Augmented noxious staff

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chargeduncharged
Augmented noxious staff
Release25 January 2016 (Update)
MembersYes
Quest itemNo
Properties
TradeableNo
Stacks in bankNo
EquipableYes
StackableNo
DisassemblyYes
DestroyYou must augment another one using an augmentor. In addition, you will lose all the item's XP and gizmos.
ExamineA lethal augmented staff made from spider parts.
Options [?]
BackpackWield, Check, Use, Disassemble, Examine
EquippedRemove, Check, Examine
Bank[?]Wield
Values
Value1,250,000 coins
High alch750,000 coins
Low alch500,000 coins
On deathReclaimable
Value: 312,102,551
Reclaim: 312,102
Weight2.267 kg
Advanced data
Item ID36713
LinksMRID • recipe
Calculated value
Parsed312,548,097 coins
SMW{{GETotal|Noxious staff|Augmentor}}
FormattedPrice(Noxious staff) + Price(Augmentor)
[view][talk]

The augmented noxious staff is a level 90 Magic two-handed weapon created by using an augmentor on a noxious staff.

Weapon gizmos charged with perks can be used to enhance the weapon's abilities. As a two-handed item, the augmented noxious staff can hold two gizmos, allowing up to four perks (two perks each).

Using this weapon in combat can gain experience to increase its level. Levelling the weapon will have no effect on its ability in combat, but it will improve the experience and materials gained for disassembling it.

This item uses charges stored in the universal charge pack. When the charge pack runs out of charges, the item loses stats and gizmo effects, and can also no longer gain any equipment experience. Full functionality will resume when the pack is recharged with divine charges.

It retains the noxious staff's Weapon Special attack, Mirrorback.

Combat stats[edit | edit source]

RequirementsCharge drainAugmented noxious staff equipped.png: Augmented noxious staff equipped by a player
90 Magic5.62/s
ClassSlot
Magic
Tier
90
AutoAbility
Damage0.01296
Accuracy2458
StyleSpell-casting
Range8
Speed
6 ticks (3.6s)
AttributesDamage reduction
Defence Armour0.0PvM: 0%PvP: 0%
Constitution Life points0Style bonuses
Prayer Prayer0
Strength0.0
Ranged0.0
Magic0.0
Necromancy0.0

Special attack[edit | edit source]

The noxious weapons' special attack, Mirrorback

Mirrorback is the special attack of the noxious longbow, the noxious scythe, and the noxious staff. It costs 100% adrenaline and summons a mirrorback spider to aid the player. While active, the spider will reduce damage from attacks against the player by 50%, and deflect that damage to the attacker, but it will also be damaged for an equal amount.

For instance, if the player is hit by an attack that deals 1,000 damage, both the player and the spider take 500 damage, and the attacker receives 500 points of deflection damage. The spider will last for 9.6 seconds or until it loses all 10,000 life points, whichever comes first. This special attack does not work against some attacks, and also cannot deflect damage back to attackers that are immune to deflection damage.

Creation[edit | edit source]

Requirements
MembersYes
Ticks? (edit)
Discovery
Augmentor
SkillLevelExperience
Invention Invention2 (b?)? (edit)
MaterialQuantityCost
Noxious staff1312,102,551
Augmentor1445,546
Total cost312,548,097
OutputQuantityCost
Augmented noxious staff1N/A

Products[edit | edit source]

This is an auto-generated list (update now), and shows the first 100 items alphabetically. For all items, click here.

Usage cost[edit | edit source]

Tier90
SlotTwo-handed
Per hour
Charges20,250[uc 1]
Cost622,039.5
  1. ^ Can be reduced by research, equipment level, efficient and enhanced efficient perks, and the Invention cape perk.

Disassembly[edit | edit source]

Augmented noxious staff
Disassembly categoryStaves
Disassembly XP27.0
Item quantity required1
Material count12
Base junk chance0.0%
Special materials
5 × Noxious componentsAlways
Common materials
Stave parts35/100
Magic parts30/100
Padded parts30/100
Rare materials
Powerful components3/100
Imbued components2/100
Calculated value
{{GETotal|Noxious staff|Augmentor}}

The augmented noxious staff can be levelled up by using it. The equipment experience required for each level and the effect of disassembly is as follows:

Table of experience and effect
Item
level
Item
experience
Extra Invention experience (tier 90) Item level effects[note 1]
Disassembly Siphon
XP XP/Item XP XP XP/Item XP GP/XP
1 0 0 N/A N/A N/A
2 1,160 10,350 8.92 Disassembling this item has a 50% chance to return installed gizmos.
3 2,607 31,050 11.91 Disassembling this item gives double materials.
4 5,176 62,100 12.00 10,350 2.00 21.00 Disassembling this item never gives junk.
5 8,286 124,200 14.99 31,050 3.75 7.00 This item drains 10% less charge when used.
6 11,760 165,600 14.08 62,100 5.28 3.50 Disassembling this item gives triple materials.
7 15,835 227,700 14.38 124,200 7.84 1.75 Disassembling this item gives an extra random uncommon material.
8 21,152 310,500 14.68 165,600 7.83 1.31 Disassembling this item returns all installed gizmos.
9 28,761 434,700 15.11 227,700 7.92 0.95 Disassembling this item gives quadruple materials.
10 40,120 621,000 15.48 310,500 7.74 0.70 Disassembling this item gives the maximum extra Invention XP.
11 57,095 10.88 434,700 7.61 0.50 N/A
12 81,960 7.58 621,000 7.58 0.35 Siphoning this item gives the maximum extra Invention XP.[note 2]
13 117,397 5.29 5.29 0.17 Siphoning this item has a 50% chance to not consume the siphon.
14 166,496 3.73 3.73 This item drains 12.5% less charge when used.
15 232,755 2.67 2.67 This item can now be used with an Equipment separator.
16 320,080 1.94 1.94 0.00 Siphoning this item will no longer consume the siphon.
17 432,785 1.43 1.43 Using the Equipment separator on this item has a 25% chance to not consume the separator.
18 575,592 1.08 1.08 This item drains 15% less charge when used.
19 753,631 0.82 0.82 Using the Equipment separator on this item has a 50% chance to not consume the separator.
20 972,440 0.64 0.64 Helpful perks will activate 10% more frequently.[note 3]
  1. ^ As seen in the Check Invention interface.
  2. ^ Although siphoning an item at level 12 gives the most extra Invention XP, siphoning an item at level 9 gives the greatest Invention XP/Item XP, or Invention XP/hour.
  3. ^ The boost acts multiplicatively. See Perk benefits for a list of perks that are known to be affected.

Update history[edit | edit source]

This information has been compiled as part of the update history project. Some updates may not be included – see here for how to help out!