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Mimic Pets

A guide on how to not end up with


a mimic like this and even
befriend it!
Mimic Pets

M
imics are cute little shapechangers.
They are still monstrosities though Living with a Mimic
and therefore not welcomed
everywhere since they are usually Sustenance
seen as strange predators that
assumed the form of mundane A mimic is always hungry and has no feel for fullness. It
furnishings and household objects in requires daily food and much of it. The usual mimic eats
order to attract prey. Usually they are solitary hunters but five times a day and will always eat if the opportunity
they often shared their vast territories with other species. arrives. That's why giving them food is fundamental for
Reports have been found of a "cuddling pile" between building a bond and establishing trust.
mimics which is a strategy of impersonating a pile of Water is still important, though, but rather a latter want
various different items. for a mimic. They need it and they know it but don't seek it
out deliberately and as much as they would for food.

Taming Hence, providing them their second want that is seen


more as a nuisance and a distraction for the more
important task: accumulation of food. With providing them
Where to find with enough water can strenghten your bond.
“Look, when I tell you not to touch anything, I have a very They have no culture, no moral code, and no interest in
good reason. Let’s just say that sometimes the dungeon religion. Therefore trying to explain to them why eating a
bites back.” — Karl, a deep delver little child is bad will result in nothing but a senseless
Mimics can be found in dungeons for example since argument. It can't be taught morals and will only think
that's a place usually free of humanoids and if they're about survival and food.
here, they tend to be reckless and desperate. Therefore
they pose as a great target for prey. Entertainment
Additionally, mimics can house very close by to cities,
Due to contrary belief mimics enjoy fun and games hence
villages and the like. This is rarely the case though since
the hiding as objects. They do not really care for the fun
they are usually found out rather quickly and killed.
factor of it since it is more like a natural instinct, like a cat's
need to play with their food before they kill it. With that in
Types mind you can give a little bit of fun and happiness to your
mimic by participating in some games suiting to its nature.
There are many types of mimics that can roughly be
But beware, they are very picky!
divided in two groups:
With that in mind, games like hide-and-seek, peek-a-boo
a larger, more aggressive, and less intelligent variant, and charade are good choices. But also some simple
known as killer mimics catch-and-release games. like you would do with a cat.
smaller, more cunning variant known as common Keep in mind though that these are still ravenous
mimic that was capable of language and more refined monstrosities and that they'll bite your arm off if you're
combat tactics not careful enough!
Hide-and-seek can keep your mimic on its shapeshifted
Only the second type is tamable and the first tends to
toes and keep their hunting tactics sharpened. Your mimic
bite before the thought of a symbiosis. They could not be
most likely will hide from you by itself and with that it's
reasoned with in any capacity. The lather one is more
your job to make the seeking part fun for it, too. The same
intelligent and because of this more willing to negotiate a
case can be said about the other games which require you
deal. This task is still deemed as difficult.
to hone their tactics and make it fun.

Pacifying
A way to a mimics heart is through the stomach since they
have no concerns beyond surviving and acquiring food.
Helping them achieve their goals through feeding them
can pacify them and even make them willing to help you.
This method alone often only results in a favor from the
mimic, like helping you to find a way out of the dungeon.
This though can lead to a sympathy towards you and
this to a liking and eventually to even a fondness.
Befriending a mimic is a time consuming process which
requires a lot of care and attention.
Mimic Personalities

E
very Mimic has their own personality traits
and quirks. They can determine if your Clinginess
mimic can be tamed more easily or how 1d4 Personality
much they are willing to stay around you
It hates attachment, having learnt that hunting in a
even if you can't provide for them. They can
1 pact results in less of a yield. It will try to keep a save
have advantages and disadvantages. First
distance between you and seems cold.
thing if you encounter a mimic is to roll on
the personality table, determining bravery, gluttony, It doesn't like attachment and will try to keep you at
2 arms lenght, not even willing to sleep close to you
awareness and similiar.
since it could be attacked by you in this time.

Aggressiveness 3
It doesn't detest attachment and will only have one
attachment person who it really likes and will sneekily
1d4 Personality seek attention and love from.

