- Vicendithas: An apology implies that your opinion of me matters. Once, that was true, but now I know better.
- Vicendithas: I have succeeded where you have failed. I have brought hope to the Ilujanka where your research found only dead ends. When I thought I had to live up to your standards, to your...greatness...
- Vicendithas: I would have done anything to know that you cared.
- Vicendithas: But now, you should be looking up to me, trying to live up to my standards. An Ilujankan pastkeeper once told me 'be a better man than your father'.
- Vicendithas: It's a nice mantra to live your life by, a good life lesson. But I realised something long ago.
- Vicendithas: I always have been.
- Vicendithas: So don't worry, Kerapac, I don't need an apology. Like you, it just wouldn't matter.
- Echo of Kerapac: ...
- Screen fades to black and back in. The echo of Kerapac has vanished.
Talking to Hannibus after the echo of Kerapac has appeared[edit | edit source]
- Hannibus: Hatred, rage, and revenge. See what comes of it?
- Hannibus: Nothing but tragedy.
- Hannibus: We should go back to the halls. I left Adrasteia with Seren - we ought to see how they are.
Talking to Moia after the echo of Kerapac has appeared[edit | edit source]
First time[edit | edit source]
- Moia: Well. That's not something you see every day.
- Moia: Erebus didn't tear you apart. How are you feeling?
- Player: I'm fine, I think.
- Shadow voice: Far more than fine!
- Shadow voice: What power! I could stay in there all day!
- Light voice: It would have killed us eventually.
- Shadow voice: Killed you, maybe. I found all that shadow rather invigorating. We are...stronger.
- Moia: You helped defeat an Elder God, World Guardian. That is...something.
- Moia: Quite staggeringly blasphemous to some eyes, I'm sure, but as Zamorak's agent, I commend your efforts.
- Player: Thanks, I think.
- Moia: We should go back to halls[sic]. We can't let Seren get away again.
Afterwards[edit | edit source]
Talking to Vicendithas after the echo of Kerapac has appeared[edit | edit source]
- Vicendithas: ...
- Vicendithas: We should go back to the halls. There's nothing more for us here.
Confronting Seren[edit | edit source]
Talking to anyone inside the Elder Halls[edit | edit source]
- Seren: What have you done?
- Moia: We just saved all your skins.
- Adrasteia: How? You were only gone for a few minutes.
- Select an Option
- Tell them what happened.
- Player: Jas came for the eggs. Kerapac and I used the Needle to banish her through the portal.
- Player: Turns out there are things in Erebus strong enough to overpower her.
- (Continues below.)
- Don't tell them.
- Player: It doesn't matter. We're safe now.
- Moia: Don't be so humble, World Guardian. It's not every day that you vanquish an Elder God.
- Seren: I felt Jas's arrival. And then she...vanished. I felt it all.
- Vicendithas: Jas was pulled into the portal - I saw it with my own eyes. I saw a shadow monstrosity attack her.
- Vicendithas: Something tells me we don't have to worry about her again.
- Adrasteia: And Kerapac?
- Player: He sacrificed himself and the Needle to make sure the plan worked. The shadow monster took him too.
- Player: The Needle broke, though. I used it to survive in Erebus and it shattered.
- Seren: The Shadow Breach...the Broken Needle...
- Seren: World Guardian - what have you done?
- Shadow voice: All that shadow! And now it's OURS, within us! Can't you feel it? The power of Erebus!
- Light voice: Settle down.
- Shadow voice: Take out the eggs now. We could do it. Unleash the shadow. Let them rot.
- Player: I did what was needed. Jas was here to kill us all and take the eggs. Now we have one less Elder to worry about.
- Player: This has gone on long enough, Seren. We need to decide what to do with the eggs.
- Vicendithas: What do you propose?
- Select an Option
- Hatch them here.
- Player: We need them to hatch here. It's a dead world. It's the only place they won't kill anything - there's nothing for them to destroy.
- Seren: No. They would have no strength. They wouldn't survive hatching.
- Adrasteia: Maybe that's for the best. Maybe we should let nature run its course here, and let it end.
- (Continues below.)
- Destroy them.
- Player: We've wasted enough time. The eggs need to be destroyed.
- Seren: How can you say such a thing? They are innocent!
- Vicendithas: Perhaps for now, but think of what they'll do when they are grown.
- Vicendithas: I've seen the evil the Roakin are capable of. I was pinned under the sharp end of it for much of my life. Preventing another generation from doing the same will do more good than harm.
- (Continues below.)
- Permanently drain their anima.
- Player: We need to keep them unhatched. Seren - can you keep draining their anima?
- Seren: No. They are too close to hatching. The only reason they've not done so already is the absence of the Elders.
- Seren: I've been trying to reassure them all this time...if I were to harm them now, they would panic.
- Moia: Let us take some of the power, then. One final bloodletting.
- (Continues below.)
- Seren: None of you understand, do you? You refuse to understand.
- Seren: For as long as I've been alive, I've been looking for something. I didn't know what it was - I didn't even know I was searching.
- Seren: Zaros. Mah. Guthix. The Elves. None of them were enough. Nothing was, until I found these eggs.
- Seren: Before, I thought my path was the same as the other gods. I was destined to drain their power, or else destroy them. Now I'm not so sure.
- Seren: The hatchlings speak to me. They are alive. The most alive anything has ever been, and...they know me.
- Seren: They love me.
- Moia: Don't be ridiculous.
- Hannibus: Peace, Moia. Family is sacred.
- Vicendithas: To some, perhaps.
- Hannibus: Seren - I understand. You would do anything to keep them from harm, wouldn't you?
- Hannibus: I know that feeling. I know its power, and how it can lead us to make...poor choices.
- Hannibus: You've lived for so long, Seren. You've seen so much life, joy, beauty. So many families with as much right to life as your own.
- Seren: You're asking me to kill them.
- Hannibus: We can help you. We won't let them suffer.
- Hannibus: On Iaia, we believe a painless, merciful death is a gift, given out of love. Those who pass peacefully with their family by their side are blessed above all others. It's something to be embraced.
- Seren: What are you saying?
- Hannibus: Bring the eggs to Iaia. Not to hatch - but to pass, with you watching over them.
- Hannibus: This tomb of a world is no place for it. On Iaia, though, we can give them the proper rites. A gift from my people to yours.
- Hannibus: You can let them go peacefully, and save us all.
- Hannibus: It will be quick. They won't suffer, I can promise you that.
- Seren: Tell me more about Iaia. I've never seen it.
- Hannibus: Of course.
- Moia: She's stalling.
- Adrasteia: Let her. Don't rush this.
- Hannibus: It is a wondrous world. Although there aren't many of my people left - only a few villages - it is beautiful. There is no better place on which to live out our days.
- Hannibus: We have everything we need. Food from the land and water, the freshest rain you could ever feel, a kind sun, to be enjoyed from the shade of the trees. More than that, we have peace.
- Hannibus: I have seen so much war in my time. To know that my home is safe...that is a great comfort.
- Seren: And what about death?
- Hannibus: It is the most natural part of life. Without it, life is meaningless.
- Seren: I see.
- Hannibus: So will you let us help? We can end this now. You don't have to face it alone.
- Seren: ...
- Seren: No.
- Seren teleports herself and the eggs away, leaving behind a portal.
- Player: Where is she going? Get after her!
