Gods
Gods and goddesses are beings from various races who have ascended beyond mortality, gaining immense power—typically through either slaying another god, prolonged exposure to an Elder Artefact, or an overwhelming abundance of Anima Mundi. These artefacts, created by the Elder Gods, are objects of unparalleled potency. While most younger gods wield formidable magic, excel in combat, and achieve feats beyond mortal comprehension, the Elder Gods surpass them significantly, possessing the power to create sentient life and entire worlds.[1][2]
Though gods are biologically immortal and do not age, they are not entirely invulnerable and can indeed face mortal threats. A younger god may be slain in combat by one who is stronger, more skilled, or better armed[n 1], or even by a non-god wielding an Elder Artefact,[n 2] or through power alone if sufficient to overpower them.[n 3][3] Elder Gods are immortal in nearly every sense and cannot be threatened in their adult forms, even by the younger gods.[4]
There is no clear answer as to whether ascended gods can revert to mortality by losing their divine anima or if such a loss would simply result in their death.[5] Nearly every young god possesses unique beliefs, character, history, followers, and a specific domain. Despite their immense power, all gods — even the Elder Gods — are not omnipotent, each having limitations. Gods can alter their size, shape, and form at will, with their abilities expanding as their power increases.[6]
One key distinction between mortals and gods is that, upon ascension, gods forfeit any right to an afterlife, if such a possibility existed for them before. When a god dies, they entirely cease to exist; their essence disperses across the world where they fell, while their body transforms to stone.[7] A fallen god's dispersed energy can be harnessed by other deities, granting them additional power — if they manage to collect it in time.[8]
At least twenty gods have existed or currently exist in Gielinor, though many remain unknown. The planet's allure stems from its perfection and the abundance of Elder Artefacts, with more than half of these immensely powerful objects found within its borders.[9] The gods of Gielinor are most notable for their participation in the God Wars of the Third Age, a catastrophic conflict that nearly annihilated the world. They are also recognised for their potential involvement in the practice of Prayer, where it is believed they respond to their followers by imparting small portions of their divine power.
Distribution of religion throughout Gielinor[edit | edit source]
First Age[edit | edit source]
Very little is known about the First Age. Guthix, the god of balance, discovered the plane — the final creation of the Elder Gods — called Gielinor. Not long after, the goddess Seren joined Guthix in visiting Gielinor. She opened the World Gate, bringing the elves from their ancestral homeland and guiding them to a vast clearing in the forest of Isafdar. Here, she created the legendary Tower of Voices from elven crystal, where the elves established Prifddinas, Gielinor's first and oldest surviving settlement.
Guthix then used the same World Gate to permit several peaceful races to inhabit Gielinor, ensuring they would not wage war as had occurred in his own realm, which had been ravaged by the Naragi God Wars. Guthix instructed them to use their new world wisely, without abusing it or one another.
During his time in Gielinor, Guthix observed that the races he had brought were slowly beginning to worship him. In response, he chose to hide away and fall into a deep slumber, hoping to be forgotten by its inhabitants.[10] Seren also chose to hide from the inhabitants of the plane, remaining known only to those in Prifddinas. She communicated with her followers and guided them from within the Tower of Voices. Several Colossi had also garnered worshippers, and in time, various gods began to arrive on Gielinor.
Second Age[edit | edit source]
During the Second Age, an influx of gods discovered Gielinor. Saradomin, utilising his Elder Crown, uncovered the presence of numerous Elder Artefacts within the realm and arrived accompanied by his followers. Armadyl, the avian god of justice, found a tranquil place for himself and his Aviansie to reside. Meanwhile, a collective of deities known as the Menaphite Pantheon established a harmonious reign over the Kharidian Lands. However, the most prominent figure during this time was Zaros, the god of fate, who gradually constructed Gielinor's largest empire following the demise of Loarnab.
During this age, the gods engaged in fierce territorial disputes across Gielinor, with Bandos, the god of war, arriving soon after, accompanied by his followers. Numerous deities emerged during this period, leading to significant conflicts, most notably the battle between the Zarosians and the Menaphite Pantheon.
Third Age[edit | edit source]
The Third Age began with the defeat of Zaros at the hands of his own general, the Mahjarrat Zamorak. Soon, after freeing the Avernic demons from the Chthonian, Zamorak invaded with a huge army of demons. This initially led to a civil war within the Zarosian empire, with the loyalist faction led by Azzanadra. Eventually the civil war weakened the empire sufficiently that neighbouring gods such as Saradomin took advantage of the anarchy to claim or reclaim territory.
This conflict resulted in countless deaths and ultimately led to a betrayal between the allied forces of Zamorak and Saradomin. The God of Chaos, Zamorak, turned against Saradomin in a bid to claim the Stone of Jas, igniting a wartime period known as the God Wars. During this time, the forces clashed with a more balanced strength, allowing wars to rage for decades or even centuries, leading to unimaginable death tolls. All cultures experienced dramatic transformations throughout the conflict, but by its conclusion, Saradomin emerged as the dominant deity, with the help of Bandos and Armadyl. Zamorak had been driven back into the province of Forinthry, where he wielded the Stone of Jas to annihilate his enemies, obliterating nearly all life in the region.
It was at this juncture that Guthix awoke and performed a powerful ritual to evict the gods from Gielinor and create a barrier around it, effectively preventing their return — and the arrival of any new deities — on the plane.
Fourth and Fifth Ages[edit | edit source]
During the Fourth and Fifth Ages, the known history of the God Wars began to fade over time. Some followers attempted to locate Guthix's hidden resting place, hoping to annihilate the sleeping god, but eventually gave up, as his location remained well concealed. These ages saw the rise of Saradomin's religion, with his followers gradually claiming kingdoms and establishing their faith as the dominant religion in those lands. In contrast, Armadyl's followers were a small group of humans, most notably the Guardians of Armadyl. Bandos's followers primarily consisted of goblins, orks, ogres, trolls, and hobgoblins. Despite Guthix's desire to be forgotten, his worshippers persisted, including the gnomes, human druids, some dwarves, and the Fremennik, who all worship his Guardians as well, seeing them as demigods.
With the absence of the gods, the narratives surrounding their beliefs and the history of the God Wars transformed significantly. For instance, the Saradominists claimed that Saradomin had slain Zamorak but had shown mercy to his followers, allowing them to roam free. Meanwhile, the Guthixians altered their understanding of the god's interference, positing that rather than creating a barrier, Guthix had established a law: should another God Wars occur, he would awaken and obliterate Gielinor to reform it anew. The knowledge of Zaros would be entirely obscured from history, with his followers remaining hidden from sight. The only information about him would come from those cursed by his influence or a group of bandits who possess vague recollections of the entity, referring to him only by the remnants of tales rather than by name.
Other gods would gradually become known only to specific civilisations in Gielinor, such as the Karamjan gods, who were revered by the people of Karamja, and the Menaphite Pantheon, which held sway over the cultures of the Kharidian lands.
Sixth Age[edit | edit source]
Following the death of Guthix, the Sixth Age has emerged, marked by the resurgence of the gods, the growth of religions, and renewed battles. At the dawn of this age, various followers of the gods ventured forth to recruit new adherents for their respective deities. While many gods, such as Brassica Prime and Marimbo, lacked active recruiters, their followers became notably engaged when the two gods entered into a competitive rivalry.
Gielinor also witnessed the arrival of Tuska's followers before her demise, the emergence of the Queen of Ashes' emissary, and the return and subsequent death of V. This age further included attempts by the H.A.M. to align with the Elder Gods. Additionally, a new god emerged during this era: Azzandra, who as a god, still serves under Zaros' banner and Sliske, the Mahjarrat that killed Guthix, gaining followers as well.
Philosophy[edit | edit source]
Most gods possess a set of deeply held core beliefs that provide answers to significant personal and societal questions, ranging from the purely practical to the profoundly existential. These beliefs guide their followers on how to live their lives and are often referred to as the god's moral alignment[11] or philosophy.[12][13]
Sometimes gods are referred to as 'the god of [something],' such as 'Bandos, the god of war.' However, it is crucial to understand that this designation does not imply a causal relationship; rather, it reflects a relationship of affinity and association. For example, when Bandos was killed, war did not cease to exist.[14] Furthermore, it is essential to recognise that, while a god's philosophy is often distilled into a few words, this representation is a crude simplification of their more complex views. In many cases, these philosophies may be strikingly similar, differing only in minor details or emphasis.[15]
Since these alignments or philosophies are neither causal nor distinctly unique, these 'titles' are inherently subjective. They are frequently employed to promote the gods and their ideals, serving as tools for the gods' public relations with their followers and beyond. This extends not only to the inhabitants of Gielinor but also to other realms, as many gods have journeyed across various planes.[16]
It appears that gods and their followers typically have one or two primary terms to summarise or characterise their philosophy, alongside a few secondary terms for elaboration. The primary term is predominantly, if not exclusively, employed to define the god's philosophy, while the secondary terms are used less frequently. For instance, Armadyl's alignment is primarily characterised as 'justice' and secondarily described with terms such as 'liberty',[17] and is also known as the god of avians and the sky.[18] Saradomin is primarily known as the god of order, and to a lesser extent, is associated with wisdom, pleasantry, purity/purification, and light.[18][19][20][21]
Naturally, since these philosophies are subjective, they are also subject to change. This can be seen in Armadyl's often—cited naivety in his dealings with other gods, which shifted significantly after the anticipated extinction of his beloved Aviansie at the hands of Zamorak.[22][23] It should also be noted that a god's level of power plays a significant role in this dynamic, as it can greatly influence their goals, methods, and priorities.[24]
Categorisation[edit | edit source]
Gods come in three primary categories: Elder gods, gods, and demigods.
