Offence

Download as pdf or txt
Download as pdf or txt
You are on page 1of 4

Drop out drop in

Description - Organise players into teams of six.


- The attackers start the game with a tap on the half way mark.
- The defenders must retreat five metres at all rollballs.
- The attackers retain the ball for six touches (errors are counted as touches).
- When a ball carrier is touched in the defending team’s half, the defender who
made the touch must exit the field and jog around the nearest marker cone.
- The defender then returns to the field in an onside position.

KTP Running with the ball


- Carry the ball in two hands in front of the body

Passing
“Step, shift, swing”
- hold the middle of the ball with thumbs on top and fingers underneath
- swing the ball across the body with both hands and elbows slightly bent
- the head leads the rotation of the upper body towards the receiver
- release the ball and follow through in the direction of the pass

LEST L: 5v5
E: balls, cones and bibs.
S: 30mv20m
T: 10-15mins

Diagram

Double Agent

Description 1. Organise two teams of four players with two extra players as neutral double
acting halves.
2. The game starts and re-starts with a tap from half way.
3. One team starts as the attackers. They can pass the football in any direction
and maintain possession until the ball is intercepted or a touchdown is scored.
4. The defending team can intercept the ball to win possession. They must stand
still at a rollball until a neutral acting half has passed the ball backwards to an
attacking player.
5. The neutral acting halves must only play for the team that has possession of
the ball. They must always pass backwards at the rollball to an attacking
player.
6. The neutral acting halves can’t score a touchdown.
Double Agent

Variations Progression:
Rotate the neutral acting halves after a touchdown is scored
Two passes must go backwards before a touchdown is scored

KTP Roll Ball


- The player with the ball faces the opposing teams touchdown zone
- The ball is placed on the ground between the feet (preferably the ball is
stationary, although it may
roll backwards to a maximum of 1m).
- The player steps over the ball

Scoring
- Cross the score line
- Bend the knees and lower the body
- Use both hands to place the ball on the ground

Passing
Step, shift, swing

LEST L: 5v5.
E: balls, cones and bibs.
S: 30m x 20m.
T: 10-15mins.

Diagram

Scoring

Description Position half the players at each of town corners of one end of a 20m x 20m grid
with each of the
players in one group with a ball.
- The object is for one player to run to the far end of the grid and score a
touchdown without being
touched by the first player in the other group.
- After each attempt the players swap groups.
- The defender starts after the ball-carrier begins running.
Scoring

Variations Progression:
Increase distance
Change when players begin
Add another attacker to pass to
Add another defender
Put in a scoring system

Regression:
Decrease distance

KTP Scoring
- Cross the score line
- Bend the knees and lower the body
- Use both hands to place the ball on the ground

Side Step (Evasion)


- Body is positioned to one side of the defender
- Knees and the hips flex to lower the base of support
- Hand nearest the defender is extended to initiate the touch on opponent with
minimal force

LEST L: groups of 6
E: balls and cones.
S: 20m x 20m grid.
T: 10-15mins.

Diagram

You might also like