The Beach (2023)

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The Beach is the 2023 version of the recurring The Beach event.

Getting there[edit | edit source]

The event is in Lumbridge Crater which can be easily entered through conventional means.

Activities[edit | edit source]

There are various activities around the beach, which can be used to gain experience in different skills. The different activities and events will give you the opportunity to earn experience in the following skills: Construction, Cooking, Dungeoneering, Farming, Fishing, Hunter, Ranged, and Strength. Players can find strange and golden rocks and golden cape shards for the respective skills used in each activity. Unique item tokens can also be a rare prize from any of the activities.

The filling of a temperature gauge to the left of the screen indicates how close the player is to reaching the daily activity cap, which can be reset up to three or six times a day, depending whether a heatwave is active or not, by eating an ice cream for a total of four or seven activity caps. Players can only eat an ice cream when the thermometer is 100% full, and the daily maximum of three ice creams consumed has a soft reset at 00:00 game time.

This repeatable content has a soft reset.
The next period's content will become available only once a player has logged out and in.
Details: Daily maximum of three ice creams consumed
A full temperature gauge
A full temperature gauge
Temperature
Percent Weather condition
0%–19% Cool
20%–39% Warm
40%–59% Hot
60%–79% Boiling
80%–99% Scorching
100% Inferno

Every 15 minutes, a different activity is spotlighted. While an activity is spotlighted, the base experience for it is increased by 10%. The spotlighted activity differs from world to world, and there is a horn sound effect notifying when the spotlight changes. The currently spotlighted activity is shown in the event overlay, next to the temperature gauge.

During the event, players can use a spade to dig up little toy ducks.

Barbeques[edit | edit source]

The summer barbeque plot.

Barbeques[sic] is an activity located in the north-eastern corner of the beach. It is run by Nigel. In it three grills (cooking) and three large chopping boards (preparing) can be used to gain Cooking experience. Either spot may be used without using the other; the grill is easier to track as the grill sounds stops when the interaction is completed.

Each skilling spot can be used to gain experience twice per interaction which takes a total of 16.8 seconds. The experience scales according to the player's Cooking level, up to 584 Cooking experience at a time at level 99. Each time that experience is gained raises the temperature by approximately 1415%, so Barbeques may be used to gain experience 108 times before reaching 100% temperature. Furthermore, a 109th time is possible if the last interaction started with 108th experience gain. The following table shows some typical values for Barbeques at level 99 Cooking, assuming maximum efficiency with re-clicking the objects.

This activity yields items approximately once per 15 times of gaining experience.

Experience per gauge Time to fill the gauge Item drops per gauge Experience per hour Items per hour
63,072 15.1 minutes 7.2 250,285.7 28.6

Cooking experience[edit | edit source]

Experience per action
Cooking level Experience Cooking level Experience Cooking level Experience
1 44.8 34 184.8 67 339.3
2 49 35 189 68 347
3 53.3 36 193.3 69 354.6
4 57.5 37 197.5 70 362.3
5 61.8 38 201.8 71 369.9
6 66 39 206 72 377.6
7 70.2 40 210.3 73 385.2
8 74.5 41 214.5 74 392.9
9 78.7 42 218.8 75 400.5
10 83 43 223 76 408.1
11 87.2 44 227.2 77 415.8
12 91.5 45 231.5 78 423.4
13 95.7 46 235.7 79 431.1
14 99.9 47 240 80 438.7
15 104.2 48 244.2 81 446.4
16 108.4 49 248.5 82 454
17 112.7 50 252.7 83 461.7
18 116.9 51 256.9 84 469.3
19 121.2 52 261.2 85 477
20 125.4 53 265.4 86 484.6
21 129.6 54 269.7 87 492.2
22 133.9 55 273.9 88 499.9
23 138.1 56 278.2 89 507.5
24 142.4 57 282.4 90 515.2
25 146.6 58 286.6 91 522.8
26 150.9 59 290.9 92 530.5
27 155.1 60 295.1 93 538.1
28 159.3 61 299.4 94 545.8
29 163.6 62 303.6 95 553.4
30 167.8 63 307.9 96 561
31 172.1 64 316.4 97 568.7
32 176.3 65 324.1 98 576.3
33 180.6 66 331.7 99 584.0

Raw tropical trout may also be deposited at the table north of Nigel for Fishing experience.

