Glacor Front

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Glacor Front
Release31 August 2021 (Update)
MembersYes
LocationSenntisten
Teleports
MusicThe Glacor Front (music track)
Map
See map section
[view][talk]

The Glacor Front is the second of four fronts of the Elder God Wars Dungeon, released on 31 August 2021. The front has no requirements to access; however, level 84 Slayer is required to fight glacors in this part of the dungeon.[1] Additionally, the completion of City of Senntisten is recommended for a better understanding of the story, as the front is considered the next instalment in the ongoing Elder God Wars narrative. The Shard of Erebus prevents the Slayer monsters in the area from being aggressive, while the upgraded pontifex shadow ring provides improved Elder Troves and increases the effectiveness of protection prayers against the boss.

The Glacor Front features the second assault on the cathedral in Senntisten, where united forces of the young gods keep the eggs of the Elder Gods from hatching and destroying Gielinor in the process. The attack to the south of the cathedral is led by an Arch-Glacor and its army of glacors, who have been summoned by Wen in an effort to reclaim the eggs. Azzanadra, along with several mages, are holding Arch-Glacor's powers at bay near the aqueduct.[1]

For the duration of the first week after release, Jagex instated a Free death week.[1]

Getting there[edit | edit source]

Glacor Front is located in the southern section of Senntisten, which can be accessed by ancient door north of the Archaeology Guild (which can be quickly teleported to with Archaeology journal) and directly east of Tolna's rift. After entering Senntisten the player needs to access the cathedral to the south of the entrance and then leave through southern cathedral door. Passing through the western door for the first time triggers a cutscene.

Map[edit | edit source]

Arch-Glacor[edit | edit source]

Arch-Glacor.

The Arch-Glacor is the force leading the Glacor Front, responsible for freezing the environment. It can be fought on the aqueduct in the southernmost part of the front, accessed by the Aqueduct Portal. The boss has been designed as customisable and scalable in an effort to introduce more players to bossing and teaching how to deal with various mechanics. In normal mode, the boss fight can be customized to remove or add mechanics by talking to one of the mages near the boss area or interacting with the interface. The amount of chosen mechanics affects drops, but killing the boss with no mechanics selected is still considered worthwhile and provides kill count and progress in the Soul Reaper assignment. The mages consist of Charos, Ariane, Arianwyn, Akthanakos and Enakhra.[1]

Like Kerapac, the bound, the encounter also features a hard mode encounter, which can only be accessed by defeating the boss at least once with all mechanics active in normal mode in a solo encounter and talking to Azzanadra near the mages. In hard mode, the boss has an enrage system similar to Telos, the Warden with mechanics being added/adjusted with enrage (although focusing more on health / damage scaling than adding mechanical depth), along with titles upon defeating the boss at specific enrages. While the normal mode is massable, hard mode is restricted to only one player. The hard mode is the only source of Frozen Core of Leng, required to craft the tier 95 weapons.[1]

Deaths in normal mode are considered safe, with Azzanadra teleporting the player out upon death. The players dying in normal mode won't lose their items like during normal death and won't lose their Hardcore Ironman status. However, deaths in hard mode are considered unsafe, and the player will lose their items and Hardcore status as normal.[1]

Slayer[edit | edit source]

Glacors occupying the central area of the front.

Players with level 1 and 84 Slayer can fight glacors and glacytes respectively without completion of Ritual of the Mahjarrat. They are found on the bridge leading south from the Cathedral and in the central areaup to the barrier separating them from the boss area. Shard of Erebus stops the creatures from being aggressive. Glacors share the same drops as the ones in Glacor Cave, including glacyte boots and the shards of Armadyl. Glacytes can drop glacor remnants used to craft a variety of rewards. Both creatures drop resonant anima of Wen or its tradeable variant after upgrading the pontifex shadow ring. The glacors are part of Senntisten Slayer collection log, building up from Nodon Front.[1]

Monster Level Slayer level Combat style Weakness Slayer XP LP Susceptible to
Glacor 112 1 1,918.8 40,000 inquisitor
Glacyte (melee) 105 84 198.9 5,000 inquisitor
Glacyte (magic) 105 84 198.9 5,000 hexhunter

Battlefield abilities[edit | edit source]

Additionally, the five generals from God Wars Dungeon and Heart of Gielinor found throughout different fronts can aid the player by providing a special ability which can be used while fighting Slayer monsters.

One of the following abilities may be selected at once by talking to the corresponding commander and can be activated using the extra action button. Can be used during, and does not incur, the global cooldown.