- Elder Gods are the creators of the universe and are fundamentally distinct from younger gods.
- Gods are beings of pure divine energy[25] whose powers primarily stem from their connections to the Elder Gods. Most gods were once mortal beings who ascended to divinity, gaining immense abilities and influence.
- Demigods are similar to regular gods but differ in terms of their power and status. A demigod is regarded as a "god" but lacks the power necessary to be shielded from Gielinor by the Edicts of Guthix.[26] In essence, a demigod is a lesser deity.
Elder gods[edit | edit source]
Elder Gods possess an array of formidable abilities, including the power to create life and entire worlds from nothing. They can also forge artefacts designed to focus and retain their divine energy, amplifying their influence in the universe. Furthermore, Elder Gods have the unique ability to diminish or 'power down' their own[27] or other young gods power.[28]
- Known elder gods
- Former elder gods
Gods[edit | edit source]
Gods possess immense strength and magical fortitude. They are significantly influenced by the Edicts of Guthix, which restrict their direct interference in the world. Additionally, gods have the ability to alter their size at will.[29] They possess the ability to reshape the landscape on a continent—wide scale, whether through destruction or construction. Additionally, they can exert magical influence over other immortals, allowing them to manipulate these beings at will.[30] They can riskily manipulate elements and magic on a grand scale, as well as open substantial portals to other worlds.[31] Some gods possess the ability to manipulate life, allowing them to create mutations of existing beings. They can also escape their physical forms to become incorporeal and manipulate the life force of a world, known as the Anima Mundi.[32]
- Known gods
- Deceased gods
- Guthix (before death)
- Bandos (before death)
- Jododu Otoku (before death)
- Skargaroth (before death)
- Tuska (before death)
- V (before death)[33]
Demigods[edit | edit source]
Demigods are formidable beings, either empowered by gods or imbued with the essence of an Elder Artefact. They possess strength and magical abilities that surpass those of ordinary humans and can open small portals to other worlds. Unlike gods, demigods are not bound by the Edicts. They also have the capacity to manipulate mortals against their will.[34]
- Known demigods
- Deceased demigods
Elder gods[edit | edit source]
The Elder Gods are a quintet of primordial deities responsible for periodically destroying and reshaping the universe through a process known as the Great Revision. However, only four of these Elder Gods are known to have actively participated in the creation of the current incarnation of the universe.[36] The youngest of the Elder Gods, Mah, was unknowingly left behind on the planet Freneskae at the onset of the cycle, marking a significant event in the history of the Elder Gods.
The Elder Gods occupy the highest power of divinity, granting them the unparalleled ability to create life and entire planetary systems. They are the sole entities capable of birthing worlds, having fashioned all the realms within the universe, including Gielinor. Their incredible feats are accomplished through their magical, divine powers and the use of Elder Artefacts — unique tools they crafted to refine their abilities.
Each cycle, the Elder Gods strive to create a perfect world that will sustain and nurture their subsequent incarnations. In the previous cycle, this world was Freneskae; in the current cycle, it is Gielinor. Following the creation of Gielinor, the Elder Gods entered a state of hibernation, resting beneath locations that are now known as Entrana, TzHaar City, Ullek, and White Wolf Mountain. [37]and Ice Mountain.[38] The next generation of Elder Gods, a trio, was initially present on Gielinor as eggs. However, during the tumultuous events of the Elder God Wars, they were relocated to Iaia, where they hatched in a severely weakened state. This diminishment stemmed from their rebirth on a planet lacking in anima, which restricted their ability to consume other worlds and left them unable to escape Iaia independently. Despite their weakened condition, the Elder Gods remain extraordinarily powerful, surpassing all of the younger gods in strength and capability.
Jas[edit | edit source]
Jas is the oldest and strongest of the Elder Gods, associated with progression, time, sand and air. She was responsible for creating most of the Elder Artefacts, most notably the Catalyst, also referred to as the Stone of Jas, which she created from her own egg, thus sacrificing her future incarnation, so that her sisters could thrive.[14] Jas created countless worlds, before the creation of Gielinor, the final and most perfect creation of the Elder Gods, where most of their tools were discarded and the Elders went to sleep - Jas went to sleep under the cliffs of Ullek.[37]
Jas would awaken and become aware of sentient life on Gielinor, when the Dragonkin began to create anathema, a substance toxic to the Elder Gods as well as all life. Jas awoke, destroyed the Dragonkins' settlements and enslaved the Dragonkin, binding them to the Catalyst as eternal guardians, causing them pain and agony if it was ever misused.
The Stone of Jas was however used by many individuals, who greatly increased in power by using it, including Guthix, Zamorak, Saradomin, V, Lucien, Sliske and the player character - and the Stone and its power would play a crucial part in Gielinor's history as it passed from one False User to the next, from the First Age till the Sixth.
By the early Sixth Age, Jas would awaken again, this time allying with Sliske, whom she used as an agent for her to study the returning young gods. By the end of Sliske's Endgame, Jas would reveal herself to the player, Zaros and Seren - and Jas would challenge the player to prove the worth of sentient life, and why it should continue existing.
Despite Seren's and the player's efforts, Jas would deem sentient life unworthy when Kerapac attempted to poison the Elders and all life of Gielinor by producing more anathema, and Zaros allowed even more anathema to pour out of the Shadow Breach contained by the Codex. When the player character, Azzanadra, Ariane and Charos stole the eggs of Jas' sisters and moved them to the fortified Senntisten Cathedral, Jas was the first of the Elders to send forces there to reclaim them, sending the bound Kerapac wielding the Staff of Armadyl, the Needle and the Mirror along with an army of Nodon Dragonkin.
When Seren stole the eggs in a last effort and fled to Freneskae, Jas pursued her, but was stalled by Kerapac who used the Needle against her. This allowed the player character to find a more permanent solution in Erebus, found at the other side of the second Shadow Breach that was attracted to the eggs. In a dramatic turn of events, Jas was subsequently dragged into Erebus by a shadow leviathan summoned by the player character, leaving her ultimate fate shrouded in mystery.
Ful[edit | edit source]
Ful is the Elder God associated with constancy, warmth, fire and lava. She is renowned for creating the Elder Kiln and forging the TokHaar, a race that played a pivotal role in creating and shaping the mountains and geographical features of Gielinor and many other worlds before that.[39] Upon the completion of Gielinor, Ful, like her fellow Elder Gods, went into a state of slumber, in this case beneath the Karamja Volcano.[37] Ful was awoken by Jas during the Sixth Age to pass judgement on sentient life.
Ful would destroy Kerapac's laboratory, where the Dragonkin had begun producing anathema to poison them - Ful manifested herself for the first time in aeons through the Anachronia Volcano, causing it to erupt, to destroy Kerapac's laboratory along with the device producing the toxic anathema.
During the Elder God Wars, Ful reforged the TokHaar into the more powerful TzekHaar, and freed TzKal-Zuk from his prison, appointing him as their leader. Eventually Seren lured Ful, Wen and Bik to Iaia, where they would consume the world's anima, thus allowing them to reincarnate.
Wen[edit | edit source]
Wen is the Elder God associated with inversion, reflection, coldness, ice and water. She created the Codex, a repository for knowledge and power as well as containing the Shadow Breach. With the completion of Gielinor's creation, Wen slept beneath White Wolf Mountain[37] and Ice Mountain.[38] During the Elder God Wars, she summoned an Arch-Glacor and numerous glacors from the frozen world of Leng to reclaim the Elder Gods' eggs. Eventually Seren lured Ful, Wen and Bik to Iaia, where they would consume the world's anima, thus allowing them to reincarnate.
Bik[edit | edit source]
Bik is the Elder God associated with alteration, earth, organic life, plants, and fungi. Bik created myriads of nature worlds, and she seemingly was the only of the Elders to deliberately create conscious life in form of the fairies and similar creatures to take care of planets' anima.[40] With the completion of Gielinor's creation, Bik slept beneath Entrana.[37] When the Elder Gods began to awaken during the Sixth Age, Seren deduced that Bik would be the easiest to appease, due to her affinity with nature,[41] but of all the Elder Gods, Bik has the strongest resentment towards sentient life.[42] During the Elder God Wars, she resurrected Croesus, a long-dead and incredibly dangerous fungal bio-weapon engineered during the height of the Zarosian Empire, in order to retrieve her and her sisters' eggs. Eventually Seren lured Ful, Wen and Bik to Iaia, where they would consume the world's anima, thus allowing them to reincarnate.
Mah[edit | edit source]
Mah was the youngest of the five Elder Gods being associated with potential, light and darkness. At the dawn of time, her egg was corrupted by black stone, causing her to be born malformed and incredibly weak compared to the other Elder Gods. Her sisters, believing her to be stillborn, left Freneskae without realising that she was alive. Mah settled in the crater of the volcano where she was born and created Zaros and Seren from crystals infused with darkness and light respectively. Zaros and Seren were akin to toys to Mah, and the two gods watched over her, bound to her and each other. Zaros eventually rebelled and left, while Seren remained and tended to Mah.
In Zaros' absence, Mah's dreams manifested as the Dreams of Mah, pale imitations of her initial creations - but the creation made Mah weaker, and Seren feared for Mah's life. Seren would eventually leave Freneskae to find a remedy for Mah, but to no avail.