Body Building[edit | edit source]

The body building podiums.
The body building interface.

There are five body building podiums south of where Clawdia spawns; these podiums are run by two bodybuilders, Ivan and Greta. Participating in the activity gives Strength experience when doing one of the following four actions:

  • Curl
  • Lunge
  • Fly
  • Raise

There is a warning about gaining Strength experience that can be toggled off permanently. Players earn experience for each of the actions that they perform and quadruple experience can be gained by following the bodybuilders' demonstration. The correct action changes randomly; unlike at Sandcastle Building, the correct action can remain for a very short amount of time. The changes occur on average approximately every 32.8 seconds The experience gained scales with the player's Strength level, up to 39.6 Strength experience for every incorrect action and 158.4 Strength experience for correct ones at level 99. After starting working out, the player continues to work out until leaving manually. Experience is gained in 2.4-second intervals. Each incorrect action grants 115% temperature and correct ones 415%.

This activity yields items approximately once per 60 times of gaining experience.

The following table shows some typical values for Body Building at 99 Strength, assuming moderate efficiency in switching the actions.

Method Experience per gauge Time to fill the gauge Item drops per gauge Experience per hour Items per hour
Following the orders 59,400 15.9 minutes 6.6 224,561 25
Doing just one action 34.3 minutes 14.3 103,950
Disobeying the orders 55.9 minutes 23.3 63,746.3

While working out, the player occasionally says a short random overhead line.

Strength experience[edit | edit source]

Experience per move
Strength level Right move Wrong move Strength Right move Wrong move Strength level Right move Wrong move
1 34 67
2 35 68
3 36 69
4 37 70
5 38 71
6 39 72
7 40 73 115.7 28.5
8 41 74
9 42 75 98.2 24.5
10 43 76
11 44 77
12 45 78
13 46 79 111.8 27.9
14 47 80
15 48 81
16 49 82
17 50 36.7 9.2 83
18 51 84
19 52 85
20 53 86
21 54 87
22 55 88
23 56 89
24 57 90
25 58 91
26 59 92
27 60 93
28 61 94
29 62 95
30 63 96
31 64 97
32 65 98
33 66 99 158.4 39.6

Coconut Shy[edit | edit source]

The coconut shy stand.

There is one coconut shy on the beach, located in the south-eastern corner and run by Sarah. It provides Ranged experience relative to the player's Ranged level. Tropical coconuts from Palm Tree Farming can also be deposited on the pile of coconuts east of Sarah for Farming experience. The title "the Beachbum" is earned here.

The player throws balls, chinchompas, and cabbages randomly in an attempt to knock off the coconuts for a maximum of 10 times per interaction. Each attempt can cause either experience being gained, the item bouncing off the coconut or the coconut being missed. The type of object thrown doesn't affect the experience gained or the hit chance.

There is a warning about gaining Ranged experience that can be toggled off permanently.

The experience gained scales with the player's Ranged level. At level 99 Ranged, throwing an item successfully yields 396 Ranged experience. A throw takes three seconds. Each successful throw causes the temperature to rise by 23%, so 150 successful throws can be made before reaching 100% temperature. Failed throws do not cause the temperature to rise. Around 50% of the attempts are successful.

This activity can use tick manipulation to decrease the attempts to every 2.4 seconds, which increases the experience rate by 25% if done optimally.

This activity yields items approximately once per 30 times of gaining experience.

The following table shows some typical values for Coconut Shy at level 99 Ranged, assuming maximum efficiency with restarting the throwing.

Experience per gauge Time to fill the gauge Item drops per gauge Experience per hour Items per hour
59,400 15 minutes 5 237,600 20

Ranged experience[edit | edit source]

Experience per success
Ranged level Experience Ranged level Experience Ranged level Experience
1 34 67 180.0
2 35 68 187.6
3 36 69 195.2
4 37 56 70 202.4
5 38 71 211.2
6 16.0 39 72
7 17.0 40 73 228.0
8 41 74 236.8
9 42 69 75 245.2
10 43 76 254.0
11 44 77 262.4
12 45 78 270.8
13 46 79 279.6
14 47 80 288.0
15 48 81 294.4
16 49 85.0 82 300.8
17 50 83
18 51 84
19 52 85
20 53 94.0 86
21 54 98.8 87
22 55 103.6 88
23 56 108.4 89
24 57 113.2 90
25 58 118.0 91
26 35.2 59 122.7 92 361.2
27 60 128.0 93
28 61 135.2 94
29 62 142.8 95
30 40 63 151.2 96
31 64 157.6 97
32 65 165.2 98
33 66 172.8 99 396.0

Dungeoneering Hole[edit | edit source]

The Dungeoneering hole at the beach.

