Game Jam (October 2022): Difference between revisions

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A '''[[Game Jam]]''' event took place from [[3 October]] to [[7 October]] [[2022]],{{CiteTwitter|url=https://twitter.com/JagexBlkwitch/status/1575886509970173953|author=Mod Blkwitch|date=30 September 2022|quote=Getting hyped for another gamejam next week 👀|archiveurl=https://archive.ph/o9IJr|archivedate=4 October 2022}}{{CiteTwitter|author=Mod Blkwitch|url=https://twitter.com/JagexBlkwitch/status/1577201465873301504|quote=not for this one, I'm afraid 😅 it's a week [...]|date=4 October 2022|archiveurl=https://archive.vn/C3iCY|archivedate=11 December 2022}} providing Jagex Moderators with the opportunity to focus on aspects of the game they were passionate about. The updates and changes developed during the Game Jam were not guaranteed to be released.


A '''[[Game Jam]]''' took place from [[3 October]] to [[7 October]] [[2022]],{{CiteTwitter|url=https://twitter.com/JagexBlkwitch/status/1575886509970173953|author=Mod Blkwitch|date=30 September 2022|quote=Getting hyped for another gamejam next week 👀|archiveurl=https://archive.ph/o9IJr|archivedate=4 October 2022}}{{CiteTwitter|author=Mod Blkwitch|url=https://twitter.com/JagexBlkwitch/status/1577201465873301504|quote=not for this one, I'm afraid 😅 it's a week [...]|date=4 October 2022|archiveurl=https://archive.vn/C3iCY|archivedate=11 December 2022}} giving the [[Jagex Moderator]]s the opportunity to work on the aspects of the game they are passionate about. The updates and changes worked on during the Game Jam are not guaranteed to be released.


