MK 234 Electronic Decoy Cartridge (Nulka) : C-74-320-DA0/TA-001
MK 234 Electronic Decoy Cartridge (Nulka) : C-74-320-DA0/TA-001
MK 234 Electronic Decoy Cartridge (Nulka) : C-74-320-DA0/TA-001
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NOTE
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Zero in Change No. column indicates an original page. Total number of pages in this publication is 24 consisting
of the following:
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CONTENTS
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LIST OF FIGURES
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PART 1
a. payload; and
Payload
WARNING
3. Two variations exist in terms of decoy cartridge payload configuration. A decoy cartridge or a decoy
cartridge (tele) contains an operational payload. A practice decoy cartridge or practice decoy cartridge (tele)
contains a dummy payload.
Flight Vehicle
4. The spin control unit, flight control unit and propulsion unit collectively form the flight vehicle. These
elements are integrated into a feedback loop that controls vehicle speed, height and direction, and ensures that
the decoy cartridge maintains the correct orientation for successful seduction.
a. Spin Control Unit. The spin control unit is mounted at the uppermost section of the decoy cartridge.
Its purpose is to maintain the orientation of the decoy cartridge along its longitudinal axis. The spin
control unit keeps the payload emitter pointing down the bearing of the incoming threat. The spin
control unit receives signals from the flight control unit, which it applies to the spin control motor to
change the orientation of the decoy cartridge.
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b. Flight Control Unit (FCU). The flight control unit receives the flight profile data from the Fire Control
Panel (FCP) to control the flight profile of the decoy cartridge. During flight, the flight control unit
transmits data to the spin control unit and thrust control unit to maintain vehicle speed, height and
orientation. The FCU contains one thermal battery that is ignited before flight.
c. Propulsion Unit. The propulsion unit provides the thrust to manoeuvre the decoy cartridge during
flight. The unit uses solid, cast, composite rocket motor propellant SF-101. The composite propellant
SF-101 comprises ammonium perchlorate (AP) filled cross-linked polybutadiene with anti-oxidant
added for polymer protection and copper chromite as a ballistic modifier. The AP comprises coarse
and fine material, the former containing a small quantity about 0.05% of tri-calcium phosphate (TCP)
to prevent aggregation. Hydroxyl terminated polybutadiene (HTPB) is the propellant base polymer
and dimeryl di-isocyanate (DDI) the curing agent: these are added stoichiometrically.
Functioning
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10. There are five configurations for the decoy cartridge (at this time only the cartridges described at sub-
paragraphs a, d and e below are in CF service):
Disposal Instructions
11. Damaged or failed decoy cartridges are to be returned to, or retained in storage at, a Canadian
Forces Ammunition Depot (CFAD) and reported to NDHQ/DMSS 6-7-4 who will arrange the return of the
cartridge to a repair facility in the U.S.A.
12. Container Data. The decoy cartridges are packed one per container, RAN Mk 756 Mod 0 (see
Figure 2-1). The following is data for the loaded container:
(2) Quantity;
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13. Unit Loads. A clear area of five square metres is required when assembling a unit load. A container
is placed on the deck with the second container on top of it. The third container is placed beside the first
container with the fourth on top. The unit load is then secured using three steel bands threaded through
corresponding handles on each side of the load.
14. Stacking Heights. Containers are not to be stacked more than ten high and unit loads not more than
five high.
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PART 2
INTRODUCTION
1. This part provides a detailed description of loading and handling of an Active Missile Decoy (AMD)
system decoy cartridge. It describes the transportation container and details decoy cartridge unpacking and
loading into a launcher. As part of this process, this part also describes the opening and closing sequence of
the launcher doors and the checks required before making a launcher operational.
WARNING
Decoy cartridges contain HCC 1.3 C explosives and extreme care must be
exercised in handling, loading and stowage.
Stacking and stowage arrows must be aligned in the same direction. Failure
to comply could result in personal injury and loss of equipment.
General
2. Decoy cartridges are stowed and shipped in containers that are assembled as Unit Loads. The
following is a description of Unit Loads and how they are assembled, handled and disassembled. Also included
is a description of how to handle the shipping containers and how to remove a decoy cartridge from a shipping
container. Normally six people are required to lift and carry a container.
Unit Loads
3. A unit load comprises four live decoy cartridges in shipping containers (see Figure 2-1). The
containers are stowed as a unit with two containers on top and two on the bottom. Six decals containing
stacking and storage instructions are affixed to each container (see Figure 2-2). The arrows indicate the
direction the decoy cartridge would move if it were fired. When containers are stacked or transported the
arrows on each container must point in the same direction to minimise the possibility of sympathetic detonation
of the propulsion units should one be ignited.