The Dungeoneering hole allows players to jump in and passively gain Dungeoneering experience every three seconds. The experience scales with the player's level in Dungeoneering, up to 192 base experience per action at level 120. The player will randomly receive messages relating to their dungeoneering "progress" within the hole. After gaining experience 25 times, the player jumps back out of the hole, with a game message saying that they have completed 20 floors and it's time for a break. Every time gaining experience inside the Dungeoneering hole raises the temperature gauge by 13%. Experience is given in three-second intervals. With maximal efficiency when restarting the dungeoneering, it takes approximately 16 minutes for a full bar.

The following table shows some typical values for the Dungeoneering Hole at level 120 Dungeoneering, assuming maximum efficiency with restarting the dungeoneering, taking 7.2 seconds without gaining experience between the sets.

This activity yields items approximately once per 30 times of gaining experience.

Experience per gauge Time to fill the gauge Item drops per gauge Experience per hour Items per hour
57,600 15.8 minutes 10 219,181.8 37.9

Having the A Hole in One buff active improves the base experience gained from this activity, triples the duration spent in the hole per interaction, and prevents the temperature from increasing during this activity.

Dungeoneering experience[edit | edit source]

Experience per action
Dungeoneering level Experience Dungeoneering level Experience Dungeoneering level Experience
1 7 41 81
2 42 25.5 82
3 43 83 75.2
4 44 23.4 84 77.5
5 45 24 85
6 46 24.7 86
7 47 87 84.5
8 48 26.3 88
9 49 27.1 89
10 50 28 90 92.8
11 51 28.8 91
12 52 92
13 53 30.5 93
14 10 54 31.5 94 104.6
15 10.6 55 32.4 95
16 56 33.5 96
17 57 34.5 97
18 58 98
19 59 99 121.5
20 60 100 124.9
21 61 40.8 101 128
22 62 43.8 102 131.2
23 63 47.2 103 134.4
24 64 104
25 65 105 140.8
26 66 45.2 106
27 67 46.4 107
28 68 108
29 69 109
30 70 110
31 71 111 160
32 72 54 112 179.3
33 73 55.6 113
34 74 57.4 114
35 75 65 115
36 76 61 116
37 77 117
38 78 118 193.1
39 79 66.8 119
40 80 68.6 120 192.0

Hook a Duck (m)[edit | edit source]

The Hook-a-Duck stand

Hook a Duck is run by Sarah. In it the player uses a rod at the booth and gains experience in Hunter for every successfully hooked duck. The experience gained scales by the player's level in Hunter.

The player attempts to catch a duck for a maximum of 10 times per interaction. Each attempt can cause either experience being gained, the duck slipping away, or the duck being missed.

At level 99 Hunter, catching a duck successfully yields 492.9 Hunter experience. Each attempt takes 3.6 seconds. Each successful attempt causes the temperature to rise by 0.8%, meaning that 125 successful attempts can be made before reaching 100% temperature. Failed attempts do not cause the temperature to rise. Approximately 50% of the attempts are successful.

This activity can use tick manipulation to decrease the attempts to every 2.4 seconds, which increases the experience rate by 1.5 times if done optimally. This places this activity on par or greater than other Hunter training methods at the relevant skill levels.

This activity yields items approximately once per 15 times of gaining experience.

Method Experience per gauge Time to fill the gauge Item drops per gauge Experience per hour Items per hour
Passive catching 61,612.5 15 minutes 8.3 246,450 33.3
Using tick manipulation 10 minutes 369,675 50

Having the Ugly Duckling buff active improves the base experience and prevents the temperature from increasing during this activity.