==Projects==
==Projects==
{| class="wikitable"
{| class="wikitable"
! style="width: 100px;" | Mods
! Mods
! Project
! Project
! Ideas/Notes
! Ideas/Notes
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| [[Woodcutting]] rebalance and rework
| [[Woodcutting]] rebalance and rework
| A prototype of [[Woodcutting]] rebalance and mechanical rework in the spirit of [[Mining and Smithing rework]]. Includes progress bars but not stamina, as the trees still deplete. Unlikely to be released due the project scope.{{CiteTwitter|author=Mod Camel|url=https://twitter.com/JagexCamel/status/1578465630767833090|quote=I wasn't going to post this since its just a barebones prototype and is very unlikely to make it into game due to how big of a project it would be. But for gamejam my team worked on a woodcutting rebalance and mechanical rework/rewrite.|date=7 October 2022|archiveurl=https://archive.vn/FrHgz|archivedate=11 December 2022}}{{CiteTwitter|author=Mod Camel|url=https://twitter.com/JagexCamel/status/1578595883930697729|quote=We toyed with the idea. But we felt that having to move to a different tree when it's chopped down was enough to keep players active.|date=8 October 2022|archiveurl=https://archive.vn/IgXei|archivedate=11 December 2022}}
| A prototype of [[Woodcutting]] rebalance and mechanical rework in the spirit of [[Mining and Smithing rework]]. Includes progress bars but not stamina, as the trees still deplete. Unlikely to be released due the project scope.{{CiteTwitter|author=Mod Camel|url=https://twitter.com/JagexCamel/status/1578465630767833090|quote=I wasn't going to post this since its just a barebones prototype and is very unlikely to make it into game due to how big of a project it would be. But for gamejam my team worked on a woodcutting rebalance and mechanical rework/rewrite.|date=7 October 2022|archiveurl=https://archive.vn/FrHgz|archivedate=11 December 2022}}{{CiteTwitter|author=Mod Camel|url=https://twitter.com/JagexCamel/status/1578595883930697729|quote=We toyed with the idea. But we felt that having to move to a different tree when it's chopped down was enough to keep players active.|date=8 October 2022|archiveurl=https://archive.vn/IgXei|archivedate=11 December 2022}}
| [[Update:110 Woodcutting and Fletching Launching Today! - This Week In RuneScape|Released]]{{Refn|group=n|A similar concept has been introduced for the [[eternal magic tree]]s, although it remains uncertain whether it is derived from the work undertaken by Mod Camel and his team during the Game Jam.}}
| Unreleased
|-
|-
| [[Mod Chaose]]
| [[Mod Chaose]]
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* Allowing players to rot fungus without interrupting current action.
* Allowing players to rot fungus without interrupting current action.
* Allowing Bladed Dive onto skilling nodes!
* Allowing Bladed Dive onto skilling nodes!
* Plus, there's a teaser around adding Bladed Dive to Archaeology… oooh…
* Teaser around adding Bladed Dive to Archaeology.
| [[Update:Forinthry Frontier, Ninja Strike, Game Jam! - This Week In RuneScape|Released]]
| [[Update:Forinthry Frontier, Ninja Strike, Game Jam! - This Week In RuneScape|Released]]
|-
|-
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|-
|-
| [[Mod Forza]]
| [[Mod Forza]]
| [[RuneScript]] learning, building a quest
| [[RuneScript]] learning, building a [[Quests|quest]]
| Developing ''Detective: Operation Feathers'', a murder mystery quest centred around a Detective Agency near [[Varrock]], as part of delving into RuneScript.{{CiteTwitter|author=Mod Forza|url=https://twitter.com/JagexForza/status/1577328873850691586|quote=Continuing to delve into RuneScript during the RuneScape GameJam, lots of fun \o/|date=4 October 2022|archiveurl=https://archive.vn/pFiix|archivedate=11 December 2022}}
|
* Setting up "Detective: Operation Feathers" quest as a part of diving into the RuneScript by a QA Analyst.{{CiteTwitter|author=Mod Forza|url=https://twitter.com/JagexForza/status/1577328873850691586|quote=Continuing to delve into RuneScript during the RuneScape GameJam, lots of fun \o/|date=4 October 2022|archiveurl=https://archive.vn/pFiix|archivedate=11 December 2022}}
* A murder mystery quest involving a Detective Agency near Varrock.
| {{NA}}
| {{NA}}
|-
|-
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|-
|-
| rowspan="2" | [[Mod Luma]]
| rowspan="2" | [[Mod Luma]]
| Board games availabilityBoard games availability
| Board games availability
| Making board games available outside of the [[Burthorpe Games Room]].{{CiteTwitter|author=Mod Luma|url=https://twitter.com/jagexluma/status/1580214309770395648|quote=for game jam i worked on making 🎲board games 🎲available outside of the games room|date=12 October 2022|archiveurl=https://archive.ph/8PeHg|archivedate=26 October 2022}}
| Making board games available outside of the [[Burthorpe Games Room]].{{CiteTwitter|author=Mod Luma|url=https://twitter.com/jagexluma/status/1580214309770395648|quote=for game jam i worked on making 🎲board games 🎲available outside of the games room|date=12 October 2022|archiveurl=https://archive.ph/8PeHg|archivedate=26 October 2022}}
| Unreleased
| Unreleased
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| [[Update:Ninja Strike & 2.25XP for FSW! - This Week In RuneScape|Released]]
| [[Update:Ninja Strike & 2.25XP for FSW! - This Week In RuneScape|Released]]
|-
|-
| rowspan="3" |[[Mod Sponge]]
| rowspan="3" | [[Mod Sponge]]
| rowspan="2" |[[Buffs and debuffs|Buffs]] system improvements
| rowspan="2" | [[Buffs and debuffs|Buffs]] system improvements
|
|
* Rewrote buffs so they apply in a consistent order - absolute value increases now always apply before % value increases.
* Rewrote buffs so they apply in a consistent order - absolute value increases now always apply before % value increases.
Line 131: Line 127:
| [[Update:Forinthry Frontier, Ninja Strike, Game Jam! - This Week In RuneScape|Released]]
| [[Update:Forinthry Frontier, Ninja Strike, Game Jam! - This Week In RuneScape|Released]]
|}
|}
{{Reflist|group=n}}


==Gallery==
==Gallery==

Revision as of 23:30, 6 January 2025

A Game Jam event took place from 3 October to 7 October 2022,[1][2] providing Jagex Moderators with the opportunity to focus on aspects of the game they were passionate about. The updates and changes developed during the Game Jam were not guaranteed to be released.