Talking to anyone after Seren teleports to Iaia[edit | edit source]
- [Ally]: Go through the portal - we need to find Seren!
Iaia[edit | edit source]
Talking to Craftmaster[edit | edit source]
- Craftmaster: Hail, friend.
Talking to Pastkeeper[edit | edit source]
- Pastkeeper: Hail, friend.
Talking to Elder Chahoua[edit | edit source]
- Elder Chahoua: Welcome, stranger.
Talking to Plantkeeper[edit | edit source]
- Plantkeeper: Greetings, stranger.
Talking to Plantkeeper's Sister[edit | edit source]
- Plantkeeper's Sister: Greetings, stranger.
Talking to Pondkeeper[edit | edit source]
- Pondkeeper: Stranger.
Talking to Vindicta[edit | edit source]
- Vindicta: What are you doing here?
Talking to anyone else[edit | edit source]
- Vicendithas: This ...
- Vicendithas: This is Iaia.
- Vicendithas: Oh, no...
- Player: Seren! What are you doing?
- Seren: Come no closer.
- Moia: She means to hatch them here!
- Hannibus: What?
- Hannibus: No - that's not what I meant...
- Seren: First I am forced to kill my mother.
- Seren: Then, my brother betrays me.
- Seren: Then I am forced to stand by as these eggs - my own innocent family - are bled half to death by petulant false gods.
- Seren: Do you know how much these children have suffered, World Guardian? How much harm I let come to them?
- Seren: And now I see your true plan. You intend to massacre us all! Jas, her sisters, their children - all of us!
- Player: That's not what this is!
- Seren: Be silent! I will make this right.
- Seren: They will live, and I will make sure of it.
- Vicendithas: How dare you! Iaia is not yours! The Ilujanka have the right to a future!
- Seren: And who gave them this world? Who gave them this right?
- Seren: Everything in existence owes itself to the Elder Gods. You all owe a debt and someone must repay it!
- Seren: Life and death. They are the same - I see it now. One is meaningless without the other.
- Hannibus: No!
- Hannibus: Lady Seren - please - take anything you wish - my own life - anything - but spare my home.
- Hannibus: Everything we are and ever will be belongs here. Without it we are nothing.
- Adrasteia: This isn't fair!
- Seren: Fair? Just moments ago you stood by while children where[sic] condemned to death. By all natural law, they should live.
- Seren: But I am not without mercy. I will call the Elders here. They cannot be stopped, but they have a universe to cross. You have that much time.
- Seren: Save whomever you can. Leave. I will not stop you.
- Seren: Make one move against the eggs, and I will obliterate you where you stand.
- Player: But -
- Seren: You do not have time to argue. They are coming.
- Player: How do we get off-world?
- Vicendithas: The World Gate. Hannibus, what's the quickest route to the other villages?
- Hannibus: ...
- Adrasteia: Hannibus?
- Hannibus: This is all my fault. I tried to help her and this is where it led.
- Moia: Cut the self-pity. You can feel bad once we've fixed this.
- Adrasteia: Don't be so cruel!
- Shadow voice: With all this power from Erebus, we could take Seren.
- Light voice: I wouldn't count on it.
- Player: We need to start the evacuation. What do we need to do?
- Hannibus: I'll take you to the Elder.
- The screen fades out and back in. Adrasteia, Hannibus, Moia, and Vicendithas have moved to Elder Chahoua.
Talking to Seren[edit | edit source]
- Seren is busy with the eggs, and ignores you.
- (Repeated in a pop-up:)
- Seren is busy with the eggs, and ignores you.
Talking to anyone around Elder Chahoua or Elder Chaoua himself[edit | edit source]
- Vindicta: Stay back. Why are you here?
- Elder Chahoua: Where are your manners? You see Hannibus, do you not?
- Hannibus: Elder Chahoua. Vindicta. I'm...sorry.
- Vindicta: What's the meaning of this? Is that...Seren? Why is she here?
- Elder Chahoua: Please, strangers, forgive Vindicta's shortness. Recent events have made her nervous.
- Elder Chahoua: Hannibus, Vicendithas, nameless friends, come down to the water. There we may talk over tea.
- Vicendithas: With respect, Oldest One, there isn't time.
- Elder Chahoua: Whyever not?
- Hannibus: There has been a war on another world and it has spread here. The goddess beyond wishes to hatch those eggs. If she does, Iaia will die.
- Hannibus: We tried to delay her, or thwart her path, but...fate is implacable.
- Hannibus: Oldest One, we need to go. There is no time for debate. We have to leave, now.
- Elder Chahoua: Ahhh. I see.
- Elder Chahoua: So it is the end of days. At last.
- Elder Chahoua: Do not fear, Hannibus. We are ready.
- Adrasteia: Ready?
- Elder Chahoua: For many years now, our people have awaited the inevitable end. It is something that all worlds must face one day, and it has been coming for us for as long as I can remember.
- Elder Chahoua: I will gather the others. It is best that we are together for the end.
- Player: You're not going to try to stop it?
- Elder Chahoua: We cannot fight our fate, stranger. And neither should we try. This has be written in the olun'dai for centuries.
- Moia: Who decided that? On whose command, exactly, do you lie down and die without a fight?
- Elder Chahoua: It is not a matter of commanding, stranger. This is simply how things are meant to be. We gladly accept it.
- Adrasteia: We can help. If you all come together, we can get you through the World Gate. Nobody needs to be left behind.
- Elder Chahoua: There's no need to worry, friend.
- Adrasteia: You don't need to die! Please - let us help you.
- Moia: Don't bother. You cannot save those who do not wish to be saved.
- Moia: If they won't help themselves, they're a lost cause.
- Adrasteia: How can you be so cold?
- Moia: Feel free to stay behind and waste time trying to change their minds. See where it gets you.
- Vicendithas: Oldest One...you really wish to stay? There's a future for you on Gielinor if you wish. You don't need to do this to yourself.
- Vindicta: None of us need to do this to ourselves. I say we leave.
- Hannibus: I concur.
- Vindicta: Really? You, of all people, say that too?
- Hannibus: The End comes about when there is no way out. That is what is written, is it not?
- Hannibus: It is something gradual. Gentle. Not this...annihilation at the hands of a god.
- Hannibus: Here, right now, we have allies who wish to help and a gate to a new home. We have a way out. This is not the end.
- Player: Will there be others who want to evacuate?
- Vindicta: Yes. Some in this village and in others.
- Adrasteia: Other villages?
- Vindicta: Only a few, and they're close by. It won't take long to reach them.
- Player: So we evacuate those who want to go. Start here.
- Player: Moia - get the world gate open back to Gielinor. Adrasteia, get the word out to anyone who wants to leave.
- Vindicta: I will join you, stranger Adrasteia. Some will never be convinced, but I know who will be.
- Vicendithas: The elders here know me. I will see if I can change a few minds.
- Elder Chahoua: As you wish, strangers. I will not stop you.
- Elder Chahoua: I hope that you know there is little point in your efforts. The end is implacable, as it is written.
- Player: I'll start helping anyone who needs to get through the gate.
- The screen fades to black and back in. Adrasteia and Moia have moved to the World Gate, and Hannibus to Pastkeeper.
Talking to Adrasteia[edit | edit source]
- Adrasteia: I can't believe some want to stay. Nothing I can say convinces them otherwise.