Hunter experience[edit | edit source]

Experience per success
Hunter level Experience Hunter level Experience Hunter level Experience
1 34 67
2 35 68 292.0
3 36 69
4 37 70
5 38 101 71
6 39 101 72
7 40 102 73
8 41 99.5 74
9 42 103.7 75
10 43 109.9 76
11 44 115.7 77
12 45 122 78
13 46 138.4 79
14 47 134.7 80
15 48 81
16 49 82 420.0
17 50 83 425.0
18 51 84
19 52 85
20 53 86
21 54 87
22 55 88 432
23 56 89
24 57 90 443.1
25 58 91 448.5
26 59 207 92 453.9
27 76 60 93 459.3
28 61 94
29 62 95 471
30 63 96 476.4
31 64 252.5 97 481.8
32 65 98 487.5
33 66 99 492.9

Palm Tree Farming (m)[edit | edit source]

There are 15 palm trees with pickable tropical coconuts found around the beach, grown by Palmer. The coconuts can be picked for Farming experience. The experience gained scaled with the player's Farming level, up to 64 at level 120 Farming.

Picking a coconut takes 1.8 seconds. After a random amount of coconuts picked the tree becomes depleted for a while. Each coconut picked causes the temperature to rise by 15%, so 500 coconuts can be picked before reaching 100% temperature.

Additional Farming experience can be gained by depositing the tropical coconuts in the pile of coconuts east of Sarah, by the coconut shies. Each deposited coconut gives a quarter of the experience given for picking them, up to 16 at 120 Farming. This doesn't increase the temperature and you can thus get the experience for depositing coconuts after having filled the temperature gauge.

The palm tree next to Reyna has a "Read palm" option after becoming depleted so that the relevant Sandy Clue Scroll can be completed even if the tree is depleted.

This activity yields items approximately once per 30 times of gaining experience.

The following table shows some typical values for Palm Tree Farming at 120 Farming with moderate efficiency in switching the trees when needed.

Method Experience per gauge Time to fill the gauge Item drops per gauge Experience per hour Items per hour
Depositing the coconuts 40,000 21.7 minutes 16.7 110,599.1 46.1
Dropping the coconuts 32,000 17.1 minutes 112,280.7 58.5

Both picking and depositing the tropical coconuts enjoy the same experience boosts such as Palm Tree Farming being the current target of a Happy Hour.

Having the Palmer Farmer buff active improves the base experience gained from picking the tropical coconuts, prevents the palm trees from depleting, and prevents the temperature from increasing during this activity.

Note: Some experience boosts, such as Farming urns, do not fill with exp using this method, therefore will not boost exp gain.

Farming experience[edit | edit source]

Experience per coconut
Farming level Picking XP Depositing XP Farming level Picking XP Depositing XP Farming level Picking XP Depositing XP
1 41 81
2 42 82
3 43 83
4 44 84 29.6 7.4
5 45 85
6 46 86
7 47 87 30.4 7.6
8 48 88
9 49 89
10 50 90
11 51 91
12 52 92
13 53 93
14 54 94
15 55 95
16 56 96
17 57 97
18 58 98
19 59 99
20 60 100
21 61 101
22 62 102
23 63 103
24 64 104
25 65 105
26 66 106
27 67 107
28 68 108
29 69 109
30 70 110
31 71 111
32 72 112
33 73 113
34 74 114
35 75 115
36 76 116
37 77 117
38 78 118
39 79 119
40 80 120 64.0 16.0

Rock Pools[edit | edit source]

The rock pool fishing spot with toy pirate battleships in the water.

The rock pools can be found on the east side of the beach, overseen by Wellington. Raw tropical trout can be caught here from the four fishing spots for Fishing experience. The experience gained scales with the player's Fishing level. At level 99 Fishing, 287.2 Fishing experience is gained for each trout caught. Further Fishing experience can be gained by handing in the raw trout to Wellington, or by depositing it at the table north of Nigel, by the grills. This gives a quarter of the experience received when catching the trouts (71.8 Fishing experience at level 99 Fishing).

Toy pirate battleships can also be found here, to fight toy royal battleships, earning the player Construction experience. Toy pirate battleships will always defeat the player's own ship.