During the Sixth Age, the Adventurer (the player character) ventured to Freneskae via the rediscovered World Gate and encountered an incorporeal Zaros, who led them to Mah. They entered the Elder Halls beneath Mah and used some of Mah's energy to create a dark or a light divine simulacrum for Zaros to make a new body for himself. These actions led to the slumbering Mah to awaken and lash out. In a last effort to reclaim some of her lost energy, Mah dreamt a ritual marker into existence, that pierced the Abyss allowing her to drain the energy of her creations throughout the cosmos. The Mahjarrat, Zamorak, Zaros and Seren all felt a drain of their power, and Zaros decided to end it by reversing the process and convinced most of the Mahjarrat to join him on Freneskae, where they siphoned Mah's dwindling power.
Seren tried desperately to save Mah, but Zaros' actions proved irreversible and Mah drifted into a coma she would never awaken from. As an act of mercy, Seren killed Mah, ending her suffering.
Young gods[edit | edit source]
Elder god creations[edit | edit source]
Zaros[edit | edit source]
Zaros, the mysterious god of control.[43] Also known as the Empty Lord, he is associated with fate, and has mastery of shadows. Zaros is one of the two known gods to be created by an Elder God, instead of a mortal ascending. At the peak of his power, he was the strongest god (aside from Guthix) before being overthrown by Zamorak in the late Second Age. Prior to this, however, he ruled over most of the land in Gielinor, with numerous fortresses placed strategically throughout his lands, only one of which still stands. He is recognised to be very powerful, with his name striking fear into both Saradomin's and Zamorak's followers even after thousands of years of his passing.
Zaros, along with Seren, are the two oldest non-Elder gods with both of them being nearly as old as the universe. Nowadays, Zaros has few followers, since most of them defected to Zamorak or were exterminated, although he still has a faction of Mahjarrat that aided in his return. Until recently, he was incorporeal, having cast off his body to evade death at the hands of Zamorak. The few loyal followers of Zaros, along with the World Guardian, work to recreate a corporeal form for Zaros in Fate of the Gods. Zaros has claimed to be "cursed" by Mah, causing all those near him to be loyal to him without question.
Seren[edit | edit source]
Seren, the crystalline goddess of peace and growth as well as the divine aspect of light and according to the gnomes, the anima mundi. She is mostly worshipped in by the elves, but has managed to gather some other followers thanks to her emissary. She is the only god along with Guthix, who is known to have arrived on the realm of Gielinor in the First Age and one of the only goddesses to have been on Gielinor outside the Desert Pantheon. Seren was created alongside her 'brother' Zaros by the Elder God Mah. After the departure of her brother Zaros from Freneskae, she attempted to soothe Mah from her destructive nightmares, feeling a need to care for her creator. She later found her efforts to be futile and decided to depart Freneskae to search for Mah's siblings. During her search, Seren met the elves on Tarddiad who came to love her from their first encounter with her. She would ultimately tie the elves to her in the attempt to expand their lives - a move which she regretted ever since. Outside of her presence, the elves would become feverish and would eventually die. Seren and Guthix had close relations during the First Age, though it is unknown if it extended beyond a platonic relationship.
Following the God Wars - which Seren herself had played no part in - the Edicts of Guthix were established. This gave Seren no choice but to depart from Gielinor (with Guthix forcing most of the other gods on Gielinor to depart so to free mortals from the influence of the gods). Knowing that the elves remained dependent upon her presence and would otherwise die, Seren instead opted to shatter herself across the forest of Isafdar - fragmenting into an incorporeal state. In the quest, The Light Within, Seren is finally reformed with the aid of the World Guardian and the Elven clan leaders during the Sixth Age.
Ascendant gods[edit | edit source]
Guthix[edit | edit source]
Guthix, the god of balance, was the most powerful known ascendant god and the discoverer of Gielinor after its creation by the Elder Gods. Using the Stone of Jas and other artefacts, he created the runes, revolutionising magic. With his sword—another powerful artefact—he forged the World Gate, a gateway through which he introduced various races to Gielinor, starting with humans, gnomes, fairies, and dwarves. While Guthix was initially believed to be genderless, he was later referred to as male and appeared as a skull adorned with tendrils. It is now understood that Guthix was a Naragi.
Guthix's ascension to godhood began during the cataclysmic wars on his homeworld. The gods Skargaroth and Tuska fought a devastating battle that left his homeland in ruins. When the unconscious Skargaroth collapsed onto Guthix's home, killing his daughter Aagi, Guthix was consumed by grief and rage. He took Skargaroth's sword, a divine artefact, and turned it against the gods. He blinded Tuska by stabbing her last remaining eye, absorbing part of her power, and then killed Skargaroth by stabbing him in the back, gaining even greater strength.
Discovering that the sword could open portals to other worlds, Guthix began exploring the multiverse. He visited the Fairy homeworld, Gielinor's moon Zanaris, Seren's homeworld, and many others. Upon arriving in Gielinor, Guthix uncovered three Elder Artefacts. With these, he shaped the world into a balanced and harmonious realm. However, fearing the corruption of unchecked power, Guthix entered a deep slumber, hoping to be forgotten and thus avoid becoming as destructive as Tuska or Skargaroth.
Guthix awoke during the God Wars, a time of immense strife that threatened to destroy Gielinor. He defeated and banished multiple gods, enforcing his will through the Sword of Edicts, a weapon he created to prevent divine interference in the mortal realm. After appointing the Guardians of Guthix to protect his vision of balance, he returned to his slumber, leaving behind the Edicts to ensure peace.
In the Fifth Age, Guthix's sanctuary was discovered, forcing him to awaken once more. His death came at the hands of the Zarosian Mahjarrat, Sliske—a fate Guthix accepted willingly, believing that his passing would ultimately protect Gielinor from divine machinations. His legacy endures through the balance he strived to maintain and the Guardians who uphold his ideals.
Saradomin[edit | edit source]
Saradomin, the god of order and wisdom, was originally a human who ascended to divinity. Many Saradominists, such as Padomenes, claim he is the god of good. Saradomin's followers primarily include humans and the Icyene, and his symbols—a four-tipped star and the colours blue, white, and sometimes gold—are widely recognised. Among his possessions was the Elder Artefact known as The Locator. Alongside Tuska, Saradomin is one of the oldest ascendant gods, having influenced the history of countless realms.
Saradomin's legacy includes both wisdom and conquest. He played a pivotal role in the destruction of the Naragi realm, where he annihilated the city of Askroth. His journey to Gielinor was catalysed by his crown, which led him in search of additional artefacts. During the God Wars, he emerged as Zamorak's primary adversary, a conflict ignited when Saradomin stole the Stone of Jas from Zamorak. Saradomin, who has been a god for well over ten millennia, returned to Gielinor after the death of Guthix and the subsequent removal of the Edicts of Guthix, becoming the first deity to reclaim a presence in the mortal world.
One of Saradomin's most notable battles occurred in Lumbridge, at the dawn of the Sixth Age. He clashed with Zamorak over control of a rift containing remnants of Guthix's power. Their confrontation, which took place near the town where Zamorak had returned, escalated into a prolonged conflict lasting two and a half months. Both gods, evenly matched in power, called upon their followers and adventurers to gather resources revealed by the massive crater that marked the battlefield. Ultimately, Saradomin achieved a temporary victory over Zamorak.
Even while his physical form was locked in combat, Saradomin demonstrated his divine influence by appearing elsewhere to communicate directly with his followers. His ability to manifest his presence beyond the battlefield underscores his formidable mastery of magic and devotion to his cause.
Zamorak[edit | edit source]
Zamorak, the god of chaos, is one of the most infamous deities in Gielinor's history, largely due to his role in initiating the God Wars. While often labelled as a god of evil by non-Zamorakians, such interpretations are typically seen as biased. Zamorak was originally a Mahjarrat who rebelled against Zaros after years of service as a general, motivated by his belief that the Zarosian Empire had stagnated.
During his betrayal of Zaros, Zamorak used the Staff of Armadyl to stab his master, absorbing some of Zaros's divine power in the process. The struggle with Zaros was intense and nearly cost Zamorak his life, but he ultimately triumphed through a combination of skill and sheer luck. Following this confrontation at Zaros's palace, Zamorak ascended to godhood.
As a newly ascended god, Zamorak journeyed to Infernus, the world of demons, to fulfil a promise he had made to the Avernic demons. He liberated them from the oppression of the Chthonian demons, securing their loyalty. Upon his return to Gielinor, Zamorak declared war against Saradomin and Armadyl, aiming to reclaim the Staff of Armadyl and the Stone of Jas, both of which had been taken from him. This act of defiance ignited the God Wars, which raged throughout the Third Age.
In the Sixth Age, after the death of Guthix and the lifting of his Edicts, Zamorak returned to Gielinor. He was soon defeated by Saradomin in the Battle of Lumbridge, the first divine conflict of the new age. Narrowly escaping with his life, Zamorak was rescued by his loyal general, Moia.
Zamorak is represented by the colours red and black, symbolising his chaotic and fiery nature. He is the youngest of Gielinor's major gods and the second to return following the death of Guthix. Despite his tumultuous history, Zamorak's ambition and resilience continue to shape the fate of Gielinor.
Armadyl[edit | edit source]
Armadyl, the god of justice, once ruled the skies and birds of Gielinor before departing the plane after the God Wars. A noble and compassionate deity, he was an ally of Saradomin, joining forces with him during the war.
