Publications

2024

  1. Article
    D4
    “Enhancing Catalysis Studies with Chat Generative Pre-trained Transformer (ChatGPT): Conversation with ChatGPT,” Dalton Transactions, 2024.
  2. Paper
    D4
    “Exposure Diffusion: HDR Image Generation by Consistent LDR denoising,” 2024. [Online]. Available: https://arxiv.org/abs/2405.14304.
  3. Article
    D4
    “Enhancing Image Quality Prediction with Self-supervised Visual Masking,” Computer Graphics Forum (Proc. EUROGRAPHICS 2024), vol. 43, no. 2, 2024.
  4. Conference paper
    D4D6
    “Who did it? How User Agency is influenced by Visual Properties of Generated Images,” in UIST ’24, 37th Annual ACM Symposium on User Interface Software and Technology, Pittsburgh, PA, USA, 2024.
  5. Conference paper
    D4
    “Motionless Movement: Towards Vibrotactile Kinesthetic Displays,” in CHI ’24, CHI Conference on Human Factors in Computing Sytems, Honolulu, HI, USA, 2024.
  6. Conference paper
    D4D6
    “Blue Noise for Diffusion Models,” in Proceedings SIGGRAPH 2024 Conference Papers, Denver, CO, USA, 2024.
  7. Conference paper
    D4
    “Accelerating Saccadic Response through Spatial and Temporal Cross-Modal Misalignments,” in Proceedings SIGGRAPH 2024 Conference Papers, Denver, CO, USA, 2024.
  8. Conference paper
    D4
    “Shaping Compliance: Inducing Haptic Illusion of Compliance in Different Shapes with Electrotactile Grains,” in CHI ’24, CHI Conference on Human Factors in Computing Sytems, Honolulu, HI, USA, 2024.
  9. Conference paper
    D4
    “Differentiable Modeling of Material Spreading in Inkjet Printing for Appearance Prediction,” in SIGGRAPH Asia 2024 (SA 2024), Tokyo, Japan.
  10. Article
    D4D6
    “Neural Gaussian Scale-Space Fields,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH 2024), vol. 43, no. 4, 2024.
  11. Article
    D4
    “Measuring and Predicting Multisensory Reaction Latency: A Probabilistic Model for Visual-Auditory Integration,” IEEE Transactions on Visualization and Computer Graphics, vol. 30, no. 11, 2024.
  12. Conference paper
    D4
    “Self-Supervised Video Defocus Deblurring with Atlas Learning,” in Proceedings SIGGRAPH 2024 Conference Papers, Denver, CO, USA, 2024.
  13. Conference paper
    D4
    “Empowering Learners: Chatbot-Mediated ‘Learning-by-Teaching,’” in CHI ’24, CHI Conference on Human Factors in Computing Sytems, Honolulu, HI, USA, 2024.
  14. Thesis
    D4IMPR-CSD6
    “Representing and Reconstructing General Non-rigid Objects with Neural Models,” Universität des Saarlandes, Saarbrücken, 2024.
  15. Conference paper
    D4
    “vARitouch: Back of the Finger Device for Adding Variable Compliance to Rigid Objects,” in CHI ’24, CHI Conference on Human Factors in Computing Sytems, Honolulu, HI, USA, 2024.
  16. Article
    D4D6
    “Cinematic Gaussians: Real-Time HDR Radiance Fields with Depth,” Computer Graphics Forum (Proc. Pacific Graphics 2024), vol. 43, no. 7, 2024.
  17. Article
    D4
    “Advanced Feature Learning on Point Clouds Using Multi-Resolution Features and Learnable Pooling,” Remote Sensing, vol. 16, no. 11, 2024.
  18. Article
    D4D6
    “Learning Images Across Scales Using Adversarial Training,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH 2024), vol. 43, no. 4, 2024.

2023

  1. Paper
    D4
    “Large-batch, Iteration-efficient Neural Bayesian Design Optimization,” 2023. [Online]. Available: https://arxiv.org/abs/2306.01095.
  2. Thesis
    D4IMPR-CS
    “Perceptually Driven Methods for Improved Gaze-contingent Rendering,” Universität des Saarlandes, Saarbrücken, 2023.
  3. Article
    D4
    “Practical Saccade Prediction for Head-mounted Displays: Towards a Comprehensive Model,” ACM Transactions on Applied Perception, vol. 20, no. 1, 2023.
  4. Conference paper
    D4
    “Joint Sampling and Optimisation for Inverse Rendering,” in SA ’23: SIGGRAPH Asia 2023 Conference Papers, Sydney, Australia, 2023.
  5. Conference paper
    D4
    “Neural Partitioning Pyramids for Denoising Monte Carlo Renderings,” in Proceedings SIGGRAPH 2023 Conference Papers, Los Angeles, CA, USA, 2023.
  6. Thesis
    D4IMPR-CS
    “Efficient Image-Based Rendering,” Universität des Saarlandes, Saarbrücken, 2023.
  7. Conference paper
    D4
    “The Effect of Display Capabilities on the Gloss Consistency between Real and Virtual Objects,” in SA ’23: SIGGRAPH Asia 2023 Conference Papers, Sydney, Australia, 2023.
  8. Article
    D4
    “Video Frame Interpolation for High Dynamic Range Sequences Captured with Dual-exposure Sensors,” Computer Graphics Forum (Proc. EUROGRAPHICS 2023), vol. 42, no. 2, 2023.
  9. Article
    D6D4D2
    “A Deeper Look into DeepCap,” IEEE Transactions on Pattern Analysis and Machine Intelligence, vol. 45, no. 4, 2023.
  10. Thesis
    D4IMPR-CSD2
    “Learning-based 3D Human Motion Capture and Animation Synthesis,” Universität des Saarlandes, Saarbrücken, 2023.
  11. Conference paper
    D4
    “Being Meaningful: Weaving Soma-Reflective Technological Mediations into the Fabric of Daily Life,” in TEI ’23, Seventeenth International Conference on Tangible, Embedded, and Embodied Interaction, Warsaw, Poland, 2023.
  12. Article
    D4
    “Patternshop: Editing Point Patterns by Image Manipulation,” ACM Transactions on Graphics, vol. 42, no. 4, 2023.
  13. Article
    D4
    “NeRFshop: Interactive Editing of Neural Radiance Fields,” Proceedings of the ACM on Computer Graphics and Interactive Techniques, vol. 6, no. 1, 2023.
  14. Conference paper
    D4
    “Learning Deposition Policies for Fused Multi-Material 3D Printing,” in IEEE International Conference on Robotics and Automation (ICRA 2023), London, UK, 2023.
  15. Article
    D4D6
    “Neural Field Convolutions by Repeated Differentiation,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH Asia 2023), vol. 42, no. 6, 2023.
  16. Conference paper
    D4
    “Negotiating Experience and Communicating Information Through Abstract Metaphor,” in CHI ’23, CHI Conference on Human Factors in Computing Systems, Hamburg, Germany, 2023.
  17. Conference paper
    D4
    “The Body as Sound: Unpacking Vocal Embodiment through Auditory Biofeedback,” in TEI ’23, Seventeenth International Conference on Tangible, Embedded, and Embodied Interaction, Warsaw, Poland, 2023.
  18. Conference paper
    D4
    “As the Luthiers Do: Designing with a Living, Growing, Changing Body-Material,” in CHI’ 23 Workshop - Body x Materials, Hamburg, Germany.
  19. Paper
    D4
    “Revisiting Image Deblurring with an Efficient ConvNet,” 2023. [Online]. Available: https://arxiv.org/abs/2302.02234.
  20. Conference paper
    D4
    “Haptic Servos: Self-Contained Vibrotactile Rendering System for Creating or Augmenting Material Experiences,” in CHI ’23, CHI Conference on Human Factors in Computing Systems, Hamburg, Germany, 2023.
  21. Conference paper
    D4
    “Tactile Symbols with Continuous and Motion-Coupled Vibration: An Exploration of using Embodied Experiences for Hermeneutic Design,” in CHI ’23, CHI Conference on Human Factors in Computing Systems, Hamburg, Germany, 2023.
  22. Article
    D4
    “Learning GAN-based Foveated Reconstruction to Recover Perceptually Important Image Features,” ACM Transactions on Applied Perception, 2023.
  23. Article
    D4D6
    “An Implicit Neural Representation for the Image Stack: Depth, All in Focus, and High Dynamic Range,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH Asia 2023), vol. 42, no. 6, 2023.
  24. Conference paper
    D4D6
    “GlowGAN: Unsupervised Learning of HDR Images from LDR Images in the Wild,” in IEEE/CVF International Conference on Computer Vision (ICCV 2023), Paris, France, 2023.
  25. Article
    D4
    “A Variational Loop Shrinking Analogy for Handle and Tunnel Detection and Reeb Graph Construction on Surfaces,” Computer Graphics Forum, vol. 42, no. 2, 2023.
  26. Conference paper
    D4
    “Designing Interactive Shoes for Tactile Augmented Reality,” in AHs ’23, Augmented Humans International Conference, Glasgow, UK, 2023.
  27. Thesis
    D4IMPR-CS
    “Design and Applications of Perception-based Mesh, Image, and Display-related Quality Metrics,” Universität des Saarlandes, Saarbrücken, 2023.

2022

  1. Article
    D4
    “Mixed Integer Neural Inverse Design,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH 2022), vol. 41, no. 4, 2022.
  2. Conference paper
    D4
    “Autoinverse: Uncertainty Aware Inversion of Neural Networks,” in Advances in Neural Information Processing Systems 35 (NeurIPS 2022), New Orleans, LA, USA, 2022.
  3. Paper
    D4
    “Practical Saccade Prediction for Head-Mounted Displays: Towards a Comprehensive Model,” 2022. [Online]. Available: https://arxiv.org/abs/2205.01624.
  4. Conference paper
    D4
    “Eikonal Fields for Refractive Novel-View Synthesis,” in Proceedings SIGGRAPH 2022 Conference Papers Proceedings (ACM SIGGRAPH 2022), Vancouver, Canada, 2022.
  5. Conference paper
    D4
    “Gloss Management for Consistent Reproduction of Real and Virtual Objects,” in Proceedings SIGGRAPH Asia 2022 (ACM SIGGRAPH Asia 2022), Daegu, Republic of Korea, 2022.
  6. Article
    D4
    “Perceptual Error Optimization for Monte Carlo Rendering,” ACM Transactions on Graphics, vol. 41, no. 3, 2022.
  7. Article
    D6D4
    “Physics Informed Neural Fields for Smoke Reconstruction with Sparse Data,” ACM Transactions on Graphics, vol. 41, no. 4, 2022.
  8. Article
    D4
    “Learning HDR Video Reconstruction for Dual-Exposure Sensors with Temporally-alternating Exposures,” Computers and Graphics, vol. 105, 2022.
  9. Paper
    D4
    “Video Frame Interpolation for High Dynamic Range Sequences Captured with Dual-exposure Sensors,” 2022. [Online]. Available: https://arxiv.org/abs/2206.09485.
  10. Article
    D4
    “QuadStream: A Quad-Based Scene Streaming Architecture for Novel Viewpoint Reconstruction,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH Asia 2022), vol. 41, no. 6, 2022.
  11. Thesis
    D4IMPR-CS
    “Latency Hiding and High Fidelity Novel View Synthesis on Thin Clients Using Decoupled Streaming Rendering from Powerful Servers,” Universität des Saarlandes, Saarbrücken, 2022.
  12. Article
    D4
    “Point-Pattern Synthesis using Gabor and Random Filters,” Computer Graphics Forum (Proc. Eurographics Symposium on Rendering 2022), vol. 41, no. 4, 2022.
  13. Article
    D4
    “Neural Point Catacaustics for Novel-View Synthesis of Reflections,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH Asia 2022), vol. 41, no. 6, 2022.
  14. Paper
    D4
    “Subspace Modeling for Fast and High-sensitivity X-ray Chemical Imaging,” 2022. [Online]. Available: https://arxiv.org/abs/2201.00259.
  15. Article
    D4
    “Human–Computer Integration: Towards Integrating the Human Body with the Computational Machine,” Foundations and Trends in Human-Computer Interaction, vol. 16, no. 1, 2022.
  16. Article
    D4
    “Shape from Release: Inverse Design and Fabrication of Controlled Release Structures,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH Asia 2022), vol. 41, no. 6, 2022.
  17. Article
    D4
    “Closed-Loop Control of Direct Ink Writing via Reinforcement Learning,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH 2022), vol. 41, no. 4, 2022.
  18. Conference paper
    D4
    “Print-A-Sketch: A Handheld Printer for Physical Sketching of Circuits and Sensors on Everyday Surfaces,” in CHI ’22, CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 2022.
  19. Conference paper
    D4D2
    “Towards Better Understanding Attribution Methods,” in IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR 2022), New Orleans, LA, USA, 2022.
  20. Conference paper
    D4
    “Exploring Experiences with New Musical Instruments through Micro-phenomenology,” in NIME 2022, International Conference on New Interfaces for Musical Expression, Auckland, New Zealand, 2022.
  21. Conference paper
    D4
    “Singing Knit: Soft Knit Biosensing for Augmenting Vocal Performances,” in AHs ’22, Augmented Humans International Conference, Munich, Germany (Hybrid), 2022.
  22. Conference paper
    D4
    “Learning to Deblur using Light Field Generated and Real Defocus Images,” in IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR 2022), New Orleans, LA, USA, 2022.
  23. Article
    D4
    “Scalable Multi-Class Sampling via Filtered Sliced Optimal Transport,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH Asia 2022), vol. 41, no. 6, 2022.
  24. Article
    D4
    “Regression-based Monte Carlo integration,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH 2022), vol. 41, no. 4, 2022.
  25. Conference paper
    D4
    “Sustainable Haptic Design: Improving Collaboration, Sharing, and Reuse in Haptic Design Research,” in CHI ’22, CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 2022.
  26. Conference paper
    D4
    “PanoFormer: Panorama Transformer for Indoor 360° Depth Estimation,” in Computer Vision -- ECCV 2022, Tel Aviv, Israel, 2022.
  27. Conference paper
    D6D2D4
    “HULC: 3D HUman Motion Capture with Pose Manifold SampLing and Dense Contact Guidance,” in Computer Vision -- ECCV 2022, Tel Aviv, Israel, 2022.
  28. Book chapter / section
    D4
    “Body-based user interfaces,” in The Routledge Handbook of Bodily Awareness, London: Routledge, 2022.
  29. Paper
    D4D6
    “GlowGAN: Unsupervised Learning of HDR Images from LDR Images in the Wild,” 2022. [Online]. Available: https://arxiv.org/abs/2211.12352.
  30. Article
    D4
    “Learning a self-supervised tone mapping operator via feature contrast masking loss,” Computer Graphics Forum (Proc. EUROGRAPHICS 2022), vol. 41, no. 2, 2022.
  31. Conference paper
    D4D2
    “USB: A Unified Semi-supervised Learning Benchmark for Classification,” in Advances in Neural Information Processing Systems 35 (NeurIPS 2022), New Orleans, LA, USA, 2022.
  32. Conference paper
    D4
    “TactJam: An End-to-End Prototyping Suite for Collaborative Design of On-Body Vibrotactile Feedback,” in TEI ’22, Sixteenth International Conference on Tangible, Embedded, and Embodied Interaction, Daejeon, Republic of Korea (Online), 2022.
  33. Article
    D4
    “Geo-Metric: A Perceptual Dataset of Distortions on Faces,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH Asia 2022), vol. 41, no. 6, 2022.
  34. Article
    D4
    “Dark Stereo: Improving Depth Perception Under Low Luminance,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH 2022), vol. 41, no. 4, 2022.

2021

  1. Conference paper
    D4D5
    “Accounting for Model Uncertainty in Algorithmic Discrimination,” in AIES ’21, Fourth AAAI/ACM Conference on Artificial Intelligence, Ethics and Society, Virtual Conference, 2021.
  2. Paper
    D4
    “Mixed Integer Neural Inverse Design,” 2021. [Online]. Available: https://arxiv.org/abs/2109.12888.
  3. Article
    D4
    “The Effect of Geometry and Illumination on Appearance Perception of Different Material Categories,” The Visual Computer, vol. 37, 2021.
  4. Article
    D6D4
    “Learning Meaningful Controls for Fluids,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH 2021), vol. 40, no. 4, 2021.
  5. Article
    D4
    “Perception of Material Appearance: A Comparison between Painted and Rendered Images,” Journal of Vision, vol. 21, no. 5, 2021.
  6. Conference paper
    D4
    “Topology Optimization via Frequency Tuning of Neural Design Representations,” in Proceedings SCF 2021, Virtual Event, 2021.
  7. Article
    D4
    “Robust and Practical Measurement of Volume Transport Parameters in Solid Photo-polymer Materials for 3D Printing,” Optics Express, vol. 29, no. 5, 2021.
  8. Thesis
    D4IMPR-CS
    “Real-time human performance capture and synthesis,” Universität des Saarlandes, Saarbrücken, 2021.
  9. Paper
    D4D6
    “Learning Speech-driven 3D Conversational Gestures from Video,” 2021. [Online]. Available: https://arxiv.org/abs/2102.06837.
  10. Conference paper
    D6D4
    “Learning Speech-driven 3D Conversational Gestures from Video,” in Proceedings of the 21st ACM International Conference on Intelligent Virtual Agents (IVA 2021), Virtual Event, Japan, 2021.
  11. Article
    D4
    “SnakeBinning: Efficient Temporally Coherent Triangle Packing for Shading Streaming,” Computer Graphics Forum (Proc. EUROGRAPHICS 2021), vol. 40, no. 2, 2021.
  12. Article
    D4
    “Computational Design of Lightweight Trusses,” Computer-Aided Design, vol. 141, 2021.
  13. Article
    D4
    “Perceptual Model for Adaptive Local Shading and Refresh Rate,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH Asia 2021), vol. 40, no. 6, 2021.
  14. Conference paper
    D6D4
    “High-Fidelity Neural Human Motion Transfer from Monocular Video,” in IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR 2021), Virtual Conference, 2021.
  15. Conference paper
    D4
    “Skill-Sleeves: Designing Electrode Garments for Wearability,” in TEI ’21, Fifteenth International Conference on Tangible, Embedded, and Embodied Interaction, Salzburg, Austria, 2021.
  16. Article
    D4
    “The Joint Role of Geometry and Illumination on Material Recognition,” Journal of Vision, vol. 21, no. 2, 2021.
  17. Article
    D4
    “FreeStyleGAN: Free-view Editable Portrait Rendering with the Camera Manifold,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH Asia 2021), vol. 40, no. 6, 2021.
  18. Article
    D4
    “Neural Human Video Rendering by Learning Dynamic Textures and Rendering-to-Video Translation,” IEEE Transactions on Visualization and Computer Graphics, vol. 27, no. 10, 2021.
  19. Conference paper
    D4D6
    “Deep Physics-aware Inference of Cloth Deformation for Monocular Human Performance Capture,” in 2021 International Conference on 3D Vision, Virtual Conference, 2021.
  20. Conference paper
    D6D4
    Mallikarjun B R, A. Tewari, H.-P. Seidel, M. Elgharib, and C. Theobalt, “Learning Complete 3D Morphable Face Models from Images and Videos,” in IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR 2021), Virtual Conference, 2021.
  21. Conference paper
    D6D4
    Mallikarjun B R, A. Tewari, T.-H. Oh, T. Weyrich, B. Bickel, H.-P. Seidel, H. Pfister, W. Matusik, M. Elgharib, and C. Theobalt, “Monocular Reconstruction of Neural Face Reflectance Fields,” in IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR 2021), Virtual Conference, 2021.
  22. Article
    D6D4
    Mallikarjun B R, A. Tewari, A. Dib, T. Weyrich, B. Bickel, H.-P. Seidel, H. Pfister, W. Matusik, L. Chevallier, M. Elgharib, and C. Theobalt, “PhotoApp: Photorealistic Appearance Editing of Head Portraits,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH 2021), vol. 40, no. 4, 2021.
  23. Paper
    D4
    “Multimodality in VR: A Survey,” 2021. [Online]. Available: https://arxiv.org/abs/2101.07906.
  24. Article
    D4
    “Influence of Directional Sound Cues on Users’ Exploration Across 360° Movie Cuts,” IEEE Computer Graphics and Applications, vol. 41, no. 4, 2021.
  25. Article
    D4D6
    “Real-time Global Illumination Decomposition of Videos,” ACM Transactions on Graphics, vol. 40, no. 3, 2021.
  26. Conference paper
    D6D4
    “Differentiable Event Stream Simulator for Non-Rigid 3D Tracking,” in Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition Workshops (CVPR 2021), Nashville, TN, USA, 2021.
  27. Conference paper
    D4D2
    “Adversarial Training Against Location-Optimized Adversarial Patches,” in Computer Vision -- ECCV Workshops 2020, Glasgow, UK, 2021.
  28. Article
    D4
    “Neural Acceleration of Scattering-Aware Color 3D Printing,” Computer Graphics Forum (Proc. EUROGRAPHICS 2021), vol. 40, no. 2, 2021.
  29. Article
    D4
    “AIFNet: All-in-Focus Image Restoration Network Using a Light Field-Based Dataset,” IEEE Transactions on Computational Imaging, vol. 7, 2021.
  30. Conference paper
    D6D4
    “EventHands: Real-Time Neural 3D Hand Pose Estimation from an Event Stream,” in ICCV 2021, Montreal, QC, Canada, 2021.
  31. Paper
    D6D4
    “Neural Re-Rendering of Humans from a Single Image,” 2021. [Online]. Available: https://arxiv.org/abs/2101.04104.
  32. Article
    D4
    “The Effect of Shape and Illumination on Material Perception: Model and Applications,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH 2021), vol. 40, no. 4, 2021.
  33. Paper
    D4
    “Learning Foveated Reconstruction to Preserve Perceived Image Statistics,” 2021. [Online]. Available: https://arxiv.org/abs/2108.03499.
  34. Thesis
    D4IMPR-CS
    “Self-supervised reconstruction and synthesis of faces,” Universität des Saarlandes, Saarbrücken, 2021.
  35. Paper
    D4
    “Blue Noise Plots,” 2021. [Online]. Available: https://arxiv.org/abs/2102.04072.
  36. Article
    D4
    “Blue Noise Plots,” Computer Graphics Forum (Proc. EUROGRAPHICS 2021), vol. 40, no. 2, 2021.
  37. Paper
    D4
    “Learning a self-supervised tone mapping operator via feature contrast masking loss,” 2021. [Online]. Available: https://arxiv.org/abs/2110.09866.
  38. Paper
    D4
    “A Variational Loop Shrinking Analogy for Handle and Tunnel Detection and Reeb Graph Construction on Surfaces,” 2021. [Online]. Available: https://arxiv.org/abs/2105.13168.
  39. Conference paper
    D6D4
    “i3DMM: Deep Implicit 3D Morphable Model of Human Heads,” in IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR 2021), Virtual Conference, 2021.
  40. Conference paper
    D4
    “Neural Relightable Participating Media Rendering,” in Advances in Neural Information Processing Systems 34 (NeurIPS 2021), Virtual, 2021.

2020

  1. Paper
    D4
    “Fast Gravitational Approach for Rigid Point Set Registration with Ordinary Differential Equations,” 2020. [Online]. Available: https://arxiv.org/abs/2009.14005.
  2. Article
    D4
    “Mixed Integer Ink Selection for Spectral Reproduction,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH Asia 2020), vol. 39, no. 6, 2020.
  3. Article
    D4
    “X-Fields: Implicit Neural View-, Light- and Time-Image Interpolation,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH Asia 2020), vol. 39, no. 6, 2020.
  4. Paper
    D4
    “X-Fields: Implicit Neural View-, Light- and Time-Image Interpolation,” 2020. [Online]. Available: https://arxiv.org/abs/2010.00450.
  5. Conference paper
    D4
    “MINA: Convex Mixed-Integer Programming for Non-Rigid Shape Alignment,” in IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR 2020), Seattle, WA, USA (Virtual), 2020.
  6. Paper
    D4
    “MINA: Convex Mixed-Integer Programming for Non-Rigid Shape Alignment,” 2020. [Online]. Available: https://arxiv.org/abs/2002.12623.
  7. Paper
    D4
    “LoopReg: Self-supervised Learning of Implicit Surface Correspondences, Pose and Shape for 3D Human Mesh Registration,” 2020. [Online]. Available: https://arxiv.org/abs/2010.12447.
  8. Conference paper
    D2D4
    “LoopReg: Self-supervised Learning of Implicit Surface Correspondences, Pose and Shape for 3D Human Mesh Registration,” in Advances in Neural Information Processing Systems 33 (NeurIPS 2020), Virtual Event, 2020.
  9. Conference paper
    D2D4
    “Combining Implicit Function Learning and Parametric Models for 3D Human Reconstruction,” in Computer Vision -- ECCV 2020, Glasgow, UK, 2020.
  10. Paper
    D4
    “Combining Implicit Function Learning and Parametric Models for 3D Human Reconstruction,” 2020. [Online]. Available: https://arxiv.org/abs/2007.11432.
  11. Conference paper
    D4
    “DeepDeform: Learning Non-Rigid RGB-D Reconstruction With Semi-Supervised Data,” in IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR 2020), Seattle, WA, USA (Virtual), 2020.
  12. Paper
    D4
    “Perceptual Error Optimization for Monte Carlo Rendering,” 2020. [Online]. Available: https://arxiv.org/abs/2012.02344.
  13. Article
    D4
    “Deep Joint Deinterlacing and Denoising for Single Shot Dual-ISO HDR Reconstruction,” IEEE Transactions on Image Processing, vol. 29, 2020.
  14. Paper
    D4
    “HDR Denoising and Deblurring by Learning Spatio-temporal Distortion Models,” 2020. [Online]. Available: https://arxiv.org/abs/2012.12009.
  15. Article
    D4
    “Computational Image Marking on Metals via Laser Induced Heating,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH 2020), vol. 39, no. 4, 2020.
  16. Conference paper
    D4
    “Stimulating the Human Visual System Beyond Real World Performance in Future Augmented Reality Displays,” in IEEE International Symposium on Mixed and Augmented Reality (ISMAR 2020), Recife/Porto de Galinhas, Brazil (Virtual Conference), 2020.
  17. Article
    D4
    “3D Morphable Face Models -Past, Present and Future,” ACM Transactions on Graphics, vol. 39, no. 5, 2020.
  18. Article
    D4
    “Egocentric Videoconferencing,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH Asia 2020), vol. 39, no. 6, 2020.
  19. Paper
    D4
    “VideoForensicsHQ: Detecting High-quality Manipulated Face Videos,” 2020. [Online]. Available: https://arxiv.org/abs/2005.10360.
  20. Conference paper
    D4
    “Fast Simultaneous Gravitational Alignment of Multiple Point Sets,” in International Conference on 3D Vision, Fukuoka, Japan (Virtual Event), 2020.
  21. Conference paper
    D4
    “A Quantum Computational Approach to Correspondence Problems on Point Sets,” in IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR 2020), Seattle, WA, USA (Virtual), 2020.
  22. Conference paper
    D4
    “Intrinsic Dynamic Shape Prior for Dense Non-Rigid Structure from Motion,” in International Conference on 3D Vision, Fukuoka, Japan (Virtual Event), 2020.
  23. Article
    D4
    “Smooth Polyhedral Surfaces,” Advances in Mathematics, vol. 363, 2020.
  24. Paper
    D4
    “DeepCap: Monocular Human Performance Capture Using Weak Supervision,” 2020. [Online]. Available: https://arxiv.org/abs/2003.08325.
  25. Conference paper
    D4D2
    “DeepCap: Monocular Human Performance Capture Using Weak Supervision,” in IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR 2020), Seattle, WA, USA (Virtual), 2020.
  26. Conference paper
    D4
    “Universal Physical Camouflage Attacks on Object Detectors,” in IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR 2020), Seattle, WA, USA (Virtual), 2020.
  27. Paper
    D4
    “High-Fidelity Neural Human Motion Transfer from Monocular Video,” 2020. [Online]. Available: https://arxiv.org/abs/2012.10974.
  28. Conference paper
    D4
    “Neural Sparse Voxel Fields,” in Advances in Neural Information Processing Systems 33 (NeurIPS 2020), Virtual Event, 2020.
  29. Article
    D4D6
    “Learning Dynamic Textures for Neural Rendering of Human Actors,” IEEE Transactions on Visualization and Computer Graphics, vol. 27, no. 10, 2020.
  30. Paper
    D4
    “Neural Sparse Voxel Fields,” 2020. [Online]. Available: https://arxiv.org/abs/2007.11571.
  31. Paper
    D4
    “Multi-view Depth Estimation using Epipolar Spatio-Temporal Networks,” 2020. [Online]. Available: https://arxiv.org/abs/2011.13118.
  32. Paper
    D4
    “Occlusion-Aware Depth Estimation with Adaptive Normal Constraints,” ECCV 2020. Lecture Notes in Computer Science, vol 12354. Springer, Cham, 2020. [Online]. Available: https://arxiv.org/abs/2004.00845.
  33. Conference paper
    D4
    “Occlusion-Aware Depth Estimation with Adaptive Normal Constraints,” in Computer Vision -- ECCV 2020, Glasgow, UK, 2020.
  34. Paper
    D4
    “HandVoxNet: Deep Voxel-Based Network for 3D Hand Shape and Pose Estimation from a Single Depth Map,” 2020. [Online]. Available: https://arxiv.org/abs/2004.01588.
  35. Conference paper
    D4
    “HandVoxNet: Deep Voxel-Based Network for 3D Hand Shape and Pose Estimation From a Single Depth Map,” in IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR 2020), Seattle, WA, USA (Virtual), 2020.
  36. Paper
    D4
    Mallikarjun B R, A. Tewari, H.-P. Seidel, M. Elgharib, and C. Theobalt, “Learning Complete 3D Morphable Face Models from Images and Videos,” 2020. [Online]. Available: https://arxiv.org/abs/2010.01679.
  37. Paper
    D4
    Mallikarjun B R, A. Tewari, T.-H. Oh, T. Weyrich, B. Bickel, H.-P. Seidel, H. Pfister, W. Matusik, M. Elgharib, and C. Theobalt, “Monocular Reconstruction of Neural Face Reflectance Fields,” 2020. [Online]. Available: https://arxiv.org/abs/2008.10247.
  38. Article
    D4D2
    “XNect: Real-time Multi-person 3D Human Pose Estimation with a Single RGB Camera,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH 2020), vol. 39, no. 4, 2020.
  39. Article
    D4D2
    “XNect: Real-time Multi-person 3D Motion Capture with a Single RGB Camera,” ACM Transactions on Graphics, vol. 39, no. 4, 2020.
  40. Article
    D4
    “Deep Relightable Textures Volumetric Performance Capture with Neural Rendering,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH Asia 2020), vol. 39, no. 6, 2020.
  41. Thesis
    D4IMPR-CS
    “Live inverse rendering,” Universität des Saarlandes, Saarbrücken, 2020.
  42. Conference paper
    D4
    “Real-time Monte Carlo Denoising with the Neural Bilateral Grid,” in Rendering 2020 - DL-only Track (Eurographics Symposium on Rendering 2020), London, UK, 2020.
  43. Article
    D4
    “Subdivision-Specialized Linear Algebra Kernels for Static and Dynamic Mesh Connectivity on the GPU,” Computer Graphics Forum (Proc. EUROGRAPHICS 2020), vol. 39, no. 2, 2020.
  44. Thesis
    D4IMPR-CS
    “Real-time 3D Hand Reconstruction in Challenging Scenes from a Single Color or Depth Camera,” Universität des Saarlandes, Saarbrücken, 2020.
  45. Article
    D4
    “Towards Spatially Varying Gloss Reproduction for 3D Printing,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH Asia 2020), vol. 39, no. 6, 2020.
  46. Conference paper
    D4
    “HTML: A Parametric Hand Texture Model for 3D Hand Reconstruction and Personalization,” in Computer Vision -- ECCV 2020, Glasgow, UK, 2020.
  47. Report
    D4
    “Parametric Hand Texture Model for 3D Hand Reconstruction and Personalization,” Max-Planck-Institut für Informatik, Saarbrücken, MPI-I-2020-4-001, 2020.
  48. Paper
    D4
    “Adversarial Training against Location-Optimized Adversarial Patches,” 2020. [Online]. Available: https://arxiv.org/abs/2005.02313.
  49. Article
    D4
    “Fabrication of Moiré on Curved Surfaces,” Optics Express, vol. 28, no. 13, 2020.
  50. Conference paper
    D4
    “Neural Re-rendering of Humans from a Single Image,” in Computer Vision -- ECCV 2020, Glasgow, UK, 2020.
  51. Conference paper
    D4
    “Adiabatic Quantum Graph Matching with Permutation Matrix Constraints,” in International Conference on 3D Vision, Fukuoka, Japan (Virtual Event), 2020.
  52. Article
    D4
    “Imperceptible Manipulation of Lateral Camera Motion for Improved Virtual Reality Applications,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH Asia 2020), vol. 39, no. 6, 2020.
  53. Article
    D4
    “A Multispectral Dataset of Oil and Watercolor Paints,” Electronic Imaging, vol. 32, 2020.
  54. Article
    D4
    “PhysCap: Physically Plausible Monocular 3D Motion Capture in Real Time,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH Asia 2020), vol. 39, no. 6, 2020.
  55. Paper
    D4
    “PhysCap: Physically Plausible Monocular 3D Motion Capture in Real Time,” 2020. [Online]. Available: https://arxiv.org/abs/2008.08880.
  56. Conference paper
    D4
    “Neural Dense Non-Rigid Structure from Motion with Latent Space Constraints,” in Computer Vision -- ECCV 2020, Glasgow, UK, 2020.
  57. Article
    D4
    “Fourier Analysis of Correlated Monte Carlo Importance Sampling,” Computer Graphics Forum, vol. 39, no. 1, 2020.
  58. Article
    D4
    “Interactive Modeling of Cellular Structures on Surfaces with Application to Additive Manufacturing,” Computer Graphics Forum (Proc. EUROGRAPHICS 2020), vol. 39, no. 2, 2020.
  59. Article
    D4
    “The Use of Artificial Intelligence, Machine Learning and Deep Learning in Oncologic Histopathology,” Journal of Oral Pathology & Medicine, vol. 49, no. 9, 2020.
  60. Conference paper
    D4
    “StyleRig: Rigging StyleGAN for 3D Control Over Portrait Images,” in IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR 2020), Seattle, WA, USA (Virtual), 2020.
  61. Paper
    D4
    “State of the Art on Neural Rendering,” 2020. [Online]. Available: https://arxiv.org/abs/2004.03805.
  62. Paper
    D4
    “StyleRig: Rigging StyleGAN for 3D Control over Portrait Images,” 2020. [Online]. Available: https://arxiv.org/abs/2004.00121.
  63. Article
    D4
    “High-Fidelity Monocular Face Reconstruction based on an Unsupervised Model-based Face Autoencoder,” IEEE Transactions on Pattern Analysis and Machine Intelligence, vol. 42, no. 2, 2020.
  64. Article
    D4
    “State of the Art on Neural Rendering,” Computer Graphics Forum (Proc. EUROGRAPHICS 2020), vol. 39, no. 2, 2020.
  65. Article
    D4
    Mallikarjun B R, F. Bernard, H.-P. Seidel, P. Pérez, M. Zollhöfer, and C. Theobalt, “PIE: Portrait Image Embedding for Semantic Control,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH Asia 2020), vol. 39, no. 6, 2020.
  66. Paper
    D4
    Mallikarjun B R, F. Bernard, H.-P. Seidel, P. Pérez, M. Zollhöfer, and C. Theobalt, “PIE: Portrait Image Embedding for Semantic Control,” 2020. [Online]. Available: https://arxiv.org/abs/2009.09485.
  67. Paper
    D4
    “Face2Face: Real-time Face Capture and Reenactment of RGB Videos,” 2020. [Online]. Available: https://arxiv.org/abs/2007.14808.
  68. Conference paper
    D4
    “Neural Voice Puppetry: Audio-Driven Facial Reenactment,” in Computer Vision -- ECCV 2020, Glasgow, UK, 2020.
  69. Conference paper
    D4
    “Image-guided Neural Object Rendering,” in International Conference on Learning Representations (ICLR 2020), Addis Ababa, Ethopia, 2020.
  70. Article
    D4
    “Foreword to the Special Section on the International Conference on Computer-Aided Design and Computer Graphics (CAD/Graphics) 2019,” Computers and Graphics, vol. 86, 2020.
  71. Paper
    D4
    “PatchNets: Patch-Based Generalizable Deep Implicit 3D Shape Representations,” 2020. [Online]. Available: https://arxiv.org/abs/2008.01639.
  72. Conference paper
    D4
    “PatchNets: Patch-Based Generalizable Deep Implicit 3D Shape Representations,” in Computer Vision -- ECCV 2020, Glasgow, UK, 2020.
  73. Paper
    D4
    “Non-Rigid Neural Radiance Fields: Reconstruction and Novel View Synthesis of a Deforming Scene from Monocular Video,” 2020. [Online]. Available: https://arxiv.org/abs/2012.12247.
  74. Conference paper
    D4
    “DEMEA: Deep Mesh Autoencoders for Non-rigidly Deforming Objects,” in Computer Vision -- ECCV 2020, Glasgow, UK, 2020.
  75. Conference paper
    D4
    “Generative Model-Based Loss to the Rescue: A Method to Overcome Annotation Errors for Depth-Based Hand Pose Estimation,” in 15th IEEE International Conference on Automatic Face and Gesture Recognition (FG 2020), Buenos Aires, Argentina, 2020.
  76. Article
    D4
    “RGB2Hands: Real-Time Tracking of 3D Hand Interactions from Monocular RGB Video,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH Asia 2020), vol. 39, no. 6, 2020.
  77. Paper
    D4
    “Generative Model-Based Loss to the Rescue: A Method to Overcome Annotation Errors for Depth-Based Hand Pose Estimation,” 2020. [Online]. Available: https://arxiv.org/abs/2007.03073.
  78. Article
    D4
    “Vid2Curve: Simultaneous Camera Motion Estimation and Thin Structure Reconstruction from an RGB Video,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH 2020), vol. 39, no. 4, 2020.
  79. Paper
    D4
    “Vid2Curve: Simultaneous Camera Motion Estimation and Thin Structure Reconstruction from an RGB Video,” 2020. [Online]. Available: https://arxiv.org/abs/2005.03372.
  80. Conference paper
    D4
    “EventCap: Monocular 3D Capture of High-Speed Human Motions Using an Event Camera,” in IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR 2020), Seattle, WA, USA (Virtual), 2020.
  81. Conference paper
    D4
    “Ladybird: Quasi-Monte Carlo Sampling for Deep Implicit Field Based 3D Reconstruction with Symmetry,” in Computer Vision -- ECCV 2020, Glasgow, UK, 2020.
  82. Paper
    D4
    “Ladybird: Quasi-Monte Carlo Sampling for Deep Implicit Field Based 3D Reconstruction with Symmetry,” 2020. [Online]. Available: https://arxiv.org/abs/2007.13393.
  83. Paper
    D4
    “i3DMM: Deep Implicit 3D Morphable Model of Human Heads,” 2020. [Online]. Available: https://arxiv.org/abs/2011.14143.
  84. Paper
    D4
    “Pose-Guided Human Animation from a Single Image in the Wild,” 2020. [Online]. Available: https://arxiv.org/abs/2012.03796.
  85. Conference paper
    D4
    “Self-supervised Outdoor Scene Relighting,” in Computer Vision -- ECCV 2020, Glasgow, UK, 2020.
  86. Article
    D4
    “Neural Light Field 3D Printing,” ACM Transactions on Graphics (Proc. SIGGRAPH Asia 2020), vol. 39, no. 6, 2020.
  87. Paper
    D4
    “Monocular Real-time Full Body Capture with Inter-part Correlations,” 2020. [Online]. Available: https://arxiv.org/abs/2012.06087.
  88. Conference paper
    D4
    “Monocular Real-time Hand Shape and Motion Capture using Multi-modal Data,” in IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR 2020), Seattle, WA, USA (Virtual), 2020.
  89. Paper
    D4
    “Monocular Real-time Hand Shape and Motion Capture using Multi-modal Data,” 2020. [Online]. Available: https://arxiv.org/abs/2003.09572.

