Charge Air Orb

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Charge Air Orb is a skilling spell requiring 66 Magic and the standard spellbook to cast. It requires 30 air runes, 3 cosmic runes and 1 unpowered orb, and grants 76 experience per cast. When cast on the Obelisk of Air, it transforms an unpowered orb into an air orb, which can then be added to a battlestaff in order to create an air battlestaff.

The Obelisk of Air can be reached via a ladder in the northwest chamber of the Edgeville Dungeon. This can be quickly reached by using the Dungeoneering cape or a Hoardstalker ring to teleport to the Edgeville Dungeon chaos druids dungeon. If the hard Wilderness achievements have been completed, it can be reached by heading north of Edgeville and using the shortcut.

Cost[edit | edit source]

InputCost
30312,347
Combo runes
303170,327
303111,767
303170,987
Staves
311,357
311,357
311,357
311,357

Products[edit | edit source]

ProductMembersProcessSkillsXPMaterials
1 × Air orbMembers
  • Charge Air Orb
  • 66 Magic
  • 76 Magic
1 × frameless Unpowered orb
3 × frameless Cosmic rune
30 × frameless Air rune

Transcript[edit | edit source]

Update history[edit | edit source]

This information has been compiled as part of the update history project. Some updates may not be included – see here for how to help out!
  • ninja 26 August 2014 (Update):
    • The animations for alchemy, super heat, enchant, charge orb, bones to bananas, and bones peaches have all been updated.
  • patch 10 September 2013 (Update):
    • The animation for enchanting staff orbs at the elemental obelisks has been made much smoother.
  • patch 13 May 2013 (Update):
    • Orb charge spells are now listed in the Magic Skill Advance Guide.
  • patch 4 December 2012 (Update):
    • Players now must stand next to an elemental altar to cast the Enchant Orb spells.