Armadyl's sorrow over the loss of his "precious children," the aviansie—a race to which he also belongs—led him to abandon Gielinor and roam the multiverse. During the God Wars, the aviansie were believed to have been driven to near extinction. However, small populations survived by retreating to their homeworld and through preservation in the frozen halls of the God Wars Dungeon.
In the Fifth Age, Armadyl had few followers and was largely forgotten by the inhabitants of Gielinor, with some believing he was a lesser god who was under Saradomin's banner. Despite this, his legacy endured through artefacts such as the Staff of Armadyl, named in his honour and bearing his symbol. Originally kept by the aviansie, the staff was later entrusted to the Guardians of Armadyl, who protected it until its theft during the Fifth Age.
Armadyl returned in the Sixth Age, seeking to restore his influence and faith among Gielinor's denizens. He achieved a significant victory over his longtime rival, Bandos, by slaying him in battle, marking a defining moment in his resurgence.
Though Armadyl's following is still growing, his ideals of justice and harmony continue to inspire those who align with his cause, symbolised by the enduring loyalty of the surviving aviansie and his new disciples.
Bandos[edit | edit source]
Bandos, the god of war, was driven by a singular passion: an unrelenting desire for battle and bloodshed. Known to his followers as the Big High War God, Bandos attracted and commanded mostly brutish and unintelligent races, such as ogres, goblins, orks, and hobgoblins. Only his higher-ranking followers referred to him by his name.
Bandos entered Gielinor just after the God Wars had begun, drawn to the conflict like a moth to a flame. He brought with him an army of powerful creatures, including ourgs, raurgs, and fayrgs—races that were unknown on Gielinor before his arrival. These beings were forcibly taken from their homeworld, Yu'biusk, a realm Bandos ultimately destroyed following his banishment from Gielinor.
Bandos' philosophy centred on strength, claiming that only the strong deserved reward or survival. To him, the weak existed solely to serve as weapons for the strong or to challenge and overthrow them, thereby proving their own strength. This ruthless creed extended even to his followers, whom he neither aided nor pitied if they failed to meet his brutal expectations.
In the Fifth Age, Bandos attempted to circumvent the Edicts of Guthix and return to Gielinor. However, his efforts were thwarted, and he remained in exile. He returned to Gielinor after the Edicts were nullified at the start of the Sixth Age, eager to resume his revelry in warfare.
Despite his cunning and ferocity, Bandos underestimated his rival, Armadyl. In a fierce battle, Armadyl struck the decisive blow, ending Bandos' reign of chaos and solidifying his own legacy. Bandos' death marked the conclusion of one of the most violent and fearsome chapters in Gielinor's divine history.
Marimbo[edit | edit source]
Marimbo, the patron goddess of monkeys, is worshipped by the inhabitants of Ape Atoll. The monkey settlement of Marim is named in her honour, reflecting her status among her followers. Known for her cheeky and hedonistic nature, Marimbo embodies a carefree spirit that sets her apart from most deities.
Her ascension to godhood came through an unusual and lighthearted feat: a drinking contest against an unnamed god. Marimbo emerged victorious when her opponent succumbed to an overdose of alcohol, leaving her to absorb their divine power. This unorthodox rise to divinity underscores her unconventional and mischievous character.
Unlike other gods embroiled in violent conflicts, Marimbo disdained the chaos of war. When Guthix enforced the Edicts that banished the gods from Gielinor, Marimbo departed willingly, seemingly content to avoid the hostilities. However, in the Sixth Age, after Sliske's assassination of Guthix lifted the Edicts, she returned to Gielinor alongside the other gods.
True to her nature, Marimbo avoided the wars that resumed among her divine peers. Instead, she participated in a whimsical, non-fatal contest with Brassica Prime, the eccentric god of cabbages and deliciousness. This event further cemented her reputation as a goddess who prioritises revelry and good-natured fun over conflict.
Brassica Prime[edit | edit source]
Brassica Prime, the patron god of cabbages and harvest to the farmers, embodies an alignment that can only be described as "deliciousness." Unlike the mighty and fearsome deities of Gielinor, Brassica Prime's form is that of an oversized cabbage, capable of bouncing and speaking. Though comical in appearance and seemingly weak for a god, he holds a unique charm and a light-hearted role in the divine hierarchy.
Unlike the other deities, Brassica Prime is not power-hungry and shuns the violent conflicts that define much of Gielinor's history. Instead, his focus is on spreading fun and laughter, making his appearances rare and delightful. In Missing, Presumed Death, he is seen sitting on a podium in the Empyrean Citadel, adding his distinct flair to the gathering of gods.
During the Sixth Age, Brassica Prime engaged in a unique contest with Marimbo, the goddess of the monkeys. Unlike the battles that raged between other gods during this era, their encounter was lighthearted and non-lethal, reflecting both deities' disinterest in war and their shared penchant for revelry.
Skargaroth[edit | edit source]
Skargaroth is a long deceased deity (killed prior to the First Age of Gielinor). He had no interests in being worshipped, or influencing mortal races, and only lived for the thrill of the hunt, leaving him with no moral alignment. He was slain by Guthix near the end of the Naragi God Wars using his own sword when the latter was still mortal.
Tuska[edit | edit source]
Tuska was a blind, bestial, and, most importantly, mindless goddess who predicated the Naragi God Wars, attacking the Saradomin-controlled Naragi and forcing Saradomin to flee. She was blinded completely by Guthix during her fight with Skargaroth. After hurdling towards Gielinor on a path of destruction, Tuska was defeated by the Godless. Her body lies off the coast of the Wizards' Tower and Bandit Camp.
V[edit | edit source]
V, the god of heroism, was a figure of admiration among the Fremennik, who revere him more as a legendary hero than a deity to worship. Once a mortal adventurer, V ascended to godhood after coming into contact with the Stone of Jas during the First or Second Age. Unlike many gods embroiled in conflict, V held a deep respect for Guthix and chose a path of passivity during the God Wars. This respect earned him Guthix's permission to bid farewell to his followers properly after the wars. Following this departure, V's presence faded into myth among the Fremennik.
In the Sixth Age, V returned to Gielinor with a mission: to rid the world of meddling gods and place its destiny in the hands of mortals. This heroic resolve, however, met a tragic end when he was confronted by a group of Dragonkin. Branding him a "False User" of the Stone of Jas, they killed him, cementing his legacy as a martyr for mortal independence.
TzKal-Zuk[edit | edit source]
TzKal-Zuk is a massive TzekHaar warlord who leads the TzekHaar Front. He was a human who ascended through the Elder Kiln after defeating the TokHaar in the fight Kiln. During the God Wars he was defeated and imprisoned by Bandos, who dragged him back to the Kiln and chained him there. As the Elder Gods awoke during the Sixth Age, he was released by Ful, who made him lead her reforged TzekHaar army as her champion.
Menaphite Pantheon[edit | edit source]
The Menaphite Pantheon are a group of gods to rule the Kharidian Desert. Their races are unknown, but they seem to all be hybrids of a humanoid species and an animal, the latter being expressed as the gods' heads. Only eight desert gods have been named. Four of these gods were created by Tumeken during his great desert journey in a dream. They are considered to be a "family" despite possibly not being related by blood. Many of them still walk on Gielinor.
Tumeken[edit | edit source]
Tumeken, the lord of light and god of the sun, is the central deity of the Kharidian Desert and the head of the Menaphite pantheon. Worshipped by the Menaphite people, Tumeken embodies the radiant power of the sun. He is the husband of Elidinis and the father of Icthlarin and Amascut. Legend speaks of a time when Tumeken embarked on a long dreamlike journey, during which he created four demi-gods to aid and guide the desert. His most notable act came during the Kharidian–Zarosian War, when he made the ultimate sacrifice to protect the desert from devastation. By sacrificing himself, Tumeken left his current fate shrouded in mystery, with some of his followers either believing he is dead, or are awaiting the day his light might shine again.
Elidinis[edit | edit source]
Elidinis, the goddess of fertility and growth, is associated heavily with the moon. She is a central figure in the Menaphite pantheon. She is the wife of Tumeken and the mother of Icthlarin and Amascut. Once a mortal, Elidinis ascended to divinity after discovering an artefact shimmering with the ethereal light of the moon. Following her ascension, she dedicated herself to improving the lives of her people. The River Elid, a lifeline for the desert, bears her name and is said to be where Tumeken first gazed upon her radiant beauty at its spring. After Tumeken's sacrificial departure during the Kharidian–Zarosian War, Elidinis' fate is surrounded by legend. While Icthlarin states that she left Gielinor, others suggest she stayed and allied with Saradomin during the God Wars, continuing her mission to nurture and protect life in the desert.
Icthlarin[edit | edit source]
Icthlarin, the god of the dead. He is the son of Tumeken and Elidinis and the brother of Amascut. His primary responsibility is to escort the souls of the deceased to the Underworld, ensuring they are guided to their appropriate afterlife. Icthlarin's father, Tumeken, entrusted him with this important task,
As part of his duties, Icthlarin's sister, Amascut, was supposed to judge the souls to determine whether they would be reincarnated. However, during the Kharidian-Zarosian War, Icthlarin sought to strengthen his forces by recruiting the Mahjarrat. Unfortunately, their betrayal led to the tragic death of Tumeken, leaving Icthlarin with the heavy burden not only of guiding the souls but also of protecting them from his sister, who, having fallen from her original role, became the Devourer—a malevolent force that consumed souls rather than aiding them.
In the aftermath of Tumeken's sacrifice, Icthlarin now stands as a protector of the dead.
