Zemouregal's fort
Zemouregal's fort | |||||||||||||||||||
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Release | 21 July 2009 (Update) | ||||||||||||||||||
Members | Yes | ||||||||||||||||||
Location | Troll Country | ||||||||||||||||||
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Music | Undead Army | ||||||||||||||||||
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Zemouregal's fort is a manor located east of Trollweiss Mountain, and west of the Mahjarrat Ritual Site.
Getting there[edit | edit source]
It can be accessed through the cellar by navigating the Ritual plateau tunnels from the west, during and after The Curse of Arrav quest, or by entering through the front door from the Mahjarrat Ritual Site during and after the Ritual of the Mahjarrat quest.
Alternatively, after the Ritual of the Mahjarrat quest, one can reach the fort by teleporting to the Glacor Cave using the fairy ring code DKQ, exit the cave to the Mahjarrat Ritual Site, run west to the fort, and use the main door.
Features[edit | edit source]
Chest[edit | edit source]
During and after the quest Dishonour among Thieves, players can find a chest here containing 5,000 coins, 250 Dungeoneering tokens, and 3 noted cut emeralds. Looting this chest is a requirement for the achievement Dishonourable Loot, a requirement for the master quest cape.
If not looted during the quest, players can reach the chest by travelling through the Ritual plateau tunnels. Beginning at the cave entrance in the eastern part of the summit of Trollweiss Mountain, run east through the tunnel and go up the stairs from the cellar. If Ritual of the Mahjarrat is completed, the easiest way to reach the fort is via fairy ring teleport to the Glacor Cave using code DKQ, exiting the cave, running west to the fort, and entering through the main door.
Safe[edit | edit source]
In the south-eastern room on the ground floor[UK]1st floor[US], there are four safes. Counting from the west, the first, second, third, and fourth safes require level 90, 94, 96, and 92 Thieving respectively to open and loot.
History[edit | edit source]
The fort has been home to Zemouregal since at least 1169 of the Fourth Age, when another Zamorakian Mahjarrat, Lamistard, attempted to avoid being sacrificed and constructed a massive underground system to get as close as possible to the Ritual Site to obtain power without having to fight. Zemouregal had noted that Lamistard had gone missing and knew that he was in trouble. Lamistard, with his lack of experience in doing so, created numerous passageways that were unstable at times. Eventually he dug his way into Zemouregal's cellar, and was promptly captured and sacrificed in the upcoming ritual.
During The Curse of Arrav, the player enters Zemouregal's fort but is attacked by Arrav. However, before Arrav can be killed, he is called away.
During The Ritual of the Mahjarrat, the player must use decoder strips to enter the front door. Once inside, the player must search a few crates to find the heart magic notes, which reveal that the further away Zemouregal is from Arrav, the stronger his resistance will be. Thus, he made a prism from a magical stone to strengthen his grip, but the stone failed to function. In the volcano on Karamja, Zemouregal found some obsidian, out of which he made a working prism. He hid in the fort to prevent the clumsy zombies from breaking it. The player overhears that Zemouregal's zombie army is in full strength, and that Arrav is in position. Lastly, the player smashes the black prism on the first floor, mentioned in the notes as strengthening Zemouregal's control over Arrav.
The fort is also used to store prisoners caught by Undead broavs that roam the ritual site during the quest.
Zemouregal can be found in his study on the top floor before and after the Ritual along with Sharathteerk, though they cannot be interacted with.
During Dishonour among Thieves the player comes here to recruit Zemouregal and Enakhra for Zamorak's team to steal the Stone of Jas from Sliske. Bilrach sensed Enakhra heading towards the fortress, which he found suspicious, though Moia believed that she intended to reason with him following recent events. Moia teleported the player outside the cellar, where they dispatched several armoured zombies Zemouregal had placed there following the events of the recent Ritual. After dispatching them, they convinced the two Mahjarrat to join Zamorak's heist.
Gallery[edit | edit source]
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Interior
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Zemouregal's cellar entrance
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Concept art
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Concept art
Update history[edit | edit source]
Trivia[edit | edit source]
- Ironically, Zemouregal does not actually fit inside his fortress: his head sticks through the roof, and the doors are much too small for him to use.
Part 13 of the Mahjarrat Mysteries quest series | |
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Part 16 of the Mahjarrat Mysteries quest series | |||||||||
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Part 1 of the Sliske's Game quest series | |||||||||
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Part 8 of the Sliske's Game quest series | |||||
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