It is very aggressive and seeks out violence whenever It feels comforted by attachment and can even be
1 4 clingy sometimes, seeking out not only food from its
available. It's its only mean for solving problems.
companions, but physical affection.
It is quite aggressive and if agitated will not hesitate to
2
bite its owner if it means getting what it wants.
It is barely aggressive, meaning it'll try to convince
3
others of its will by trying to communicate.
It is not at all aggressive and seeks out to use its
4
intellect to solve its problems.

Awareness
1d4 Personality
It has no awareness whatsoever. It only has its own
1 egocentrical wishes in mind no matter the
circumstances.
It has little awareness. It is very egoistic and doesn't
2 care about the situation and rarely accepts situations
as is.
It has little awareness. While still very egoistic, it
3 sometimes accepts the situation but will never adapt
to it.
It has high awareness. It can understand and accept
4 the gravity of situations and may even be willing to
adapt to it.

Bravery Flexibility
1d4 Personality 1d4 Personality
It is very scared and will even abandon you at 75% of It hates adapting and will never be willing to do it. It
1 its health lost. It will run away aimlessly. You'll be 1 has a certain type of object and refuses to turn into
required to search for it. something else.
It is quite scared and will run away aimlessly once too It detests turning into another object group and will
2 hurt. You'll be required to search for it which will be 2 try its hardest to ignore every request you have to
difficult since it'll use its shapeshifting to hide. adapt to the situation.
It is a little brave. Once too hurt, it'll run away a save It is neutral to shapechanging into another object
3 distance but still will lurk closeby. It might even act on 3 group other than its favorite. It might consider it
a discussedcourse of action. though if the situation calls for it.
It is quite brave and will stay around until 85%, but It loves changing into all sorts of things and enjoys
4 still fleeing away a safe distance, lurking closeby. It will 4 adapting to certain situations to solve them. It can be
act out a discussed strategy to stay safe. convinced easily to shapechange as desired
Flimsiness Playfulness
1d4 Personality 1d4 Personality
It's very flimsy and can barely tolerate damage. It will It sees absolutely no sense in playing and will not see
1 feel more betrayed by it receiving damage than the 1 things beyond his goal of survival. It doesn't grasp the
usual mimic but also deals two points less damage. concept of entertainment yet.
It is quite flimsy and has little pain tolerance. It will It doesn't enjoy playing since it sees no value in it. It
2 feel less safe around you if it takes damage and might 2 might sometimes put up with it though but only if it is
even start to disobey you because of it. rewarded in the end with sustenance.
It isn't really flimsy and accepts that being part of your It enjoys playing games only rarely. It will only
3 equipment will result in taking some protective hits 3 participate in it, knowing that it is in a safe
for you. It'll not resent you because of it. environment and if it sometimes gains yield.
It isn't flimsy at all and could even be called sturdy. It It can't get enough of fun and games and will even try
4 is proud to take hits for you in order to protect you. It 4 to make serious situations fun for itself. This mimic
even deals two extra points of damage. will be like a young puppy or cat requiringa lot.

Gluttony Sociableness
1d4 Personality 1d4 Personality
It is a very big eater and throws temper tantrums if it It is very convinced of its solitary hunter origin and
1 doesn't receive any. It often requires a multitude of 1 hates being around many creatures, especially other
meals per day. mimics which pose as rivals to food.
It is a very big eater and throws temper tantrums if it It is very solitary and dislikes company greatly. It hates
2 doesn't receive any. Yet it only requires one ration a 2 other mimics and will try to beat other mimics into
day and only a few snacks. submission daily.
It is not very gluttonous and can usually accept rough It doesn't dislike company and is very neutral towards
3 times of non accessible food. As long as it knows that 3 to it even if it has other mimics around it which could
you don't neglect it on purpose- theoretically pose as a threat.
It is not gluttonous at all. It can easily accept one day It likes company and even tends to seek it out to
4 without much food. It will willingly give its food to you 4 battle its lonliness. It will even try to participate in a
in dire times even. "cuddling pile" with other mimics.

