Augmented chaotic staff

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ChargedUncharged
Augmented chaotic staff
Release25 January 2016 (Update)
MembersYes
Quest itemNo
Properties
TradeableNo
Stacks in bankNo
EquipableYes
StackableNo
DisassemblyYes
DestroyYou must augment another one using an augmentor. In addition, you will lose all the item's XP and gizmos.
ExamineThis augmented staff makes destructive spells more powerful.
Options [?]
BackpackWield, Check, Use, Disassemble, Examine
EquippedRemove, Check, Examine
Bank[?]Wield
Values
Value130,000 coins
AlchemyNot alchemisable
On deathReclaimable
Value: 20,000,001
Reclaim: 20,000
Weight1.814 kg
Advanced data
Item ID36687
LinksMRID • recipe
[view][talk]

The augmented chaotic staff is a level 80 magic two-handed weapon created by using an augmentor on a chaotic staff.

Regular and ancient weapon gizmos charged with perks can be used to enhance the weapon's abilities. As a two-handed item, the augmented chaotic staff can hold 2 gizmos, allowing up to 4 perks (2 perks each).

Using this weapon in combat can increase its experience to increase its level. Levelling the weapon has various effects such as improving the experience and materials gained for disassembling it.

This item uses charges stored in the universal charge pack. When the charge pack runs out of charges, the item loses stats and gizmo effects, and can also no longer gain any equipment experience. Full functionality will resume when the pack is recharged with divine charges.

Combat stats[edit | edit source]

RequirementsCharge drainAugmented chaotic staff equipped.png: Augmented chaotic staff equipped by a player
80 Magic3.75/s
ClassSlot
Magic
Tier
80
AutoAbility
Damage0.01152
Accuracy1924
StyleSpell-casting
Range8
Speed
6 ticks (3.6s)
AttributesDamage reduction
Defence Armour0.0PvM: 0%PvP: 0%
Constitution Life points0Style bonuses
Prayer Prayer0
Strength0.0
Ranged0.0
Magic0.0
Necromancy0.0

Creation[edit | edit source]

Requirements
MembersYes
Ticks? (edit)
SkillLevelExperience
Invention Invention2 (b?)50
Other requirements
Discover: Augmentor
MaterialQuantityCost
Chaotic staff1N/A
Augmentor1445,546
Total cost445,546
OutputQuantityCost
Augmented chaotic staff1N/A

Usage cost[edit | edit source]

Tier80
SlotTwo-handed
Per hour
Charges13,500[uc 1]
Cost414,693
  1. ^ Can be reduced by research, equipment level, efficient and enhanced efficient perks, and the Invention cape perk.

Disassembly[edit | edit source]

Augmented chaotic staff
Disassembly categoryStaves
Disassembly XP24.0
Item quantity required1
Material count12
Base junk chance  2.3%
Special materials
4 × Shifting componentsAlways
Common materials
Stave parts35/100
Magic parts30/100
Padded parts30/100
Rare materials
Powerful components3/100
Imbued components2/100
Calculated value
{{#expr:445546 + 3334000}}

The augmented chaotic staff can be levelled up by using it. The equipment experience required for each level and the effect of disassembly is as follows:

Table of experience and effect
Item
level
Item
experience
Extra Invention experience (tier 80) Item level effects[note 1]
Disassembly Siphon
XP XP/Item XP XP XP/Item XP GP/XP
1 0 0 N/A N/A N/A
2 1,160 9,000 7.76 Disassembling this item has a 50% chance to return installed gizmos.
3 2,607 27,000 10.36 Disassembling this item gives double materials.
4 5,176 54,000 10.43 9,000 1.74 24.15 Disassembling this item never gives junk.
5 8,286 108,000 13.03 27,000 3.26 8.05 This item drains 10% less charge when used.
6 11,760 144,000 12.24 54,000 4.59 4.02 Disassembling this item gives triple materials.
7 15,835 198,000 12.50 108,000 6.82 2.01 Disassembling this item gives an extra random uncommon material.
8 21,152 270,000 12.76 144,000 6.81 1.51 Disassembling this item returns all installed gizmos.
9 28,761 378,000 13.14 198,000 6.88 1.10 Disassembling this item gives quadruple materials.
10 40,120 540,000 13.46 270,000 6.73 0.80 Disassembling this item gives the maximum extra Invention XP.
11 57,095 9.46 378,000 6.62 0.57 N/A
12 81,960 6.59 540,000 6.59 0.40 Siphoning this item gives the maximum extra Invention XP.[note 2]
13 117,397 4.60 4.60 0.20 Siphoning this item has a 50% chance to not consume the siphon.
14 166,496 3.24 3.24 This item drains 12.5% less charge when used.
15 232,755 2.32 2.32 This item can now be used with an Equipment separator.
16 320,080 1.69 1.69 0.00 Siphoning this item will no longer consume the siphon.
17 432,785 1.25 1.25 Using the Equipment separator on this item has a 25% chance to not consume the separator.
18 575,592 0.94 0.94 This item drains 15% less charge when used.
19 753,631 0.72 0.72 Using the Equipment separator on this item has a 50% chance to not consume the separator.
20 972,440 0.56 0.56 Helpful perks will activate 10% more frequently.[note 3]
  1. ^ As seen in the Check Invention interface.
  2. ^ Although siphoning an item at level 12 gives the most extra Invention XP, siphoning an item at level 9 gives the greatest Invention XP/Item XP, or Invention XP/hour.
  3. ^ The boost acts multiplicatively. See Perk benefits for a list of perks that are known to be affected.

Transcript[edit | edit source]

Update history[edit | edit source]

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