Talking to Craftmaster[edit | edit source]
Before returning tools[edit | edit source]
First time[edit | edit source]
- Player: Do you need help evacuating?
- Craftmaster: Is there really so much of a hurry?
- Player: I'm afraid so.
- Craftmaster: A shame. Goodbyes should never be rushed, you know. You never know which one will be the last.
- Craftmaster: Well, I cannot leave just yet. Not without my tools.
- Player: Can't you make more on Gielinor?
- Craftmaster: Stranger, these tools were made by my father's father and one day they will go to my son. They must be preserved or the knowledge they hold will be lost.
- Craftmaster: Please - help me find them while I pack. They will be around my workshop.
Afterwards[edit | edit source]
Without tools[edit | edit source]
- Player: I've not found any tools yet.
- Craftmaster: They won't be far. My son left them around my workshop.
With tools[edit | edit source]
- Player: I've got some tools here for you.
- Tools found: [number]/3
- (Repeated in a pop-up:)
- Tools found: [number]/3
- (Continues below.)
- Player has tools removed from them.
- (If not all tools have been given back:)
- Craftmaster: There are a few remaining. They will be around my workshop.
- (If all tools have been given back:)
- Player: Here you go.
- Craftmaster: Marvellous.
- Player: Are you going to leave?
- Craftmaster: If we were all to remain, then I would stay. But my son is leaving. His skills are not yet that of a master.
- Craftmaster: I will join him, I think, so he can learn our ways properly.
- (If everyone has been helped:)
After returning tools[edit | edit source]
Talking to Elder Chahoua[edit | edit source]
- Elder Chahoua: Go in peace, stranger.
Talking to Hannibus[edit | edit source]
- Hannibus: Thank you for your help, Player. At least this way, some of us will live.
Talking to Moia[edit | edit source]
- Moia: We shouldn't be helping them. If they want to live, they should get up and fight for it.
Talking to Pastkeeper[edit | edit source]
Before having received the amulet[edit | edit source]
- Pastkeeper: So the day is finally upon us. I am honoured to be its witness.
- Player: Do you need me to help carry anything?
- Pastkeeper: I am this village's Pastkeeper. Everything I carry is in my stories. There is nothing else to take away.
- Player: You should get to the Word Gate, then.
- Pastkeeper: The World Gate? No. I do no[sic] intend to leave. My place is here. We have been fated to die for centuries. If it is to happen now, then so be it.
- Player: What about your stories?
- Pastkeeper: My apprentice, Sharrigan, holds them too. She left Iaia some time ago to begin her life on Gielinor. She will live and pass on the stories.
- (If you don't have free backpack space:)
- Pastkeeper: I need you to give something to her. If you clear a backpack space, you can take it.
- (If you have free backpack space:)
- Player receives Pastkeeper amulet.
- Pastkeeper: I have one request of you, stranger. Take this amulet, and give it to Sharrigan, when you see her. Tell her she is ready.
- Player: Of course.
After having received the amulet[edit | edit source]
- Pastkeeper: Go in peace. My mind is made up. I will remain.
- (If everyone has been helped:)
Talking to Plantkeeper or Plantkeeper's Sister[edit | edit source]
Before receiving the seed bag[edit | edit source]
- Plantkeeper's Sister: You can't be serious!
- Plantkeeper: I am. You should not reject our fate.
- Player: Something wrong?
- Plantkeeper's Sister: The world is about to end and my thick-skulled sister wants her knowledge to die with it.
- Plantkeeper: Don't give me that. This is our destiny. It was written in the olun'dai long before we hatched.
- Plantkeeper's Sister: Help me, visitor.
- (If you don't have backpack space:)
- Plantkeeper's Sister: If you free you a space in your backpack, you can help us evacuate.
- (If you have backpack space:)
- Player receives seed bag.
- Plantkeeper's Sister: My sister is the Plantkeeper. Here - as she won't do it, gather seeds from the plants around here. Something of this world needs to survive.
After receiving the seed bag and before finishing the collection[edit | edit source]
Having lost the bag[edit | edit source]
- Player: I lost he seed bag.
- (If you don't have backpack space:)
- [Character]: If you want another one, you need a free backpack space.
- (If you have backpack space:)
- Player receives seed bag.
- [Character]: Here's another seed bag. Fill it up and give it back to me, and then we can leave.
With the bag[edit | edit source]
Without any seeds found[edit | edit source]
- Player: I've not found any seeds yet.
- [Character]: Have a look around the plants and take what you can find.
With less than four seeds found[edit | edit source]
- Player: I've found some seeds!
- [Character]: Thank you, stranger. You're not quite done - make sure to fill up the bag.
With all four seeds found[edit | edit source]
- Player: Here are the seeds.
- Player has seed bag removed from them.
- Plantkeeper: Kind of you to help, visitor.
- Player: So...will you leave?
- Plantkeeper: No. I cannot. My life is that of Iaia's natural world. I can never leave and I never will.
- Plantkeeper: Sister...you have no such bonds. Go in peace. Raise children on better ground. Don't ever let them forget our ways.
- Plantkeeper's Sister: I won't. I promise.
- (If everyone has been helped:)
After finishing the collection[edit | edit source]
Talking to Pondkeeper[edit | edit source]
Before receiving the items[edit | edit source]
- Pondkeeper: Hey! You! Got a spare pair of hands?
- Player: What do you need?
- Pondkeeper: I am the Pondkeeper and my poor fish need a hand getting through the World Gate.
- Player: Your fish? Are they important?
- Pondkeeper: Extremely. They flow in the water as we flow through the olun'dai. They are a reminder of how we must be.
- (If you don't have two spaces free in backpack spaces:)
- Pondkeeper: If you want to help me, you need two backpack spaces.
- (If you have two spaces free in backpack spaces:)
- Player receives a small fishing net and a fish bucket.
- Pondkeeper: Here. Fill this bucket up from the pond. I'll take them with me when I leave.
After receiving the items but having lost them[edit | edit source]
- (If the fish bucket has been lost:)
- Player: I lost the bucket.
- (If you don't have free backpack space:)
- Pondkeeper: If you want another one you need one free backpack space.
- (Continues below.)
- (If you have free backpack space:)
- Player receives fish bucket.
- Pondkeeper: Here's another bucket. Fill it with fish and give it back to me.
- (Continues below.)
- (If the small fishing net has been lost:)
- Player: I lost the net.
- (If you don't have free backpack space:)
- Pondkeeper: If you want another one you need one free backpack space.
- (If you have free backpack space:)
- Player receives small fishing net.
- Pondkeeper: Here's another net. Use it to fill the bucket and then give it back to me.
After receiving the items and not having lost any[edit | edit source]
Without any fish found[edit | edit source]
- Player: I've not found any fish yet.
- Pondkeeper: They're in the pond over there.
With one to three fish found[edit | edit source]
- Player: I've found some fish!
- Pondkeeper: You're not quite done - make sure to fill up the bucket.
With all four fish found[edit | edit source]
- Player: Here you go. One bucket of fish.
- Player has small fishing net and fish bucket removed from them.
- Pondkeeper: Thank you, stranger. I got the rest, myself. See you on the other side. If there is one.
- (If everyone has been helped:)
After giving the fish[edit | edit source]
Talking to Vicendithas[edit | edit source]
- Vicendithas: I've convinced who I can to leave. With luck, I can change a few more minds before it's too late.