Commander Ability Description Cooldown Location
Kree'arra Swiftness of the Aviansie Channel the Avianse kin and gain a 10% damage increase for a short duration (18 seconds). 60 seconds Show map
Commander Zilyana Light of Saradomin Call upon the light to shield yourself from 50% of incoming damage for a short duration (18 seconds). 60 seconds Show map
Nex Blood siphon Siphon life directly from your target to heal yourself (25% of the target's maximum health over 6 hits). 120 seconds Show map
K'ril Tsutsaroth K'ril SMASH Smash your target with a large attack of 75% of your current weapon's damage type. 150 seconds Show map
Helwyr Wrath of Nature Summons a Mushroom that explodes after a delay, dealing damage around it. 60 seconds Show map
Gorvek Dragonfire rain Call in support from Gorvek to rain down dragonfire where you stand, dealing magic damage to any monsters standing in the affected area. 120 seconds Show map

Rewards[edit | edit source]

Materials[edit | edit source]

The majority of rewards from the Glacor Front need to be crafted from items dropped by glacors, including some unique drops from the hard mode version of the Arch-Glacor.[2]

Drop Slayer Normal mode Hard mode Rarity
Glacor remnants Green checkmark[a 1] Green checkmark Green checkmark Common
Dark nilas Red X Green checkmark Green checkmark Rare
Leng artefact Red X Green checkmark[a 2] Green checkmark Rare
Frozen Core of Leng Red X Red X Green checkmark Very rare
  1. ^ Only dropped by glacytes.
  2. ^ Only if all 5 mechanics are enabled.

Equipment[edit | edit source]

Reward Slot Tier Effects Source
Dark ice shard Main hand 85
Dark Shard of Leng Main hand 95
  • Special attack Icy Tempest: Imbue your weapons with the power of primordial ice. For 30 seconds, your damage cap is increased by 30%. This special attack has a cooldown of 60 seconds.
  • When worn with Dark Sliver of Leng or Dark ice sliver: Hurricane and Destroy no longer share a cooldown.
Dark ice sliver Off-hand 85
Dark Sliver of Leng Off-hand 95
Enhanced Kerapac's wrist wraps Hands 90 Same effect as Kerapac's wrist wraps.
Enhanced nightmare gauntlets Hands 90 Same effect as nightmare gauntlets.
Enhanced gloves of passage Hands 90 Enduring Ruin - after the Havoc or Smash successfully hits, next melee attack within 6 seconds deals 10% increased damage and the target takes 20% increased damage from bleeds for 10 seconds.
Scripture of Wen Pocket N/A
  • +5 Prayer
  • +8 to all styles
  • Sheer Cold - each attack has a chance to summon an icy beam for 3.6 seconds that attacks anything standing in it. Once targets have been hit 5 times by the beam, they will shatter for 400% ability damage.
Glacor's Adornment Wing N/A Cosmetic override.
Arch-Glacor's Adornment Wing N/A Cosmetic override.
Ur-Glacor's Adornment Wing N/A Cosmetic override.

Personalities[edit | edit source]

Throughout the Glacor Front a number of allied NPCs can be found, providing additional narrative background or gameplay options. The front is defended by the combined force of Elven Knights from Cadarn and Iorwerth Clans.

Beyond the Slayer area, five mages, led by Azzanadra, hold back the Arch-Glacor and allow to set up mechanics of the boss encounter.

Gallery[edit | edit source]

Promotional[edit | edit source]

Cutscene[edit | edit source]

Ariane explains the fate of Leng.

Development[edit | edit source]

Development history[edit | edit source]

The reveal of the second front of the Elder God Wars Dungeon was announcemed in the newspost on 16 August. On 18 August it was followed by a short video teaser revealing it will focus on Wen and using the artwork of Leng, homeworld of glacors, made for the stage reading of The Journal of Fell Arnessen, story that first mentioned the Arch-Glacors during RuneFest 2018. However the Arch-Glacor was removed from the teaser version of the artwork.[3][4] The The Glacor Front was officially revealed during the introduction stream on 20 August 2021. The stream included a speedpainting of the front artwork by artist Willoway, followed by reveal trailer which provided the name and release date of the update, as well as the first look at the front, including the boss, Slayer content and some of the rewards. During the stream the developers showcased the Glacor Front in more detail and discussed the development and aims of the project. It was explained that the Arch-Glacor was designed as a way to introduce greater variety of players to PvM by providing a customisable and scalable encounter than can be used to gradually learn combat mechanics and behaviours, while also providing increasing challenge for more experienced players. The environment was designed to have the aqueduct with the Arch-Glacor looming in the distance as the central focal point that the rest of the area builds up to. Mod Blkwitch got that idea from the concept art of mages on the balcony which she saw before even knowing she would work on the project. She wanted the aqueduct to be the same one that is used in the boss enounter, as opposed to interior of the Colosseum in the Nodon Front, which is actually a separate location using different scaling. The Arch-Glacor, created by Mod JT, was enlarged several times to be more visible from the distance, however due to limited draw distance for non-player characters in NXT client, the Arch-Glacor visible from afar is actually an environment piece rather than NPC. Another visual narrative element was expanding the previous front by adding more wounded to the infirmary.[5][6] After the stream a summary newspost was published.[1] On 27 August another newspost was published, introducing details about the rewards, including their effects and materials needed to create them.[2]

