In Aid of the Myreque - Quick guide
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Overview[edit | edit source]
Start point | ![]() | |||||
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Membership requirement | ![]() | |||||
Official length[?] | Long | |||||
Requirements |
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Follows events | For full storyline comprehension, completion of the following quests is recommended but not required.
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Items required | Items from the tool belt are not listed unless they do not work or are not automatically added. Items marked with † can be easily acquired during the quest by purchasing them from Razmire's store, if you have completed Shades of Mort'ton.
For building the pub, general store and bank:
For building the furnace (these items can be kept in the bank but do not keep in the metal bank):
For making the rod of Ivandis (these items can be kept in the bank or metal bank):
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Recommended |
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Enemies to defeat |
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Burgh de Rott[edit | edit source]
Needed: 1 food, 1-5 buckets and 9 free spaces, preferably charged druid pouch so your food won't rot
- To save a bank run, also take the items needed for the next chapter. If you don't want to use a beast of burden, bringing 6 planks and 24 nails will also save you one bank run.
- In the hideout behind the Canifis pub, go through the secret wall and squeeze past the stalagmite on the east side of the cave
- Talk to Veliaf Hurtz.
- Travel to Mort'ton. The fastest way is by heading south of the cave, exiting through the doors, climbing the same tree from In Search of the Myreque and using the swamp boat south, or using a portal to the Barrows in War's Retreat.
- If you need a piece of food, there are snails to the west of Mort'ton that can be cooked with level 12 Cooking.
- Speak to Florin, south of the bridge to Burgh de Rott, who won't let you pass yet. (Make sure to finish dialogue options)
- Search the chest.
- Use food on the chest.
- Jump the gate.
- Talk to Florin.
- Climb over the broken down wall in the building just south-east of the well. It'll be near an unreachable pile of rubble that you can mine.
- Mine the rubble to clear the trap door, then open the trapdoor and climb down.
- Mine and use spade to remove all the rubble piles (15). Your bucket can be emptied on the pile outside the pub.
- 1 bucket will allow you to mine 3 piles before it needs to be emptied in the pile outside.
- Search the plaque on the northern wall.
- Go up and talk to any villager.
General store and bank[edit | edit source]
Needed: 11 planks, 10 bronze hatchets, 3 tinderboxes, 44 nails, 2 steel bars, 1 swamp paste, 1 coal and 10 raw mackerel or snails (all un-noted). A beast of burden familiar may also help out in holding all the needed supplies. A plank box may help with inventory space as well.
- Talk to Aurel in the general store.
- Climb the ladder outside and use a plank on the roof (3 planks, 12 nails required).
- Climb down and use a plank on the damaged wall (3 planks, 12 nails required).
- Talk to Aurel.
- Fill the box with supplies: 10 bronze hatchet, 3 tinderbox and 10 raw mackerel or raw snails (depending on what Aurel asked for).
- Return the crate to Aurel.
- Talk to Cornelius in the bank.
- Use 2 planks on the bank booth covered in broken glass while holding 1 swamp paste and 8 nails (any kind).
- Use 3 planks and 12 nails on the wall behind it.
- Talk to Cornelius.
- You can now use the bank booth in Burgh de Rott.
- Talk to any villager.
- Use two steel bars and a piece of coal on the furnace to the east.
- Search the furnace to light it.
Vampyre slayer[edit | edit source]
Needed: A silver melee weapon (silver sickle), combat equipment, food
Recommended: For fight with Gadderanks: magic equipment, runes for magic attacks
Recommended: For fight with Gadderanks: magic equipment, runes for magic attacks
- Talk to Gadderanks in the general store.
- Talk to everyone else in the general store but Aurel.
- Kill Gadderanks and the vampyres. (The vampyres can only be damaged by a silver melee weapon)
- Talk to Gadderanks.
- Talk to Veliaf.
- Talk to Veliaf in the Canifis hideout (Take Melee Gear and Sickle).
- Dismiss your followers if you have any.
- Talk to Polmafi then Radigad then Ivan.
- Route 1 is generally easier:
- Kill the vampyres.
- Enter the Mausoleum west of Canifis and talk to Drezel until he gives you a key. then
- Use the key on the east wall, then climb the secret trapdoor.
- Find and read the book titled 'The Sleeping Seven' on the westernmost middle-bookcase.
Silvthril rod[edit | edit source]
Needed: Rope, water rune, cosmic rune, soft clay, cut sapphire, silver bar, mithril bar (metal bank is fine)
- Return to Canifis and enter the trapdoor south of the pub.
- Leave the pub cellar via the south wall and smash the wooden boards on the eastern wall.
- Enter and use soft clay on the tomb, then add the Rod clay mould to your tool belt.
- Smelt a silvthril rod at any furnace (under the Silver Casting options).
- Enchant it using the Lvl-1 Enchant spell.
- With a rope and the enchanted rod in your inventory, return to Drezel, located underground in the mausoleum west of Paterdomus.
- Use the rod on the well in the room west of Drezel.
- Go back to Burgh de Rott, and go to the cellar in the pub where you previously cleared the rubble.
- Talk to Veliaf.
- Quest complete!
Rewards[edit | edit source]

- 2 quest points
- 2,000
experience lamp
- 2,000
experience lamp
- 2,000
experience lamp
- 2,000
experience lamp
- Access to Burgh de Rott and its facilities
- Ability to play the Temple Trekking minigame
- Ability to use a Gadderhammer, which is strong against shades
- Ability to make and use the rod of Ivandis and Guthix balance potions to fight and defeat Vampyre Juveniles and Juvinates
- Talk to Historian Minas to receive 5 kudos in the Varrock Museum
- 2 Treasure Hunter keys (Ironman accounts will not receive these)
- Music unlocked
- Distant Land – when you first enter Burgh De Rott
- Fangs For the Memory – when you are ambushed while escorting Ivan
Required for completing[edit | edit source]
In Aid of the Myreque is directly required for the following quests/miniquests:
It is therefore an indirect requirement for the following quests and miniquests:
It is therefore an indirect comprehension requirement for the following quests and miniquests:
- Aftermath
- Azzanadra's Quest
- Battle of the Monolith
- Children of Mah
- City of Senntisten
- Curse of the Black Stone (full comprehension)
- Desperate Creatures
- Desperate Measures
- Desperate Times (full comprehension)
- Dishonour among Thieves
- Evil Dave's Big Day Out (full comprehension)
- Extinction
- Eye of Het I
- Eye of Het II
- Fate of the Gods
- Heart of Stone (full comprehension)
- Hero's Welcome (full comprehension)
- Kindred Spirits
- Mahjarrat Memories (miniquest)
- Missing, Presumed Death (full comprehension)
- Nomad's Elegy
- Once Upon a Time in Gielinor: Finale
- Once Upon a Time in Gielinor: Fortunes (full comprehension)
- One of a Kind
- Sins of the Father
- Sliske's Endgame
- Tales of Nomad (miniquest)
- The Light Within
- The Mighty Fall
- The World Wakes (full comprehension)
- The World Wakes (full completion)
- Twilight of the Gods
Part 4 of the Myreque quest series | |||||||||
Characters | |||||||||
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Items |
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Scenery | |||||||||
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Locations | |||||||||
Music | |||||||||
Miscellaneous |