Intelligence Timidness
1d4 Personality 1d4 Personality
It isn't very smart. It has a -2 to its intelligence and It is very timid and careful of others which will usually
1 1
therefore is less willing to accompany you. result in it staying in its object form most of the time.
It is a little smart, having the average intellect of a It is quite timid and therefore uncomfortable with
2 2
mimic. It can understand basic arrangements. stopping to hide in its object form.
It is smart for a mimic and understands more It is a little timid. It is willing to stop hiding around
3 3
complex arrangements including symbiosis. others since it likes attention and wants to socialize.
It is very smart and has a +2 to its intelligence and is It isn't timid at all and likes being the center of
4 4
capable of understanding complex plans. attention most of the time.

Neuroticism Vindictive
1d4 Personality 1d4 Personality
It is very unstable and succumbs to stress rather It is very vindictive and holds a grudge for a life-time.
1 easily. If it is confronted with stressful situations it is 1 When it believes that someone has done something
more likely for it to flee and hide away from you. wrong to them it seeks out to pay them back.
It is a little unstable and if confronted by stressful It is quite vindictive, trying its best not to act upon it.
2 situations will try to endure them. It can't endure 2 Though, if it gets mistreated a lot, it will become
them for too long and will seek out relief. resentful and will become quite hateful.
It is quite stable and handles stress easily. It can It is barely vindictive and you'll need to mess up a lot
3 tolerate these type of situations for a long time and 3 to make it seek out revenge on you. It'll stay quiet
can mostly be calmed by simple actions. until the grudge grows to big, then explodes.
It is very stable and stress usually can't harm it. It has It is not vindictive at all and too forgiving for its own
4 a high tolerance and only needs a little bit of a 4 good. It will keep all its hate festering for long in quiet
calming presence if it becomes too overwhelming. and will not take it out on you, instead leaving you.
Loyality

L
oyalty can change these personality traits a
little bit. Gaining loyalty from your mimic can It can have five stages of loyalty:
be achieved in a multitude of ways: giving it
food, not letting it get hurt (physical needs),
playing with it, giving it physical affection
(physiological needs), or similiar.
Entertainment is a huge factor of it. Absolute Devotion
Requires a constant source of love and
attention paired with physical needs fulfilled
Grants a +2 to a trait

Devotion
Requires a constant source of attention
paired with the physical needs fulfilled
Grants a +1 to a trait

Its loyalty can change over time and certain investment


Faithful
brings changes in your mimics personality. For example it Requires a moderate source of attention
can become less aggressive because it learnt that you paired with physical needs fulfilled
listen to it and it doesn't need to hurt you to get what it
wants. This effect updates after every seven days, enabling
you to domesticate your mimic each and every week. Your
mimic will gain the bonus of its stage of loyalty at the end
of the week.

Physical needs Adherent


These include not only food and water but its physical Requires its physical needs fulfilled
well-being. You will not only be required to feed its
stomach but also not let it get hurt too much. Its flimsiness
plays a huge role in this, making it more tolerant to
damage.

Attention
Follower
This can be fulfilled in various ways, one of which once
again includes not ignoring your mimics wants like food. Requires its physical needs moderately
Though this time it matters which food you give to your fulfilled Grants -1 to a trait
mimic and when. Giving it its favorite food when it's
hungry plays a huge factor. But also listening to its other
wants like rest, playing and such.