2019

  1. Article
    D4
    “Bounded Distortion Tetrahedral Metric Interpolation,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH Asia 2019), vol. 38, no. 6, 2019.
  2. Conference paper
    D2D4
    “Tex2Shape: Detailed Full Human Body Geometry from a Single Image,” in International Conference on Computer Vision (ICCV 2019), Seoul, Korea, 2019.
  3. Paper
    D4
    “Tex2Shape: Detailed Full Human Body Geometry From a Single Image,” 2019. [Online]. Available: http://arxiv.org/abs/1904.08645.
  4. Conference paper
    D2D4
    “Learning to Reconstruct People in Clothing from a Single RGB Camera,” in IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR 2019), Long Beach, CA, USA, 2019.
  5. Paper
    D4
    “Learning to Reconstruct People in Clothing from a Single RGB Camera,” 2019. [Online]. Available: http://arxiv.org/abs/1903.05885.
  6. Paper
    D4
    “Neural View-Interpolation for Sparse Light Field Video,” 2019. [Online]. Available: http://arxiv.org/abs/1910.13921.
  7. Article
    D4
    “Learning to Predict Image-based Rendering Artifacts with Respect to a Hidden Reference Image,” Computer Graphics Forum (Proc. Pacific Graphics 2019), vol. 38, no. 7, 2019.
  8. Article
    D4
    “Synchronisation of Partial Multi-Matchings via Non-negative Factorisations,” Pattern Recognition, vol. 92, 2019.
  9. Conference paper
    D4D2
    “HiPPI: Higher-Order Projected Power Iterations for Scalable Multi-Matching,” in International Conference on Computer Vision (ICCV 2019), Seoul, Korea, 2019.
  10. Paper
    D4
    “Multi-Garment Net: Learning to Dress 3D People from Images,” 2019. [Online]. Available: http://arxiv.org/abs/1908.06903.
  11. Conference paper
    D2D4
    “Multi-Garment Net: Learning to Dress 3D People from Images,” in International Conference on Computer Vision (ICCV 2019), Seoul, Korea, 2019.
  12. Conference paper
    D4
    “HandSeg: An Automatically Labeled Dataset for Hand Segmentation from Depth Images,” in 16th Conference on Computer and Robot Vision (CRV 2019), Kingston, Canada, 2019.
  13. Paper
    D4
    “DeepDeform: Learning Non-rigid RGB-D Reconstruction with Semi-supervised Data,” 2019. [Online]. Available: http://arxiv.org/abs/1912.04302.
  14. Conference paper
    D4
    “Spectral Measures of Distortion for Change Detection in Dynamic Graphs,” in Complex Networks and Their Applications VII, Cambridge, UK, 2019.
  15. Conference paper
    D4
    “Face It!: A Pipeline for Real-Time Performance-Driven Facial Animation,” in IEEE International Conference on Image Processing (ICIP 2019), Taipei, Taiwan, 2019.
  16. Article
    D4
    “Hierarchical Rasterization of Curved Primitives for Vector Graphics Rendering on the GPU,” Computer Graphics Forum (Proc. EUROGRAPHICS 2019), vol. 38, no. 2, 2019.
  17. Paper
    D4
    “3D Morphable Face Models -- Past, Present and Future,” 2019. [Online]. Available: http://arxiv.org/abs/1909.01815.
  18. Proceedings
    D4
    Eds., 3D Morphable Models, no. 3. Schloss Dagstuhl, 2019.
  19. Paper
    D4
    Mallikarjun B R, A. Tewari, H. Kim, W. Liu, H.-P. Seidel, and C. Theobalt, “EgoFace: Egocentric Face Performance Capture and Videorealistic Reenactment,” 2019. [Online]. Available: http://arxiv.org/abs/1905.10822.
  20. Paper
    D4
    “Text-based Editing of Talking-head Video,” 2019. [Online]. Available: http://arxiv.org/abs/1906.01524.
  21. Article
    D4
    “Text-based Editing of Talking-head Video,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH 2019), vol. 38, no. 4, 2019.
  22. Paper
    D4
    “A Quantum Computational Approach to Correspondence Problems on Point Sets,” 2019. [Online]. Available: http://arxiv.org/abs/1912.12296.
  23. Conference paper
    D4
    “Optimising for Scale in Globally Multiply-Linked Gravitational Point Set Registration Leads to Singularities,” in International Conference on 3D Vision, Québec City, Canada, 2019.
  24. Paper
    D4
    “Intrinsic Dynamic Shape Prior for Fast, Sequential and Dense Non-Rigid Structure from Motion with Detection of Temporally-Disjoint Rigidity,” 2019. [Online]. Available: http://arxiv.org/abs/1909.02468.
  25. Conference paper
    D4
    “Accelerated Gravitational Point Set Alignment with Altered Physical Laws,” in International Conference on Computer Vision (ICCV 2019), Seoul, Korea, 2019.
  26. Conference paper
    D4
    “Consolidating Segmentwise Non-Rigid Structure from Motion,” in Proceedings of the Sixteenth International Conference on Machine Vision Applications (MVA 2019), Tokyo, Japan, 2019.
  27. Article
    D4D2
    “LiveCap: Real-time Human Performance Capture from Monocular Video,” ACM Transactions on Graphics, vol. 38, no. 2, 2019.
  28. Conference paper
    D4D2
    “NRST: Non-rigid Surface Tracking from Monocular Video,” in Pattern Recognition (GCPR 2018), Stuttgart, Germany, 2019.
  29. Conference paper
    D4D2
    “In the Wild Human Pose Estimation using Explicit 2D Features and Intermediate 3D Representations,” in IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR 2019), Long Beach, CA, USA, 2019.
  30. Paper
    D4
    “In the Wild Human Pose Estimation Using Explicit 2D Features and Intermediate 3D Representations,” 2019. [Online]. Available: http://arxiv.org/abs/1904.03289.
  31. Article
    D4
    “The Camera Offset Space: Real-time Potentially Visible Set Computations for Streaming Rendering,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH Asia 2019), vol. 38, no. 6, 2019.
  32. Article
    D4
    “Tessellated Shading Streaming,” Computer Graphics Forum (Proc. Eurographics Symposium on Rendering 2019), vol. 38, no. 4, 2019.
  33. Paper
    D4
    “Computational Design of Lightweight Trusses,” 2019. [Online]. Available: http://arxiv.org/abs/1901.05637.
  34. Thesis
    D4IMPR-CS
    “Learning-based Face Reconstruction and Editing,” Universität des Saarlandes, Saarbrücken, 2019.
  35. Article
    D4
    “Neural Style-preserving Visual Dubbing,” ACM Transactions on Graphics, vol. 38, no. 6, 2019.
  36. Article
    D4
    “Structure from Articulated Motion: Accurate and Stable Monocular 3D Reconstruction without Training Data,” Sensors, vol. 19, no. 20, 2019.
  37. Article
    D4
    “Deep Point Correlation Design,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH Asia 2019), vol. 38, no. 6, 2019.
  38. Thesis
    D4IMPR-CS
    “Artificial Intelligence for Efficient Image-based View Synthesis,” Universität des Saarlandes, Saarbrücken, 2019.
  39. Article
    D4
    “Neural Rendering and Reenactment of Human Actor Videos,” ACM Transactions on Graphics, vol. 38, no. 5, 2019.
  40. Paper
    D4
    “Implicit Filter Sparsification In Convolutional Neural Networks,” 2019. [Online]. Available: http://arxiv.org/abs/1905.04967.
  41. Conference paper
    D4D2
    “XNect Demo (v2): Real-time Multi-person 3D Human Pose Estimation with a Single RGB Camera,” in CVPR 2019 Demonstrations, Long Beach, CA, USA, 2019.
  42. Conference paper
    D4
    “On Implicit Filter Level Sparsity in Convolutional Neural Networks,” in IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR 2019), Long Beach, CA, USA, 2019.
  43. Paper
    D4D2
    “XNect: Real-time Multi-person 3D Human Pose Estimation with a Single RGB Camera,” 2019. [Online]. Available: http://arxiv.org/abs/1907.00837.
  44. Article
    D4
    “Deep Reflectance Fields High-Quality Facial Reflectance Field Inference from Color Gradient Illumination,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH 2019), vol. 38, no. 4, 2019.
  45. Article
    D4
    “Real-time Pose and Shape Reconstruction of Two Interacting Hands With a Single Depth Camera,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH 2019), vol. 38, no. 4, 2019.
  46. Thesis
    D4IMPR-CS
    “Model-based Human Performance Capture in Outdoor Scenes,” Universität des Saarlandes, Saarbrücken, 2019.
  47. Conference paper
    D4
    “Consistent Filtering of Videos and Dense Light-Fields without Optic-Flow,” in Vision, Modeling and Visualization 2019 (VMV 2019), Rostock, Germany, 2019.
  48. Conference paper
    D4
    “DispVoxNets: Non-Rigid Point Set Alignment with Supervised Learning Proxies,” in International Conference on 3D Vision, Québec City, Canada, 2019.
  49. Paper
    D4
    “IsMo-GAN: Adversarial Learning for Monocular Non-Rigid 3D Reconstruction,” 2019. [Online]. Available: http://arxiv.org/abs/1904.12144.
  50. Paper
    D4
    “DispVoxNets: Non-Rigid Point Set Alignment with Supervised Learning Proxies,” 2019. [Online]. Available: http://arxiv.org/abs/1907.10367.
  51. Conference paper
    D4
    “IsMo-GAN: Adversarial Learning for Monocular Non-Rigid 3D Reconstruction,” in IEEE/CVF Conference on Computer Vision and Pattern Recognition Workshops (CVPRW 2019), Long Beach, CA, USA, 2019.
  52. Article
    D4
    “Analysis of Sample Correlations for Monte Carlo Rendering,” Computer Graphics Forum (Proc. EUROGRAPHICS 2019), vol. 38, no. 2, 2019.
  53. Article
    D4
    “Geometry-Aware Scattering Compensation for 3D Printing,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH 2019), vol. 38, no. 4, 2019.
  54. Conference paper
    D4
    “A Shape Completion Component for Monocular Non-Rigid SLAM,” in Adjunct Proceedings of the 2019 IEEE International Symposium on Mixed and Augmented Reality (ISMAR-Adjunct 2019), Beijing, China, 2019.
  55. Conference paper
    D2D4
    “A Convex Relaxation for Multi-Graph Matching,” in IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR 2019), Long Beach, CA, USA, 2019.
  56. Conference paper
    D4
    “FML: Face Model Learning From Videos,” in IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR 2019), Long Beach, CA, USA, 2019.
  57. Paper
    D4
    “Neural Voice Puppetry: Audio-driven Facial Reenactment,” 2019. [Online]. Available: http://arxiv.org/abs/1912.05566.
  58. Article
    D4
    “Face2Face: Real-Time Face Capture and Reenactment of RGB Videos,” Communications of the ACM, vol. 62, no. 1, 2019.
  59. Paper
    D4
    “DEMEA: Deep Mesh Autoencoders for Non-Rigidly Deforming Objects,” 2019. [Online]. Available: http://arxiv.org/abs/1905.10290.
  60. Article
    D4
    “Luminance-Contrast-Aware Foveated Rendering,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH 2019), vol. 38, no. 4, 2019.
  61. Conference paper
    D4
    “Adaptive Sparse Matrix-Matrix Multiplication on the GPU,” in PPoPP’19, 24th ACM SIGPLAN Symposium on Principles and Practice of Parallel Programming, Washington, DC, USA, 2019.
  62. Article
    D4
    “Selecting Texture Resolution Using a Task-specific Visibility Metric,” Computer Graphics Forum (Proc. Pacific Graphics 2019), vol. 38, no. 7, 2019.
  63. Paper
    D4
    “EventCap: Monocular 3D Capture of High-Speed Human Motions using an Event Camera,” 2019. [Online]. Available: http://arxiv.org/abs/1908.11505.
  64. Article
    D4
    “Mo2Cap2: Real-time Mobile 3D Motion Capture with a Cap-mounted Fisheye Camera,” IEEE Transactions on Visualization and Computer Graphics (Proc. IEEE VR 2019), vol. 25, no. 5, 2019.
  65. Paper
    D4
    “Convex Optimisation for Inverse Kinematics,” 2019. [Online]. Available: http://arxiv.org/abs/1910.11016.
  66. Conference paper
    D4
    “Convex Optimisation for Inverse Kinematics,” in International Conference on 3D Vision, Québec City, Canada, 2019.
  67. Conference paper
    D4
    “Predicting Visible Image Differences under Varying Display Brightness and Viewing Distance,” in IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR 2019), Long Beach, CA, USA, 2019.
  68. Article
    D4
    “A Perception-driven Hybrid Decomposition for Multi-layer Accommodative Displays,” IEEE Transactions on Visualization and Computer Graphics (Proc. IEEE VR 2019), vol. 25, no. 5, 2019.
  69. Conference paper
    D2D4
    “SimulCap : Single-View Human Performance Capture with Cloth Simulation,” in IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR 2019), Long Beach, CA, USA, 2019.
  70. Conference paper
    D4
    “Near Real-time Light Field Reconstruction and Rendering for On-set Capture Quality Evaluation,” in European Light Field Imaging Workshop (ELFI 2019), Borovets, Bulgaria, 2019.

2018

  1. Conference paper
    D4D2
    “Video Based Reconstruction of 3D People Models,” in IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR 2018), Salt Lake City, UT, USA, 2018.
  2. Paper
    D4
    “Detailed Human Avatars from Monocular Video,” 2018. [Online]. Available: http://arxiv.org/abs/1808.01338.
  3. Conference paper
    D2D4
    “Detailed Human Avatars from Monocular Video,” in 3DV 2018 , International Conference on 3D Vision, Verona, Italy, 2018.
  4. Paper
    D4
    “Video Based Reconstruction of 3D People Models,” 2018. [Online]. Available: http://arxiv.org/abs/1803.04758.
  5. Article
    D4
    “Light-Field Appearance Editing Based on Intrinsic Decomposition,” Journal of Perceptual Imaging, vol. 1, no. 1, 2018.
  6. Paper
    D4D2
    “Higher-order Projected Power Iterations for Scalable Multi-Matching,” 2018. [Online]. Available: http://arxiv.org/abs/1811.10541.
  7. Paper
    D4
    “Synchronisation of Partial Multi-Matchings via Non-negative Factorisations,” 2018. [Online]. Available: http://arxiv.org/abs/1803.06320.
  8. Conference paper
    D4
    “DS*: Tighter Lifting-Free Convex Relaxations for Quadratic Matching Problems,” in IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR 2018), Salt Lake City, UT, USA, 2018.
  9. Paper
    D4
    “Spectral Measures of Distortion for Change Detection in Dynamic Graphs.” HAL, 2018.
  10. Article
    D4
    “Path Planning with Divergence-Based Distance Functions,” Computer Aided Geometric Design, vol. 66, 2018.
  11. Article
    D4
    “Efficient Path Generation with Reduced Coordinates,” Computer Graphics Forum (Proc. Eurographics Symposium on Geometric Processing 2018), vol. 37, no. 5, 2018.
  12. Article
    D4
    “Field-Aligned Isotropic Surface Remeshing,” Computer Graphics Forum, vol. 37, no. 6, 2018.
  13. Article
    D4
    “Piecewise Linear Mapping Optimization Based on the Complex View,” Computer Graphics Forum (Proc. Pacific Graphics 2018), vol. 37, no. 7, 2018.
  14. Thesis
    D4
    “Weakly-supervised Surface Reconstruction Using Floating Radial Basis Functions,” Universität des Saarlandes, Saarbrücken, 2018.
  15. Article
    D4
    “Fire Simulation in 3D Computer Animation with Turbulence Dynamics including Fire Separation and Profile Modeling,” International Journal of Networking and Computing, vol. 8, no. 2, 2018.
  16. Article
    D4
    “A High-Performance Software Graphics Pipeline Architecture for the GPU,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH 2018), vol. 37, no. 4, 2018.
  17. Paper
    D4
    “Deep Video Portraits,” 2018. [Online]. Available: http://arxiv.org/abs/1805.11714.
  18. Article
    D4
    “Deep Video Portraits,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH 2018), vol. 37, no. 4, 2018.
  19. Conference paper
    D4
    “InverseFaceNet: Deep Monocular Inverse Face Rendering,” in IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR 2018), Salt Lake City, UT, USA, 2018.
  20. Article
    D4
    “Real-time Apparent Resolution Enhancement for Head-mounted Displays,” Proceedings of the ACM on Computer Graphics and Interactive Techniques, vol. 1, no. 1, 2018.
  21. Paper
    D4
    “End-to-end Sampling Patterns,” 2018. [Online]. Available: http://arxiv.org/abs/1806.06710.
  22. Article
    D4
    “Perceptual Real-Time 2D-to-3D Conversion Using Cue Fusion,” IEEE Transactions on Visualization and Computer Graphics, vol. 24, no. 6, 2018.
  23. Article
    D4
    “Laplacian Kernel Splatting for Efficient Depth-of-field and Motion Blur Synthesis or Reconstruction,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH 2018), vol. 37, no. 4, 2018.
  24. Paper
    D4D2
    “Learning a Disentangled Embedding for Monocular 3D Shape Retrieval and Pose Estimation,” 2018. [Online]. Available: http://arxiv.org/abs/1812.09899.
  25. Article
    D4
    “CurveFusion: Reconstructing thin Structures from RGBD Sequences,” ACM Transactions on Graphics, vol. 37, no. 6, 2018.
  26. Paper
    D4
    “Neural Animation and Reenactment of Human Actor Videos,” 2018. [Online]. Available: http://arxiv.org/abs/1809.03658.
  27. Conference paper
    D4D2
    “Demo of XNect: Real-time Multi-person 3D Human Pose Estimation with a Single RGB Camera,” in ECCV 2018 Demo Sessions, Munich, Germany, 2018.
  28. Conference paper
    D4D2
    “Single-Shot Multi-person 3D Pose Estimation from Monocular RGB,” in 3DV 2018 , International Conference on 3D Vision, Verona, Italy, 2018.
  29. Paper
    D4
    “On Implicit Filter Level Sparsity in Convolutional Neural Networks,” 2018. [Online]. Available: http://arxiv.org/abs/1811.12495.
  30. Paper
    D4
    “LIME: Live Intrinsic Material Estimation,” 2018. [Online]. Available: http://arxiv.org/abs/1801.01075.
  31. Conference paper
    D4
    “LIME: Live Intrinsic Material Estimation,” in IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR 2018), Salt Lake City, UT, USA, 2018.
  32. Paper
    D4
    “AlSub: Fully Parallel and Modular Subdivision,” 2018. [Online]. Available: http://arxiv.org/abs/1809.06047.
  33. Conference paper
    D4
    “GANerated Hands for Real-Time 3D Hand Tracking from Monocular RGB,” in IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR 2018), Salt Lake City, UT, USA, 2018.
  34. Conference paper
    D4
    “Perceptual Display: Apparent Enhancement of Scene Detail and Depth,” in Electronic Imaging (Proc. HVEI 2018), San Francisco, CA, USA, 2018, vol. 2018.
  35. Conference paper
    D4
    “Sampling Analysis Using Correlations for Monte Carlo Rendering,” in SIGGRAPH Asia 2018 Courses (ACM SIGGRAPH Asia 2018), Tokyo, Japan, 2018.
  36. Article
    D4
    “Perception-Aware Modeling and Fabrication of Digital Drawing Tools,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH 2018), vol. 37, no. 4, 2018.
  37. Article
    D4
    “Design and Analysis of Directional Front Projection Screens,” Computers and Graphics, vol. 74, 2018.
  38. Conference paper
    D4
    “Illumination-Invariant Robust Multiview 3D Human Motion Capture,” in 2018 IEEE Winter Conference on Applications of Computer Vision (WACV 2018), Lake Tahoe, NV, USA, 2018.
  39. Conference paper
    D4
    “Structured Low-Rank Matrix Factorization for Point-Cloud Denoising,” in 3DV 2018 , International Conference on 3D Vision, Verona, Italy, 2018.
  40. Paper
    D4
    “An Intuitive Control Space for Material Appearance,” 2018. [Online]. Available: http://arxiv.org/abs/1806.04950.
  41. Conference paper
    D4
    “Light-Field Intrinsic Dataset,” in Proceedings of the British Machine Vision Conference 2018 (BMVC), Newcastle, UK, 2018.
  42. Article
    D4
    “Deep Multispectral Painting Reproduction via Multi-Layer, Custom-Ink Printing,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH Asia 2018), vol. 37, no. 6, 2018.
  43. Article
    D4
    “Analyzing and Improving Correlated Monte Carlo Importance Sampling of Discontinuous functions,” Computer Graphics Forum.
  44. Conference paper
    D4
    “FingerInput: Capturing Expressive Single-Hand Thumb-to-Finger Microgestures,” in ISS’18, 13th ACM International Conference on Interactive Surfaces and Spaces, Tokyo, Japan, 2018.
  45. Paper
    D4
    “A Hybrid Model for Identity Obfuscation by Face Replacement,” 2018. [Online]. Available: http://arxiv.org/abs/1804.04779.
  46. Conference paper
    D2D4
    “A Hybrid Model for Identity Obfuscation by Face Replacement,” in Computer Vision -- ECCV 2018, Munich, Germany, 2018.
  47. Paper
    D4
    “FML: Face Model Learning from Videos,” 2018. [Online]. Available: http://arxiv.org/abs/1812.07603.
  48. Conference paper
    D4
    “Self-Supervised Multi-level Face Model Learning for Monocular Reconstruction at Over 250 Hz,” in IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR 2018), Salt Lake City, UT, USA, 2018.
  49. Paper
    D4
    “HeadOn: Real-time Reenactment of Human Portrait Videos,” 2018. [Online]. Available: http://arxiv.org/abs/1805.11729.
  50. Paper
    D4
    “IGNOR: Image-guided Neural Object Rendering,” 2018. [Online]. Available: http://arxiv.org/abs/1811.10720.
  51. Article
    D4
    “HeadOn: Real-time Reenactment of Human Portrait Videos,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH 2018), vol. 37, no. 4, 2018.
  52. Article
    D4
    “FaceVR: Real-Time Gaze-Aware Facial Reenactment in Virtual Reality,” ACM Transactions on Graphics, vol. 37, no. 2, 2018.
  53. Article
    D4
    “A Lifting Method for Analyzing Distributed Synchronization on the Unit Sphere,” Automatica, vol. 96, 2018.
  54. Conference paper
    D4D2
    “Sequential Attacks on Agents for Long-Term Adversarial Goals,” in 2. ACM Computer Science in Cars Symposium (CSCS 2018), Munich, Germany, 2018.
  55. Conference paper
    D4
    “faimGraph: High Performance Management of Fully-Dynamic Graphs Under Tight Memory Constraints on the GPU,” in The International Conference for High Performance Computing, Networking, Storage, and Analysis (SC 2018), Dallas, TX, USA, 2018.
  56. Article
    D4
    “Dataset and Metrics for Predicting Local Visible Differences,” ACM Transactions on Graphics, vol. 37, no. 5, 2018.
  57. Article
    D4
    “MonoPerfCap: Human Performance Capture from Monocular Video,” ACM Transactions on Graphics, vol. 37, no. 2, 2018.
  58. Paper
    D4
    “Mo2Cap2: Real-time Mobile 3D Motion Capture with a Cap-mounted Fisheye Camera,” 2018. [Online]. Available: http://arxiv.org/abs/1803.05959.
  59. Article
    D4
    “Layered Fields for Natural Tessellations on Surfaces,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH Asia 2018), vol. 37, no. 6, 2018.
  60. Paper
    D4
    “Layered Fields for Natural Tessellations on Surfaces,” 2018. [Online]. Available: http://arxiv.org/abs/1804.09152.
  61. Article
    D4
    “State of the Art on 3D Reconstruction with RGB-D Cameras,” Computer Graphics Forum (Proc. EUROGRAPHICS 2018), vol. 37, no. 2, 2018.
  62. Article
    D4
    “State of the Art on Monocular 3D Face Reconstruction, Tracking, and Applications,” Computer Graphics Forum (Proc. EUROGRAPHICS 2018), vol. 37, no. 2, 2018.

2017

  1. Paper
    D4
    “Towards a Quality Metric for Dense Light Fields,” 2017. [Online]. Available: http://arxiv.org/abs/1704.07576.
  2. Conference paper
    D4
    “Towards a Quality Metric for Dense Light Fields,” in 30th IEEE Conference on Computer Vision and Pattern Recognition (CVPR 2017), Honolulu, HI, USA, 2017.
  3. Book chapter / section
    D4
    “Ghosting in HDR Video,” in High Dynamic Range Video, Amsterdam: Elsevier, 2017.
  4. Article
    D4
    “Saccade Landing Position Prediction for Gaze-Contingent Rendering,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH 2017), vol. 36, no. 4, 2017.
  5. Article
    D4
    “Color Contoning for 3D Printing,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH 2017), vol. 36, no. 4, 2017.
  6. Conference paper
    D4
    “3D Color Contoning,” in Proceedings SCF 2017, Cambridge, MA, USA, 2017.
  7. Paper
    D4
    “Tighter Lifting-Free Convex Relaxations for Quadratic Matching Problems,” 2017. [Online]. Available: http://arxiv.org/abs/1711.10733.
  8. Paper
    D4
    “HandSeg: An Automatically Labeled Dataset for Hand Segmentation from Depth Images,” 2017. [Online]. Available: http://arxiv.org/abs/1711.05944.
  9. Article
    D4
    “GPU-Accelerated Locally Injective Shape Deformation,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH Asia 2017), vol. 36, no. 6, 2017.
  10. Article
    D4
    “Approximating Planar Conformal Maps Using Regular Polygonal Meshes,” Computer Graphics Forum, vol. 36, no. 8, 2017.
  11. Paper
    D4
    “Practical Distance Functions for Path-Planning in Planar Domains,” 2017. [Online]. Available: http://arxiv.org/abs/1708.05855.
  12. Paper
    D4
    “Path Planning with Divergence-Based Distance Functions,” 2017. [Online]. Available: http://arxiv.org/abs/1708.02845.
  13. Article
    D4
    “BundleFusion: Real-time Globally Consistent 3D Reconstruction using On-the-fly Surface Re-integration,” ACM Transactions on Graphics, vol. 36, no. 3, 2017.
  14. Conference paper
    D4
    “Dynamic Scheduling for Efficient Hierarchical Sparse Matrix Operations on the GPU,” in ICS 2017, International Conference on Supercomputing, Chicago, IL, USA, 2017.
  15. Article
    D4
    “Opt: A Domain Specific Language for Non-linear Least Squares Optimization in Graphics and Imaging,” ACM Transactions on Graphics, vol. 36, no. 5, 2017.
  16. Article
    D4
    “Wide Field Of View Varifocal Near-Eye Display Using See-Through Deformable Membrane Mirrors,” IEEE Transactions on Visualization and Computer Graphics (Proc. IEEE VR 2017), vol. 23, no. 4, 2017.
  17. Conference paper
    D4
    “Membrane AR: Varifocal, Wide Field of View Augmented Reality Display from Deformable Membranes,” in ACM SIGGRAPH 2017 Emerging Technologies, Los Angeles, CA, USA, 2017.
  18. Conference paper
    D4
    “Complex Dynamics, Evolution, Separation, Profile Modeling of Fire in 3D for Computer Animation,” in Fifth International Symposium on Computing and Networking (CANDAR 2017), Aomori, Japan, 2017.
  19. Article
    D4
    “Scattering-aware Texture Reproduction for 3D Printing,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH Asia 2017), vol. 36, no. 6, 2017.
  20. Article
    D4D2
    “MARCOnI -- ConvNet-Based MARker-Less Motion Capture in Outdoor and Indoor Scenes,” IEEE Transactions on Pattern Analysis and Machine Intelligence, vol. 39, no. 3, 2017.
  21. Report
    D4
    “Live User-guided Intrinsic Video For Static Scenes,” Max-Planck-Institut für Informatik, Saarbrücken, MPI-I-2017-4-001, 2017.
  22. Thesis
    D4IMPR-CS
    “High-quality face capture, animation and editing from monocular video,” Universität des Saarlandes, Saarbrücken, 2017.
  23. Conference paper
    D2D4
    “What Is Around The Camera?,” in IEEE International Conference on Computer Vision (ICCV 2017), Venice, Italy, 2017.
  24. Thesis
    D4IMPR-CS
    “High Dynamic Range Imaging: Problems of Video Exposure Bracketing, Luminance Calibration and Gloss Editing,” Universität des Saarlandes, Saarbrücken, 2017.
  25. Article
    D4
    “ShapeGenetics: Using Genetic Algorithms for Procedural Modeling,” Computer Graphics Forum (Proc. EUROGRAPHICS 2017), vol. 36, no. 2, 2017.
  26. Conference paper
    D4
    “Polyhedral Meshes with Concave Faces,” in SIGGRAPH Asia 2017 Posters (ACM SIGGRAPH Asia 2017), Bangkok, Thailand, 2017.
  27. Article
    D4
    “Design and Volume Optimization of Space Structures,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH 2017), vol. 36, no. 4, 2017.
  28. Article
    D4
    “3DTV at Home: Eulerian-Lagrangian Stereo-to-Multiview Conversion,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH 2017), vol. 36, no. 4, 2017.
  29. Article
    D4
    “Hierarchical Bucket Queuing for Fine-Grained Priority Scheduling on the GPU,” Computer Graphics Forum, vol. 36, no. 8, 2017.
  30. Paper
    D4
    “InverseFaceNet: Deep Single-Shot Inverse Face Rendering From A Single Image,” 2017. [Online]. Available: http://arxiv.org/abs/1703.10956.
  31. Article
    D4
    “Expressive Single Scattering for Light Shaft Stylization,” IEEE Transactions on Visualization and Computer Graphics, vol. 23, no. 7, 2017.
  32. Article
    D4
    “Minimal Warping: Planning Incremental Novel-view Synthesis,” Computer Graphics Forum (Proc. Eurographics Symposium on Rendering 2017), vol. 36, no. 4, 2017.
  33. Article
    D4
    “3D Reconstruction of Cystoscopy Videos for Comprehensive Bladder Records,” Biomedical Optics Express, vol. 8, no. 4, 2017.
  34. Article
    D4
    “Dynamic Range Expansion Based on Image Statistics,” Multimedia Tools and Applications, vol. 76, no. 1, 2017.
  35. Conference paper
    D4
    “Monocular 3D Human Pose Estimation in the Wild Using Improved CNN Supervision,” in 3DV 2017, International Conference on 3D Vision, Qingdao, China, 2017.
  36. Conference paper
    D4
    “Demo of VNect: Real-time 3D Human Pose Estimation with a Single RGB Camera,” in CVPR 2017 Demonstrations, Honolulu, HI, USA, 2017.
  37. Paper
    D4
    “Single-Shot Multi-Person 3D Body Pose Estimation From Monocular RGB Input,” 2017. [Online]. Available: http://arxiv.org/abs/1712.03453.
  38. Paper
    D4
    “VNect: Real-time 3D Human Pose Estimation with a Single RGB Camera,” 2017. [Online]. Available: http://arxiv.org/abs/1705.01583.
  39. Article
    D4
    “VNect: Real-Time 3D Human Pose Estimation With a Single RGB Camera,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH 2017), vol. 36, no. 4, 2017.
  40. Article
    D4
    “Live User-guided Intrinsic Video For Static Scenes,” IEEE Transactions on Visualization and Computer Graphics, vol. 23, no. 11, 2017.
  41. Article
    D4
    “A Network-based Detection Scheme for the Jet Stream Core,” Earth System Dynamics, vol. 8, no. 1, 2017.
  42. Conference paper
    D4
    “Real-Time Hand Tracking under Occlusion from an Egocentric RGB-D Sensor,” in IEEE International Conference on Computer Vision Workshops (IMADO 2017), Venice, Italy, 2017.
  43. Conference paper
    D4
    “Real-Time Hand Tracking under Occlusion from an Egocentric RGB-D Sensor,” in IEEE International Conference on Computer Vision (ICCV 2017), Venice, Italy, 2017.
  44. Paper
    D4
    “Real-time Hand Tracking under Occlusion from an Egocentric RGB-D Sensor,” 2017. [Online]. Available: http://arxiv.org/abs/1704.02201.
  45. Paper
    D4
    “GANerated Hands for Real-time 3D Hand Tracking from Monocular RGB,” 2017. [Online]. Available: http://arxiv.org/abs/1712.01057.
  46. Article
    D4
    “Practical Capture and Reproduction of Phosphorescent Appearance,” Computer Graphics Forum (Proc. EUROGRAPHICS 2017), vol. 36, no. 2, 2017.
  47. Thesis
    D4IMPR-CS
    “Smarter Screen Space Shading,” Universität des Saarlandes, Saarbrücken, 2017.
  48. Article
    D4
    “Deep Shading: Convolutional Neural Networks for Screen Space Shading,” Computer Graphics Forum (Proc. Eurographics Symposium on Rendering 2017), vol. 36, no. 4, 2017.
  49. Conference paper
    D4
    “Directional Screens,” in Proceedings SCF 2017, Cambridge, MA, USA, 2017.
  50. Article
    D2D4
    “Building Statistical Shape Spaces for 3D Human Modeling,” Pattern Recognition, vol. 67, 2017.
  51. Article
    D4D2
    “Novel Views of Objects from a Single Image,” IEEE Transactions on Pattern Analysis and Machine Intelligence, vol. 39, no. 8, 2017.
  52. Article
    D4
    “Multi-view Performance Capture of Surface Details,” International Journal of Computer Vision, vol. 124, no. 1, 2017.
  53. Book chapter / section
    D4
    “Fast Similarity Search in Scalar Fields using Merging Histograms,” in Topological Methods in Data Analysis and Visualization IV, Cham: Springer, 2017.
  54. Article
    D4
    “Convolutional Sparse Coding for Capturing High-Speed Video Content,” Computer Graphics Forum, vol. 36, no. 8, 2017.
  55. Conference paper
    D4
    “WatchSense: On- and Above-Skin Input Sensing through a Wearable Depth Sensor,” in CHI’17, 35th Annual ACM Conference on Human Factors in Computing Systems, Denver, CO, USA, 2017.
  56. Report
    D4
    “WatchSense: On- and Above-Skin Input Sensing through a Wearable Depth Sensor,” Max-Planck-Institut für Informatik, Saarbrücken, MPI-I-2016-4-003, 2017.
  57. Conference paper
    D4
    “Globally Homogeneous, Locally Adaptive Sparse Matrix-Vector Multiplication on the GPU,” in ICS 2017, International Conference on Supercomputing, Chicago, IL, USA, 2017.
  58. Conference paper
    D4
    “MoFA: Model-based Deep Convolutional Face Autoencoder for Unsupervised Monocular Reconstruction,” in IEEE International Conference on Computer Vision Workshops (IMADO 2017), Venice, Italy, 2017.
  59. Paper
    D4
    “Self-supervised Multi-level Face Model Learning for Monocular Reconstruction at over 250 Hz,” 2017. [Online]. Available: http://arxiv.org/abs/1712.02859.
  60. Paper
    D4
    “MoFA: Model-based Deep Convolutional Face Autoencoder for Unsupervised Monocular Reconstruction,” 2017. [Online]. Available: http://arxiv.org/abs/1703.10580.
  61. Conference paper
    D4
    “MoFA: Model-Based Deep Convolutional Face Autoencoder for Unsupervised Monocular Reconstruction,” in IEEE International Conference on Computer Vision (ICCV 2017), Venice, Italy, 2017.
  62. Conference paper
    D4
    “Demo of FaceVR: Real-Time Facial Reenactment and Eye Gaze Control in Virtual Reality,” in ACM SIGGRAPH 2017 Emerging Technologies, Los Angeles, CA, USA, 2017.
  63. Conference paper
    D4
    “Distributed Synchronization of Euclidean Transformations with Guaranteed Convergence,” in IEEE 56th Annual Conference on Decision and Control (CDC 2017), Melbourne, Australia, 2017.
  64. Paper
    D4
    “Criteria Sliders: Learning Continuous Database Criteria via Interactive Ranking,” 2017. [Online]. Available: http://arxiv.org/abs/1706.03863.
  65. Conference paper
    D4
    “Criteria Sliders: Learning Continuous Database Criteria via Interactive Ranking,” in Proceedings of the British Machine Vision Conference (BMVC 2017), London, UK, 2017.
  66. Article
    D4
    “Stream Line–Based Pattern Search in Flows,” Computer Graphics Forum, vol. 36, no. 8, 2017.
  67. Article
    D4
    “Perception-driven Accelerated Rendering,” Computer Graphics Forum, vol. 36, no. 2, 2017.
  68. Conference paper
    D4
    “Autonomous, Independent Management of Dynamic Graphs on GPUs,” in IEEE High Performance Extreme Computing Conference (HPEC 2017), Waltham, MA, USA, 2017.
  69. Thesis
    D4IMPR-CS
    “Structure-aware Content Creation,” Universität des Saarlandes, Saarbrücken, 2017.
  70. Paper
    D4
    “MonoPerfCap: Human Performance Capture from Monocular Video,” 2017. [Online]. Available: http://arxiv.org/abs/1708.02136.
  71. Conference paper
    D4
    “Sparse Matrix Assembly on the GPU Through Multiplication Patterns,” in IEEE High Performance Extreme Computing Conference (HPEC 2017), Waltham, MA, USA, 2017.
  72. Article
    D4
    “A GPU-adapted Structure for Unstructured Grids,” Computer Graphics Forum (Proc. EUROGRAPHICS 2017), vol. 36, no. 2, 2017.

2016

  1. Article
    D4
    “Practical Low-Cost Recovery of Spectral Power Distributions,” Computer Graphics Forum, vol. 35, no. 1, 2016.
  2. Thesis
    D4IMPR-CS
    “Biomechanical Models for Human-Computer Interaction,” Universität des Saarlandes, Saarbrücken, 2016.
  3. Article
    D4
    “Representing and Scheduling Procedural Generation using Operator Graphs,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH Asia 2016), vol. 35, no. 6, 2016.
  4. Article
    D4
    “Geometric Flows of Curves in Shape Space for Processing Motion of Deformable Objects,” Computer Graphics Forum (Proc. EUROGRAPHICS 2016), vol. 35, no. 2, 2016.
  5. Article
    D4
    “Depth Personalization and Streaming of Stereoscopic Sports Videos,” ACM Transactions on Multimedia Computing, Communications, and Applications, vol. 12, no. 3, 2016.
  6. Article
    D4
    “Complex Transfinite Barycentric Mappings with Similarity Kernels,” Computer Graphics Forum (Proc. Eurographics Symposium on Geometric Processing 2016), vol. 35, no. 5, 2016.
  7. Article
    D4
    “Generalized As-Similar-As-Possible Warping with Applications in Digital Photography,” Computer Graphics Forum (Proc. EUROGRAPHICS 2016), vol. 35, no. 2, 2016.
  8. Article
    D4
    “On Pseudo-harmonic Barycentric Coordinates,” Computer Aided Geometric Design, vol. 44, 2016.
  9. Article
    D4
    “Bounded Distortion Harmonic Shape Interpolation,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH 2016), vol. 35, no. 4, 2016.
  10. Article
    D4
    Ł. Dąbała, M. Ziegler, P. Didyk, F. Zilly, J. Keinert, K. Myszkowski, P. Rokita, T. Ritschel, and H.-P. Seidel, “Efficient Multi-image Correspondences for On-line Light Field Video Processing,” Computer Graphics Forum (Proc. Pacific Graphics 2016), vol. 35, no. 7, 2016.
  11. Paper
    D4
    “BundleFusion: Real-time Globally Consistent 3D Reconstruction using On-the-fly Surface Re-integration,” 2016. [Online]. Available: http://arxiv.org/abs/1604.01093.
  12. Paper
    D4
    “Opt: A Domain Specific Language for Non-linear Least Squares Optimization in Graphics and Imaging,” 2016. [Online]. Available: http://arxiv.org/abs/1604.06525.
  13. Article
    D4
    “Cinema 3D: Large Scale Automultiscopic Display,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH 2016), vol. 35, no. 4, 2016.
  14. Thesis
    D4IMPR-CS
    “Efficient Methods for Physically-based Rendering of Participating Media,” Universität des Saarlandes, Saarbrücken, 2016.
  15. Article
    D4
    “Corrective 3D Reconstruction of Lips from Monocular Video,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH Asia 2016), vol. 35, no. 6, 2016.
  16. Paper
    D4
    “Automatic Face Reenactment,” 2016. [Online]. Available: http://arxiv.org/abs/1602.02651.
  17. Article
    D4
    “Reconstruction of Personalized 3D Face Rigs from Monocular Video,” ACM Transactions on Graphics, vol. 35, no. 3, 2016.
  18. Paper
    D2D4
    “Natural Illumination from Multiple Materials Using Deep Learning,” 2016. [Online]. Available: http://arxiv.org/abs/1611.09325.
  19. Conference paper
    D4
    “HotFlex: Post-print Customization of 3D Prints Using Embedded State Change,” in CHI 2016, 34th Annual ACM Conference on Human Factors in Computing Systems, San Jose, CA, USA, 2016.
  20. Conference paper
    D4
    “Gloss Editing in Light Fields,” in VMV 2016 Vision, Modeling and Visualization, Bayreuth, Germany, 2016.
  21. Thesis
    D4IMPR-CS
    “Finite Horizon Analysis of Markov Automata,” Universität des Saarlandes, Saarbrücken, 2016.
  22. Article
    D4
    “Perceptually Motivated BRDF Comparison using Single Image,” Computer Graphics Forum (Proc. Eurographics Symposium on Rendering 2016), vol. 35, no. 4, 2016.
  23. Paper
    D4
    “VolumeDeform: Real-time Volumetric Non-rigid Reconstruction,” 2016. [Online]. Available: http://arxiv.org/abs/1603.08161.
  24. Conference paper
    D4
    “VolumeDeform: Real-Time Volumetric Non-rigid Reconstruction,” in Computer Vision -- ECCV 2016, Amsterdam, The Netherlands, 2016.
  25. Article
    D4
    “GazeStereo3D: Seamless Disparity Manipulations,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH 2016), vol. 35, no. 4, 2016.
  26. Thesis
    D4IMPR-CS
    “Perceptual Modeling for Stereoscopic 3D,” Universität des Saarlandes, Saarbrücken, 2016.
  27. Article
    D4
    “Transformation-aware Perceptual Image Metric,” Journal of Electronic Imaging, vol. 25, no. 5, 2016.
  28. Article
    D4
    “Motion Parallax in Stereo 3D: Model and Applications,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH Asia 2016), vol. 35, no. 6, 2016.
  29. Paper
    D4
    “Video Depth-From-Defocus,” 2016. [Online]. Available: http://arxiv.org/abs/1610.03782.
  30. Conference paper
    D4
    “Video Depth-from-Defocus,” in Fourth International Conference on 3D Vision, Stanford, CA, USA, 2016.
  31. Paper
    D4
    “Semi-supervised Learning with Explicit Relationship Regularization,” 2016. [Online]. Available: http://arxiv.org/abs/1602.03808.
  32. Paper
    D4
    “Local High-order Regularization on Data Manifolds,” 2016. [Online]. Available: http://arxiv.org/abs/1602.03805.
  33. Paper
    D4
    “Context-guided Diffusion for Label Propagation on Graphs,” 2016. [Online]. Available: http://arxiv.org/abs/1602.06439.
  34. Thesis
    D4IMPR-CS
    “User-Guided Scene Stylization using Efficient Rendering Techniques,” Universität des Saarlandes, Saarbrücken, 2016.
  35. Conference paper
    D4
    “Eye Tracking for Everyone,” in 29th IEEE Conference on Computer Vision and Pattern Recognition (CVPR 2016), Las Vegas, NV, USA, 2016.
  36. Article
    D4
    “Quality Assessment and Perception in Computer Graphics,” IEEE Computer Graphics and Applications, vol. 36, no. 4, 2016.
  37. Conference paper
    D4
    “Perceptual Real-Time 2D-to-3D Conversion Using Cue Fusion,” in Graphics Interface 2016, 42nd Graphics Interface Conference, Victoria, Canada, 2016.
  38. Conference paper
    D4
    “Real-time Novel-view Synthesis for Volume Rendering Using a Piecewise-analytic Representation,” in VMV 2016 Vision, Modeling and Visualization, Bayreuth, Germany, 2016.
  39. Article
    D4
    “Registration of Free-hand OCT Daughter Endoscopy to 3D Organ Reconstruction,” Biomedical Optics Express, vol. 7, no. 12, 2016.
  40. Book chapter / section
    D4
    “Perception-Inspired High Dynamic Range Video Coding and Compression,” in CHIPS 2020 VOL. 2, New York, NY: Springer, 2016.
  41. Article
    D4
    “Live Intrinsic Video,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH 2016), vol. 35, no. 4, 2016.
  42. Paper
    D4
    “Deep Shading: Convolutional Neural Networks for Screen-Space Shading,” 2016. [Online]. Available: http://arxiv.org/abs/1603.06078.
  43. Conference paper
    D4
    “Digital Fabrication Pipeline for On-Body Sensors: Design Goals and Challenges,” in UbiComp’16 Adjunct, Heidelberg, Germany, 2016.
  44. Article
    D4
    “An Interaction-Aware, Perceptual Model for Non-Linear Elastic Objects,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH 2016), vol. 35, no. 4, 2016.
  45. Article
    D4
    “Proxy-guided Image-based Rendering for Mobile Devices,” Computer Graphics Forum (Proc. Pacific Graphics 2016), vol. 35, no. 7, 2016.
  46. Article
    D4
    “Projective Blue-Noise Sampling,” Computer Graphics Forum, vol. 35, no. 1, 2016.
  47. Thesis
    D4IMPR-CS
    “Interactive, Example-driven Synthesis and Manipulation of Visual Media,” Universität des Saarlandes, Saarbrücken, 2016.
  48. Conference paper
    D4
    “Animated 3D Creatures from Single-view Video by Skeletal Sketching,” in Graphics Interface 2016, 42nd Graphics Interface Conference, Victoria, BC, Canada, 2016.
  49. Thesis
    D4IMPR-CS
    “From Motion Capture to Interactive Virtual Worlds: Towards Unconstrained Motion-Capture Algorithms for Real-time Performance-Driven Character Animation,” Universität des Saarlandes, Saarbrücken, 2016.
  50. Paper
    D4
    “A Versatile Scene Model with Differentiable Visibility Applied to Generative Pose Estimation,” 2016. [Online]. Available: http://arxiv.org/abs/1602.03725.
  51. Paper
    D4
    “General Automatic Human Shape and Motion Capture Using Volumetric Contour Cues,” 2016. [Online]. Available: http://arxiv.org/abs/1607.08659.
  52. Paper
    D4D2
    “EgoCap: Egocentric Marker-less Motion Capture with Two Fisheye Cameras (Extended Abstract),” 2016. [Online]. Available: http://arxiv.org/abs/1701.00142.
  53. Article
    D4D2
    “EgoCap: Egocentric Marker-less Motion Capture with Two Fisheye Cameras,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH Asia 2016), vol. 35, no. 6, 2016.
  54. Conference paper
    D4
    “General Automatic Human Shape and Motion Capture Using Volumetric Contour Cues,” in Computer Vision -- ECCV 2016, Amsterdam, The Netherlands, 2016.
  55. Conference paper
    D4
    “Dense Wide-Baseline Scene Flow from Two Handheld Video Cameras,” in Fourth International Conference on 3D Vision, Stanford, CA, USA, 2016.
  56. Paper
    D4
    “Dense Wide-Baseline Scene Flow From Two Handheld Video Cameras,” 2016. [Online]. Available: http://arxiv.org/abs/1609.05115.
  57. Conference paper
    D4
    “Model-Based Outdoor Performance Capture,” in Fourth International Conference on 3D Vision, Stanford, CA, USA, 2016.
  58. Paper
    D4
    “Efficient Multi-view Performance Capture of Fine-Scale Surface Detail,” 2016. [Online]. Available: http://arxiv.org/abs/1602.02023.
  59. Conference poster
    D4
    “Intuitive Editing of Material Appearance,” ACM SIGGRAPH 2016 Posters. ACM, New York, NY, 2016.
  60. Article
    D4
    “Convolutional Sparse Coding for High Dynamic Range Imaging,” Computer Graphics Forum (Proc. EUROGRAPHICS 2016), vol. 35, no. 2, 2016.
  61. Article
    D4
    “An Intuitive Control Space for Material Appearance,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH Asia 2016), vol. 35, no. 6, 2016.
  62. Report
    D4
    “Real-time Joint Tracking of a Hand Manipulating an Object from RGB-D Input,” Max-Planck-Institut für Informatik, Saarbrücken, MPI-I-2016-4-001, 2016.
  63. Conference paper
    D4
    “Real-Time Joint Tracking of a Hand Manipulating an Object from RGB-D Input,” in Computer Vision -- ECCV 2016, Amsterdam, The Netherlands, 2016.
  64. Paper
    D4
    “Fast and Robust Hand Tracking Using Detection-Guided Optimization,” 2016. [Online]. Available: http://arxiv.org/abs/1602.04124.
  65. Report
    D4
    “FullHand: Markerless Skeleton-based Tracking for Free-Hand Interaction,” Max-Planck-Institut für Informatik, Saarbrücken, MPI-I-2016-4-002, 2016.
  66. Thesis
    D4IMPR-CSD2
    “Tracking Hands in Action for Gesture-based Computer Input,” Universität des Saarlandes, Saarbrücken, 2016.
  67. Conference paper
    D4
    “How Naive is Naive SpMV on the GPU?,” in IEEE High Performance Extreme Computing Conference (HPEC 2016), Waltham, MA, USA, 2016.
  68. Article
    D4
    “Emulating Displays with Continuously Varying Frame Rates,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH 2016), vol. 35, no. 4, 2016.
  69. Thesis
    D4IMPR-CS
    “Depth, Shading, and Stylization in Stereoscopic Cinematograph,” Universität des Saarlandes, Saarbrücken, 2016.
  70. Conference paper
    D4
    “Face2Face: Real-Time Face Capture and Reenactment of RGB Videos,” in 29th IEEE Conference on Computer Vision and Pattern Recognition (CVPR 2016), Las Vegas, NV, USA, 2016.
  71. Paper
    D4
    “FaceVR: Real-Time Facial Reenactment and Eye Gaze Control in Virtual Reality,” 2016. [Online]. Available: http://arxiv.org/abs/1610.03151.
  72. Conference paper
    D4
    “Demo of Face2Face: Real-time Face Capture and Reenactment of RGB Videos,” in ACM SIGGRAPH 2016 Emerging Technologies, Anaheim, CA, USA, 2016.
  73. Conference paper
    D4
    “Real-time Halfway Domain Reconstruction of Motion and Geometry,” in Fourth International Conference on 3D Vision, Stanford, CA, USA, 2016.
  74. Article
    D4
    “Imaging the Propagation of Light through Scenes at Picosecond Resolution,” Communications of the ACM, vol. 59, no. 9, 2016.
  75. Conference paper
    D4
    “Visualization-Guided Evaluation of Simulated Minimally Invasive Cancer Treatment,” in Eurographics Workshop on Visual Computing for Biology and Medicine (EG VCBM 2016), Bergen, Norway, 2016.
  76. Article
    D4
    “Optimized Subspaces for Deformation-based Modeling and Shape Interpolation,” Computers and Graphics (Proc. SMI 2016), vol. 58, 2016.
  77. Article
    D4
    “Multi-field Pattern Matching Based on Sparse Feature Sampling,” IEEE Transactions on Visualization and Computer Graphics, vol. 22, no. 1, 2016.
  78. Article
    D4
    “Model-Based Teeth Reconstruction,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH Asia 2016), vol. 35, no. 6, 2016.