4. A clear area of five square metres is required when assembling a unit load. A container is placed on
the deck with the second container on top of it. The third container is placed beside the first container with the
fourth on top. The unit load is then secured using three steel bands threaded through corresponding handles
on each side of the load.
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5. Disassemble a unit load by removing the three steel bands securing the load. Separate load into
individual shipping containers.
NOTE
When individual containers are removed from the unit load, only three of the
container handles are accessible. The handles on the inward facing side are
inaccessible until the container is partially freed from the unit load.
6. Proceed as follows:
a. Three people are to stand beside the unit load and grasp the outward facing handles of a top
container.
b. The container is lifted and tilted away from the adjacent container. The movement frees the container
from the interlocking moulding of the adjacent container.
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c. The container is pulled slightly away from the adjacent container while maintaining a firm grip on the
handle.
d. Two people reach in and grasp the end handles on the inward side of the container. The container is
lifted free of the unit load.
e. The sixth person then grasps the middle handle that has been freed and the team moves the shipping
container to the desired location.
f. The shipping container is positioned parallel to the launcher and as close to the bulkhead as possible.
Arrows on the decoy cartridge indicating direction of fire should be pointed away from the launcher.
Shipping Container
a. Using cutting pliers, remove the two securing wires and lead seals from the over-centre latches
located on each side and at the ends of container.
Unpacking a Round
a. Unfasten Velcro strap from each end cap by pulling the red tabs. Fold tops of the end caps back.
c. Check the humidity indicator at the propulsion unit end of the decoy cartridge (indicated by a brown
band) to ensure that all sections are coloured blue. The humidity indicator is a colour change indicator
and indicates levels of 20%, 40% and 60% relative humidity within the round. Decoy cartridges
delivered to a ship from an ammunition depot should have a dry indication (all blue). If any humidity is
indicated the decoy cartridge should be returned to the depot.
NOTE
To observe the humidity indicator the decoy cartridge needs to be rotated in
the shipping container. Rotate the decoy cartridge so that the lower lifting
strap is on the bottom and observe the humidity indicator. Before removing
the decoy cartridge rotate the decoy cartridge back to its original position.
d. Carefully rotate the decoy cartridge 180 degrees and inspect for visible signs of damage to the
canister.
a. Close end caps and ensure they are securely in place (see Figure 2-1).
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b. Lift the round, complete with end caps, from the shipping container and carry to launcher.
Two persons are required to lift a decoy cartridge. The maximum distance
that a decoy cartridge should be carried without a pause is ten meters. The
decoy cartridge (with end caps fitted) should be placed on the deck after
every ten-meter move. Synchronize movements to avoid personal injury
when lifting the decoy cartridge.
c. Remove the decoy cartridge from the end caps and load into the launcher in accordance with
paragraph 13.
a. Close both end caps and secure with the Velcro strap (see Figure 2-1).
b. Replace the shipping container lid and engage the ten over-centre latches to secure the lid to the
base.
c. Apply security wire and a security seal to the two over-centre latches, one on each side and at
opposite ends of the container.
LAUNCHER LOADING
WARNING
Stowing a Launcher
b. The deployment mechanism crank handle is secured to the launcher body by a locking pin. Release
the pin and pull the handle from its retainer.
c. Rotate the handle in a counter-clockwise direction until the launcher is stowed. The Launcher is in its
stowed position when the launcher and bulkhead bracket locking holes coincide.
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d. Lock the launcher in the stowed position with the T locking pins located on each side of the
deployment mechanism. When the launcher is deployed, a collar retains the T locking pins in the
bulkhead brackets.
e. Secure the deployment handle to the launcher body with the locking pin.
c. Align the handle with the catch rod and pull the handle
and catch rod out.
h. Release the restraining lanyard from the securing bracket and restrain the door in the open position.
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13. Two personnel are required to load the launcher. To load a launcher proceed as follows:
WARNING
Rounds contain HCC 1.3 C explosives and extreme care must be exercised in
handling.
Do not use the umbilical cable as a handle when loading the decoy cartridge
into the launcher. Personal injury or equipment damage could occur.
If a decoy cartridge is dropped from a height greater than 610 mm, it must
be considered unserviceable even if there is no apparent damage.
The decoy cartridge must not contact or rest on any fittings or fixtures.
Damage to the decoy cartridge renders it unserviceable.
b. Manoeuvre the decoy cartridge so that the propulsion unit end is directly in front of the desired
launcher location. Open the shipping container.
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g. Place the decoy cartridge in the vertical position and ensure that the decoy cartridge is held by the
temporary restraint.
h. Unfasten the Velcro strap and free the decoy cartridge umbilical cable from the canister. Fix the
straps to the canister when the cable is free.
i. Remove the protective covers from the decoy cartridge umbilical cable and launcher connector and
check the decoy cartridge Umbilical Cable as shown in Figure 2-5 for signs of damage or obstruction.
