Monk - Way of The Arcane Slayer

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Way of the Arcane Slayer


Additionally, you can now spend 3 ki points as a reaction on

your turn to cast Counterspell at 3rd level using Wisdom as

your spellcasting ability. At higher levels, You can spend

 additional ki points to cast Counterspell as a higher-level

spell. Each additional ki point you spend increases the spell’s


Monks of the way of the arcane slayer have mastered the
level by 1. The maximum number of ki points (3 plus any
ability to incapacitate enemy mages and other arcane foes,
additional points) that you can spend on the spell equals half
interrupting the flow of magic within their bodies and
your monk level rounded down (to a maximum of 9).
disrupting their ability to channel magical effects of any kind.

Arcane slayer monks often learn about magic themselves to



Beginning at 11th level, you've primed your body and spirit
better identify when it is being misused and to better
for storing and safely channeling arcane effects in short
understand how to counter it. Alongside this they learn about
bursts. Whenever you use your reaction to cast Counterspell
the weave, the way magical energy permeates the world
using your ki, you may spend 1 additional ki point to
around us, and how casters channel it through their bodies.
attempt to store the spell within yourself instead of
They learn to attack certain weak points in these channels,
completely nullifying it.
effectively severing casters from the weave itself for a short

period of time.
If you expend this additional ki point and successfully

 Counterspell the triggering spell, that spell is now stored

safely within you. While you have a spell stored, you can act
When you choose this tradition at 3rd level, you learn how to
as though it is a spell you can cast normally, and use the
identify the traits of a mage, magical item, or magical effect.
appropriate casting time on your turn to cast it yourself using
You gain proficiency in the Arcana skill if you don’t already
Wisdom as your spellcasting ability. The spell is cast by you
have it. If you were already proficient in the Arcana skill, you
at the same level it was originally cast by a different mage.
gain expertise in the Arcana skill instead.
Once you cast a spell in this way, you must store another

 before you can cast a spell again. You may only ever have 1

spell stored at a time, any attempts to store an additional


Starting when you choose this tradition at 3rd level, you can
spell fail. Stored spells are lost at the end of a long rest if they
manipulate the arcane energy in your enemy’s body when you
have not been used.
harness your ki. Whenever you hit a creature with one of the

attacks granted by your Flurry of Blows, you can impose one


This effect only works if you successfully Counterspell the
of the following effects on that target:
triggering spell in the first place. If you fail Counterspell 's

It must succeed on a Dexterity saving throw or be silenced ability check, the spell occurs as normal and all the ki spent

until the end of your next turn. trying to Counterspell and store the spell are expended.

It can't take reactions until the end of your next turn.

If the target needs to roll a Constitution saving throw to



maintain concentration on a spell as a result of this attack, At 17th level, you have become so familiar with the weave and

it does so with disadvantage. the way that it interacts with other natural energies of the

world that you can now completely negate its presence in the

 material plane, wreathing yourself in a tranquil aura.

At 6th level, your knowledge of the way mages channel their As an action, you can spend 5 ki points to gain the effects of

magic into the material plane is incredibly acute. an Antimagic Field, affecting only yourself. This special

Your Deflect Missiles feature now applies to ranged spell version of the field requires no concentration to maintain or

attacks as well as weapon attacks. If you reduce the damage material components to cast, does not extend beyond you,

you would take from the spell attack to 0, you can catch an and lasts for 1 minute or until you dispel it (no action

arcane missile if it is small enough for you to hold in one required by you). As long as it is active, you cannot be affected

hand and you have at least one hand free. If you catch an by any spells or magical effects.

Credits
arcane missile in this way and spend 1 ki point to make a

ranged attack with the arcane missile you just caught, the

attack does the same type and amount of damage it would Writer/Designer: Abigail Sands [@g00dberry on Twitter].

normally do. What arcane missiles you can deflect or catch Legal: DUNGEONS & DRAGONS, D&D, Wizards of the

are up to DM discretion. For example, a Fire Bolt attack Coast, Forgotten Realms, Ravenloft, Eberron, the dragon

would likely be considered a missile by many DMs, but a ampersand, Ravnica and all other Wizards of the Coast

Witch Bolt may not be. product names, and their respective logos are trademarks of

Wizards of the Coast in the USA and other countries. This

work contains material that is copyright Wizards of the Coast

and/or other authors. Such material is used with permission

under the Community Content Agreement for Dungeon

Masters Guild. All other original material in this work is

copyright 2021 by Abigail Sands and published under the

Community Content Agreement for Dungeon Masters Guild.

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