2015

  1. Conference paper
    D4
    “Light Field Editing Based on Reparameterization,” in Advances in Multimedia Information Processing -- PCM 2015, Gwangju, South Korea, 2015.
  2. Article
    D4
    “Purkinje Images: Conveying Different Content for Different Luminance Adaptations in a Single Image,” Computer Graphics Forum, vol. 34, no. 1, 2015.
  3. Article
    D4
    “Informing the Design of Novel Input Methods with Muscle Coactivation Clustering,” ACM Transactions on Computer-Human Interaction, vol. 21, no. 6, 2015.
  4. Conference paper
    D4
    “Physical Ergonomics of Tablet Interaction while Sitting,” in Abstracts of the 39th Annual Meeting of the American Society of Biomechanics, Columbus, OH, USA, 2015.
  5. Conference paper
    D4
    “Performance and Ergonomics of Touch Surfaces: A Comparative Study Using Biomechanical Simulation,” in CHI 2015, 33rd ACM SIGCHI Conference on Human Factors in Computing Systems, Seoul, Korea, 2015.
  6. Article
    D4
    “Parallel Computing on Graphics Processing Units and Heterogeneous Platforms,” Concurrency and Computing: Practice and Experience, vol. 27, no. 6, 2015.
  7. Article
    D4
    “Optimal Spline Approximation via ℓ₀-Minimization,” Computer Graphics Forum (Proc. EUROGRAPHICS 2015), vol. 34, no. 2, 2015.
  8. Conference paper
    D4
    “Gradient-based 2D-to-3D Conversion for Soccer Videos,” in Proceedings of the 2015 ACM Multimedia Conference, Brisbane, Australia, 2015.
  9. Article
    D4
    “4D Model Flow: Precomputed Appearance Alignment for Real-time 4D Video Interpolation,” Computer Graphics Forum (Proc. Pacific Graphics 2015), vol. 34, no. 7, 2015.
  10. Conference paper
    D4
    “Semantic Cross-View Matching,” in IEEE International Conference on Computer Vision Workshops (ICCVW 2015), Santiago, Chile, 2015.
  11. Article
    D4
    “Outdoor Human Motion Capture by Simultaneous Optimization of Pose and Camera Parameters,” Computer Graphics Forum, vol. 34, no. 6, 2015.
  12. Conference paper
    D4D2
    “Efficient ConvNet-based Marker-less Motion Capture in General Scenes with a Low Number of Cameras,” in IEEE Conference on Computer Vision and Pattern Recognition (CVPR 2015), Boston, MA, USA, 2015.
  13. Thesis
    D4IMPR-CS
    “Marker-less Motion Capture in General Scenes with Sparse Multi-camera Setups,” Universität des Saarlandes, Saarbrücken, 2015.
  14. Article
    D4
    “VDub: Modifying Face Video of Actors for Plausible Visual Alignment to a Dubbed Audio Track,” Computer Graphics Forum (Proc. EUROGRAPHICS 2015), vol. 34, no. 2, 2015.
  15. Book chapter / section
    D4
    “Plenoptic Cameras,” in Digital Representations of the Real World: How to Capture, Model, and Render Visual Reality, Boca Raton, FL: CRC Press, 2015.
  16. Conference paper
    D4
    “Contrast-Use Metrics for Tone Mapping Images,” in IEEE International Conference on Computational Photography (ICCP 2015), Houston, TX, USA, 2015.
  17. Conference paper
    D4
    “HDR Image Noise Estimation for Denoising Tone Mapped Images,” in Proceedings of the 12th European Conference on Visual Media Production (CVMP 2015), London, UK, 2015.
  18. Conference paper
    D4
    “Combining Photometric Normals and Multi-View Stereo for 3D Reconstruction,” in Proceedings of the 12th European Conference on Visual Media Production (CVMP 2015), London, UK, 2015.
  19. Article
    D4
    “Motion Aware Exposure Bracketing for HDR Video,” Computer Graphics Forum (Proc. Eurographics Symposium on Rendering 2015), vol. 34, no. 4, 2015.
  20. Article
    D4
    “LeSSS: Learned Shared Semantic Spaces for Relating Multi-modal Representations of 3D Shapes,” Computer Graphics Forum (Proc. Eurographics Symposium on Geometric Processing 2015), vol. 34, no. 5, 2015.
  21. Thesis
    IMPR-CSD4
    “Compressed Vibration Modes for Deformable Objects,” Universität des Saarlandes, Saarbrücken, 2015.
  22. Article
    D4
    “Multi-layer Stencil Creation from Images,” Computers and Graphics, vol. 48, 2015.
  23. Conference paper
    D4
    “A Transformation-aware Perceptual Image Metric,” in Human Vision and Electronic Imaging XX (HVEI 2015), San Francisco, CA, USA, 2015.
  24. Conference paper
    D4
    “What Makes 2D-to-3D Stereo Conversion Perceptually Plausible?,” in Proceedings SAP 2015, Tübingen, Germany, 2015.
  25. Article
    D4
    “Modeling Luminance Perception at Absolute Threshold,” Computer Graphics Forum (Proc. Eurographics Symposium on Rendering 2015), vol. 34, no. 4, 2015.
  26. Conference paper
    D4
    “Context-guided Diffusion for Label Propagation on Graphs,” in ICCV 2015, IEEE International Conference on Computer Vision, Santiago, Chile, 2015.
  27. Conference paper
    D4
    “Local High-order Regularization on Data Manifolds,” in IEEE Conference on Computer Vision and Pattern Recognition (CVPR 2015), Boston, MA, USA, 2015.
  28. Conference paper
    D4
    “Semi-supervised Learning with Explicit Relationship Regularization,” in IEEE Conference on Computer Vision and Pattern Recognition (CVPR 2015), Boston, MA, USA, 2015.
  29. Conference paper
    D4
    “Stylized Scattering via Transfer Functions and Occluder Manipulation,” in Graphics Interface 2015, Graphics Interface Conference 2015, Halifax, Canada, 2015.
  30. Article
    D4
    “Recent Advances in Facial Appearance Capture,” Computer Graphics Forum (Proc. EUROGRAPHICS 2015), vol. 34, no. 2, 2015.
  31. Article
    D4
    “Efficient Learning of Image Super-resolution and Compression Artifact Removal with Semi-local Gaussian Processes,” IEEE Transactions on Pattern Analysis and Machine Intelligence, vol. 37, no. 9, 2015.
  32. Conference paper
    D4
    “Approximate 3D Partial Symmetry Detection Using Co-occurrence Analysis,” in International Conference on 3D Vision, Lyon, France, 2015.
  33. Book
    D4
    Eds., Digital Representations of the Real World: How to Capture, Model, and Render Visual Reality. Boca Raton, FL: CRC Press, 2015.
  34. Book chapter / section
    D4
    “High Dynamic Range Imaging,” in Wiley Encyclopedia of Electrical and Electronics Engineering, New York, NY: Wiley, 2015.
  35. Article
    D4
    “A Semi-analytical Approach to Molecular Dynamics,” Journal of Computational Physics, vol. 303, 2015.
  36. Conference paper
    D4
    “The Bounced Z-buffer for Indirect Visibility,” in VMV 2015 Vision, Modeling and Visualization, Aachen, Germany, 2015.
  37. Article
    D4
    “Data-driven Color Manifolds,” ACM Transactions on Graphics, vol. 34, no. 2, 2015.
  38. Article
    D4
    “Guiding Image Manipulations Using Shape-appearance Subspaces from Co-alignment of Image Collections,” Computer Graphics Forum (Proc. EUROGRAPHICS 2015), vol. 34, no. 2, 2015.
  39. Thesis
    D4IMPR-CS
    “Data-driven Approaches for Interactive Appearance Editing,” Universität des Saarlandes, Saarbrücken, 2015.
  40. Thesis
    D4IMPR-CS
    “Fabricating Custom-shaped Thin-film Interactive Surfaces,” Universität des Saarlandes, Saarbrücken, 2015.
  41. Conference paper
    D4
    “Foldio: Digital Fabrication of Interactive and Shape-changing Objects With Foldable Printed Electronics,” in UIST’15, 28th Annual ACM Symposium on User Interface Software and Technology, Charlotte, NC, USA, 2015.
  42. Conference paper
    D2D4
    “What is Holding Back Convnets for Detection?,” in Pattern Recognition (GCPR 2015), Aachen, Germany, 2015.
  43. Conference paper
    D2D4
    “3D Object Class Detection in the Wild,” in IEEE Conference on Computer Vision and Pattern Recognition Workshops (3DSI 2015), Boston, MA, USA, 2015.
  44. Paper
    D4
    “Building Statistical Shape Spaces for 3D Human Modeling,” 2015. [Online]. Available: http://arxiv.org/abs/1503.05860.
  45. Conference paper
    D4
    “A Versatile Scene Model With Differentiable Visibility Applied to Generative Pose Estimation,” in ICCV 2015, IEEE International Conference on Computer Vision, Santiago, Chile, 2015.
  46. Article
    D4
    “Generalizing Wave Gestures from Sparse Examples for Real-time Character Control,” ACM Transactions on Graphics, vol. 34, no. 6, 2015.
  47. Article
    D4
    “Generalizing Wave Gestures from Sparse Examples for Real-time Character Control,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH Asia 2015), vol. 34, no. 6, 2015.
  48. Conference paper
    D4
    “User-centric Computational Videography,” in ACM SIGGRAPH 2015 Courses, Los Angeles, CA, USA, 2015.
  49. Conference paper
    D4
    “Capricate: A Fabrication Pipeline to Design and 3D Print Capacitive Touch Sensors for Interactive Objects,” in UIST’15, 28th Annual ACM Symposium on User Interface Software and Technology, Charlotte, NC, USA, 2015.
  50. Conference paper
    D4
    “Animating Articulated Characters Using Wiggly Splines,” in Proceedings SCA 2015, Los Angeles, CA, USA, 2015.
  51. Article
    D4
    “Real-time Pixel Luminance Optimization for Dynamic Multi-projection Mapping,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH Asia 2015), vol. 34, no. 6, 2015.
  52. Conference paper
    D4
    “Investigating the Dexterity of Multi-finger Input for Mid-air Text Entry,” in CHI 2015, 33rd ACM SIGCHI Conference on Human Factors in Computing Systems, Seoul, Korea, 2015.
  53. Conference paper
    D4
    “Fast and Robust Hand Tracking Using Detection-Guided Optimization,” in IEEE Conference on Computer Vision and Pattern Recognition (CVPR 2015), Boston, MA, USA, 2015.
  54. Article
    D4
    “Printed Electronics for Human-Computer Interaction,” Interactions, vol. 22, no. 3, 2015.
  55. Article
    D4
    “Data-driven Structural Priors for Shape Completion,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH Asia 2015), vol. 34, no. 6, 2015.
  56. Article
    D4
    “Real-time Expression Transfer for Facial Reenactment,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH Asia 2015), vol. 34, no. 6, 2015.
  57. Article
    D4
    “An Empirical Model for Local Luminance Adaptation in the Fovea (Oral Presentation),” Perception (Proc. ECVP 2015), vol. 44, no. S1, Aug. 2015.
  58. Article
    D4
    “A Model of Local Adaptation,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH Asia 2015), vol. 34, no. 6, 2015.
  59. Article
    D4
    “Real-time Nonlinear Shape Interpolation,” ACM Transactions on Graphics, vol. 34, no. 3, 2015.
  60. Thesis
    D4IMPR-CS
    “Pattern Search for the Visualization of Scalar, Vector, and Line Fields,” Universität des Saarlandes, Saarbrücken, 2015.
  61. Conference paper
    D4
    “Hierarchical Hashing for Pattern Search in 3D Vector Fields,” in VMV 2015 Vision, Modeling and Visualization, Aachen, Germany, 2015.
  62. Conference paper
    D4
    “iSkin: Flexible, Stretchable and Visually Customizable On-body Touch Sensors for Mobile Computing,” in CHI 2015, 33rd ACM SIGCHI Conference on Human Factors in Computing Systems, Seoul, Korea, 2015.
  63. Article
    D4
    “Shading-based Refinement on Volumetric Signed Distance Functions,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH 2015), vol. 34, no. 4, 2015.

2014

  1. Article
    D4
    “Testing Avian Compass Calibration: Comparative Experiments with Diurnal and Nocturnal Passerine Migrants in South Sweden,” Biology Open, vol. 4, no. 1, 2014.
  2. Conference paper
    D4D5
    “Supporting Exploratory Search Through User Modelling,” in UMAP 2014 Extended Proceedings (PIA 2014 in conjunction with UMAP 2014), Aalborg, Denmark, 2014.
  3. Conference paper
    D4D5
    “Interaction Model to Predict Subjective-specificity of Search Results,” in UMAP 2014 Extended Proceedings, Aalborg, Denmark, 2014.
  4. Conference paper
    D4D5
    “Narrow or Broad? Estimating Subjective Specificity in Exploratory Search,” in CIKM’14, 23rd ACM International Conference on Information and Knowledge Management, Shanghai, China, 2014.
  5. Conference paper
    D4
    “Is Motion-capture-based Biomechanical Simulation Valid for HCI Studies? Study and Implications,” in CHI 2014, 32nd Annual ACM Conference on Human Factors in Computing Systems, Toronto, Canada, 2014.
  6. Conference paper
    D4
    “Model of Visual Search and Selection Time in Linear Menus,” in CHI 2014, 32nd Annual ACM Conference on Human Factors in Computing Systems, Toronto, Canada, 2014.
  7. Conference paper
    D4
    “Interactive Appearance Editing in RGB-D Images,” in VMV 2014 Vision, Modeling and Visualization, Darmstadt, Germany, 2014.
  8. Thesis
    D4
    “Interacting with Five Fingernail Displays Using Hand Postures,” Universität des Saarlandes, Saarbrücken, 2014.
  9. Article
    D4
    “Review of Statistical Shape Spaces for 3D Data with Comparative Analysis for Human Faces,” Computer Vision and Image Understanding, vol. 128, 2014.
  10. Article
    D4
    “A Low-dimensional Representation for Robust Partial Isometric Correspondences Computation,” Graphical Models, vol. 76, no. 2, 2014.
  11. Article
    D4
    “Manipulating Refractive and Reflective Binocular Disparity,” Computer Graphics Forum (Proc. EUROGRAPHICS 2014), vol. 33, no. 2, 2014.
  12. Conference paper
    D4
    “Interactive Light Scattering with Principal-ordinate Propagation,” in Graphics Interface 2014, Montreal, Canada, 2014.
  13. Conference paper
    D4
    “Progressive Spectral Ray Differentials,” in VMV 2014 Vision, Modeling and Visualization, Darmstadt, Germany, 2014.
  14. Article
    D4
    “Principal-ordinates Propagation for Real-time Rendering of Participating Media,” Computers & Graphics, vol. 45, 2014.
  15. Article
    D4
    “Spectral Ray Differentials,” Computer Graphics Forum (Proc. Eurographics Symposium on Rendering 2014), vol. 33, no. 4, 2014.
  16. Conference paper
    D4
    “PianoText: Redesigning the Piano Keyboard for Text Entry,” in DIS’14, ACM SIGCHI Conference on Designing Interactive Systems, Vancouver, Canada, 2014.
  17. Conference paper
    D4
    “Automatic Face Reenactment,” in 2014 IEEE Conference on Computer Vision and Pattern Recognition (CVPR 2014), Columbus, OH, USA, 2014.
  18. Conference paper
    D4
    “PrintSense: A Versatile Sensing Technique to Support Multimodal Flexible Surface Interaction,” in CHI 2014, 32nd Annual ACM Conference on Human Factors in Computing Systems, Toronto, Canada, 2014.
  19. Article
    D4
    “Sky Based Light Metering for High Dynamic Range Images,” Computer Graphics Forum (Proc. Pacific Graphics 2014), vol. 33, no. 7, 2014.
  20. Conference paper
    D4
    “Notes on the Simplification of the Morse-Smale Complex,” in Topological Methods in Data Analysis and Visualization III (TopoInVis 2013), Davis, CA, USA, 2014.
  21. Article
    D4
    “Fast and Memory-efficient Topological Denoising of 2D and 3D Scalar Fields,” IEEE Transactions on Visualization and Computer Graphics (Proc. IEEE VIS 2014), vol. 20, no. 12, Dec. 2014.
  22. Thesis
    D4IMPR-CS
    “Ray Tracing of Dynamic Scenes,” Universität des Saarlandes, Saarbrücken, 2014.
  23. Article
    D4
    “Opacity Optimization for Surfaces,” Computer Graphics Forum (Proc. EuroVis 2014), vol. 33, no. 3, 2014.
  24. Book chapter / section
    D4
    “Polarization of the Sky,” in Polarized Light and Polarization Vision in Animal Sciences, 2. ed., New York, NY: Springer, 2014.
  25. Book chapter / section
    D4
    “Circular Polarization Vision of Scarab Beetles,” in Polarized Light and Polarization Vision in Animal Sciences, 2. ed., New York, NY: Springer, 2014.
  26. Book chapter / section
    D4
    “Polarization Characteristics of Forest Canopies with Biological Implications,” in Polarized Light and Polarization Vision in Animal Sciences, 2. ed., New York, NY: Springer, 2014.
  27. Book chapter / section
    D4
    “Polarization-Induced False Colours,” in Polarized Light and Polarization Vision in Animal Sciences, 2. ed., New York, NY: Springer, 2014.
  28. Book chapter / section
    D4
    “Opacity,” in Computer Vision, Berlin: Springer, 2014.
  29. Thesis
    D4IMPR-CSD2
    “Data-driven Methods for Interactive Visual Content Creation and Manipulation,” Universität des Saarlandes, Saarbrücken, 2014.
  30. Conference paper
    D1D4
    “Improvements to Keyboard Optimization with Integer Programming,” in UIST’14, 27th Annual ACM Symposium on User Interface Software and Technology, Honolulu, HI, USA, 2014.
  31. Article
    D4
    “Building Functional Prototypes Using Conductive Inkjet Printing,” IEEE Pervasive Computing, vol. 13, no. 3, 2014.
  32. Conference paper
    D4
    “Improving Perception of Binocular Stereo Motion on 3D Display Devices,” in Stereoscopic Displays and Applications XXV, San Francisco, CA, USA, 2014.
  33. Article
    D4
    “Stereo Day-for-Night: Retargeting Disparity for Scotopic Vision,” ACM Transactions on Applied Perception, vol. 11, no. 3, 2014.
  34. Article
    D4
    “Modified GrabCut for Human Face Segmentation,” Ain Shams Engineering Journal, vol. 5, no. 4, 2014.
  35. Report
    D4
    “Local High-order Regularization on Data Manifolds,” Max-Planck Institut für Informatik, Saarbrücken, MPI-I-2014-4-001, 2014.
  36. Article
    D4
    “Filter-based Real-time Single Scattering using Rectified Shadow Maps,” Journal of Computer Graphics Techniques, vol. 3, no. 3, Aug. 2014.
  37. Conference paper
    D4
    “Prefiltered Single Scattering,” in Proceedings I3D 2014, San Francisco, CA, USA, 2014.
  38. Article
    D4
    “Property and Lighting Manipulations for Static Volume Stylization Using a Painting Metaphor,” IEEE Transactions on Visualization and Computer Graphics, vol. 20, no. 7, Jul. 2014.
  39. Article
    D4
    “Contact with a Corner for Nonlinearly Elastic Rods,” Journal of Elasticity, vol. 117, no. 1, 2014.
  40. Paper
    D4
    “Regularized Harmonic Surface Deformation,” 2014. [Online]. Available: http://arxiv.org/abs/1408.3326.
  41. Thesis
    D4
    “Analysis of Energy Regularization for Harmonic Surface Deformation,” Universität des Saarlandes, Saarbrücken, 2014.
  42. Article
    D4
    “Symmetry-aware Template Deformation and Fitting,” Computer Graphics Forum, vol. 33, no. 6, 2014.
  43. Thesis
    D4IMPR-CS
    “Constrained Camera Motion Estimation and 3D Reconstruction,” Universität des Saarlandes, Saarbrücken, 2014.
  44. Conference paper
    D4
    “Scene Segmentation in Adverse Vision Conditions,” in Pattern Recognition (GCPR 2014), Münster, Germany, 2014.
  45. Conference paper
    D4
    “Permulin: Mixed-focus Collaboration on Multi-view Tabletops,” in CHI 2014, 32nd Annual ACM Conference on Human Factors in Computing Systems, Toronto, Canada, 2014.
  46. Book chapter / section
    D4
    “Human Performance Capture Using Multiple Handheld Kinects,” Berlin: Springer, 2014.
  47. Conference paper
    D4
    “Real‐time Reflective and Refractive Novel‐view Synthesis,” in VMV 2014 Vision, Modeling and Visualization, Darmstadt, Germany, 2014.
  48. Conference paper
    D4
    “Generalized Metric Energies for Continuous Shape Deformation,” in Mathematical Methods for Curves and Surfaces (MMCS 2012), Oslo, Norway, 2014, no. 1.
  49. Article
    D4
    “Smoothed Quadratic Energies on Meshes,” ACM Transactions on Graphics, vol. 34, no. 1, 2014.
  50. Thesis
    D4
    “An Empirical Study of How People Use Skin as an Input Surface for Mobile and Wearable Computing,” Universität des Saarlandes, Saarbrücken, 2014.
  51. Conference paper
    D4
    “Deep Screen Space for Indirect Lighting of Volumes,” in VMV 2014 Vision, Modeling and Visualization, Darmstadt, Germany, 2014.
  52. Conference paper
    D4
    “Deep Screen Space,” in Proceedings I3D 2014, San Francisco, CA, USA, 2014.
  53. Article
    D4
    “Compressed Manifold Modes for Mesh Processing,” Computer Graphics Forum (Proc. Eurographics Symposium on Geometry Processing 2014), vol. 33, no. 5, 2014.
  54. Conference paper
    D4
    “PrintScreen: Fabricating Highly Customizable Thin-film Touch-displays,” in UIST’14, 27th Annual ACM Symposium on User Interface Software and Technology, Honolulu, HI, USA, 2014.
  55. Conference paper
    D4
    “jamSheets: Thin Interfaces with Tunable Stiffness Enabled by Layer Jamming,” in EighthInternational Conference on Tangible, Embedded and Embodied Interaction (TEI 2014), Munich, Germany, 2014.
  56. Article
    D4
    “Transparency of Intentions Decreases Privacy Concerns in Ubiquitous Surveillance,” Cyberpsychology, Behavior and Social Networking, vol. 17, no. 10, 2014.
  57. Article
    D4
    “Gestikulieren mit Stil,” Informatik Spektrum, vol. 37, no. 5, 2014.
  58. Article
    D4
    “Perceptual Depth Compression for Stereo Applications,” Computer Graphics Forum (Proc. EUROGRAPHICS 2014), vol. 33, no. 2, 2014.
  59. Article
    D4
    “MovExp: A Versatile Visualization Tool for Human-Computer Interaction Studies with 3D Performance and Biomechanical Data,” IEEE Transactions on Visualization and Computer Graphics (Proc. IEEE VIS 2014), vol. 20, no. 12, Dec. 2014.
  60. Conference paper
    D4
    “An Edge-bundling Layout for Interactive Parallel Coordinates,” in PacificVis 2014, IEEE Pacific Visualization Symposium, Yokohama, Japan, 2014.
  61. Conference paper
    D4
    “Device Effect on Panoramic Video+Context Tasks,” in 11th European Conference on Visual Media Production (CVMP), London, UK, 2014.
  62. Book chapter / section
    D4
    “Geometry Processing,” in Matheon -- Mathematics for Key Technologies, Zürich: European Mathematical Society, 2014.
  63. Conference paper
    D4D2
    “Image-based Synthesis and Re-Synthesis of Viewpoints Guided by 3D Models,” in 2014 IEEE Conference on Computer Vision and Pattern Recognition (CVPR 2014), Columbus, OH, USA, 2014.
  64. Thesis
    D4IMPR-CS
    “Kaleidoscopic Imaging,” Universität des Saarlandes, Saarbrücken, 2014.
  65. Article
    D4
    “Interactive Motion Mapping for Real-time Character Control,” Computer Graphics Forum (Proc. EUROGRAPHICS 2014), vol. 33, no. 2, May 2014.
  66. Article
    D4
    “Vectorising Bitmaps into Semi‐Transparent Gradient Layers,” Computer Graphics Forum (Proc. Eurographics Symposium on Rendering 2014), vol. 33, no. 4, 2014.
  67. Conference paper
    D4
    “Efficient Multi-view Performance Capture of Fine-scale Surface Detail,” in 3DV 2014, International Conference on 3D Vision, Tokyo, Japan, 2014.
  68. Conference paper
    D4
    “Temporally Coherent Video De-Anaglyph,” in ACM SIGGRAPH 2014 Talks, Vancouver, Canada, 2014.
  69. Article
    D4
    “Extended Branch Decomposition Graphs: Structural Comparison of Scalar Data,” Computer Graphics Forum (Proc. EuroVis 2014), vol. 33, no. 3, 2014.
  70. Article
    D4
    “Animating Deformable Objects Using Sparse Spacetime Constraints,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH 2014), vol. 33, no. 4, 2014.
  71. Paper
    D4
    “Proofs of two Theorems concerning Sparse Spacetime Constraints,” 2014. [Online]. Available: https://arxiv.org/abs/1405.1902v1.
  72. Article
    D4
    “Sets of Globally Optimal Stream Surfaces for Flow Visualization,” Computer Graphics Forum (Proc. EuroVis 2014), vol. 33, no. 3, 2014.
  73. Article
    D4
    “Unsupervised Music Structure Annotation by Time Series Structure Features and Segment Similarity,” IEEE Transactions on Multimedia, vol. 16, no. 5, Aug. 2014.
  74. Article
    D4
    “Earth Mover’s Distances on Discrete Surfaces,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH 2014), vol. 33, no. 4, 2014.
  75. Report
    D4
    “Fast Tracking of Hand and Finger Articulations Using a Single Depth Camera,” Max-Planck-Institut für Informatik, Saarbrücken, MPI-I-2014-4-002, 2014.
  76. Conference paper
    D4
    “Real-time Hand Tracking Using a Sum of Anisotropic Gaussians Model,” in Proceedings of the 2nd International Conference on 3D Vision, Tokyo, Japan, 2014.
  77. Conference paper
    D4
    “Real-time Hand Tracking Using a Sum of Anisotropic Gaussians Model,” in 3DV 2014, International Conference on 3D Vision, Tokyo, Japan, 2014.
  78. Article
    D4
    “Interaction Beyond the Desktop,” Informatik Spektrum, vol. 37, no. 5, 2014.
  79. Article
    D4
    “Ink-and-ray: Bas-relief Meshes for Adding Global Illumination Effects to Hand-drawn Characters,” ACM Transactions on Graphics, vol. 33, no. 2, 2014.
  80. Article
    D4
    “Modeling and Optimizing Eye Vergence Response to Stereoscopic Cuts,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH 2014), vol. 33, no. 4, 2014.
  81. Article
    D4
    “Perceptually-motivated Stereoscopic Film Grain,” Computer Graphics Forum (Proc. Pacific Graphics 2014), vol. 33, no. 7, 2014.
  82. Article
    D4
    “Relating Shapes via Geometric Symmetries and Regularities,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH 2014), vol. 33, no. 4, 2014.
  83. Thesis
    D4IMPR-CS
    “Design and Evaluation Techniques for Cuttable Multi-touch Sensor Sheets,” Universität des Saarlandes, Saarbrücken, 2014.
  84. Thesis
    D4
    “Design and Implementation of Single Layer Deformation Sensors,” Universität des Saarlandes, Saarbrücken, 2014.
  85. Conference paper
    D4
    “Depth from HDR: Depth Induction or Increased Realism?,” in SAP 2014, ACM Symposium on Applied Perception, Vancouver, Canada, 2014.
  86. Article
    D4
    “The Clash between Privacy and Automation in Social Media,” IEEE Pervasive Computing, vol. 13, no. 1, 2014.
  87. Article
    D4
    “On-line Learning of Parametric Mixture Models for Light Transport Simulation,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH 2014), vol. 33, no. 4, 2014.
  88. Article
    D4
    “Spectrum-based Kernel Length Estimation for Gaussian Process Classification,” IEEE Transactions on Cybernetics, vol. 44, no. 6, 2014.
  89. Conference paper
    D4
    “Pattern Search in Flows based on Similarity of Stream Line Segments,” in VMV 2014 Vision, Modeling and Visualization, Darmstadt, Germany, 2014.
  90. Conference paper
    D4
    “More Than Touch: Understanding How People Use Skin as an Input Surface for Mobile Computing,” in CHI 2014, 32nd Annual ACM Conference on Human Factors in Computing Systems, Toronto, Canada, 2014.
  91. Conference paper
    D4
    “Differential Descriptions for Characteristic Curves and their Possible Role in Flow Analysis,” in Mixing, Transport and Coherent Structures, Oberwolfach, Germany, 2014.
  92. Book chapter / section
    D4
    “On the (Un)Suitability of Strict Feature Definitions for Uncertain Data,” in Scientific Visualization, London: Springer, 2014.
  93. Article
    D4
    “Real-time Shading-based Refinement for Consumer Depth Cameras,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH Asia 2014), vol. 33, no. 6, 2014.
  94. Thesis
    D4IMPR-CS
    “Inverse Rendering for Scene Reconstruction in General Environments,” Universität des Saarlandes, Saarbrücken, 2014.
  95. Conference paper
    D4
    “3D Model Retargeting Using Offset Statistics,” in 2nd International Conference on 3D Vision, Tokyo, Japan, 2014.
  96. Article
    D4
    “Real-time Symmetry-preserving Deformation,” Computer Graphics Forum (Proc. Pacific Graphics 2014), vol. 33, no. 7, 2014.
  97. Thesis
    D4
    “On the Combination of KLT Tracking and SIFT Matching,” Universität des Saarlandes, Saarbrücken, 2014.
  98. Article
    D4
    “Real-time Non-rigid Reconstruction Using an RGB-D Camera,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH 2014), vol. 33, no. 4, 2014.

2013

  1. Thesis
    D4IMPR-CS
    “Human Motion Alignment Using a Depth Camera,” Universität des Saarlandes, Saarbrücken, 2013.
  2. Article
    D4
    “Graphics Processing Unit Computing and Exploitation of Hardware Accelerators,” Concurrency and Computation : Practice and Experience, vol. 25, no. 8, 2013.
  3. Book chapter / section
    D4
    “A Data-driven Approach for Real-time Full Body Pose Reconstruction from a Depth Camera,” in Consumer Depth Cameras for Computer Vision, London: Springer, 2013.
  4. Conference paper
    D4
    “Biomechanical Simulation in the Analysis of Aimed Movements,” in CHI 2013 Extended Abstracts, Paris, France, 2013.
  5. Conference paper
    D4
    “MenuOptimizer: Interactive Optimization of Menu Systems,” in UIST’13, 26th Annual ACM Symposium on User Interface Software and Technology, St. Andrews, UK, 2013.
  6. Article
    D4
    “Compact Part-based Shape Spaces for Dense Correspondences,” CoRR, vol. abs/1311.7535, 2013.
  7. Article
    D4
    “Learning to Predict Localized Distortions in Rendered Images,” Computer Graphics Forum (Proc. Pacific Graphics 2013), vol. 32, no. 7, 2013.
  8. Article
    D4
    “Algorithms for 3D Shape Scanning with a Depth Camera,” IEEE Transaction on Pattern Analysis and Machine Intelligence, vol. 35, no. 5, 2013.
  9. Article
    D4
    “Real-time Screen-space Scattering in Homogeneous Environments,” IEEE Computer Graphics and Applications, vol. 33, no. 3, 2013.
  10. Proceedings
    D4
    Eds., High-Performance Graphics 2013. ACM, 2013.
  11. Conference paper
    D4
    “PianoText: Transferring Musical Expertise to Text Entry,” in CHI 2013 Extended Abstracts, Paris, France, 2013.
  12. Article
    D4
    “Reconstructing Detailed Dynamic Face Geometry from Monocular Video,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH Asia 2013), vol. 32, no. 6, 2013.
  13. Article
    D4
    “Automatic Noise Modeling for Ghost-free HDR Reconstruction,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH Asia 2013), vol. 32, no. 6, 2013.
  14. Thesis
    D4IMPR-CS
    “Advanced Editing Methods for Image and Video Sequences,” Universität des Saarlandes, Saarbrücken, 2013.
  15. Proceedings
    D4
    Eds., Time-of-Flight and Depth Imaging. Sensors, Algorithms, and Applications. Springer, 2013.
  16. Conference paper
    D4
    “Real-time Body Tracking with One Depth Camera and Inertial Sensors,” in ICCV 2013, IEEE International Conference on Computer Vision, Sydney, Australia, 2013.
  17. Book chapter / section
    D4
    “Full-body Human Motion Capture from Monocular Depth Images,” in Time-of-Flight and Depth Imaging, Berlin: Springer, 2013.
  18. Conference paper
    D4
    “Personalization and Evaluation of a Real-time Depth-based Full Body Tracker,” in 3DV 2013, International Conference on 3D Vision, Seattle, WA, USA, 2013.
  19. Thesis
    D4IMPR-CS
    “Processing and Tracking Human Motions Using Optical, Inertial, and Depth Sensors,” Universität des Saarlandes, Saarbrücken, 2013.
  20. Conference paper
    D4
    “Multi-touch Pinch Gestures: Performance and Ergonomics,” in ITS’13, ACM International Conference on Interactive Tabletops and Surfaces, St. Andrews, UK, 2013.
  21. Conference paper
    D4
    “Multi-touch Rotation Gestures: Performance and Ergonomics,” in CHI 2013, The 31st Annual CHI Conference on Human Factors in Computing Systems, Paris, France, 2013.
  22. Conference paper
    D4
    “Multi-touch Rotations Gestures: Performance and Ergonomics,” in CHI 2013 Extended Abstracts, Paris, France, 2013.
  23. Thesis
    D4
    “Exploring Ant Colony Optimisation for the Keyboard Arrangement Problem,” Universität des Saarlandes, Saarbrücken, 2013.
  24. Article
    D4
    “Optimizing Disparity for Motion in Depth,” Computer Graphics Forum (Proc. Eurographics Symposium on Rendering 2013), vol. 32, no. 4, 2013.
  25. Conference paper
    D4
    “Is Autostereoscopy Useful for Handheld AR?,” in Proceedings of the 12th International Conference on Mobile and Ubiquitous Multimedia (MUM 2013), Luleå, Sweden, 2013.
  26. Thesis
    D4IMPR-CS
    “Of Assembling Small Sculptures and Disassembling Large Geometry,” Universität des Saarlandes, Saarbrücken, 2013.
  27. Article
    D4
    “Scalable Symmetry Detection for Urban Scenes,” Computer Graphics Forum, vol. 32, no. 1, 2013.
  28. Conference paper
    D4
    “ObjecTop: Occlusion Awareness of Physical Objects on Interactive Tabletops,” in ITS’13, ACM International Conference on Interactive Tabletops and Surfaces, St. Andrews, UK, 2013.
  29. Conference paper
    D4
    “Curvature-aware Regularization on Riemannian Submanifolds,” in ICCV 2013, IEEE International Conference on Computer Vision, Sydney, Australia, 2013.
  30. Conference paper
    D4
    “Volume Stylizer: Tomography-based Volume Painting,” in Proceedings I3D 2013, Orlando, FL, USA, 2013.
  31. Article
    D4
    “A Cross-version Chord Labelling Approach for Exploring Harmonic Structures - A Case Study on Beethoven’s Appassionata,” Journal of New Music Research, vol. 42, no. 1, 2013.
  32. Conference paper
    D4
    “Grand Challenges in Text Entry,” in CHI 2013 Extended Abstracts, Paris, France, 2013.
  33. Conference paper
    D4D2
    “Monocular Pose Capture with a Depth Camera Using a Sums-of-Gaussians Body Model,” in Pattern Recognition (GCPR 2013), Saarbrücken, Germany, 2013.
  34. Article
    D4
    “Generating Realistic Camera Shake for Virtual Scenes,” Journal of Virtual Reality and Broadcasting, vol. 10, no. 7, 2013.
  35. Article
    D4
    “Perceptually Driven Visibility Optimization for Categorical Data Visualization,” IEEE Transactions on Visualization and Computer Graphics, vol. 19, no. 10, 2013.
  36. Book chapter / section
    D4
    “Denoising Strategies for Time-of-Flight Data,” in Time-of-Flight and Depth Imaging, Berlin: Springer, 2013.
  37. Conference paper
    D4D2
    “Sequential Bayesian Model Update under Structured Scene Prior for Semantic Road Scenes Labeling,” in ICCV 2013, IEEE International Conference on Computer Vision, Sydney, Australia, 2013.
  38. Article
    D4
    “Capturing Relightable Human Performances under General Uncontrolled Illumination,” Computer Graphics Forum (Proc. EUROGRAPHICS 2013), vol. 32, no. 2, 2013.
  39. Article
    D4
    “Markerless Motion Capture of Multiple Characters Using Multiview Image Segmentation,” IEEE Transactions on Pattern Analysis and Machine Intelligence, vol. 35, no. 11, 2013.
  40. Article
    D4
    “Multiple Light Source Estimation in a Single Image,” Computer Graphics Forum, vol. 32, no. 8, 2013.
  41. Article
    D4
    “A Reconfigurable Camera Add-on for High Dynamic Range, Multi-spectral, Polarization, and Light-field Imaging,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH 2013), vol. 32, no. 4, 2013.
  42. Thesis
    D4
    “Semantic Structuring of Shapes and Other Visual Data,” Universität des Saarlandes, Saarbrücken, 2013.
  43. Article
    D4
    “Mutable Elastic Models for Sculpting Structured Shapes,” Computer Graphics Forum (Proc. EUROGRAPHICS 2013), vol. 32, no. 2, 2013.
  44. Conference paper
    D4
    “Structure-aware Shape Processing,” in EUROGRAPHICS 2013 - State of the Art Reports, Girona, Spain, 2013.
  45. Article
    D4
    “Symmetry in 3D Geometry: Extraction and Applications,” Computer Graphics Forum, vol. 32, no. 6, 2013.
  46. Article
    D4
    “A Robust Fitness Measure for Capturing Repetitions in Music Recordings With Applications to Audio Thumbnailing,” IEEE Transactions on Audio, Speech and Language Processing, vol. 21, no. 3, 2013.
  47. Article
    D4
    “Acquisition and Visualization Techniques for Narrow Spectral Color Imaging,” Journal of the Optical Society of America A, vol. 30, no. 6, 2013.
  48. Article
    D4
    “Capture and Statistical Modeling of Arm-muscle Deformations,” Computer Graphics Forum (Proc. EUROGRAPHICS 2013), vol. 32, no. 2, 2013.
  49. Article
    D4
    “Sparse Localized Deformation Components,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH 2013), vol. 32, no. 6, 2013.
  50. Conference paper
    D4
    “User-centered Perspectives for Automotive Augmented Reality,” in 2013 IEEE International Symposium on Mixed and Augmented Reality - Arts, Media, and Humanities (ISMIR-AMH 2013), Adelaide, Australia, 2013.
  51. Article
    D4
    “Material Editing in Complex Scenes by Surface Light Field Manipulation and Reflectance Optimization,” Computer Graphics Forum (Proc. EUROGRAPHICS 2013), vol. 32, no. 2, 2013.
  52. Conference paper
    D4
    “A Cuttable Multi-touch Sensor,” in UIST’13, 26th Annual ACM Symposium on User Interface Software and Technology, St. Andrews, UK, 2013.
  53. Conference paper
    D4
    “AugmentedForearm: Exploring the Design Space of a Display-enhanced Forearm,” in Proceedings of the 4th Augmented Human International Conference (AH 2013), Stuttgart, Germany, 2013.
  54. Conference paper
    D4
    “Information Capacity of Full-body Movements,” in CHI 2013, The 31st Annual CHI Conference on Human Factors in Computing Systems, Paris, France, 2013.
  55. Conference paper
    D4
    “Improving Two-thumb Text Entry on Touchscreen Devices,” in CHI 2013, The 31st Annual CHI Conference on Human Factors in Computing Systems, Paris, France, 2013.
  56. Article
    D4
    “Comment on ‘Second Derivative Ridges are Straight Lines and the Implications for Computing Lagrangian Coherent Structures, Physica D 2012.05.006,’” Physica D: Nonlinear Phenomena, vol. 242, no. 1, 2013.
  57. Book
    D4
    Image Statistics in Visual Computing. Boca Raton, FL: CRC Press, 2013.
  58. Conference paper
    D4
    “Color Correction for Tone Reproduction,” in 21st Color and Imaging Conference Final Program and Proceedings (CIC 2013), Albuquerque, NM, USA, 2013.
  59. Conference paper
    D4
    “Visions and Visioning in CHI: CHI 2013 Special Interest Group Meeting,” in CHI 2013 Extended Abstracts, Paris, France, 2013.
  60. Article
    D4
    “Interactive By-example Design of Artistic Packing Layouts,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH Asia 2013), vol. 32, no. 6, 2013.
  61. Article
    D4
    “On Visual Realism of Synthesized Imagery,” Proceedings of the IEEE, vol. 101, no. 9, 2013.
  62. Conference paper
    D4
    “Discovering the Structure of a Planar Mirror System from Multiple Observations of a Single Point,” in 2013 IEEE Conference on Computer Vision and Pattern Recognition (CVPR 2013), Portland, OR, USA, 2013.
  63. Conference paper
    D4
    “A Mathematically Justified Algorithm for Shape from Texture,” in Scale Space and Variational Methods in Computer Vision (SSVM 2013), Leibnitz, Austria, 2013.
  64. Thesis
    D4
    “Capture of Arm-muscle Deformations using a Depth Camera,” Universität des Saarlandes, Saarbrücken, 2013.
  65. Conference paper
    D4
    “Capture of Arm-muscle Deformations Using a Depth-camera,” in Proceedings of the 10th European Conference on Visual Media Production (CVMP 2013), London, UK, 2013.
  66. Article
    D4
    “Supporting Exploratory Search Tasks with Interactive User Modeling,” Proceedings of the American Society for Information Science and Technology (Proc. ASIST 2013), vol. 50, no. 1, 2013.
  67. Conference paper
    D4
    “3D Semantic Parameterization for Human Shape Modeling: Application to 3D Animation,” in 3DV 2013, International Conference on 3D Vision, Seattle, WA, USA, 2013.
  68. Thesis
    D4IMPR-CS
    “Data Driven Analysis of Faces from Images,” Universität des Saarlandes, Saarbrücken, 2013.
  69. Conference paper
    D4
    “Fast Face Detector Training Using Tailored Views,” in ICCV 2013, IEEE International Conference on Computer Vision, Sydney, Australia, 2013.
  70. Conference paper
    D4
    “Sandwich Keyboard: Fast Ten-Finger Typing on a Mobile Device with Adaptive Touch Sensing on the Back Side,” in MobileHCI’13, 15th International Conference on Human-Computer Interaction with Mobile Devices and Services, Munich, Germany, 2013.
  71. Thesis
    D4IMPR-CS
    “Cache Based Optimization of Stencil Computations an Algorithmic Approach,” Universität des Saarlandes, Saarbrücken, 2013.
  72. Conference paper
    D4
    “Interactive Markerless Articulated Hand Motion Tracking Using RGB and Depth Data,” in ICCV 2013, IEEE International Conference on Computer Vision, Sydney, Australia, 2013.
  73. Conference paper
    D4
    “HandSonor: A Customizable Vision-based Control Interface for Musical Expression,” in CHI 2013 Extended Abstracts, Paris, France, 2013.
  74. Conference paper
    D4
    “Displays Take New Shape: An Agenda for Future Interactive Surfaces,” in CHI 2013 Extended Abstracts, Paris, France, 2013.
  75. Conference paper
    D4
    “Flexpad: Highly Flexible Bending Interactions for Projected Handheld Displays,” in CHI 2013, The 31st Annual CHI Conference on Human Factors in Computing Systems, Paris, France, 2013.
  76. Book chapter / section
    D4
    “Visual Attention and Gaze Behavior in Games: An Object-based Approach,” in Game Analytics, New York, NY: Springer, 2013.
  77. Thesis
    D4IMPR-CS
    “Statistical Part-based Models for Object Detection in Large 3D Scans,” Universität des Saarlandes, Saarbrücken, 2013.
  78. Article
    D4
    “A Correlated Parts Model for Object Detection in Large 3D Scans,” Computer Graphics Forum (Proc. EUROGRAPHICS 2013), vol. 32, no. 2, 2013.
  79. Conference paper
    D4
    “Video Collections in Panoramic Contexts,” in UIST’13, 26th Annual ACM Symposium on User Interface Software and Technology, St. Andrews, UK, 2013.
  80. Article
    D4
    “Preference and Artifact Analysis for Video Transitions of Places,” ACM Transactions on Applied Perception, vol. 10, no. 3, 2013.
  81. Article
    D4
    “Content-adaptive Lenticular Prints,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH 2013), vol. 32, no. 4, 2013.
  82. Article
    D4
    “Perception of Perspective Distortions in Image-based Rendering,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH 2013), vol. 32, no. 4, 2013.
  83. Article
    D4
    “An Efficient Construction of Reduced Deformable Objects,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH Asia 2013), vol. 32, no. 6, 2013.
  84. Conference paper
    D4
    “3D Face Template Registration Using Normal Maps,” in 3DV 2013, International Conference on 3D Vision, Seattle, WA, USA, 2013.
  85. Conference paper
    D4
    “ProjectorKit: Easing Rapid Prototyping of Interactive Applications for Mobile Projectors,” in MobileHCI’13, 15th International Conference on Human-Computer Interaction with Mobile Devices and Services, Munich, Germany, 2013.
  86. Article
    D4
    “On-set Performance Capture of Multiple Actors With A Stereo Camera,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH Asia 2013), vol. 32, no. 6, 2013.
  87. Article
    D4
    “Free-viewpoint Video of Human Actors Using Multiple Handheld Kinects,” IEEE Transactions on Cybernetics, vol. 43, no. 5, 2013.