Projects

Mods Project Ideas/Notes Status
Mod Alex Karamja environment improvements Environmental improvements to the entire surface of Karamja, including new ground textures, ground decorations, skyboxes and lighting, as well as updating scenery models.[3][4][5][6] Released
Mod Asherz
Mod Samy
Cross-world presence Allows players to see and interact with other players from different worlds in specific areas.[7] Unreleased
Mod Blkwitch
Mod Djinn
Environment improvements to free-to-play areas Updating ground textures, ground details and skyboxes in the remaining free-to-play areas, including Burthorpe.[8] Released
Mod Camel
and his team
Woodcutting rebalance and rework A prototype of Woodcutting rebalance and mechanical rework in the spirit of Mining and Smithing rework. Includes progress bars but not stamina, as the trees still deplete. Unlikely to be released due the project scope.[9][10] Released[n 1]
Mod Chaose Daemonheim Archaeology mini-site and narrative Design almost complete, but still need to do a bulk of the writing and the actual development.[7][11] Released
Mod Daze Dungeoneering improvements
  • Gathering feedback on potential Dungeoneering improvements, including rebalancing and improving the boss fights.[12]
  • Rebalancing Kal'Ger the Warmonger boss fight, including reducing the defence, but increasing the amount of life points.[13][14]
Released
Mod Desert Croesus improvements Quality of Life improvements to the Croesus experience, including:
  • Preventing auto-collect running under most circumstances.
  • The scavenging legendary pets, Seedicide and Charming Imp, no longer try or succeed at taking the boss loot to your Backpack. They will still work to convert things to XP, they just won't fill up your backpack.
  • Allowing examine of statues and storages to show more information.
  • Allowing players to rot fungus without interrupting current action.
  • Allowing Bladed Dive onto skilling nodes!
  • Teaser around adding Bladed Dive to Archaeology.
Released
Mod Dragon Improvements to female White Knight armour Improving the female version of the White Knight armour to be closer to the male version due to the player feedback.[15] Unreleased
Mod Forza RuneScript learning, building a quest Developing Detective: Operation Feathers, a murder mystery quest centred around a Detective Agency near Varrock, as part of delving into RuneScript.[16] N/A
Mod Frosch Auras improvements Auras (except Greenfingers Aura) are now paused while you are logged out.[7] Released
Mod Luma Board games availability Making board games available outside of the Burthorpe Games Room.[17] Unreleased
Whirligig improvements Changing the whirligig hunting activity so that the player character no longer runs around the pool when interacting with scarabs.[18] Released
Mod Mohawk Updated adult unicorns model Update the aldult unicorns to use the Pearl pet model.[19] Released
Mod Sponge Buffs system improvements
  • Rewrote buffs so they apply in a consistent order - absolute value increases now always apply before % value increases.
  • Made it so buffs are totalled and then that total is applied once (in the Reaver example above, a Reaver would essentially just cancel out a Nihil).
Released
  • Removed some outdated exceptions to buffs such as Salve Amulets not working against all undead (Barrows) or Darklight not working against K'ril
  • Reduced the complexity of the system so bugs are less likely to occur for new modifiers.
Released
Berserker Auras rework
  • Extending their duration to an hour.
  • Ensuring damage boost is now applied whilst damage-boosting ultimates are active (e.g. Sunshine).
  • Removing the stat boost.
  • Removing the accuracy boost.
Unreleased
Mod Stu Quest timeline and requirements improvements Improvements to the order of quests when sorted by Timeline based on the player feedback. Several quests were moved around, Desert Slayer Dungeon (miniquest) was reclassified as Master and Pieces of Hate as Grandmaster. Requirements for the Wandering Ga'al miniquest were simplified.[20][21] Released
Icthlarin's Little Helper improvements
  • You would no longer need to supply the quest giver with a Tinderbox (nowadays a Tool Belt item) and a full Waterskin (which a player will likely sip from while talking to her).
  • You'd see the edges of the trap doors in Klenter's Pyramid. If you fall into a trap door, it would remain open for a couple minutes, and would be visible to other players.
  • The RNG failure mechanics would be toned down, for example the high likelihood (even with 99 Agility) that you fall into a pit near the end of Klenter's Pyramid, meaning you have to repeat the Pyramid's traps and hazards.
  • Since items on your Tool Belt are now used and Menaphos exists, you could get sap from nearby Acadia trees, generally find the information you need on the critical path, and your interactions would be more mobile-friendly.
Released
Unknown Gameplay settings updates Added a new Crafting category to Gameplay Settings, under ‘Skills & Experience’:
  • Also added a toggle for receiving Noted Clay from the Modified Artisan's Bandana. When first-time players receive items from the Bandana they have the option to choose whether they'd like Noted or Unnoted Clay.
Released
Unknown Oddments store improvements Added sorting items function on the Oddments Store into ‘unowned’ and ‘owned.’ Released
  1. ^ A similar concept has been introduced for the eternal magic trees, although it remains uncertain whether it is derived from the work undertaken by Mod Camel and his team during the Game Jam.

