Dungeoneering cape

From the RuneScape Wiki, the wiki for all things RuneScape
Jump to navigation Jump to search
Dungeoneering cape
Release12 April 2010 (Update)
MembersYes
Quest itemNo
Properties
TradeableNo
EquipableYes
StackableNo
DisassemblyNo
DestroyDrop
ExamineThe cape worn by veterans of Daemonheim.
Options [?]
BackpackWear, Activate
Values
Value99,000 coins
High alch59,400 coins
Low alch39,600 coins
On deathReclaimable
Value: 99,000
Reclaim: 100
Weight0.453 kg
Advanced data
Item ID15706, 18508
LinksMRID • recipe
[view][talk]

The Dungeoneering cape is the Cape of Accomplishment for the Dungeoneering skill. It can be bought for 99,000 coins (or 92,000 coins with the ring of charos (a) or its imbued version) alongside the Dungeoneering hood from Thok, who is located south of Daemonheim, by players who are level 99 in Dungeoneering.

The cape's emote transforms the wearer into a warrior wearing primal equipment, a mage wearing Celestial equipment, or a ranger wearing sagittarian equipment, as depicted below. The selection can be influenced by wielding a weapon of a certain class. Wielding no weapon turns the wearer into a warrior.

Should a player achieve skill mastery in a second skill after Dungeoneering, the Dungeoneering cape will turn into a Dungeoneering cape (t), which is the trimmed version of the original cape. The Dungeoneering cape (t) has a light orange trim.

The dungeoneering hood can be attached to the cape by using one on the other, creating either a hooded dungeoneering cape or a hooded dungeoneering cape (t). It can be detached with a right-click option.

Talking to Thok of Daemonheim gives an option to toggle the appearance of the cape to a retro version, overriding the normal appearance and making it look similar to how it did before the 2015 graphical update. The retro cape can be used with a keepsake key.

Combat stats[edit | edit source]

RequirementsDungeoneering cape equipped.png: Dungeoneering cape equipped by a player
99 Dungeoneering
ClassSlot
All
Tier
75
AutoAbility
Damage--
Accuracy-
Style-
Range-
AttributesDamage reduction
Defence Armour33.9PvM: 0%PvP: 0%
Constitution Life points0Style bonuses
Prayer Prayer2
Strength21.6
Ranged21.6
Magic21.6
Necromancy21.6

Perk[edit | edit source]

The Dungeoneering cape's perk provides unlimited teleports to any available resource dungeon. The cape can be worn inside Daemonheim (this does not extend to the support cape, max cape, or completionist cape).

Up to three perks of the capes of accomplishment can be added to the max cape, the completionist cape, the trimmed completionist cape, and their master versions. Up to two perks of the capes of accomplishment of a specific skill type can be added to the respective Expert cape of Accomplishment. This can be done by using a Cape of Accomplishment with the desired perk on one of the capes. The cape of accomplishment is then lost in the process. To make space for other perks, it is possible to later remove the added perks, but with no reimbursement. All of the added perks are shared among max cape, completionist cape, trimmed completionist cape, and their master versions, thus it is not possible to have different configurations of perks on the different capes.

The teleport lands the user outside the entrance of the resource dungeon, with the exception of the Edgeville Dungeon chaos druids dungeon, in which case it sends the user just south of the gate into Wilderness. The resource dungeons need to be visited before they are available as teleports.

Several dungeons have additional requirements before they can be accessed.

The dungeoneering cape is extremely useful for its many teleports around the map, ideal for doing activities such as Mining, Penguin Hide and Seek, Slayer, and Treasure Trails. Some of its most useful teleports include Dragontooth Island (penguins, clues), Taverley Dungeon (clues), Daemonheim (slayer, clues), Brimhaven Dungeon (slayer, clues), and the Slayer Tower (penguins, slayer, clues).

Many mines with a variety of ores can quickly be accessed with these teleports.

Hotkey(s) Resource dungeon Rocks inside dungeon Rocks outside dungeon
2 Dwarven Mine resource dungeon
5 Daemonheim Peninsula Island N/A
7 Mining Guild resource dungeon
0, 5 Al Kharid resource dungeon
0, 9 Kal'gerion resource dungeon

Products[edit | edit source]

This is an auto-generated list (update now), and shows the first 100 items alphabetically. For all items, click here.