Amascut, "The Devourer"[edit | edit source]
Amascut, the goddess of destruction, is the sister of Icthlarin and the daughter of Tumeken and Elidinis. She was once the goddess of rebirth, responsible for judging a soul and granting them reincarnation should they prove worthy. However, her view of death and life was shattered when she witnessed the power of the Mahjarrat, and this sight corrupted her slowly only when she sacrificed a part of her power to soothe Mah, which was when the Devourer was emerging. It was not until the death of Tumeken, and Elidinis' disappearance where she became an agent of destruction. This causes a strain on their relationship, where the two battled for eons. At one point, she is cursed to roam on the surface, never to fully return to the Underworld.
In her fury, Amascut cursed her former followers, priestesses who once supported her mission of rebirth. As punishment for their attempts to stop her from her destructive spree, she turned them into cats—creatures that would forever serve as a reminder of the goddess's wrath and the consequences of opposing her.
Apmeken[edit | edit source]
Apmeken is the goddess of friendship, sociality, and unpredictability. She is the most playful and mercurial of the desert gods, known for her ability to appeal to those who seek mental pleasures—often scholars, but sometimes those who are dishonest or devious in nature. Apmeken embodies change and flexibility, as she can alter her appearance at will. Regardless of her form, she always maintains a head that is either that of a monkey, ape, or baboon, each representing different aspects of her personality: the monkey symbolises skilfulness, the ape represents wisdom, and the baboon, in nearly all cases, is a symbol of comicality and mischief.
In the past, Apmeken withdrew from the Kharidian Desert, going into hiding after Amascut massacred her followers. Amascut's actions involved using monsters made from Apmeken's stolen senses to attack those who worshipped her. After this devastating event, Apmeken vanished from the scene, her whereabouts unknown.
In the Fifth Age, however, Apmeken regained her stolen senses and re-emerged. She returned to Gielinor, not only to reclaim her place among the gods but also to pursue Scabaras—a goal she shares with the rest of the pantheon.
Crondis[edit | edit source]
Crondis is the goddess of resourcefulness and modesty, often depicted in a crocodile-headed form. She is associated with the pleasures of the physical world, particularly those that bring comfort and satisfaction—such as food, clothing, and other material joys. Crondis is revered by skilled cooks, hunters, and those who enjoy a lavish lifestyle. Her followers seek to cultivate a simple yet rich connection with the pleasures of life, often finding beauty in modesty, though enjoying the fruits of their skills.
However, Crondis was corrupted by Amascut, the Devourer. This corruption transformed her nature into one of insatiability, greed, and demand, leading to her once-placid crocodiles becoming aggressive and dangerous. Her once calm and nurturing demeanour shifted, and she became a force of excess and gluttony, focused on endless consumption.
In the Fifth Age, Crondis was restored to her original, more balanced state. Her nature returned to one of resourcefulness and modesty, embracing her role in helping others find the simple pleasures in life. Now, she joins the rest of the pantheon in the search for Scabaras, using her renewed insight and skills to aid in this ongoing quest.
Het[edit | edit source]
Het is the god of strength and health, revered by the Menaphites, particularly by the Pharaohs, for his embodiment of physical power and vitality. Known to take a human form, Het represents the ideals of endurance, resilience, and robust health. His followers seek his blessings for strength in both body and spirit, and his presence is associated with warriors and athletes. The defensive mechanism of the Kharid-ib is said to resemble Het in its form, symbolising the god's connection to both protection and force.
In ancient times, Het's warriors were renowned for their prowess, often competing in the Duel Arena, a place where strength was tested in combat. These warriors, inspired by Het's example, were seen as embodiments of his divine attributes, displaying great power and endurance.
Het's influence remains strong in the Kharidian Desert, where his followers continue to seek his divine favour in battle and in maintaining their physical well-being. His godly patronage is crucial for those seeking to achieve peak strength and health, especially in the harsh environments where his followers live.
Scabaras[edit | edit source]
Scabaras is the beetle-headed god of wisdom and isolation, known for his intellect, cunning, and preference for solitude. Once a revered figure in the Desert Pantheon, Scabaras is said to have fallen from grace, his actions during the God Wars leading to his banishment. According to legends, Scabaras defied the Edicts of Guthix, tunnelling beneath the River Elid. Despite his fall, Scabaras returned during the Fifth Age, seeking to rescue the Kharid-ib from the chaos caused by Amascut. However, he failed in his attempt, and now, Scabaras is being hunted by the Devourer herself, his life and status in constant peril.
Known for his wisdom, Scabaras represents knowledge that can come at a price, as his pursuit of intellectual power led him to make dangerous decisions. His isolation is a reflection of his tendency to operate outside the collective wisdom of the gods, preferring to work alone, often in secrecy. His legacy is intertwined with the creation of Kalphites.
Azzanadra[edit | edit source]
Azzanadra is a god who rose to power during the Battle of the Monolith, making him the second Mahjarrat to do so after Zamorak. His ascension was caused from the backlash of energy that poured out of the The Codex as he succeeded in closing it. Even as a god, he remains loyal to Zaros, a deity he still worships. After the reinstatement of the Edicts of Guthix, Azzandra is now in Freneskae, preparing for Zaros' return.
Karamjan gods[edit | edit source]
The Karamjan Gods are a trio of demigods worshipped by the tribal people of Karamja, particularly those inhabiting the southern reaches of the island. The people of Karamja tell little of them to outsiders since their origins and nature are a closely guarded secret. There may very well be multiple gods of the island, for the shaman, Trufitus Shakaya, performed a ritual in the Fifth Age to communicate with the island's "spirits". At one point, the gods became angry with their people, but Trufitus's ritual restored relations.
Gara-Dul[edit | edit source]
Gara-Dul was a god-beast that lived on a unknown world many millennia ago and is one of the deities mentioned in the The End of Gara-Dul. Its death caused the resurrection and ascension of its caretakers; Shaika, Kharazi, and Raharni essentially creating the Karamjan Pantheon.
Shaika[edit | edit source]
Shaika is the wife of Kharazi, mother of Raharni and guardian of Gara-Dul. Even before her ascension she was a very skilled huntress, making intricate traps to feed her family and ward off enemies. After her death to a bloodborne disease, she was resurrected and ascended to demi-godhood by the power of the dying Gara-Dul. The family left their homeworld, before they eventually settled on Gielinor.
Kharazi[edit | edit source]
Kharazi is the husband of Shaika, father of Raharni and guardian of Gara-Dul. Even before his ascension he was a skilled musician using a mystical form of drumming, that caused his enemies' hearts to beat in the rhythm of the music, which could end up causing their hearts to burst. After his death to a bloodborne disease, he was resurrected and ascended to demi-godhood by the power of the dying Gara-Dul. The family left their homeworld, before they eventually settled on Gielinor.
Raharni[edit | edit source]
Raharni is the daughter of Shaika and Kharazi, and guardian of Gara-Dul. Even before her ascension she was a very skilled animal tamer, capable of taming wildcats to fight alongside her. After her death to a bloodborne disease, she was resurrected and ascended to demi-godhood by the power of the dying Gara-Dul. The family left their homeworld, before they eventually settled on Gielinor.
Loarnab[edit | edit source]
Loarnab was a multi-headed hydra god who perished during the Second Age. Loarnab ruled over Senntisten prior to Zaros. He was a colossus that eventually ascended into godhood. He was feared and worshipped by the locals of the area until he was captured and used as a power source for Zaros to summon the demons of Infernus. This drain would eventually kill him.
Jododu Otoku[edit | edit source]
Jododu Otoku is a long dead god who protected a planet from meteors until he was killed by the god of war, Bandos. After his death his planet was devastated and Bandos was the sole survivor.
Ebeb[edit | edit source]
Ebeb was the god Jododu Otoku killed to ascend. Their true name is unknown; Ebeb means 'ancient' and was named so by the native race.
Marimbo's predecessor[edit | edit source]
Marimbo's predecessor was a god of hedonism, who prior to his death, travelled across the universe, looking for mortals to challenge in drinking contests. It is implied that he died of alcohol poisoning during his drinking contest with Marimbo, leading to her ascension to godhood.
Tuska's predecessor[edit | edit source]
Tuska is mentioned to have been a rampaging beast who managed to kill a god to ascend to godhood.[44]
V's predecessor[edit | edit source]
During Hero's Welcome, Freya Lune notes that according to the visions of the Moon Clan mages, V gained god-like power when he touched the Stone of Jas, which he likely used to slay at least one evil god to truly ascend to godhood.[45]
Queen of Ashes[edit | edit source]
The Queen of Ashes is a goddess first mentioned by V during the Hero's Welcome quest. V claims to have visited at least one world she was active on, and compares her to Bandos, Tuska and Xau-Tak. She took her title as the "Queen of Ashes" after ascending to glory, and most of her followers, even her enemies to an extent, agree that it suits her "radiant" power.
Xau-Tak[edit | edit source]
Xau-Tak is a mysterious and sinister entity associated with undead, black stone, and Erebus. It has been active in Gielinor's Eastern Sea over many years and seems to drag a trail of unspeakable horror and madness behind it. Xau-Tak has a strong corrupting influence on those who open to its beckoning and temptation, and most of its followers seem unaware of its true nature. The Fremennik god V described Xau-Tak as an evil god that devastates worlds and creates corpse oceans, and Sliske described it as beckoning, twisting and writhing. Xau-Tak's divinity seems to be on a completely different scale as it is apparently able to bypass the Edicts of Guthix and even corrupt the egg of an Elder God.