2012

  1. Thesis
    D4IMPR-CS
    “Retrieval-based Approaches for Tracking and Reconstructing Human Motions,” Universität des Saarlandes, Saarbrücken, 2012.
  2. Article
    D4
    “Precomputed Safety Shapes for Efficient and Accurate Height-field Rendering,” IEEE transactions on visualization and computer graphics, vol. 18, no. 11, 2012.
  3. Conference paper
    D4
    “Mapping Images to Target Devices: Spatial, Temporal, Stereo, Tone, and Color,” in EG 2012 - Tutorials (EUROGRAPHICS 2012), Cagliari, Sardinia, Italy, 2012.
  4. Article
    D4
    “Editorial for the Special Issue on 3D Data Processing, Visualization and Transmission,” International Journal of Computer Vision, vol. 97, no. 1, 2012.
  5. Article
    D4
    “Automatically Rigging Multi-component Characters,” Computer Graphics Forum (Proc. EUROGRAPHICS 2012), vol. 31, no. 2, 2012.
  6. Thesis
    D4
    “Rapid Variant Generation of Multi-component Images,” Universität des Saarlandes, Saarbrücken, 2012.
  7. Article
    D4
    “An Algebraic Model for Parameterized Shape Editing,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH 2012), vol. 31, no. 4, 2012.
  8. Article
    D4
    “New Measurements Reveal Weaknesses of Image Quality Metrics in Evaluating Graphics Artifacts,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH Asia 2012), vol. 31, no. 6, 2012.
  9. Article
    D4
    “Mixed Finite Element Method for a Degenerate Convex Variational Problem from Topology Optimization,” SIAM journal on numerical analysis, vol. 50, no. 2, 2012.
  10. Article
    D4
    “A Digital Library Framework for Heterogeneous Music Collections - From Document Acquisition to Cross-Modal Interaction,” International Journal on Digital Libraries, vol. 12, no. 2–3, 2012.
  11. Conference paper
    D4
    “Apparent Stereo: The Cornsweet Illusion Can Enhance Perceived Depth,” in Human Vision and Electronic Imaging XVII (HVEI 2012), Burlingame, CA, USA, 2012.
  12. Article
    D4
    “A Luminance-contrast-aware Disparity Model and Applications,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH Asia 2012), vol. 31, no. 6, 2012.
  13. Thesis
    D4IMPR-CS
    “Perceptual Display: Exceeding Display Limitations by Exploiting the Human Visual System,” Universität des Saarlandes, Saarbrücken, 2012.
  14. Book chapter / section
    D4
    “Exceeding Physical Limitations: Apparent Display Qualities,” in Perceptual Digital Imaging, Boca Raton, FL: CRC, 2012.
  15. Article
    D4
    “Interactive Cloud Rendering Using Temporally Coherent Photon Mapping,” Computers & Graphics, vol. 36, no. 8, 2012.
  16. Conference paper
    D4
    “Interactive Cloud Rendering Using Temporally-coherent Photon Mapping,” in Graphics Interface 2012 (GI 2012), Toronto, ON, Canada, 2012.
  17. Conference paper
    D4
    “Spatio-temporal Motion Tracking with Unsynchronized Cameras,” in 2012 IEEE Conference on Computer Vision and Pattern Recognition (CVPR 2012), Providence, RI, 2012.
  18. Conference paper
    D4
    “Feature-based Multi-video Synchronization with Subframe Accuracy,” in Pattern Recognition (DAGM 2012/OAGM 2012), Graz, Austria, 2012.
  19. Conference paper
    D4
    “Score-informed Source Separation for Music Signals,” in Multimodal Music Processing, 2012.
  20. Conference paper
    D4
    “Using Score-informed Constraints for NMF-based Source Separation,” in 2012 IEEE International Conference on Acoustics, Speech, and Signal Processing (ICASSP 2012), Kyoto, Japan, 2012.
  21. Article
    D4
    “Towards Cross-version Harmonic Analysis of Music,” IEEE Transactions on Multimedia, vol. 14, no. 3–2, 2012.
  22. Article
    D4
    “How Not to Be Seen - Object Removal from Videos of Crowded Scenes,” Computer Graphics Forum (Proc. EUROGRAPHICS 2012), vol. 31, no. 2, 2012.
  23. Conference paper
    D4
    “Background Inpainting for Videos with Dynamic Objects and a Free-moving Camera,” in Computer Vision -- ECCV 2012, Florence, Italy, 2012.
  24. Conference paper
    D4
    “Structure-based Audio Fingerprinting For Music Retrieval,” in ISMIR 2012, 13th International Society for Music Information Retrieval Conference, Porto, Portugal, 2012.
  25. Conference paper
    D4
    “Toward Characteristic Audio Shingles for Efficient Cross-version Music Retrieval,” in 2012 IEEE International Conference on Acoustics, Speech, and Signal Processing (ICASSP 2012), Kyoto, Japan, 2012.
  26. Book chapter / section
    D4
    “Audio Content-based Music Retrieval,” in Multimodal Music Processing, Dagstuhl, Germany: Schloss Dagstuhl-Leibniz-Zentrum für Informatik, 2012.
  27. Conference paper
    D4
    “Toward Musically-motivated Audio Fingerprints,” in 2012 IEEE International Conference on Acoustics, Speech, and Signal Processing (ICASSP 2012), Kyoto, Japan, 2012.
  28. Article
    D4
    “Automatic Transcription of Recorded Music,” Acta Acustica united with Acustica, vol. 98, no. 2, 2012.
  29. Thesis
    D4IMPR-CS
    “Signal Processing Methods for Beat Tracking, Music Segmentation, and Audio Retrieval,” Universität des Saarlandes, Saarbrücken, 2012.
  30. Article
    D4
    “Extraction of Dominant Extremal Structures in Volumetric Data Using Separatrix Persistence,” Computer Graphics Forum, vol. 31, no. 8, 2012.
  31. Book chapter / section
    D4
    “Efficient Computation of a Hierarchy of Discrete 3D Gradient Vector Fields,” in Topological Methods in Data Analysis and Visualization II, New York, NY: Springer, 2012.
  32. Article
    D4
    “Efficient Computation of 3D Morse-Smale Complexes and Persistent Homology Using Discrete Morse Theory,” The Visual Computer, vol. 28, no. 10, 2012.
  33. Thesis
    D4IMPR-CS
    “Topological Analysis of Discrete Scalar Data,” Universität des Saarlandes, Saarbrücken, 2012.
  34. Article
    D4
    “NoRM: No-reference Image Quality Metric for Realistic Image Synthesis,” Computer Graphics Forum (Proc. EUROGRAPHICS 2012), vol. 31, no. 2, 2012.
  35. Conference paper
    D4
    “A Kaleidoscopic Approach to Surround Geometry and Reflectance Acquisition,” in 2012 IEEE Computer Society Conference on Computer Vision and Pattern Recognition Workshops (CVPR 2012), Providence, RI, USA, 2012.
  36. Conference paper
    D4
    “Three-Dimensional Kaleidoscopic Imaging,” in Computational Optical Sensing and Imaging (COSI 2012), Monterey, CA, 2012.
  37. Article
    D4
    “Smooth Shape-aware Functions with Controlled Extrema,” Computer Graphics Forum, vol. 31, no. 5, 2012.
  38. Article
    D4
    “Exploring Shape Variations by 3D-Model Decomposition and Part-based Recombination,” Computer Graphics Forum (Proc. EUROGRAPHICS 2012), vol. 31, no. 2, 2012.
  39. Article
    D4
    “Material Memex: Automatic Material Suggestions for 3D Objects,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH Asia 2012), vol. 31, no. 6, 2012.
  40. Article
    IMPR-CSD4
    “Microtiles: Extracting Building Blocks from Correspondences,” Computer Graphics Forum (Proc. SGP 2012), vol. 31, no. 5, 2012.
  41. Article
    D4
    “Computer Assisted Relief Generation - A Survey,” Computer Graphics Forum, vol. 31, no. 8, 2012.
  42. Report
    D4
    “Symmetry Detection in Large Scale City Scans,” MPI-I-2012-4-001, 2012.
  43. Conference paper
    D4D5
    “Match Graph Construction for Large Image Databases,” in Computer Vision - ECCV 2012, Florence, Italy, 2012.
  44. Conference paper
    D4
    “Real Time Automated Tone Mapping System for HDR Video,” in ICIP 2012, 2012 IEEE International Conference on Image Processing, Lake Buena Vista, FL, 2012.
  45. Conference paper
    D4
    “Interactive Geometry-aware Segmentation for the Decomposition of Kaleidoscopic Images,” in VMV 2012 Vision, Modeling and Visualization, Magdeburg, Germany, 2012.
  46. Book chapter / section
    D4
    “Screen-space Bent Cones: A Practical Approach,” in GPU Pro 3, New York, NY: CRC Press, 2012.
  47. Book chapter / section
    D4
    “A Cross-version Approach for Harmonic Analysis of Music Recordings,” in Multimodal Music Processing, Dagstuhl, Germany: Schloss Dagstuhl-Leibniz-Zentrum für Informatik, 2012.
  48. Thesis
    D4IMPR-CS
    “Automated Methods for Audio-based Music Analysis with Applications to Musicology,” Universität des Saarlandes, Saarbrücken, 2012.
  49. Conference paper
    D4
    “A Benchmark for Evaluating FTLE Computations,” in IEEE Pacific Visualization Symposium 2012, Songdo, Korea, 2012.
  50. Thesis
    D4
    “Capturing Human Motion by a Depth Camera Using a Sum of Gaussians Body Model,” Universität des Saarlandes, Saarbrücken, 2012.
  51. Conference paper
    D4
    “Efficient Learning-based Image Enhancement: Application to Super-Resolution and Compression Artifact Removal,” in Electronic Proceedings of the British Machine Vision Conference 2012 (BMVC 2012), Surrey, 2012.
  52. Conference paper
    D4
    “Dynamic Tactile Guidance for Visual Search Tasks,” in UIST’12, 25th Annual ACM Symposium on User Interface Software and Technology, Cambridge, MA, 2012.
  53. Conference paper
    D4
    “Integrating Spatial Sensing to an Interactive Mobile 3D Map,” in IEEE Symposium on 3D User Interfaces 2012 (DUI 2012), Costa Mesa, CA, 2012.
  54. Conference paper
    D4
    “Interactive Viewpoint Video Textures,” in Proceedings of the 9th European Conference on Visual Media Production (CVMP 2012), London, UK, 2012.
  55. Article
    D4
    “Fast Hierarchical Animated Object Decomposition Using Approximately Invariant Signature,” The Visual Computer, vol. 28, no. 4, 2012.
  56. Article
    D4
    “Interactive Multi-perspective Imagery from Photos and Videos,” Computer Graphics Forum (Proc. EUROGRAPHICS 2012), vol. 31, no. 2, 2012.
  57. Conference paper
    D4
    “Audio-visual Multiple Active Speaker Localisation in Reverberant Environments,” in Proceedings of the 15th International Conference on Digital Audio Effects (DAFx-12), York, UK, 2012.
  58. Conference paper
    D4
    “Multiple Active Speaker Localization Based on Audio-visual Fusion in Two Stages,” in 2012 IEEE Conference on Multisensor Fusion and Integration for Intelligent Systems (MFI 2012), Hamburg, Germany, 2012.
  59. Article
    D4
    “Tessellation-independent Smooth Shadow Boundaries,” Computer Graphics Forum, vol. 31, no. 4, 2012.
  60. Book chapter / section
    D4
    “Efficient Online Visibility for Shadow Maps,” in GPU Pro 3, Natick,MA: A.K. Peters, 2012.
  61. Conference paper
    D4
    “Symmetry in 3D Geometry: Extraction and Applications,” in EUROGRAPHICS 2012 - State of the Art Reports, Cagliari, Sardinia, Italy, 2012.
  62. Conference paper
    D4
    “A Cross-version Approach For Stabilizing Tempo-based Novelty Detection,” in ISMIR 2012, 13th International Society for Music Information Retrieval Conference, Porto, Portugal, 2012.
  63. Book chapter / section
    D4
    “Data-driven Sound Track Generation,” in Multimodal Music Processing, Dagstuhl, Germany: Schloss Dagstuhl-Leibniz-Zentrum für Informatik, 2012.
  64. Conference paper
    D4
    “Automated Segmentation of Folk Song Field Recordings,” in Sprachkommunikation 2012, Braunschweig, Germany, 2012.
  65. Conference paper
    D4
    “A Scape Plot Representation for Visualizing Repetitive Structures of Music Recordings,” in ISMIR 2012 , 13th International Society for Music Information Retrieval Conference, Porto, Portugal, 2012.
  66. Article
    D4
    “3D Material Style Transfer,” Computer Graphics Forum (Proc. EUROGRAPHICS 2012), vol. 31, no. 2, 2012.
  67. Conference paper
    D4
    “Long-term Effects of Ubiquitous Surveillance in the Home,” in UbiComp’12, 2012 ACM Conference on Ubiquitous Computing, Pittsburgh, Pennsylvania, 2012.
  68. Article
    D4
    “How Real is Real Enough? Optimal Reality Sampling for Fast Recognition of Mobile Imagery,” ACM Transactions on Applied Perception, vol. 9, no. 4, 2012.
  69. Article
    D4
    “Rethinking Experimental Designs for Field Evaluations,” IEEE Pervasive Computing, vol. 11, no. 4, 2012.
  70. Conference paper
    D2D4
    “Articulated People Detection and Pose Estimation: Reshaping the Future,” in 2012 IEEE Conference on Computer Vision and Pattern Recognition (CVPR 2012), Providence, RI, 2012.
  71. Conference paper
    D4
    “Example-based Color Image Manipulation and Enhancement,” in ACM SIGGRAPH 2012 Courses, Los Angeles, CA, 2012.
  72. Conference paper
    D4
    “Mobile Projectors versus Mobile Displays: an Assessment of Task Performance,” in Proceedings SAP 2012, Santa Monica, CA, 2012.
  73. Article
    D4
    “Homunculus Warping: Conveying Importance Using Self-intersection-free Non-homogeneous Mesh Deformation,” Computer Graphics Forum (Proc. Pacific Graphics 2012), vol. 31, no. 7, 2012.
  74. Conference paper
    D4
    “Example-based Image Manipulation,” in Proceedings of the 6th European Conference on Colour in Graphics, Imaging and Video (CGIV 2012), Amsterdam, The Netherlands, 2012.
  75. Article
    D4
    “Calibrated Image Appearance Reproduction,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH Asia 2012), vol. 31, no. 6, 2012.
  76. Article
    D4
    “Efficient Computation of Combinatorial Feature Flow Fields,” IEEE Transactions on Visualization and Computer Graphics, vol. 18, no. 9, 2012.
  77. Paper
    D4
    “Combinatorial Gradient Fields for 2D Images with Empirically Convergent Separatrices,” 2012. [Online]. Available: http://arxiv.org/abs/1208.6523.
  78. Conference paper
    D4
    “BlurTags: Spatially Varying PSF Estimation with Out-of-Focus Patterns,” in 20th International Conference on Computer Graphics, Visualization and Computer Vision 2012 (WSCG 2012), Plzen, Czech Republic, 2012.
  79. Article
    D4
    “Coherent Spatiotemporal Filtering, Upsampling and Rendering of RGBZ Videos,” Computer Graphics Forum (Proc. EUROGRAPHICS 2012), vol. 31, no. 2, 2012.
  80. Conference paper
    D4
    “Real-time Reshaping of Humans,” in 3DIMPVT 2012, Second Joint 3DIM/3DPVT Conference: 3D Imaging, Modeling, Processing, Visualization & Transmission, Zurich, Switzerland, 2012.
  81. Article
    D4
    “Automated Segmentation of Electron Tomograms for a Quantitative Description of Actin Filament Networks,” Journal of Structural Biology, vol. 177, no. 1, 2012.
  82. Article
    D4
    “A Computational Model of Afterimages,” Computer Graphics Forum (Proc. EUROGRAPHICS 2012), vol. 31, no. 2, 2012.
  83. Article
    D4
    “State of the Art in Interactive Global Illumination,” Computer Graphics Forum, vol. 31, no. 1, 2012.
  84. Conference paper
    D4
    “Virtual Passepartouts,” in Non-Photorealistic Animation and Rendering (NPAR 2012), Annecy, France, 2012.
  85. Thesis
    D4
    “A Stochastic Procedural Modelling Tool for Architectural Structures,” Universität des Saarlandes, Saarbrücken, 2012.
  86. Article
    D4
    “Pre-convolved Radiance Caching,” Computer Graphics Forum (Proc. Eurographics Symposium on Rendering 2012), vol. 31, no. 4, 2012.
  87. Book chapter / section
    D4
    “Volumetric Real-time Water and Foam Rendering,” in GPU Pro 3, Natick, Massachusetts: A.K. Peters, 2012.
  88. Article
    D4
    “Temporal Coherence Methods in Real-time Rendering,” Computer Graphics Forum, vol. 31, no. 8, 2012.
  89. Conference paper
    D4
    “Anisotropic Range Image Integration,” in Pattern Recognition (DAGM 2012/OAGM 2012), Graz, Austria, 2012.
  90. Conference paper
    D4
    “Fast Accurate Soft Shadows with Adaptive Light Source Sampling,” in VMV 2012 Vision, Modeling and Visualization, Magdeburg, Germany, 2012.
  91. Conference paper
    D4
    “Unsupervised Detection of Music Boundaries by Time Series Structure Features,” in Proceedings of the Twenty-Sixth AAAI Conference on Artificial Intelligence and the Twenty-Fourth Innovative Applications of Artificial Intelligence Conference, the Third Symposium on Educational Advances in Artificial Intelligence, Toronto, Ontario, Canada, 2012.
  92. Conference paper
    D4
    “NUMA Aware Iterative Stencil Computations on Many-core Systems,” in Proceedings of the 2012 IEEE 26th International Parallel and Distributed Processing Symposium (IPDPS 2012), Shanghai, China, 2012.
  93. Conference paper
    D4
    “Generation of Virtual Display Surfaces for In-vehicle Contextual Augmented Reality,” in Proceedings of the 11th IEEE International Symposium on Mixed and Augmented Reality (ISMAR 2012), Atlanta, GA, 2012.
  94. Conference paper
    D4
    “Implicit Integral Surfaces,” in VMV 2012 Vision, Modeling & Visualization, Magdeburg, Germany, 2012.
  95. Article
    D4
    “Data Layout Optimization For Multi-valued Containers In OpenCL,” Journal of Parallel and Distributed Computing, vol. 72, no. 9, 2012.
  96. Article
    D4
    “Highlight Microdisparity for Improved Gloss Depiction,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH 2012), vol. 31, no. 4, 2012.
  97. Article
    D4
    “Animation Cartography - Intrinsic Reconstruction of Shape and Motion,” ACM Transactions on Graphics, vol. 31, no. 2, 2012.
  98. Book chapter / section
    D4
    “Linking Sheet Music and Audio - Challenges and New Approaches,” in Multimodal Music Processing, Dagstuhl, Germany: Schloss Dagstuhl-Leibniz-Zentrum für Informatik, 2012.
  99. Conference paper
    D4
    “PROBADO Music: a Multimodal Online Music Library,” in Proceedings of the International Computer Music Conference (ICMC 2012), Ljubljana, Slovenia, 2012.
  100. Article
    D4
    “Videoscapes: Exploring Sparse, Unstructured Video Collections,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH 2012), vol. 31, no. 4, 2012.
  101. Article
    D4
    “Lightweight Binocular Facial Performance Capture under Uncontrolled Lighting,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH Asia 2012), vol. 31, no. 6, 2012.
  102. Article
    D4
    “A Framework for Digital Sunken Relief Generation Based on 3D Geometric Models,” The Visual Computer, vol. 28, no. 11, 2012.
  103. Book chapter / section
    D4
    “Cusps of Characteristic Curves and Intersection-aware Visualization of Path and Streak Lines,” in Topological Methods in Data Analysis and Visualization II, New York, NY: Springer, 2012.
  104. Article
    D4
    “Flow Visualization and Analysis Using Streak and Time Lines,” Computing in Science & Engineering, vol. 14, no. 5, 2012.
  105. Article
    D4
    “Advected Tangent Curves: A General Scheme for Characteristic Curves of Flow Fields,” Computer Graphics Forum (Proc. EUROGRAPHICS 2012), vol. 31, no. 2012, 2012.
  106. Conference paper
    D4
    “Computational Plenoptic Imaging,” in ACM SIGGRAPH 2012 Courses, Los Angeles, CA, USA, 2012.
  107. Conference paper
    D4
    “Full Body Performance Capture under Uncontrolled and Varying Illumination: A Shading-based Approach,” in Computer Vision - ECCV 2012, Florence Italy, 2012.
  108. Article
    D4
    “Performance Capture of High-speed Motion Using Staggered Multi-view Recording,” Computer Graphics Forum (Proc. PG 2012), vol. 31, no. 7, 2012.
  109. Conference paper
    D4
    “Correspondences of Persistent Feature Points on Near-isometric Surfaces,” in Computer Vision - ECCV 2012, Florence, Italy, 2012.
  110. Conference paper
    D4
    “Performance Capture of Interacting Characters with Handheld Kinects,” in Computer Vision – ECCV 2012, Firenze, Italia, 2012.
  111. Conference paper
    D4
    “Perceptually Lossless High Dynamic Range Image Compression with JPEG 2000,” in ICIP 2012, 2012 IEEE International Conference on Image Processing, Lake Buena Vista, FL, 2012.
  112. Conference paper
    D4
    “Image and Video Compression for HDR Content,” in Applications of Digital Image Processing XXXV, San Diego, CA, 2012.

2011

  1. Article
    D5D4
    “Report on INEX 2010,” SIGIR Forum, vol. 45, no. 1, 2011.
  2. Conference paper
    D4
    “A Data-driven Approach for Real-time Full Body Pose Reconstruction from a Depth Camera,” in IEEE International Conference on Computer Vision (ICCV 2011), Barcelona, Spain, 2011.
  3. Conference paper
    D4
    “Automatic Photo-to-Terrain Alignment for the Annotation of Mountain Pictures,” in IEEE Conference on Computer Vision and Pattern Recognition (CVPR 2011), Colorado Springs, CO, USA, 2011.
  4. Conference paper
    D4
    “Measuring BRDFs of Immersed Materials,” in Vision, Modeling and Visualization (VMV 2011), Berlin, Germany, 2011.
  5. Article
    D4
    “Shape Analysis with Subspace Symmetries,” Computer Graphics Forum (Proc. EUROGRAPHICS 2011), vol. 30, no. 2, 2011.
  6. Report
    D4
    “A Morphable Part Model for Shape Manipulation,” Max-Planck-Institut für Informatik, Saarbrücken, MPI-I-2011-4-005, 2011.
  7. Thesis
    D4IMPR-CS
    “Symmetry in 3D Shapes -- Analysis and Applications to Model Synthesis,” Universität des Saarlandes, Saarbrücken, 2011.
  8. Article
    D4
    “Pattern-aware Shape Deformation using Sliding Dockers,” ACM Transactions on Graphics, vol. 30, no. 6, 2011.
  9. Article
    D4
    “Pattern-aware Deformation Using Sliding Dockers,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH Asia 2011), vol. 30, no. 6, 2011.
  10. Thesis
    D4
    “Spectral Matching Techniques,” Universität des Saarlandes, Saarbrücken, 2011.
  11. Conference paper
    D4
    “On Evaluation of Video Quality Metrics: an HDR Dataset for Computer Graphics Applications,” in Human Vision and Electronic Imaging XVI (HVEI 2011), San Francisco, CA, USA, 2011.
  12. Article
    D4
    “A Perceptual Model for Disparity,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH 2011), vol. 30, no. 4, 2011.
  13. Thesis
    D4IMPR-CS
    “Visually Pleasing Real-time Global Illumination Rendering for Fully-dynamic Scenes,” Universität des Saarlandes, Saarbrücken, 2011.
  14. Thesis
    D4
    “Time-scale Modification Algorithms for Music Audio Signals,” Universität des Saarlandes, Saarbrücken, 2011.
  15. Conference paper
    D4
    “Simultaneous Interpolation and Deconvolution Model for the 3-D Reconstruction of Cell Images,” in Pattern Recognition (DAGM 2011), Frankfurt/Main, Germany, 2011.
  16. Conference paper
    D4
    “Towards Reliable Partial Music Alignments Using Multiple Synchronization Strategies,” in Adaptive Multimedia Retrieval (AMR 2009), Madrid, Spain, 2011.
  17. Conference paper
    D4
    “Score-informed Voice Separation for Piano Recordings,” in 12th International Society for Music Information Retrieval Conference (ISMIR 2011), Miami, FL, USA, 2011.
  18. Conference paper
    D4
    “Estimating Note Intensities in Music Recordings,” in IEEE International Conference on Acoustics, Speech, and Signal Processing (ICASSP 2011), Prague, Czech, 2011.
  19. Article
    D4
    “Cyclic Reduction Tridiagonal Solvers on GPUs Applied to Mixed Precision Multigrid,” IEEE Transactions on Parallel and Distributed Systems, vol. 22, no. 1, 2011.
  20. Report
    D4
    “How Not to Be Seen -- Inpainting Dynamic Objects in Crowded Scenes,” MPI für Informatik, Saarbrücken, MPI-I-2011-4-001, 2011.
  21. Conference paper
    D4
    “Using Spatially Distributed Patterns for Multiple View Camera Calibration,” in Computer Vision / Computer Graphics Collaboration Techniques (MIRAGE 2011), Rocquencourt, France, 2011.
  22. Article
    D4
    “Extracting Predominant Local Pulse Information from Music Recordings,” IEEE Transactions on Audio, Speech, and Language Processing, vol. 19, no. 6, 2011.
  23. Conference paper
    D4
    “Towards Cross-modal Comparison of Human Motion Data,” in Pattern Recognition (DAGM 2011), Frankfurt/Main, Germany, 2011.
  24. Article
    D4
    “Classification of Trampoline Jumps Using Inertial Sensors,” Sports Engineering, vol. 14, no. 2–4, 2011.
  25. Conference paper
    D4
    “A dynamic BRDF display,” in SIGGRAPH ’11: ACM SIGGRAPH 2011 Emerging Technologies, Columbia, Canada, 2011.
  26. Article
    D4
    “Physically-based Real-time Lens Flare Rendering,” ACM Transactions on Graphics, vol. 30, no. 4, 2011.
  27. Article
    D4
    “Dynamic Display of BRDFs,” Computer Graphics Forum (Proc. EUROGRAPHICS 2011), vol. 30, no. 2, 2011.
  28. Thesis
    D4
    “An Analysis of Automated Chord Recognition Procedures for Music Recordings,” Universität des Saarlandes, Saarbrücken, 2011.
  29. Conference paper
    D4
    “Analyzing Chroma Feature Types for Automated Chord Recognition,” in Semantic Audio, Ilmenau, Germany, 2011.
  30. Conference paper
    D4
    “Partial Symmetry Detection in Volume Data,” in Vision, Modeling, and Visualization (VMV 2011), Berlin, Germany, 2011.
  31. Report
    D4
    “Efficient Learning-based Image Enhancement : Application to Compression Artifact Removal and Super-resolution,” Max-Planck-Institut für Informatik, Saarbrücken, MPI-I-2011-4-002, 2011.
  32. Article
    D4
    “Edge-aware Color Appearance,” ACM Transactions on Graphics, vol. 30, no. 2, 2011.
  33. Conference paper
    D4
    “Bent Normals and Cones in Screen-space,” in Vision, Modeling, and Visualizaiton (VMV 2011), Berlin, Germany, 2011.
  34. Conference paper
    D4
    “Using Active Illumination for Accurate Variational Space-time Stereo,” in Image Analysis (SCIA 2011), Ystad, Sweden, 2011.
  35. Article
    D4
    “Visual Fixation for 3D Video Stabilization,” Journal of Virtual Reality and Broadcasting, vol. 8, no. 2, 2011.
  36. Conference paper
    D4
    “Bundle Adjustment for Stereoscopic 3D,” in Computer Vision / Computer Graphics Collaboration Techniques (MIRAGE 2011), Rocquencourt, France, 2011.
  37. Conference paper
    D4IMPR-CS
    “Wavelet Belief Propagation for Large Scale Inference Problems,” in IEEE Conference on Computer Vision and Pattern Recognition (CVPR 2011), Colorado Springs, CO, USA, 2011.
  38. Thesis
    D4
    “Efficient Visualization of Short Routes,” Universität des Saarlandes, Saarbrücken, 2011.
  39. Conference paper
    D4
    “Markerless Motion Capture of Interacting Characters Using Multi-view Image Segmentation,” in IEEE Conference on Computer Vision and Pattern Recognition (CVPR 2011), Colorado Springs, CO, USA, 2011.
  40. Conference paper
    D4
    “A Mathematical Model and Calibration Procedure for Galvanometric Laser Scanning Systems,” in Vision, Modeling, and Visualization (VMV 2011), Berlin, Germany, 2011.
  41. Thesis
    D4
    “Data-driven Cloth Animation,” Universität des Saarlandes, Saarbrücken, 2011.
  42. Thesis
    D4
    “DIFICOM-GPU: A Distance Field Computation Technique on the Graphics Processing Unit,” Universität des Saarlandes, Saarbrücken, 2011.
  43. Book chapter / section
    D4
    “Automatisierte Methoden zur Unterstützung der Interpretationsforschung,” in Gemessene Interpretation, Mainz, Germany: Schott Verlag, 2011.
  44. Article
    D4
    “Signal Processing for Music Analysis,” IEEE Journal on Selected Topics in Signal Processing, vol. 5, no. 6, 2011.
  45. Article
    D4
    “Introduction to the Special Issue on Music Signal Processing,” IEEE Journal on Selected Topics in Signal Processing, vol. 5, no. 6, 2011.
  46. Conference paper
    D4
    “New Developments in Music Information Retrieval,” in Semantic Audio, Ilmenau, Germany, 2011.
  47. Conference paper
    D4
    “Chroma Toolbox: MATLAB Implementations for Extracting Variants of Chroma-based Audio Features,” in 12th International Society for Music Information Retrieval Conference (ISMIR 2011), Miami, FL, USA, 2011.
  48. Proceedings
    D4
    Multimodal Music Processing, no. 1. Schloss Dagstuhl, 2011.
  49. Conference paper
    D4
    “A Multi-perspective User Interface for Music Signal Analysis,” in Proceedings of the International Computer Music Conference (ICMC 2011), Huddersfield, UK, 2011.
  50. Conference paper
    D4
    “A Segment-based Fitness Measure for Capturing Repetitive Structures of Music Recordings,” in 12th International Society for Music Information Retrieval Conference (ISMIR 2011), Miami, FL, USA, 2011.
  51. Thesis
    D4
    “Sacliency-driven Optimization for Categorial Data Visualization,” Universität des Saarlandes, Saarbrücken, 2011.
  52. Thesis
    D4
    “Autonomous Bidirectional Pixels,” Universität des Saarlandes, Saarbrücken, 2011.
  53. Article
    D4
    “Scalable Remote Rendering with Depth and Motion-flow Augmented Streaming,” Computer Graphics Forum (Proc. EUROGPRAPHICS 2011), vol. 30, no. 2, 2011.
  54. Thesis
    D4
    “Monocular Performance Capture via ToF Camera,” Universität des Saarlandes, Saarbrücken, 2011.
  55. Conference paper
    D2D4
    “Learning People Detection Models from Few Training Samples,” in IEEE Conference on Computer Vision and Pattern Recognition (CVPR 2011), Colorado Springs, CO, USA, 2011.
  56. Conference paper
    D4
    “Outdoor Human Motion Capture using Inverse Kinematics and von Mises-Fisher Sampling,” in IEEE International Conference on Computer Vision (ICCV 2011), Barcelona, Spain, 2011.
  57. Thesis
    D4
    “A Cross-version Approach for Novelty Detection in Music Recordings,” Universität des Saarlandes, Saarbrücken, 2011.
  58. Thesis
    D4
    “Automatic Reenactment of Movie Scenes by Image-based Face Transfer,” Universität des Saarlandes, Saarbrücken, 2011.
  59. Conference paper
    D4
    “Three-dimensional Kaleidoscopic Imaging,” in IEEE Conference on Computer Vision and Pattern Recognition (CVPR 2011), Colorado Springs, CO, USA, 2011.
  60. Thesis
    D4
    “Parametric PSF calibration for arbitrary lenses,” Universität des Saarlandes, Saarbrücken, 2011.
  61. Article
    D4
    “Making Imperfect Shadow Maps View-adaptive: High-quality Global Illumination in Large Dynamic Scenes,” Computer Graphics Forum, vol. 30, no. 8, 2011.
  62. Article
    D4
    “On Visual Complexity of 3D Shapes,” Computers & Graphics, vol. 35, no. 3, 2011.
  63. Article
    D4
    “Computer-suggested Facial Makeup,” Computer Graphics Forum (Proc. EUROGRAPHICS 2011), vol. 30, no. 2, 2011.
  64. Conference paper
    D4
    “A Re-ordering Strategy for Accelerating Index-based Audio Fingerprinting,” in 12th International Society for Music Information Retrieval Conference (ISMIR 2011), Miami, FL, USA, 2011.
  65. Thesis
    IMPR-CSD4
    “Hand Shape Recognition Using a ToF Camera : An Application to Sign Language,” Universität des Saarlandes, Saarbrücken, 2011.
  66. Conference paper
    D4
    “Fast Articulated Motion Tracking using a Sums of Gaussians Body Model,” in IEEE International Conference on Computer Vision (ICCV 2011), Barcelona, Spain, 2011.
  67. Conference paper
    D4
    “Time Skewing Made Simple,” in PPoPP’11, ACM SIGPLAN Symposium on Principles and Practice of Parallel Programming, San Antonio, TX, USA, 2011.
  68. Conference paper
    D4
    “Cache Accurate Time Skewing in Iterative Stencil Computations,” in Proceedings of the 2011 International Conference on Parallel Processing (ICPP 2011), Taipei, Taiwan, 2011.
  69. Book chapter / section
    D4
    “Abstraction for AoS and SoA layout in C++,” in GPU Computing Gems Jade Edition, Waltham, MA: Morgan Kaufmann, 2011.
  70. Article
    D4
    “Learning Line Features in 3D Geometry,” Computer Graphics Forum (Proc. EUROGRAPHICS 2011), vol. 30, no. 2, 2011.
  71. Conference paper
    D4
    “TexToons: Practical Texture Mapping for Hand-drawn Cartoon Animations,” in Proceedings NPAR 2011, Vancouver, Canada, 2011.
  72. Article
    D4
    “Motion Reconstruction Using Sparse Accelerometer Data,” ACM Transactions on Graphics, vol. 30, no. 3, 2011.
  73. Conference paper
    D4
    “Apparent Resolution Enhancement for Animations,” in Proceedings SCCG 2011 (SSCG 2011), Viničné, Slovakia, 2011.
  74. Article
    D4
    “Intrinsic Shape Matching by Planned Landmark Sampling,” Computer Graphics Forum (Proc. EUROGRAPHICS 2011), vol. 30, no. 2, 2011.
  75. Thesis
    D4IMPR-CS
    “Deformable Shape Matching,” Universität des Saarlandes, Saarbrücken, 2011.
  76. Report
    D4
    “Videoscapes: Exploring Unstructured Video Collections,” Max-Planck-Institut für Informatik, Saarbrücken, MPI-I-2011-4-003, 2011.
  77. Conference paper
    D4
    “Relief Stylization from 3D Models using Featured Lines,” in Proceedings SCCG 2011, Viničné, Slovakia, 2011.
  78. Conference paper
    D4
    “Computational Plenoptic Imaging,” in Eurographics 2011 - State of the Art Reports, Llandudno, UK, 2011.
  79. Article
    D4
    “Computational Plenoptic Imaging,” Computer Graphics Forum, vol. 30, no. 8, 2011.
  80. Conference paper
    D4
    “High-quality Shape from Multi-view Stereo and Shading under General Illumination,” in IEEE Conference on Computer Vision and Pattern Recognition (CVPR 2011), Colorado Springs, CO, USA, 2011.
  81. Conference paper
    D4
    “Shading-based Dynamic Shape Refinement from Multi-view Video under General Illumination,” in IEEE International Conference on Computer Vision (ICCV 2011), Barcelona, Spain, 2011.
  82. Article
    D4
    “Fast Exact Nearest Patch Matching for Patch-Based Image Editing and Processing,” IEEE Transactions on Visualization and Computer Graphics, vol. 17, no. 8, 2011.
  83. Article
    D4
    “Video-based Characters -- Creating New Human Performances from a Multi-view Video Database,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH 2011), vol. 30, no. 4, 2011.
  84. Thesis
    D4IMPR-CS
    “Generating Detailed Face Models by Controlled Lighting,” Universität des Saarlandes, Saarbrücken, 2011.
  85. Thesis
    D4IMPR-CS
    “GPU Data Structures for Graphics and Vision,” Universität des Saarlandes, Saarbrücken, 2011.
  86. Thesis
    D4
    “Towards Automated Segmentation of Repetitive Music Recordings,” Universität des Saarlandes, Saarbrücken, 2011.