The Glacor Front was developed by Mod Orion and Mod Shogun. The artists working on this project were Mod Blkwitch (environments), Mod JT (characters), Mod Soffan (weapons) and Mod BakingaZ (concepts).[7]

With the release of the Croesus Front on 27 September, the Glacor Front was expanded and underwent a number of changes. Helwyr and the defence line were moved to the other side of the bridge, which was populated with a number of glacytes. The Raptor was added in Helwyr's previous location and fights a non-attackable glacor. Lord Iorwerth appeared near Helwyr, while Baxtorian, additional elven knights and barricades were added in the elven camp on the eastern overlook. Ozan a number of elven archers were added on the western overlook. Sir Owen was added next to the barrier beyond the Slayer area. Additionally the bridge leading to the Glacor Front became covered in large icicles, the water under the bridge became completely frozen, the icy ground textures were expanded and more houses below were covered in snow. The wounded knights on the bridge were partially moved to the Cathedral and a number of non-interactive elven and glacyte dead bodies were added throughout the area.

On an update on the 1 November, Voicelines of the different mages holding the Arch-Glacor at bay were added, with them commenting on various parts of the fight, such as mentioning what the next mechanic will be or praising the player should they land a powerful blow.

Transcript[edit | edit source]

Credits[edit | edit source]

Glacor Front
Developers
DeveloperMod Orion, Mod Shogun
ProductionMod Stacey
Art and graphics
CharactersMod JT (glacors), Mod Soffan (weapons)
EnvironmentsMod Blkwitch, Mod Read (aqueduct model and snow meshes on rooftops), Mod Chilly
AnimationMod Wing, Mod Haku
ConceptMod BakingaZ, Mod Fox
Quality assurance
Quality assuranceMod Cel
Audio
CompositionMod Grace

Graphical updates[edit | edit source]

The Elven Camp[edit | edit source]

The Barricades[edit | edit source]

The Bridge[edit | edit source]

Update history[edit | edit source]

