Augmented anima core legs of Zaros

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ChargedUncharged
Augmented anima core legs of Zaros
Release13 June 2016 (Update)
MembersYes
Quest itemNo
Properties
TradeableNo
Stacks in bankNo
EquipableNo
StackableNo
DisassemblyYes
DestroyYou must augment another one using an augmentor. In addition, you will lose all the item's XP and gizmos.
ExamineArmour infused with the might of Zaros.
Options [?]
BackpackWear, Check, Use, Disassemble, Examine
EquippedRemove, Check, Examine
Bank[?]Wear
Values
Value400,000 coins
High alch240,000 coins
Low alch160,000 coins
On deathReclaimable
Value: 24,071,679
Reclaim: 24,071
Weight9.071 kg
Advanced data
Item ID37148
LinksMRID • recipe
Calculated value
Parsed24,614,063 coins
SMW{{GETotal|Anima core legs of Zaros|Augmentor}}
FormattedPrice(Anima core legs of Zaros) + Price(Augmentor)
[view][talk]

A pair of augmented anima core legs of Zaros are a level 80 melee leg slot item made by using an augmentor on anima core legs of Zaros.

Regular and ancient armour gizmos charged with perks can be used to enhance the armour's abilities. As a legs slot item, the augmented anima core legs of Zaros can hold 2 gizmos, allowing up to 4 perks (2 on each).

Using this armour in combat can gain experience to increase its level. Levelling the weapon has various effects such as improving the experience and materials gained for disassembling it.

This item uses charges stored in the universal charge pack. When the charge pack runs out of charges, the item loses stats and gizmo effects, and can also no longer gain any equipment experience. Full functionality will resume when the pack is recharged with divine charges.

Combat stats[edit | edit source]

RequirementsCharge drainAugmented anima core armour of Zaros equipped.png: Augmented anima core legs of Zaros equipped by a player
80 Defence2.5/s
ClassSlot
Melee
TierType
80Power armour
AutoAbility
Damage--
Accuracy-
Style-
Range-
AttributesDamage reduction
Defence Armour372.6PvM: 0%PvP: 2.1%
Constitution Life points0Style bonuses
Prayer Prayer0
Strength25.4
Ranged0.0
Magic0.0
Necromancy0.0

Creation[edit | edit source]

Requirements
MembersYes
Ticks? (edit)
SkillLevelXP
Invention Invention45 (b?)50
Other requirements
Discover: Augmented leg armour
Discover: Augmentor
MaterialQuantityCost
Anima core legs of Zaros124,071,679
Augmentor1542,384
Total cost24,614,063
OutputQuantityCost
Augmented anima core legs of Zaros1N/A

Usage cost[edit | edit source]

Tier80
SlotLegs
Per hour
Charges9,000[uc 1]
Cost274,386
  1. ^ Can be reduced by research, equipment level, efficient and enhanced efficient perks, and the Invention cape perk.

Disassembly[edit | edit source]

Augmented anima core legs of Zaros
Disassembly categoryMelee armour
Disassembly XP24.0
Item quantity required1
Material count8
Base junk chance  2.3%
Special materials
1 × Ilujankan componentsAlways
Common materials
Cover parts35/100
Plated parts30/100
Deflecting parts30/100
Rare materials
Strong components3/100
Protective components2/100

The augmented anima core legs of Zaros can be levelled up by using it. The equipment experience required for each level and the effect of disassembly is as follows:

Table of experience and effect
Item
level
Item
experience
Extra Invention experience (tier 80) Item level effects[note 1]
Disassembly Siphon
XP XP/Item XP XP XP/Item XP GP/XP
1 0 0 N/A N/A N/A
2 1,160 9,000 7.76 Disassembling this item has a 50% chance to return installed gizmos.
3 2,607 27,000 10.36 Disassembling this item gives double materials.
4 5,176 54,000 10.43 9,000 1.74 29.93 Disassembling this item never gives junk.
5 8,286 108,000 13.03 27,000 3.26 9.98 This item drains 10% less charge when used.
6 11,760 144,000 12.24 54,000 4.59 4.99 Disassembling this item gives triple materials.
7 15,835 198,000 12.50 108,000 6.82 2.49 Disassembling this item gives an extra random uncommon material.
8 21,152 270,000 12.76 144,000 6.81 1.87 Disassembling this item returns all installed gizmos.
9 28,761 378,000 13.14 198,000 6.88 1.36 Disassembling this item gives quadruple materials.
10 40,120 540,000 13.46 270,000 6.73 1.00 Disassembling this item gives the maximum extra Invention XP.
11 57,095 9.46 378,000 6.62 0.71 N/A
12 81,960 6.59 540,000 6.59 0.50 Siphoning this item gives the maximum extra Invention XP.[note 2]
13 117,397 4.60 4.60 0.25 Siphoning this item has a 50% chance to not consume the siphon.
14 166,496 3.24 3.24 This item drains 12.5% less charge when used.
15 232,755 2.32 2.32 This item can now be used with an Equipment separator.
16 320,080 1.69 1.69 0.00 Siphoning this item will no longer consume the siphon.
17 432,785 1.25 1.25 Using the Equipment separator on this item has a 25% chance to not consume the separator.
18 575,592 0.94 0.94 This item drains 15% less charge when used.
19 753,631 0.72 0.72 Using the Equipment separator on this item has a 50% chance to not consume the separator.
20 972,440 0.56 0.56 Helpful perks will activate 10% more frequently.[note 3]
  1. ^ As seen in the Check Invention interface.
  2. ^ Although siphoning an item at level 12 gives the most extra Invention XP, siphoning an item at level 9 gives the greatest Invention XP/Item XP, or Invention XP/hour.
  3. ^ The boost acts multiplicatively. See Perk benefits for a list of perks that are known to be affected.

Transcript[edit | edit source]

Update history[edit | edit source]

This information has been compiled as part of the update history project. Some updates may not be included – see here for how to help out!