Talking to Vindicta[edit | edit source]
- Vindicta: I'm not going to let them die.
Looking in the seed bag[edit | edit source]
- Seeds collected: [number]/4
- (Repeated in a pop-up:)
- Seeds collected: [number]/4
Trying to take seeds[edit | edit source]
Before starting to help the Plantkeeper[edit | edit source]
- Player: I shouldn't take those yet.
When helping the Plantkeeper[edit | edit source]
Without the seed bag[edit | edit source]
- Player: I need a seed bag to carry those seeds. Maybe the Plantkeeper has another one?
With the seed bag[edit | edit source]
Not having taken the seed[edit | edit source]
- You take some seeds off the plant and carefully put them in the bag.
- Seeds collected: [number]/4
- (Repeated in a pop-up:)
- Seeds collected: [number]/4
- (Continues below.)
- (If four seeds have been taken:)
- Player: I've filled the bag with seeds. I should give it back to the Plantkeeper.
Having taken the seed with other seeds remaining[edit | edit source]
- Player: I've already taken the seeds from this plant.
Having taken the seed with all seeds collected[edit | edit source]
- Player: I've already filled the bag with seeds. I should give it back to the Plantkeeper.
After helping the Plantkeeper[edit | edit source]
- Player: I've collected all the seeds I need here. I should see if anyone else needs help evacuating.
Trying to take Ilujankan tools[edit | edit source]
When not helping the Craftmaster[edit | edit source]
- Player: I don't know whose that is - I should leave it alone.
When helping the Craftmaster and no space in backpack[edit | edit source]
- Player: I don't have enough space to pick that up.
Looking in the fish bucket[edit | edit source]
- You look in the bucket.
There are [number]/4 different types of fish swimming around in there.
Trying to catch fish[edit | edit source]
When not helping the Pondkeeper[edit | edit source]
- Player: I should leave those alone for now.
When helping the Pondkeeper[edit | edit source]
Without the fish bucket[edit | edit source]
- Player: I need a bucket to put those fish in. Maybe the Pondkeeper has another one.
With fish bucket but without the small fishing net[edit | edit source]
- Player: I need a special net to catch those fish. Maybe the Pondkeeper has another one.
With fish bucket and the small fishing net[edit | edit source]
With space in the bucket[edit | edit source]
- You cast out your net...
You attempt to catch a fish. - (The following repeats until interrupted or finished filling the bucket:)
- (Failing to catch fish:)
- The fish dodge your net and swim away.
- (Catching a fish:)
- You catch a fish. [number]/4 fish caught.
- (Repeated in a pop-up:)
- You catch a fish. [number]/4 fish caught.
- (Continues below.)
- (If four fish have been caught:)
- Player: That looks like all the fish I neeed[sic]. I should give them to the Pondkeeper.
- (Failing to catch fish:)
With full bucket[edit | edit source]
- Player: I've got all the fish I need. I should give them to the Pondkeeper.
Once everyone has been helped[edit | edit source]
- The screen fades to black and back in. The villagers have left. Adrasteia, Hannibus, Moia, and Vicendithas appear on the path to the World Gate.
- Player: Everyone who wanted to leave this village is gone.
- Player: I should go to the World Gate see[sic] how the rest of the evacuation is going.
Talking to Adrasteia, Hannibus, Moia, or Vicendithas after evacuating everyone[edit | edit source]
First time[edit | edit source]
- Player: Everyone who wanted to leave from this village has gone. We should get to the next one.
- Adrasteia: Vindicta showed me the map. We can go there when we're ready.
- Adrasteia: There aren't many settlements on Iaia, and they're in walking distance, but we should hurry anyway.
- Moia: The sooner we're off this rock, the better.
- The ground shakes.
- Adrasteia: What's that?
- Player: It's Seren. I'll go see what she's doing.
Afterwards[edit | edit source]
Talking to Seren[edit | edit source]
First time[edit | edit source]
- Seren: Stay back.
- Player: What are you doing?
- Seren: The Elders are close. I am calling them, so they know where we are.
- Player: But we're not done evacuating! We need more time!
- Seren: The children are on the brink of hatching - the Elders must be here at that moment, or their memories will be forever lost.
- Seren: Every moment you waste, they come closer.
- Player: Please, Seren. You could stop all of this.
- Seren: No. I cannot. This must happen.
- Seren: You've been so brave, World Guardian. I see what Guthix saw in you. Your spirit and your hope. Gielinor still needs you.
- Seren: Do not try to fight me. The Elders hear me sing, and the life of Iaia flows freely into the eggs. They cannot be stopped now.
- Player: We're out of time. I should tell the others before it's too late.
Afterwards[edit | edit source]
Talking to Adrasteia, Hannibus, Moia, or Vicendithas[edit | edit source]
- Player: We're out of time. You need to get everyone out.
- Player: Don't wait for me. I'll distract her while you finish the evacuation.
- Adrasteia: How?
- Player: I can't stop her. Nothing can, now. But I can delay her.
- Player: I can distract her from her song. That should slow the Elders.
- Moia: And the eggs?
- Vicendithas: I have an idea.
- (Without the five needle shards:)
- (Without free backpack space:)
- Vicendithas: You need one inventory space to take these.
- (With free backpack space:)
- Player receives five Needle shards.
- (Continues below.)
- Vicendithas: These might help.
- Player: What are these?
- Vicendithas: The shards of the Needle. I collected them on Freneskae. I thought I could use them in my research, somehow.
- Vicendithas: This is more important, though.
- (Continues below.)
- (Without free backpack space:)
- Vicendithas: The Needle manipulated time and space. Its shards won't be as powerful as the real thing, of course, but if you place them around the eggs it should slow down their hatching.
- Vicendithas: I can assist. My adapted Measure can find the optimal locations for the shards. I will highlight them for you.
- Moia: Good luck.
- Adrasteia: Be strong, World Guardian.
- Hannibus: We will go to the next village to continue the evacuation. Give us all the time you can.
- Vicendithas: Be careful. Seren will do anything to protect the eggs now. If she attacks...be ready.
- The screen fades to black and back in. Adrasteia, Hannibus, and Moia have to another village. Targets appear where each shard should be placed.
Distracting Seren[edit | edit source]
Talking to Seren[edit | edit source]
- Seren: Stop trying to distract me...
Talking to Vicendithas[edit | edit source]
- (Having lost the shards:)
- (Without free space in backpack:)
- Vicendithas: What have you done with the Needle shards I gave you...
- Vicendithas: Good job there were others. Make some space and I can give you them.
- (With free space in backpack:)
- Player receives missing Needle shards.
- (Continues below.)
- (Without free space in backpack:)
- Vicendithas: Place the shards at my markers, quickly!
- Vicendithas: We must delay her so the others can evacuate the nearby villages.
- Vicendithas: Use the shards to slow the hatching eggs - and keep her distracted from calling in the Elders, no matter what she throws at you.
- Vicendithas: Give the evacuation all the time you can.
Placing a Needle shard on the wrong spot[edit | edit source]
- Vicendithas: Don't waste a shard by placing it there. Place them at my markers.
Placing a Needle shard on a marked spot[edit | edit source]
- Seren: What are you doing?
- (If the shard was the second one placed:)
- The player appears before Seren.
- Seren: What have you done?
- Seren: The eggs...they are slowing...
