Migrate to Material 3
Summary
#The Material library has been updated to match the Material 3 Design spec. Changes include new components and component themes, updated component visuals, and much more. Many of these updates are seamless. You'll see the new version of an affected widget when recompiling your app against the 3.16 (or later) release. But some manual work is also required to complete the migration.
Migration guide
#Prior to the 3.16 release, you could opt in to the Material 3 changes by setting the useMaterial3
flag to true. As of the Flutter 3.16 release (November 2023), useMaterial3
is true by default.
By the way, you can revert to Material 2 behavior in your app by setting the useMaterial3
to false
. However, this is just a temporary solution. The useMaterial3
flag and the Material 2 implementation will eventually be removed as part of Flutter's deprecation policy.
Colors
#The default values for ThemeData.colorScheme
are updated to match the Material 3 Design spec.
The ColorScheme.fromSeed
constructor generates a ColorScheme
derived from the given seedColor
. The colors generated by this constructor are designed to work well together and meet contrast requirements for accessibility in the Material 3 Design system.
When updating to the 3.16 release, your UI might look a little strange without the correct ColorScheme
. To fix this, migrate to the ColorScheme
generated from the ColorScheme.fromSeed
constructor.
Code before migration:
theme: ThemeData(
colorScheme: ColorScheme.light(primary: Colors.blue),
),
Code after migration:
theme: ThemeData(
colorScheme: ColorScheme.fromSeed(seedColor: Colors.blue),
),
To generate a content-based dynamic color scheme, use the ColorScheme.fromImageProvider
static method. For an example of generating a color scheme, check out the ColorScheme
from a network image sample.
Changes to Flutter Material 3 include a new background color. ColorScheme.surfaceTint
indicates an elevated widget. Some widgets use different colors.
To return your app's UI to its previous behavior (which we don't recommend):
- Set
Colors.grey[50]!
toColorScheme.background
(when the theme isBrightness.light
). - Set
Colors.grey[850]!
toColorScheme.background
(when the theme isBrightness.dark
).
Code before migration:
theme: ThemeData(
colorScheme: ColorScheme.fromSeed(seedColor: Colors.deepPurple),
),
Code after migration:
theme: ThemeData(
colorScheme: ColorScheme.fromSeed(seedColor: Colors.deepPurple).copyWith(
background: Colors.grey[50]!,
),
),
darkTheme: ThemeData(
colorScheme: ColorScheme.fromSeed(
seedColor: Colors.deepPurple,
brightness: Brightness.dark,
).copyWith(background: Colors.grey[850]!),
),
The ColorScheme.surfaceTint
value indicates a component's elevation in Material 3. Some widgets might use both surfaceTint
and shadowColor
to indicate elevation (for example, Card
and ElevatedButton
) and others might only use surfaceTint
to indicate elevation (such as AppBar
).
To return to the widget's previous behavior, set, set Colors.transparent
to ColorScheme.surfaceTint
in the theme. To differentiate a widget's shadow from the content (when it has no shadow), set the ColorScheme.shadow
color to the shadowColor
property in the widget theme without a default shadow color.
Code before migration:
theme: ThemeData(
colorScheme: ColorScheme.fromSeed(seedColor: Colors.deepPurple),
),
Code after migration:
theme: ThemeData(
colorScheme: ColorScheme.fromSeed(seedColor: Colors.deepPurple).copyWith(
surfaceTint: Colors.transparent,
),
appBarTheme: AppBarTheme(
elevation: 4.0,
shadowColor: Theme.of(context).colorScheme.shadow,
),
),
The ElevatedButton
now styles itself with a new combination of colors. Previously, when the useMaterial3
flag was set to false, ElevatedButton
styled itself with ColorScheme.primary
for the background and ColorScheme.onPrimary
for the foreground. To achieve the same visuals, switch to the new FilledButton
widget without the elevation changes or drop shadow.