Vos[edit | edit source]
Vos is another entity sharing eerily similarity with Xau-Tak. It is also associated with Erebus and seemingly calls and beckons from the Shadow Breach contained by the Codex, similar to how Xau-Tak beckons and drives people mad. Zaros had shown interest in Vos and its power, having hidden the Codex in the Shadow Realm in a Senntisten Cathedral, and Vos' name could be found hidden in the stars on the mural behind Zaros' throne in his throne room.
Hero gods[edit | edit source]
On his journeys throughout the universe, V encountered half a dozen "hero-gods": gods who, like him, used their powers as heroes and champions rather than as rulers.[46] In Hero's Welcome, V planned to contact these hero-gods and some of his other allies to help stop the drain on his power, but his plan was cut short by his death at the hands of the Dragonkin.[47]
Outer gods[edit | edit source]
In the Book of V, where V discloses his plans for Gielinor, he notes that if he manages to enact his plans fast enough, he might be able to "check the advances of the outer gods". The identity of the outer gods is unknown, but possibly refers to an indeterminate number of gods that exist in the multiverse who have never visited Gielinor.[48]
Worshipped/Claimed Godhood[edit | edit source]
Throughout the history of Gielinor, various beings have been worshipped as gods due to their own claims, those of their creators or their followers, and misinterpretations of history.
Iban[edit | edit source]
In the Fifth Age, the Kinshra soldier Iban was revived from the dead - having been killed by Sir Owen during the Dawn Ascent - by the witch Kardia, who was living in a hut within the Underground Pass beneath the Galarpos Mountains. After returning, Iban gathered a cult of Zamorakian followers and claimed to be the godly son of Zamorak himself. Although never accepted as a god by any but his followers, Iban's divinity was completely disproven when he was yet again slain by an adventurer (or, rather, his soul was thrown into the Well of the Damned), and further supported by the Mahjarrat Enakhra, who confirms in Postbag from the Hedge 43 that Iban was not Zamorak's biological son.
Lucien[edit | edit source]
Lucien was a Zamorakian Mahjarrat who had gained control of both the Staff of Armadyl and the Stone of Jas during the late Fifth Age and planned to succeed Zamorak as the god of chaos. His following consisted of the Kinshra, the Dagon'hai, Movario and his squad of the Khazard Army and a large network of spies and mercenaries, although it is unknown if they ever knew of his intention to become a god. During the 18th Ritual of Rejuvenation, Lucien repeatedly declared himself to be a god but perished at the claws of a Dragonkin known as Sakirth shortly after the ritual ended.
Sliske[edit | edit source]
Sliske was a devious Zarosian Mahjarrat most famous for his slaying of Guthix, which he did in order to allow Zaros to return to Gielinor. According to Relomia, an Ardougnese housemaid who somehow stumbled into and got stuck in the Shadow Realm for years, Sliske was the youngest of gods. She believed that he had achieved godhood after killing Guthix. Relomia described him as the god of shadows and darkness: devious, mysterious, and dangerous. However, there was no proof of his godhood, and the other Zarosian Mahjarrat believed that Sliske is not a god. Sliske himself likewise confided in the World Guardian that he was not a god, and Jagex confirmed that he was being truthful.
He organised a contest for the Stone of Jas between the gods in order to provide a distraction to allow Zaros to return unopposed but was eventually excommunicated from Zaros's service. Nevertheless, he continued to run the contest, claiming to keep his promises, and still benefited from it. He met his demise when the World Guardian impaled him with the Staff of Armadyl, after which it was revealed he was working for Jas.
As a result of the World Guardian absorbing both Guthix's light knowledge and Sliske's shadow knowledge, Guthix's World Guardian enchantment within them manifested as two talking masks resembling Sliske in the adventurer's mind, but they were not any remnant of Sliske himself.
Akthanakos[edit | edit source]
Akthanakos is a Zarosian Mahjarrat, who disappeared during the late Second Age. The Ugthanki, camels of the deep desert, were trained to fight by Akthanakos, and as such are named after him. According to The Ugthanatos, Akthanakos created the Ugthanatos to deal with his nemesis, Enakhra. He expressed gladness at the results, as they had the traits he desired and had powerful combat skills due to giving them dexterous limbs, which regular camels did not have. The Ugthanatos worship Akthanakos, calling him the "camel god".
Hazeel[edit | edit source]
Hazeel is a Zamorakian Mahjarrat, formerly Mahserrat, warlord who originally dominated the region of present day Ardougne until he was defeated by Saradominist peasants, led by the Carnillean family. He has human followers known as the Cult of Hazeel, who played a crucial role in the Hazeel Cult Quest.
The Guardians of Guthix[edit | edit source]
In the RuneScape - The Gift of Guthix novel, it is revealed that the Guardians of Guthix are seen as demigods by the followers of Guthix, respected and worshiped as such. One evidence of this is found in the main entrance of Guthix's resting place, where there is a stone carving showing Fiara with what appears to be humans worshipping her.
Ocellus[edit | edit source]
Ocellus is a Guardian of Guthix and a virius, a subspecies of demon. He founded the Order of Ascension in hopes of creating humans who would not worship any gods. After two consecutive failures, during one of which the humans started worshipping him, he concluded that worship was inevitable. He was first worshipped by his early creation of the ascension, but then punished them. With many of his plans failing, his newest plan to stop mortals worshipping gods is to make them worship himself instead.
Solak[edit | edit source]
Solak is a creature of the Anima Mundi and Guardian of Guthix who defends the Lost Grove from those who want its power. During the Second Age, Seren sent a group of elite elf warriors to aid Solak in his task. However, one of these elves became tempted by the power, Solak defeated the traitorous elf, though he became corrupted in the process.
Sometime after that battle, he disappeared along with the other walkers, hiding the grove from the world. During his disappearance the fairies tried everything to see him return, while even humans were said to have built temples worshipping him, which led the religion to die out as he never responded.[49]
The grove would not be in contact with the outside world until the fifth year of the Sixth Age, where the World Guardian had helped freed Solak from his corrupted state.
Colossi[edit | edit source]
Colossi are various creatures of Gielinor predating the First Age who have somehow managed to ascend to a higher state of being, akin to godhood, believed to be caused by an abundance of anima. They are vastly more powerful than other creatures of their species, are unable to die of natural causes and do not require food. Their level of intelligence varies, and appears to be caused by a resonance with sentient life, that was brought to Gielinor by Guthix. Guthix sought to live in harmony with the colossi and befriended some of them, but he wouldn't refrain from interfering, if they posed a threat to the people. Some colossi had worshippers and cults including Loarnab, Fiara, Hippophobos, and the Wushanko Guardians.[50]
Quin[edit | edit source]
Quin was a powerful siren and seasinger in the Wushanko Isles who obtained the Elder Horn and demanded that she be worshipped as a goddess. However, as easterners generally don't believe in gods, the majority rejected her claims, though she was powerful enough to make the Eastern Sea notoriously more dangerous to traverse for at least 20 years of the late Fifth Age. Quin was ultimately assassinated by Zu Zu the Occultist, but the Elder Horn was seemingly lost.
House Vitur Founder[edit | edit source]
The dead founder of House Vitur, a vampyre noble house, was worshipped by his house as a god. Aside from vampyres, he and his house also garnered respect from other sapient races on Vampyrium, which would sacrifice themselves in his name; they are now scarce.[51]
Gielinor[edit | edit source]
Gielinor was a "god" forged by Nomad for him to control in a supposed attempt to protect Gielinor from other gods. It was created from the souls that Nomad collected while in the underworld and given form by corpses and the Soul obelisk, with the help of the "true" Order of Ascension. It resembles a grotesque and morbid Guthix.
Mythical gods[edit | edit source]
There are also gods, who only exists in myths and legends. The existence of these gods is dubious and there is little to no proof that they exist, in some cases they are known to be purely fictional even to those who worship them.
The Kendal[edit | edit source]
The Kendal (god) is a god from the Mountain Tribe's legends. A man impersonated the Kendal in the late Fifth Age and killed the tribe chieftain's daughter Asleif because the Mountain Tribe were scared of their gods and magic. According to the impostor, The Kendal is the guardian of the mountain, god of the northern lands, able to move the earth and control the skies. The Mountain Tribe planted trees to block the entrance to the cave where the impostor lived because they think it is unwise to come too close to a god. It is unknown if the Kendal is a fairy tale, a Fremennik spirit or a real deity. The impostor was killed in 169 by an adventurer.
Hanalan[edit | edit source]
Hanalan also known as the Eye in the Day Sky, is one of the "two creators" from ancient Cyclopean tradition, alongside her brother Birman. She is associated with the sun, and is depicted as a fiery red cyclops. Her eye is said to represent the sun, and her breath the wind. It is said that when she brings day to the world, she brings saltiness alongside it by drying the sea into crystals. When the Cyclopes began following Bandos, many of their old traditions were discarded, including the two creators. Eventually, those in Cyclosis have returned to their tradition, but no longer recognise them as divine beings, but accept the good and bad they can bring.
Birman[edit | edit source]
Birman, also known as the Eye in the Night Sky, is one of the "two creators" from ancient Cyclopean tradition, alongside his sister Hanalan. He is associated with the moon and is depicted as a cyclops with a blue eye and beard. His eye is said to represent the moon, and his beard the stars. He is said to bring the night, and alongside it, sweetness in the form of berries and coconuts. When the Cyclopes began following Bandos, many of their old traditions were discarded, including the two creators. Eventually, those in Cyclosis have returned to their tradition, but no longer recognise them as divine beings, but accept the good and bad they can bring.