- Seren: Stop it! The children can't wait!
- Player: If you won't delay this, I will.
- Seren: So this is how it's to be? Very well.
- Seren: I warned you. You didn't need to do this.
- Seren: Go quietly, World Guardian. Please.
- Player: Never.
- Seren: Then I promise your death will be swift.
- The Dark Lord, Light Lord, and shadows attack the player.
Attempting to talk to Seren during the fight[edit | edit source]
- Powerful energy prevents you from doing that.
- (Repeated in a pop-up:)
- Powerful energy prevents you from doing that.
First phase[edit | edit source]
Starting the fight[edit | edit source]
- (The following are also shown as regular overhead message:)
- Seren: Beware. You face my aspects - united!
- Seren: You want proof that this is right?
- Seren: Do you see? Light and dark, fighting for the same cause.
Attacking a lord[edit | edit source]
Without a light core[edit | edit source]
- My attacks are just going straight through it.
With a light core[edit | edit source]
- The light core is absorbed into the [dark/light] lord.
Defeating the first lord[edit | edit source]
- (The following are also shown as regular overhead message:)
- Seren: Your judgment is clouded.
- Seren: Do not throw away your life fighting the inevitable.
Attempting to move a mass of unstable energy to an invalid spot[edit | edit source]
- The unstable energy can't move there.
Defeating the second lord[edit | edit source]
- (The following are also shown as regular overhead message:)
- Seren: Stop!
- Seren: You must understand, World Guardian. This is inevitable.
- Seren: You are simply a distraction. You cannot stop me!
Upon completion of a phase[edit | edit source]
- (One of the following is seen:)
- Vicendithas: Quick, World Guardian. Place another shard whilst Seren is distracted.
- Vicendithas: Seren is distracted. Quickly place another shard!
Second phase[edit | edit source]
Starting the fight[edit | edit source]
- Seren: Your little trick may be slowing them but their arrival is inevitable.
- Player: As long as I live, I'll buy the others time for the evacuation.
- Seren: Then you leave me no choice.
- The bladed muspah, force muspah, Mah Wisp, throwing muspah, and vestige of Mah attack.
- (The following are also shown as regular overhead message:)
- Seren: Face the wrath of the muspah...and of Mah!
- Seren: Is she not glorious?
- Seren: Look upon her...
- Seren: The Elders will endure.
Mah is exposed[edit | edit source]
First time[edit | edit source]
- (The following is also shown as regular overhead message:)
- Seren: Agh! I must regain control...
Second time[edit | edit source]
- (The following is also shown as regular overhead message:)
- Seren: No... Not again...
Third time[edit | edit source]
- (The following is also shown as regular overhead message:)
- Seren: Mother! NO!
Third phase[edit | edit source]
Starting the fight[edit | edit source]
- Seren: No more games!
- Seren: You are nothing but a shadow before the stars.
- Seren: You flicker, you fade, and you die.
- (The following are also shown as regular overhead message:)
- Seren: ENOUGH! This ends - now!
- Seren: Forgive me, Guthix. And forgive me, World Guardian.
- Seren: I am the scion of the Elders - agent of their will!
- Seren: Our battle heralds their return!
- Seren: Their song - it echoes through the universe!
Commanding the remnants of Seren[edit | edit source]
- (The following is also shown as regular overhead message:)
- Seren: Fire!
After the battle[edit | edit source]
- The screen fades out and back in. The camera focuses on Seren.
- Seren: They are here.
- Seren: There was no other outcome. For what it is worth... I am sorry.
- The camera pans to Adrasteia and Moia at the World Gate.
- Adrasteia: Player! We're done! Come on!
- Player: I'm on my way!
- The screen fades to black and back in. The camera returns to normal.
Talking to Seren[edit | edit source]
- Seren: Run.
Approaching the World Gate[edit | edit source]
- Camera pans to Moia.
- Moia: Zamorak will be delighted to hear of your death, World Guardian.
- Moia: Goodbye.
- Moia enters and closes the World Gate.
- Player: What?
- Player: No!
Attempting to reactivate the World Gate[edit | edit source]
- Player: It's not working!
- Player: Why isn't it working?
- The world trembles and is covered in a shadow.
- Light voice: Oh dear.
- Shadow voice: Too late, it seems.
- Shadow voice: Been a pleasure, World Guardian.
- (If audio is muted in some way:)
- A cutscene will be played shortly and you have some audio settings muted.
Would you like to hear the speech? - Switch on audio?
- Yes.
- (Continues below.)
- No.
- (Continues below.)
- A cutscene will be played shortly and you have some audio settings muted.
- (The following is shown as a cutscene:)
- Seren: So you see, I had no choice.
- Seren: For my family to survive, a world had to die.
- Seren: They reached down from the sky, the hands of creation itself, to birth their waiting children.
- Seren: As they touched the eggs, memories passed from one generation to the next. Aeons of identity, stretching back through time.
- Seren: The eggs burst open.
- Seren: As the lifeless bodies of the adults fell, the power of the newborn children drained all life from the planet. All life.
- Seren: The children. My family. At last, they live.
- Seren: They know me. They love me. They spared me.
- Seren: They have fulfilled their birthright. All other life on Iaia is gone.
- Seren: But you...survived.
- Seren: How?
- Cutscene ends. Player appears inside their mind threshold with Seren.
Talking to Seren[edit | edit source]
- Player: Seren? Where are we? Am I...dead?
- Seren: No. You survived.
- Seren: We are safe here, on the threshold of your mind. The real world beyond is a frozen moment in time. The children cannot harm you.
- Seren: You survived. How could you survive?
- Seren: Could it be...
- Seren: Ah.
- Seren: I see it now. Your shadowed soul.
- Seren: Is that what Guthix gave you? Is that what makes you immune? He couldn't have known...
- Seren: Perhaps he did. Perhaps he knew it was a possibility - that you would face the Great Revision. He knew it was coming. He knew you would need a shield.
- Seren: It is how you survived Erebus, after all. A mortal soul could never withstand walking on its shores as you did.
- Seren: But you withstood it, taking in its power...becoming stronger.
- Seren: So when the children tasted it, they recoiled. So you were spared, as they spared me.
- Seren: Your gift. Guthix's protection. Is it...gone?
- Player: I...
- Shadow voice: Don't worry. We're still here.
- Seren: Who is that? Those...voices? I recognise them...
- Light voice: Our gift remains.
- Light voice: All that extra power we picked up in Erebus is gone, though.
- Shadow voice: A shame. Imagine what we could do with that power....
- Seren: How curious. Do you know what they are?
- Player: No. Do you?
- Seren: Whatever Guthix did to you, those are the faces of it, it seems.
- Player: So it's not...Sliske?
- Seren: No. Not him. They are something else. Something more.
- Seren: It's all right now. It's over.
- Seren: The children...they live. They live. And they love me, unafflicted by my aura. What wonders they are.
- Player: What about the rest of us? It's only a matter of time before they grow hungry. Then they'll start eating other planets.
- Player: You've doomed us all...
- Seren: Oh, these poor newborns. Forced into existence on the wrong world.
- Seren: Gielinor was destined to be their home. Born there, they would have had the strength to strike out into the universe.
- Seren: Here though...Iaia was enough for them to hatch, but beyond that...they are weak.
- Seren: And now I know what threats lie in the darkness of the universe. Shadow beasts, capable of destroying the strongest of my kind.
