Design Realization: John Canny 11/25/03

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Design Realization

lecture 26

John Canny
11/25/03
Last time
 Reflection, Scattering
 Refraction, TIR
 Retro-reflection
 Lenses
This time
 Lenses reviewed: convex spherical lenses.
 Ray diagrams. Real and virtual images.
 More on lenses. Concave and aspheric lenses.
 Fresnel optics:
 Lenses: spherical and aspheric
 Lenticular arrays
 Prisms
Refraction – ray representation
 In terms of rays, light bends toward the normal
in the slower material.
Refractive indices
 Water is approximately 1.33
 Normal glass and acrylic plastic is about 1.5
 Polycarbonate is about 1.56
 Highest optical plastic index is 1.66
 Bismuth glass is over 2
 Diamond is 2.42
Lenses
 If light comes from a point source that is
further away than the focal length, it will focus
to another point on the other side.
Lenses
 When there are two focal points f1 , f2
(sometimes called conjugates), then they
satisfy:
1 1 1
 
f f1 f 2
Ray diagrams – real & virtual images
 Tracing a pair of rays from the top and bottom
of the object allows us to find the orientation
and size of an image.
 The pair of rays from a point converge at some
distance from the lens, defining the image distance.
 One pair of rays are usually straight ray through the
axis of the lens.
Real images
 An object further than the focal length away
from the lens forms a convergent real image.
Virtual images
 An object closer than the focal length forms a
virtual image on the same side of the lens.
Virtual images
 Virtual images can be created with concave
lenses, which are smaller than the object.
Spherical Lenses
 If a thin lens consists of spherical surfaces with
radii r1 and r2, then the focal length satisfies

1/f = ( - 1) (1/r1 - 1/r2)


this is known as the “lens-maker’s formula”.
Thick Lenses
 The above approximations apply to “thin”
lenses. Thick lenses use different
approximations (based on paraxial rays).

 Principal planes and Gullstrands equation are


used to compute focal length etc. See:
http://hyperphysics.phy-astr.gsu.edu
Thick Lenses
 The above approximations apply to “thin”
lenses. Thick lenses use different
approximations (based on paraxial rays).

 Principal planes and Gullstrand’s equation are


used to compute focal length etc. See:
http://hyperphysics.phy-astr.gsu.edu

 The matrix method can also be used:


Matrix method
 Lens effects can be approximated with 2D
matrices. r1 = incoming ray, r2 = outgoing.
 Let r = (, y) be a ray, where  is its angle from
horizontal, and y is its vertical coordinate.
 A lens can be represented as a matrix M:

 2  a b  1 
r2     Mr1     
 y2   c d   y1 
Matrix method: thin lens example
 Rays through the origin do not change
direction, so a = 1.
 Rays through the origin do not change y-value,
so c = 0.
 Assume the lens is at the origin, so intercept
does not change, d = 1.
 If incoming angle = 0, outgoing rays converge
at the focal length, so b = -1/f.
Matrix method: thin lens example
 Thin lens matrix is:

1 1
M  
f

0 1
Matrix method: half-lens example
 For the transition from air to glass on the entry
side of the lens, the incoming ray angle is
weakened by the refractive index ratio, so:

1
 
1
M  2 f

 0 1 
Matrix method: translation
 Within a thick lens, direction does not change
but the intercept changes

 1 0
M  d 

  2 1

Thick lens matrix
 We derive the thick-lens matrix by multiplying
two half-lenses with a translation in between.
The result is (d is lens thickness):

1 d 1 1
 
d 
M  f 2 f1 f 2 f1 f 2

 d d 
1
  f1 
Spherical aberration
 Cylindrical lenses do not converge to a point –
outer rays converge closer:
Multi-element lenses
 Are used to reduce aberration.
Aspheric lenses
 Lens shape generated to provide better
convergence between two conjugates (focal
points) at specified distances.

 Used to replace multi-


element lenses.
Increasingly popular.
Parabolic and elliptical mirrors
 Curved mirrors provide very similar
performance to lenses.
 A parabolic mirror perfectly focuses parallel
light to a point.
Parabolic and elliptical mirrors
 Elliptical mirrors have two focal points, and
focus light from one to the other.

 A pair of parabolic mirrors also does this.


Fresnel lenses
 Thin lenses are accurate but provide weak
magnification. Thick lenses provide power
but increase aberration.

 Much of the aberration in thick lenses


comes from the thick glass (not from the
surfaces).

 Fresnel lenses provide magnification without


thickness.
Fresnel lenses
 Remove the thick-
ness, but preserve
power.

 Some artifacts are


introduced, but
are invisible for
large viewing areas
(e.g. diplays).
Fresnel lenses
 Fresnel lenses have no “thickness”, and
simplify analysis for spherical and aspheric
lenses.

 In particular, aspheric lens equations can


be written in closed form.

 Two conjugates are needed because the


lens equation is exact.
Fresnel lenses
 Fresnel lenses can be made with high
precision and low cost from optical plastics
by pressure molding.

 They are available in arbitrarily large sizes


from custom manufacturers – and off the
shelf up to about 5’ x 3’.

 Fresnel grooves/inch may be 100 or more.


Better for display than for imaging.
Lenticular arrays
 Many lenses printed on one sheet.
 Simplest version: array of cylindrical lenses.
 Used to budget 3D vision:
Lenticular arrays
 Simplest version: array of cylindrical lenses.
Lenticular arrays
 Lenticular screens are rated in LPI for lines
per inch. Typical range is 40-60 LPI, at
about $10 per square foot.

 Budget color printers can achieve 4800 dpi.

 At 40 LPI that gives 120 images in approx


60 viewing range, or 0.5 per image.
Lenticular stereograms
 By interleaving images from views of a
scene spaced by 0.5, you can achieve a
good 3D image.

 At 1m viewing distance, 0.5 translates to


1cm spacing between images.

 Eye spacing is about 6 cm.


Diffusers
 Diffusers spread collimated (parallel) light
over a specified range of angles.
 Can control viewing angle for a display.
 Controls sense of “presence” in partitioned
spaces.
Geometric diffusers
 Arrays of tiny lenses (lenticular arrays).
 Can be cylindrical (diffusion in one direction
only), used in rear-projection screens.
 Surface etching. Using in shower glass,
anti-glare plastic coatings.
 Holographic surface etching: provides
tightly-controlled diffusion envelope.
 Low-quality surface finish(!) on plastics
gives diffusion effect.
Geometric diffusers
 Arrays of tiny lenses (lenticular arrays).
 Can be cylindrical (diffusion in one direction
only), used in rear-projection screens.
 Surface etching. Using in shower glass, anti-
glare plastic coatings.
 Holographic surface etching: provides tightly-
controlled diffusion envelope.

 use a material with diffusing properties:


 E.g. small spheres in refractive material
Fresnel prisms
 Similar idea to lenses. Remove the
thickness of the prism and stagger the
surface facets.

 Useful for bending light over a large area,


e.g. for deflecting daylight.
 Also used for vision correction.
Summary
 Ray diagrams. Real and virtual images.
 More on lenses. Concave and aspheric lenses.
 Parabolic and elliptical mirrors.
 Fresnel optics:
 Lenses: spherical and aspheric
 Lenticular arrays
 Prisms

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