2010

  1. Article
    D4
    “Meshless Shape and Motion Design for Multiple Deformable Objects,” Computer Graphics Forum, vol. 29, no. 1, 2010.
  2. Article
    D4
    “Video Quality Assessment for Computer Graphics Applications,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH Asia 2010), vol. 29, no. 6, 2010.
  3. Thesis
    D4IMPR-CS
    “Human Visual System Models in Computer Graphics,” Universität des Saarlandes, Saarbrücken, 2010.
  4. Article
    D4
    “Visually Significant Edges,” ACM Transactions on Applied Perception, vol. 7, no. 4, 2010.
  5. Conference paper
    D4
    “Analyzing and Evaluating Markerless Motion Tracking Using Inertial Sensors,” in Trends and Topics in Computer Vision (ECCV 2010), Heraklion, Crete, Greece, 2010, vol. 6553.
  6. Thesis
    D4
    “Image-based Bilateral Symmetry Estimation,” Universität des Saarlandes, Saarbrücken, 2010.
  7. Article
    D4
    “A Connection between Partial Symmetry and Inverse Procedural Modeling,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH 2010), vol. 29, no. 4, 2010.
  8. Thesis
    D4
    “Automated Classification of Trampoline Motions Based on Inertial Sensor Input,” Universität des Saarlandes, Saarbrücken, 2010.
  9. Conference paper
    D4
    “3D Shape Scanning with a Time-of-Flight Camera,” in IEEE Conference on Computer Vision and Pattern Recognition (CVPR 2010), San Francisco, CA, USA, 2010.
  10. Conference paper
    D4
    “Adaptive Image-space Stereo View Synthesis,” in Vision, Modeling & Visualization (VMV 2010), Siegen, Germany, 2010.
  11. Article
    D4
    “Apparent Display Resolution Enhancement for Moving Images,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH 2010), vol. 29, no. 4, 2010.
  12. Article
    D4
    “Perceptually-motivated Real-time Temporal Upsampling of 3D Content for High-refresh-rate Displays,” Computer Graphics Forum (Proc. EUROGRAPHICS 2010), vol. 29, no. 2, 2010.
  13. Conference paper
    D4
    “Photo Zoom: High Resolution from Unordered Image Collections,” in SIGGRAPH ’10: Special Interest Group on Computer Graphics and Interactive Techniques Conference, Los Angeles, CA, USA, 2010.
  14. Conference paper
    D4
    “Handling Repeats and Jumps in Score-Performance Synchronization,” in Proceedings of the 11th International Society for Music Information Retrieval Conference (ISMIR 2010), Utrecht, Netherlands, 2010.
  15. Article
    D4
    “Real-Time Temporal Shaping of High-Speed Video Streams,” Computers & Graphics (Proc. SBIM 2009), vol. 34, no. 5, 2010.
  16. Article
    D4
    “Optimization and Filtering for Human Motion Capture : A Multi-Layer Framework,” International Journal of Computer Vision, vol. 87, no. 1–2, 2010.
  17. Book chapter / section
    D4
    “Mixed Precision GPU-Multigrid Solvers with Strong Smoothers,” in Scientific Computing with Multicore and Accelerators, Boca Raton, Calif.: CRC Press, 2010.
  18. Conference paper
    D4
    “Optimal HDR Reconstruction with Linear Digital Cameras,” in IEEE Conference on Computer Vision and Pattern Recognition (CVPR 2010), San Francisco, CA, USA, 2010.
  19. Conference paper
    D4
    “What Makes Beat Tracking Difficult? A case Study on Chopin Mazurkas,” in Proceedings of the 11th International Society for Music Information Retrieval Conference (ISMIR 2010), Utrecht, Netherlands, 2010.
  20. Conference paper
    D4
    “Cyclic Tempogram -- A Mid-level Tempo Representation For Music Signals,” in IEEE International Conference on Acoustics, Speech, and Signal Processing (ICASSP 2010), Dallas, Texas, USA, 2010.
  21. Thesis
    D4IMPR-CS
    “Modelling Human Pose and Shape Based on a Database of Human 3D Scans,” Universität des Saarlandes, Saarbrücken, 2010.
  22. Conference paper
    D4
    “Learning Skeletons for Shape and Pose,” in Proceedings I3D 2010, Washington, DC, USA, 2010.
  23. Conference paper
    D4
    “Multilinear Pose and Body Shape Estimation of Dressed Subjects from Image Sets,” in IEEE Conference on Computer Vision and Pattern Recognition (CVPR 2010), San Francisco, CA, USA, 2010.
  24. Article
    D4
    “Bidirectional Texture Function Compression based on the Multilevel Vector Quantization,” Computer Graphics Forum, vol. 29, no. 1, 2010.
  25. Conference paper
    D4
    “Spatio-Temporal Upsampling on the GPU,” in Proceedings I3D 2010, Washington DC, USA, 2010.
  26. Thesis
    D4IMPR-CS
    “Exploiting Coherence in Lighting and Shading Computations,” Universität des Saarlandes, Saarbrücken, 2010.
  27. Article
    D4
    “Acquisition and Analysis of Bispectral Bidirectional Reflectance and Reradiation Distribution Functions,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH 2010), vol. 29, no. 4, 2010.
  28. Thesis
    D4IMPR-CS
    “Reconsidering Light Transport : Acquisition and Display of Real-World Reflectance and Geometry,” Universität des Saarlandes, Saarbrücken, 2010.
  29. Conference paper
    D4
    “Interactive Volume Caustics in Single-scattering Media,” in Proceedings I3D 2010, Washington, DC, US, 2010.
  30. Article
    D4
    “Transparent and Specular Object Reconstruction,” Computer Graphics Forum, vol. 29, no. 8, 2010.
  31. Conference paper
    D4
    “Exploiting Global Connectivity Constraints for Reconstruction of 3D Line Segment from Images,” in IEEE Conference on Computer Vision and Pattern Recognition (CVPR 2010), San Francisco, CA, USA, 2010.
  32. Article
    D4
    “MovieReshape: Tracking and Reshaping of Humans in Videos,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH Asia 2010), vol. 29, no. 6, 2010.
  33. Thesis
    D4IMPR-CS
    “Symmetry Detection in Images Using Belief Propagation,” Universität des Saarlandes, Saarbrücken, 2010.
  34. Article
    D4
    “Real-time Generation of Digital Bas-Reliefs,” Computer-Aided Design and Applications, vol. 7, no. 4, 2010.
  35. Conference paper
    D4
    “Feature Preserving Sketching of Volume Data,” in Vision, Modeling & Visualization (VMV 2010), Siegen, Germany, 2010.
  36. Conference paper
    D4
    “Introducing the Interpretation Switcher Interface to Music Education,” in CSEDU 2010, 2nd International Conference on Computer Supported Education, Valencia, Spain, 2010.
  37. Conference paper
    D4
    “A Multi-Perspective Evaluation Framework for Chord Recognition,” in Proceedings of the 11th International Society for Music Information Retrieval Conference (ISMIR 2010), Utrecht, Netherlands, 2010.
  38. Conference paper
    D4
    “Rapid Stereo-vision Enhanced Face Recognition,” in Proceedings of the 2010 IEEE International Conference on Image Processing (ICIP 2010), Hong Kong, China, 2010.
  39. Conference paper
    D4
    “Camera Motion Style Transfer,” in Conference on Visual Media Production (CVMP 2010), London, UK, 2010.
  40. Article
    D4
    “Real-time Lens Blur Effects and Focus Control,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH 2010), vol. 29, no. 4, 2010.
  41. Conference paper
    D4
    “Space-Time Visual Effects as a Post-Production Process,” in 3DVP’10, 1st International Workshop on 3D Video Processing, Firenze, Italy, 2010.
  42. Article
    D4
    “Towards Timbre-Invariant Audio Features for Harmony-Based Music,” IEEE Transactions on Audio, Speech, and Language Processing, vol. 18, no. 3, 2010.
  43. Article
    D4
    “A Multimodal Way of Experiencing and Exploring Music,” Interdisciplinary Science Reviews, vol. 35, no. 2, 2010.
  44. Conference paper
    D4
    “Automated Analysis of Performance Variations in Folk Song Recordings,” in MIR 2010, ACM SIGMM International Conference on Multimedia Information Retrieval, Philadelphia, PA, USA, 2010.
  45. Conference paper
    D4
    “Visual Maladaptation in Contrast Domain,” in Human Vision and Electronic Imaging XV (HVEI 2010), San Jose, CA, USA, 2010.
  46. Article
    D4
    “Contrast Prescription for Multiscale Image Editing,” The Visual Computer, vol. 26, no. 6, 2010.
  47. Conference paper
    D4
    “Audio-based Music Structure Analysis,” in Proceedings of the 11th International Society for Music Information Retrieval Conference (ISMIR 2010), Utrecht, Netherlands, 2010.
  48. Conference paper
    D4
    “Multisensor-Fusion for 3D Full-Body Human Motion Capture,” in IEEE Conference on Computer Vision and Pattern Recognition (CVPR 2010), San Francisco, CA, USA, 2010.
  49. Book
    D4
    Eds., High Dynamic Range Imaging: Acquisition, Display, and Image-based Lighting, 2. ed. Burlington, MA: Elsevier (Morgan Kaufmann), 2010.
  50. Article
    D4
    “Interactive On-Surface Signal Deformation,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH 2010), vol. 29, no. 4, 2010.
  51. Thesis
    D4IMPR-CS
    “Digital Processing and Management Tools for 2D and 3D Shape Repositories,” Universität des Saarlandes, Saarbrücken, 2010.
  52. Article
    D4
    “Crease Surfaces: From Theory to Extraction and Application to Diffusion Tensor MRI,” IEEE Transactions on Visualization and Computer Graphics, vol. 16, no. 1, 2010.
  53. Article
    D4
    “Fast Parallel Surface and Solid Voxelization on GPUs,” ACM Transactions on Graphics, vol. 29, no. 6, 2010.
  54. Thesis
    D4
    “Interactive Exploration of the Network Behavior of Personal Machines,” Universität des Saarlandes, Saarbrücken, 2010.
  55. Article
    D4
    “Video-based Reconstruction of Animatable Human Characters,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH Asia 2010), vol. 29, no. 6, 2010.
  56. Conference paper
    D4IMPR-CS
    “Cache Oblivious Parallelograms in Iterative Stencil Computations,” in ICS ’10: Proceedings of the 24th ACM International Conference on Supercomputing, Tsukuba, Ibaraki, Japan, 2010.
  57. Report
    D4IMPR-CS
    “A Bayesian Approach to Manifold Topology Reconstruction,” Max-Planck-Institut für Informatik, Saarbrücken, MPI-I-2009-4-002, 2010.
  58. Book chapter / section
    D4
    “Performance Capture from Multi-view Video,” in Image and Geometry Procesing for 3D-Cinematography, Berlin: Springer, 2010.
  59. Article
    D4
    “Registration of Sub-Sequence and Multi-Camera Reconstructions for Camera Motion Estimation,” Journal of Virtual Reality and Broadcasting, vol. 7, no. 2, 2010.
  60. Conference paper
    D4
    “Joint Estimation of Motion, Structure and Geometry from Stereo Sequences,” in Computer Vision - ECCV 2010, Heraklion, Crete, Greece, 2010.
  61. Conference paper
    D4
    “Perceptual Audio Features for Unsupervised Key-Phrase Detection,” in IEEE International Conference on Acoustics, Speech, and Signal Processing (ICASSP 2010), Dallas, Texas, USA, 2010.
  62. Conference paper
    D4
    “A Context-aware Light Source,” in IEEE International Conference on Computational Photography (ICCP 2010), Cambridge, MA, USA, 2010.
  63. Article
    D4
    “Variance Soft Shadow Mapping,” Computer Graphics Forum, vol. 29, no. 7, 2010.

2009

  1. Thesis
    D4IMPR-CS
    “High Quality Dynamic Reflectance and Surface Reconstruction from Video,” Universität des Saarlandes, Saarbrücken, 2009.
  2. Conference paper
    D4
    “Predicting Display Visibility Under Dynamically Changing Lighting Conditions,” in Computer Graphics Forum, Munich, Germany, 2009, vol. 28, no. 2.
  3. Conference paper
    D4IMPR-CS
    “Stabilizing Motion Tracking Using Retrieved Motion Priors,” in 2009 IEEE 12th International Conference on Computer Vision (ICCV 2009), Kyoto, Japan, 2009.
  4. Conference paper
    D4
    “High Dynamic Range Imaging and LDR Expansion for Generating HDR Content,” in EUROGRAPHICS State-of-the-Art Report, 2009.
  5. Report
    D4
    “Generalized intrinsic symmetry detection,” Max-Planck-Institut für Informatik, Saarbrücken, MPI-I-2009-4-005, 2009.
  6. Conference paper
    D4IMPR-CS
    “Symmetry Detection Using Feature Lines,” in Computer Graphics Forum, Munich, Germany, 2009, vol. 28, no. 2.
  7. Article
    D4
    “Combined Region- and Motion-based 3D Tracking of Rigid and Articulated Objects,” IEEE Transactions on Pattern Analysis and Machine Intelligence, vol. X, 2009.
  8. Conference paper
    D4
    “Scale Invariant Feature Transform with Irregular Orientation Histogram Binning,” in Image Analysis and Recognition (ICIAR 2009), Halifax, Canada, 2009.
  9. Conference paper
    D4IMPR-CS
    “A Question of Time: Importance and Possibilities of High Refresh-rates,” in Visual Computing Research Conference, 2009.
  10. Conference paper
    D4
    “Real-time Indirect Illumination with Clustered Visibility,” in Vision, Modeling, and Visualization Workshop (VMV 2009), Braunschweig, Germany, 2009.
  11. Conference paper
    D4
    “Casting shadows in real time,” in ACM SIGGRAPH Asia 2009 Courses, 2009.
  12. Other
    D4
    “Casting Shadows In Real Time.” ACM SIGGRAPH Asia - Course Track, 2009.
  13. Conference paper
    D4
    “Case Study ``Beatles Songs’' -- What can be Learned from Unreliable Music Alignments?,” in Knowledge representation for intelligent music processing, 2009.
  14. Conference paper
    D4
    “High Resolution Audio Synchronization Using Chroma Onset Features,” in Proceedings of IEEE International Conference on Acoustics, Speech, and Signal Processing, 2009.
  15. Conference paper
    D4
    “Towards Bridging the Gap between Sheet Music and Audio,” in Knowledge representation for intelligent music processing, 2009.
  16. Thesis
    D4IMPR-CS
    “Capturing and Reconstructing the Appearance of Complex 3D Scenes,” Universität des Saarlandes, Saarbrücken, 2009.
  17. Report
    D4
    “A shaped temporal filter camera,” Max-Planck-Institut für Informatik, Saarbrücken, MPI-I-2009-4-003, 2009.
  18. Conference paper
    D4
    “A Shaped Temporal Filter Camera,” in Proceedings of the Vision, Modeling and Visualization Workshop 2009 (VMV 2009), Braunschweig, Germany, 2009.
  19. Conference paper
    D4
    “Motion Capture Using Joint Skeleton Tracking and Surface Estimation,” in 2009 IEEE Conference on Computer Vision and Pattern Recognition (CVPR 2009), Miami, FL, USA, 2009.
  20. Conference paper
    D4
    “Class-Specific Hough Forests for Object Detection,” in IEEE Conference on Computer Vision and Pattern Recognition (CVPR’09), 2009.
  21. Thesis
    D4IMPR-CS
    “Filtering and Optimization Strategies for Markerless Human Motion Capture with Skeleton-based Shape Models,” Universität des Saarlandes, Saarbrücken, 2009.
  22. Article
    D4
    “Co-Processor Acceleration of an Unmodified Parallel Solid Mechanics Code with FEASTGPU,” International Journal of Computational Science and Engineering, vol. 4, no. 4, 2009.
  23. Conference paper
    D4
    “Computing predominant local periodicity information in music recordings,” in Proceedings of the IEEE Workshop on Applications of Signal Processing to Audio and Acoustics, 2009.
  24. Conference paper
    D4
    “A mid-level representation for capturing dominant tempo and pulse information in music recordings,” in Proceedings of th 10th International Society for Music Information Retrieval Conference, 2009.
  25. Conference paper
    D4
    “Markerless Motion Capture with Unsynchronized Moving Cameras,” in 2009 IEEE Conference on Computer Vision and Pattern Recognition (CVPR 2009), Miami, FL, USA, 2009.
  26. Article
    D4
    “Estimating Body Shape of Dressed Humans,” Computers & Graphics, vol. 33, no. 3, 2009.
  27. Conference paper
    D4IMPR-CS
    “A Statistical Model of Human Pose and Body Shape,” in Computer Graphics Forum, Munich, Germany, 2009, vol. 28, no. 2.
  28. Report
    D4
    “MPI Informatics building model as data for your research,” Max-Planck-Institut für Informatik, Saarbrücken, MPI-I-2009-4-004, 2009.
  29. Conference paper
    D4IMPR-CS
    “Anisotropic Radiance-cache Splatting for Efficiently Computing High-quality Global Illumination with Lightcuts,” in Computer Graphics Forum, München, Germany, 2009, vol. 28, no. 2.
  30. Report
    D4
    “Acquisition and analysis of bispectral bidirectional reflectance distribution functions,” Max-Planck-Institut für Informatik, Saarbrücken, MPI-I-2009-4-001, 2009.
  31. Conference paper
    D4
    “A Perceptual Evaluation of 3D Unsharp Masking,” in Human Vision and Electronic Imaging XIV, IS &T SPIE’s 21st Annual Symposium on Electronic Imaging, San Jose, CA, USA, 2009.
  32. Conference paper
    D4IMPR-CS
    “Feature Sensitive Bas Relief Generation,” in IEEE International Conference on Shape Modeling and Applications Proceedings, Beijing, China, 2009.
  33. Conference paper
    D4
    “Accurate Real-time Disparity Estimation with Variational Methods,” in Advances in Visual Computing, Las Vegas, NV, USA, 2009.
  34. Conference paper
    D4
    “Rapid Stereo-vision Enhanced Face Detection,” in Proceedings ot the 16th IEEE International Conference on Image Processing (ICIP 2009), Cairo, Egypt, 2009.
  35. Conference paper
    D4IMPR-CS
    “Scene-aware Video Stabilization by Visual Fixation,” in The 6th European Conference for Visual Media Production (CVMP2009), 2009.
  36. Conference paper
    D4IMPR-CS
    “Exploiting Mutual Camera Visibility in Multi-camera Motion Estimation,” in Advances in Visual Computing (ISVC 2009), Las Vegas, NV, USA, 2009.
  37. Conference paper
    D4IMPR-CS
    “A Probabilistic Framework for Partial Intrinsic Symmetries in Geometric Data,” in 2009 IEEE 12th International Conference on Computer Vision (ICCV 2009), Kyoto, Japan, 2009.
  38. Conference paper
    D4
    “Depth-of-Field Rendering with Multiview Synthesis,” in ACM Transactions on Graphics, Yokohama, Japan, 2009, vol. 28, no. 5.
  39. Article
    D4
    “Color Correction for Tone Mapping,” Computer Graphics Forum (Proc. Eurographics), vol. 28, no. 3, 2009.
  40. Conference paper
    D4
    “Printing Spatially-Varying Reflectance,” in ACM SIGGRAPH Asia 2009, 2009.
  41. Conference paper
    D4
    “Towards Automated Processing of Folk Song Recordings,” in Knowledge representation for intelligent music processing, 2009.
  42. Conference paper
    D4IMPR-CS
    “Efficient and Robust Annotation of Motion Capture Data,” in SCA ’09: Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, New Orleans, LA, USA, 2009.
  43. Conference paper
    D4
    “Robust Segmentation and Annotation of Folk Song Recordings,” in Proceedings of th 10th International Society for Music Information Retrieval Conference, 2009.
  44. Conference paper
    D4
    “Making Chroma Features More Robust to Timbre Changes,” in Proceedings of IEEE International Conference on Acoustics, Speech, and Signal Processing, 2009.
  45. Conference paper
    D4
    “Towards Automated Extraction of Tempo Parameters from Expressive Music Recordings,” in Proceedings of th 10th International Society for Music Information Retrieval Conference, 2009.
  46. Conference paper
    D4
    “Animating Pictures of Fluid using Video Examples,” in Computer Graphics Forum, Munich, Germany, 2009, vol. 28, no. 2.
  47. Conference paper
    D4
    “Interactive Reflection Editing,” in ACM Transactions on Graphics, Yokohama, Japan, 2009, vol. 28, no. 5.
  48. Conference paper
    D4
    “Micro-rendering for Scalable, Parallel Final Gathering,” in ACM Transactions on Graphics, Yokohama, Japan, 2009, vol. 28, no. 5.
  49. Conference paper
    D4
    “Approximating Dynamic Global Illumination in Image Space,” in I3D ’09: Proceedings of the 2009 Symposium on Interactive 3D Graphics and Games, Boston, MA, USA, 2009.
  50. Conference paper
    D4
    “Temporal Glare: Real-time Dynamic Simulation of the Scattering in the Human Eye,” in Computer Graphics Forum, Munich, Germany, 2009, vol. 28, no. 2.
  51. Thesis
    D4IMPR-CS
    “Perceptually-motivated, Interactive Rendering and Editing of Global Illumination,” Universität des Saarlandes, Saarbrücken, 2009.
  52. Article
    D4
    “Automatic track recognition of footprints for identifying cryptic species,” Ecology, vol. 90, no. 7, 2009.
  53. Thesis
    D4IMPR-CS
    “Robust and Efficient Processing Techniques for Static and Dynamic Geometric Data,” Universität des Saarlandes, Saarbrücken, 2009.
  54. Article
    D4
    “Editing Object Behaviour in Video Sequences,” Computer Graphics Forum, vol. 28, no. 6, 2009.
  55. Thesis
    D4IMPR-CS
    “Feature Extraction for Visual Analysis of DW-MRI Data,” Universität des Saarlandes, Saarbrücken, 2009.
  56. Book chapter / section
    D4
    “A Higher-Order Structure Tensor,” in Visualization and Processing of Tensor Fields - Advances and Perspectives, Berlin: Springer, 2009.
  57. Report
    D4
    “A Higher-order Structure Tensor,” Max-Planck-Institut für Informatik, Saarbrücken, MPI-I-2007-4-005, 2009.
  58. Conference paper
    D4
    “On predicting visual popping in dynamic scenes,” in Proceedings of Symposium on Applied Perception in Graphics and Visualization 2009, 2009.
  59. Conference paper
    D4
    “The Cluster of Excellence on Multimodal Computing and Interaction – Robust, Efficient and Intelligent Processing of Text, Speech, Visual Data, and High Dimensional Representations,” in INFORMATIK 2009, Im Fokus des Lebends, Lübeck, Germany, 2009, vol. P-154.
  60. Conference paper
    D4
    “Relighting Objects from Image Collections,” in 2009 IEEE Conference on Computer Vision and Pattern Recognition (CVPR 2009), Miami, FL, USA, 2009.
  61. Conference paper
    D4
    “A Comparison of 3D Model-based Tracking Approaches for Human Motion Capture in Uncontrolled Environments,” in 2009 Workshop on Applications of Computer Vision (WACV 2009), Snowbird, UT, USA, 2009.
  62. Book chapter / section
    D4
    “Path Line Attributes - An Information Visualization Approach to Analyzing the Dynamic Behavior of 3D Time-dependent Flow fields,” in Topology-Based Methods in Visualization II, Springer Verlag, Germany: Springer, 2009.
  63. Book chapter / section
    D4
    “Visual Clustering,” in Encyclopedia of Database Systems, Berlin: Springer, 2009.
  64. Article
    D4
    “Selecting good views of high-dimensional data using class consistency,” Computer Graphics Forum (Proc. Eurovis 2009), vol. 28, no. 3, 2009.
  65. Report
    D4
    “Optical reconstruction of detailed animatable human body models,” Max-Planck-Institut für Informatik, Saarbrücken, MPI-I-2009-4-006, 2009.
  66. Thesis
    D4IMPR-CS
    “Template Based Shape Processing,” Universität des Saarlandes, Saarbrücken, 2009.
  67. Conference paper
    D4IMPR-CS
    “Isometric Registration of Ambiguous and Partial Data,” in 2009 IEEE Conference on Computer Vision and Pattern Recognition (CVPR 2009), Miami Beach, FL, USA, 2009.
  68. Article
    D4IMPR-CS
    “Efficient Reconstruction of Nonrigid Shape and Motion from Real-Time 3D Scanner Data,” ACM Transactions on Graphics, vol. 28, no. 2, 2009.
  69. Conference paper
    D4
    “Motion-aware Temporal Coherence for Video Resizing,” in ACM Transactions on Graphics, Yokohama, Japan, 2009, vol. 28, no. 5.
  70. Article
    D4
    “Principles of Appearance Acquisition and Representation,” Foundations and Trends in Computer Graphics and Vision, vol. 4, no. 2, 2009.
  71. Conference paper
    D4
    “Perceptual Influence of Approximate Visibility in Indirect Illumination,” in Symposium on Applied Perception in Graphics and Visualization (APGV), 2009.
  72. Conference paper
    IMPR-CSD4
    “Complementary Optic Flow,” in Energy Minimization Methods in Computer Vision and Pattern Recognition (EMMCVPR 2009), Bonn, Germany, 2009.
  73. Conference paper
    IMPR-CSD4
    “Hyperbolic Numerics for Variational Approaches to Correspondence Problems,” in Scale Space and Variational Methods in Computer Vision (SSVM 2009), Voss, Norway, 2009.

2008

  1. Conference paper
    D4
    “Meshless Modeling of Deformable Shapes and their Motion,” in SCA 08: Eurographics/SIGGRAPH Symposium on Computer Animation, Dublin, Ireland, 2008.
  2. Conference paper
    D4
    “Dense Correspondence Finding for Parametrization-free Animation Reconstruction from Video,” in IEEE Conference on Computer Vision and Pattern Recognition (CVPR 2008), Anchorage, AK, USA, 2008.
  3. Conference paper
    D4
    “Robust Fusion of Dynamic Shape and Normal Capture for High-quality Reconstruction of Time-varying Geometry,” in IEEE Conference on Computer Vision and Pattern Recognition (CVPR 2008), Anchorage, AK, USA, 2008.
  4. Article
    D4
    “Computer generated holograms from three dimensional meshes using an analytic light transport model,” Applied Optics, vol. 47, no. 10, 2008.
  5. Conference paper
    D4IMPR-CS
    “Demosaicing by Smoothing along 1D Features,” in IEEE Conference on Computer Vision and Pattern Recognition (CVPR 2008), Anchorage, AK, USA, 2008.
  6. Conference paper
    D4
    “Real-time, All-frequency Shadows in Dynamic Scenes,” in ACM Transactions on Graphics (Proc. SIGGRAPH 2008), Los Angeles, CA, USA, 2008, vol. 27, no. 3.
  7. Conference paper
    D4
    “Exponential Shadow Maps,” in Proceedings of the Graphics Interface 2008 (GI 2008), Windsor, Ontario, Canada, 2008.
  8. Thesis
    D4IMPR-CS
    “Efficient shadow map filtering,” Universität des Saarlandes, Saarbrücken, 2008.
  9. Conference paper
    D4
    “Vector Field Contours,” in Proceedings of the Graphics Interface 2008, Windsor, Ontario, Canada, 2008.
  10. Conference paper
    D4IMPR-CS
    “Time-resolved 3D Capture of Non-stationary Gas Flows,” in ACM Transactions on Graphics (Proc. SIGGRAPH Asia 2008), Singapore, 2008, vol. 27, no. 5.
  11. Conference paper
    D4
    “Dynamic Range Independent Image Quality Assessment,” in ACM Transactions on Graphics (Proc. ACM SIGGRAPH 2008), Los Angeles, CA, USA, 2008, vol. 27, no. 3.
  12. Conference paper
    D4
    “Extending Quality Metrics to Full Luminance Range Images,” in Human Vision and Electronic Imaging XIII, San Jose, USA, 2008.
  13. Conference paper
    D4IMPR-CS
    “An Efficient Algorithm for Keyframe-based Motion Retrieval in the Presence of Temporal Deformations,” in MIR ’08: Proceedings of the 1st ACM International Conference on Multimedia Information Retrieval, Vancouver, British Columbia, Canada, 2008.
  14. Conference paper
    D4IMPR-CS
    “A Graph-Based Approach to Symmetry Detection,” in VG-PBG08: Eurographics/IEEE VGTC on Volume and Point-Based Graphics, Los Angeles, CA, 2008.
  15. Report
    D4
    “Slippage Features,” Wilhelm-Schickard-Institut / Universität Tübingen, Tübingen, WSI-2008-03, 2008.
  16. Book chapter / section
    D4
    “Contours, Optic Flow, and Prior Knowledge: Cues for Capturing 3D Human Motion in Videos,” in Human Motion - Modeling, Tracking, Capture and Animation, Dordrecht, The Netherlands: Springer, 2008.
  17. Conference paper
    D4
    “Modulated Phase-shifting for 3D Scanning,” in IEEE Conference on Computer Vision and Pattern Recognition (CVPR 2008), Anchorage, AK, USA, 2008.
  18. Thesis
    D4IMPR-CS
    “New 3D Scanning Techniques for Complex Scenes,” Universität des Saarlandes, Saarbrücken, 2008.
  19. Proceedings
    D4
    Eds., Symposium on Applied Perception in Graphics and Visualization : proceedings APGV 2008. ACM, 2008.
  20. Article
    D4
    “Particle Level Set Advection for the Interactive Visualization of Unsteady 3D Flow,” Computer Graphics Forum, vol. 27, no. 3, 2008.
  21. Conference paper
    D4
    “Multimodal Presentation and Browsing of Music,” in IMCI ’08: Proceedings of the 10th International Conference on Multimodal Interfaces, 2008.
  22. Conference paper
    D4
    “SyncPlayer - Multimodale Wiedergabe, Navigation und Suche in heterogenen digitalen Musikkollektionen,” in Proceedings of the Workshop on Lernen-Wissen-Adaptivität (LWA 2008), 2008.
  23. Thesis
    D4IMPR-CS
    “Animation and Performance Capture Using Digitized Models,” Universität des Saarlandes, Saarbrücken, 2008.
  24. Conference paper
    D4
    “Performance Capture from Sparse Multi-view Video,” in ACM Transactions on Graphics (Proc. SIGGRAPH 2008), Los Angeles, USA, 2008, vol. 27, no. 3.
  25. Conference paper
    D4
    “Automatic Conversion of Mesh Animations into Skeleton-based Animations,” in Computer Graphics Forum, Crete, Greece, 2008, vol. 27, no. 2.
  26. Conference paper
    D4IMPR-CS
    “Enhancement of Bright Video Features for HDR Displays,” in Computer Graphics Forum (Proc. EGSR 2008), Sarajevo, Bosnia and Herzegovina, 2008, vol. 27, no. 4.
  27. Conference paper
    D4
    “Floating Textures,” in The European Association for Computer Graphics 29th Annual Conference, EUROGRAPHICS 2008, 2008.
  28. Conference paper
    D4
    “Refinement Strategies for Music Synchronization,” in Proceedings of the CMMR/NTSMB Conference 2008, 2008.
  29. Conference paper
    D4
    “Automatic Mapping of Scanned Sheet Music to Audio Recordings,” in Proceedings of the 9th International Conference on Music Information Retrieval (ISMIR 2008) - Conference Edition, 2008.
  30. Conference paper
    D4
    “Combining Confocal Imaging and Descattering,” in Computer Graphics Forum (Proc. EGSR 2008), Sarajevo, Bosnia and Herzegovina, 2008, vol. 27, no. 4.
  31. Thesis
    D4IMPR-CS
    “Advanced Methods for Relightable Scene Representations in Image Space,” Universität des Saarlandes, Saarbrücken, 2008.
  32. Conference paper
    D4
    “Towards Passive 6D Reflectance Field Displays,” in ACM Transactions on Graphics, Los Angeles, CA, USA, 2008, vol. 27, no. 3.
  33. Article
    D4
    “Image Compression with Anisotropic Diffusion,” Journal of Mathematical Imaging and Vision, vol. 31, no. 2/3, 2008.
  34. Conference paper
    D4
    “Model-based Motion Capture for Crash Test Video Analysis,” in Pattern Recognition, Munich, Germany, 2008.
  35. Book chapter / section
    D4
    “An Introduction to Interacting Simulated Annealing,” in Human Motion - Understanding, Modeling, Capture, and Animation, Dordrecht: Springer, 2008.
  36. Conference paper
    D4
    “Drift-free Tracking of Rigid and Articulated Objects,” in IEEE Conference on Computer Vision and Pattern Recognition (CVPR 2008), Anchorage, AK, USA, 2008.
  37. Thesis
    D4IMPR-CS
    “Low Bit Rate Video Compression Using Inpainting PDEs and Optic Flow,” Universität des Saarlandes, Saarbrücken, 2008.
  38. Book chapter / section
    D4
    “Accurate and Model-Free Pose Estimation of Crash Test Dummies,” in Human Motion - Understanding, Modeling, Capture, and Animation, Dordrecht: Springer, 2008.
  39. Article
    D4
    “Using GPUs to Improve Multigrid Solver Performance on a Cluster,” International Journal of Computational Science and Engineering, vol. 4, no. 1, 2008.
  40. Conference paper
    D4
    “Background Estimation from Non-time Sequence Images,” in Proceedings of the Graphics Interface 2008 (GI 2008), Windsor, Ontario, Canada, 2008.
  41. Thesis
    D4IMPR-CS
    “Background Estimation from Photographs with Application to Ghost Removal in High Dynamic Range Image Reconstruction,” Universität des Saarlandes, Saarbrücken, 2008.
  42. Conference paper
    D4IMPR-CS
    “Graphics Interface,” in Graphics Interface 2008 : proceedings, 2008.
  43. Proceedings
    D4
    Eds., Visual Computing - Convergence of Computer Graphics and Computer Vision. Internationales Begegnungs- und Forschungszentrum fuer Informatik (IBFI), 2008.
  44. Book chapter / section
    D4
    “Shape Interrogation,” in Shape Analysis and Structuring, Berlin, Germany: Springer, 2008.
  45. Conference paper
    D4
    “Combined Registration Methods for Pose Estimation,” in Advances in Visual Computing (ISVC 2008), Las Vegas, NV, USA, 2008.
  46. Book chapter / section
    D4
    “Cloth Simulation Based Motion Capture of Dressed Humans,” in Virtual Realities - Dagstuhl Seminar 2008, Berlin: Springer, 2008.
  47. Conference paper
    D4IMPR-CS
    “Render2MPEG: A Perception-based Framework Towards Integrating Rendering and Video Compression,” in Computer Graphics Forum, Crete, Greece, 2008, vol. 27, no. 2.
  48. Conference paper
    D4IMPR-CS
    “Fluorescent Immersion Range Scanning,” in ACM Transactions on Graphics (Proc. SIGGRAPH 2008), Los Angeles, CA, USA, 2008, vol. 27, no. 3.
  49. Conference paper
    D4IMPR-CS
    “Direct Visualization of Real-world Light Transport,” in Vision, Modeling, and Visualization 2008 (VMV 2008), Konstanz, Germany, 2008.
  50. Conference report
    D4
    “Transparent and Reflective Scene Reconstruction,” EUROGRAPHICS 2008 - STate-of-the-Art Reports. The Eurographics Association, Geneve, 2008.
  51. Article
    D4
    “Fast Incident Light Field Acquisition and Rendering,” Journal of WSCG, vol. 16, no. 1, 2008.
  52. Conference paper
    D4
    “Patch-graph Reconstruction for Piecewise Smooth Surfaces,” in Vision, Modeling, and Visualization 2008 (VMV 2008), Konstanz, Germany, 2008.
  53. Article
    D4
    “Prediction of Perceptible Artifacts in JPEG2000 Compressed Abdomen CT Images Using a Perceptual Image Quality Metric,” Academic Radiology, vol. 15, no. 3, 2008.
  54. Article
    D4
    “Prediction of Perceptible Artifacts in JPEG 2000–Compressed Chest CT Images Using Mathematical and Perceptual Quality Metrics,” American Journal of Roentgenology, vol. 190, 2008.
  55. Article
    D4
    “Artifacts in Slab Average-Intensity-Projection Images Reformatted from JPEG 2000 Compressed Thin-Section Abdominal CT Data Sets,” American Journal of Roentgenology, vol. 190, 2008.
  56. Article
    D4
    “Regional Difference in Compression Artifacts in Low-Dose Chest CT Images: Effects of Mathematical and Perceptual Factors,” American Journal of Roentgenology, vol. 191, 2008.
  57. Article
    D4
    “Multi-Mode Tensor Representation of Motion Data,” Journal of Virtual Reality and Broadcasting, vol. 5, no. 5, 2008.
  58. Conference paper
    D4
    “A Framework for Managing Multimodal Digitized Music Collections,” in Research and Advanced Technology for Digital Libraries : 12th European Conference, ECDL 2008, 2008.
  59. Article
    D4
    “Efficient Index-Based Audio Matching,” IEEE Transactions on Audio, Speech, and Language Processing, vol. 16, no. 2, 2008.
  60. Thesis
    D4IMPR-CS
    “On Generalized Barycentric Coordinates and Their Applications in Geometric Modeling,” Universität des Saarlandes, Saarbrücken, 2008.
  61. Conference paper
    D4
    “Higher Order Barycentric Coordinates,” in Computer Graphics Forum, Crete, Greece, 2008, vol. 27, no. 2.
  62. Conference paper
    D4
    “Mean Value Bézier Maps,” in Advances in Geometric Modeling and Processing (GMP 2008), Hangzhou, China, 2008.
  63. Conference paper
    D4
    “Multi-wavelength-based Method to de-project Gas and Dust Distributions of several Planetary Nebulae,” in Proceedings of Asymmetrical Planetary Nebulae IV, 2008.
  64. Article
    D4
    “Caustic spot light for rendering caustics,” The Visual Computer, vol. 24, no. 7–9, 2008.
  65. Conference paper
    D4
    “Selected Problems of High Dynamic Range Video Compression and GPU-based Contrast Domain Tone Mapping,” in Proceedings of the 24th Spring Conference on Computer Graphics (SCCG’08), 2008.
  66. Conference paper
    D4
    “Modeling a Generic Tone-mapping Operator,” in Computer Graphics Forum, Crete, Greece, 2008, vol. 27, no. 2.
  67. Conference paper
    D4
    “Joint Structure Analysis with Applications to Music Annotation and Synchronization,” in Proceedings of the 9th International Conference on Music Information Retrieval (ISMIR 2008) - Conference Edition, 2008.
  68. Article
    D4
    “Cyclic sequences of k-subsets with distinct consecutive unions,” Discrete Mathematics, vol. 308, no. 2–3, 2008.
  69. Conference paper
    D4
    “An Evolutionary Approach for Learning Motion Class Patterns,” in Pattern Recognition : 30th DAGM Symposium, 2008.
  70. Conference paper
    D4
    “Path-constrained partial music synchronization,” in 2008 IEEE International Conference on Acoustics, Speech, and Signal Processing (ICASSP 2008) : proceedings. - Part 1, 2008.
  71. Book
    D4
    High Dynamic Range Video. San Rafael, USA: Morgan & Claypool Publishers, 2008.
  72. Book
    D4
    Ed., Proceedings of the 24th Spring Conference on Computer Graphics (SCCG ’08). Bratislava: SCCG, 2008.
  73. Article
    D4
    “Gesture Modeling and Animation Based on a Probabilistic Re-creation of Speaker Style,” ACM Transactions on Graphics, vol. 27, no. 1, 2008.
  74. Thesis
    D4IMPR-CS
    “Hardware and Software Extensions for a FTIR Multi-Touch Interface,” Universität des Saarlandes, Saarbrücken, 2008.
  75. Conference paper
    D4
    “Interactive Global Illumination Based on Coherent Surface Shadow Maps,” in Proceedings of Graphics Interface 2008 (GI 2008), Windsor, Ontario, Canada, 2008.
  76. Conference paper
    D4
    “Imperfect Shadow Maps for Efficient Computation of Indirect Illumination,” in ACM Transactions on Graphics, Singapore, 2008, vol. 27, no. 5.
  77. Conference paper
    D4
    “3D Unsharp Masking for Scene Coherent Enhancement,” in ACM Transactions on Graphics (Proc. SIGGRAPH 2008), Los Angeles, CA, USA, 2008, vol. 27, no. 3.
  78. Conference paper
    D4
    “Staying Well Grounded in Markerless Motion Capture,” in Pattern Recognition, Munich, Germany, 2008.
  79. Conference paper
    D4
    “Markerless Motion Capture of Man-machine Interaction,” in IEEE Conference on Computer Vision and Pattern Recognition 2008 (CVPR 2008), Anchorage, AK, USA, 2008.
  80. Book chapter / section
    D4
    “Tracking Clothed People,” in Human Motion, Dordrecht: Springer, 2008.
  81. Conference paper
    D4
    “Modeling and Tracking Line-Constrained Mechanical Systems,” in Robot Vision (RobVis 2008), Auckland, New Zealand, 2008.
  82. Book
    D4
    Eds., Human Motion. Dordrecht, The Netherlands: Springer, 2008.
  83. Conference paper
    D4
    “Controlled Field Generation for Quad-remeshing,” in SPM ’08: Proceedings of the 2008 ACM Symposium on Solid and Physical Modeling, Stony Brook, New York, USA, 2008.
  84. Article
    D4
    “Adaptive feature-preserving non-local denoising of static and time-varying range data,” Computer-Aided Design, vol. 40, no. 6, 2008.
  85. Conference paper
    D4
    “Dealing with self-occlusion in region based motion capture by means of internal regions,” in Articulated Motion and Deformable Objects : 5th International Conference, AMDO 2008, 2008.
  86. Article
    D4
    “Estimating Crossing Fibers: A Tensor Decomposition Approach,” IEEE Transactions on Visualization and Computer Graphics, vol. 14, no. 6, 2008.
  87. Conference paper
    D4
    “Using Eigenvalue Derivatives for Edge Detection in DT-MRI Data,” in Pattern Recognition, Munich, Germany, 2008.
  88. Conference paper
    D4
    “Virtual Klingler Dissection: Putting Fibers into Context,” in Computer Graphics Forum (Proc. EuroVis 2008), Eindhoven, The Netherlands, 2008, vol. 27, no. 3.
  89. Report
    D4
    “Crease surfaces: from theory to extraction and application to diffusion tensor MRI,” Max-Planck-Institut für Informatik, Saarbrücken, MPI-I-2008-4-003, 2008.
  90. Article
    D4
    “Excellence Cluster ‘Multimodal Computing and Interaction’ – Robust, Efficient and Intelligent Processing of Text, Speech, Visual Data, and High Dimensional Representations,” Information technology, vol. 50, no. 4, 2008.
  91. Article
    D4
    “Visualizing Transport Structures of Time-dependent Flow Fields,” IEEE Computer Graphics and Applications, vol. 28, no. 5, 2008.
  92. Conference paper
    D4
    “Finite-time Transport Structures of Flow Fields,” in Proceedings of the 2008 IEEE Pacific Visualization Symposium, Kyoto, Japn, 2008.
  93. Thesis
    D4IMPR-CS
    “Contours and Contrast,” Universität des Saarlandes, Saarbrücken, 2008.
  94. Conference paper
    D4
    “Apparent Greyscale: A Simple and Fast Conversion to Perceptually Accurate Images and Video,” in The European Association for Computer Graphics 29th Annual Conference, EUROGRAPHICS 2008, 2008.
  95. Conference paper
    D4IMPR-CS
    “Maximum Mipmaps for Fast, Accurate, and Scalable Dynamic Height Field Rendering,” in I3D ’08: Proceedings of the 2008 Symposium on Interactive 3D Graphics and Games, Redwood City, CA, USA, 2008.
  96. Book chapter / section
    D4
    “Video-based Capturing and Rendering of People,” in Human Motion, Dordrecht: Springer, 2008.
  97. Book chapter / section
    D4
    “Reconstructing Human Shape, Motion and Appearance from Multi-view Video,” in Three-Dimensional Television: Capture, Transmission, and Display, Berlin: Springer, 2008.
  98. Conference paper
    D4
    “Merging of Feature Tracks for Camera Motion Estimation from Video,” in 5th European Conference on Visual Media Production (CVMP 2008), 2008.
  99. Conference paper
    D4
    “3D-modeling by Ortho-image Generation from Image Sequences,” in ACM Transactions on Graphics (Proc. SIGGRAPH 2008), Los Angeles, CA, USA, 2008, vol. 27, no. 3.
  100. Thesis
    D4IMPR-CS
    “Shape Deformations Based On Vector Fields,” Universität des Saarlandes, Saarbrücken, 2008.
  101. Conference paper
    D4
    “Volume-preserving Mesh Skinning,” in Vision, Modeling, and Visualization 2008 (VMV 2008), Konstanz, Germany, 2008.
  102. Article
    D4
    “Smoke Surfaces: An Interactive Flow Visualization Technique Inspired by Real-world Flow Experiments,” IEEE Transactions on Visualization and Computer Graphics, vol. 14, no. 6, 2008.
  103. Article
    D4IMPR-CS
    “Processing and Interactive Editing of Huge Point Clouds from 3D Scanners,” Computers and Graphics, vol. 32, no. 2, 2008.
  104. Report
    D4
    “Shape Complexity from Image Similarity,” Max-Planck-Institut für Informatik, Saarbrücken, MPI-I-2008-4-002, 2008.
  105. Thesis
    D4IMPR-CS
    “Evaluation and Enhancement of HDR Image Appearance on Displays of Varying Dynamic Range,” Universität des Saarlandes, Saarbrücken, 2008.
  106. Conference paper
    D4
    “Brightness of the Glare Illusion,” in APGV ’08: Proceedings of the 5th Symposium on Applied Perception in Graphics and Visualization, Los Angeles, CA, USA, 2008.
  107. Conference paper
    D4
    “Perception-based Contrast Enhancement Model for Complex Images in High Dynamic Range,” in Human Vision and Electronic Imaging XIII, San Jose, CA, USA, 2008.
  108. Article
    D4
    “Fast, Robust, and Faithful Methods for Detecting Crest Lines on Meshes,” Computer Aided Geometric Design, vol. 25, no. 8, 2008.
  109. Article
    D4
    “High-speed Marching Cubes using HistoPyramids,” Computer Graphics Forum, vol. 27, no. 8, 2008.
  110. Conference paper
    IMPR-CSD4
    “PDE-based Anisotropic Disparity-driven Stereo Vision,” in Vision, Modeling, and Visualization 2008 (VMV 2008), Konstanz, Germany, 2008.