- Seren: If you call a leviathan through the Breach again, and come to find us...
- Seren: I ought to thank you. You've shown me how dangerous this universe can be.
- Seren: I can't let them leave this planet, not when the dangers of Erebus lie so close.
- Seren: No. I won't allow it. They have to stay here. It's the only way I can keep them safe.
- Player: You will keep them here on Iaia?
- Seren: I must. This universe wants my children dead. I have to protect them.
- Seren: Is this acceptable to you, World Guardian? Or will you have them killed, like Jas?
- Select an Option
- Yes - this spares the universe.
- Player: This is...acceptable. If you keep them safe here, then the rest of the universe will be spared.
- (Continues below.)
- No - I don't trust Seren.
- Player: I can't trust you. How can I be sure you won't let them escape?
- Seren: Escape? Why should they want to escape? I will raise them as my own. They are lost, and weak, and frightened. They need me, and always will.
- (Continues below.)
- Seren: Leave us, World Guardian, and never return.
- Seren: Threaten my family again and I will end you. Stay away, and we shall have peace.
- Seren: Now begone.
- Seren: If fate is kind, we shall not meet again.
- The screen fades to black and back in to the World Gate on Gielinor with Adrasteia, Hannibus, Moia, and Vicendithas. The camera focuses on Adrasteia.
- Moia: There was nothing I could do, Adrasteia. I'm sorry. I had to leave them...
- Camera focuses on the player.
- Adrasteia: Player! You're alive!
- Hannibus: But the gate closed.
- Hannibus: The rune...cracked.
- Hannibus: Which means that Iaia...
- The player walks to Moia and faces her.
- Player: You left me for dead.
- Moia: ...
- Everyone turns to face the player.
- Player: You lying piece of-!
- Moia: Careful, World Guardian.
- Player: You saw me running for the portal! There was time!
- Player: But you closed it and left me behind!
- Everyone faces Moia.
- Adrasteia: Moia? Can you explain yourself?
- Camera zooms in on the player.
- Player: You could have waited. Just a few more seconds and I would have made it.
- Moia: And then what?
- Moia: Not that it matters. You wormed your way out of it, as usual.
- Camera zooms out to everyone.
- Adrasteia: What are you talking about?
- Moia faces Adrasteia.
- Moia: Has your father told you what this World Guardian is for? Do you know what it means?
- Vicendithas: Get to the point.
- Moia: If a god wants Gielinor, they must first get through its World Guardian.
- Moia: But there lies a conundrum, because a World Guardian can't be hurt by gods. Its creator made sure of that.
- Moia: The greatest prize in this universe, the one perfect world, protected by the only creature that immortal hands can't kill.
- Moia: What's a god to do?
- Player: So you thought to kill me for him.
- Adrasteia: Is that all this was? Some assassination attempt?
- Moia: No. Oddly enough, the fate of the universe struck me as more important than the removal of this particular thorn in our side.
- Moia: But the opportunity was too good to waste.
- Adrasteia: How could you? After everything they did - they saved us all!
- Moia: Ask your father. He would have done the exact same thing.
- Adrasteia: He would never do such a thing! You will answer for this.
- Moia: You think you can take me?
- Vicendithas: It's four against one.
- Moia: And perhaps one of you would survive.
- Moia: Don't be stupid, Adrasteia. I don't want to kill you.
- Moia: Someday soon, my lord will return, and he will take this world for himself.
- Moia: I want you to face that, Princess. You've spent so long in your shining towers above the clouds of Hallow. I wonder what you know of cruelty. Of war.
- Moia: I want to see what it does to you. I want to see what you become.
- Moia teleports out.
- Adrasteia: Oh, I should have seen that coming. How could she? That - that -
- The player faces Adrasteia.
- Hannibus: Player? Please - I have to know. What happened on Iaia?
- Player: It's gone. I'm so sorry.
- Hannibus: Gone...
- Adrasteia: We saved as many as we could.
- Vicendithas: I've been teleporting them to Anachronia. The pioneer Ilujanka took them in.
- Adrasteia: What about Seren? If the eggs hatched... How long until they reach the next world?
- Player: The eggs hatched. Seren and I survived.
- Player: The power from Erebus protected me, and...I think they recognised Seren.
- Player: She's chosen to stay with the hatchlings. She promised me that she would keep them safe - that she would never let them leave.
- Adrasteia: She's...not going to let them leave Iaia?
- Player: The universe is set against them, she said, and they need to stay with her to keep safe. Forever.
- Adrasteia: And she gets her family, at last, and forever.
- Player: We should go back to the Cathedral and tell the others. Vicendithas, Hannibus...
- Hannibus: Leave me. Just...leave me.
- Vicendithas: I'll stay with him. This is no time for a celebration.
- Hannibus: It all unraveled, as it was destined to, and all by my hand.
- Vicendithas: It's not your fault. It was Seren's choice. Player - you go on. I'll take him to Anachronia when this is all over.
- The screen fades out and back in. The camera returns to normal, and everyone has left.
Return to Senntisten Cathedral[edit | edit source]
Entering the ancient door[edit | edit source]
- Continue Extinction?
- Yes.
- The player enters the quest instance of Senntisten.
- No - enter the main dungeon.
- The player enters the non-quest instance of Senntisten.
- No - do nothing.
- (Dialogue ends.)
Talking to anyone inside the Cathedral[edit | edit source]
- Armadyl: World Guardian!
- Azzanadra: What happened?
- Player: I was going to ask the same of you. Where is everyone?
- Saradomin: The fighting ceased here some time ago.
- Saradomin: Once Seren relieved us of the eggs, Armadyl and I were free to finally engage in the fight.
- Saradomin: With all the anima we've siphoned lately...it was over quickly.
- Saradomin: Zuk has returned to the Kiln. If he has any sense, he will stay there.
- Azzanadra: The Arch-Glacor was banished back through its portal. It can live out its days on Leng.
- Armadyl: Croesus has been properly incinerated. I made sure of it. That is a horror we will never have to face again.
- Saradomin: And Kerapac... Well, he was nowhere to be found.
- Saradomin: He and the Needle were both gone by the time we reached the Colosseum. To chase you, I suspect, World Guardian.
- Saradomin: We tried to warn you but had no way of reaching you.
- Player: Kerapac is gone. He sacrificed himself to help us deal with Jas.
- Azzanadra: Deal with Jas?
- Saradomin: World Guardian... We're all anxious to know what happened.
- Armadyl: Did we win?
- Player: The eggs hatched on Iaia.
- Azzanadra: The dragon rider homeworld? Did any of the Ilujanka survive?
- Adrasteia: We saved as many as we could. Some chose to stay behind, though.
- Adrasteia: And we couldn't stop Seren...
- Armadyl: So it was all for nothing. A world still died, and the new generation of Elders is coming for us.
- Player: It was not for nothing.
- Player: Wen, Bik, and Ful have hatched their eggs, yes. And Iaia is gone, yes.
- Player: But Seren and I witnessed the destruction of Iaia and survived it, and she swore to me that she would remain with them.
- Azzanadra: What of Jas?
- Player: Jas and Kerapac followed us to Freneskae. Kerapac betrayed her and helped me banish her to Erebus.
- Azzanadra: ...
- Player: We tried to make Seren hatch the eggs on Freneskae, but she refused, and instead took them to Iaia.