Shop locations[edit | edit source]

Gallery[edit | edit source]

Graphical updates[edit | edit source]

Inventory[edit | edit source]

Detailed[edit | edit source]

Equipped[edit | edit source]

Emote[edit | edit source]

Update history[edit | edit source]

This information has been compiled as part of the update history project. Some updates may not be included – see here for how to help out!
  • patch 9 September 2024 (Update):
    • The top tier of forgotten warriors in Dungeoneering and the Dungeoneering cape emote now use graphically updated primal armour.
  • patch 6 July 2020 (Update):
    • Misleading info that Max Capes could be taken into Daemonheim has been removed for the Dungeoneering Perk.
  • patch 13 August 2018 (Update):
    • It is no longer possible to detach a Dungeoneering hood from it's skillcape within a dungeon.
    • Hooded dungeoneering capes will no longer be removed when leaving a dungeon.
  • patch 22 January 2018 (Update):
    • The Dungeoneering skillcape perk no longer displays a 'no cannon allowed' message when opening the teleport menu.
  • patch 27 February 2017 (Update):
    • The level requirement has been removed from the Dungeoneering skillcape's Kal'gerion dungeon teleport.
  • update 7 April 2015 (Update):
    • Further graphical changes to skillcapes.
    • Addition of retro skillcape appearances and ability to toggle between the updated and retro appearances.
  • update 16 March 2015 (Update):
    • Graphical rework to all skillcapes.
    • Addition of hooded versions of skillcapes.
  • ninja 17 December 2013 (Update):
    • Skillcapes are no longer unequipped when logging into a F2P world.
  • patch 30 October 2013 (Update):
    • The bow is now wielded correctly during the skillcape emote.
  • patch 8 October 2013 (Update):
    • The Dungeoneering skill cape now uses the correct icon.
  • patch 10 September 2013 (Update):
    • Dungeoneering skillcapes no longer have a blue background around the Dungeoneering icon.
  • patch 29 August 2013 (Update):
    • The skill cape hanging up next to Thok has been updated.
  • patch 13 August 2013 (Update):
    • The untrimmed dungeoneering cape icon is no longer distorted.
  • hotfix 18 March 2013 (Update):
    • The Dungeoneering skillcape emote will now default to use the Melee emote if the player has equal stats in Melee, Ranged and Mage instead of choosing a random emote.
  • patch 26 September 2012 (Update):
    • The skillcape now has its black smoke effect again.
  • patch 2 April 2012 (Update):
    • The Dungeoneering skillcape emote no longer takes the melee stats of a weapon into account if autocasting is enabled when deciding which set of Dungeoneering gear to wear.
  • patch 7 June 2011 (Update):
    • This skillcape's emote no longer causes female avatars to transform into males during the animation.
  • patch 9 February 2011 (Update):
    • This skillcape will now play the melee emote when wielding mauls.

Trivia[edit | edit source]

  • Currently, 203,482 people are able to own this cape (as seen on the highscores).
  • When attempting to teleport whilst doing the emote text will come up reading "You can't do that while transmogrified into this form."
  • The Dungeoneering cape, along with the Completionist cape, the Divination cape, Quest Cape, and Invention cape, are the only capes of accomplishment not worn by the seller.
  • There was a glitch where you were able to play as one of the NPC's you morph into.
  • When this cape is activated the NPC that comes out is gender specific, if you are male they will all be male, if you are female they will all be female. Previously for females only the warrior would come out as female while the others remained male, this has since been changed.
  • Unlike other skillcapes, the bottom part of the cape is not trimmed even if another skillcape is achieved.
  • Even if you used the cape's +1 Dungeoneering boost, you still cannot use the Daemonheim auras to fight a boss 1 level higher than your own.
  • Players with 99 Dungeoneering can replace the group gatestone portal with a skillcape stand to display the cape, using 1 tangle gum branches. It provides no practical use, although they can interact with the stand to perform the skillcape emote.
  • Previously, if you open the second page of the teleport menu, you receive a message that notifies you that Dwarf multicannons cannot be used inside the Chaos Tunnels - before you could attempt to choose any option, before it was fixed. It still cannot be used to bypass that restriction, however.
  • Unlike the Dwarf multicannon, Kinetic cyclones and Oldak Coils won't prevent the player from teleporting to the Chaos Tunnels resource dungeon.