2007

  1. Conference paper
    D4
    “Spatio-Temporal Registration Techniques for Relightable 3D Video,” in 2007 IEEE International Conference on Image Processing (ICIP 2007), San Antonio, TX, USA, 2007.
  2. Conference paper
    D4
    “Spatio-temporal Reflectance Sharing for Relightable 3D Video,” in Computer Vision/Computer Graphics Collaboration Techniques (MIRAGE 2007), Rocquencourt, France, 2007.
  3. Conference paper
    D4
    “Convolution Shadow Maps,” in EGSR07: 18th Eurographics Symposium on Rendering, Grenoble, France, 2007.
  4. Conference paper
    D4
    “Imaging and 3D Tomographic Reconstruction of Time-varying, Inhomogeneous Refractive Index Fields,” in SIGGRAPH ’07: ACM SIGGRAPH 2007 sketches, San Diego, CA, USA, 2007.
  5. Report
    D4
    “A nonlinear viseme model for triphone-based speech synthesis,” Max-Planck-Institut für Informatik, Saarbrücken, MPI-I-2007-4-003, 2007.
  6. Conference paper
    D4
    “Fitting a Morphable Model to 3D Scans of Faces,” in Proceedings of the IEEE 11th International Conference on Computer Vision (ICCV 2007), Rio de Janeiro, Brasil, 2007.
  7. Conference paper
    D4
    “Nonparametric Density Estimation with Adaptive Anisotropic Kernels for Human Motion Tracking,” in Human Motion - Understanding, Modeling, Capture and Animation, Rio de Janeiro, Brazil, 2007.
  8. Conference paper
    D4
    “Polarization and Phase-shifting for 3D Scanning of Translucent Objects,” in 2007 IEEE Conference on Computer Vision and Pattern Recognition (CVPG 2007), Minneapolis, MN, USA, 2007.
  9. Conference paper
    D4
    “Advanced remote inspection and download of 3D shapes,” in Proceedings Web3D 2007 : 12th International Conference on 3D Web Technology, 2007.
  10. Conference paper
    D4
    “Video-driven animation of human body scans,” in IEEE 3DTV Conference, 2007.
  11. Conference paper
    D4
    “A Simple Framework for Natural Animation of Digitized Models,” in SIBGRAPI’07 - XX Brazilian Symposium on Computer Graphics and Image Processing, Belo Horizonte, Brazil, 2007.
  12. Conference paper
    D4
    “Rapid Animation of Laser-scanned Humans,” in 2007 IEEE Virtual Reality Conference (VR 2007), Charlotte, NC, USA, 2007.
  13. Conference paper
    D4
    “Marker-less Deformable Mesh Tracking for Human Shape and Motion Capture,” in 2007 IEEE Conference on Computer Vision and Pattern Recognition (CVPR 2007), Minneapolis, MN, USA, 2007.
  14. Conference paper
    D4
    “Marker-less 3D Feature Tracking for Mesh-based Motion Capture,” in Human Motion - Understanding, Modeling, Capture and Animation, Rio de Janeiro, Brazil, 2007.
  15. Conference paper
    D4
    “Interactive Global Illumination Using Implicit Visibility,” in Pacific Graphics 2007 (PG 2007), Maui, HI, USA, 2007.
  16. Report
    D4
    “HistoPyramids in Iso-Surface Extraction,” Max-Planck-Institut für Informatik, Saarbrücken, MPI-I-2007-4-006, 2007.
  17. Thesis
    D4
    “Hole Filling in Images and in Video Sequences,” Universität des Saarlandes, Saarbrücken, 2007.
  18. Proceedings
    D4
    Eds., Human Motion – Understanding, Modeling, Capture and Animation. Springer, 2007.
  19. Article
    D4
    “Density Estimation for Dynamic Volumes,” Computers and Graphics, vol. 31, no. 2, 2007.
  20. Conference paper
    D4
    “Superresolution Reflectance Fields: Synthesizing Images for Intermediate Light Directions,” in Computer Graphics Forum, Prague, Czech Republic, 2007, vol. 26, no. 3.
  21. Article
    D4
    “Adaptive Sampling of Reflectance Fields,” ACM Transactions on Graphics, vol. 26, no. 2, 2007.
  22. Report
    D4
    “Global stochastic optimization for robust and accurate human motion capture,” Max-Planck-Institut für Informatik, Saarbrücken, MPI-I-2007-4-008, 2007.
  23. Conference paper
    D4
    “Clustered Stochastic Optimization for Object Recognition and Pose Estimation,” in Pattern Recognition, Heidelberg, Germany, 2007.
  24. Article
    D4
    “Interacting and Annealing Particle Filters: Mathematics and a Recipe for Applications,” Journal of Mathematical Imaging and Vision, vol. 28, no. 1, 2007.
  25. Report
    D4
    “Clustered stochastic optimization for object recognition and pose estimation,” Max-Planck-Institut für Informatik, Saarbrücken, MPI-I-2007-4-001, 2007.
  26. Report
    D4
    “Interacting and Annealing Particle Filters: Mathematics and a Recipe for Applications,” Max-Planck-Institut für Informatik, Saarbrücken, MPI-I-2006-4-009, 2007.
  27. Article
    D4
    “Performance and accuracy of hardware-oriented native-, emulated- and mixed-precision solvers in FEM simulations,” International Journal of Parallel, Emergent and Distributed Systems, vol. 22, no. 4, 2007.
  28. Article
    D4
    “Exploring weak scalability for FEM calculations on a GPU-enhanced cluster,” Parallel Computing, vol. 33, no. 10–11, 2007.
  29. Article
    D4
    “Weighted Minimal Hypersurface Reconstruction,” IEEE Transactions on Pattern Analysis and Machine Intelligence, vol. 29, no. 7, 2007.
  30. Book chapter / section
    D4
    “HDR Applications in Computer Graphics,” in High-Dynamic-Range (HDR) Vision, Berlin: Springer, 2007.
  31. Conference paper
    D4
    “Consistent Interactive Augmentation of Live Camera Images with Correct Near-field Illumination,” in VRST 2007 : ACM Symposium on Virtual Reality Software and Technology, 2007.
  32. Conference paper
    D4
    “07171 Abstracts Collection – Visual Computing – Convergence of Computer Graphics and Computer Vision,” in Visual Computing - Convergence of Computer Graphics and Computer Vision, Dagstuhl Seminar Proceedings, Volume 7171, Schloss Dagstuhl, Wadern, Germany, 2007.
  33. Conference paper
    D4
    “07171 Summary – Visual Computing – Convergence of Computer Graphics and Computer Vision,” in Visual Computing - Convergence of Computer Graphics and Computer Vision, Dagstuhl Seminar Proceedings, Volume 7171, Schloss Dagstuhl, Wadern, Germany, 2007.
  34. Conference paper
    D4IMPR-CS
    “Realtime Ray Tracing on GPU with BVH-based Packet Traversal,” in IEEE Symposium on Interactive Ray Tracing 2007, RT’07, 2007.
  35. Conference paper
    D4
    “Reverse Engineering Garments,” in Computer Vision/Computer Graphics Collaboration Techniques (MIRAGE 2007), Rocquencourt, France, 2007.
  36. Conference paper
    D4
    “An Analysis-by-Synthesis Approach to Tracking of Textiles,” in IEEE Workshop on Motion and Video Computing (WMVC’07), 2007.
  37. Conference paper
    D4
    “Short-Term Tide Prediction,” in Pattern Recognition : 29th DAGM Symposium, 2007.
  38. Conference paper
    D4IMPR-CS
    “Lighting Details Preserving Photon Density Estimation,” in Pacific Graphics 2007 (PG 2007), Maui, Hawaii, USA, 2007.
  39. Conference paper
    D4IMPR-CS
    “Global Illumination using Photon Ray Splatting,” in Computer Graphics Forum, Prague, Czech Republic, 2007, vol. 26, no. 3.
  40. Report
    D4IMPR-CS
    “Global Illumination using Photon Ray Splatting,” Max-Planck-Institut für Informatik, Saarbrücken, Germany, MPI-I-2007-4-007, 2007.
  41. Conference paper
    D4
    “Bayesian Surface Reconstruction via Iterative Scan Alignment to an Optimized Prototype,” in SGP 2007 : Fifth Eurographics Symposium on Geometry Processing, 2007.
  42. Conference paper
    D4IMPR-CS
    “Eikonal Rendering: Efficient Light Transport in Refractive Objects,” in ACM Transactions on Graphics, San Diego, CA, USA, 2007, vol. 26, no. 3.
  43. Thesis
    D4IMPR-CS
    “Reconstruction and Rendering of Time-Varying Natural Phenomena,” Universität des Saarlandes, Saarbrücken, 2007.
  44. Report
    D4
    “Efficient Surface Reconstruction for Piecewise Smooth Objects,” Wilhelm-Schickard-Institut / Universität Tübingen, Tübingen, WSI-2007-05, 2007.
  45. Article
    D4
    “The role of familiarity in three-dimensional view transferability of face identity adaptation,” Vision Research, vol. 47, no. 4, 2007.
  46. Conference paper
    D4
    “Feature Preserving Depth Compression of Range Images,” in SCCG ’07: Proceedings of the 23rd Spring Conference on Computer Graphics, Budmerice, Slovakia, 2007.
  47. Thesis
    D4
    “Digital Art of Bas-Relief Sculpting,” Universität des Saarlandes, Saarbrücken, 2007.
  48. Conference paper
    D4
    “Contrast Restoration by Adaptive Countershading,” in Computer Graphics Forum, Prague, Czech Republic, 2007, vol. 26, no. 3.
  49. Book chapter / section
    D4
    “HDR Tone Mapping,” in High-Dynamic-Range (HDR) Vision, Berlin: Springer, 2007.
  50. Conference paper
    D4
    “Brightness Adjustment for HDR and Tone Mapped Images,” in Pacific Graphics 2007 (PG 2007), Maui, HI, USA, 2007.
  51. Thesis
    D4IMPR-CS
    “Perception-inspired tone mapping,” Universität des Saarlandes, Saarbrücken, 2007.
  52. Conference paper
    D4
    “Mean Value Coordinates for Arbitrary Spherical Polygons and Polyhedra in IR3,” in Curve and Surface Design: Avignon 2006, 2007.
  53. Article
    D4
    “Exact and Interpolatory Quadratures for Curvature Tensor Estimation,” Computer Aided Geometric Design, vol. 24, no. 8–9, 2007.
  54. Report
    D4
    “Construction of smooth maps with mean value coordinates,” Max-Planck-Institut für Informatik, Saarbrücken, MPI-I-2007-4-002, 2007.
  55. Conference paper
    D4
    “Mean Value Bézier Surfaces,” in Mathematics of Surfaces XII, Sheffield, UK, 2007.
  56. Proceedings
    D4
    Eds., 12th International Fall Workshop on Vision, Modeling, and Visualization, VMV 2007. Aka GmbH, 2007.
  57. Conference paper
    D4
    “Capturing Reflectance - From Theory to Practice,” in Eurographics 2007 Tutorial Notes, Prague, Czech Republic, 2007.
  58. Proceedings
    D4
    Eds., Vision, Modeling, and Visualization 2007. Max-Planck-Institut für Informatik, 2007.
  59. Conference paper
    D4
    “3D Reconstruction of Reflection Nebulae from a Single Image,” in Vision, Modeling, and Visualization 2007 : Proceedings, Saarbrücken, Germany, 2007.
  60. Conference paper
    D4
    “3D Reconstruction of Emission and Absorption in Planetary Nebulae,” in VG07: Eurographics/IEEE VGTC Symposium on Volume Graphics 2007, Prague, Czech Republic, 2007.
  61. Book chapter / section
    D4
    “HDR Image and Video Compression,” in High-Dynamic-Range (HDR) Vision, Berlin: Springer, 2007.
  62. Conference paper
    D4
    “High Dynamic Range Image and Video Compression - Fidelity Matching Human Visual Performance,” in 2007 IEEE International Conference on Image Processing (ICIP 2007), San Antonio, TX, USA, 2007.
  63. Conference paper
    D4
    “High Dynamic Range Imaging Pipeline: Perception-motivated Representation of Visual Content,” in Human Vision and Electronic Imaging XII, San Jose, CA, USA, 2007.
  64. Conference paper
    D4
    “Layered Performance Animation with Correlation Maps,” in Computer Graphics Forum, Prague, Czech Republic, 2007, vol. 26, no. 3.
  65. Conference paper
    IMPR-CSD4
    “Stackless KD-Tree Traversal for High Performance GPU Ray Tracing,” in Computer Graphics Forum, Prague, Czech Republic, 2007, vol. 26, no. 3.
  66. Article
    D4
    “Three-Dimensional Shape Knowledge for Joint Image Segmentation and Pose Tracking,” International Journal of Computer Vision, vol. 73, no. 3, 2007.
  67. Article
    D4
    “A System for Articulated Tracking Incorporating a Clothing Model,” Machine Vision and Applications, vol. 18, no. 1, 2007.
  68. Conference paper
    D4
    “Online Smoothing for Markerless Motion Capture,” in Pattern Recognition, Heidelberg, Germany, 2007.
  69. Conference paper
    D4
    “Scaled Motion Dynamics for Markerless Motion Capture,” in 2007 IEEE Conference on Computer Vision and Pattern Recognition (CVPR 2007), Minneapolis, MN, USA, 2007.
  70. Article
    D4
    “On Stochastic Methods for Surface Reconstruction,” The Visual Computer, vol. 23, no. 6, 2007.
  71. Conference paper
    D4
    “On Computing Best Fly,” in SCCG ’07: Proceedings of the 23rd Spring Conference on Computer Graphics, Budmerice, Slovakia, 2007.
  72. Conference paper
    D4
    “Automatic 2D Shape Orientation by Example,” in IEEE International Conference on Shape Modeling and Applications 2007 (SMI 2007), Lyon, France, 2007.
  73. Conference paper
    D4
    “Feature-preserving Non-local Denoising of Static and Time-varying Range Data,” in SPM ’07: Proceedings of the 2007 ACM symposium on Solid and physical modeling, Beijing, China, 2007.
  74. Article
    D4
    “Error-guided Adaptive Fourier-based Surface Reconstruction,” Computer-Aided Design, vol. 39, no. 5, 2007.
  75. Conference paper
    D4IMPR-CS
    “Prediction of Individual Non-linear Aging Trajectories of Faces,” in Computer Graphics Forum, Prague, Czech Republic, 2007, vol. 26, no. 3.
  76. Thesis
    D4
    “Face Recognition and Growth Prediction using a 3D Morphable Face Model,” Universität des Saarlandes, Saarbrücken, 2007.
  77. Conference paper
    D4
    “Occlusion Modeling by Tracking Multiple Objects,” in Pattern Recognition : 29th DAGM Symposium, 2007.
  78. Conference paper
    D4
    “Region-based Pose Tracking,” in Pattern Recognition and Image Analysis (IbPRIA 2007), Girona, Spain, 2007.
  79. Thesis
    D4IMPR-CS
    “New Editing Techniques for Video Post-Processing,” Universität des Saarlandes, Saarbrücken, 2007.
  80. Conference paper
    D4
    “Segmentation of DT-MRI Anisotropy Isosurfaces,” in EuroVis07: Joint Eurographics - IEEE VGTC Symposium on Visualization, Norrköping, Sweden, 2007.
  81. Article
    D4
    “Topological Visualization of Brain Diffusion MRI Data,” IEEE Transactions on Visualization and Computer Graphics, vol. 13, no. 6, 2007.
  82. Article
    D4
    “Extracting Separation Surfaces of Path Line Oriented Topology in Periodic 2D Time-Dependent Vector Fields,” Journal of WSCG, vol. 15, no. 1–3, 2007.
  83. Conference paper
    D4
    “Robust Variational Reconstruction from Multiple Views,” in Image Analysis (SCIA 2007), Aalborg, Denmark, 2007.
  84. Article
    D4
    “A General Framework for Efficient 2D and 3D Facial Expression Analogy,” IEEE Transactions on Multimedia, vol. 9, no. 7, 2007.
  85. Conference paper
    D4
    “Automatic Generation of Bas-reliefs from 3D Shapes,” in IEEE International Conference on Shape Modeling and Applications 2007 (SMI 2007), Lyon, France, 2007.
  86. Report
    D4
    “A volumetric approach to interactive shape editing,” Max-Planck-Institut für Informatik, Saarbrücken, MPI-I-2007-4-004, 2007.
  87. Article
    D4
    “3-D time-varying scene capture technologies - a survey,” IEEE Transactions on Circuits and Systems for Video Technology, vol. 17, no. 11, 2007.
  88. Conference paper
    D4IMPR-CS
    “Silhouette Based Generic Model Adaptation for Marker-less Motion Capturing,” in Human Motion - Understanding, Modeling, Capture and Animation, Rio de Janeiro, Brazil, 2007.
  89. Thesis
    D4
    “Realistic Real-time Rendering of Refractive Objects,” Universität des Saarlandes, Saarbrücken, 2007.
  90. Book chapter / section
    D4
    “On the Applicability of Topological Methods for Complex Flow Data,” in Topology-based Methods in Visualization, Berlin, Germany: Springer, 2007.
  91. Article
    D4
    “Seeing People in Different Light-joint Shape, Motion, and Reflectance Capture,” IEEE Transactions on Visualization and Computer Graphics, vol. 13, no. 4, 2007.
  92. Conference paper
    D4
    “Animation Collage,” in SCA 07: Eurographics/SIGGRAPH Symposium on Computer Animation, San Diego, CA, USA, 2007.
  93. Article
    D4
    “High-Quality Reconstruction from Multiview Video Streams,” IEEE Signal Processing Magazine, vol. 24, no. 6, 2007.
  94. Conference paper
    D4
    “Explicit Control of Vector Field Based Shape Deformations,” in Pacific Graphics 2007 (PG 2007), Maui, HI, USA, 2007.
  95. Conference paper
    D4
    “Implicit Boundary Control of Vector Field Based Shape Deformations,” in Mathematics of Surfaces XII, Sheffield, UK, 2007.
  96. Conference paper
    D4
    “Elastic Secondary Deformations by Vector Field Integration,” in SGP 2007, Fifth Eurographics Symposium on Geometry Processing, Barcelon, Spain, 2007.
  97. Conference paper
    D4
    “State of the Art in Ray Tracing Animated Scenes,” in Eurographics 2007 : State of the Art Reports (STARs), 2007.
  98. Book chapter / section
    D4
    “Rendering of Very Large Models,” in Point-Based Graphics, Amsterdam, The Netherlands: Morgan Kaufmann/Elsevier, 2007.
  99. Conference paper
    D4IMPR-CS
    “Interactive Editing of Large Point Clouds,” in Symposium on Point-Based Graphics 2007 : Eurographics / IEEE VGTC Symposium Proceedings, 2007.
  100. Conference paper
    D4IMPR-CS
    “Reconstruction of Deforming Geometry from Time-Varying Point Clouds,” in SGP 2007 : Fifth Eurographics Symposium on Geometry Processing, 2007.
  101. Conference paper
    D4
    “A Unified Feature Extraction Architecture,” in Active Flow Control : Papers contributed to the Conference Active Flow Control 2006, 2007.
  102. Book chapter / section
    D4
    “Feature Flow Fields in Out-of-Core Settings,” in Topology-based Methods in Visualization, Berlin, Germany: Springer, 2007.
  103. Conference paper
    D4
    “Principles of Appearance Acquisition and Representation,” in ICCV 2007 Short Course Notes, Rio de Janeiro, Brazil, 2007.
  104. Article
    D4
    “Surface and Normal Ensembles for Surface Reconstruction,” Computer-Aided Design, vol. 39, no. 5, 2007.
  105. Article
    D4
    “Testing Tone Mapping Operators with Human-perceived Reality,” IEEE Transactions on Medical Imaging, vol. 16, no. 1, 2007.
  106. Conference paper
    D4
    “Perceptual Uniformity of Contrast Scaling in Complex Images,” in APGV 2007, Symposium on Applied Perception in Graphics and Visualization, Tübingen, Germany, 2007.
  107. Conference paper
    D4
    “Fast and Faithful Geometric Algorithm for Detecting Crest Lines on Meshes,” in Pacific Graphics 2007 (PG 2007), Maui, Hawaii, USA, 2007.
  108. Conference paper
    D4
    “Skeleton-based Variational Mesh Deformations,” in Computer Graphics Forum (Proc. EUROGRAPHICS 2007), Prague, Czech Republic, 2007, vol. 26, no. 3.
  109. Thesis
    D4IMPR-CS
    “Numerical and Variational Aspects of Mesh Parameterization and Editing,” Universität des Saarlandes, Saarbrücken, 2007.
  110. Conference paper
    D4
    “Linear Angle Based Parameterization,” in SGP 2007, Fifth Eurographics Symposium on Geometry Processing, Barcelona, Spain, 2007.
  111. Conference paper
    D4
    “GPU-based Light Wavefront Simulation for Real-time Refractive Object Rendering,” in SIGGRAPH ’07: ACM SIGGRAPH 2007 sketches, San Diego, CA, USA, 2007.
  112. Conference paper
    D4
    “Real-time Quadtree Analysis using HistoPyramids,” in Real-Time Image Processing 2007, San Jose, CA, USA, 2007.
  113. Article
    D4
    “A Bidirectional Light Field - Hologram Transform,” Computer Graphics Forum (Proc. EUROGRAPHICS 2007), vol. 26, no. 3, 2007.

2006

  1. Article
    D4
    “Light Field Rendering using Matrix Optics,” Journal of WSCG, vol. 14, no. 1–3, 2006.
  2. Article
    D4
    “Computer generated holography using parallel commodity graphics hardware,” Optics Express, vol. 14, no. 17, 2006.
  3. Report
    D4
    “Gesture modeling and animation by imitation,” Max-Planck-Institut für Informatik, Saarbrücken, MPI-I-2006-4-008, 2006.
  4. Conference paper
    D4
    “Distributed Rendering for Multiview Parallax Displays,” in Proceedings of Stereoscopic Displays and Virtual Reality Systems XIII, 2006.
  5. Thesis
    D4IMPR-CS
    “Learning-Based Facial Animation,” Universität des Saarlandes, Saarbrücken, 2006.
  6. Conference paper
    D4
    “Learning-Based Facial Rearticulation Using Streams of 3D Scans,” in The 14th Pacific Conference on Computer Graphics and Applications, 2006.
  7. Report
    D1D5D4
    “IO-Top-k: index-access optimized top-k query processing,” Max-Planck-Institut für Informatik, Saarbrücken, MPI-I-2006-5-002, 2006.
  8. Proceedings
    D4
    Eds., Advances in Visual Computing : Second International Symposium, ISVC 2006, Part II. Springer, 2006.
  9. Proceedings
    D4
    Eds., Advances in Visual Computing : Second International Symposium, ISVC 2006, Part I. Springer, 2006.
  10. Report
    D4
    “Mean value coordinates for arbitrary spherical polygons and polyhedra in $\mathbb{R}^{3}$,” Max-Planck-Institut für Informatik, Saarbrücken, MPI-I-2006-4-010, 2006.
  11. Report
    D4
    “Skeleton-driven Laplacian Mesh Deformations,” Max-Planck-Institut für Informatik, Saarbrücken, MPI-I-2006-4-005, 2006.
  12. Conference paper
    D4
    “On Transfinite Barycentric Coordinates,” in SGP 2006 : Fourth Eurographics/ACM SIGGRAPH Symposium on Geometry Processing, 2006.
  13. Conference paper
    D4
    “Computing Human Faces for Human Viewers: Automated Animation in Photographs and Paintings,” in ICMI’06, Eighth International Conference on Multimodal Interfaces, Banff, Alberta, Canada, 2006.
  14. Article
    D4
    “Creating Face Models from Vague Mental Images,” Computer Graphics Forum, vol. 25, no. 3, 2006.
  15. Conference paper
    D4
    “Creating Face Models from Vague Mental Images,” in EUROGRAPHICS 2006, 2006.
  16. Conference paper
    D4
    “Geometric Modeling Based on Triangle Meshes,” in Eurographics Tutorial Notes, 2006.
  17. Conference paper
    D4
    “Geometric Modeling Based on Triangle Meshes,” in SIGGRAPH Course Notes, 2006.
  18. Conference paper
    D4
    “High Accuracy Optical Flow Serves 3-D Pose Tracking: Exploiting Contour and Flow Based Constraints,” in Computer Vision -- ECCV 2006, Graz, Austria, 2006.
  19. Conference paper
    D4
    “Nonparametric Density Estimation for Human Pose Tracking,” in Pattern Recognition : 28th DAGM Symposium, 2006.
  20. Conference paper
    D4
    “Mesostructure from Specularity,” in 2006 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR 2006), New York, NY, USA, 2006.
  21. Conference paper
    D4
    “A Spectral Approach to NPR Packing,” in Proceedings of the 4th International Symposium on Non-Photorealistic Animation and Rendering 2006 (NPAR’06), 2006.
  22. Conference paper
    D4
    “Automatic Learning of Articulated Skeletons from 3D Marker Trajectories,” in Advances in Visual Computing (ISVC 2006), Lake Tahoe, NV, USA, 2006.
  23. Report
    D4
    “A framework for natural animation of digitized models,” Max-Planck-Institut für Informatik, Saarbrücken, MPI-I-2006-4-003, 2006.
  24. Report
    D4
    “Design and evaluation of backward compatible high dynamic range video compression,” Max-Planck-Institut für Informatik, Saarbrücken, MPI-I-2006-4-001, 2006.
  25. Thesis
    D4
    “A Computer Graphics-based Analysis-by-synthesis Approach for the Joint Recovery of the Gas and Dust Distributions in Bipolar Planetary Nebulae from Visible and Radio Wavelength Observations,” Universität des Saarlandes, Saarbrücken, 2006.
  26. Conference paper
    D4
    “Exploring the Use of Ray Tracing for Future Games,” in Sandbox ’06: Proceedings of the 2006 ACM SIGGRAPH Symposium on Videogames, Boston, MA, USA, 2006.
  27. Conference paper
    D4
    “Volumetric Density Capture From a Single Image,” in Volume Graphics 2006 : Eurographics / IEEE VGTC Workshop Proceedings, Boston, MA, USA, 2006.
  28. Conference paper
    D4
    “Learning for Multi-view 3D Tracking in the Context of Particle Filters,” in Advances in Visual Computing (ISVC 2006), Lake Tahoe, NV, USA, 2006.
  29. Conference paper
    D4
    “Robust Pose Estimation with 3D Textured Models,” in Advances in Image and Video Technology (PSIVT 2006), Hsinchu, Taiwan, 2006.
  30. Conference paper
    D4
    “Symmetric Photography: Exploiting Data-sparseness in Reflectance Fields,” in Rendering Techniques 2006: Eurographics Symposium on Rendering, 2006.
  31. Article
    D4
    “Interactive Ray Tracing of Skinned Animations,” The Visual Computer, vol. 22, 2006.
  32. Conference paper
    D4
    “Ray Tracing Animated Scenes using Motion Decomposition,” in Computer Graphics Forum, Vienna, Austria, 2006, vol. 25, no. 3.
  33. Conference paper
    D4
    “Physically Based Tracking of Cloth,” in 11th International Fall Workshop on Vision, Modeling, and Visualization 2006 ({VMV} 2006), 2006.
  34. Conference paper
    D4IMPR-CS
    “On the Fast Construction of Spatial Hierarchies for Ray Tracing,” in Proceedings of the 2006 IEEE Symposium on Interactive Ray Tracing, 2006.
  35. Report
    D4
    “On fast construction of spatial hierarchies for ray tracing,” Max-Planck-Institut für Informatik, Saarbrücken, MPI-I-2006-4-004, 2006.
  36. Article
    D4
    “Adaptive grid optical tomography,” Graphical Models, vol. 68, no. 5–6, 2006.
  37. Article
    D4
    “Probing the Visual Representation of Faces With Adaption: A View From the Other Side of the Mean,” Psychological Science, vol. 17, no. 6, 2006.
  38. Article
    D4
    “Evaluation of a Shape-Based Model of Human Face Dicrimination Using fMRI and Behavorial Techniques,” Neuron, vol. 50, 2006.
  39. Conference paper
    D4
    “Computational Model of Lightness Perception in High Dynamic Range Imaging,” in Human Vision and Electronic Imaging XI, San Jose, CA, USA, 2006.
  40. Conference paper
    D4
    “Spherical Barycentric Coordinates,” in SGP 2006 : Fourth Eurographics Symposium on Geometry Processing, Cagliari, Sardinia, Italy, 2006.
  41. Article
    D4
    “Guest Editors’ Introduction: Special Section on ACM VRST,” IEEE Transactions on Visualization and Computer Graphics, vol. 12, no. 2, 2006.
  42. Conference paper
    D4
    “Detecting Acromegaly: Screening for Disease with a Morphable Model,” in Medical Image Computing and Computer-Assisted Intervention - MICCAI 2006 : 9th International Conference, 2006.
  43. Conference paper
    D4
    “Overfitting Control for Surface Reconstruction,” in SGP 2006 : Fourth Eurographics Symposium on Geometry Processing, Cagliari, Sardinia, Italy, 2006.
  44. Conference paper
    D4
    “An Augmented Reality System for Astrnomical Observations,” in IEEE Virtual Reality 2006, 2006.
  45. Conference paper
    D4IMPR-CS
    “A Point-based Approach to PDE-based Surface Reconstruction,” in Pattern Recognition : 28th DAGM Symposium (DAGM’06), 2006.
  46. Conference paper
    D4
    “Effective Multi-resolution Rendering and Texture Compression for Captured Volumetric Trees,” in Proceedings of the Eurographics Workshop on Natural Phenomena, 2006.
  47. Conference paper
    D4
    “Collinearity and Coplanarity Constraints for Structure from Motion,” in Advances in Image and Video Technology, First Pacific Rim Symposium, PSIVT 2006, 2006.
  48. Conference paper
    D4
    “Backward Compatible High Dynamic Range MPEG Video Compression,” in ACM Transactions on Graphics, Boston, MA, USA, 2006, vol. 25, no. 3.
  49. Conference paper
    D4
    “Lossy Compression of High Dynamic Range Images and Video,” in Human Vision and Electronic Imaging XI, San Jose, USA, 2006.
  50. Article
    D4
    “A Perceptual Framework for Contrast Processing of High Dynamic Range Images,” ACM Transactions on Applied Perception, vol. 3, no. 3, 2006.
  51. Thesis
    D4IMPR-CS
    “High-Fidelity Imaging - The Computational Models of the Human Visual System in High Dynamic Range Video Video Compression, Visible Difference Prediction and Image Processing,” Universität des Saarlandes, Saarbrücken, 2006.
  52. Conference paper
    D4
    “Modeling Relaxed Hand Shape for Character Animation,” in Articulated Motion and Deformable Objects (AMDO 2006), Port d’Andratx, Spain, 2006.
  53. Proceedings
    D4
    Eds., Advances in Computer Graphics, 24th Computer Graphics International Conference, CGI 2006, Proceedings. Springer, 2006.
  54. Article
    D4
    “A Composite Approach to Meshing Scattered Data,” Graphical Models, vol. 68, no. 3, 2006.
  55. Article
    D4
    “Sparse Surface Reconstruction with Adaptive Partition of Unity and Radial Basis Functions,” Graphical Models, vol. 68, no. 1, 2006.
  56. Conference paper
    IMPR-CSD4
    “Experiences with Streaming Construction of SAH KD-Trees,” in Proceedings of the 2006 IEEE Symposium on Interactive Ray Tracing, 2006.
  57. Conference paper
    D4
    “Automatic Multiperspective Images,” in Rendering Techniques 2006: Eurographics Symposium on Rendering, 2006.
  58. Article
    D4
    “A system for marker-less motion capture,” Künstliche Intelligenz, vol. 20, 2006.
  59. Conference paper
    D4
    “A Comparison of Shape Matching Methods for Contour Based Pose Estimation,” in Combinatorial Image Analysis ( IWCIA 2006), Berlin, Germany, 2006.
  60. Conference paper
    D4
    “Cloth X-Ray: MoCap of People Wearing Textiles,” in Pattern Recognition (DAGM 2006), Berlin, Germany, 2006.
  61. Conference paper
    D4
    “Statistical Learning for Shape Applications,” in 1st International Symposium on Shapes and Semantics, 2006.
  62. Conference paper
    D4
    “Multifield-Graphs: An Approach to Visualizing Correlations in Multifield Scalar Data,” in IEEE Transactions on Visualization and Computer Graphics (Proc. VIS 2006), Baltimore, MD, USA, 2006, vol. 12, no. 5.
  63. Conference paper
    D4
    “Feature-preserving Denoising of Time-varying Range Data,” in SIGGRAPH ’06: ACM SIGGRAPH 2006 Sketches, Boston, MA, USA, 2006.
  64. Conference paper
    D4
    “Adaptive Fourier-based Surface Reconstruction,” in Geometric Modeling and Processing - GMP 2006, Pittsburgh, PA, USA, 2006.
  65. Report
    D4
    “Feature-preserving non-local denoising of static and time-varying range data,” Max-Planck-Institut für Informatik, Saarbrücken, MPI-I-2006-4-007, 2006.
  66. Conference paper
    D4
    “Multi-View Video Capture of Garment Motion,” in Content Generation and Coding for 3D-Television, 2006.
  67. Conference paper
    D4
    “Texture Replacement of Garments in Monocular Video Sequences,” in Rendering Techniques 2006 : Eurographics Symposium on Rendering, 2006.
  68. Conference paper
    D4
    “Flexible Segmentation and Smoothing of DT-MRI Fields Through a Customizable Structure Tensor,” in Advances in Visual Computing : second International Symposium, ISVC 2006, Part I, 2006.
  69. Conference paper
    D4
    “Path Line Oriented Topology for Periodic 2D Time-dependent Vector Fields,” in EUROVIS 2006 : Eurographics / IEEE VGTC Symposium on Visualization, Lisbon, Portugal, 2006.
  70. Conference paper
    D4
    “Beyond Tone Mapping: Enhanced Depiction of Tone Mapped HDR Images,” in Computer Graphics Forum, Vienna, Austria, 2006, vol. 25, no. 3.
  71. Conference paper
    D4
    “The Twist Representation of Free-form Objects,” in Geometric Properties from Incomplete Data, 2006.
  72. Conference paper
    D4
    “Global Depth from Epipolar Volumes - A General Framework for Reconstructing Non-Lambertian Surfaces,” in Third International Symposium on 3D Data Processing, Visualization, and Transmission (3DPVT 2006), Chapel Hill, USA, 2006.
  73. Conference paper
    D4
    “Geodesics Guided Constrained Texture Deformation,” in The 14th Pacific Conference on Computer Graphics and Applications Proceedings, 2006.
  74. Conference paper
    D4
    “Template Deformation for Point Cloud Fitting,” in Proceedings of the 3rd Symposium on Point-Based Graphics, Boston, USA, 2006.
  75. Conference paper
    D4
    “BSP Shapes,” in 2006 International Conference on Shape Modeling and Applications (SMI 2006), Matsushima, Japan, 2006.
  76. Conference paper
    D4
    “Incremental Raycasting of Piecewise Quadratic Surfaces on the GPU,” in IEEE Symposium on Interactive Raytracing 2006 Proceedings, 2006.
  77. Thesis
    D4
    “Face Detection and 3D Face Reconstruction,” Universität des Saarlandes, Saarbrücken, 2006.
  78. Thesis
    D4IMPR-CS
    “Efficient Global Illumination for Dynamic Scenes,” Universität des Saarlandes, Saarbrücken, 2006.
  79. Thesis
    D4
    “Multi-Stereorekonstruktion nicht-lambert’scher Oberflächen mittels Graph-Cut Optimierung,” Universität des Saarlandes, Saarbrücken, 2006.
  80. Report
    D4
    “Enhanced dynamic reflectometry for relightable free-viewpoint video,” Max-Planck-Institut für Informatik, Saarbrücken, MPI-I-2006-4-006, 2006.
  81. Conference paper
    D4
    “Shape Matching Based on Fully Automatic Face Detection on Triangular Meshes,” in Advances in Computer Graphics (CGI 2006), Hangzhou, China, 2006.
  82. Conference paper
    D4
    “Vector Field Based Shape Deformations,” in ACM Transactions on Graphics, Boston, MA, USA, 2006, vol. 25, no. 3.
  83. Thesis
    D4IMPR-CS
    “Dynamic Remeshing and Applications,” Universität des Saarlandes, Saarbrücken, 2006.
  84. Thesis
    D4
    “Interactives Mulitresolution Modellieren mit polygonalen Netzen beliebiger Topologie,” Friedrich-Alexander-Universität Erlangen-Nürnberg, Erlangen, 2006.
  85. Conference paper
    D4
    “A Ray Tracing based Framework for High-Quality Virtual Reality in Industrial Design Applications,” in Proceedings of the 2006 IEEE Symposium on Interactive Ray Tracing, 2006.
  86. Conference paper
    D4
    “Topological Structures in Two-Parameter-Dependent 2D Vector Fields,” in Computer Graphics Forum (Proc. EG 2006), Vienna, Austria, 2006, vol. 25, no. 3.
  87. Conference paper
    D4
    “Towards Stable and Salient Multi-view Representation of 3D Shapes,” in IEEE International Conference on Shape Modeling and Applications 2006 (SMI 2006), Matsushima, Japan, 2006.
  88. Conference paper
    D4
    “Ensembles for Normal and Surface Reconstructions,” in Geometric Modeling and Processing - GMP 2006, Pittsburgh, PA, USA, 2006.
  89. Conference paper
    D4
    “Analysis of Reproducing Real-world Appearance on Displays of Varying Dynamic Range,” in Computer Graphics Forum, Vienna, Austria, 2006, vol. 25, no. 3.
  90. Thesis
    D4IMPR-CS
    “Computational Differential Geometry Tools for Surface Interrogation, Fairing, and Design,” Universität des Saarlandes, Saarbrücken, 2006.
  91. Conference paper
    D4
    “Smoothing by Example: Mesh Denoising by Averaging with Similarity-based Weights,” in IEEE International Conference on Shape Modeling and Applications 2006 (SMI 2006), Matsushima, JAPAN, 2006.
  92. Conference paper
    D4
    “Curvilinear Spherical Parameterization,” in IEEE International Conference on Shape Modeling and Applications 2006 (SMI 2006), Matsushima, Japan, 2006.
  93. Conference paper
    D4
    “Target Calibration and Tracking Using Conformal Geometric Algebra,” in Advances in Image and Video Technology, First Pacific Rim Symposium, PSIVT 2006, 2006.
  94. Conference paper
    D4
    “On-the-fly Point Clouds through Histogram Pyramids,” in 11th International Fall Workshop on Vision, Modeling and Visualization 2006 (VMV2006), 2006.
  95. Report
    D4
    “GPU point list generation through histogram pyramids,” Max-Planck-Institut für Informatik, Saarbrücken, MPI-I-2006-4-002, 2006.