- Armadyl: How long until the hatchlings outgrow their nursery?
- Player: They won't. Seren is convinced the universe is too dangerous for them.
- Player: There are too many gods who want them dead, too many forces who would do them harm. So she's going to keep them forever on Iaia, and raise them as her own.
- Saradomin: Well, now.
- Saradomin: If only she'd come to that realisation before all this bloodshed.
- Saradomin: It seems you've earned your title, World Guardian. Whatever Guthix saw in you, whatever power he gave you...I believe he made the right choice.
- Player: But I didn't save Iaia.
- Adrasteia: You defended the Cathedral for as long as you could. You saved us from Jas. You fought Seren until Iaia's evacuation was complete.
- Adrasteia: None of us would be alive if not for you.
- Azzanadra: Where's Moia? Did she help?
- Player: She did, for a while.
- Player: Then she betrayed us and left me for dead on Iaia when the Elders arrived. She left to rejoin Zamorak.
- Saradomin: Hardly surprising.
- Armadyl: He must be planning something.
- Saradomin: No doubt he is. He knows we are at a nadir. Our troops are exhausted and in dire need of peace.
- Saradomin: Nevertheless, his own forces were as weakened as ours. Whatever he is planning, we will have time to meet it.
- Saradomin: Come, Adrasteia. We should return to Falador and oversee the recovery efforts.
- Adrasteia: Yes, father.
- Adrasteia: Thank you, World Guardian. For everything. I hope to soon see you again.
- Saradomin and Adrasteia teleport to Falador.
- Armadyl: You saved us all. I don't know what I can say.
- Armadyl: 'Thank you' doesn't seem nearly enough, but it's a start.
- Armadyl: Each of us owes you the debt of our lives and I, for one, will never forget that for as long as I live.
- Player: Now what will you do?
- Armadyl: I need to return to Prifddinas. Seren may be gone, but I will honour the alliance we forged. Her elves will need my help.
- Armadyl: Farewell.
- Armadyl teleports to Prifddinas.
Talking to anyone after Adrasteia and Saradomin teleport to Falador[edit | edit source]
Talking to Azzanadra[edit | edit source]
- Azzanadra: After so long in this cavern, I'm in sore need of some clean air.
- Azzanadra: Will you join me at the surface, World Guardian?
Talking to Azzanadra outside the ancient door[edit | edit source]
- Azzanadra: How I missed this.
- Player: Fresh air?
- Azzanadra: Peace.
- Azzanadra: Such a small miracle. I feared I would never witness it, as a god. I ascended at the start of a war, and I wondered whether I would survive to see the end of it.
- Azzanadra: Yet somehow, we all survived, thanks to you.
- Player: You played your part too. If it weren't for your plan to bring the eggs to Senntisten, and your battle with the Arch-Glacor, we would have been finished months ago.
- Azzanadra: I suppose you are correct. I find it quite remarkable that we forced our way through such strife alone.
- Player: Alone? None of us were alone.
- Azzanadra: That's not quite what I meant.
- Azzanadra: Throughout all those long weeks battling the Arch-Glacor, I had time to consider many things.
- Azzanadra: Not least how my lord...how Zaros...left us.
- Azzanadra: How he left me.
- Azzanadra: 'Do as you wish.' That was his last command.
- Azzanadra: Well, I knew what I wished and I prayed for his return a thousand times or more, just as I did after his first banishment.
- Azzanadra: Back then, I knew one day he would return. I could feel it. That knowledge sustained me through the war, my imprisonment, and everything since.
- Azzanadra: This time...it feels different.
- Azzanadra: I've been looking for that certainty ever since he left through the Monolith. But it's not there.
- Select an Option
- Could it be because you've ascended?
- Player: Could it be because you've ascended?
- Azzanadra: Possibly. I have noticed other similar changes. My innate sense of my fellow Mahjarrat has dulled somewhat. Perhaps this is similar.
- (Shows the previous options.)
- I don't think he's coming back.
- Player: I don't think he's coming back.
- Azzanadra: You couldn't possibly know that. I will not give up my faith. I must stand strong for those who remain.
- (Shows the previous options.)
- I went into Erebus. There's no way he could have survived.
- Player: I went into Erebus. There's no way he could have survived.
- Azzanadra: You...entered Erebus? What did you see?
- Player: Something I didn't understand. None of it made sense. Reality just...didn't apply.
- Player: The edge of a deadly shadow universe. I couldn't survive for long in there. The shadow anima was too overpowering.
- Player: In there I found a shadow leviathan, strong enough to overpower Jas. I don't think it was the only one in there.
- Azzanadra: Did you find Zaros in there?
- Player: No. No sign of him, living or dead.
- Azzanadra: Then there is still hope.
- (Shows the previous options.)
- Continue...
- Azzanadra: I have no answers, and no certainty. But - I will not despair. This is the greatest lesson he could choose to teach me.
- Azzanadra: He chose to stand by so we might face this threat without him. It was by his design, and we grew stronger for it.
- Azzanadra: He left me alone to face the Monolith's gift. And so, by his design, I learned to find humility in power, and for that I am grateful. It's a lesson the false gods of this world will never learn.
- Azzanadra: Zaros, in his wisdom, has forsaken me.
- Player: As long as you're happy, I suppose.
- Azzanadra: I am content with my place. I would never ask for anything more.
- Azzanadra: Were these still the days of the Empire I would grant you a triumph, World Guardian. Your name would ring throughout Senntisten, and you and your kin would never want for anything for the rest of your lives.
- Azzanadra: As it is...be content with the knowledge that you saved us all.
- (Without four free spaces in backpack:)
- Azzanadra: I have a reward for you, but you do not have enough space to carry it. Clear four spaces in your backpack and I will give it to you.
- (If the player has four backpack space:)
- Azzanadra: Be well. Enjoy the small miracles of this world, Guardian.
- Azzanadra: They now survive because of you.
- Player receives four XP Lamps.
- Congratulations! You have completed: 'Extinction' - Complete this quest.
- Quest complete!
- (After closing the quest completion interface:)
- Player: I should go to Anachronia to see how Hannibus and Vicendithas are getting on.
Post-quest dialogue[edit | edit source]
Talking to Ariane at the entrance of Heart of Gielinor[edit | edit source]
- (See the transcript for City of Senntisten § Talking to Ariane outside Heart of Gielinor after completing Extinction.)
Talking to Baxtorian[edit | edit source]
- (See the transcript for Baxtorian.)
Talking to Vicendithas[edit | edit source]
First time[edit | edit source]
- Player: Working on another experiment?
- Vicendithas: I am, actually. I need your help for this one. Do you have the final shard of the Needle?
- (Without the Needle shard:)
- Player: No. I lost it.
- Hannibus: Here. I managed to grab it before we left Iaia.
- Vicendithas: Thank you.
- (Continues below.)
- (With the Needle shard:)
- Player: Yes. Do you need it?
- Vicendithas: Might I borrow it? It's the final component I need.
- Player has Needle shard removed from them.
- (Continues below.)
- Player: What do you need it for?
- Vicendithas: If it works, I'll tell you. If not...I suppose I'll tell you too. Let me try it first, though.
Afterwards[edit | edit source]
Talking to Hannibus before speaking to Vicendithas[edit | edit source]
- Hannibus: Vicendithas wanted to talk to you, should you drop by.