Players are able to obtain Bubbles, the Fishing pet drop from this activity. Fish caught at the rock pools will not be transported to the bank by signs of the porter or the Golden Consignment buff, but the Fortune and Imp Souled perks will bank fish if they are installed on the player's wielded fishing rod.

Players can gain 100,000 experience an hour at the Rock Pool activity with level 50 Fishing and usage of decorated fishing urns, scaling up to over 150,000 experience an hour at level 98 Fishing. 94 trouts can be fished before reaching 100% temperature, with each trout contributing 1615%. Trouts consumed by the Furnace perk don't contribute to the temperature. Unlike with many other activities, the time it takes to completely fill the temperature bar varies slightly due to the random nature of Fishing; sometimes the bar can be filled in 14 minutes of active fishing or less. Handing in or depositing the fish at the table does not increase the temperature and can thus be done even after reaching the maximum temperature.

This activity yields items approximately once per 15 times of gaining experience.

The following table shows some typical values for Rock Pool Fishing at 99 Fishing, assuming moderate efficiency in switching the spots and handing in the fish.

Method Experience per gauge Time to fill the gauge Item drops per gauge Experience per hour Items per hour
Handing in the fish 33,746.0 13.2 minutes 6.3 153,390.9 28.5
Dropping the fish 26,996.8 12.8 minutes 126,547.5 29.4

If a fish mask is worn while luring the tropical trout, Reyna compliments the player instead of the fish.

Both catching and handing in or depositing the fish enjoy the same experience boosts such as Rock Pools being the current target of a Happy Hour.

Having the Fishermans Friend buff active improves the base experience gained from catching the raw tropical trout and prevents the temperature from increasing during this activity.

Fishing experience[edit | edit source]

Experience per trout
Fishing level Catching Depositing Fishing Catching Depositing Fishing level Catching Depositing
1 34 146 36.5 67
2 35 153 38 68
3 36 157 39.5 69
4 37 70 206.4 51.6
5 38 71
6 39 72
7 40 73
8 41 74
9 42 75 232 56
10 43 76
11 44 77
12 45 78
13 46 79
14 47 80
15 48 81 443.8 110.8
16 49 82
17 50 83
18 51 84
19 52 85
20 53 86
21 54 87
22 55 88
23 56 89
24 57 90
25 58 91 258.1
26 59 92
27 60 93
28 61 94
29 62 95
30 63 96
31 64 97
32 134 65 98
33 139 66 99 287.2 71.8

Sandcastle Building (m)[edit | edit source]

Sandcastle building area, with four buildings in progress.

Foreman George runs the sandcastle building, located in the north-western corner of the beach. Building the sandcastles rewards Construction experience scaling with the player's Construction level. Players can build the corresponding tower to the current NPC guest to earn double experience. The NPC guest will spawn just south of Foreman George and will change every 2.5 minutes.

Players will automatically stop shoveling when they tire out after 20 scoops of sand. For each scoop at the incorrect location with level 99 Construction, 55 Construction experience is awarded, and building the correct sandcastle awards 110.1. One scoop takes three seconds. Scoops at either the correct or incorrect sandcastle cause the temperature to rise by 13%, so 300 scoops can be made before reaching 100% temperature.

Each sandcastle model has four different states and players can work together to advance the states. One state requires a total of 250 scoops of sand. Once a sandcastle has remained in a state long enough, it collapses to its unbuilt state but retains the progress to the next state.

The following table shows which sandcastle is the correct one to build for a guest who is just south of Foreman George.

Sandcastle NPC
Lumbridge Sandcastle Duke Horacio
Sand Exchange Sally the Grand Exchange clerk
Sand Pyramid Ozan
Wizards' Sandtower Archmage Sedridor

This activity yields items approximately once per 15 times of gaining experience.

The following table shows some typical values for Sandcastle Building at 99 Construction, assuming moderate efficiency in switching the spots and restarting the building.

Method Experience per gauge Time to fill the gauge Item drops per gauge Experience per hour Items per hour
Building correct sandcastles 33,030 16.1 minutes 10 123,093.2 37.3
Staying at one sandcastle 20,632.5 15 minutes 82,530 40
Building incorrect sandcastles 16,500 15.6 minutes 63,461.5 38.5

Having the George's Peach Delight buff active improves the base experience gained, triples the number of times the player can shovel before being interrupted, and prevents the temperature from increasing during this activity.