2005

  1. Conference paper
    D4
    “Automatic Generation of Personalized Human Avatars from Multi-view Video,” in VRST ’05, ACM Symposium on Virtual Reality Software & Technology, Monterey, USA, 2005.
  2. Conference paper
    D4
    “Volumetric Reconstruction, Compression and Rendering of Natural Phenomena from Multi-Video Data,” in Volume graphics 2005 : Eurographics/IEEE VGTC workshop proceedings ; Fourth International Workshop on Volume Graphics, 2005.
  3. Conference paper
    D4
    “Creating Face Models from Vague Mental Images,” in SIGGRAPH ’05: ACM SIGGRAPH 2005 Sketches, Los Angeles, CA, USA, 2005.
  4. Thesis
    D4IMPR-CS
    “Faces and Hands: Modeling and Animating Anatomical and Photorealistic Models with Regard to the Communicative Competence of Virtual Humans,” Universität des Saarlandes, Saarbrücken, 2005.
  5. Article
    D4
    “Mixed feelings: Expression of Non-basic Emotions in a Muscle-based Talking Head,” Virtual Reality, vol. 8, 2005.
  6. Conference paper
    D4
    “Detection of Surface Creases in Range Data,” in Mathematics of surfaces XI : 11th IMA International Conference, 2005.
  7. Conference paper
    D4
    “Face Recognition based on Frontal Views generated from Non-Frontal Images,” in 2005 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR 2005), 2005.
  8. Book chapter / section
    D4
    “Practical Shadow Mapping,” in Graphics Tools: The jgt Editors’ Choice, R. Barzel, Ed. Wellesley, Massachusetts, USA: A.K. Peters, 2005.
  9. Conference paper
    D4
    “Reconstructing Human Shape and Motion from Multi-View Video,” in 2nd European Conference on Visual Media Production (CVMP), 2005.
  10. Conference paper
    D4
    “Large-scale CAD Model Visualization on a Scalable Shared-memory Architecture,” in Vision, Modeling, and Visualization 2005 (VMV 2005), Erlangen, Germany, 2005.
  11. Conference paper
    D4
    “Robust and Numerically Stable Bézier Clipping Method for Ray Tracing NURBS Surfaces,” in SCCG ’05: Proceedings of the 21st Spring Conference on Computer Graphics, Budmerice, Slovakia, 2005.
  12. Conference paper
    D4
    “Robust and Numerically Stable Bezier Clipping Method for Ray Tracing NURBS Surfaces,” in 21st Spring Conference on Computer Graphics (SCCG 2005), 2005.
  13. Conference paper
    D4
    “Visualization of White Matter Tracts with Wrapped Streamlines,” in IEEE Visualization 2005 (VIS 2005), 2005.
  14. Book chapter / section
    D4
    “Solving Geometric Problems using Subdivision Methods and Range Analysis,” in Mathematical Methods for Curves and Surfaces: Tromso 2004, M. Daehlen, K. Morken, and L. Schumaker, Eds. Brentwood, USA: Nashboro Press, 2005.
  15. Conference paper
    D4
    “Dynamic Surface Reconstruction from 4D-MR Images,” in Vision, Modeling, and Visualization 2005 (VMV 2005), Erlangen, Germany, 2005.
  16. Conference paper
    D4
    “An Empirical Model for Heterogeneous Translucent Objects,” in SIGGRAPH 2005 Sketches, Los Angeles, CA, USA, 2005.
  17. Report
    D4
    “An emperical model for heterogeneous translucent objects,” Max-Planck-Institut für Informatik, Saarbrücken, MPI-I-2005-4-006, 2005.
  18. Conference paper
    D4
    “Bayesian Relighting,” in Rendering Techniques 2005: Eurographics Symposium on Rendering Techniques (EGSR 2005), Konstanz, Germany, 2005.
  19. Article
    D4
    “Reflectance from Images: A Model-Based Approach for Human Faces,” IEEE Transactions on Visualization and Computer Graphics, vol. 11, no. 3, 2005.
  20. Report
    D4
    “Reflectance from images: a model-based approach for human faces,” Max-Planck-Institut für Informatik, Saarbrücken, MPI-I-2005-4-001, 2005.
  21. Conference paper
    IMPR-CSD4
    “Towards PDE-based Image Compression,” in Variational, Geometric, and Level Set Methods in Computer Vision (VLSM 2005), Beijing, China, 2005.
  22. Conference paper
    D4D1
    “Nailing and Pinning: Adding Constraints to Inverse Kinematics,” in The 13-th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2005 in co-operation with EUROGRAPHICS WSCG 2005 ; Short Papers, Plzen, Czech Republic, 2005.
  23. Article
    D4
    “Truly Selective Polygonal Mesh Hierarchies with Error Control,” Computer Aided Geometric Design, vol. 22, 2005.
  24. Conference paper
    D4
    “Predictive Point-cloud Compression,” in ACM SIGGRAPH 2005 Sketches, Los Angeles, CA, USA, 2005.
  25. Conference paper
    D4
    “Predictive Point-cloud Compression,” in The Sixth Israel-Korea Bi-National Conference on New Technologies and Visualization Methods for Product Development, Haifa, Israel, 2005.
  26. Conference paper
    D4
    “Optimizing Markov Models with Applications to Triangular Connectivity Coding,” in Proceedings of the sixteenth Annual ACM-SIAM Symposium on Discrete Algorithms (SODA-05), 2005.
  27. Conference paper
    D4
    “Precomputed Light Sets for Fast High Quality Global Illumination,” in SIGGRAPH ’05: ACM SIGGRAPH 2005 Sketches, Los Angeles, CA, USA, 2005.
  28. Conference paper
    D4
    “Efficient Acquisition and Realistic Rendering of Car Paint,” in Vision, Modeling, and Visualization 2005 (VMV 2005), Erlangen, Germany, 2005.
  29. Article
    D4
    “Physically based Simulation of Twilight Phenomena,” Transactions on Graphics, vol. 24, no. 4, 2005.
  30. Conference paper
    D4
    “Importance Sampling for Video Environment Maps,” in SIGGRAPH ’05: ACM SIGGRAPH 2005 Sketches, Los Angeles, CA, USA, 2005.
  31. Conference paper
    D4
    “Interactive System for Dynamic Scene Lighting using Captured Video Environment Maps,” in Rendering Techniques 2005: Eurographics Symposium on Rendering (EGSR 2005), Konstanz, Germany, 2005.
  32. Conference paper
    D4IMPR-CS
    “Ray Maps for Global Illumination,” in Rendering Techniques 2005: Eurographics Symposium on Rendering, Konstanz, Germany, 2005.
  33. Conference paper
    D4IMPR-CS
    “Fast Final Gathering via Reverse Photon Mapping,” in Computer Graphics Forum, Dublin, Ireland, 2005, vol. 24, no. 3.
  34. Conference paper
    D4
    “On Cross-validation and Resampling of BRDF Data Measurements,” in SCCG ’05: Proceedings of the 21st spring conference on Computer graphics, Budmerice, Slovakia, 2005.
  35. Thesis
    D4
    “Advanced Density Estimation Techniques for Global Illumination,” Universität des Saarlandes, Saarbrücken, 2005.
  36. Thesis
    D4
    “Language Modeling Based Passage Retrieval for Question Answering Systems,” Universität des Saarlandes, Saarbrücken, 2005.
  37. Conference paper
    D4
    “Adaptive Grid Optical Tomography,” in Vision, Video, and Graphics 2005, Edinburgh, UK, 2005.
  38. Conference paper
    D4
    “Reconstructing the Geometry of Flowing Water,” in Tenth IEEE International Conference on Computer Vision (ICCV 2005), Beijing, China, 2005, vol. 2.
  39. Conference paper
    D4
    “Geometry Prediction for High Degree Polygons,” in SCCG ’05: Proceedings of the 21st Spring Conference on Computer Graphics, Budmerice, Slovakia, 2005.
  40. Conference paper
    D4
    “Clustering for Surface Reconstruction,” in 1st International Workshop towards Semantic Virtual Environments, 2005.
  41. Article
    D4
    “Regular maps and principal congruence subgroups of Hecke groups,” European Journal of Combinatorics, vol. 26, 2005.
  42. Conference paper
    D4
    “Surface Reconstruction with Neural Meshes,” in 6th International Conference on Mathematical Methods for Curves and Surfaces, 2005.
  43. Article
    D4
    “Polygonal decompositions of quadrilateral subdivision meshes,” Computer Graphics & Geometry, vol. 7, 2005.
  44. Conference paper
    D4
    “Interactive Global Illumination in Dynamic Participating Media Using Selective Photon Tracing,” in SCCG ’05: Proceedings of the 21st spring conference on Computer graphics, 2005.
  45. Report
    D4
    “Photometric calibration of high dynamic range cameras,” Max-Planck-Institut für Informatik, Saarbrücken, MPI-I-2005-4-005, 2005.
  46. Conference paper
    D4
    “Lightness Perception in Tone Reproduction for High Dynamic Range Images,” in Computer Graphics Forum, Dublin, Ireland, 2005, vol. 24, no. 3.
  47. Conference paper
    D4
    “Perceptual Effects in Real-time Tone Mapping,” in SCCG ’05: Proceedings of the 21st spring conference on Computer graphics, Budmerice, Slovakia, 2005.
  48. Conference poster
    D4
    “Exact and Approximate Quadratures for Curvature Tensor Estimation,” Poster Proceedings of the Third Eurographics Symposium on Geometry Processing (SGP 2005). 2005.
  49. Report
    D4
    “Analysis and design of discrete normals and curvatures,” Max-Planck-Institut für Informatik, Saarbrücken, MPI-I-2005-4-003, 2005.
  50. Conference paper
    D4
    “Asymptotic Analysis of Discrete Normals and Curvatures of Polylines,” in SCCG ’05: Proceedings of the 21st spring conference on Computer graphics, Budmerice, Slovakia, 2005.
  51. Conference paper
    D4
    “Exact and Approximate Quadratures for Curvature Tensor Estimation,” in Vision, Modeling, and Visualization 2005 (VMV 2005), Erlangen, Germany, 2005.
  52. Conference paper
    D4
    “Ensembles for Surface Reconstruction,” in PG 2005, 13th Pacific Conference on Computer Graphics and Applications, Macao, China, 2005.
  53. Article
    D4
    “Mesh Scissoring with Minima Rule and Part Salience,” Computer Aided Geometric Design, vol. 22, no. 5, 2005.
  54. Thesis
    D4IMPR-CS
    “Towards Real-Time Novel View Synthesis Using Visual Hulls,” Universität des Saarlandes, Saarbrücken, 2005.
  55. Conference paper
    D4
    “Augmented Astronomical Telescope,” in Virtuelle und erweiterte Realität : 2. Workshop der GI-Fachgruppe VR/AR, 2005.
  56. Conference paper
    D4D1
    “Realistic Solar Disc Rendering,” in WSCG 2005, the 13th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2005 : in co-operation with EUROGRAPHICS W S C G ’ 2005, FULL PAPERS, 2005.
  57. Thesis
    D4
    “PDE-based Surface Reconstruction from Multiple Views using a Surfel Model,” Universität des Saarlandes, Saarbrücken, 2005.
  58. Article
    D4
    “Laplacian Framework for Interactive Mesh Editing,” International Journal of Shape Modeling, vol. 11, no. 1, 2005.
  59. Conference paper
    D4
    “Reflection Nebula Visualization,” in IEEE Visualization 2005 : VIS 2005, 2005.
  60. Conference paper
    D4
    “Video-based Rendering,” in ACM SIGGRAPH 2005 Courses, Los Angeles, CA, 2005, vol. 18.
  61. Conference paper
    D4
    “Predicting Visible Differences in High Dynamic Range Images - Model and its Calibration,” in Human Vision and Electronic Imaging X, IS&T/SPIE’s 17th Annual Symposium on Electronic Imaging (2005), San Jose, California USA, 2005.
  62. Conference paper
    D4
    “A Perceptual Framework for Contrast Processing of High Dynamic Range Images,” in APGV ’05: Proceedings of the 2nd Symposium on Applied Perception in Graphics and Visualization, Coruna, Spain, 2005.
  63. Article
    D4
    “Was ist der ‘Durchschnittszahn’? - Ein mathematisches Verfahren für die automatische Berechnung einer repräsentativen Kaufläche,” Deutsche Zahnärztliche Zeitschrift, vol. 60, 2005.
  64. Article
    D4
    “A new approach for automatic reconstruction of occlusal surfaces with the biogeneric tooth model,” Int J Comput Dent, vol. 8, 2005.
  65. Article
    D4
    “Efficient Rendering of Local Subsurface Scattering,” Computer Graphics Forum, vol. 24, no. 1, 2005.
  66. Article
    D4
    “Quasi-Interpolation by Quadratic Piecewise Polynomials in Three Variables,” Computer Aided Geometric Design, vol. 22, no. 3, 2005.
  67. Conference paper
    D4
    “Sparse Low-degree Implicit Surfaces with Applications to High Quality Rendering, Feature Extraction, and Smoothing,” in Eurographics Symposium on Geometry Processing 2005, 2005.
  68. Book chapter / section
    D4
    “Multi-scale and Adaptive CS-RBFs for Shape Reconstruction from Clouds of Points,” in Advances in Multiresolution for Geometric Modelling, Springer, 2005.
  69. Conference paper
    D4
    “Multi-level Partition of Unity Implicits,” in SIGGRAPH ’05: ACM SIGGRAPH 2005 Courses, Los Angeles, CA, USA, 2005.
  70. Article
    D4
    “3D Scattered Data Interpolation and Approximation with Multilevel Compactly Supported RBFs,” Graphical Models (Proc. SMI 2003), vol. 67, no. 3, 2005.
  71. Conference paper
    D4
    “An Integrating Approach to Meshing Scattered Point Data,” in Proceedings SPM 2005, Cambridge, MA, USA, 2005.
  72. Book chapter / section
    D4
    “Multi-scale and Adaptive CS-RBFs for Shape Reconstruction from Cloud of Points,” in Advances in Multiresolution for Geometric Modelling, N. A. Dodgson, M. S. Floater, and M. A. Sabin, Eds. Berlin, Germany: Springer, 2005.
  73. Book chapter / section
    D4
    “Morphable Models of Faces,” in Handbook of Face Recognition, S. Z. Li and A. K. Jain, Eds. New York, USA: Springer, 2005.
  74. Conference paper
    D4
    “Texture driven pose estimation,” in Computer Graphics, Imaging and Visualization : New Trends (CGIV 05), 2005.
  75. Conference paper
    D4
    “Automatic human model generation,” in Computer analysis of images and patterns : 11th International Conference, CAIP 2005, Versailles, France, September 5-8, 2005 Computer Analysis of Images and Patterns 11th Int. Conference, 2005.
  76. Conference paper
    D4
    “A system for marker-less human motion estimation,” in Pattern recognition : 27th DAGM Symposium, 2005.
  77. Conference paper
    D4
    “Three-Dimensional Shape Knowledge for Joint Image Segmentation and Pose Estimation.,” in Pattern recognition : 27th DAGM Symposium, 2005.
  78. Article
    D4
    “Pose Estimation of Free-form Contours,” International Journal of Computer Vision, vol. 62, 2005.
  79. Thesis
    D4IMPR-CS
    “New Techniques for the Modeling, Processing and Visualization of Surfaces and Volumes,” Universität des Saarlandes, Saarbrücken, 2005.
  80. Conference paper
    D4
    “Surface from Scattered Points: A Brief Survey of Recent Developments,” in 1st International Workshop towards Semantic Virtual Environments, 2005.
  81. Report
    D4
    “Sparse meshing of uncertain and noisy surface scattered data,” Max-Planck-Institut für Informatik, Saarbrücken, MPI-I-2005-4-002, 2005.
  82. Conference paper
    D4
    “Robust Filtering of Noisy Scattered Point Data,” in Symposium on Point-based Graphics 05 (SPBG 2005), Stony Brook, NY, USA, 2005.
  83. Conference paper
    D4
    “Fast Visualization by Shear-warp on Quadratic Super-spline Models Using Wavelet Data Decompositions,” in 2005 IEEE Visualization Conference, Minneapolis, MN, USA, 2005.
  84. Conference paper
    D4
    “Object correspondence as a machine learning problem,” in Proceedings of the 22nd International Conference on Machine Learning : ICML 2005, 2005.
  85. Article
    D4IMPR-CS
    “Garment Motion Capture Using Color-Coded Patterns,” Computer Graphics Forum, vol. 24, no. 3, 2005.
  86. Conference paper
    D4IMPR-CS
    “Garment Motion Capture Using Color-Coded Patterns,” in ACM SIGGRAPH Sketches and Applications, 2005.
  87. Article
    D4
    “Computer Graphics - More than Beautiful Images,” The Visual Computer, vol. 21, 2005.
  88. Conference paper
    D4
    “Animosaics,” in Computer Animation 2005 : ACM SIGGRAPH / Eurographics Symposium on Computer Animation, 2005.
  89. Conference paper
    D4
    “Temporally Coherent Irradiance Caching for High Quality Animation Rendering,” in The European Association for Computer Graphics 26th Annual Conference : EUROGRAPHICS 2005, 2005.
  90. Conference paper
    D4
    “Support Vector Machines for 3D Shape Processing,” in The European Association for Computer Graphics 26th Annual Conference : EUROGRAPHICS 2005, 2005.
  91. Conference paper
    D4
    “Visualization with Stylized Line Primitives,” in IEEE Visualization 2005, Minneapolis, MN, USA, 2005.
  92. Article
    D4
    “3D Acquisition of Mirroring Objects Using Striped Patterns,” Graphical Models, vol. 67, no. 4, 2005.
  93. Conference paper
    D4
    “Extraction of Parallel Vector Surfaces in 3D Time-dependent Fields and Applications to Vortex Core Line Tracking,” in IEEE Visualization 2005, Minneapolis, MN, USA, 2005.
  94. Article
    D4
    “Topological Methods for 2D Time-Dependent Vector Fields Based on Stream Lines and Path Lines,” IEEE Transactions on Visualization and Computer Graphics, vol. 11, no. 4, 2005.
  95. Thesis
    D4IMPR-CS
    “From Image-based Motion Analysis to Free-Viewpoint Video,” Universität des Saarlandes, Saarbrücken, 2005.
  96. Conference paper
    D4
    “Joint Motion and Reflectance Capture for Relightable 3D Video,” in SIGGRAPH ’05: ACM SIGGRAPH 2005 Sketches, Los Angeles, CA, USA, 2005.
  97. Report
    D4
    “Joint Motion and Reflectance Capture for Creating Relightable 3D Videos,” MPI-I-2005-4-004, 2005.
  98. Conference paper
    D4
    “3D Image Analysis and Synthesis at MPI Informatik,” in Vision, Video, and Graphics 2005 (VVG 2005), Edinburgh, UK, 2005.
  99. Article
    D4
    “Faster Isosurface Ray Tracing Using Implicit KD-Trees,” IEEE Transactions on Visualization and Computer Graphics, vol. 11, no. 5, 2005.
  100. Conference paper
    D4
    “Interactive Ray Tracing of Point-based Models,” in Symposium on Point-based Graphics 05 (SPBG 2005), Stony Brook, NY, USA, 2005.
  101. Conference paper
    D4
    “Interactive Ray Tracing of Point-based Models,” in SIGGRAPH ’05: ACM SIGGRAPH 2005 Sketches, Los Angeles, CA, USA, 2005.
  102. Conference paper
    D4
    “Visualization and Interaction of Autostereogram,” in Vision, Modeling, and Visualization 2005 (VMV 2005), Erlangen, Germany, 2005.
  103. Conference paper
    D4
    “Extracting Higher Order Critical Points and Topological Simplification of 3D Vector Fields,” in IEEE Visualization 2005, Minneapolis, MN, USA, 2005.
  104. Article
    D4
    “Textures Revisited,” The Visual Computer, vol. 21, 2005.
  105. Conference paper
    D4
    “Feature Sensitive Mesh Segmentation with Mean Shift,” in Shape Modeling International 2005 (SMI 2005), Cambridge, MA, USA, 2005.
  106. Article
    D4
    “Mesh Segmentation Driven by Gaussian Curvature,” The Visual Computer, vol. 21, 2005.
  107. Conference paper
    D4
    “Perceptual Evaluation of Tone Mapping Operators with Real-World Scenes,” in Human Vision and Electronic Imaging X, IS&T/SPIE’s 17th Annual Symposium on Electronic Imaging (2005), San Jose, CA, USA, 2005.
  108. Conference paper
    D4
    “Fast and Robust Detection of Crest Lines on Meshes,” in Proceedings of the Ninth ACM Symposium on Solid and Physical Modeling 2005 (SPM 2005), Cambridge, MA, USA, 2005.
  109. Article
    D4
    “A Moving Mesh Approach to Stretch-minimizing Mesh Parameterization,” International Journal of Shape Modeling, vol. 11, no. 1, 2005.
  110. Book chapter / section
    D4
    “Variations on Angle Based Flattening,” in Advances in Multiresolution for Geometric Modelling, Springer, 2005.
  111. Conference paper
    D4
    “Harmonic Guidance for Surface Deformation,” in Computer Graphics Forum (Proc. EUROGRAPHICS 2005), Dublin, Ireland, 2005, vol. 24, no. 3.
  112. Conference paper
    D4
    “Setting the Boundary Free: A Composite Approach to Surface Parameterization,” in Proceedings of the third Eurographics Symposium on Geometry Processing (SGP 2005), Vienna, Austria, 2005.
  113. Conference paper
    D4
    “Discrete Tensorial Quasi-harmonic Maps,” in Shape Modeling International 2005 (SMI 2005), Cambridge, MA, USA, 2005.
  114. Conference paper
    D4
    “GeoCast: Unifying Depth Video with Camera Meta-Data,” in 2nd Workshop on Immersive Communication and Broadcast Systems, 2005.

2004

  1. Thesis
    D4
    “BRDF Reconstruction from Video Streams of Multi-View Recordings,” Universität des Saarlandes, Saarbrücken, 2004.
  2. Conference paper
    D4
    “Connectivity Transformation for Mesh Metamorphosis,” in Proceedings of the 2004 Eurographics Symposium on Geometry Processing (SGP 2004), Nice, France, 2004.
  3. Conference paper
    D4
    “A Mobile System for Multi-Video Recording,” in 1st European Conference on Visual Media Production (CVMP), 2004.
  4. Conference paper
    D4
    “Spherical Harmonic Gradients,” in ACM SIGGRAPH 2004 Sketches, Los Angeles, CA, USA, 2004.
  5. Conference paper
    D4
    “Spherical Harmonic Gradients for Mid-Range Illumination,” in Rendering Techniques 2004 (EGSR 2004), Norrköping, Sweden, 2004.
  6. Thesis
    D4
    “Radiance Transfer Using Spherical Harmonic Gradients,” Universität des Saarlandes, Saarbrücken, 2004.
  7. Conference paper
    D4
    “Interactive Ray Tracing of Free-Form Surfaces,” in Proceedings AFRIGRAPH 2004 : 3rd International Conference on Virtual Reality, Computer Graphics, Visualisation and Interaction in Africa, 2004.
  8. Conference paper
    D4
    “Exchanging Faces in Images,” in Computer Graphics Forum (Proc. EUROGRAPHICS 2004), Grenoble, France, 2004, vol. 23, no. 6.
  9. Conference paper
    D4
    “A Statistical Method for Robust 3D Surface Reconstruction from Sparse Data,” in Proceedings of the 2nd International Symposium on 3D Data Processing, Visualization, and Transmission (3DPVT 2004), Thessaloniki, Greece, 2004.
  10. Article
    D4
    “Linear One-sided Stability of MAT for Weakly Injective 3D Domain,” Computer Aided Design, vol. 36, no. 2, 2004.
  11. Article
    D4
    “Space-Time Hierarchical Radiosity with Clustering and Higher Order Wavelets,” Compter Graphics Forum, vol. 23, 2004.
  12. Conference paper
    D4
    “M3: Marker-free Model Reconstruction and Motion Tracking from 3D Voxel Data,” in Proceedings of the 12th Pacific Conference on Computer Graphics and Applications (PG 2004), Seoul, Korea, 2004.
  13. Article
    D4
    “Graphische Datenverarbeitung,” Informatik Spektrum, vol. 27, no. 6, 2004.
  14. Conference paper
    D4
    “Interactive Visualization of Exceptionally Complex Industrial CAD Datasets,” in ACM SIGGRAPH 2004: Sketches and Applications, 2004.
  15. Conference paper
    D4D1
    “VRML Scene Graphs on an Interactive Ray Tracing Engine,” in IEEE Virtual Reality 2004 : VR 2004, 2004.
  16. Other
    D4
    “Interaktive Visualisierung eines hoch komplexen Boeing 777 Modells,” Informatik Spektrum, vol. 27, no. 4. Springer-Verlag, Berlin, 2004.
  17. Conference paper
    D4
    “Progressive Path Tracing with Lightweight Local Error Estimation,” in Vision, modeling, and visualization 2004 (VMV 2004), Stanford, CA, USA, 2004.
  18. Report
    D4
    “Faster ray tracing with SIMD shaft culling,” Max-Planck-Institut für Informatik, Saarbrücken, MPI-I-2004-4-006, Dec. 2004.
  19. Conference paper
    D4
    “A CAVE System for Interactive Modeling of Global Illumination in Car Interior,” in Proceedings of the ACM Symposium on Virtual Reality Software and Technology (VRST 2004), Hong Kong, 2004.
  20. Article
    D4
    “Reverse engineering approach to appearance-based design of metallic and pearlescent paints,” The Visual Computer, vol. 20, 2004.
  21. Thesis
    D4
    “Reflectance of Human Faces: Image-Based Measurement and Modeling,” Universität des Saarlandes, Saarbrücken, 2004.
  22. Conference paper
    D4
    “MIMIC - A Language for Specifying Facial Animations,” in Journal of WSCG (Proc. WSCG 2004), Plzen, Czech Republic, 2004, vol. 12, no. 1–3.
  23. Proceedings
    D4
    Eds., Vision, Modeling, and Visualization 2004. Akademische Verlagsgsellschaft Aka GmbH, 2004.
  24. Conference paper
    D4
    “Validation of Color Managed 3D Appearance Acquisition,” in Color science and engineering: Systems, technologies, applications, Scottsdale, Arizona, USA, 2004.
  25. Book
    D4
    New Acquisition Techniques for Real Objects and Light Sources in Computer Graphics. Norderstedt: Books on Demand, 2004.
  26. Article
    D4
    “DISCO - Acquisition of Translucent Objects,” ACM Transactions on Graphics, vol. 23, no. 3, 2004.
  27. Thesis
    D4IMPR-CS
    “New Acquisition Techniques for Real Objects and Light Sources in Computer Graphics,” Universität des Saarlandes, Saarbrücken, 2004.
  28. Conference paper
    D4
    “Hierarchical Shape-Adaptive Quantization for Geometry Compression,” in Vision, modeling, and visualization 2004 (VMV-04), 2004.
  29. Conference paper
    D4
    “Realtime Caustics using Distributed Photon Mapping,” in Rendering Techniques 2004 : Eurographics Symposium on Rendering, 2004.
  30. Report
    D4
    “Modeling hair using a wisp hair model,” Max-Planck-Institut für Informatik, Saarbrücken, MPI-I-2004-4-001, May 2004.
  31. Conference paper
    D4
    “Facial Modeling and Animation,” in ACM SIGGRAPH 2004 Course Notes, Los Angeles, CA, 2004.
  32. Lecture courseware
    D4
    “Facial modeling and animation.” 2004.
  33. Article
    D4
    “Dimension of C1-Splines on Type-6 Tetrahedral Partitions,” Journal of Approximation Theory, vol. 131, no. 2, 2004.
  34. Conference paper
    D4
    “Ray Maps for Global Illumination,” in ACM SIGGRAPH 2004 Sketches, Los Angeles, CA, USA, 2004.
  35. Conference paper
    D4
    “External camera calibration for synchronized multi-video systems,” in WSCG ’2004 : the 12th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2004 ; short communication papers proceedings, 2004.
  36. Conference paper
    D4
    “Image-Based Tomographic Reconstruction of Flames,” in Computer Animation 2004 : ACM SIGGRAPH / Eurographics Symposium on Computer Animation, 2004.
  37. Article
    D4
    “On the support of recursive subdivision,” ACM Transactions on Graphics, vol. 23, 2004.
  38. Book chapter / section
    D4
    “√5-subdivision,” in Advances in Multiresolution for Geometric Modelling, N. A. Dodgson, M. S. Floater, and M. A. Sabin, Eds. Berlin, Germany: Springer, 2004.
  39. Conference paper
    D4
    “Polygonal Decomposition of the 1-Ring Neighborhood of the Catmull-Clark Scheme,” in Shape Modeling International 2004 (SMI 2004), Genoa, Italy, 2004.
  40. Report
    D4
    “Neural meshes: surface reconstruction with a learning algorithm,” Max-Planck-Institut für Informatik, Saarbrücken, MPI-I-2004-4-005, Oct. 2004.
  41. Article
    D4
    “Evolutions of Polygons in the Study of Subdivision Surfaces,” Computing, vol. 72, 2004.
  42. Conference paper
    D4
    “Neural Mesh Ensembles,” in Proceedings of the 2nd International Symposium on 3D Data Processing, Visualization, and Transmission (3DPVT 2004), Thessaloniki, Greece, 2004.
  43. Article
    D4
    “A generative classification of mesh refinement rules with lattice transformations,” Computer Aided Geometric Design, vol. 21, 2004.
  44. Conference paper
    D4
    “Decoupling BRDFs from Surface Mesostructures,” in Proceedings of the Graphics Interface 2004 Conference (GI 2004), London, Ontario, Canada, 2004.
  45. Article
    D4
    “Advanced Environment Mapping in VR Applications,” Computers and Graphics, vol. 28, no. 1, 2004.
  46. Book chapter / section
    D4
    “3.3.4., The spectral test ; 3.4., Other tyes of random quantities; 3.5., What is a random sequence; 3.6., Summary,” in The Art of Computer Programming. - Volume 2, Seminumerical Algorithms (Japanese Edition), M. Arisawa and E. Wada, Eds. Tokyo, Sinjyuku: ASCII, 2004.
  47. Conference paper
    D4
    “Effective Use of Procedural Shaders in Animated Scenes,” in Computational Science — ICCS 2004, Kraków, Poland, 2004.
  48. Conference paper
    D4
    “Real-time Rendering of Human Hair using Programmable Graphics Hardware,” in Proceedings of the 2004 Computer Graphics International Conference (CGI 2004), Crete, Greece, 2004.
  49. Conference paper
    D4
    “Lightness Perception Inspired Tone Mapping,” in Proceedings APGV 2004, Los Angeles, CA, USA, 2004.
  50. Article
    D4
    “Local Compliance Estimation via Positive Semidefinite Constrained Least Squares,” IEEE Transactions on Robotics, vol. 20, no. 6, 2004.
  51. Conference paper
    D4
    “Intelligent Mesh Scissoring Using 3D Snakes,” in Proceedings of the 12th Pacific Conference on Computer Graphics and Applications (PG 2004), Seoul, South Korea, 2004.
  52. Thesis
    D4IMPR-CS
    “Efficient, Image-based Appearance Acquisition of Real-World Objects,” Cuvillier Verlag, Göttingen, 2004.
  53. Conference paper
    D4
    “Hardware-accelerated Rendering of Photo Hulls,” in Computer Graphics Forum (Proc. EUROGRAPHICS 2004), Grenoble, France, 2004, vol. 23, no. 3.
  54. Conference paper
    D4
    “A Hybrid Hardware-accelerated Algorithm for High Quality Rendering of Visual Hulls,” in Proceedings of Graphics Interface 2004 Conference (GI 2004), London, Canada, 2004.
  55. Conference paper
    D4
    “Differential Coordinates for Interactive Mesh Editing,” in Shape Modeling International 2004 (SMI 2004), Genova, Italy, 2004.
  56. Conference paper
    D4
    “Model-based Analysis of Multi-Video Data,” in 6th IEEE Southwest Symposium on Image Analysis and Interpretation, 2004 (SSIAI’2004), 2004.
  57. Conference paper
    D4
    “Visible Difference Predicator for High Dynamic Range Images,” in 2004 IEEE International Conference on Systems, Man & Cybernetics (SMC 2004), The Hague, The Netherlands, 2004.
  58. Article
    D4
    “Perception-motivated High Dynamic Range Video Encoding,” ACM Transactions on Graphics, vol. 23, no. 3, 2004.
  59. Conference paper
    D4
    “Fast and Accurate Ray-Voxel Intersection Techniques for Iso-Surface Ray Tracing,” in Vision, Modeling, and Visualization 2004 (VMV-04) (VWV 2004), Stanford, USA, 2004.
  60. Conference paper
    D4
    “3D Scattered Data Approximation with Adaptive Compactly Supported Radial Basis Functions,” in Shape Modeling International 2004 (SMI 2004), Genova, Italy, 2004.
  61. Article
    D4
    “Ridge-valley Lines on Meshes via Implicit Surface Fitting,” ACM Transactions on Graphics, vol. 23, no. 3, 2004.
  62. Conference paper
    D4
    “Spline Approximation of General Volumetric Data,” in Proceedings of the 9th ACM Symposium on Solid Modeling and Applications (SM 2004), Genova, Italy, 2004.
  63. Article
    D4
    “Reconstruction of Volume Data with Quadratic Super Splines,” IEEE Transactions on Visualization and Computer Graphics, vol. 10, no. 4, 2004.
  64. Thesis
    D4
    “A flexible framework for learning-based Surface Reconstruction,” Universität des Saarlandes, Saarbrücken, 2004.
  65. Conference paper
    D4
    “Cloth Motion from Optical Flow,” in Vision, modeling, and visualization 2004 (VMV-04), 2004.
  66. Conference paper
    D4
    “Measurement-based Interactive Simulation of Viscoelastic Solids,” in Computer Graphics Forum (Proc. EUROGRAPHICS 2004), Grenoble, France, 2004, vol. 23, no. 3.
  67. Thesis
    D4IMPR-CS
    “Extracting the Topological Structure of the Higher Order Critical points for 3D Vector Fields,” Universität des Saarlandes, Saarbrücken, 2004.
  68. Conference paper
    D4
    “Laplacian Surface Editing,” in SGP 2004: Symposium on Geometry Processing, Nice, France, 2004.
  69. Conference paper
    D4
    “Rendering and Simulation of Liquid Foams,” in Vision, Modeling, and Visualization 2004 (VMV 2004), Stanford, CA, USA, 2004.
  70. Conference paper
    D4
    “Exploiting Temporal Coherence in Final Gathering for Dynamic Scenes,” in Proceedings of the 2004 Computer Graphics International Conference (CGI 2004), Crete, Greece, 2004.
  71. Conference paper
    D4
    “Exploiting Temporal Coherence in Global Illumination,” in Proceedings of the 20th Spring Conference on Computer Graphics (SCCG 2004), Budmerice, Slovakia, 2004.
  72. Conference paper
    D4
    “Efficient Rendering of Strong Secondary Lighting in Photon Mapping Algorithm,” in Theory and Practice of Computer Graphics 2004 (TPCG 2004), Bournemouth, UK, 2004.
  73. Conference paper
    D4
    “Stream Line and Path Line Oriented Topology for 2D Time-dependent Vector Fields,” in IEEE Visualization 2004, Austin, USA, 2004.
  74. Book chapter / section
    D4
    “Topology Preserving Thinning of Vector Fields on Triangular Meshes,” in Advances in Multiresolution for Geometric Modelling, Berlin, Germany: Springer, 2004.
  75. Conference paper
    D4
    “Normal Based Estimation of the Curvature Tensor for Triangular Meshes,” in Proceedings of the 12th Pacific Conference on Computer Graphics and Applications (PG 2004), Seoul, South Korea, 2004.
  76. Conference paper
    D4
    “Grid-Independent Detection of Closed Stream Lines in 2D Vector Fields,” in Vision, modeling, and visualization 2004 (VMV 2004), Stanford, USA, 2004.
  77. Article
    D4
    “Pitching a Baseball - Tracking High-speed Motion with Multi-exposure Images,” ACM Transactions on Graphics, vol. 23, no. 3, 2004.
  78. Article
    D4
    “Combining 2D Feature Tracking and Volume Reconstruction for Online Video-based Human Motion Capture,” International Journal of Image and Graphics, vol. 4, no. 4, 2004.
  79. Article
    D4
    “Combining 3D Flow Fields with Silhouette-based Human Motion Capture for Immersive Video,” Graphical Models, vol. 66, no. 6, 2004.
  80. Article
    D4
    “3D Video - Being Part of the Movie,” ACM Computer Graphics, vol. 38, 2004.
  81. Conference paper
    D4
    “Model-Based Free-Viewpoint Video Acquisition, Rendering and Encoding,” in Picture Coding Symposium 2004 (PCS-04), 2004.
  82. Conference paper
    D4
    “Marker-free Kinematic Skeleton Estimation from Sequences of Volume Data,” in Proceedings of the ACM Symposium on Virtual Reality Software and Technology (VRST 2004), Hong Kong, China, 2004.
  83. Thesis
    D4IMPR-CS
    “Realtime Ray Tracing and Interactive Global Illumination,” Universität des Saarlandes, Saarbrücken, 2004.
  84. Conference paper
    D4
    “Balancing Considered Harmful - Faster Photon Mapping using the Voxel Volume Heuristic,” in The European Association for Computer Graphics 25th Annual Conference EUROGRAPHICS 2004, 2004.
  85. Conference paper
    D4
    “An Interactive Out-of-Core Rendering Framework for Visualizing Massively Complex Models,” in Rendering Techniques 2004 : Eurographics Symposium on Rendering, 2004.
  86. Conference paper
    D4
    “Spatio-temporal Photon Density Estimation Using Bilateral Filtering,” in Proceedings of the 2004 Computer Graphics International Conference (CGI 2004), Crete, Greece, 2004.
  87. Conference paper
    D4
    “Boundary Switch Connectors for Topological Visualization of Complex 3D Vector Fields,” in 2004 Eurographics / IEEE VGTC Symposium on Visualization (VisSym 2004), Konstanz, Germany, 2004.
  88. Conference paper
    D4
    “Topological Construction and Visualization of Higher Order 3D Vector Fields,” in Computer Graphics Forum (Proc. EUROGRAPHICS 2004), Grenoble, France, 2004, vol. 23, no. 3.
  89. Conference paper
    D4
    “Component-Based Face recognition with 3D Morphable Models,” in The First IEEE Workshop on Face Processing in Video (FPIV 2004), 2004.
  90. Thesis
    D4
    “Perceptual Evaluation of Tone Mapping Operators,” Universität des Saarlandes, Saarbrücken, 2004.
  91. Conference paper
    D4
    “A Fast and Simple Stretch-minimizing Mesh Parameterization,” in Shape Modeling International 2004 (SMI 2004), Genova, Italy, 2004.
  92. Thesis
    D4IMPR-CS
    “Importance Sampling in Photon Tracing,” Universität des Saarlandes, Saarbrücken, 2004.
  93. Conference paper
    D4
    “Interactive Stylized Silhouette for Point-sampled Geometry,” in Proceedings of the 2nd International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia (GRAPHITE 2004), Singapore, 2004.
  94. Book chapter / section
    D4
    “Variations of angle based flattening,” in Advances in Multiresolution for Geometric Modelling, N. A. Dodgson, M. S. Floater, and M. A. Sabin, Eds. Berlin, Germany: Springer, 2004.
  95. Conference paper
    D4
    “Efficient Iterative Solvers for Angle Based Flattening,” in Vision, modeling, and visualization 2004 (VMV 2004), Stanford, CA, USA, 2004.
  96. Report
    D4
    “r-Adaptive parameterization of surfaces,” Max-Planck-Institut für Informatik, Saarbrücken, MPI-I-2004-4-004, Jun. 2004.
  97. Conference paper
    D4
    “Multi-video Compression in Texture Space,” in Proceedings of the 11th IEEE International Conference on Image Processing (ICIP 2004), Singapore, 2004.
  98. Conference paper
    D4
    “Multi-Video Compression in Texture Space using 4D SPIHT,” in Proceedings of the 6th IEEE Workshop on Multimedia Signal Processing (MMSP 2004), Siena, Italy, 2004.

2003

  1. Conference paper
    D4
    “Construction and Animation of Anatomically Based Human Hand Models,” in ACM SIGGRAPH/Eurographics Symposium on Computer Animation (SIGGRAPH-SCA 2003 ), San Diego, USA, 2003.
  2. Report
    D4
    “A custom designed density estimation method for light transport,” Max-Planck-Institut für Informatik, Saarbrücken, MPI-I-2003-4-004, 2003.
  3. Conference paper
    D4
    “A comparison of mesh smoothing methods,” in Israel-Korea Bi-National Conference on Geometric Modeling and Computer Graphics, Tel-Aviv, Israel, 2003.
  4. Conference paper
    D4
    “Reanimating Faces in Images and Video,” in EUROGRAPHICS 2003 (EUROGRAPHICS-03) : the European Association for Computer Graphics, 24th Annual Conference, Granada, Spain, 2003.
  5. Article
    D4
    “Face Recognition Based on Fitting a 3D Morphable Model,” IEEE Transactions on Pattern Analysis and Machine Intelligence, vol. 25, 2003.
  6. Conference paper
    D4
    “Color ridges on implicit polynomial surfaces,” in Proceedings GraphiCon 2003, Moscow, Russia, 2003.
  7. Thesis
    D4IMPR-CS
    “Shadow Techniques for Interactive and Real-Time Applications,” Universität des Saarlandes, Saarbrücken, 2003.
  8. Article
    D4
    “Shadow Volumes on Programmable Graphics Hardware,” Computer Graphics Forum, vol. 22, no. 3, 2003.
  9. Conference paper
    D4
    “Free-viewpoint Video of Human Actors,” in ACM Transactions on Graphics, San Diego, USA, 2003, vol. 22, no. 3.
  10. Article
    D4
    “State of the Art for Global Illumination in Interactive Applications and High-Quality Animations,” Computer Graphics Forum, vol. 22, 2003.
  11. Thesis
    D4IMPR-CS
    “Hardware-Supported Cloth Rendering,” Universität des Saarlandes, Saarbrücken, 2003.
  12. Article
    D4
    “Efficient Light Transport Using Precomputed Visibility,” IEEE Computer Graphics and Applications, vol. 23, no. 3, 2003.
  13. Thesis
    D4
    “Character Animation from a Motion Capture Database,” Universität des Saarlandes, Saarbrücken, 2003.
  14. Conference paper
    D4
    “Characteristics of dual-sqrt(3) subdivision schemes,” in Curve and Surface Fitting: Saint-Malo 2002, St Malo, France, 2003.
  15. Conference paper
    D4
    “Adaptive Logarithmic Mapping For Displaying High Contrast Scenes,” in EUROGRAPHICS 2003 (EUROGRAPHICS-03) : the European Association for Computer Graphics, 24th Annual Conference, Granada, Spain, 2003.
  16. Conference paper
    D4
    “Design of a Tone Mapping Operator for High Dynamic Range Images Based upon Psychophysical Evaluation and Preference Mapping,” in Human Vision and Electronic Imaging VIII (HVEI-03), Santa Clara, USA, 2003.
  17. Conference paper
    D4
    “Perceptual Evaluation of Tone Mapping Operators,” in Proceedings of the ACM SIGGRAPH 2003 Conference on Sketches and Applications, San Diego, CA, USA, 2003.
  18. Book
    D4
    Advanced Global Illumination. Natick, USA: A K Peters, 2003.
  19. Conference paper
    D4
    “Accuracy of 3D Range Scanners by Measurement of the Slanted Edge Modulation Transfer Function,” in Proceedings of the 4th International Conference on 3D Digital Imaging and Modeling (3DIM 2003), Banff, Canada, 2003.
  20. Conference paper
    D4
    “Accurate Light Source Acquisition and Rendering,” in ACM Transactions on Graphics (Proc. SIGGRAPH 2003), San Diego, USA, 2003, vol. 22, no. 3.
  21. Conference paper
    D4IMPR-CSD1
    “Boolean Operations on 3D Selective Nef Complexes: Data Structure, Algorithms, and Implementation,” in Algorithms - ESA 2003: 11th Annual European Symposium, Budapest, Hungary, 2003.
  22. Conference paper
    D4
    “Interactive Visualization of Complex Real-world Light Sources,” in Proceedings of the 11th Pacific Conference on Computer Graphics and Applications (PG 2003), Canmore, Canada, 2003.
  23. Book chapter / section
    D4
    “MEDUSA - A Facial Modeling and Animation System,” in Forschung und wissenschaftliches Rechnen - Beiträge zum Heinz-Billing-Preis 2001, T. Plesser and V. Macho, Eds. Göttingen, Germany: Gesellschaft für Wissenschaftliche Datenverarbeitung Göttingen, 2003.
  24. Book
    D4
    Facial Modeling and Animation - Eurographics 2003 Tutorial Notes. -: The Eurographics Association, 2003.
  25. Report
    D4
    “The dimension of $C^1$ splines of arbitrary degree on a tetrahedral partition,” Max-Planck-Institut für Informatik, Saarbrücken, MPI-I-2003-4-005, 2003.
  26. Article
    D4
    “On Comparing Ray Shooting Algorithms,” Computers & Graphics, vol. 27, 2003.
  27. Conference paper
    D4
    “Exploiting Temporal Coherence in Ray Casted Walkthroughs,” in Proceedings of the 19th Spring Conference on Computer Graphics (SCCG 2003), Budmerice, Slovakia, 2003.
  28. Conference paper
    D4
    “An Efficient Spatio-temporal Architecture for Animation Rendering,” in Proceedings of the ACM SIGGRAPH 2003 Conference on Sketches and Applications, San Diego, 2003.
  29. Conference paper
    D4
    “Goniometric Diagram Mapping for Hemisphere,” in Eurographics 2003 - Short Presentations, Granada, Spain, 2003.
  30. Conference paper
    D4
    “An Efficient Spatio-temporal Architecture for Animation Rendering,” in Rendering Techniques 2003 (EGWR 2003), Leuven, Belgium, 2003.
  31. Conference paper
    D4
    “Component-based Face Recognition with 3D Morphable Models,” in International Conference on Audio- and Video-Based Biometric Person Authentication (AVBPA-03), Surrey, UK, 2003.
  32. Conference paper
    D4
    “A Graphics Hardware Implementation of the Generalized Hough Transform for fast Object Recognition, Scale, and 3D Pose Detection,” in 12th International Conference on Image Analysis and Processing (ICIAP-03), Mantova, Italy, 2003.
  33. Book chapter / section
    D4
    “Tree-based Data Structures for Triangle Mesh Connectivity Encoding,” in Geometric Modeling for Scientific Visualization, G. Brunnett, B. Hamann, and H. Müller, Eds. Heidelberg, Germany: Springer, 2003.
  34. Conference paper
    D4
    “Using Growing Cell Structures for Surface Reconstruction,” in Shape Modeling International 2003 (SMI 2003), Seoul, Korea, 2003.
  35. Conference paper
    D4
    “Combinatorial Properties of Subdivision Meshes,” in Mathematics of Surfaces (IMA 2003), Leeds, UK, 2003.
  36. Conference paper
    D4
    “Subdivision Rules for General Meshes,” in Curve and Surface Fitting: Saint-Malo 2002, St Malo, France, 2003.
  37. Conference paper
    D4
    “Neural Meshes: Statistical Learning based on Normals,” in Proceedings of the 11th Pacific Conference on Computer Graphics and Applications (PG 2003), Canmore, Alberta, Canada, 2003.
  38. Conference paper
    D4
    “Reanimating the Dead: Reconstruction of Expressive Faces from Skull Data,” in ACM Transactions on Graphics (Proc. SIGGRAPH 2003), San Diego, USA, 2003, vol. 22, no. 3.
  39. Thesis
    D4IMPR-CS
    “A Head Model with Anatomical Structure for Facial Modeling and Animation,” Universität des Saarlandes, Saarbrücken, 2003.
  40. Article
    D4
    “Dynamically Refining Animated Triangle Meshes for Rendering,” The Visual Computer, vol. 19, 2003.
  41. Thesis
    D4IMPR-CS
    “Realistic, Real-Time Shading and Rendering of Objects with Complex Materials,” Universität des Saarlandes, Saarbrücken, 2003.
  42. Conference paper
    D4
    “Modeling the World: The Virtualization Pipeline,” in 12th International Conference on Image Analysis and Processing, 2003, Proceedings, Mantova, Italy, 2003.
  43. Book
    D4
    Realistic, Real-Time Shading and Rendering of Objects with Complex Materials. Göttingen, Germany: Cuvillier, 2003.
  44. Conference paper
    D4
    “View Planning for BRDF Acquisition,” in Proceedings of the ACM SIGGRAPH 2003 Conference on Sketches and Applications, San Diego, CA, USA, 2003.
  45. Conference paper
    D4
    “Scanning Large-Scale Articulated Deformations,” in Proceedings of Graphics Interface 2003 (GI 2003), Halifax, Canada, 2003.
  46. Conference paper
    D4
    “Matrix Radiance Transfer,” in ACM SIGGRAPH 2003 Symposium on Interactive 3D Graphics, Monterey, USA, 2003.
  47. Article
    D4
    “Interactive Rendering of Translucent Objects,” Computer Graphics Forum, vol. 22, no. 2, 2003.
  48. Conference paper
    D4
    “Virtualizing Real-world Objects,” in Proceedings of the Computer Graphics International (CGI 2003), Tokyo, Japan, 2003.
  49. Article
    D4
    “Planned Sampling of Spatially Varying BRDFs,” Computer Graphics Forum, vol. 22, no. 3, 2003.
  50. Article
    D4
    “Image-Based Reconstruction of Spatial Appearance and Geometric Detail,” ACM Transactions on Graphics, vol. 22, no. 2, 2003.
  51. Article
    D4
    “Online Accelerated Rendering of Visual Hulls in Real Scenes,” Journal of WSCG, vol. 11, 2003.
  52. Conference paper
    D4
    “Improved Hardware-Accelerated Visual Hull Rendering,” in Vision, Modeling and Visualization 2003 (VMV 2003), Munich, Germany, 2003.
  53. Conference paper
    D4
    “Hardware-accelerated Visual Hull Reconstruction and Rendering,” in Proceedings of Graphics Interface 2003 (GI 2003), Halifax, Canada, 2003.
  54. Conference paper
    D4
    “Capturing the Shape of a Dynamic World - Fast !,” in Shape Modeling International 2003 (SMI 2003), Seoul, Korea, 2003.
  55. Conference paper
    D4
    “Attention Guided MPEG Compression for Computer Animations,” in Proceedings of the 19th Spring Conference on Computer Graphics 2003 (SCCG 03), Budmerice, Slovakia, 2003.
  56. Conference paper
    D4
    “Efficient Rendering of Local Subsurface Scattering,” in Proceedings of the 11th Pacific Conference on Computer Graphics and Applications (PG 2003), Canmore, Canada, 2003.
  57. Conference paper
    D4
    “Interactive Rendering of Translucent Deformable Objects,” in Rendering Techniques 2003 (EGWR 2003), Leuven, Belgium, 2003.
  58. Conference paper
    D4
    “Interactive Rendering of Translucent Deformable Objects,” in Proceedings of the SIGGRAPH 2003 Conference on Sketches and Applications, San Diego, CA, USA, 2003.
  59. Article
    D4
    “Explicit estimates for bivariate hierarchical bases,” Communications in Applied Analysis, vol. 7, 2003.
  60. Article
    D4
    “Dynamic Mesh Optimization for Polygonized Implicit Surfaces with Sharp Features,” The Visual Computer, vol. 19, 2003.
  61. Conference paper
    D4
    “Interpolatory Subdivision Curves via Diffusion of Normals,” in Proceedings of the 2003 Computer Graphics International (CGI 2003), Tokyo, Japan, 2003.
  62. Conference paper
    D4
    “A Multi-scale Approach to 3D Scattered Data Interpolation with Compactly Supported Basis Functions,” in Shape Modeling International 2003 (SMI 2003), Seoul, Korea, 2003.
  63. Article
    D4
    “Multi-level Partition of Unity Implicits,” ACM Transactions on Graphics, vol. 22, no. 3, 2003.
  64. Conference paper
    D4
    “A Solid-State, Simultaneous Wide Angle-Detailed View Video Surveillance Camera,” in Vision, Modeling and Visualization 2003 (VMV-03) : proceedings, Munich, Germany, 2003.
  65. Report
    D4
    “Visualization of volume data with quadratic super splines,” Max-Planck-Institut für Informatik, Saarbrücken, MPI-I-2004-4-006, 2003.
  66. Conference paper
    D4
    “Tree-based Triangle Mesh Connectivity Encoding,” in Curve and Surface Fitting: Saint-Malo 2002, Saint Malo, France, 2003.
  67. Conference paper
    D4
    “Visualization of Volume Data with Quadratic Super Splines,” in IEEE Visualization 2003, Seattle, WA, USA, 2003.
  68. Article
    D4
    “Curvature behaviours at extraordinary points of subdivision surfaces,” Computer Aided Design, vol. 35, 2003.
  69. Thesis
    D4IMPR-CS
    “High Quality Reconstruction and Interactive Tonemapping of Global Illumination Solutions,” Universität des Saarlandes, Saarbrücken, 2003.
  70. Thesis
    D4IMPR-CS
    “Efficient Acquisition, Representation, and Rendering of Light Fields,” Universität des Saarlandes, Saarbrücken, 2003.
  71. Report
    D4
    “3D acquisition of mirroring objects,” Max-Planck-Institut für Informatik, Saarbrücken, MPI-I-2003-4-001, 2003.
  72. Conference paper
    D4
    “Using Feature Flow Fields for Topological Comparison of Vector Fields,” in Vision, Modeling and Visualization 2003 (VMV 03), Munich, Germany, 2003.
  73. Article
    D4
    “Compression of 2D Vector Fields under Guaranteed Topology Preservation,” Computer Graphics Forum, vol. 22, no. 3, 2003.
  74. Conference paper
    D4
    “Combining Topological Simplification and Topology Preserving Compression for 2D Vector Fields,” in Proceedings of the 11th Pacific Conference on Computer Graphics and Applications (PG 2003), Canmore, Canada, 2003.
  75. Conference paper
    D4
    “Saddle Connectors - An Approach to Visualizing the Topological Skeleton of Complex 3D Vector Fields,” in IEEE Visualization 2003, Seattle, USA, 2003.
  76. Conference paper
    D4
    “Feature Flow Fields,” in Data Visualisation 2003 (VisSym-03) : Joint Eurographics / IEEE TCVG Symposium on Visualization, Grenoble, France, 2003.
  77. Conference paper
    D4
    “Enhancing Silhouette-based Human Motion Capture with 3D Motion Fields,” in Proceedings of the 11th Pacific Conference on Computer Graphics and Applications (PG 2003), Canmore, Canada, 2003.
  78. Report
    D4
    “A flexible and versatile studio for synchronized multi-view video recording,” Max-Planck-Institut für Informatik, Saarbrücken, MPI-I-2003-4-002, 2003.
  79. Conference paper
    D4
    “A Parallel Framework for Silhouette-based Human Motion Capture,” in Vision, Modeling and Visualization 2003 (VMV 2003), Munich, Germany, 2003.
  80. Conference paper
    D4
    “A Flexible and Versatile Studio for Synchronized Multi-view Video Recording,” in Vision, Video, and Graphics 2003, Bath, UK, 2003.
  81. Conference paper
    D4
    “Dynamic Remeshing and Applications,” in Proceedings of the 8th ACM Symposium on Solid Modeling and Applications (SM 2003), Seattle, WA, USA, 2003.
  82. Article
    D4
    “Dynamic Remeshing and Applications,” Journal of Computing and Information Science in Engineering, vol. 3, no. 4, 2003.
  83. Conference paper
    D4
    “A Framework for Dynamic Connectivity Meshes,” in OpenSG Symposium 2003, Darmstadt, Germany, 2003.
  84. Conference paper
    D4
    “Mesh Denoising via Iterative Alpha-Trimming and Nonlinear Diffusion of Normals with Automatic Thresholding,” in Computer Graphics International (CGI 2003), Tokyo, Japan, 2003.
  85. Conference paper
    D4
    “Image Restoration using Multiresolution Texture Synthesis and Image Inpainting,” in Proceedings of the Computer Graphics International (CGI 2003), Tokyo, Japan, 2003.
  86. Conference paper
    D4
    “Free-form Skeleton-driven Mesh Deformations,” in Proceedings of the 8th ACM Symposium on Solid Modeling and Applications (SM 2003), Seattle, USA, 2003.
  87. Report
    D4
    “FaceSketch: an interface for sketching and coloring cartoon faces,” Max-Planck-Institut für Informatik, Saarbrücken, MPI-I-2003-4-009, 2003.
  88. Conference paper
    D4
    “Convex Boundary Angle Based Flattening,” in Vision, Modeling and Visualization 2003 (VMV 2003), Munich, Germany, 2003.
  89. Report
    D4
    “Convex boundary angle based flattening,” Max-Planck-Institut für Informatik, Saarbrücken, MPI-I-2003-4-003, 2003.