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WARNING
a. Ensure that each umbilical cable is connected to its correct launcher connector and is correctly
positioned as shown in Figure 2-7, to minimise damage to the round.
b. Release the launcher door-restraining lanyard and secure the lanyard on its bracket.
Figure 2-7 Securing the Round Umbilical Figure 2-8 Launcher Door Closing Sequence
Connector
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f. Raise the handle to a horizontal position and turn it approximately 60 degrees counter-clockwise.
g. Push the handle in until the catch rod engages the catch pin.
h. Raise the handle to about 45 degrees to provide sufficient clearance to fully engage the catch pin.
Deploying a Launcher
b. The deployment mechanism handle is secured to the launcher body by a locking pin. Release the pin
and pull the handle from the retainer.
c. Rotate the handle in a clockwise direction. The launcher is in the correct firing elevation when the
deployment mechanism is fully extended. Do not force the handle.
LAUNCHER UNLOADING
Procedure
16. Two personnel are required to unload a decoy cartridge from a launcher. To unload a launcher
proceed as follows:
WARNING
Decoy cartridges contain HCC 1.3 C explosives and extreme care must be
exercised in handling.
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Do not use the umbilical cable as a handle when loading the decoy cartridge
into the launcher. Personal injury or equipment damage could occur.
If a decoy cartridge is dropped from a height greater than 610 mm, it must
be considered unserviceable even if there is no apparent damage.
The decoy cartridge must not contact or rest on any fittings or fixtures.
Damage to the decoy cartridge renders it unserviceable.
d. Remove the decoy cartridge umbilical cable and launcher shielding caps from the storage bracket and
disconnect.
e. Fit the shielding caps to the decoy cartridge umbilical cable and launcher electrical connector.
f. Remove the Velcro cable retainers from the decoy cartridge and secure the decoy cartridge umbilical
cable with the retainers.
g. Facing the decoy cartridge, grasp the loading handle at the top of the decoy cartridge.
h. The second person then disengages the temporary restraint and tilts the decoy cartridge slightly out of
the launcher.
i. Both personnel should place a shoulder to the decoy cartridge and continue to hold a loading handle
on each side of the decoy cartridge.
j. One person then moves to the lower end of the decoy cartridge and grasps the lower lifting handle.
k. The second person moves to the same side as the first person and pulls the top of the decoy
cartridge out of the launcher until the decoy cartridge locking pins are disengaged from the decoy
cartridge-restraining slot (see Figure 2-4) in the launcher. The person at the top of the decoy
cartridge transfers his hold to the lifting handle.
l. Both personnel lift and disengage the decoy cartridge from the launcher pivot pins.
m. The person at the bottom of the decoy cartridge turns and lowers the decoy cartridge to the horizontal
position taking care not to contact any obstructions or damage the decoy cartridge.
n. Both personnel carry the decoy cartridge to the shipping container or place the decoy cartridge in the
shipping container end caps as applicable.
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17. Two personnel are required to pack a decoy cartridge in a shipping container. To pack a decoy
cartridge proceed as follows:
If the shipping container is more than ten metres from the launcher, the
decoy cartridge must be placed in the shipping container end caps before
carrying to avoid possible damage to the decoy cartridge.
a. Position the empty shipping container as close as possible to the launcher with the propulsion unit end
closest to the launcher.
b. Open the shipping container and ensure the interior is free of obstructions.
c. Unfasten the Velcro straps from each end cap by pulling on the red tabs. Fold the tops back.
d. Place the decoy cartridge into the cradle of the opened end caps and the centre support of the
shipping container base. Ensure both end caps are positioned firmly against the ends of the decoy
cartridge.
e. Close the end cap tops and secure them by firmly fastening the two Velcro straps on each end cap.
f. Record the serial number and decoy cartridge type painted on the decoy cartridge and the packing
date in the document holder on the outside of the container.
WARNING
After firing, the upper end of the canister and the restrained canister top cap
have dangerous sharp edges.
NOTE
The empty canister is not reusable and should be disposed of in accordance
with DND policy.
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DAMAGED ROUNDS
Damage to Rounds
18. Minor scratch or dent damage to the decoy cartridge canister is not cause for rejection or
unserviceability of the decoy cartridge. Decoy cartridges should be returned as unserviceable in any of the
following cases:
a. The decoy cartridge has been dropped from a height greater than 610 mm.
d. Any cracking is found of the seams or rivets along the axis Data Link Housing, End Rings or Cable
Entry Housing, which could void the hermetic seal. This type of damage will generally be evidenced
by cracking of the paint.
e. Any bending or cracking is found in the machined items of the Lower End Assembly.
f. The Umbilical Connector has been deformed so that it has become out-of-round.
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