Code before migration:
ElevatedButton(
onPressed: () {},
child: const Text('Button'),
),
Code after migration:
ElevatedButton(
style: ElevatedButton.styleFrom(
backgroundColor: Theme.of(context).colorScheme.primary,
foregroundColor: Theme.of(context).colorScheme.onPrimary,
),
onPressed: () {},
child: const Text('Button'),
),
Typography
#The default values for ThemeData.textTheme
are updated to match the Material 3 defaults. Changes include updated font size, font weight, letter spacing, and line height. For more details, check out the TextTheme
documentation.
As shown in the following example, prior to the 3.16 release, when a Text
widget with a long string using TextTheme.bodyLarge
in a constrained layout wrapped the text into two lines. However, the 3.16 release wraps the text into three lines. If you must achieve the previous behavior, adjust the text style and, if necessary, the letter spacing.
Code before migration:
ConstrainedBox(
constraints: const BoxConstraints(maxWidth: 200),
child: Text(
'This is a very long text that should wrap to multiple lines.',
style: Theme.of(context).textTheme.bodyLarge,
),
),
Code after migration:
ConstrainedBox(
constraints: const BoxConstraints(maxWidth: 200),
child: Text(
'This is a very long text that should wrap to multiple lines.',
style: Theme.of(context).textTheme.bodyMedium!.copyWith(
letterSpacing: 0.0,
),
),
),
Components
#Some components couldn't merely be updated to match the Material 3 Design spec but needed a whole new implementation. Such components require manual migration since the Flutter SDK doesn't know what, exactly, you want.
Replace the Material 2 style BottomNavigationBar
widget with the new NavigationBar
widget. It's slightly taller, contains pill-shaped navigation indicators, and uses new color mappings.
Code before migration:
BottomNavigationBar(
items: const <BottomNavigationBarItem>[
BottomNavigationBarItem(
icon: Icon(Icons.home),
label: 'Home',
),
BottomNavigationBarItem(
icon: Icon(Icons.business),
label: 'Business',
),
BottomNavigationBarItem(
icon: Icon(Icons.school),
label: 'School',
),
],
),
Code after migration:
NavigationBar(
destinations: const <Widget>[
NavigationDestination(
icon: Icon(Icons.home),
label: 'Home',
),
NavigationDestination(
icon: Icon(Icons.business),
label: 'Business',
),
NavigationDestination(
icon: Icon(Icons.school),
label: 'School',
),
],
),
Check out the complete sample on migrating from BottomNavigationBar
to NavigationBar
.
Replace the Drawer
widget with NavigationDrawer
, which provides pill-shaped navigation indicators, rounded corners, and new color mappings.
Code before migration:
Drawer(
child: ListView(
children: <Widget>[
DrawerHeader(
child: Text(
'Drawer Header',
style: Theme.of(context).textTheme.titleLarge,
),
),
ListTile(
leading: const Icon(Icons.message),
title: const Text('Messages'),
onTap: () { },
),
ListTile(
leading: const Icon(Icons.account_circle),
title: const Text('Profile'),
onTap: () {},
),
ListTile(
leading: const Icon(Icons.settings),
title: const Text('Settings'),
onTap: () { },
),
],
),
),
Code after migration:
NavigationDrawer(
children: <Widget>[
DrawerHeader(
child: Text(
'Drawer Header',
style: Theme.of(context).textTheme.titleLarge,
),
),
const NavigationDrawerDestination(
icon: Icon(Icons.message),
label: Text('Messages'),
),
const NavigationDrawerDestination(
icon: Icon(Icons.account_circle),
label: Text('Profile'),
),
const NavigationDrawerDestination(
icon: Icon(Icons.settings),
label: Text('Settings'),
),
],
),
Check out the complete sample on migrating from Drawer
to NavigationDrawer
.
Material 3 introduces medium and large app bars that display a larger headline before scrolling. Instead of a drop shadow, ColorScheme.surfaceTint
color is used create a separation from the content when scrolling.