Nyarlahydra[edit | edit source]
Nyarlahydra was one of the deities worshipped by the horrors, mentioned in the Pestilent journal. The horrors represented this deity with an arrangement of carefully cleaned bones of a large individual of their own kind, bound with sinew and string. The skull of this representation is said to have worn a black mask. The horrors would whisper the name of this god when one of them died.
Tezcasathla[edit | edit source]
Tezcasathla is a mythical deity who the mwanu creation myths describe as creating them and the other races of Jermyn from blood and stone. After creating the monkeys, apes and gorillas, Tezcasathla is said to have given the mwanu spears and axes, and then decreed that they prove their strength by killing the other races in order to sate his hunger. The mwanu believed the entity inhabiting the lake Tezcasathla (possibly Xau-Tak) proceeded to transport them to Gielinor's Cursed Archipelago.
Yogsathla[edit | edit source]
Yogsathla is one of the deities mentioned in the pestilent journal. It is described as a lunar deity, and a stone carving depicted it as a single eye that reminds the viewer of the corpses of decaying fish. The horrors do not worship this deity; they instead fear it and use its name as a curse.
Uvhastur[edit | edit source]
Uvhastur is one of the deities worshipped by the horrors, mentioned in the Pestilent journal. It is a sort of mother deity to the horrors, who represent the god with a carving of black stone. The carving appears to possess vague hints of a woman's body but without arms and whose legs are instead a mass of tentacles. It has a large number of heads, all of which emerge from a "neck" made of even more faces.
Chthonic death gods[edit | edit source]
There are rumours about the existence of ancient death gods related to the underworld. If these "Chthonic death gods" exist, Death speculates they may be the only ones who truly understand the inner workings of the Underworld. However, there is yet to be any proof of their existence.[52]
Powerful beings[edit | edit source]
There are creatures in the universe that, while not divine themselves, possess power comparable to that of a god. These beings may not hold godhood, but their immense strength and influence can rival deities. Additionally, there are others who, though not classified by any formal scale, have demonstrated their power by battling, defeating, or even killing gods in the past, either through the use of powerful artefacts or their own formidable abilities.
Godlike Entities[edit | edit source]
The list below are those who are godlike by raw power and strength, being called as such by a deity, labelled as such by a Jagex Moderator or were effected by the Edicts of Guthix.
Hostilius the Autocrat[edit | edit source]
Hostilius, an extremely powerful Chthonian that once ruled the world of Infernus. Considered as powerful as a god.[53]
Raksha, the Shadow Colossus[edit | edit source]
Raksha, an immensely powerful, but not divine, rex dinosaur. It's referred by Zaros as an animal demigod, which would place it as powerful as a demigod. [54]
Nex[edit | edit source]
Nex is a powerful Zarosian general. She is a Zaryte from Freneskae and one of Zaros' most powerful followers. During the Battle of the Monolith, Nex had directly fought Saradomin. [55] She was affected by the re-established Edicts of Guthix, forcing her out of Gielinor with Azzanadra,[56] revealing that her powers to be greater than demigods.
Gielinor (God)[edit | edit source]
Gielinor was a being forged by Nomad for him to control in a supposed attempt to protect Gielinor from other gods. It was created from the souls that Nomad collected while in the underworld and given form by corpses and the Soul obelisk, with the help of the "true" Order of Ascension. He is suggested to be as powerful as a demigod. [57]
Divine Challengers[edit | edit source]
The list below are those who have fought against the gods and either survived against them or defeated them in combat.
Vorago[edit | edit source]
Vorago is an Anima Mundi construct and guardian who can tap into Gielinor's Anima to increase its power to defend Gielinor against any threat, even the gods. They displayed this ability when they killed Tuska.
The Dragonkin[edit | edit source]
The Dragonkin, a race of powerful and intelligent dragon-like creatures that were tasked with killing False Users, have been known to kill gods in the past. This is seen firsthand when V is killed by them during Hero's Welcome.
The Player[edit | edit source]
The Player, a considerably powerful human, has been known to have battled and defeat demigods and avatars/aspects in the past, as well as survive a battle against Seren, while empowered by Shadow anima collected from Erebus. Other examples include the Dark Lord, the Bandos avatar, TzKal-Zuk and Zamorak.
Trivia[edit | edit source]
- According to Mod Osborne, the players were the only ones who cannot become a god, because the World Guardian powers granted by Guthix nullify the magic of gods.[58]
- However, upon completion of the quest Aftermath, the player loses their World Guardian powers. This theoretically removes the prohibition of divinity.
- Prior to tier-hood system being retconned, the Mahjarrat were considered as powerful as a low Tier 7 god.[59]
- Bob the Jagex Cat has his own chapel in the Player-owned house (P.O.H), this led people to believe that Bob could be a god, which his own words to another cat would suggest to be true, almost claiming that he was "Zar...."[60]. Currently, there are no in-game narrative that shows Bob being worshipped.
- This had players assume that he was Zaros in disguised, bidding his time for his return. However, this was proven to be false as it was revealed that Bob was actually the reincarnation of Robert the Strong. Even Azzandra debunks the speculation.
- Despite having a chapel icon, the allegiance would be defaulted to Saradomin.
Notes[edit | edit source]
- ^ As seen during the events of The Bird and the Beast
- ^ As seen during the events of The World Wakes
- ^ As seen during the events of Tuska Comes
References[edit | edit source]
- ^ Zaros, "Fate of the Gods", RuneScape. "I have pushed the limits of my own abilities, reforming the essence of other races into new beings... but to give them life required Mah's energy. As such, they are a failure, only proving of what I am incapable."
- ^ Zaros, "Fate of the Gods", RuneScape. "The elder gods wield their magic to create anima generators – what we call worlds."
- ^ Bandos's Memories, written by Zanik, RuneScape. "Little creature, my body sleeps but my mind is awake. [...] You do not know what you are doing. If you kill me, you kill every living thing on this planet. They will all die. You will be alone on this world. [...] Old god, I know exactly what I am doing."
- ^ Zamorak, "Elder God Wars Dungeon", RuneScape. "Even if I could rely on [Saradomin, Armadyl and Seren's] support [against the Elder Gods], it would make no difference. Saradomin and Armadyl would be swept aside as if they were nothing. And they know it. Even Seren would fall. As much as I enjoy taunting her about Mah, she would have no chance against these monstrosities."
- ^ Jagex. Mod Rowey & Mod Osborne's Twitter account. 14 February 2015. (Archived from the original on 2 June 2015.) Mod Rowey & Mod Osborne: "Enquidou: @JagexRowley You said Gods could not descent into Mortals, but @JagexOsborne recently said they could in a Q&A with the German community :-/
Mod Rowley: You'd have to link me to that. I'll talk to him on Monday.
Mod Osborne: yeah, we have never discussed it, so it is more about our personal opinions" - ^ Jagex. Above the Lore - episode 6: The Story behind the World Event Above the Lore podcast, 26 July 2013.
- ^ Book of the underworld, written by Thaerisk Cemphier, "Missing, Presumed Death", RuneScape. "For some reason Death was reluctant to discuss what happens when a god dies. He did, however, detail that a god gives up the right to an afterlife when they ascend. Instead their energy is transferred back into the world upon death."
- ^ Jagex. Above the Lore - episode 6: The Story behind the World Event Mod Moltare Above the Lore podcast, 26 July 2013. Mod Moltare: When Guthix was killed, a lot of... the energy that he had held within him as a major god was released, was freed up. In particular in places of major significance to Guthix. [...] All of that sort of places are now repositories of... a free energy basically to them as can use it. Now, a human being can't just pick up a crystal of godly energy and start firing god power at people, but the gods will very much be interested in locating sources of the leftover power of Guthix.
- ^ Mod Drebin. Mod Osborne's Lore Answers!. Future Game Updates Forums. 18 March 2013. (Archived from the original on 19 March 2013.)
- ^ Guthix, "Guthixian Memories", RuneScape. "The stone had made me more powerful than them. It was easy for me to open portals and cast them out of my world. But it was my lack of foresight that had led to this. In my eagerness to let the mortals live without me, I had forgotten the other gods and their ambition."
- ^ Jagex. Above the Lore pilot - RuneRadio interview Mod Osborne Above the Lore podcast, 25 April 2013.
- ^ Mod Osborne. "RuneScape BTS 54: God Emissaries!." (1:48), YouTube video. "We've taken a lot of time to decide what the philosophy of each is. To make sure they're viable, something you can really stand behind!"
- ^ Mod Ollo. "God Emissaries." 29 May 2013. RuneScape News.
- ^ a b Mod Osborne. Campfire - Answers. General Forums. 27 June 2013. (Archived from the original on 28 June 2013.)
- ^ Jagex. Above the Lore - episode 12: The Joy of Zaros Mod John A : "I don't think it's helpful to say 'This god represents [single word concept in some absolute sense]'. I think ... we'd end up with lazy characterisation. Where mortal characters can have a back-story, but with gods, somehow, you've got to sum it up with one word." (3:00) Above the Lore podcast, 16 October 2013.
- ^ Mod Jack. Is Zaros a Mary-Sue?. RuneScape Lore Discussion Forums. 22 August 2013. (Archived from the original on 2 September 2013.)
- ^ Mod Phoenix. Q&A: The Death of Chivalry. Community Home Forums. 15 August 2013. (Archived from the original on 16 August 2013.) Original source is lost. Only the Wiki transcript remains.
