Elite sirenic hauberk (blood)

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Elite sirenic hauberk (blood)
Release25 June 2018 (Update)
MembersYes
Quest itemNo
Properties
TradeableNo
Stacks in bankYes
EquipableYes
StackableNo
DisassemblyYes
DestroyDrop
ExamineMade from sirenic scales and further imbued with greater power. Woven into a hauberk as part of a set of armour.
Options [?]
BackpackWear, Check charges
EquippedCheck charges
Values
Value600,000 coins
High alch360,000 coins
Low alch240,000 coins
On deathReclaimable
Value: 515,916,273
Reclaim: 515,916
Weight9.979 kg
Advanced data
Item ID42958
LinksMRID • recipe
Calculated value
Parsed9,895,653,649 coins
SMW{{GETotal|Elite sirenic hauberk|Blood dye}}
FormattedPrice(Elite sirenic hauberk) + Price(Blood dye)
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The blood-dyed elite sirenic hauberk is tier 92 Ranged power armour and part of the elite sirenic armour set. It is made by dyeing an elite sirenic hauberk with a blood dye. This process is irreversible, and the dyed version is untradeable. It may also be created by upgrading a new sirenic hauberk (blood).

Losing an elite sirenic hauberk (blood) in unsafe PvP will result in ancient scales being dropped relative to the hauberk's creation cost and charge remaining rounded down.

Combat stats[edit | edit source]

Elite sirenic hauberk (blood) equipped (male).png: Elite sirenic hauberk (blood) equipped by a playerElite sirenic hauberk (blood) equipped (female).png: Elite sirenic hauberk (blood) equipped by a player
RequirementsDegradesTierType
92 Defence100,000 charges92Power armour
ClassSlotAttributes
RangedDefence Armour526.0
Constitution Life points0
AutoAbilityPrayer Prayer3
Damage--Damage reduction
Accuracy-PvM: 0%PvP: 2.76%
Style-Style bonuses
Range-
Strength0.0
Ranged36.0
Magic0.0
Necromancy0.0

Creation[edit | edit source]

Loading...
Requirements
MembersYes
Ticks? (edit)
SkillLevelExperience
Crafting Crafting93 (b?)1,500
MaterialQuantityCost
Sirenic hauberk (blood)1[r 1]9,382,191,330
Ancient scale420404,131,140
Algarum thread31,572,339
Chaotic spike5N/A
Praesulic essence (ranged)536,220,250
Total cost9,824,115,059
OutputQuantityCost
Elite sirenic hauberk (blood)1N/A
  1. ^ Calculated value given on the item page (generally based on GE prices of ingredients): [show/hide formula] Price(Sirenic hauberk) + Price(Blood dye).
Requirements
MembersYes
Ticks? (edit)
MaterialQuantityCost
Elite sirenic hauberk1515,916,273
Blood dye19,379,737,376
Total cost9,895,653,649
OutputQuantityCost
Elite sirenic hauberk (blood)1N/A

Products[edit | edit source]

This is an auto-generated list (update now), and shows the first 100 items alphabetically. For all items, click here.

Degradation and repair[edit | edit source]

The elite sirenic hauberk (blood) lasts for 100,000 charges of combat before degrading to a broken state. When used inside elite dungeons, no charges are used.

A degraded elite sirenic hauberk (blood) can be repaired by using elite sirenic repair patches on it. This can repair the hauberk to an unused state.
Alternatively, a degraded elite sirenic hauberk may be used on the hauberk to merge charges between both hauberks. This will repair the hauberk, but retain its worn state.

Any surplus charges from the repair material will be lost.

Item Patches required Durability restored per patch Total cost
Elite sirenic hauberk (blood).png: RS3 Inventory image of Elite sirenic hauberk (blood)Elite sirenic hauberk (blood) Elite sirenic repair patch.png: RS3 Inventory image of Elite sirenic repair patch 6 16.66% 55,180,674

Usage cost[edit | edit source]

Combat charges100,000
Item(s) consumed6 x Elite sirenic repair patch.png: RS3 Inventory image of Elite sirenic repair patchElite sirenic repair patch
Total GE price55,180,674
Per hour
Average rate[uc 1]993,252
High rate[uc 2]1,986,504
Maximum rate[uc 3]3,310,840
  1. ^ 1,800 charges per hour.
  2. ^ 3,600 charges per hour.
  3. ^ 6,000 charges per hour.

Disassembly[edit | edit source]

Elite sirenic hauberk (blood)
Disassembly categoryRanged armour
Disassembly XP27.6
Item quantity required1
Material count8
Base junk chance0.0%
Special materials
5 × Ascended componentsAlways
Common materials
Cover parts35/100
Tensile parts30/100
Padded parts30/100
Rare materials
Evasive components3/100
Protective components2/100

Update history[edit | edit source]

This information has been compiled as part of the update history project. Some updates may not be included – see here for how to help out!