Love
Showing a mimic love is difficult but can be achieved Bystander
through its love language like touch or food. It's essentially
caring for your mimic beyond its usefulness to you. It's Requires physical needs to some degree
something built over a long time and can only come to fulfilled Grants -2 to a trait
effect after a long caring devotion.
Mimic Stat Block and Mimic Items
Mimic Armor
Pet Mimic (any weapon), rare
Medium monstrosity (shapechanger), neutral This tool of attacking hides a secret: it's a living being
impersonating a offensive tool. It's a mimic which once it's
Armor Class 12 (natural armor) tamed is loyal to the wielder. Since it's a living being this
Hit Points 90% of your HP (shares a number of weapon has advantages and disadvantages.
your Hit Dice equal to your proficiency The mimic requires sustenance, daily food and water to
modifier) stay by your side or else there'll be a risk of it abandoning
Speed 15 ft. you. The abandonment has a multitude of factors to it
which includes personality, the situation and your
behavior. For example your mimic could be very impatient
STR DEX CON INT WIS CHA and leave after one day of no sustenance (roll on the
17 (+3) 12 (+1) 15 (+2) 5 (-3) 13 (+1) 8 (-1) personality table). If you're eating all the food yourself and
share nothing, the chance of abandonment increases but
also if you're in a tight spot where you yourself can't eat,
Skills Stealth +5
depending on the trust of your mimic, it can decide to stay.
Damage Immunities acid
Condition Immunities prone The mimic has a limited health pool and will abandon
Senses darkvision 60 ft., passive Perception 11 the spot as your weapon if it deems the situation as too
Languages — deadly. Its health scales with your own health pool and it
Challenge 2 (450 XP) therefore has 90% of your total HP. leaving at 80%. If you
hit a target this weapon takes 1 damage, unless it's a
natural 20, then it takes 2 damage. As a acidic beast, it can
Shapechanger. The mimic can use its action to
add a deadly flavor to your attacks. It adds bonus acid
polymorph into an object or back into its true,
damage equal to your proficiency bonus to your successful
amorphous form. Its statistics are the same in
each form. Any equipment it is wearing or attack roll.
carrying isn't transformed. It reverts to its true
form if it dies. Mimic Shield
Adhesive (Object Form Only). The mimic shield, rare
adheres to anything that touches it. A Huge or
smaller creature adhered to the mimic is also This protective item hides a secret: it's a living being
grappled by it (escape DC 13). Ability checks impersonating a protective object. It's a mimic which once
made to escape this grapple have it's tamed is loyal to the wearer. Since it's a living being this
disadvantage. armor has advantages and disadvantages.
The mimic requires sustenance, daily food and water to
False Appearance (Object Form Only). While
stay by your side or else there'll be a risk of it abandoning
the mimic remains motionless, it is
you. The abandonment has a multitude of factors to it
indistinguishable from an ordinary object.
which includes personality, the situation and your
Grappler. The mimic has advantage on attack behavior. For example your mimic could be very impatient
rolls against any creature grappled by it. and leave after one day of no sustenance (roll on the
personality table). If you're eating all the food yourself and
Actions
share nothing, the chance of abandonment increases but
Pseudopod. Melee Weapon Attack: +5 to hit, also if you're in a tight spot where you yourself can't eat,
reach 5 ft., one target. Hit: 7 (1d8 + 3) depending on the trust of your mimic, it can decide to stay.
bludgeoning damage. If the mimic is in object The mimic has a limited health pool and will abandon
form, the target is subjected to its Adhesive the spot as your armor if it deems the damage taken as
trait. too deadly. Its health scales with your own health pool and
it therefore has 90% of your total HP, leaving at 80%. If the
Bite. Melee Weapon Attack: +5 to hit, reach 5
to-hit of the creature exceeds 10+your available Dex
ft., one target. Hit: 7 (1d8 + 3) piercing damage
Modifier for your armor +2 but doesn't hit you, your mimic
plus 4 (1d8) acid damage.
receives the damage.
As a proficient grappler, the mimic can help you catching
your targets. Once you grapple a target, it has
disadvantage to escape your grasp.
Mimic Weapon Mimic Tools
(any weapon), rare (any tool), rare