- ^ a b Mod Crow. Declare your allegiance!. Community Home Forums. 9 July 2013. (Archived from the original on 9 July 2013.)
- ^ Saradomin, "God letters", RuneScape. "Strength through wisdom."
- ^ Julienne, Emissary of Saradomin, RuneScape. "Saradomin is the great protector - the god of light and order. He is first among the gods."
- ^ Garlandia, "The Bird and the Beast", RuneScape. "Saradomin is no paragon of purity and order, as he maintains."
- ^ Jagex. Above the Lore - episode 11: Rite of Passage Above the Lore podcast, 4 October 2013.
- ^ Armadyl, "The Bird and the Beast", RuneScape. "Now I am as the phoenix: reborn, with new purpose. Some gods would never take the path of harmony. In earlier ages, I'd be persistent in arguing with them. ... War is distasteful, but there are those who would never accept a peaceful world. They must die."
- ^ Mod Jack. Sliske's New Personality. RuneScape Lore Discussion Forums. 16 October 2013. (Archived from the original on 21 October 2013.)
- ^ Death, "Sliske's Endgame", RuneScape. "This has never worked for the gods. As beings of pure divine energy, they have no afterlife."
- ^ The player, "Twilight of the Gods", RuneScape. "The ritual was designed only to work on beings with a certain concentration of divine energy. So it'll have no effect on demigods, Mahjarrat - that sort of thing."
- ^ Jagex. RuneFest 2013 lore session: Celebrating Story RuneFest 3 recording, 2 November 2013.
- ^ As seen in Sliske's Endgame
- ^ Jagex. RuneFest 2013 lore session: Celebrating Story RuneFest 3 recording, 2 November 2013.
- ^ Jagex. RuneFest 2013 lore session: Celebrating Story RuneFest 3 recording, 2 November 2013.
- ^ Jagex. RuneFest 2013 lore session: Celebrating Story RuneFest 3 recording, 2 November 2013.
- ^ Jagex. RuneFest 2013 lore session: Celebrating Story RuneFest 3 recording, 2 November 2013.
- ^ Mod Jack. Lore Corner - Answers!. RuneScape Lore Discussion Forums. 17 January 2017. (Archived from the original on 18 January 2017.)
- ^ Jagex. RuneFest 2013 lore session: Celebrating Story RuneFest 3 recording, 2 November 2013.
- ^ TzKal-Zuk, "TzekHaar Front", RuneScape. "I have been a chieftain, a gladiator, a warlord, a demigod"
- ^ Kerapac's tablet, written by Kerapac, "Desperate Measures", RuneScape. "Four roakin brought this pain-filled universe into existence"
- ^ a b c d e Azzanadra, "Heart of Stone", RuneScape. "Wen rests under White Wolf mountain somewhere. Ful resides somewhere around the Karamjan volcano. Bik sleeps beneath Entrana. (...) Jas, creator of that most dangerous artefact the Stone of Jas, slumbers beneath the Kharidian desert." Post-Quest Dialogue
- ^ a b Azzanadra, "Heart of Stone", RuneScape. "Player: But I found Wen's chronicle on Ice Mountain.
Azzanadra: The Measure is an elder artefact and therefore not prone to making mistakes. And the mouthpieces are tied to the elder gods in some fashion. ... Which means that Wen must be under both mountains." Post-Quest Dialogue - ^ TokHaar-Hok, "Wandering Ga'al (miniquest)", RuneScape. "In time, Ful created the Elder Kiln: an artefact that manufactures living implements. At the site of the last few worlds, she planted the Elder Kiln beneath the surface. Sacred lava flowed through sacred clay. The TokHaar awoke. Forged by the Elder Kiln, we worked to fulfil our masters' plan. The TokHaar-Hok heard the masters, and conveyed their orders. The TokHaar-Ket, the TokHaar-Xil, the TokHaar-Mej, the TokHaar-Hur obeyed. As the TokHaar spread out across each forming world, we TokHaar-Hok increased in number, to carry the words of the masters to every corner of the world. When our work was complete, the masters looked upon their creation, and were dissatisfied. The TokHaar returned to the sacred lava, and Ful tore the Elder Kiln from the imperfect world."
- ^ Guthix, "Memorial to Guthix", RuneScape. "The fairies of Zanaris, caretakers of the world below, obviously shared a common ancestry with the creatures I had encountered on the nature worlds. However, they were changed, transcendent, inextricably bound to the abundant magical energy of Gielinor, in order to fulfil a specific purpose. The fairies are an embodiment of magic - their life-force infused with anima. It is why they work so tirelessly to maintain Gielinor's weather and seasons, for the planet's equilibrium is intrinsic to their own wellbeing. They have no choice. It is now necessary for their very survival, but they perform their duty without complaint."
- ^ Seren, "Desperate Times", RuneScape. "I propose we start simple and turn our attention first to the elder god Bik. Bik is the elder god most associated with nature and plant life. She is known to nurture trees and plants bringing life and vibrancy to the worlds she engineers. It is the work of Bik that is responsible for some of the once vibrant worlds, Tarddiad and Naragun are both prime examples of her handiwork. And this I believe shows how we can reach her. How we can find a common ground to appease her. I propose that we create a great garden. A place where nature and beauty can thrive, without the interruption of civilisation."
- ^ Gorvek, "Croesus Front", RuneScape. "They say that of all the Elder Gods, Bik holds intelligent life in the greatest contempt."
- ^ Jagex. Official lore livestream with Mods Mark and Osborne Official lore livestream, 4 November 2012.
- ^ Mod Michelle. Gods/Philosophies. (Archived from the original on 3 June 2015.) "Tuska was a rampaging beast who managed to kill a god, and thus ascended to godhood. As a god she retains her animal instincts, and crashes through worlds causing destruction."Lost reference
- ^ Freya Lune, "Hero's Welcome", RuneScape. "Well, he became of god-like power when he touched the stone. And from our visions has acquired even more. From what little we know about such things, it is likely he used his power to slay at least one evil god to truly ascend."
- ^ V, "Hero's Welcome", RuneScape. "I've met about half a dozen other hero-gods in my travels! You would be surprised how many people, on achieving godhood immediately use the power to become a champion or hero."
- ^ V, "Hero's Welcome", RuneScape. "you will need to help me contact the other heroes, hero-gods and people I have helped to protect over the years. Combined they may be able to create a plan to regain my energy."
- ^ The Book of V, written by V, "God Emissaries", RuneScape. "If I act swiftly enough I may even be able to head off to check the advances of the outer gods."
- ^ Bub, "The Lost Grove", RuneScape. "We searched and prayed for days. We offered all the wisps and mushrooms we could, but to no avail. Once, your kind built temples and worshipped him, but no more. All gone now. Anyway..."
- ^ Colossi & the time of colossi, written by Reldo, "Desperate Creatures", RuneScape. "Along with other gods who arrived on Gielinor at this time, some of the animal-colossi began to develop worshippers and followings."
- ^ A Taste of Hope, written by Lord Drakan, "Lord of Vampyrium", RuneScape. "The Vitur were in thrall to their long-dead founder, whom they considered a 'god'. (...) Indeed, he was not only worshipped by his vyres, but a number of sapient races sacrificed themselves willingly out of respect for him and House Vitur's opulent culture. These creatures are now scarce on Vampyrium..."
- ^ Death, "Nomad's Elegy", RuneScape. "The full workings of the Underworld and afterlives are known only perhaps to ancient Cthonic[sic] death gods. Assuming such beings even exist, I have never seen one. Heard whispers and rumours, yes, but never proof."
- ^ Jagex. Zamorak's return: Lorehole!. RuneScape Forums. (Archived from the original on 9 June 2014.)
- ^ Zaros, "Raksha, the Shadow Colossus (quest)", RuneScape. "It was a colossus - an animal demigod. The ultimate apex predator. Unchallenged."
- ^ The RuneScape Team. "Battle Report, Pentember 4th." 27 May 2021. RuneScape News.
- ^ Azzanadra, "Aftermath", RuneScape. "Azzanadra: Zamorak has been defeated - for now. You all heard Saradomin's proclamation. The truth is that the Edicts of Guthix have returned, and all the gods are slipping from this world.
Nex: I feel it too, Sanctitas.
Azzanadra: Then your power has grown indeed. Nex and I shall return to Freneskae to continue our work." - ^ Jagex. Mod Jack on a player's question on Gielinor's divinity. on Discord. . 11 February 2024. Mod Jack on a player's question on Gielinor's divinity.: "Q: Gielinor (God) created by Nomad, I recall that it is called a god, but isn't one; instead is just a powerful being from creation that would be as powerful as a god (unknown tier in this case). Does Anyone recall if this was said and where it was said (like in screen shot or so)? Or if a Jmod can confirm this is the case(again) Jack: I would definitely put it in the "demigod" tier"
- ^ Mod Emilee. The World Wakes - FAQ. Recent Game Updates Forums. 5 March 2013. (Archived from the original on 20 March 2013.)
- ^ Mod Jack. Mahjarrat Memories FAQ. RuneScape Forums. (Archived from the original on 20 March 2014.)
- ^ Bob the Jagex Cat, "Icthlarin's Little Helper", RuneScape. "Well, I don't believe much really since I am Zar... erm, well, no, I erm, meow?"
Elder Gods | |
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Gods | |
Demigods | |
† denotes gods that are deceased; Δ denotes gods with an unknown fate |