Void knight mace

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NormalBrokenLocked
Void knight mace
Released6 June 2006 (Update)
MembersYes
Quest itemNo
League regionAsgarnia Asgarnia
Properties
TradeableNo
EquipableYes
StackableNo
NoteableNo
OptionsWield, Drop
ExamineA mace used by the order of the Void Knights.
Values
Value12,000 coins
High alch7,200 coins
Low alch4,800 coins
Weight1.814 kg
Advanced data
Item ID8841

The Void Knight mace can be bought from a Void Knight for 250 commendation points, although a player must have 42 Attack, Strength, Defence, Hitpoints, Ranged, and Magic, along with 22 Prayer. The mace can also be used to autocast Claws of Guthix, Crumble Undead, and the Wave and Surge spells. To cast Claws of Guthix, the player still must have cast the spell 100 times in the Wilderness Mage Arena. Note that the Void knight mace does not count towards the four pieces needed for the void set effect.

Its stats are relatively close to the rune mace's stats, with the main difference being its 25% slower attack speed. It also has +2 bonus in Stab, Slash, and Crush attack, as well as Stab, Slash, Crush, Magic, and Ranged defence, as well as a relative +2 Strength and Prayer bonus compared to the rune mace. Due to its role as one of the weapons to cast Claws of Guthix, it also has a +8 Magic attack bonus. These stats make it one of the only melee weapons in game to have a positive ranged defence bonus, other than the lunar staff, with +1, and the dragon spear and Zamorakian spear, with +5 and +13, respectively. Unlike other maces, however, it only has crushing attack styles. Alongside croziers and the 3rd age druidic staff, it has the highest Prayer bonus of all one-handed weapons.

While Claws of Guthix can be cast and autocast while wearing an imbued saradomin cape or imbued zamorak cape, an appropriate cape (guthix cape or its imbued variant) must still be worn to receive the damage boost from Charge.

If the player dies below level 20 Wilderness, it will remain in the player's inventory; however, the item will be unusable and must be repaired by using it on Perdu and paying him 20,000 coins. If not protected when the player dies at level 20 Wilderness or higher, the mace is converted into coins. Alternatively, a Trouver parchment and a payment of 500,000 coins can be given to Perdu in order to lock it (after which it gains the (l) suffix); this allows the item to be kept in death, unbroken, even if the player dies at level 20 Wilderness or higher.

Combat stats[edit | edit source]

NormalBrokenLocked
 Attack bonuses
StabSlashCrushMagicRanged
+22+0+41+8+0
 Defence bonuses
StabSlashCrushMagicRanged
+2+2+2+2+2
 Other bonusesSlot
StrengthRangedMagic damagePrayerWeapon slot table
+38+0+0%+6List
Combat styleAttack typeWeapon styleAttack speedRangeExperienceLevel boost
BashCrushAccurate5 ticks (3.0s)1 tileAttack Hitpoints+3 Attack
PoundCrushAggressiveStrength Hitpoints+3 Strength
FocusCrushDefensiveDefence Hitpoints+3 Defence
SpellMagicDefensive Autocast5 ticks (3.0s)10 tilesMagic Hitpoints DefenceNone
SpellMagicAutocastMagic HitpointsNone
Autocasting options
[a]

Shop locations[edit | edit source]

SellerLocationNumber
in stock
Restock
time
Price
sold at
Price
bought at
Change
Per
MembersLeague region
Void Knights' Reward OptionsVoid Knights' OutpostN/A250N/A0.0%MembersAsgarnia

Used in recommended equipment[edit | edit source]

RankMethod
4Dagannoth Kings/Strategies (Magic (Rex only))
1Volcanic Mine (Solo)
1Volcanic Mine (Group)

Comparison between other magic weapons[edit | edit source]

Magic weapons comparison table ()
Name Level(s) required Magic attack Magic damage Price Notes
Tumeken's shadow

