Monk - Way of The Arcane Slayer
Monk - Way of The Arcane Slayer
Monk - Way of The Arcane Slayer
Additionally, you can now spend 3 ki points as a reaction on
period of time.
If you expend this additional ki point and successfully
safely within you. While you have a spell stored, you can act
When you choose this tradition at 3rd level, you learn how to
as though it is a spell you can cast normally, and use the
identify the traits of a mage, magical item, or magical effect.
appropriate casting time on your turn to cast it yourself using
You gain proficiency in the Arcana skill if you don’t already
Wisdom as your spellcasting ability. The spell is cast by you
have it. If you were already proficient in the Arcana skill, you
at the same level it was originally cast by a different mage.
gain expertise in the Arcana skill instead.
Once you cast a spell in this way, you must store another
before you can cast a spell again. You may only ever have 1
It must succeed on a Dexterity saving throw or be silenced ability check, the spell occurs as normal and all the ki spent
until the end of your next turn. trying to Counterspell and store the spell are expended.
it does so with disadvantage. the way that it interacts with other natural energies of the
world that you can now completely negate its presence in the
At 6th level, your knowledge of the way mages channel their As an action, you can spend 5 ki points to gain the effects of
magic into the material plane is incredibly acute. an Antimagic Field, affecting only yourself. This special
Your Deflect Missiles feature now applies to ranged spell version of the field requires no concentration to maintain or
attacks as well as weapon attacks. If you reduce the damage material components to cast, does not extend beyond you,
you would take from the spell attack to 0, you can catch an and lasts for 1 minute or until you dispel it (no action
arcane missile if it is small enough for you to hold in one required by you). As long as it is active, you cannot be affected
hand and you have at least one hand free. If you catch an by any spells or magical effects.
Credits
arcane missile in this way and spend 1 ki point to make a
ranged attack with the arcane missile you just caught, the
attack does the same type and amount of damage it would Writer/Designer: Abigail Sands [@g00dberry on Twitter].
normally do. What arcane missiles you can deflect or catch Legal: DUNGEONS & DRAGONS, D&D, Wizards of the
are up to DM discretion. For example, a Fire Bolt attack Coast, Forgotten Realms, Ravenloft, Eberron, the dragon
would likely be considered a missile by many DMs, but a ampersand, Ravnica and all other Wizards of the Coast
Witch Bolt may not be. product names, and their respective logos are trademarks of