This information has been compiled as part of the update history project. Some updates may not be included – see here for how to help out!
  • patch 3 May 2022 (Update):
    • Sir Owen's armaments at the Glacor front are no longer beset by a terrible affliction.
  • patch 31 January 2022 (Update):
    • Fixed an issue with examine text of Glacors and Glacytes in the Glacor Front.
  • patch 24 January 2022 (Update):
    • The mages in the Glacor Front will now talk to each other every 30 minutes.
  • patch 27 September 2021 (Update):
    • Resolved an issue that was causing the Senntisten section of the Slayer collection log to be incorrectly marked as complete for some users.
    • Fixed a related issue with unlocking the wing adornments (the last unlock would not log the Arch-Glacor Boss as completed).
    • A player on Hard Mode joining another player's Normal Mode instance will now benefit from the safe death.
    • Fixed an issue with the Arch-Glacor Hard Mode toggle being affected by other bosses.
  • hidden 27 September 2021 (Update):
    • Helwyr and the defence line have been moved to the other side of the bridge, which was populated with a number of glacytes.
    • The Raptor has been added in Helwyr's previous location and fights a non-attackable glacor. Lord Iorwerth, Baxtorian and Ozan have been added outside the cathedral, along with an increased number of Elven Knights. Sir Owen has been added next to the barrier beyond the Slayer area.
    • The bridge leading to the Glacor Front and the buildings below it have been visually changed. The water under the bridge has completely frozen, the icy textures have been expanded and more houses below have been covered in snow. The wounded knights on the bridge have been replaced by non-interactive dead bodies.
  • patch 20 September 2021 (Update):
    • Reduced the screen shake effects that play when activating Hard mode for the Arch-Glacor fight.
    • The Arch-Glacor Boss Collection Log will now track more than 250 Remnants.
    • The drop broadcast for the Arch-Glacor pet item now states the correct name.
    • The freezing blood debuff from the Arch-Glacor fight now consistently times out.
    • The Shard and Sliver of Leng weapons are more consistent regarding keepsaking.
  • patch 13 September 2021 (Update):
    • Reaper Assignments will now correctly indicate that the Arch-Glacor is the target when using quick-chat.
    • Fixed a grammar error on the grouping system UI for the Arch-Glacor fight.
    • Arch-Glacor logs are now shown in the Adventurer's Log.
    • Rewards from the Arch-Glacor fight are now given to the top three players.
    • The Arch-Glacor's drops will no longer spawn below the boss, where they are inaccessible to players.
    • Players can now consistently leave the Arch-Glacor arena after defeating the boss in hard mode.
  • patch 6 September 2021 (Update):
    • Improvements
      • Added a Bank Preset for the Arch-Glacor.
      • Hotfixed - Practice mode is no longer available for the Arch-Glacor.
      • Hotfixed - Adjusted the Instance Teleport Coordinate in the Arch-Glacor arena so players can surge straight away upon entering.
    • Fixes
      • Fixed an issue that was preventing the 'Insane Final Boss' achievement from unlocking correctly.
      • The Arch-Glacor boss will no longer drop Bones. Where was it even getting those?!
      • Fixed an issue where the incorrect armour values were being applied to the new enhanced T90 glove upgrades introduced with the Glacor Front update.
      • Fixed an issue that was preventing the 'Exposed Core' and 'Glacyte Minions' from working as expected at high enrage tiers during the Arch-Glacor boss fight.
      • Hotfixed - Added drop broadcasts for the Frozen Core of Leng and the Leng Artefact.
      • Hotfixed - Fixed an issue that meant the Arch-Glacor boss would die due to DoT effects, which could kill the player in certain situations.
      • Hotfixed - Fixed an issue where the Pontifex Ring was reducing Prayer-based damage resistance.
      • Hotfixed - Uncut Dragonstone will now drop in noted form during the Arch-Glacor fight.
      • Hotfixed - Normal mode damage reduction no longer kicks in after you have completed all mechanics during an encounter.
      • Hotfixed - The effect of the Enhanced Nightmare Gauntlets now function correctly.
      • Hotfixed - The third beam of the Pillars of Ice mechanic in the Hard Mode Arch-Glacor boss fight will no longer disappear and reappear when the mechanic ends.
      • Hotfixed - Manuscripts and Scriptures of Wen will now drop from the Arch-Glacor correctly in all scenarios.
      • Hotfixed - Triskelions dropped from the Arch-Glacor will no longer be multipled by enrage or mechanic modifiers.
      • Hotfixed - Rejoining a Hard Mode Arch-Glacor instance after toggling it off will no longer place you in a pseudo-Hard Mode encounter.
      • Hotfixed - Fixed an issue where sequential attacks of the same type from the same side of the Arch-Glacor boss were not appearing.
      • Hotfixed - The Bolstered Glacytes no longer set the Arch-Glacors health when they die.

References[edit | edit source]

  1. ^ a b c d e f g h Jagex. "Elder God Wars Dungeon: The Glacor Front." 20 August 2021. RuneScape News.
  2. ^ a b Jagex. "Elder God Wars Dungeon: The Glacor Front Survival Guide." 27 August 2021. RuneScape News.
  3. ^ Jagex. RuneScape's Twitter account. 18 August 2021. (Archived from the original on 16 April 2022.) RuneScape: "Wen the cold wind blows... ❄️"
  4. ^ Jagex. RuneScape's Twitter account. 19 August 2021. (Archived from the original on 16 April 2022.) RuneScape: "You may have staved off the Nodon Forces but the war has just begun. 🔴 Fri 20th, 14:00 Game Time (15:00 BST) | Elder God Wars Dungeon: Second Front Reveal ▶️ https://rs.game/Watch Expect a full intro with gameplay trailer, details on lore, army, boss and more!"
  5. ^ RuneScape. "Elder God Wars: The Glacor Front - Announcement Trailer | RuneScape." YouTube video. 20 August 2021.
  6. ^ RuneScape. "Elder God Wars Dungeon: An introduction to the Glacor Front | RuneScape." YouTube video. 20 August 2021.
  7. ^ Jagex. Mod BakingaZ's Twitter account. 23 August 2021. (Archived from the original on 16 April 2022.) Mod BakingaZ: "Some concept art for the Glacor Front, kudos to @JagexBlkwitch, @JagexJT and @JagexSoffan for making such "cool" stuff!"