Magic 85

+35 N/A 1,187,009,635
  • Requires 5Chaos 2Soul per charge of the built-in spell.
  • Built-in spell damage scales with the player's Magic level and can hit up to 34 at Magic 99 without any magic damage bonus.
  • Has a passive effect which triples magic attack bonus and magic damage from the player's worn equipment. The magic damage increase is capped at a total of 100%.
  • Because the spell is built-in, the player does not need to carry its runes in their inventory and can use Arceuus spellbook, Lunar spells, or Ancient Magicks while wielding this staff.
Harmonised nightmare staff Magic 82
Hitpoints 50
+16 +15% 448,421,371
Volatile nightmare staff Magic 82
Hitpoints 50
+16 +15% 162,750,064
  • Can autocast both Ancient Magicks and standard spells.
  • Has a special attack which consumes 55% of the player's special attack energy and deals a high amount of damage with 50% increased accuracy. This attack does not consume runes.
  • Otherwise possesses identical bonuses and benefits to the Nightmare staff.
Eldritch nightmare staff Magic 82
Hitpoints 50
+16 +15% 347,875,310
Sanguinesti staff Magic 82 +25 N/A 72,287,301
  • Slightly stronger than the trident of the swamp, with the same stats but able to hit one damage higher.
  • Requires 3Blood per charge of the built-in spell.
  • Built-in spell damage scales with the player's Magic level and can hit up to 32 at Magic 99 .
  • Has a 1 in 6 chance to heal the wielder by half the damage dealt.
  • Because the spell is built-in, the player does not need to carry its runes in their inventory and can use Arceuus spellbook, Lunar spells, or Ancient Magicks while wielding this staff.
Holy Sanguinesti staff
Kodai wand Magic 80 +28 +15% 117,485,007
  • Can autocast Ancient Magicks, Arceuus spells, and standard spells.
  • Provides unlimited water runes while equipped.
  • When a combat spell is cast with the wand, there is a 15% chance that the wand will negate the rune cost for that spell.
  • Offers the second-highest magic attack bonus of a 1-handed magic weapon.
Trident of the swamp Magic 78 +25 N/A 4,986,615
  • Has the same benefits as the Trident of the seas, but with +10 more magic attack bonus.
  • Requires 5Fire 1Chaos 1Death and 1 Zulrah scale (instead of coins) per charge of the built-in spell, and can hold up to 2,500 charges. The enhanced version can hold up to 20,000 charges, but requires 10 kraken tentacles to create.
  • Built-in spell damage scales with the player's Magic level and can hit up to 31 at Magic 99 .
  • Has 25% chance to inflict venom on the target.
  • Because the spell is built-in, the player does not need to carry its runes in their inventory and can use Arceuus spellbook, Lunar spells, or Ancient Magicks while wielding this staff.
Trident of the swamp (e) 10,664,752
Purging staff Magic 77 Attack 50 +37 +10% 45,416,596[n 1]
Toxic staff of the dead Magic 75 Attack +25 +15% 14,210,108
Staff of light Magic 75 Attack +17 +15% 9,101,873
Staff of balance Magic 75 Attack +17 +15% 23,281,161
Staff of the dead Magic 75 Attack +17 +15% 9,144,100
Trident of the seas Magic 75 +15 N/A 44,136
  • Has its own built-in spell, requiring charges which cost 5Fire 1Chaos 1Death runes and 10 coins per cast. Can hold up to 2,500 charges. The enhanced version can hold up to 20,000 charges, but requires 10 kraken tentacles to create.
  • Built-in spell damage scales with the player's Magic level and can hit up to 28 at Magic 99 .
  • Has a weapon speed of 4 (same as scimitars/whip), while all other forms of combat magic only have 5 (same as longswords).
  • Because the spell is built-in, the player does not need to carry its runes in their inventory and can use Arceuus spellbook, Lunar spells, or Ancient Magicks while wielding this staff.
Trident of the seas (e) 6,271,499
Slayer's staff (e) Magic 75
Slayer 55
+12 N/A 24,033[n 2]
Nightmare staff Magic 72
Hitpoints 50
+16 +15% 65,297,607
Ahrim's staff Magic 70
Skills
+15 +5% 227,031
Blue moon spear Magic 75
Attack 70
+30 +5% 697,392
Ancient sceptre Magic 70
Strength 60
Attack 50
+20 +5% 81,144
Warped sceptre