- Player: I wanted to see how you were doing.
- Hannibus: I am alive. I breathe and feel, though knowing what I did to Iaia...I wonder if I deserve even that.
- Player: It wasn't your fault.
- Hannibus: You are kind, Player. I will always be grateful for how you tried to save us.
- Hannibus: I was the one who put the idea in her head. I brought the End of Days to my home.
- Hannibus: ...
- Hannibus: Leave me, please.
Talking to Hannibus after speaking to Vicendithas[edit | edit source]
- Player: Do you know what he's making?
- Hannibus: I'm afraid not.
- Select an Option
- How are the Ilujanka settling in?
- Player: How are the Ilujanka settling in?
- Hannibus: As well as could be expected. Anachronia suits them. They have a future here, along with the other pioneers.
- (Shows the previous options.)
- I'm so sorry about Iaia.
- Player: I'm so sorry about Iaia.
- Hannibus: I hoped to die there one day. I'm so old, Player. One day it will overcome me.
- Hannibus: I hoped I would take my last breaths under the red moon of Akash, and be buried by the tree my father planted when I hatched. I ought to have returned to the Olun'dai, but now not even that remains.
- Hannibus: The remains of my people mourn too. I am not alone in that. But they are looking to the future, my daughter among them, and I...can't.
- Hannibus: I counsel against hate and yet I hate that this world has kept turning. Survival is victory, is it not? Yet how dare I survive, when everything that matters is gone?
- Player: I'm sorry.
- Hannibus: You did everything you could. I do not blame you. This is all because of me.
- Hannibus: I don't expect you to understand.
- (Shows the previous options.)
- [Continue.]
- Vicendithas: Both of you come here. Time to see if this works. Here - put your hand on the shard.
- Player: What will it do?
- Vicendithas: Please just trust me. You too, Hannibus. I want us all to be there.
- Hannibus: Very well.
- Touch the shard?
- Yes.
- The screen fades to black and back in. The player, Hannibus, and Vicedinthas appear in a place resembling Iaia.
- Vicendithas: It worked!
- Player: Iaia?
- Player: How?
- Hannibus: Vicendithas...what is this?
- Vicendithas: My gift to the Ilujanka. It's not much, but given the limited readings I took with the Measure, it's the best I can do.
- Hannibus: It's not real, is it?
- Vicendithas: No. It's not real, not in the physical, literal sense, but it's as close as I can make it.
- Vicendithas: The Measure took readings of the planet's runescape; the shard of the Needle contained an imprint of Iaia's final days.
- Vicendithas: Together with my Nodon brethren's dreamscape technology, I am able to generate this recreation, this dream - a small part of what was lost.
- Vicendithas: Though, if reality is what we can see, touch, smell and feel, then yes - perhaps this is real. Does reality need to be crafted from stone and metal?
- Vicendithas: A dream is reality to the dreamer whilst they sleep, is it not?
- Hannibus: Why did you do this?
- Vicendithas: You have shown me such kindness. You tried to guide me from the path of hatred that destroyed my father, and...well, I was cruel in my response.
- Vicendithas: I didn't deserve the chances you gave me and yet you gave them anyway. I had to do something to relieve your grief.
- Vicendithas: If it's wrong...if it's an abomination...then I beg your forgiveness and I will never attempt such a thing again. But I had to try.
- Hannibus: Wrong?
- Hannibus: No - Vicendithas - this is a wonder. We can rebuild here.
- Hannibus: Not much - but enough to maintain our traditions. To keep the Olun'dai flowing.
- Hannibus: I must tell the others. And you, Vicendithas, as an elder of my people I can offer you this in return.
- Hannibus: You will always have a place among us as our brother and our son, should you wish it.
- Vicendithas: You would let me join your people?
- Vicendithas: Me?
- Vicendithas: I don't know if I can accept...
- Hannibus: Whyever not? Your work has given us a future twice over.
- Hannibus: First you took Kerapac's efforts and saw them through to the end.
- Vicendithas: That was his work.
- Hannibus: Work that you finished, after he gave up.
- Hannibus: And now we have this, a place to keep our history alive...because of you!
- Hannibus: How can I not attempt to recognise that?
- Hannibus: Besides, even if you hadn't succeeded, even if we had nothing - you deserve a family as much as any of us.
- Vicendithas: Thank you.
- Hannibus: Come, both of you. We have much to rebuild.
- The screen fades to black and back in to Vicendithas' laboratory.
- Vicendithas: You may enter the Dream of Iaia whenever you wish by using the hibernation pod over by the entrance.
- Hannibus: Some of my people are building within the dream. Please assist them if you can.
- Hannibus: Any resources you can spare from your Anachronia base camp will be welcome.
- Hannibus: In return, we can offer you knowledge in different skills, following our own traditions.
- Hannibus: You will always be welcome, World Guardian.
- No.
- (Dialogue ends.)
Talking to Hannibus or Vicendithas if you refused to enter the Dream of Iaia[edit | edit source]
Talking to Hannibus or Vicendithas after visiting the Dream of Iaia once[edit | edit source]
Talking to Vicendithas after personally entering Dream of Iaia[edit | edit source]
- (If the player does not have the Pastkeeper amulet and has not returned it to Sharrigan:)
- (If the player doesn't have backpack space:)
- Vicendithas: I have the old Pastkeeper's amulet for you. Clear a space in your backpack so you can take it.
- (Continues below.)
- (If the player has backpack space:)
- Vicendithas: You left this behind on Iaia. It's the old Pastkeeper's amulet.
- Vicendithas: You should give it to Sharrigan. She's in the Dream of Iaia.
- Player receives Pastkeeper amulet.
- (Continues below.)
- (If the player doesn't have backpack space:)
- (If the player has the Pastkeeper amulet:)
- Vicendithas: You should give that pastkeeper amulet to Sharrigan. She's in the Dream of Iaia.
- (Continues below.)
- Choose an option:
- (If the player has any Extinction reward lamps to reclaim:) Can I reclaim my Extinction reward lamps?
- (If the player does not have at least [number of lamps to reclaim] free backpack spaces:)
- You do not have the inventory space to reclaim your remaining reward lamps.
- (If the player has at least [number of lamps to reclaim] free backpack spaces:)
- Vicendithas hands over you[sic] remaining reward lamps.
- Player receives the lost XP Lamps.
- (If the player does not have at least [number of lamps to reclaim] free backpack spaces:)
- If the player does not have the warped gem and has not combined it with a ring of vigour:
- (If the player does not have at least one free backpack space:)
- Vicendithas: I do, but you need space to hold it first.
- (If the player has at least one free backpack space:)
- Vicendithas: I do. I recovered this from Kerapac's lair in Daemonheim. Maybe you can find a use for it?
- Vicendithas gives you a Warped Gem. Combine it with a ring of vigour to unlock its secrets...
- Player receives warped gem.
- (If the player does not have at least one free backpack space:)
- (The other options aren't related to Extinction.)
Entering the hibernation pod[edit | edit source]
- Enter the 'Dream of Iaia'?
- Yes.
- The screen fades to black and back in to the Dream of Iaia.
- Yes, and don't ask me again.
- The screen fades to black and back in to the Dream of Iaia.
- No
- (Dialogue ends.)
Dream of Iaia[edit | edit source]
- (See the transcript for Dream of Iaia.)