2002

  1. Conference paper
    D4
    “May I talk to you? : -) - Facial Animation from Text,” in Proceedings of the 10th Pacific Conference on Computer Graphics and Applications (PG 2002), Beijing, China, 2002.
  2. Conference paper
    D4
    “Automatic Generation of Non-Verbal Facial Expressions from Speech,” in Advances in Modelling, Animation and Rendering (Proceedings Computer Graphics International 2002), Bradford, UK, 2002.
  3. Conference paper
    D4
    “Speech Synchronization for Physics-based Facial Animation,” in Proceedings of the 10th International Conferences in Central Europe on Computer Graphics, Visualization and Computer Vision (WSCG 2002), Plzen, Czech Republic, 2002.
  4. Thesis
    D4
    “Advanced Shadow Map Parameterization,” Hochschule für Technik und Wirtschaft des Saarlandes, Saarbrücken, 2002.
  5. Conference paper
    D4
    “Asymptotic Analysis of Three-Point Approximations of Vertex Normals and Curvatures,” in Proceedings of Vision, Modeling, and Visualization 2002 (VMV 2002), Erlangen, Germany, 2002.
  6. Conference paper
    D4
    “Accelerating Path Tracing by re-using Paths,” in Rendering Techniques 2002, Pisa, Italy, 2002.
  7. Conference paper
    D4
    “Shadow Mapping for Hemispherical and Omnidirectional Light Sources,” in Advances in Modelling, Animation and Rendering (Proceedings Computer Graphics International 2002), Bradford, UK, 2002.
  8. Conference paper
    D4
    “Single Sample Soft Shadows Using Depth Maps,” in Proceedings of Graphics Interface 2002 (GI 2002), Calgary, Canada, 2002.
  9. Article
    D4
    “Practical Shadow Mapping,” Journal of Graphics Tools, vol. 7, no. 4, 2002.
  10. Article
    D4
    “Optimal ray shooting in Monte Carlo radiosity,” Computers and Graphics, vol. 26, 2002.
  11. Article
    D4
    “Minkowski Sum of Semi-convex Domains in $\mathbbR^2$,” Dissertationes Mathematicae, vol. 411, 2002.
  12. Conference paper
    D4
    “Linear One-sided Stability of MAT for Weakly Injective 3D Domain,” in Proceedings of the Seventh ACM Symposium on Solid Modeling and Applications (SMA 2002), Saarbrücken, Germany, 2002.
  13. Article
    D4
    “Linear One-sided Stability of MAT for Weakly Injective Domain,” Journal of Mathematical Imaging and Vision, vol. 17, 2002.
  14. Conference paper
    D4
    “Global Illumination for Interactive Applications and High-Quality Animations,” in Eurographics 2002: State of the Art Reports, Saarbrücken, Germany, 2002.
  15. Conference paper
    D4
    “Hardware-based Volumetric Knit-wear,” in Computer Graphics Forum (Proc. EG 02), Saarbrücken, Germany, 2002, vol. 21, no. 3.
  16. Conference paper
    D4
    “Interactive Global Illumination Using Selective Photon Tracing,” in Proceedings of the 13th Eurographics Workshop on Rendering, Pisa, Italy, 2002.
  17. Report
    D4
    “Perceptual evaluation of tone mapping operators with regard to similarity and preference,” Max-Planck-Institut für Informatik, Saarbrücken, MPI-I-2002-4-002, 2002.
  18. Proceedings
    D4
    Eds., EUROGRAPHICS 2002. Blackwell, 2002.
  19. Conference paper
    D4
    “Information-Theoretic Oracle Based on Kernel Smoothness for Hierarchical Radiosity,” in Eurographics 2002 Short Presentations, Saarbrücken, Germany, 2002.
  20. Proceedings
    D4
    7th ACM Symposium on Solid Modeling and Applications; Tutorial T2: A Framework for the Acquisition, Processing and Interactive Display of High Quality 3D Models. Max-Planck-Institut für Informatik, 2002.
  21. Proceedings
    D4D1
    7th ACM Symposium on Solid Modeling and Applications; Tutorial T1: Geometric Algorithms for Planning and Simulation Tasks in Virtual Prototyping. Max-Planck-Institut für Informatik, 2002.
  22. Conference paper
    IMPR-CSD4
    “Hardware-accelerated Dynamic Light Field Rendering,” in Proceedings Vision, Modeling and Visualization VMV 2002, Erlangen, Germany, 2002.
  23. Report
    D4
    “Tutorial notes ACM SM 02: a framework for the acquisition, processing and interactive display of high quality 3D models,” Max-Planck-Institut für Informatik, Saarbrücken, MPI-I-2002-4-001, 2002.
  24. Proceedings
    D4
    Eds., Proceedings of Vision, Modeling, and Visualization VMV 2002. Akademische Verlagsgesellschaft Aka GmbH, 2002.
  25. Proceedings
    D4
    Facial Modeling and Animation -- Eurographics 2002 Tutorial Notes. The Eurographics Association, 2002.
  26. Article
    D4
    “An Interpolating 4-point $C^2$ Ternary Stationary Subdivision Scheme,” Computer Aided Geometric Design, vol. 19, 2002.
  27. Proceedings
    D4
    Cloth Animation and Rendering -- Eurographics 2002 Tutorial Notes. The Eurographics Association, 2002.
  28. Article
    D4
    “On Improving KD-Trees for Ray Shooting,” Journal of WSCG, vol. 10, 2002.
  29. Article
    D4
    “A Skeleton-based Approach for Detection of Perceptually Salient Features on Polygonal Surfaces,” Computer Graphics Forum, vol. 21, 2002.
  30. Conference paper
    D4
    “Recursive Subdivision and Hypergeometric Functions,” in Proceedings of the Shape Modeling International 2002, Banff, Alberta, Canada, 2002.
  31. Conference paper
    D4
    “Polyhedra Operators for Mesh Refinement,” in Proceedings of Geometric Modeling and Processing 2002 (GMP 2002), Wako, Japan, 2002.
  32. Article
    D4
    “On the Geometry of Recursive Subdivision,” International Journal Shape Modeling, vol. 8, 2002.
  33. Conference paper
    D4
    “A Divide and Conquer Algorithm for Triangle Mesh Connectivity Encoding,” in Proceedings of the 10th Pacific Conference on Computer Graphics and Applications (PG 2002), Beijing, China, 2002.
  34. Article
    D4
    “The refinability of the 4-point scheme,” Computer Aided Geometric Design, vol. 19, 2002.
  35. Conference paper
    D4
    “Subdivision Surface Simplification,” in Proceedings of the 10th Pacific Conference on Computer Graphics and Applications (PG 2002), Beijing, China, 2002.
  36. Article
    D4
    “Direct reconstruction of displaced subdivision surface from unorganized points,” Graphical Models, vol. 64, 2002.
  37. Conference paper
    D4
    “Automatic Generation of Subdivision Surface Head Models from Point Cloud Data,” in Proceedings of Graphics Interface 2002, Calgary, Canada, 2002.
  38. Conference paper
    D4
    “Head Shop: Generating Animated Head Models with Anatomical Structure,” in Proceedings of the 2002 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, San Antonio, USA, 2002.
  39. Conference paper
    D4
    “User-Defined Shading Models for VR Applications,” in OpenSG 2002 -- 1. OpenSG Symposium, Darmstadt, Germany, 2002.
  40. Conference paper
    D4
    “Fast Arbitrary BRDF Shading for Low-Frequency Lighting Using Spherical Harmonics,” in Proceedings of the 13th Eurographics Workshop on Rendering, Pisa, Italy, 2002.
  41. Article
    D4
    “Real-Time Halftoning,” Journal of Graphics Tools, vol. 7, no. 4, 2002.
  42. Article
    D4
    “Acquisition of Elastic Models for Interactive Simulation,” The International Journal of Robotics Research, vol. 21, 2002.
  43. Conference paper
    D4
    “Robotic Acquisition of Deformable Models,” in International Conference on Robotics and Automation, Washington, D.C., USA, 2002.
  44. Conference paper
    D4
    “Interactive Rendering of Translucent Objects,” in Proceedings of the 10th Pacific Conference on Computer Graphics and Applications (PG 2002), Beijing, China, 2002.
  45. Article
    D4
    “The 3D Object Pipeline - Capturing, Processing and Interactive Display of Objects with Complex Appearance,” Information technology, vol. 44, no. 6, 2002.
  46. Book chapter / section
    D4
    “Measuring spatial variation with complex BRDFs,” in Acquiring Material Models Unsing Inverse Rendering (Course 39), vol. 39, S. Marschner and R. Ramamoorthi, Eds. New York, USA: ACM SIGGRAPH, 2002.
  47. Article
    D4
    “Digital Collections of Real World Objects,” D-Lib Magazine, vol. 8, no. 2, 2002.
  48. Conference paper
    D4
    “Interactive Semi-Transparent Volumetric Textures,” in Proceedings of Vision, Modeling, and Visualization 2002 (VMV 2002), Erlangen, Germany, 2002.
  49. Conference paper
    D4
    “Combining Stereo and Visual Hull Information for On-line Reonstruction and Rendering of Dynamic Scenes,” in Proceedings of the IEEE Multimedia Signal Processing Workshop 2002 (MMSP 2002), St. Thomas, VI, USA, 2002.
  50. Conference paper
    D4
    “Using Animation Quality Metric to Improve Efficiency of Global Illumination Computation for Dynamic Environments,” in Proceedings of 7th SPIE Conference Human Vision and Electronic Imaging, San Jose, USA, 2002.
  51. Conference paper
    D4
    “Perception-Based Global Illumination, Rendering, and Animation Techniques,” in Proceedings of the 18th Spring Conference on Computer Graphics (SCCG 2002), Budmerice, Slovakia, 2002.
  52. Conference paper
    D4
    “Dual/Primal Mesh Optimization for Polygonized Implicit Surfaces,” in Seventh ACM Symposium on Solid Modeling and Applications (SM-02), Saarbrücken, Germany, 2002.
  53. Conference paper
    D4
    “Mesh Smoothing by Adaptive and Anisotropic Gaussian Filter Applied to Mesh Normals,” in Proceedings of Vision, Modeling, and Visualization 2002 (VMV 2002), Erlangen, Germany, 2002.
  54. Conference paper
    D4
    “Image based reconstruction and interaction with 2D vector fields,” in Proceedings of Vision, Modeling, and Visualization VMV 2002, Erlangen, Germany, 2002.
  55. Conference paper
    D4
    “Grid Based Final Gather for Radiosity on Complex Clustered Scenes,” in Computer Graphics Forum (Proc. EG 02), Saarbrücken, Germany, 2002, vol. 21, no. 3.
  56. Conference paper
    D4
    “Efficient Fitting and Rendering of Large Scattered Data Sets Using Subdivision Surfaces,” in Computer Graphics Forum (Proc. EG 02), Saarbrücken, Germany, 2002, vol. 21, no. 3.
  57. Proceedings
    D4
    3D Data Acquisition - Eurographics 2002 Tutorial Notes. The Eurographics Association, 2002.
  58. Conference paper
    D4
    “Precomputed Radiance Transfer for Real-Time Rendering in Dynamic, Low-Frequency Lighting Environments,” in Proceedings of ACM SIGGRAPH 2002 (SIGGRAPH-02), San Antonio, USA, 2002.
  59. Conference paper
    D4
    “On the Efficiency of Ray-shooting Acceleration Schemes,” in Proceedings of the 18th Spring Conference on Computer Graphics (SCCG 2002), Budmerice, Slovakia, 2002.
  60. Conference paper
    D4
    “Shape from Distortion: 3D Range Scanning of Mirroring Objects,” in ACM SIGGRAPH 2002 conference abstracts and applications, San Antonio, TX, USA, 2002.
  61. Conference paper
    D4
    “Texturing Faces,” in Proceedings of Graphics Interface 2002 (GI 2002), Calgary, Canada, 2002.
  62. Conference paper
    D4
    “Localizing the Final Gathering for Dynamic Scenes using the Photon Map,” in Proceedings of Vision, Modeling, and Visualization 2002 (VMV 2002), Erlangen, Germany, 2002.
  63. Conference paper
    D4
    “Designing 2D Vector Fields of Arbitrary Topology,” in EUROGRAPHICS 2002, Saarbrücken, Germany, 2002.
  64. Conference paper
    D4
    “Talking to Godot: Dialogue with a Mobile Robot,” in Proceedings of IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS 2002), Lausanne, Switzerland, 2002.
  65. Conference paper
    D4
    “Multi-Layer Skeleton Fitting for Online Human Motion Capture,” in Proceedings of Vision, Modeling, and Visualization 2002 (VMV 2002), Erlangen, Germany, 2002.
  66. Conference paper
    D4
    “Combining 2D Feature Tracking and Volume Reconstruction for Online Video-Based Human Motion Capture,” in Proceedings of the 10th Pacific Conference on Computer Graphics and Applications (PG 2002), Beijing, China, 2002.
  67. Conference paper
    RG1IMPR-CSD4
    “SPASS Version 2.0,” in Automated deduction, CADE-18 : 18th International Conference on Automated Deduction, Kopenhagen, Denmark, 2002.
  68. Conference paper
    D4
    “Mesh Median Filter for Smoothing 3-D Polygonal Surfaces,” in Proceedings of the First International Symposium on Cyber Worlds, Tokyo, 2002.
  69. Article
    D4
    “Shape Deblurring with Unsharp Masking Applied to Mesh Normals,” The Journal of three Dimensional Images, vol. 16, 2002.
  70. Conference paper
    D4
    “Mesh Smoothing via Mean and Median Filtering Applied to Face Normals,” in Geometric Modeling and Processing, RIKEN, Saitama, Japan, 2002.
  71. Conference paper
    D4
    “Fair Triangle Mesh Generation via Discrete Elastica,” in Proceedings of the 2nd Biennial International Conference on Geometric Modeling and Processing, Wako, Saitama, Japan, 2002.
  72. Conference paper
    D4
    “A Simple Approach to Interactive Free-Form Shape Deformations,” in Proceedings of the 10th Pacific Conference on Computer Graphics and Applications (PG 2002), Beijing, China, 2002.
  73. Book chapter / section
    D4
    “Splines over Triangulations,” in The Handbook of Computer Aided Geometric Design, Amsterdam, the Netherlands: Elsevier, 2002.

2001

  1. Thesis
    D4
    “Speech Synchronization for Physics-based Animation of Human Face Models,” Universität des Saarlandes, Saarbrücken, 2001.
  2. Conference paper
    D4
    “A Theoretical Comparison of Monte Carlo Radiosity Algorithms,” in Vision, Modeling and Visualization 2001 (VMV 2001), Stuttgart, Germany, 2001.
  3. Article
    D4
    “Exploiting coherence in hierarchical visibility algorithms,” The Journal of Visualization and Computer Animation, vol. 12, no. 5, 2001.
  4. Conference paper
    D4
    “Hardware-accelerated Rendering of Antialiased Shadows with Shadow Maps,” in Proceedings Computer Graphics International 2001 (CGI 2001), Hong Kong, China, 2001.
  5. Conference paper
    D4
    “One-sided Stability of Medial Axis Transform,” in Pattern Recognition (DAGM 2001), Munich, Germany, 2001.
  6. Conference paper
    D4
    “One-sided Stability of MAT and its Applications,” in Vision, Modeling and Visualization 2001 (VMV 2001), Stuttgart, Germany, 2001.
  7. Report
    D4
    “Linear one-sided stability of MAT for weakly injective domain,” Max-Planck-Institut für Informatik, Saarbrücken, MPI-I-2001-4-004, 2001.
  8. Article
    D4
    “Hyperbolic Hausdorff Distance for Medial Axis Transform,” Graphical Models, vol. 63, no. 5, 2001.
  9. Conference paper
    D4
    “Efficient Cloth Modeling and Rendering,” in Rendering Techniques 2001 (EGSR 2001), London, UK, 2001.
  10. Report
    D4
    “Efficient light transport using precomputed visibility,” Max-Planck-Institut für Informatik, Saarbrücken, MPI-I-2001-4-003, 2001.
  11. Article
    D4
    “Validation Proposal for Global Illumination and Rendering Techniques,” Computers & Graphics, vol. 25, no. 3, 2001.
  12. Conference paper
    D4
    “Rendering Pearlescent Appearance Based on Paint-Composition Modeling,” in The European Association for Computer Graphics 22th Annual Conference: EUROGRAPHICS 2001, 2001.
  13. Proceedings
    D4
    Eds., Vision, Modeling and Visualization 2001 (VMV-2001). Akademische Verlagsgesellschaft Aka, 2001.
  14. Book chapter / section
    D4
    “Object Space Visibility,” New York, USA: ACM SIGGRAPH, 2001.
  15. Conference paper
    D4
    “Entropy-Based Dark Frame Subtraction,” in Proceedings of PICS 2001: Image Processing, Image Quality, Image Capture, Systems Conference, Montreal, Canada, 2001.
  16. Conference paper
    D4
    “Color Calibrated High Dynamic Range Imaging with ICC Profiles,” in Proceedings of the 9th Color Imaging Conference (CIC 2001), Scottsdale, USA, 2001.
  17. Proceedings
    D4
    Eds., Rendering Techniques 2001: Proceedings of the 12th Eurographics Workshop on Rendering. Springer, 2001.
  18. Conference paper
    D4
    “Perceptually Guided Corrective Splatting,” in Computer Graphics Forum, Manchester, UK, 2001, vol. 20, no. 3.
  19. Conference paper
    D4
    “Face to Face: From Real Humans to Realistic Facial Animation,” in Proceedings of the 3rd Israel-Korea Binational Conference on Geometrical Modeling and Computer Graphics, 2001.
  20. Conference paper
    D4
    “Smooth Approximation and Rendering of Large Scattered Data Sets,” in Proceedings of the 2001 IEEE Conference on Visualization, San Diego, CA, USA, 2001.
  21. Conference paper
    D4
    “Direct reconstruction of displaced subdivision surface from unorganized points,” in Proceedings of the 9th Pacific Conference on Computer Graphics and Applications (PG-01), 2001.
  22. Conference paper
    D4
    “Dynamic Refinement of Deformable Triangle Meshes for Rendering,” in Proceedings Computer Graphics International 2001, Hong Kong, China, 2001.
  23. Conference paper
    D4
    “Geometry-based Muscle Modeling for Facial Animation,” in Proceedings Graphics Interface 2001 (GI 2001), Ottawa, Canada, 2001.
  24. Conference paper
    D4
    “Efficient Processing of Large 3D Meshes,” in Proceedings of the International Conference on Shape Modeling and Applications, Genova, Italy, 2001.
  25. Conference paper
    D4
    “Hardware Accelerated Displacement Mapping for Image Based Rendering,” in Proceedings Graphics Interface 2001 (GI 2001), Ottawa, Canada, 2001.
  26. Conference paper
    D4
    “Real-Time Bump Map Synthesis,” in Proceedings of the ACM Eurographics/SIGGRAPH Workshop on Graphics Hardware 2001, Los Angeles, CA, USA, 2001.
  27. Conference paper
    D4
    “Feature Sensitive Surface Extraction from Volume Data,” in Proceedings of the 28th Annual Conference on Computer Graphics and Interactive Techniques (SIGGRAPH 2001), Los Angeles, CA, USA, 2001.
  28. Conference paper
    D4
    “A Framework for the Acquisition, Processing and Interactive Display of High Quality 3D Models,” in Tutorial Notes of the DAGM 2001, 2001.
  29. Report
    D4
    “Image-based reconstruction of spatially varying materials,” Max-Planck-Institut für Informatik, Saarbrücken, MPI-I-2001-4-001, 2001.
  30. Conference paper
    D4
    “A Framework for the Acquisition, Processing, Transmission, and Interactive Display of High Quality 3D Models on the Web,” in Tutorial Notes of the Web3D Conference 2001, 2001.
  31. Conference paper
    D4
    “Image-Based Reconstruction of Spatially Varying Materials,” in Rendering Techniques 2001 (EGSR 2001), London, UK, 2001.
  32. Report
    D4
    “A framework for the acquisition, processing, transmission, and interactive display of high quality 3D models on the Web,” Max-Planck-Institut für Informatik, Saarbrücken, MPI-I-2001-4-002, 2001.
  33. Article
    D4
    “A Silhouette-Based Algorithm for Texture Registration and Stitching,” Graphical Models, vol. 63, no. 4, 2001.
  34. Conference paper
    D4
    “3D Model Acquisition Including Reflection Properties,” in Proceedings of the ECDL Workshop Generalized Documents, 2001.
  35. Report
    D4
    “A framework for the acquisition, processing and interactive display of high quality 3D models,” Max-Planck-Institut für Informatik, Saarbrücken, MPI-I-2001-4-005, 2001.
  36. Article
    D4
    “A Framework for the Acquisition, Processing and Interactive Display of High Quality 3D Models,” Festschrift zum 60. Geburtstag von Wolfgang Straßer, vol. WSI-2001–20, 2001.
  37. Conference paper
    D4
    “Correspondence Analysis Between The Image Formation Pipelines of Graphics and Vision,” in Proceedings of the IX Spanish Symposium on Pattern Recognition and Image Analysis, 2001.
  38. Article
    D4
    “Applications of the Visual Differences Predictor in Global Illumination Computation,” The Journal of three Dimensional Images, vol. 15, no. 4, 2001.
  39. Book chapter / section
    D4
    “Chapter 6: Applications in Rendering and Animation,” in ACM Siggraph 2001, Course Notes: Seeing is Believing: Reality Perception in Modeling, Rendering and Animation, New York, USA: ACM Siggraph, 2001.
  40. Conference paper
    D4
    “Perception-Guided Global Illumination Solution for Animation Rendering,” in Proceedings of the 28th Annual Conference on Computer Graphics and Interactive Techniques, Los Angeles, CA, USA, 2001.
  41. Conference paper
    D4
    “Local Lagrange interpolation by bivariate cubic C1 splines,” in Mathematical Methods for Curves and Surfaces: Oslo 2000, 2001.
  42. Conference paper
    D4
    “Local Lagrange interpolation on Powell-Sabin triangulations and terrain modelling,” in Recent Progress in Multivariate Approximation: 4th International Conference, Witten-Bommerholz (Germany), September 2000, 2001.
  43. Conference paper
    D4
    “View-Dependent Information Theory Measures for Pixel Sampling and Scene Discretization in Flatland,” in Proceedings of the Spring Conference on Computer Graphics, 2001.
  44. Conference paper
    D4
    “Recovering Structural Information from Triangulated Surfaces,” in Mathematical Methods for Curves and Surfaces: Oslo 2000, 2001.
  45. Conference paper
    D4
    “Thrifty Final Gather for Radiosity,” in Rendering Techniques 2001 (EGSR 2001), London, UK, 2001.
  46. Conference paper
    D4D1
    “Enhancements to Directional Coherence Maps,” in Proceedings of the 9th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision (WSCG 2001), Plzen, Czech Republic, 2001.
  47. Conference paper
    D4
    “On-the-fly Processing of Generalized Lumigraphs,” in Computer Graphics Forum, Manchester, UK, 2001, vol. 20, no. 3.
  48. Conference paper
    D4
    “Efficient Free Form Light Field Rendering,” in Vision, Modeling and Visualization 2001 (VMV 2001), Stuttgart, Germany, 2001.
  49. Article
    D4
    “Mesh Fairing based on an Intrinsic PDE Approach,” Computer-Aided Design, vol. 33, no. 11, 2001.
  50. Thesis
    D4IMPR-CS
    “Efficient High-Quality Fairing of Discrete Curves and Surfaces,” Universität des Saarlandes, Saarbrücken, 2001.
  51. Article
    D4
    “Geometric Fairing of Irregular Meshes for Free-Form Surface Design,” Computer Aided Geometric Design, vol. 18, no. 4, 2001.
  52. Conference paper
    D4
    “Improved Bi-Laplacian Mesh Fairing,” in Mathematical Methods for Curves and Surfaces: Oslo 2000, 2001.
  53. Thesis
    D4
    “3D-Rekonstruktion aus kalibrierten Bilddaten mittels ‘Space-Carving,’” Universität des Saarlandes, Saarbrücken, 2001.
  54. Conference paper
    D4
    “Approximate envelope reconstruction for moving solids,” in Mathematical Methods for Curves and Surfaces: Oslo 2000, 2001.
  55. Thesis
    D4
    “Navigation on a Mobile Robot,” Universität des Saarlandes, University of Edinburgh, Saarbrücken, 2001.
  56. Conference paper
    D4
    “Multiresolution Modeling and Interactive Deformation of Large 3D Meshes,” in Deformable Avatars, Geneva,Switzerland, 2001.
  57. Conference paper
    D4
    “Feature Sensitive Remeshing,” in Computer Graphics Forum, Manchester, UK, 2001, vol. 20, no. 3.
  58. Conference paper
    D4
    “FreeDrawer: A Free-form Sketching System on the Responsive Workbench,” in VRST ’01, ACM Symposium on Virtual Reality Software and Technology, Banff, Canada, 2001.
  59. Conference paper
    D4
    “Local Lagrange Interpolation by Cubic Splines on a Class of Triangulations,” in Trends in Approximation Theory, 2001.
  60. Article
    D4
    “Bivariate Spline interpolation with optimal approximation order,” Constructive Approximation, vol. 17, no. 2, 2001.

2000

  1. Thesis
    D4
    “Agorithmen der modularen Arithmetik,” Universität des Saarlandes, Saarbrücken, 2000.
  2. Conference paper
    D4
    “Towards Hardware Implementation of Loop Subdivision,” in Proceedings of 2000 ACM SIGGRAPH/Eurographics Workshop on Graphics Hardware, Interlaken, Switzerland, 2000.
  3. Book chapter / section
    D4D1
    “Migrating to an Object-Oriented Graphics API,” in SIGGRAPH 2000 (SIGGRAPH-00), Course Notes CD-ROM, New York, USA: ACM SIGGRAPH, 2000.
  4. Conference paper
    D4
    “Feature Sensitive Sampling for Interactive Remeshing,” in Proceedings of Vision, Modeling, and Visualization (VMV-00), 2000.
  5. Conference paper
    D4
    “Extended Light Maps,” in GAME-ON 2000 / 1st International Conference on Intelligent Games and Simulation, London, UK, 2000.
  6. Conference paper
    D4
    “Stability Analysis of Medial Axis Transform under Relative Hausdorff Distance,” in Proceedings of the 15th International Conference on Pattern Recognition (ICPR-00), 2000.
  7. Report
    D4
    “Hyperbolic Hausdorff distance for medial axis transform,” Max-Planck-Institut für Informatik, Saarbrücken, MPI-I-2000-4-003, 2000.
  8. Article
    D4
    “Multiresolution analysis over triangles, based on quadratic Hermite interpolation,” Journal of Computational and Applied Mathematics, vol. 119, no. 1/2, 2000.
  9. Conference paper
    D4
    “Cubic Spline Interpolation on Nested Polygon Triangulations,” in Curve and Surface Fitting, Saint-Malo 1999, 2000.
  10. Article
    D4
    “Beiträge der Computergraphik zur Realisierung eines verallgemeinerten Dokumentbegriffs,” Information technology, vol. 42, no. 6, 2000.
  11. Conference paper
    D4
    “Shadow Computation: A Unified Perspective,” in Proceedings of the 21st Annual Conference of the European Association for Computer Graphics (Eurographics 2000), Interlaken, Switzerland, 2000.
  12. Conference paper
    D4
    “Object-Space, Connectivity-Preserving, Shadow Computation,” in Proceedings of Vision, Modeling, and Visualization 2000 (VMV 2000), Saarbrücken, Germany, 2000.
  13. Proceedings
    D4
    Eds., Proceedings of Vision, Modeling and Visualization 2000. Akademische Verlagsgesellschaft Aka, 2000.
  14. Conference paper
    D4
    “Building a Photo Studio for Measurement Purposes,” in Proceedings of Vision, Modeling, and Visualization 2000 (VMV 2000), Saarbrücken, Germany, 2000.
  15. Conference paper
    D4
    “Enhanced Automatic Creation of Multi-Purpose Object Hierarchies,” in Proceedings of the 8th Pacific Conference on Computer Graphics and Applications (PG 2000), Hong Kong, China, 2000.
  16. Conference paper
    D4
    “Customized Object Hierarchies,” in Proceedings of Vision, Modeling, and Visualization 2000 (VMV 2000), Saarbrücken, Germany, 2000.
  17. Conference paper
    D4
    “Using an Enhanced LBG Algorithm to Reduce the Codebook Error in Vector Quantization,” in Proceedings of Computer Graphics International 2000 (CGI 2000), Geneva, Switzerland, 2000.
  18. Conference paper
    D4
    “Interactive Display of Global Illumination Solutions for Non-Diffuse Environments,” in European Association for Computer Graphics 21st Annual Conference (Eurographics-00), State of The Art Reports, 2000.
  19. Book chapter / section
    D4
    “Models for Illumination and Reflection,” in Principles of 3D Image Analysis and Synthesis, Boston, Massachusetts: Kluwer, 2000.
  20. Conference paper
    D4
    “Illuminating Micro Geometry Based on Precomputed Visibility,” in SIGGRAPH ’00: Proceedings of the 27th annual conference on Computer graphics and interactive techniques, New Orleans, USA, 2000.
  21. Book chapter / section
    D4
    “Texture Models,” in Principles of 3D Image Analysis and Synthesis, Boston, USA: Kluwer, 2000.
  22. Conference paper
    D4
    “Soft Shadow Maps for Linear Lights,” in Rendering Techniques 2000 (EGSR 2000), Brno, Czech Republic, 2000.
  23. Report
    D4
    “Bump map shadows for openGL rendering,” Max-Planck-Institut für Informatik, Saarbrücken, MPI-I-2000-4-001, 2000.
  24. Conference paper
    D4
    “Approximation of Glossy Reflection with Prefiltered Environment Maps,” in Proceedings of Graphics Interface 2000 (GI-00), 2000.
  25. Conference paper
    D4
    “Towards Interactive Bump Mapping with Anisotropic Shift-Variant BRDFs,” in Proceedings of the 2000 ACM SIGGRAPH/Eurographics Workshop on Graphics Hardware, Interlaken, Switzerland, 2000.
  26. Conference paper
    D4
    “A Unified Approach to Prefiltered Environment Maps,” in Rendering Techniques 2000 (EGSR 2000), Brno, Czech Republic, 2000.
  27. Article
    D4
    “Special Issue on Pacific Graphics ’99 in Graphical Models,” Graphical Models, vol. 62, no. 6, 2000.
  28. Conference paper
    D4
    “Fast Scene Change Detection Using Direct Feature Extraction from MPEG Compressed Videos,” in Proceedings of the 15th International Conference on Pattern Recognition (ICPR-00), 2000.
  29. Conference paper
    D4
    “Geometric Modeling Based on Polygonal Meshes,” in Tutorials of the European Association for Computer Graphics 21st Annual Conference (Eurographics-00), 2000.
  30. Conference paper
    D4
    “An Interactive Approach to Point Cloud Triangulation,” in Proceedings of the European Association for Computer Graphics 21st Annual Conference (Eurographics-00), 2000.
  31. Conference paper
    D4
    “Multiresolution Shape Deformations for Meshes with Dynamic Vertex Connectivity,” in Computer Graphics Forum (Proc. Eurographics 2000), Interlaken, Switzerland, 2000, vol. 19, no. 3.
  32. Report
    D4
    “Geometric modeling based on polygonal meshes,” Max-Planck-Institut für Informatik, Saarbrücken, MPI-I-2000-4-002, 2000.
  33. Article
    D4
    “Progressive Transmission of Subdivision Surfaces,” Computational Geometry: Theory and Applications, vol. 15, no. 1–3, 2000.
  34. Article
    D4
    “Fast Scene Change Detection Using Direct Feature Extraction from MPEG Compressed Videos,” IEEE Transactions on Multimedia, vol. 2, no. 4, 2000.
  35. Conference paper
    D4
    “Automated Texture Registration and Stitching for Real World Models,” in Proceedings of the 8th Pacific Conference on Computer Graphics and Applications (PG 2000), Hong Kong, China, 2000.
  36. Book chapter / section
    D4
    “Image-Based Rendering,” in Principles of 3D Image Analysis and Synthesis, Boston, USA: Kluwer, 2000.
  37. Article
    D4
    “A Case Study Towards Validation of Global Illumination Algorithms: Progressive Hierarchical Radiosity with Clustering,” The Visual Computer, vol. 16, no. 5, 2000.
  38. Book chapter / section
    D4
    “Chapter 4: Perception-driven Global Illumination and Rendering Computation, and Chapter 6: Perception-driven rendering of high-quality walkthrough animations,” in Image quality metrics (Course 44), New York, USA: ACM SIGGRAPH, 2000.
  39. Article
    D4
    “Perception-Based Fast Rendering and Antialiasing of Walkthrough Sequences,” IEEE Transactions on Visualization and Computer Graphics, vol. 6, no. 4, 2000.
  40. Article
    D4
    “Developments in bivariate spline interpolation,” Journal of Computational and Applied Mathematics, vol. 120, no. 1/2, 2000.
  41. Article
    D4
    “Interpolation by spline spaces on classes of triangulations,” Journal of Computational and Applied Mathematics, vol. 119, no. 1/2, 2000.
  42. Conference paper
    D4
    “Line-Art Rendering of 3D-Models,” in Proceedings of the 8th Pacific Conference on Computer Graphics and Applications (PG-00), 2000.
  43. Conference paper
    D4
    “Extraction of feature lines on triangulated surfaces using morphological operators,” in Smart Graphics (AAAI Spring Symposium-00), 2000.
  44. Conference paper
    D4D1
    “Line Art Rendering of Triangulated Surfaces using Discrete Lines of Curvature,” in Proceedings of the 8th International Conference in Central Europe on Computer Graphics, Visualization and Interactive Digital Media (WSCG-00), Plzen-Bory, Czech Republic, 2000.
  45. Book chapter / section
    D4
    “Global Illumination,” in Principles of 3D Image Analysis and Synthesis, Boston, USA: Kluwer, 2000.
  46. Conference paper
    D4
    “Tone Reproduction for Interactive Walkthroughs,” in Computer Graphics Forum (Proc. Eurographics 2000), Interlaken, Switzerland, 2000, vol. 19, no. 3.
  47. Conference paper
    D4
    “High-Quality Interactive Lumigraph Rendering Through Warping,” in Proceedings of the Graphics Interface 2000 Conference (GI 2000), Montreal, Canada, 2000.
  48. Conference paper
    D4
    “tmk - a Multi-Site, Multi-Platform System for Software Development,” in Proc. First European Tcl/Tk User Meeting, 2000.
  49. Article
    D4
    “Multiresolution analysis over triangles, based on quadratic Hermite interpolation,” Journal of Computational and Applied Mathematics, vol. 119, no. 1/2, 2000.
  50. Conference paper
    D4
    “Generating Fair Meshes with $G^1$ Boundary Conditions,” in Proceedings of Geometric Modeling and Processing 2000 (GMP-00), 2000.
  51. Conference paper
    D4
    “Discrete Fairing of Curves and Surfaces based on Linear Curvature Distribution,” in Curve and Surface Design, Saint-Malo 1999, 2000.
  52. Conference paper
    D4
    “A B-spline approach to Hermite subdivision,” in Curve and surface fitting, Saint-Malo 1999, 2000.
  53. Book chapter / section
    D4
    “Realistic Rendering,” in Principles of 3D Image Analysis and Synthesis, Boston, USA: Kluwer, 2000.
  54. Conference paper
    D4
    “Efficient Processing of Large 3D Meshes,” in Proceedings of the 8th Pacific Conference on Computer Graphics and Applications (PG 2000), Hong Kong, China, 2000.
  55. Article
    D4
    “Texture-Based Visibility for Efficient Lighting Simulation,” ACM Transactions on Graphics, vol. 19, no. 4, 2000.
  56. Conference paper
    D4
    “Hierarchical Instantiation for Radiosity,” in Rendering Techniques 2000, Proceedings of the 11th Eurographics Workshop on Rendering, 2000.
  57. Article
    D4
    “Efficient Glossy Global Illumination with Interactive Viewing,” Computer Graphics Forum, vol. 19, no. 1, 2000.
  58. Conference paper
    D4
    “Walkthroughs with Corrective Texturing,” in Rendering Techniques 2000, Brno, Czech Republic, 2000.
  59. Conference paper
    D4
    “Hierarchical Radiosity with Global Refinement,” in Proceedings of Vision, Modeling, and Visualization 2000 (VMV 2000), Saarbrücken, Germany, 2000.
  60. Thesis
    D4
    “Applications of Image-Based Rendering to high-quality walkthrough animation,” University of Aizu, Aizu-Wakamatsu City, Japan, 2000.
  61. Article
    D4
    “Using the Visual Differences Predictor to Improve Performance of Progressive Global Illumination Computations,” ACM Transactions on Graphics, vol. 19, no. 2, 2000.
  62. Conference paper
    D4
    “Linear Time Mesh Simplification with Reliable Error-Bounds,” in Proceedings of Vision, Modeling, and Visualization 2000 (VMV 2000), Saarbrücken, Germany, 2000.
  63. Conference paper
    D4
    “Developing a practical parallel multi-pass renderer in Java and C++: Toward a Grande application in Java,” in Proceedings of the ACM 2000 Java Grande Conference (JAVA-00), 2000.
  64. Conference paper
    D4
    “Java in the Real World - Java ha dokomade tukaeru gengoka,” in Dai 41 kai puroguramingu sinpojiumu, 2000.

1999

  1. Thesis
    D4
    “Lumigraphen von Lichtquellen,” Friedrich-Alexander-Universität Erlangen-Nürnberg, Erlangen-Nürnberg, 1999.
  2. Conference paper
    D4
    “Mesh Reduction and Interactive Multiresolution Modeling on Arbitrary Triangle Meshes,” in Proceedings of the 15th Spring Conference on Computer Graphics (SCCG-99), 1999.
  3. Article
    D4
    “Editorial,” Computer Graphics Forum, vol. 18, no. 4, 1999.
  4. Proceedings
    D4
    Eds., Proceedings of Vision, Modeling and Visualization 1999. Akademische Verlagsgesellschaft Aka, 1999.
  5. Conference paper
    D4
    “Semantic Constraints for Scene Manipulation,” in Proceedings of the 15th Spring Conference on Computer Graphics (SCCG-99), 1999.
  6. Report
    D4
    “A framework for evaluating the quality of lossy image compression,” Max-Planck-Institut für Informatik, Saarbrücken, MPI-I-1999-4-001, 1999.
  7. Conference paper
    D4
    “Realistic, Hardware-accelerated Shading and Lighting,” in Computer Graphics (SIGGRAPH-99) : Conference proceedings, Los Angeles, CA, USA, 1999.
  8. Conference paper
    D4
    “Applications of Pixel Textures in Visualization and Realistic Image Synthesis,” in Proceedings of the 1999 ACM Symposium on Interactive 3D Graphics (I3DG-99), Atlanta, GE, USA, 1999.
  9. Thesis
    D4
    “High-quality Shading and Lighting for Hardware-accelerated Rendering,” Universität Erlangen-Nürnberg, Erlangen, 1999.
  10. Conference paper
    D4D1
    “A Warping-based Refinement of Lumigraphs,” in Proceedings of the 7th International Conference in Central Europe on Computer Graphics, Visualization and Interactive Digital Media (WSCG-99), 1999.
  11. Conference paper
    D4
    “Light Field Techniques for Reflections and Refractions,” in Rendering Techniques ’99, Granada, Spain, 1999.
  12. Conference paper
    D4
    “Interactive Rendering with Arbitrary BRDFs using Separable Approximations,” in Rendering Techniques ’99: Proceedings of the 10th Eurographics Workshop on Rendering (EGRW-99), 1999.
  13. Thesis
    D4
    “Hardware Rendering with Bidirectional Reflectances,” Friedrich-Alexander-Universität Erlangen-Nürnberg, Erlangen, 1999.
  14. Proceedings
    D4
    Eds., Proceedings of Pacific Graphics 1999. IEEE, 1999.
  15. Conference paper
    D4
    “A Shrink Wrapping Approach to Remeshing Polygonal Surfaces,” in Computer Graphics Forum, Milan,Italy, 1999, vol. 18, no. 3.
  16. Article
    D4
    “Multiresolution Hierarchies on Unstructured Triangle Meshes,” Computational Geometry: Theory and Applications, vol. 14, no. 1–3, 1999.
  17. Thesis
    D4
    “Techniques for Hardware-Accelerated Light Field Rendering,” Friedrich-Alexander-Universität Erlangen-Nürnberg, Erlangen, 1999.
  18. Conference paper
    D4
    “Texture Shaders,” in Eurographics/SIGGRAPH Workshop on Graphics Hardware, 1999.
  19. Thesis
    D4
    “Semi-Automatische Methoden für die Rekonstruktion von CAD-Modellen aus Punktdaten,” Friedrich-Alexander-Universität Erlangen-Nürnberg, Erlangen, 1999.
  20. Conference paper
    D4
    “Approximation and Visualization of Discrete Curvature on Triangulated Surfaces,” in Proceedings of the 4th Conference on Vision, Modeling, and Visualization (VMV-99), 1999.
  21. Conference paper
    D4
    “Perception-based Radiosity,” in Proceedings of the 4th Conference on Vision, Modeling, and Visualization (VMV-99), 1999.
  22. Conference paper
    D4
    “Adaptive Acquisition of Lumigraphs from Synthetic Scenes,” in Computer Graphics Forum, Milano, Italy, 1999, vol. 18, no. 3.
  23. Conference paper
    D4
    “Image-Based BRDF Reconstruction,” in Proceedings of the 4th Conference on Vision, Modeling, and Visualization (VMV-99), 1999.
  24. Conference paper
    D4
    “Efficient Glossy Global Illumination with Interactive Viewing,” in Graphics Interface ’99 (GI-99), 1999.
  25. Thesis
    D4
    “Finite Element Methods for Global Illumination Computations,” Universität Erlangen-Nürnberg, Erlangen, 1999.
  26. Conference paper
    D4
    “Photon Tracing with RenderMan Light Source Shaders,” in Proceedings of the 4th Conference on Vision, Modeling, and Visualization (VMV-99), 1999.
  27. Conference paper
    D4
    “Robust Multi-Band Detail Encoding for Triangular Meshes of Arbitrary Connectivity,” in Proceedings of the 4th Conference on Vision, Modeling, and Visualization (VMV-99), 1999.
  28. Conference paper
    RG1D4
    “System Description: SPASS Version 1.0.0,” in Automated deduction (CADE-16) : 16th international conference on automated deduction, 1999.
  29. Article
    D4
    “Strong unicity of best uniform approximation from periodic spline spaces,” Journal of Approximation Theory, vol. 99, no. 2, 1999.
  30. Conference paper
    D4
    “Interpolation by splines on triangulations,” in New Developments in Approximation Theory. 2nd International Dortmund Meeting (IDoMAT) ’98, 1999.

1998

  1. Thesis
    D4
    “Interaktive Konstruktion von Dreidimensionalen Szenen,” Universität Ulm, Ulm, 1998.
  2. Conference paper
    D4
    “Interactive Multiresolution Modeling on Arbitrary Meshes,” in Proceedings of the ACM Conference on Computer Graphics (SIGGRAPH-98), 1998.

1988

  1. Conference paper
    D4
    “Efficient Algorithrns for the Acceleration of Geometric Modelling,” in Proceedings of the 3rd IMA Conference on the Mathematics of Surfaces, Oxford, UK, 1988.