Magic 62

+12 N/A 104,053
  • Requires 5Earth 2Chaos per charge of the built-in spell.
  • Built-in spell damage scales with the player's Magic level and can hit up to 24 at Magic 99 without any magic damage bonus.
  • Because the spell is built-in, the player does not need to carry its runes in their inventory and can use Arceuus spellbook, Lunar spells, or Ancient Magicks while wielding this staff.
Accursed sceptre Magic 70 +22 N/A 2,865,046
  • While charged, an additional 50% magic accuracy and damage boost is applied when attacking any NPC in the Wilderness. This effect will stack with a Slayer helmet or a Salve amulet and their variants, but not both simultaneously.
  • Has a special attack which consumes 50% of the player's special attack energy and deals an attack with 50% increased damage and accuracy. Upon a successful hit, drains the target's Defence and Magic by 15%.
  • Standard version:
    • Built-in spell damage scales with the player's Magic level.
    • Because the spell is built-in, the player does not need to carry its runes in their inventory and can use Arceuus spellbook, Lunar spells, or Ancient Magicks while wielding this staff.
  • Autocast version:
Accursed sceptre (a)
Master wand Magic 60 +20 N/A 1,661,826
Thammaron's sceptre Magic 60 +15 N/A 2,811,734
Thammaron's sceptre (a)
God staves Magic 60 +6 N/A 80,000
  • Required to cast god spells, but cannot be used to autocast them.
  • Those who have Magic 80 and the respective God cape can use the Charge spell, which increases the God spell's damage by 50%.
Iban's staff Magic 50 Attack +10 N/A 200,000[n 3]
  • Only staff able to cast Iban Blast.
  • Can autocast Iban Blast and standard spells.
  • Has 120 charges (2,500 if upgraded). One charge is used when casting Iban Blast on an NPC and two are used when casting it on another player.
  • Iban Blast has a max hit of 25.
Iban's staff (u) 400,000[n 4]
Ancient staff Magic 50 Attack +15 N/A 81,144
Slayer's staff Magic 50
Slayer 55
+12 N/A 21,722
Void knight mace Attack Strength Defence Hitpoints Ranged Magic 42
Prayer 22
+8 N/A Untradeable[n 5]
Mystic smoke staff Magic 40 Attack +14 +10%[n 6] 2,731,435
Smoke battlestaff Magic 30 Attack +12 2,698,204


Salamanders Attack Ranged Magic 30
(Green)
N/A N/A 112
  • Unique and versatile two-handed weapons that facilitate the use of all three combat styles.
  • Cannot autocast spells, but instead have their own unique magic attack, similar to how powered staves have built-in spells.
  • Damage done by salamanders is calculated by a unique formula using a hidden "magic damage bonus" unique to each lizard type.
Attack Ranged Magic 50
(Orange)
108
Attack Ranged Magic 60
(Red)
64
Attack Ranged Magic 70
(Black)
284
Attack Ranged Magic 80
(Tecu)
219,523


Croziers Prayer 60 +10 N/A 9,641
Skull sceptre Magic 1 +10 N/A Untradeable
Skull sceptre (i)

Elemental staves Magic 1
(Basic)
+10 N/A 1,085
Magic 30 Attack
(Battlestaff)
+12 9,054
Magic 40 Attack
(Mystic staff)
+14 25,238
  1. ^ Untradeable; price is of the tormented synapse used to create the staff.
  2. ^ Reverts to standard Slayer's staff when it runs out of charges, and needs to have a Slayer's enchantment reapplied.
  3. ^ Cost to repair the broken staff.
  4. ^ Cost to repair the broken staff and upgrade it to Iban's staff (u), which holds 2,500 charges instead of 120.
  5. ^ Costs 250 Void Knight commendation points.
  6. ^ Is not shown on Equipment Stats, and applies only to the standard spellbook.