Gallery

References

  1. ^ Jagex. Mod Blkwitch's Twitter account. 30 September 2022. (Archived from the original on 4 October 2022.) Mod Blkwitch: "Getting hyped for another gamejam next week 👀"
  2. ^ Jagex. Mod Blkwitch's Twitter account. 4 October 2022. (Archived from the original on 11 December 2022.) Mod Blkwitch: "not for this one, I'm afraid 😅 it's a week [...]"
  3. ^ Jagex. Mod Alex's Twitter account. 4 October 2022. (Archived from the original on 26 October 2022.) Mod Alex: "Day 1 of the game jam is done and the next area graphical update is looking pretty sweet. No screenshots yet, but here’s a hint, it sounds like 🚗🐏🫙"
  4. ^ Jagex. Mod Alex's Twitter account. 7 October 2022. (Archived from the original on 26 October 2022.) Mod Alex: "Just a few before & after shots of the gamejam Karamja update, still a couple of things I’d like to mess with but overall happy with the progress 😊 (some deforestation might be in order)"
  5. ^ Jagex. Mod Alex's Twitter account. 7 October 2022. (Archived from the original on 26 October 2022.) Mod Alex: "Don’t worry it wasn’t forgotten, the entire island has been given a once over, from Brimhaven all the way down to the south coast"
  6. ^ Jagex. Mod Alex's Twitter account. 7 October 2022. (Archived from the original on 26 October 2022.) Mod Alex: "Haha I wondered how long it would be before someone asked about it 😝. So here it is! The lighting does actually change to something hotter and darker when you’re near the top but I was using the free cam to take the screenshot so it hasn’t kicked in."
  7. ^ a b c Jagex. "October's Game Jam." 4 November 2022. RuneScape News.
  8. ^ Jagex. Mod Blkwitch's Twitter account. 3 October 2022. (Archived from the original on 3 October 2022.) Mod Blkwitch: "Would love to have your thoughts on this 😁a more gloomy Burthorpe to go back to the mood it used to have Also this gamejam I'm not just looking at this. Together with mod Djinn I'm looking at tackling the rest of the F2P area that we didn't get to last time"
  9. ^ Jagex. Mod Camel's Twitter account. 7 October 2022. (Archived from the original on 11 December 2022.) Mod Camel: "I wasn't going to post this since its just a barebones prototype and is very unlikely to make it into game due to how big of a project it would be. But for gamejam my team worked on a woodcutting rebalance and mechanical rework/rewrite."
  10. ^ Jagex. Mod Camel's Twitter account. 8 October 2022. (Archived from the original on 11 December 2022.) Mod Camel: "We toyed with the idea. But we felt that having to move to a different tree when it's chopped down was enough to keep players active."
  11. ^ Jagex. Mod Chaose's Twitter account. 6 October 2022. (Archived from the original on 11 December 2022.) Mod Chaose: "When your gamejam design gets massive but it's tidy af. feelsgoodman.jpg"
  12. ^ Jagex. Mod Daze's Twitter account. 4 October 2022. (Archived from the original on 11 December 2022.) Mod Daze: "Currently looking at some Dungeoneering improvements. Are there any bosses that we should prioritise for improvements? This could be rebalancing, improving telegraphing attacks, improving animations etc. Let me know and we'll try to target the top requested one"
  13. ^ Jagex. Mod Daze's Twitter account. 6 October 2022. (Archived from the original on 11 December 2022.) Mod Daze: "Took a bit longer than expected (roughly a day) but I think I've managed to get Kal'ger balanced after some playtesting earlier today. Top tier version will have around 500k health and doing solo Kal'ger managed to kill me while using soul split and no other healing"
  14. ^ Jagex. Mod Daze's Twitter account. 6 October 2022. (Archived from the original on 11 December 2022.) Mod Daze: "Mentioned in a few other posts but HP has gone up, defence has gone down. Feels more satisfying to play while there's extra difficulty. I'm aware and definitely trying to find the balance of bosses not being paper and not being pure PvM challenges - Dg is still the focus"
  15. ^ Jagex. Mod Dragon's Twitter account. 3 October 2022. (Archived from the original on 26 October 2022.) Mod Dragon: "Recently I've been working on a lil' update to the female white knight armour to match the masc version, which has been requested quite a lot!⚔️What do we think?"
  16. ^ Jagex. Mod Forza's Twitter account. 4 October 2022. (Archived from the original on 11 December 2022.) Mod Forza: "Continuing to delve into RuneScript during the RuneScape GameJam, lots of fun \o/"
  17. ^ Jagex. Mod Luma's Twitter account. 12 October 2022. (Archived from the original on 26 October 2022.) Mod Luma: "for game jam i worked on making 🎲board games 🎲available outside of the games room"
  18. ^ Jagex. Mod Luma's Twitter account. 20 October 2022. (Archived from the original on 24 October 2022.) Mod Luma: "i also worked on improving whirligigs during game jam - you'll no longer run around the pool when clicking on the scarabs (i believe this is coming out on monday!)"
  19. ^ Jagex. Mod Stu on Discord. . 5 November 2022. Mod Stu: "Mod Mohawk kindly updated adult white unicorns to use Pearl's model in the previous game jam."
  20. ^ Jagex. Mod Stu's Twitter account. 24 October 2022. (Archived from the original on 24 October 2022.) Mod Stu: "A couple of my smaller October game jam fixes are going live today! :D See if you can spot them in the patch notes."
  21. ^ Jagex. Mod Stu's Twitter account. 24 October 2022. (Archived from the original on 24 October 2022.) Mod Stu: "That and more. It's essentially taking out all the extraneous gubbins that existed to be figured out through riddles and collaboration back in the day, but are unnecessarily convoluted requirements since the initial discovery."