This tool of attacking hides a secret: it's a living being This useful appliance hides a secret: it's a living being
impersonating a offensive tool. It's a mimic which once it's impersonating a handy tool. It's a mimic which once it's
tamed is loyal to the wielder. Since it's a living being this tamed is loyal to the user. Since it's a living being this set
weapon has advantages and disadvantages. of tools has advantages and disadvantages.
The mimic requires sustenance, daily food and water to The mimic requires sustenance, daily food and water to
stay by your side or else there'll be a risk of it abandoning stay by your side or else there'll be a risk of it abandoning
you. The abandonment has a multitude of factors to it you. The abandonment has a multitude of factors to it
which includes personality, the situation and your which includes personality, the situation and your
behavior. For example your mimic could be very impatient behavior. For example your mimic could be very impatient
and leave after one day of no sustenance (roll on the and leave after one day of no sustenance (roll on the
personality table). If you're eating all the food yourself and personality table). If you're eating all the food yourself and
share nothing, the chance of abandonment increases but share nothing, the chance of abandonment increases but
also if you're in a tight spot where you yourself can't eat, also if you're in a tight spot where you yourself can't eat,
depending on the trust of your mimic, it can decide to stay. depending on the trust of your mimic, it can decide to stay.
The mimic has a limited health pool and will abandon the The mimic has a limited health pool and will abandon
spot as your weapon if it deems the situation as too the spot as your tools if it deems the situation as too
deadly. Its health scales with your own health pool and it deadly. Its health scales with your own health pool and it
therefore has 90% of your total HP, leaving at 60% If you therefore has 90% of your total HP, leaving at 80%.
hit a target this weapon takes 1 damage, unless it's a It can only turn into tools it already saw.
natural 20, then it takes 2 damage.
As a acidic beast, it can add a deadly flavor to your
attacks. It adds bonus acid damage equal to your Artisan's Tools
proficiency bonus to your successful attack roll.
Turning into such a tool bears consequences related to
Mimic Gear the actual item. For example using them as Brewer's
Supplies and using hurtful components or cooking these
(any gear), rare materials on a fire, will result in damage for your mimic.
Your DM chooses the appropriate damage.
This useful item hides a secret: it's a living being
If you use your mimic to use your tools, you can use
impersonating a useful gear. It's a mimic which once it's
your stats. If you command it to use it on its own, it'll have
tamed is loyal to the user. Since it's a living being this gear
to learn how to use them first by observing you and then
has advantages and disadvantages.
using its own stats.
The mimic requires sustenance, daily food and water to
stay by your side or else there'll be a risk of it abandoning
Gaming Set
you. The abandonment has a multitude of factors to it
which includes personality, the situation and your Turning into such an item can have advantages and
behavior. For example your mimic could be very impatient disadvantages. Your mimic can only turn into one card or
and leave after one day of no sustenance (roll on the one die, therefore to have a full set you'd need a lot of
personality table). If you're eating all the food yourself and mimics. Using these to play games can result in some
share nothing, the chance of abandonment increases but shenanigans.
also if you're in a tight spot where you yourself can't eat, You can command your mimic to cheat in this game and
depending on the trust of your mimic, it can decide to stay. it'll use stealth for this course of action. If you don't
The mimic has a limited health pool and will abandon command it to cheat and use it normally, you roll your
the spot as your tools if it deems the situation as too ability check. But depending on the playfulness of your
deadly. Its health scales with your own health pool and it mimic, it can decide itself to cheat or other mischievous
therefore has 90% of your total HP, leaving at 80%. activities.
Your mimic can only turn into gears it already saw.
Additionally only mundane items will have their effect if Musical Instrument
the mimic turns into it. Therefore, you can't have your
While your mimic is an instrument it can play itself, using
mimic turn into a druidic focus that functions.
its charisma. You usually can't play your mimic since it's a
Your mimic gains the abilities of the gear it turns into
living being and very uncomfortable with you blowing,
and you can use it as such. It can also use the gear's
stroking or hitting it.
abilities by itself, once you taught it how to do so by using
If you wanna use your mimic instrument, you'll need to
it at least once it this object form. Certain items can result
train it a lot while it also having a lot of trust in you. The
in damage for the mimic, such as lighting it as a torch or
playfulness of your mimic can be beneficial for that.
using it as vial fpr dangerous substances. Your DM
determines the appropriate amount of damage it'll take.
Practice
Safe
Mimic
Owning!
Don't forget that the most monstrous
monstrosities still possess a heart and convince
your party to not kill the tricky mimic and adopt
it as a friendly companion!

With that in mind, be nice and respectful to


your new companion and give it a neat name!

Here are a few suggestions:

Chester
Mimicute
Mr. Copy and Mrs. Paste
Parowdy
Sham-Zam
This is my first
Spoof
homebrewed
Objack
content so
Mr. Mime
I hoped you
Mimikyu
enjoyed it!
Grub
Cap
Captain Sparrot
Trolli
Dupes
Xero
Prett Pintt
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