The following code demonstrates how to implement the medium app bar:
CustomScrollView(
slivers: <Widget>[
const SliverAppBar.medium(
title: Text('Title'),
),
SliverToBoxAdapter(
child: Card(
child: SizedBox(
height: 1200,
child: Padding(
padding: const EdgeInsets.fromLTRB(8, 100, 8, 100),
child: Text(
'Here be scrolling content...',
style: Theme.of(context).textTheme.headlineSmall,
),
),
),
),
),
],
),
There are now two types of TabBar
widgets: primary and secondary. Secondary tabs are used within a content area to further separate related content and establish hierarchy. Check out the TabBar.secondary
example.
The new TabBar.tabAlignment
property specifies the horizontal alignment of the tabs.
The following sample shows how to modify tab alignment in a scrollable TabBar
:
AppBar(
title: const Text('Title'),
bottom: const TabBar(
tabAlignment: TabAlignment.start,
isScrollable: true,
tabs: <Widget>[
Tab(
icon: Icon(Icons.cloud_outlined),
),
Tab(
icon: Icon(Icons.beach_access_sharp),
),
Tab(
icon: Icon(Icons.brightness_5_sharp),
),
],
),
),
SegmentedButton
, an updated version of ToggleButtons
, uses fully rounded corners, differs in layout height and size, and uses a Dart Set
to determine selected items.
Code before migration:
enum Weather { cloudy, rainy, sunny }
ToggleButtons(
isSelected: const [false, true, false],
onPressed: (int newSelection) { },
children: const <Widget>[
Icon(Icons.cloud_outlined),
Icon(Icons.beach_access_sharp),
Icon(Icons.brightness_5_sharp),
],
),
Code after migration:
enum Weather { cloudy, rainy, sunny }
SegmentedButton<Weather>(
selected: const <Weather>{Weather.rainy},
onSelectionChanged: (Set<Weather> newSelection) { },
segments: const <ButtonSegment<Weather>>[
ButtonSegment(
icon: Icon(Icons.cloud_outlined),
value: Weather.cloudy,
),
ButtonSegment(
icon: Icon(Icons.beach_access_sharp),
value: Weather.rainy,
),
ButtonSegment(
icon: Icon(Icons.brightness_5_sharp),
value: Weather.sunny,
),
],
),
Check out the complete sample on migrating from ToggleButtons
to SegmentedButton
.
New components
#- "Menu bars and cascading menus" provide a desktop-style menu system that is fully traversable with the mouse or keyboard. Menus are anchored by a
MenuBar
or aMenuAnchor
. The new menu system isn't something that existing applications must migrate to, however applications that are deployed on the web or on desktop platforms should consider using it instead ofPopupMenuButton
(and related) classes. DropdownMenu
combines a text field and a menu to produce what's sometimes called a combo box. Users can select a menu item from a potentially large list by entering a matching string or by interacting with the menu with touch, mouse, or keyboard. This can be a good replacement forDropdownButton
widget, although it isn't necessary.SearchBar
andSearchAnchor
are for interactions where the user enters a search query, the app computes a list of matching responses, and then the user either selects one or adjusts the query.Badge
decorates its child with a small label of just a few characters. Like '+1'. Badges are typically used to decorate the icon within aNavigationDestination
, aNavigationRailDestination
, ANavigationDrawerDestination
, or a button's icon, as inTextButton.icon
.FilledButton
andFilledButton.tonal
are very similar to anElevatedButton
without the elevation changes and drop shadow.FilterChip.elevated
,ChoiceChip.elevated
, andActionChip.elevated
are elevated variants of the same chips with a drop shadow and a fill color.Dialog.fullscreen
fills the entire screen and typically contains a title, an action button, and a close button at the top.
Timeline
#In stable release: 3.16
References
#Documentation:
API documentation:
Relevant issues:
Relevant PRs:
- Change the default for
ThemeData.useMaterial3
to true - Updated
ThemeData.useMaterial3
API doc, default is true
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