Construction experience[edit | edit source]

Based on the time it takes to fill the temp bar building the correct sandcastle and the number of correct scoops to fill the bar (300 scoops per 16.1 minutes), you can scoop about 1,118 times per hour. Multiplying that by your experience per tick will give you the approximate experience per hour.

Experience per action
Construction level Right pile Wrong pile Construction level Right pile Wrong pile Construction level Right pile Wrong pile
1 34 67
2 35 68
3 36 69
4 37 70
5 38 71
6 39 72
7 40 73
8 41 74
9 42 75
10 43 76
11 44 77
12 45 78
13 46 79
14 47 80
15 48 81 89.2 44.6
16 49 82 90.3 45.1
17 50 83
18 51 84
19 52 85
20 53 86
21 54 87
22 55 88 97.3
23 56 89
24 57 90 99.6 49.8
25 58 91 100.8 50.4
26 59 76 92
27 60 93
28 61 94
29 62 95
30 63 96
31 64 97
32 65 98
33 66 99 110.1 55.0

Clawdia[edit | edit source]

This is a safe activity.
If you die, you will not lose any of your items.
Clawdia fighting the players.

Clawdia is an hourly boss who emerges from the water-filled hole in the middle of the crater 45 minutes after every hour. This is indicated by rain falling at the beach. She is level 250 and has up to 10,000,000 life points, scaling with the number of participating players. She deals damage scaling to the player's level and life points. If Clawdia retreats before being killed (after five minutes), participating players will obtain loot, but no killcount for unlocking rewards.

Upon defeat, Clawdia rewards all players who participated in the battle. Fighting Clawdia doesn't increase the temperature gauge and she can thus still be fought for rewards even if the temperature gauge is full. Killing Clawdia does not award combat or equipment experience.

Deathtouched darts can't be used to kill Clawdia.[1]

Sandy Clue Scrolls[edit | edit source]

Players may right-click to Reyna to request a Sandy Clue Scroll. This event is similar to completing Treasure Trails with a unique set of various clues. A new trail becomes available each day, and any missed days' trails may be completed retroactively. Rewards include various treasure trail rewards, as well as beach items such as water balloons. When completing a clue, two caskets are rewarded.

A list of possible clues can be found on the Sandy Clue Scroll article.

Events[edit | edit source]

Happy Hour[edit | edit source]

A "Happy Hour" is a scheduled set time which makes every activity a spotlight plot (making them yield 10% additional base experience), allows players to participate in the activities without the temperature gauge increasing, and increases chance to receive items from activities by 10%.

Because the temperature gauge is frozen, players can continue skilling even if they had previously capped both ice cream and temperature for the day.

Happy Hours occur daily at 01:00, 09:00, 14:00, 16:30, and 21:00 UTC game time on all worlds simultaneously.

During a happy hour, Ironman Mode players will receive 50% less experience while skilling with a full temperature gauge.[2] If an Ironman player's temperature gauge is not full, the player will receive full experience, but the gauge will continue to fill.

Heatwave[edit | edit source]

Every weekend a heatwave will occur. Heatwaves last from 12:00 game time on Friday until 12:00 game time on Monday. During a heatwave players will be able to keep training their skills regardless of the thermometer for the entire duration of the heatwave. Logging in or reaching maximum temperature during a heatwave displays the following message: It's a scorcher! Your temperature bar is off the scale. You can carry on though during the heatwave!

While eating the ice cream is not required to continue with the activities during the heatwave, it is still possible to eat it at full thermometer. During the heatwave the daily limit for eating ice cream is increased to six, excluding Ironman Mode players.

During a heatwave, Ironman players will receive 50% less experience while skilling with a full temperature gauge.[2]

Portals[edit | edit source]

The south-western corner features several Distraction and Diversion and location portals, which can be entered to teleport the player to the corresponding Distraction and Diversion or location. The lifeguards announce which Distraction and Diversion activities are active on the player's world.

The portals featured are the following:

If the world's current Shooting Star is in the Wilderness, players will be given a warning beforehand.

Other features[edit | edit source]

A bank chest can be found south of the Sandcastle Building area.

Seven deck chairs are scattered around the beach for the player to sit on.

Rewards[edit | edit source]

About 2 days before the end of the event, players receive a daily chatbox notice for about a week when signing in: "All Lumbridge Beach cocktails will be removed in x days."

Random drops[edit | edit source]

Clawdia[edit | edit source]

The following items can be earned from killing Clawdia. Two to five drops are given for the first hourly kill for everyone participating in the battle.

  1. ^ Replaces drops that Ironmen are ineligible to receive.
  2. ^ Guaranteed drop on your first kill of the day.
  3. ^ Guaranteed drop on your first participation, even if Clawdia retreats before being killed.
  4. ^ Guaranteed drop on your 25th kill.

Other activities[edit | edit source]

The following items can be earned randomly from the experience-yielding activities. Activities yield items approximately once in 15–60 times of gaining experience, depending on the activity. Tokens and cosmetic items are much rarer than the other rewards.

  1. ^ Replaces drops that Ironmen are ineligible to receive.
  2. ^ Only if not already owned.

Shops[edit | edit source]

Cosmetic Item Shop[edit | edit source]

Gill's Fun Emporium[edit | edit source]

New Item Shop[edit | edit source]

Titles[edit | edit source]

The titles from The Beach events from previous years are available to be gained through various activities in the event area. Reyna can be used to view their requirements. There are 15 titles in this category.

Other rewards[edit | edit source]

Like the titles, the following other rewards may be gained through various activities in the event area.

Rewards Source
Beach Summer Fun Reaching maximum temperature 100 times.
Beach Swimming Reaching maximum temperature 50 times.
Beach Towel cape Resting 10 times at the beach using any of the resting animations that are unlocked via the event.
Deckchair Rest Sitting in each colour deck chair 10 times.
Rainbow kite Speaking to Nigel, Palmer, Reyna, Sarah, and Wellington.
Beach Shadow Drake Ring Earning all the titles available at the beach.

A beach party ticket is given to players automatically upon logging in after the start of the event. It can be redeemed in the event area for one each of the original beach cocktails (pink fizz, lemon sour, pineappletini, and purple Lumbridge) and three ice creams.

Music unlocked[edit | edit source]

Transcript[edit | edit source]

Update history[edit | edit source]

This information has been compiled as part of the update history project. Some updates may not be included – see here for how to help out!
  • patch 12 June 2023 (Update):
    • Re-introduced Beach event cosmetics can now be unlocked and used by free-to-play accounts.
  • patch 30 May 2023 (Update):
    • Some older summer themed cosmetics have been added as random drops from activities on the beach:
      • Hear-no-evil monkey hat
      • See-no-evil monkey hat
      • Speak-no-evil monkey hat
      • Monkey mace
      • Summer sun ring
      • Summer storm ring
      • Ice cream cone hat
      • Sunbathe emote
    • New portals have been added for Wilderness Flash Events and Fort Forinthry, replacing some previous portals.
      • The Fort Forinthry portal will automatically teleport you to the latest content added, so no matter where you left off, you'll be at the next logical step on your journey.
    • Increases to Construction/Fishing/Strength experience gains from various events.
    • Cooking XP has been rebalanced to lower the gains at early levels while keeping it consistent at the higher levels.
    • Farming and Dungeoneering XP now scale to 120 and have been rebalanced to accommodate.
    • Reduced the complexity of the Coconut Shy (Ranged XP) and Hook-a-Duck (Hunter XP) events and rebalanced their experience rates.

Trivia[edit | edit source]

  • Players who were inside the Lumbridge Crater at the start of the event were forcefully moved next to the memorial fountain upon logging in after the start of the event.

References[edit | edit source]

  1. ^ Jagex. Mod Poerkie's Twitter account. 2 August 2018. (Archived from the original on 2 August 2018.) Mod Poerkie: "#RSHotfix It's no longer possible to throw Deathtouched darts at Clawdia!"
  2. ^ a b Jagex. Mod Poerkie's Twitter account. 1 August 2018. (Archived from the original on 1 August 2018.) Mod Poerkie: "#RSHotfix Additionally, ironman will now receive only 50% of the usual XP rates at the beach when they’re at the maximum temperature gauge, allowing ironman more of a chance to gain the cosmetic tokens from the event at a reduced XP rate. (2/2)"